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    Firbolg in the Playground
     
    Thufir's Avatar

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    Default Hunting of the Snark WW

    Expedition to Snark Island


    Introduction
    ’Twas the gravest misfortune befell that poor crew,
    And the passengers – worse was their lot:
    For the ship ran aground with a terrible sound,
    And the rudder, it broke on the spot.

    The damage, not permanent, was yet so severe
    That they knew they’d be staying some time,
    So they thought they should know “Where exactly is here?
    And why are we speaking in rhyme?”

    The map was produced, and examined, and then
    With a shout that made others demur;
    The Bellman announced in ambivalent tone
    That he knew where it was that they were.

    “For this is Snark Island!” he loudly declaimed,
    “A most worrisome place after dark:
    It is home to the Bandersnatch, Jub-Jub and Jabberwock,
    And also, of course, to the Snark.”

    “While the first three are beasts of tremendous repute,
    The Snark may be not so well known,
    But is much more intelligent, cunning and shrewd,
    So attend, if you want to get home.”

    “What is that?” cried the Boots, pointing down to the ground,
    And showed that his sight was the better;
    For lying unseen right beside them they found
    Something most unexpected – a letter.

    “Who leaves letters on beaches?” asked some, and quite right,
    For it’s rather unusual, you know;
    And some, “What’s it say? Without further delay,
    Let this writing be put up on show.”

    “We welcome you here to Snark Island,” he read,
    (That’s the Banker – he chose to take charge)
    “While you wait here, indeed, or perhaps it’s instead-
    The writing is not very large.”

    “Give it here!” cried the Barrister, snatching the page,
    And casting his trained eye around;
    With a very grave look, like a fish on a hook,
    He revealed to us then what he’d found:

    “This letter is signed by The Snark, my dear friends,
    And though mistrust does not become you,
    I fear it’s a must, for the Snark closes thus:
    ‘We creatures are hidden among you.’ ”


    Rules
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    Basic rules of WW may be found here.
    Votes must be in red text. Vote changes must be indicated by striking through the previous vote.
    Day phases will be roughly 48 hours, night phases roughly 24.
    Helgraf's scry interference rule is being used in this game.
    The 25% rule does not apply in this game, except sort of for the Jabberwock as described below.


    Roles
    Spoiler
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    Passengers: These poor people just had the misfortune to be travelling on the ship when it ran aground on Snark Island.
    Basic Villager role. Win by eliminating the predators of Snark Island.

    The Crew
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    Bellman: Captain of the ship, he can identify the other members of the crew.
    “What I tell you three times is true.”: If the Bellman points at the same person three times on three separate days, the third time his vote counts triple and ignores day-baning.
    The Bellman starts the game with the Bell, and can only lose it by dying.

    Beaver:
    There was also a Beaver, that paced on the deck,
    Or would sit making lace in the bow:
    And had often (the Bellman said) saved them from wreck,
    Though none of the sailors knew how.

    Each night the Beaver can choose a player. That player is immune to being night killed. (Baner)
    The Beaver starts the game with the Second-hand dagger-proof coat.

    Baker:
    There was one who was famed for the number of things
    He forgot when he entered the ship:
    His umbrella, his watch, all his jewels and rings,
    And the clothes he had bought for the trip.

    He had forty-two boxes, all carefully packed,
    With his name painted clearly on each:
    But, since he omitted to mention the fact,
    They were all left behind on the beach.

    The loss of his clothes hardly mattered, because
    He had seven coats on when he came,
    With three pairs of boots--but the worst of it was,
    He had wholly forgotten his name.

    Unnamed: Only other crewmembers can accurately scry the Baker.
    Forgetful: Each night, the Baker has a 10% chance of losing any item in his possession, added to the usual chance if he uses it.

    "His form is ungainly--his intellect small--"
    (So the Bellman would often remark)
    "But his courage is perfect! And that, after all,
    Is the thing that one needs with a Snark."

    He would joke with hyenas, returning their stare
    With an impudent wag of the head:
    And he once went a walk, paw-in-paw, with a bear,
    "Just to keep up its spirits," he said.

    Tracker: Courageous as he is, the Baker can follow a player each night and see who they target with their night actions.

    Butcher:
    "In one moment I've seen what has hitherto been
    Enveloped in absolute mystery,
    And without extra charge I will give you at large
    A Lesson in Natural History."

    Stalwart: Each night the Butcher may defend himself and one other player against the Jub-Jub’s ability.
    Natural history: Each night the Butcher can scry a player to determine if they are the Jub-Jub. If the Butcher dies, this ability passes to a randomly chosen non-predator who was previously defended against the Jub-Jub’s ability.

