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  1. - Top - End - #181
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    Default Re: The Endless Dungeon - Akon

    OOC: Ding! Here is level 3 Akon. Basically just Cloistered Cleric-level, +3 Hide (RKV), Stone Power & extra spell slot. And Caster Level 2.


    Akon will...continue west. West is good.

    Listen - (1d20+6)[10]
    Spot - (1d20+6)[25]
    Hide - (1d20-1)[3]
    Move Silently - (1d20-4)[2]
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  2. - Top - End - #182
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    Default Re: The Endless Dungeon - Akon

    It opens back into your favorite room ever, the mold room.

  3. - Top - End - #183
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    Default Re: The Endless Dungeon - Akon

    Convenient, when time for the stop comes, Akon will be able to return to smite the mold as it deserves.

    What about the east door:
    Listen - (1d20+6)[19]
    Spot - (1d20+6)[12]
    Move Silently - (1d20-4)[9]
    Hide - (1d20-1)[6]
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  4. - Top - End - #184
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    Default Re: The Endless Dungeon - Akon

    You discover that there's contact poison on the door as you open it. Fortunately, you don't really care.

    You see a room 15 feet long(E-W), and 10 feet wide, with a door midway down, leading south.

  5. - Top - End - #185
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    Default Re: The Endless Dungeon - Akon

    ...I guess I ought to start rolling Search-checks with that pile too. Or just take 20 on every damn roll. Not every trap ever is harmless. Anyways, provided Akon doesn't detect anything special in the room, he will for now go check out the top door:

    Search 24
    Listen - (1d20+6)[18]
    Spot - (1d20+6)[17]
    Hide - (1d20+6)[16]
    Move Silently - (1d20+6)[16]

    Uhm...and -7 to Hide-roll and -10 to Move Silently-roll... Copy pasting has its dangers.
    Last edited by Eldariel; 2010-01-07 at 11:50 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  6. - Top - End - #186
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    Default Re: The Endless Dungeon - Akon

    Room C12:

    You see a 15ft by 15ft room, with a low ceiling(5ft high), and two doors to the north(you came through the leftmost one), one door to the west, and one door to the east).

    In the dead center of the room, you see an Azer(looks like a flaming, beardless dwarf) with a warhammer, a heavy shield, and scale mail.

    You have surprise.
    Last edited by Tyndmyr; 2010-01-07 at 11:55 PM.

  7. - Top - End - #187
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    Default Re: The Endless Dungeon - Akon

    Maneuvers:
    (1d5)[5]
    (1d4)[4]

    Initiative:
    Initiative - (1d20+2)[18]
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  8. - Top - End - #188
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    Default Re: The Endless Dungeon - Akon

    Init, just in case it matters: (1d20+1)[6]

  9. - Top - End - #189
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    Default Re: The Endless Dungeon - Akon

    That's...a lot of armor. Surprise round Partial Charge it, initiate grapple (Stone Power for 2):
    Touch - (1d20+5)[20] (-2 Stone Power, +2 Partial Charge)
    Grapple-check - (1d20+5)[17]
    Damage - (1d3+3)[6]


    Stat block:
    Spoiler
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    AC: 17
    HP: 21/21 (4 Temporary HP)
    DR: 2/Adamantine
    25% Fortifications
    Steely Resolve 5
    Attack: +5 for 2d4+4 at 20/x3
    Contingent Faith Healing on being knocked to unconscious

    Effects:
    None

    Maneuvers:
    1. Crusader's Strike
    2. Charging Minotaur
    3. Stone Bones - Granted
    4. Douse the Flames - Granted
    5. Leading the Attack - Granted
    Last edited by Eldariel; 2010-01-08 at 12:09 AM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  10. - Top - End - #190
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    Default Re: The Endless Dungeon - Akon

    Oh yeah, and granted maneuver (man, I only WISH I had been granted Charging Minotaur):

    (1d3)[3]
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  11. - Top - End - #191
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    Default Re: The Endless Dungeon - Akon

    Touch hits,

    Grapple: (1d20+3)[9]

  12. - Top - End - #192
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    Default Re: The Endless Dungeon - Akon

    OOC: LA+4? Man, they are totally not worth playing as PCs.

    Unarmed attack.
    Grapple: (1d20+3)[18] -I rolled grapple cause I messed up...forgot the -4 modifier for unarmed.
    Dmg:(1d4+1)[5]+1 fire dmg.
    Last edited by Tyndmyr; 2010-01-08 at 12:17 AM.

  13. - Top - End - #193
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    Default Re: The Endless Dungeon - Akon

    OOC: No fire-damage from grabbing? Good. That was the thing I was afraid of; figured it's my easiest route tho since Dwarf-like = Stable (no Trip) and some sort of special race + scale mail + shield = AC (probably natural armor, dex AND armor-bonuses).

    Grapple-check to damage: - (1d20+5)[22]

    New granted maneuver:
    (1d2)[2]


    Stat block:
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    AC: 17
    HP: 21/21 (4 Temporary HP)
    DR: 2/Adamantine
    25% Fortifications
    Steely Resolve 5
    Attack: +5 for 2d4+4 at 20/x3
    Contingent Faith Healing on being knocked to unconscious

    Effects:
    None

    Maneuvers:
    1. Crusader's Strike
    2. Charging Minotaur - Granted (YOU'RE LATE, BRUTUS)
    3. Stone Bones - Granted
    4. Douse the Flames - Granted
    5. Leading the Attack - Granted



    EDIT: I believe Akon won initiative.
    Last edited by Eldariel; 2010-01-08 at 12:16 AM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  14. - Top - End - #194
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    Default Re: The Endless Dungeon - Akon

    OOC: I also believe I forgot to roll for damage:
    (1d3+3)[4]
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  15. - Top - End - #195
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    Default Re: The Endless Dungeon - Akon

    Oh, you did, you got max. =)

  16. - Top - End - #196
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    Default Re: The Endless Dungeon - Akon

    OOC: Let me try to clarify this: Akon has surprise, Partial Charges Azer, successfully grapples. Akon won Initiative, but you mess up and post its turn first. Akon uses grapple-check to deal damage (needs to be opposed by Azer's grapple-check). Then Azer attempts Unarmed Strike and misses. Is this correct thus far?
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  17. - Top - End - #197
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    Default Re: The Endless Dungeon - Akon

    Heh, yeah...I completely blew init order there. Every once in while, I entirely mix up two threads Im posting in.

