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  1. - Top - End - #481
    Dwarf in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Cedric grimaces in what could loosely be called a satisfied smile, and moves forward to engage the others. He glances briefly at the fallen hobgoblin as he passes, trying to reassure himself that he will not be getting back up any time soon.

    He shouts to the hobgoblins, "Oi! You! The ugly one! Come help your friend up, he's fallen down."

    Spoiler
    Show

    Cedric moves forward 4, shifting slightly to the right on his way, but remains facing forward.


    ---
    OOC: next up Hob Leader
    Last edited by Devereux; 2010-04-11 at 10:36 AM.

  2. - Top - End - #482
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    @Dev
    Spoiler
    Show
    If you could post your movement details in an IC spoiler in future, it would be helpful for checking/recording purposes.

    ---

    Sixth turn - Hobgoblin Leader

    With an eye on Cedric, the leader of the hobgoblins steps towards Muelennah and throws an axe. The weapon flies past the centaur to land somewhere behind.

    Spoiler
    Show
    Attack manoeuvre
    step forward-left, turn fwd-right
    *clatter*
    fail

    ---

    Map updated.

    ---

    OOC: Jorik next, then Rann

    ---
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  3. - Top - End - #483
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Jorik rises once more to his knees.

    Spoiler
    Show

    Change Posture maneuver, Prone to Kneeling. Maybe it'll stick this time. Map updated.

    ---
    OOC: Rann is next. May he smite the foe!
    ---
    And in fleeing one passed too near me and I cut off his head to teach him some manners.
    -Kosru Malik, The Road of Azrael, Robert E. Howard.

  4. - Top - End - #484
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Sixth turn - Rann

    As he steps in front of his horse, Rann notches the drawn arrow to his bow.

    Spoiler
    Show
    Ready manoeuvre
    step forward, no facing change

    ---

    Sixth turn - Hobgoblin 2

    The bleeding hobgoblin appears to be unconscious.

    ---

    Sixth turn - Hobgoblin 3

    With a toothy grin, the hobgoblin that floored Jorik attempts a repeat performance.

    Spoiler
    Show
    If it ain't broke, don't fix it why not hit it some more?

    Attack manoeuvre
    *clatter*
    success
    *clatter*
    another potential 6 points crushing dmg

    ---

    Map updated.

    ---

    OOC: Hobgoblin 4 next, aftrer Jorik's defence

    ---
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  5. - Top - End - #485
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Jorik dodges away from the Hobgoblin's attack with surprising speed.
    Spoiler
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    Dodge (7-2, effective 5): (3d6)[4]

    Edit: !! Well, there you go. You heard it here first, everyone, the way to get a critical success is to get a critical failure just before it. B381 suggests the Hobgoblin has to roll on the critical failure table, but I can't recall if you did something different, UP.
    Last edited by Hades; 2010-04-11 at 04:42 PM.
    And in fleeing one passed too near me and I cut off his head to teach him some manners.
    -Kosru Malik, The Road of Azrael, Robert E. Howard.

  6. - Top - End - #486
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    In contrast to last time, Jorik times his dodge perfectly, and the hobgoblin is momentarily wrong-footed by throwing his weight into the miss.

    Spoiler
    Show
    Critical Miss
    *clatter*
    Hobgoblin 3 loses his balance and can do nothing until his next turn. All active defences are at -2.


    Sixth turn - Hobgoblin 4

    Pushing through the bush, the hobgoblin keeps pressing the attack against the retreating centaur.

    Spoiler
    Show
    Attack manoeuvre
    step forward, swing at torso
    *clatter*
    success
    *clatter*
    8 pts potential cr damage

    ---

    Map updated.

    ---

    OOC: Hobgoblin 5 next, aftrer Muelennah's defence

    ---
    Last edited by Unwitting Pawn; 2010-04-11 at 04:43 PM.
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  7. - Top - End - #487
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Nearing the end of his limits, Muelennah throws his body backwards and tries to avoid the incoming blow.

    Spoiler
    Show

    Retreating dodge, step back-right.
    Dodge (8+2aod-1hill+3ret, effective 12): (3d6)[12]


    ---

    Map updated.

  8. - Top - End - #488
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Sixth turn - Hobgoblin 5

    Stumbling over the uneven ground, the hobgoblin lets out a howl as he throws his club. Muelennah ducks and the weapon whooshes overhead.

    Spoiler
    Show
    Attack manoeuvre
    step fwd-left
    throw hvy club at Muelennah's torso
    *clatter*
    miss by 1

    Quote Originally Posted by yufra View Post
    I opted for the step because it may help keep me out of range of one of the hobgoblins.
    Tactically, I think that this was a good call

    ---

    Map updated.