    Barrister: Brought to arrange their disputes, this Barrister is exceedingly good at defending his clients against accusations.
    Each night the barrister can choose a player. The following day, that player cannot be lynched. (Day-baner)

    Banker: The Banker has all the money in his care, and also helps organise various matters relating to goods and insurance, which confuse most people so much as to temporarily incapacitate them, so they simply wait and see what he gives them.
    Each night the Banker can choose a player. That player is unable to use his or her night action that night. However there is a 40% chance he will give the voided player a blank cheque or an insurance policy. (Voider)
    The Banker starts the game with one blank cheque.

    Billiard-marker: The Billiard-marker has immense skill, and it is unwise to bet anything you mind losing against him. He always wins.
    Each night the Billiard-marker can choose a player and take all their items.

    Boots: As the Boots’ usual occupation is shoe-shining, he has an eye for small details which others might miss.
    Each night the Boots can choose a player. He will be informed of all other actions targeting that player. He also has an increased chance of finding items.

    Bonnet-maker: A maker of bonnets and hoods, who by using novel arrangements of bows, can confuse prying eyes.
    Each night the Bonnet-maker can choose a player and cause scries directed at them to return a random result. (Disguiser)

    Broker: The Broker was brought to value their goods, and can also identify them.
    Each night the broker can choose a player and find out what items they have in their possession.

    A randomly chosen crewmember will start the game with the Snark-hunting kit.
    The crew win by eliminating the predators of Snark Island.


    The Predators of Snark Island
    Spoiler
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    The Boojum:
    " 'But oh, beamish nephew, beware of the day,
    If your Snark be a Boojum! For then
    You will softly and suddenly vanish away,
    And never be met with again!'”

    If the Boojum is lynched, one of the people who pointed at it will also die. (Beast)

    The Snark: Not all snarks are boojums. This is a regular one. Since no-one really knows what a snark looks like (As the Bellman never finished his speech on the subject), it succeeds in stealthily observing the goings on.
    Each night the Snark can scry a player, with completely accurate results. (Devil)


    The Jabberwock:
    ‘Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!’

    This flaming-eyed beast is exceedingly strong and dangerous, and can scare off almost anything. It’s also very hard to kill.
    Each night the Jabberwock chooses a player. All other night actions targeting that player will fail.
    Rampage: The Jabberwock can only be guaranteeably lynched by 25% or more of the remaining players (Though the 25% rule does not otherwise apply). If the Jabberwock would be lynched by less than 25%, either the lynch fails and the next target is lynched, or the Jabberwock is lynched, but goes on a rampage, killing a random number of the people who pointed at it.
    Both of the Jabberwock’s abilities are negated by the Vorpal sword.

    The Jub-Jub Bird:
    Then a scream, shrill and high, rent the shuddering sky,
    And they knew that some danger was near:
    The Beaver turned pale to the tip of its tail,
    And even the Butcher felt queer.

    Each night the Jub-Jub can choose a player. For the next day and night phase, that player cannot act and is not allowed to post in the game thread. Can’t be used on the same person twice, but if blocked by the Butcher, it doesn’t count as having been used on that player.
    Use of this ability cannot cause a player to be autolynched.

    The Bandersnatch: This frumious beast has the strange effect on its victims of leaving them with inverted colours, like a photographic negative. It is suspected this may have other effects.
    Each night the Bandersnatch can choose a player. The following day and night phase, their effects of their actions are the reverse of what they would normally be. The target is not told that they have been inverted.
    This Bandersnatch cannot use this ability on its teammates.

    The predators all know each other.
    Each night, the predators may kill one player.
    The predators win if their numbers are greater than or equal to those of the remaining passengers and crew.


    Other Animals of Snark Island
    Spoiler
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    Tove: A bit like a badger, and a bit like a lizard… and a bit like a corkscrew. This slithy creature is very curious indeed, also it nests under sundials, also it lives on cheese. Its tendency to gyre (Spin round like a gyroscope) can confuse people.
    Each night the Tove can choose 2 players. The following day, all points at the first will be diverted to the second. (Vortexer)

    Borogrove: A thin bird with its feathers sticking out all around, a bit like a living mop. It tends to feel rather mimsy around brillig, so anyone bothering it around then is likely to attract its ire.
    The Borogrove’s points count double against whoever pointed 2/3 through the previous day, and anyone who pointed at the Borogrove around that time.

    Rath: A sort of green pig. Since it’s so very far mome, it tends to outgribe rather pitifully. One can’t help feeling sorry for it.
    Once every 3 days, the Rath can choose to have all points at it randomly redirected.

    The other animals all know each other.
    The other animals win if they survive.


    Items
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    Various items were brought on the voyage, some of which may be useful. Some items start in the possession of certain players, while others are randomly found. Each time an item is used, there is a chance the player will lose it. This chance increases with repeated usage. Once an item has been lost, it is then available to be randomly found by someone else.

