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2009-11-06, 04:21 PM (ISO 8601)
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Question about that Con to AC Thing
I keep hearing people refer to this new feat for Barbarians that allows them to use their CON modifier or something. It is supposedly really powerful and just came out. I have just created my first 4E character and it is a Goliath Barbarian. What I need to know is does this feat require a specific level or something? If not, can I pick it up for my feat at second level?
FYI, I am wearing the normal hide armor. I thought I remember someone saying something about that being a requirement or something.Last edited by BHodges3; 2009-11-09 at 09:19 AM. Reason: Wrong title.
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2009-11-06, 04:35 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
It was Con to AC or some such thing. Not much of a 4e fan, so I know little about it. Just remember it coming up.
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2009-11-06, 04:50 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
it's a feat in the primal power sourcebook, i forget what it's called but it allows a primal character to substitute Con instead of Dex when wearing Hide armor.
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2009-11-06, 04:57 PM (ISO 8601)
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2009-11-06, 04:59 PM (ISO 8601)
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2009-11-06, 04:59 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
Last edited by NeoVid; 2009-11-06 at 05:01 PM.
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2009-11-06, 05:02 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
Heroic level? Is that the level 11 and up one?
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2009-11-06, 05:04 PM (ISO 8601)
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2009-11-06, 05:08 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
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2009-11-06, 05:12 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
You can't see being able to use Charisma to make it easier to hit someone? What about feinting in 3rd edition? That used charisma (well, Bluff, but having a high charisma made it easier to hit them via a bluff modifier). Its just your ability to read body language, disguise your own, and fake them out.
Constitution...I can't think of off the top of my head.Last edited by Xefas; 2009-11-06 at 05:13 PM.
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2009-11-06, 05:22 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
using con to attack is more like simply walking into the enemy's attack to get a better hit then anything else. i've seen it done in movies and other works where the hero simply takes a hit as to get the enemy inside his attack.
con based characters are a LOT tougher then any other, each pt of con gaining you 1 extra hp and every 2 points above 10 and extra surge. this kind of character can afford to be a bit more reckless with his attacks.
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2009-11-06, 05:27 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
You guys are saying that that you don't see how good shape, endurance, efficiency, healthy body, limbs, lungs, blood system, pain endurance and all other stuff helps in:
waving axe around, lunging, pushing, jaunting, bashing, wrestling, and all other forms of intense physical recreations in fighting (especially in D&D when character often are doing this stuff all day around)?
Seems rather straightforward to me.Last edited by Spiryt; 2009-11-06 at 05:29 PM.
Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2009-11-06, 05:33 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
That's called HP and Fort saves though. Good shape, endurance, efficiency, healthy body, limbs, lungs, blood system, pain endurance and all other stuff helps you take hits better, but with the feat, it...makes you hit things more accurately?
Granted, I play a Dragon Magic Sorcerer, who kills people by flexing his awesome muscles at them, so I can't complain.NOW COMPLETE: Let's Play Starcraft II Trilogy:
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2009-11-06, 05:37 PM (ISO 8601)
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2009-11-06, 05:43 PM (ISO 8601)
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2009-11-06, 05:54 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2009-11-06, 07:07 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
When you think that way, many things about it don't make sense, and something else can be always applied...
But this ^ sentence can describe almost anything in D&D. I would say it doesn't have to be perfectly logical to be fun.
And won't be beacuse it's only simulation. And a very simple one.Last edited by Spiryt; 2009-11-06 at 07:07 PM.
Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2009-11-06, 07:17 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
Combat in DnD has always been abstract. 4e has cut down on that a bit, but even now, an exchange of blows is a longer process then you would think. A character with a high Con can continue to fight at full vigor for much longer then his weak chested opponents. Thus, when they are tuckered out from the exchange of blows, he lands a solid hit.
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It doesn't and it was.
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2009-11-06, 07:20 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
I've always fluffed Melee Training (stat) feats to be you utilizing your power source to aid your combat prowess, much like self-buffing. So Melee Training (Con) for your infernal-warlocks is drawing upon eldritch power to guide your attacks, or somesuch.
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2009-11-06, 07:28 PM (ISO 8601)
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Re: Question about that Con to Attack Thing
So... Shock trooper lets you trade ac for damage. AC can come from con twice (fist of the forest, deepwarden) or you can just use con for hp to take the hit.
GENERATION ([-0.051730 + (-0.674245 + 1.206612 c) i - 1.117584 c + c^2] + c)^2 + c. If this is the first time you see this copy it into your signature, square the generation and add c. Fractal experiment.
Though noone was gonna pick it up, eh?
Squaring that lot is going to take a while.
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2009-11-09, 09:18 AM (ISO 8601)
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Re: Question about that Con to Attack Thing
Ok. Thanks for all of the replies. We just had another session as level 2 characters and completed a level 5 encounter... barely. We leveled up to 3 and as such didn't earn a feat. My question is this, when I use the Character Builder app, I am not seeing Hide Armor Expertise as an option for a future feat. Has is not been included in the updates yet?
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2009-11-09, 09:31 AM (ISO 8601)
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Re: Question about that Con to Attack Thing
It's about balance, not about realism.
Having a high str score doesn't have to mean your character is strong, it just means he is good at basic attacks and e.g. fighter powers. Conversely, a bard or warlock character can just say he's strong because he's got a high cha score; fluff is mutable, and cha means physical might if you say it does.Guide to the Magus, the Pathfinder Gish class.