    Whatcha need, nother grapple check?

    (1d20+3)[4]

  18. - Top - End - #198
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    Default Re: The Endless Dungeon - Akon

    OOC: Yeah, understandable when you're DMing a dozen of them simultaneously.

    Ok, so it takes damage, doesn't go down, tries to hit Akon back, fails and then BRACES FOR ANOTHER IMPACT!

    Grapple-check for damage - (1d20+5)[7]
    Damage - (1d3+3)[5]

    Spoiler
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    AC: 19
    HP: 21/21
    DR: 2/Adamantine
    25% Fortifications
    Steely Resolve 5
    Attack: +5 for 2d4+4 at 20/x3
    Contingent Faith Healing on being knocked to unconscious

    Effects:
    None

    Maneuvers:
    1. Crusader's Strike -Granted
    2. Charging Minotaur - Granted
    3. Stone Bones - Granted
    4. Douse the Flames - Granted
    5. Leading the Attack - Granted


    EDIT: Or should I roll opposed Grapple? I'm confused as to whether the Azer's roll was an unarmed attack or a grapple-check to deal damage in the end.
    Last edited by Eldariel; 2010-01-08 at 12:36 AM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  19. - Top - End - #199
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    Default Re: The Endless Dungeon - Akon

    Just a straight unarmed attack. Seemed like it would have a better chance of going through.

    I think, anyway. Im still mildly confused. So now, you're rolling grapple for damage on your turn, correct? Is this vs the grapple roll I just made, or need another?

  20. - Top - End - #200
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    Default Re: The Endless Dungeon - Akon

    Quote Originally Posted by Tyndmyr View Post
    Just a straight unarmed attack. Seemed like it would have a better chance of going through.

    I think, anyway. Im still mildly confused. So now, you're rolling grapple for damage on your turn, correct? Is this vs the grapple roll I just made, or need another?
    Need another. Here's the turn sequence (Akon won initiative):
    Akon's Surprise Round vs. Opposed Grapple (Azer takes 6)
    Akon's 1st Round vs. Opposed Grapple and Azer's 1st Round (Azer takes 4, Akon 0)
    Akon's 2nd Round waiting for Opposed Check
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  21. - Top - End - #201
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    Default Re: The Endless Dungeon - Akon

    Gotcha.

    Opposed grapple check on your turn: (1d20+3)[11]

  22. - Top - End - #202
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    Default Re: The Endless Dungeon - Akon

    Unarmed attack: (1d20-1)[6]
    Dmg:(1d4+1)[5] +1fire

    No luck, back to you.
    Last edited by Tyndmyr; 2010-01-17 at 10:41 AM.

  23. - Top - End - #203
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    Default Re: The Endless Dungeon - Akon

    Been here, done this:
    Grapple-check - (1d20+5)[16]
    Damage - (1d3+3)[4]
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  24. - Top - End - #204
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    Default Re: The Endless Dungeon - Akon

    Grapple opposing you: (1d20+3)[7]

  25. - Top - End - #205
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    Default Re: The Endless Dungeon - Akon

    You take him down with style...if hands locked around his neck can be considered style.

    +600 XP

    Will roll up loot soon as Im home with my handy dandy DMG.

  26. - Top - End - #206
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    Default Re: The Endless Dungeon - Akon

    Taking freedom to check its stats, that thing has obscene AC for level 2. Akon can't reach those numbers without a Tower Shield and he's got a feat and a half invested in AC!

    Glad I picked the tactic I did. Standard attacks using Slam + Extreme Steel Shield would've probably been more advantageous strictly speaking, but would've made this last for-friggin'-ever.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  27. - Top - End - #207
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    Default Re: The Endless Dungeon - Akon

    Yeah, it's a pretty nasty level 2 encounter....as is the ape. It's really amazing how much ECL varies even at this level. That was definitely the fastest way of taking him down.

    On to loot, his gear of course, an onyx worth 60 GP, and a blue quartz worth 12 GP.

  28. - Top - End - #208
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    Default Re: The Endless Dungeon - Akon

    Since the equipment is mostly worthless, Akon will just ignore it, picking up the valuables. I'm a bit confused as to where exactly I am and seem to be unable to retrace myself; could I get a map of some sort?
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  29. - Top - End - #209
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    Default Re: The Endless Dungeon - Akon

    You're in room C12(I number them by the square in the upper left corner) atm.

    Yknow, I entirely left something off the description. Your keen eyes also note the existance of a rusted metal treasure chest secured to the eastern wall(D14).



    You came in through the northwest route.
    Last edited by Tyndmyr; 2010-01-17 at 05:05 PM.

  30. - Top - End - #210
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    Default Re: The Endless Dungeon - Akon

    Rusted, huh? Mechs don't like acid. Akon will caaarefully search the surroundings and the box itself for anything bothersome (take 20 for 24) and roll every variety of Knowledge on the planet if he finds something.

    The events of the neighboring room must never be repeated.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

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