    Scrying Items
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    Anyone with one or more of these items can scry a player each night. What results they can get depends on what items they have.
    If someone has multiple scrying items, they can use all of them for the same scry, increasing the likelihood of a helpful result, or they can use the items for separate scries, each with more limited possible results.

    Bell:The Bellman’s bell allows you to determine if your target is a member of the crew.
    Starts the game in the possession of the Bellman, and he can only lose it by dying.

    Snark-hunting kit:
    " 'You may seek it with thimbles--and seek it with care;
    You may hunt it with forks and hope;
    You may threaten its life with a railway-share;
    You may charm it with smiles and soap--' "

    Comprising a thimble, a fork, a railway share and a bar of soap, the Snark-hunting kit allows you to determine whether your target is the Snark or the Boojum.
    When the kit should be lost, there is a chance the player will only lose part of it. If the kit is split up, each piece gives a 25% chance of the scry succeeding.
    Starts the game in the possession of a randomly chosen crewmember.

    Map:
    "Other maps are such shapes, with their islands and capes!
    But we've got our brave Captain to thank:
    (So the crew would protest) "that he's bought us the best--
    A perfect and absolute blank!"

    This map was originally used for navigation to Snark Island. However, since it is a perfect and absolute blank, it works as a map to anywhere you like. The map can be used to determine whether your target is one of the other animals.


    Beaver’s lace:
    Though the Barrister tried to appeal to its pride,
    And vainly proceeded to cite
    A number of cases, in which making laces
    Had been proved an infringement of right.

    The Beaver’s lace, though not much help in the search for a snark, can be used to determine a role which your target is not. This role will be randomly chosen from all the other roles still alive at the time the lace is used. If the target has been disguised by the Bonnet-maker, the scry will return the target’s correct role.


    Other Items
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    Second-hand dagger-proof coat: Originally acquired due to a misunderstanding to protect him from the Butcher, the Beaver still has this useful garment. If the wearer is targeted for a night kill, they have a 50% chance of survival, after which the coat will be immediately lost. Each time a wearer is successfully killed, the survival chance is halved. There is a chance the coat will be lost by the Beaver if he/she chooses to bane him/herself

    Insurance policy: An insurance policy promises compensation for certain types of damage specified in the policy. If its bearer is targeted by an action specified in the policy, they are then permitted to use that same action once, at a time of their choosing (Though if the action is a kill, obviously they have to use it immediately, before they die). The policy is then lost, and when found again it may specify different actions. Two policies are available at the start of the game, and additional ones may appear as a result of the Banker’s void ability.

    Blank cheque: A blank cheque can be used once during a day phase to bribe a player to change their point to a different target. If a player has multiple blank cheques they may use more than one at a time. One blank cheque starts in the possession of the Banker, one more is available to be found, and additional ones may appear as a result of his void ability.

    Sharpened spade: It is difficult to fathom why the Boots and the Broker felt the need to sharpen this spade, but it serves perfectly well if you need to dig something up.
    Each night, the player with the sharpened spade can choose a player who is now dead, and examine them to determine what actions targeted them while they were alive.

    Billiard-marker’s chalk: This allows you to imitate the Billiard-marker’s ability, but it’s not guaranteed to work. There are 3 possibilities:
    Win (60%) – You take a random number of the items in the target’s possession.
    Draw (15%) – Nothing happens
    Loss (25%) – You lose a random number of items to the target, including the Billiard-marker’s chalk.
    Should you use this ability against the Billiard-marker, you will always lose.
    The Billiard-marker may use this item in addition to his ordinary ability. He will always win, but he will lose the chalk afterwards.

    Vorpal sword:
    One two! One two! And through and through
    The vorpal sword went snicker-snack!

    A very sharp sword designed to kill the Jabberwock. While a player holds this item, their night actions will always succeed and cannot be blocked, their points will ignore day-baning, and negate the Jabberwock’s rampage ability.
    Additionally their points will count triple if they point at the Jabberwock.
    The Vorpal sword also grants a single night kill, but once it is used, the sword will be immediately lost.
    Once the Jabberwock is dead, the Vorpal sword is removed from play.

    In light of lower signups than I was hoping for, a couple of things have been removed. They are now struck through.
    The narrator reserves the right to change these rules as he sees fit, for balance, or just because he feels the game isn't confusing enough.

    Recruitment is now closed. Game begins here.
    And ends here.


