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  1. - Top - End - #31

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Seto will perform at a tavern to collect a crowd.

    Perform: Singing (1d20+14)[26]
    Perform: Wind Instrument (1d20+14)[17]
    Perform: Magical tricks (1d20+14)[17] (I would imagine being a Sorcerer gives a bonus to it, though.)
    Last edited by Pharaoh's Fist; 2009-12-02 at 03:45 PM.

  2. - Top - End - #32

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Gather Info: (1d20+14)[26]
    Time: (1d4)[1]

  3. - Top - End - #33

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Tehnar and Kagrenac find out no more than you already knew. Basic information about caravan raids.

    Seto, however, pulls up a rousing performance at The Random Encounter, drawing in quite the crowd.

    The gather information check, however, doesn't reveal any information about Eolastrix. In fact, even bringing it up brings looks of suspicion. They're amiable enough about just about anything else... But the mention of the dragon's name, and about 3 out of 5 people deflect the question (rather poorly).

    OOC: If anyone has special detection modes active during this time, let me know.

  4. - Top - End - #34

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Hm. Well, the deflection is interesting. I shall have my (invisible) imp Detect Magic on them.

    Incidentally, the great bard Seto demands his earnings!
    Last edited by Pharaoh's Fist; 2009-12-02 at 04:21 PM.

  5. - Top - End - #35

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    (1d6)[4] gp.

    The imp detects lingering auras all around. Several areas of the bar actually radiate rather strong magic. Notably, the large windows out front, and many of the decorative pieces on the wall. One of the individuals has a lingering aura on him as well, but nothing currently active.
    Last edited by PhoenixRivers; 2009-12-02 at 04:29 PM.

  6. - Top - End - #36

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Spellcraft to identify schools of magic on the individual: (1d20+23)[36]

  7. - Top - End - #37

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Pharaoh's Fist View Post
    Spellcraft to identify schools of magic on the individual: [roll0]
    Conjuration.

  8. - Top - End - #38
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Well my friends, I was unable to discover anything of interest, I think I'll go pray.

    Gonna prep some non-combat spells now.

  9. - Top - End - #39

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    While performing magic, I mentally command the imp to go to the other part members and tell them that one of the individuals has a conjuration aura, and if they think we should investigate him. I, for example, could cast Greater Arcane Sight and find out exactly what the aura is, though I suspect it to be a magical item

  10. - Top - End - #40

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    The imp does so.

    Let me know any special sight modes you get, when you get them.

  11. - Top - End - #41

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Well, I have Darkvision, though I doubt that's relevant...

  12. - Top - End - #42
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Lingering conjuration aura? Watch him and see how much longer it lasts... we can maybe get an idea of how powerful the aura was. I suggest following him, if possible. Maybe our Druid friend can turn himself into a housecat or something?

  13. - Top - End - #43

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    "If I may be so bold," the imp suggests, "I could follow him invisibly and all."

  14. - Top - End - #44

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    The aura persists for the better part of twenty minutes before it finally wanes.
    Last edited by PhoenixRivers; 2009-12-02 at 04:58 PM.

  15. - Top - End - #45
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    I'm a cleric! How should I know anything about demons or devils, let alone what they're capable of?

    After this information comes out, That, my friends, is a very powerful spellcaster. Follow this man, we will interrogate him if necessary. I even will have just the spell...
    Last edited by Superglucose; 2009-12-02 at 05:03 PM.

  16. - Top - End - #46

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    No real need to tail him... He spends the time in the bar, enjoying music and drinking.

    Let me know if you're waiting on him to leave, or somesuch.
    Last edited by PhoenixRivers; 2009-12-02 at 05:04 PM.

  17. - Top - End - #47
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Ghrem will note the individual that Seto pointed out to him. He will observe him for a while, to see if he is acting strangely or if under a disguise. If he leaves the tavern Ghrem will shadow him around town, see where he goes and who he talks to.

    Spot (1d20+27)[37]
    Sense Motive (1d20+4)[10]

    Note: due to favored enemy bonuses if applicable increase the above rolls by 10 if the target is of the dragon type, or by 2 if he is a aberration, giant, undead or evil outsider.