    ---

    OOC: Ementha next

    ---
    Last edited by Unwitting Pawn; 2010-04-11 at 05:39 PM.
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  9. - Top - End - #489
    Ogre in the Playground
     
    ClericGuy

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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Ementha hurries forward along the road. At the last moment, she turns to face a rather large tree off to one side of the road.

    Spoiler
    Show
    Moved forward 3 making free 1 side facing change at the end of movement.


    ---
    Eniarch is up next.
    ---

  10. - Top - End - #490
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    Zombie

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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Eniarch moves forward to keep pace with Cedric's advance, keeping the warrior between himself and his foes for the moment.

    Spoiler
    Show
    Move manuver, (Move of 5), forward x3, forward-right x1, forward-left x1.

    I also really think this tool has worked well for us so far. Being able to directly modify the map is great.
    ---
    Map updated.

    OOC: Franciszek is up next.

  11. - Top - End - #491
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Sixth turn - Franciszek

    His left hand still crackling with electricity, Franciszek follows Ementha and then steps up behind her, so that he is between the wise-woman and the unconscious hobgoblin on the ground.

    Spoiler
    Show
    Move manoeuvre (Lightning spell is being "held")
    forward, fwd-right, fwd-left, forward, turn to face fwd-right

    ---

    Map updated.

    ---

    OOC: next is Muelennah

    ---
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  12. - Top - End - #492
    Dwarf in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Muelennah sees that Jorik has recovered over the shoulder of the hobgoblin just before it throws its club at him. Movement over the hobgoblins other shoulder shows that the strangers are moving up the road together, and what looks like one of the hobgoblins at their feet. Enemies of my enemies are my friends... hadn't his parents told him that was the life back in the Orclands?

    Trying to keep the hobgoblins backs to the newcomers, and keep as much attention away from Jorik as possible, Muelannah takes another step back and shouts at the hobgoblins. "Surrender or die!"

    Spoiler
    Show

    AoD (parry), step backward-right, face forward-left.

    Spear is gripped two-handed as a staff. Should I be posting spear grip every round?


    ---

    Map updated.

    ---

    OOC: Cedric up next.
    Last edited by yufra; 2010-04-12 at 11:28 AM. Reason: Cedric is next, silly me

  13. - Top - End - #493
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Cedric rushes forward, flanking the right side of the closest of a nearby enemy.

    "He's back here, allow me to point you the way there."

    He takes a careful swing at the hobgoblin's exposed flank, missing his target by a narrow margin.

    Spoiler
    Show

    With a comment like that, I feel like Elan for a moment

    Cedric moves fwd-lft, fwd-lft, fwd, fwd, turn slightly right at the end.
    (where are the up-up-down-down-left-right-left-right jokes?)

    Using a move-and-attack sequence.
    Basic Sword (15-4+4, 9max)(9)(3d6)[10]
    Potential Cutting Damage (2d6+1)(2d6+1)[6]


    ---
    OOC: up next, hobgoblin scum
    Last edited by Devereux; 2010-04-12 at 05:11 PM.

  14. - Top - End - #494
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    @Devereux
    Spoiler
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    Have a look at Forward Movement and Facing and Backward and Sideways Movement and Facing on p.B386-7. By default, stepping forward-left or forward-right changes your facing automatically. It is possible to "sidestep" forwards, but that costs more Move. If you check out those rules, it should make sense.

    Anyway, it doesn't matter insofar as it was possible to get where you wanted to in one turn. But it will help my sanity if you use more accurate notation

    For example, Cedric's last move was: forward-left, forward, forward-right, forward, turn forward-right

    ---

    Seventh turn - Hobgoblin Leader

    The leader switches his axe from his left hand to his right, turning round as he does so.

    Spoiler
    Show
    Ready manoeuvre
    turn right x2

    ---

    Map updated.

    ---

    OOC: next Jorik

    ---
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  15. - Top - End - #495
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Jorik rises to his feet, turning to his left and trying to draw his sword as he does so. He finally sees the new arrivals. At last, a stroke of luck, he thinks, but curses as his sword slips through his fingers.

    Spoiler
    Show

    Ready Maneuver, Fast-Draw Sword (13): (3d6)[17].
    Using the Step portion of the Ready to go from Kneeling to Standing, and changing Facing south-west (map updated).

    Edit: Ouch again. B194 says I drop the sword on a critical failure, shall I use that or would you like something different?