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2009-11-09, 09:34 AM (ISO 8601)
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Re: Question about that Con to Attack Thing
Yes, but that sounds more like debuffing the enemy (read: lowering their AC) than buffing your own attack. The "Taunt" skill in NWN does something very similar. The result is mathematically identical, but fluffwise it makes more sense that way.
Shouldn't the opposite be true, then? A character that's been hit and has a negative CON modifier becomes bleary-eyed with pain and can't hold his sword as well?
In addition, large amounts of pain can actually improve focus by staving off shock. How many fantasy novels have we seen where some elite fighter embraces their pain, and suddenly wins an otherwise insurmountable encounter?
EDIT:
I don't know 4E very well. Does strength no longer correspond mechanically to the ability to lift things, bend bars and hit hard? I was speaking more about general D&D than just 4E anyway.Last edited by Optimystik; 2009-11-09 at 09:39 AM.
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2009-11-09, 09:52 AM (ISO 8601)
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Re: Question about that Con to Attack Thing
This is one of the few times I feel Naruto did something better (and earlier).
http://www.youtube.com/watch?v=o85fg...eature=related
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2009-11-09, 10:09 AM (ISO 8601)
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Re: Question about that Con to Attack Thing
That depends.
Regarding lifting things, the player's handbook states that encumbrance from your equipment doesn't matter.
Bending bars would most likely be a skill check. While athletics (based on the str score) is a possible candidate, it is equally plausible for a character to attempt to bend bars using his thievery skill (based on dex) or his knowledge of dungeoneering (based on wis). It's not hard to think up a case for e.g. con or int, either.
Concerning hitting hard, fighters hit hard if they have a high str score. On the other hand, other classes are equally likely to hit hard if they have a high dex (e.g. rogues), con (e.g. warlocks), int (swordmages), wis (avengers) or cha (bards).
So overall, no ability score corresponds to the ability to lift things, and all ability scores correspond equally to bending bars and to hitting hard, depending on what character is trying to do that.Guide to the Magus, the Pathfinder Gish class.
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2009-11-09, 10:12 AM (ISO 8601)
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Re: Question about that Con to AC Thing
But it also states that the amount you can lift (in pounds) wiithout penalty is equal to 10 times your Strength, that the amount you can "just lift" with penalties, is equal to 20 times your strength, and so on.
So there is a reference to Strength (and only Strength) being involved in "lifting things"Marut-2 Avatar by Serpentine
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2009-11-09, 10:21 AM (ISO 8601)
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Re: Question about that Con to Attack Thing
By encumbrance, do you mean carrying capacity? Meaning a wizard in 4E can stuff, say, 8 shields in his mundane backpack without worrying?
For the non-strength skills, you're not really bending the bars in those cases. Thievery would imply contorting or otherwise slipping your arm past them to whatever they might be guarding. Dungeoneering would tell you the best place to apply your strength (or dexterity,) but that's it. Knowing the optimal place to lift a barbell doesn't help me much if its simply too heavy for me.
Warlocks in 4E (from what I've read) basically turn their life force into laser beams. CON to damage therefore makes sense for them.
A barbarian can't do that, which was my original confusion with the now-altered OP's post. Your other examples - swordmage, avenger etc. - do make sense to me, as knowing where to hit an enemy can translate both to a greater chance to hit and a greater amount of hurt applied. But CON seems to only make sense if applied via some paranormal means, like an eldritch blast.
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2009-11-09, 10:30 AM (ISO 8601)
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Re: Question about that Con to Attack Thing
It's a phenomenon known as "gassing" in MMA. You see it often. Fighters that aren't as well conditioned pushing too hard, and wearing themselves out quickly. Then their attacks turn to the type that rookies can block.
And you see people with supreme endurance, pushing harder, throwing more energy into the fight, forcing the enemy to do the same, until he starts to tire... Until his hands drop just a bit. Then they capitalize on the opening.
In other words, Con to hit is about putting more energy into the feints, so that the feint strikes sting, drain a little energy at a time out... You can take the sting. You do it to expose that weakness, so you can capitalize.
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2009-11-09, 10:35 AM (ISO 8601)
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Re: Question about that Con to AC Thing
Not this argument again! I like the bit about melée training representing using your powersource to help you fight in the more basic sense. Also, using Dungeoneering or Thievery to bend bars??? Maybe to find a weakness in those bars, but not to physically bend them.
Btw, isn't the only class that uses CON as thier primary attack stat the Warlock?Last edited by Asbestos; 2009-11-09 at 10:38 AM.
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2009-11-09, 10:39 AM (ISO 8601)
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Re: Question about that Con to Attack Thing
Yes. I'd say it beats the 2E system, where you have a movement rate of 12 until you carry 100 points, then 11 until you carry 120 pounds, then 10 and so forth until zero.
For the non-strength skills, you're not really bending the bars in those cases.
Knowing the optimal place to lift a barbell doesn't help me much if its simply too heavy for me.
The point is that it is never just one attribute, or only one skill, that can be used to bypass an obstacle: because that means that the characters that do not possess that attribute or skill cannot participate in that challenge, and it means that parties lacking that attribute or skill will be unable to pass it.
Warlocks in 4E (from what I've read) basically turn their life force into laser beams.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!