    If it becomes applicable Ghrems Hide and Move Silently modifiers are +32.

  18. - Top - End - #48
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    OOC: Very much. A high-level spellcaster cast a spell on him (he may be the spellcaster who cast it, but that's irrelevant) from one of the most powerful schools of magic. That makes him a person of interest since a) Dragons are high level casters, and b) high level casters often are Wizards which specialize in Knowledge: Arcana which involves information about Dragons. So there is a good chance that either he *is* a dragon (or working for a dragon) or he is someone who would know about dragons (or working for someone who knows about dragons).

    Then again he could just be a noble who gets pissed off.

  19. - Top - End - #49

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    The man appears to be acting as normally as anyone. He seems to be another dockhand, blowing off steam at the bar... He seems rather good natured, and largely jovial.

  20. - Top - End - #50
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Mhm! A cl 12 dockhand.

    Or a dock hand with access to CL12 magics. I guess it could be a high level caster casting a heal spell...

    Knowledge Religion:(1d20+7)[25]
    Is it likely that this person was simply injured earlier today and got a healing spell of some from from a high level Cleric? Or is the mundane healing generally handled by lower-level clerics?

  21. - Top - End - #51
    Ogre in the Playground
     
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Ghrem will wait for him to leave and then follow him to see where he goes.

  22. - Top - End - #52

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Knowledge religion doesn't really reveal anything new.

    After the dockhand leaves, he staggers towards the tent town on the outskirts of the city, stopping twice to relieve his bowels of alcohol and food.

  23. - Top - End - #53
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Can we get a cast list in the OP of this thread? I'm having a hard time remembering who is which character.

  24. - Top - End - #54

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Idea: Have my imp slip its poison into his drink.

    Problem: Need a substantial distraction. Knocking his stool over or destroying it, for example. Can our Druid or Ranger's AC help me in this?

  25. - Top - End - #55
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    I vote we just follow him and keep watch on him. If necessary I'll summon something to help us, but I doubt it'll come to that.

  26. - Top - End - #56

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    The dockhand staggers into a tent. Shortly thereafter, you hear snoring.

  27. - Top - End - #57

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    "What now?"

  28. - Top - End - #58
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Theda sighs at Kagrenac's comment. She looks down at her admittedly sagging bosom. She confers briefly with the others.

    "'Himself.' Great. It's catching. Look. It seems that you gentlemen have this bar covered, and Ghrem can take care of himself. I'm going to do a quick circuit of the city, see if there's anything else odd that I might pick up. Back in an hour."

    Outside, she goes to the glade where Terry sleeps, concealed. after some preparatory spells, the two zip off for a quick reconnoiter.

    Spoiler
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    Sharing spells with Terry her T-Rex, Theda will cast Shapechange, (Extended) Cloud Wings, (Extended) Blindsight and Detect magic. Changing into Pixies, that should give them greater invisibility and a fly speed of 90. She'll be zipping around the town's major structures, checking for things that are hidden from view, don't match what they look like via blindsight, or are highly magical.
    Theda: Listen: (1d20+38)[39] Spot (1d20+43)[61]
    Terry: Listen: (1d20+14)[21] Spot (1d20+14)[25]
    Last edited by Toliudar; 2009-12-02 at 05:48 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  29. - Top - End - #59
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    I may not be pretty but I am rather skilled in the arts of Diplomacy. Now I knock on his door and we talk to him.

    If there are no objections, I cast Zone of Truth and Eagle's Splendor and prepare to rouse the man to question him.

    EDIT: DC 24 will saves for those within 20ft of me if they want to be lying.
    Last edited by Superglucose; 2009-12-02 at 05:49 PM.

  30. - Top - End - #60
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Ghrem will wait about 1 hour after he hears snoring. Then he will sneak inside and look for anything that doesn't belong in a tent of a dockworker.

    Search (1d20)[15]

    If needed: Hide (1d20+32)[41]
    Move Silently (1d20+32)[52]

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