    ---
    OOC: Up next, Rann.
    Last edited by Hades; 2010-04-13 at 05:27 PM.
    And in fleeing one passed too near me and I cut off his head to teach him some manners.
    -Kosru Malik, The Road of Azrael, Robert E. Howard.

  16. - Top - End - #496
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Jorik's sword falls inelegantly onto the dried mud at his feet.

    @Hades
    Spoiler
    Show
    Quote Originally Posted by Hades View Post
    B194 says I drop the sword on a critical failure, shall I use that or would you like something different?
    Ouch indeed!
    *clatter*
    We'll go with what the rules suggest, this time.


    @yufra
    Spoiler
    Show
    Quote Originally Posted by yufra View Post
    Should I be posting spear grip every round?
    That would help avoid confusion, thanks

    ---

    Seventh turn - Rann

    Moving quickly forwards to get a better shot, Rann unleashes his arrow without pausing to aim. The hasty missile embeds in the hobgoblin's left shoulder, causing him to cry out in shock.

    Spoiler
    Show
    All-out Attack (determined) manoeuvre
    forward-left, forward-right
    shot to torso of hobgoblin 3 (+1 for AoA, -3 for range)
    *clatter*
    12, a success (but close!)
    *clatter*
    3 points impaling - 1 DR = 2 (*2) = 4 HP wound

    ---

    Seventh turn - Hobgoblin 2

    Still unconscious.

    ---

    Seventh turn - Hobgoblin 3

    The accumulated injury appears to be too much and the hobgoblin slumps forward, dropping his mace in the process.

    Spoiler
    Show
    *clatter*
    falls prone

    ---

    Seventh turn - Hobgoblin 4

    Running as fast as his can over the uneven slope, the hobgoblin closes with Muelennah to deliver a slow, deliberate blow to the centaur's chest.

    Spoiler
    Show
    Move and Attack manoeuvre
    forward (costs 3 move), fwd (costs 2 move), face fwd-left
    Telegraphic Attack at torso (+4, -2 for ground, -4 for M&A, max 9)
    *clatter*
    success
    *clatter*
    4 points pot crushing damage

    Muelennah will defend at +2 for the TA

    ---

    Seventh turn - Hobgoblin 5

    Stepping back, the hobgoblin turns to assess the activity behind.

    Spoiler
    Show
    Concentrate manoeuvre
    step back, face fwd-left
    *clatter*

    ---

    Map updated.

    ---

    OOC: next is Ementha (EDIT: after Muelennah's defence, of course)

    ---
    Last edited by Unwitting Pawn; 2010-04-14 at 10:01 PM.
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  17. - Top - End - #497
    Dwarf in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Muelennah takes a step back and brings his spear haft around to deflect the blow.

    Spoiler
    Show

    Retreating parry, face forward-left.
    Parry (10+1ret+2tele+2AoD, effective 15): (3d6)[11]


    ---

    Map updated.

    ---

    OOC: Ementha next.

  18. - Top - End - #498
    Ogre in the Playground
     
    ClericGuy

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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Ementha continues to dash forward toward the large tree next to the road. At the last moment, she turns to her right, as if to loop around the tree.

    Spoiler
    Show

    Move forward 3 with free facing change to front-right at the end of the movement.


    ---
    Eniarch is next.
    ---
    Last edited by dariathalon; 2010-04-14 at 11:27 PM.

  19. - Top - End - #499
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    Zombie

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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Eniarch's thoughts are nearly a growl. This mana-blighted wasteland... Eniarch once again attempts to summon the focus necessary to cast a spell. This time the sharp white glow, with a brightness unlike any torch, forms clearly and quickly and remains in his hand, casting small rays of light between the fingers of his clenched hand. Ah... They may yet see the light.

    Spoiler
    Show
    Concentrate, Spellcast, Sunbolt, Adjusted Skill 10 (15 Base, -5 Low Mana), 1FP expenditure.

    (3d6)[9]
    Edit: Holy Roasting Hobgoblin, Batman, it worked!


    OOC: Franciszek is next.
    Last edited by NamelessArchon; 2010-04-15 at 06:11 AM.

  20. - Top - End - #500
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    seventh turn - Franciszek

    Franciszek points his outstretched arm and a bolt of lightning arcs across the five yard space to hit the leader in the torso. Electricity crackles across the metal scales of his armour, and the hobgoblin is momentarily stunned by the shock to his nervous system.

    Spoiler
    Show
    Attack manoeuvre
    shoot at torso (-2 for range)
    *clatter*
    7, a success
    *clatter*
    5 points burn damage - 1 DR (any metal armour worth only 1 DR vs this attack) = 4 HP injury
    plus Wounded targets must make a HT roll or be stunned
    *clatter*
    fail - so hobgoblin leader must Do Nothing on next turn

    ---

    Map unchanged.

    ---

    OOC: next is Muelennah's eighth turn

    ---
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  21. - Top - End - #501
    Dwarf in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Muelennah hears the twang of a bowstring and in the corner of his eye sees one of the hobgoblins go down. Then a flash of angry blue-white light flew into the hobgoblin leader, and both Muelennah and the hobgoblin in front of him glanced over in that direction. Mages?! Well, they have taken the attention of the other hobgoblins. Time to press the advantage.

    The spear leaps forward, point first towards the hobgoblin's chest.
    Spoiler
    Show

    Attack maneuver, attack, step backwards.
    Spear grip, two-handed, reach 2.

    Spear (13-0torso, effective 13): (3d6)[12]
    Damage: (1d6+5)[11]


    ---

    Map updated.

    ---

    OOC: Hobgoblin 4 defenses, then Cedric.

  22. - Top - End - #502
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Dodging backwards, the hobgoblin can't avoid the full force of Muelennah's thrust. The spear makes a deep wound which causes the hobgoblin to stumble and fall, dropping his mace as he does so.

    Spoiler
    Show
    retreating dodge
    *clatter*
    fail
    11 impaling - 1 DR = 10 (*2) = 20 HP injury
    *clatter*
    hobgoblin is stunned, and falls over

    ---

    Map updated.

    ---

    OOC: Cedric is up

    ---
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  23. - Top - End - #503
    Dwarf in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Cedric makes a wide loop, passing around the prostrate hobgoblin, circling the opposite direction of the besieged gnome, and rushing forward at the well armored hobgoblin bandit. With a grunt and a jingle of equipment, Cedric is on the verge of collision with the hobgoblin leader.
    Spoiler
    Show

    Opting for Move-and-Attack, SLAM maneuver.
    Cedric moves forward-right, forward, forward-left, forward-left

    If I'm reading this right, I roll skill at Brawling, no penalty
    Brawling(14): (3d6)[12]
    Potential Crushing Damage(14x4/100=.56=(1d-1): [roll]1d6-1[/roll]
    I believe I did damage correctly, but it was really ambiguous on damage over .5, p.371. Also the return damage is unclear. Seems damage dealt is calculated relative to your own HP, received relative to the enemy, but i'm unsure of whose velocity the hobgob uses for determining damage...)


    Last edited by Devereux; 2010-04-15 at 07:48 PM.

  24. - Top - End - #504
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Spoiler
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    Potential crushing damage:(1d6-1)[1]
    /sigh this could be bad



    OOC: Up next, HobGob slam dmg roll, and then Jorik since HobGod leader is just standing there this round, like a brick wall
    Last edited by Devereux; 2010-04-15 at 07:22 PM.

  25. - Top - End - #505
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    @Devereux
    Spoiler
    Show
    Quote Originally Posted by Devereux View Post
    I believe I did damage correctly, but it was really ambiguous on damage over .5, p.371.
    Looks like you got the damage dice correct. Slam damage might not be the easiest thing to calculate, but I believe p.B371 is saying that: If the number of dice is less than 1, you use one of those three categories given, based on the fraction. However, if the number is greater than 1.0, then you only use whole dice - round up any fraction if it is 0.5 or more, or just drop the fraction if it is less.

    Quote Originally Posted by Devereux View Post
    Also the return damage is unclear. Seems damage dealt is calculated relative to your own HP, received relative to the enemy, but i'm unsure of whose velocity the hobgob uses for determining damage...)
    I thought that I'd already answered when you asked this before

    Quote Originally Posted by Unwitting Pawn View Post
    Looking at the rules on p.B371-2 it's relative velocity, which would make sense. So the factors that determine what that velocity is will normally be the same for both objects.
    The hobgoblin wasn't moving towards or away from you, so only your velocity matters here (if only the slammer is moving, then his velocity IS the "relative velocity"). However, in instances where the target is moving towards or away from the slammer, then the relative velocity needs to be calculated (e.g. add together the two moves for a head-on collision, or subtract the target's move for a slam from behind).

    ---

    The hobgoblin leader fails to dodge the slam and Cedric collides with him, but badly. The big guy manages to get himself knocked over, while leaving the dazed hobgoblin still standing. Neither is appreciably hurt by the collision - their armours have cushioned the impact.

    Spoiler
    Show
    Dodge at -4 for stun
    *clatter*
    fail, unsurprisingly
    *clatter*
    2 points crushing damage to Cedric - 2 DR = 0 injury
    however, as this double Cedric's damage roll, he falls down automatically

    ---

    Eighth turn - Hobgoblin Leader

    Jarred by the collision, but still standing, the hobgoblin looks down at Cedric and grins.

    Spoiler
    Show
    Do Nothing manoeuvre, mandated by stun
    *clatter*
    successful HT save - able to act normally next turn

    ---

    Map updated.

    ---
    OOC: Jorik is next
    ---
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  26. - Top - End - #506
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Jorik turns to face the Hobgoblin behind him, drawing his knife and buckler as he steps backwards. He is chagrined, but not surprised, to see the large fellow that recently ran past lying on the ground.
    Spoiler
    Show

    Ready maneuver, Fast-Draw Knife (13): (3d6)[7].
    After successful Fast-Draw, Readying Buckler.
    Step NW, Facing Change SE.

    Edit: Hah, success. As we talked about earlier, I'm doing a second Ready instead of an Attack after the Fast-Draw, if that's no longer cool I can change my action.

    Also, updated the Map, and put in where I dropped my sword, in case somebody decides to step on it.

    ---
    OOC: Rann is up next.
    Last edited by Hades; 2010-04-16 at 09:55 PM.
    And in fleeing one passed too near me and I cut off his head to teach him some manners.
    -Kosru Malik, The Road of Azrael, Robert E. Howard.

  27. - Top - End - #507
    Orc in the Playground
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    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    @Hades
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    Quote Originally Posted by Hades View Post
    As we talked about earlier, I'm doing a second Ready instead of an Attack after the Fast-Draw, if that's no longer cool I can change my action.
    That's fine as agreed.

    Quote Originally Posted by Hades View Post
    Also, updated the Map, and put in where I dropped my sword, in case somebody decides to step on it.
    I saw that, thanks

    ---

    Eighth turn - Rann

    Rann pulls another arrow from the quiver as he edges forward.

    Spoiler
    Show
    Ready manoeuvre
    sidestep forward-left
    ready arrow

    ---

    Eighth turn - Hobgoblin 2

    Still unconscious.

    ---

    Eighth turn - Hobgoblin 3

    The hobgoblin isn't moving.

    ---

    Eighth turn - Hobgoblin 4

    Shifting slightly, the hobgoblin makes a groaning noise.

    ---

    Eighth turn - Hobgoblin 5

    The hobgoblin moves off the slope in an attempt to kick the supine Cedric in the face, but misses.

    Spoiler
    Show
    Attack manoeuvre
    step forward-left
    *clatter*
    fail

    ---

    Map updated.

    ---
    OOC: Ementha next
    ---
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

  28. - Top - End - #508
    Ogre in the Playground
     
    ClericGuy

    Join Date
    Aug 2005
    Location
    USA

    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Ementha hurriedly leans her staff up against the tree.

    (Rolling DX+4 = 14)
    Spoiler
    Show
    Trying to quickly put staff against tree.(3d6)[9]

  29. - Top - End - #509
    Dwarf in the Playground
     
    Zombie

    Join Date
    Jan 2007

    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Eniarch speaks softly, as though he were coaxing a wild animal to his hands with a treat. For a brief moment the light around him seems to flicker and dim as the glow from his hand grows substantially brighter, almost as though the spell were actually drinking in the sun's rays to fuel its own growth.

    Spoiler
    Show
    Concentrate, Sunbolt, no spell skill roll required to enlarge missile spell, 3FP spent, current total FP points in held spell = 4.

    Now, watch me as I miss my target next turn and waste it all because none of us can roll a success to save our footing, dignity or lives. ;)


    OOC: Franciszek is up, map unchanged.
    Last edited by NamelessArchon; 2010-04-18 at 08:35 PM.

  30. - Top - End - #510
    Orc in the Playground
    Join Date
    Aug 2009
    Location
    United Kingdom
    Gender
    Male

    Default Re: [GURPS 4e] Banestorm fantasy game (IC)

    Eighth turn - Franciszek

    Franciszek grips his staff with both hands, glancing from Rann to Eniarch as he steps to his left.

    Spoiler
    Show
    Ready manoeuvre (staff)
    sidestep left

    ---

    Map updated.

    ---

    OOC: Muelennah is next

    ---
    ----------------------------------------------------------------------------------------------------------
    GURPS 4e Banestorm fantasy game: recruitment thread | OOC thread | IC thread | mock combat threads I & II
    ----------------------------------------------------------------------------------------------------------

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