    Player list:
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    {table=head]Name|Death|Role
    Robert Blackletter|Lynched Day 1|Jabberwock
    Mustiado|Killed Night 1|Passenger
    The Bookworm|Lynched Day 2|Passenger
    smuchmuch|Lynched Day 3|Boots
    FujinAkari|Auto'd Day 3|Passenger
    Incorporeal|Lynched Day 4|Passenger
    Aemoh|Killed Night 4|Bellman
    Sanity702|Lynched Day 5|Passenger
    BishFish|Auto'd Day 5|Passenger
    Oddity|Auto'd Day 5|Passenger
    Murska|Killed Night 5|Passenger
    YimmytheSneak|???? Night 5|Broker
    EagleWiz|Lynched Day 6|Banker
    Shadowcaller|Killed Night 6|Barrister
    cd4|Lynched Day 7|Passenger
    TehSheen|Killed Night 7|Billiard Marker
    The Bushranger|Lynched Day 8|Bonnet-Maker
    Paul Muad'dib|Killed Night 8|Butcher
    Opeth_Freak||Passenger
    Random_person||Baker
    Zar Peter||Beaver
    billtodamax||Bandersnatch
    Fleeing Coward||Jub-Jub
    Lizard Lord||Boojum[/table]
    Last edited by Thufir; 2010-02-03 at 05:25 AM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    billtodamax's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    Sign me up!
    Avatar by Me!
    Recaiden made the mime doll.


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    Troll in the Playground
     
    Murska's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    I'm in this one aswell.
    Quotes:
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    Quote Originally Posted by lamech View Post
    Trusting Murska worked out great!
    Quote Originally Posted by happyturtle View Post
    A Murska without lies is like a day without sunshine.
    Quote Originally Posted by Xihirli View Post
    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

  4. - Top - End - #4
    Pixie in the Playground
     
    Oddity's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    INNNseeess
    Previous Wins
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    Sharn, the Broken city - Serial Killer (neutral)
    The Demons - Vampire (neutral)
    Universal Smash Bros 4 - Luigi (mason)

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    Trophies (deserved or not)


  5. - Top - End - #5
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Hunting of the Snark WW - Recruiting

    In says I,
    I am alive!

    It has been a very very long time.

  6. - Top - End - #6
    Pixie in the Playground
     
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    Default Re: Hunting of the Snark WW - Recruiting

    Sounds fun, sign me in.
    Halloween Angry Clown William Wallace by Elder Tsofu. Idea inspired by Geesi. Thanks guys!


    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

    My WW roles so far:
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    Games overall: 19
    Mason: 3
    Something weird: 6
    Villager: 11
    Wolf Disguiser: 1

    Games I won: Paranoia III, S.E.U. IV, Invasion of the Zombies: Outbreak, Werewolf Classic IX

  7. - Top - End - #7
    Dwarf in the Playground
     
    The Bookworm's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    I'm in as either a player or a co-narrator.
    Avatar by The Neoclassic

    WW Game Roles:
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    Games Played: 21
    Devil: 1
    Wolf: 2
    Wolf Alpha: 1
    Co-Narrator: 2
    Narrator: 1
    Villager: 13
    Other (Weird): 1


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  8. - Top - End - #8
    Pixie in the Playground
     
    Aemoh's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    In, says I.

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  9. - Top - End - #9
    Ogre in the Playground
     
    Fortuna's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    They joined in with muffins, they joined in with ice--
    They joined in with mustard and cress--
    They joined in with jam and judicious advice--
    They joined with conundrums to guess.


    Where they means I.
    Last edited by Fortuna; 2009-12-25 at 03:25 AM.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  10. - Top - End - #10
    Orc in the Playground
     
    Robert Blackletter's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    Innnnnnnnnnnnnnnnnnnnnn
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    Quote Originally Posted by Johel View Post
    Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
    Avatar by Recaiden


    I have a specific learning difficulty, if I misuse grammar, misspell or otherwise abuse the written word, forgive me

  11. - Top - End - #11
    Firbolg in the Playground
     
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    Default Re: Hunting of the Snark WW - Recruiting

    Quote Originally Posted by Random_person View Post
    They joined in with muffins, they joined in with ice--
    They joined in with mustard and cress--
    They joined in with jam and judicious advice--
    They joined with conundrums to guess.


    Where they means I.
    Hey. Winning before the game starts is a tad unfair on the others...

    @Bookworm: I'd rather have as many players as possible than a co-narrator. Besides, you still have a Thursday Next game to write the closing narration for! (It's only 2 months and a week late or thereabouts...)
    "'But there's still such a lot to be done...'
    YES. THERE ALWAYS IS."

  12. - Top - End - #12
    Bugbear in the Playground
     
    Zar Peter's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    Ah yes, sing me up!
    Avatar by the great Lord Herman. Many, many thanks!
    Empress Catherine by Dr. Bath!
    Castaras made the PiratZarrrrr. Thank you very much!
    Special thanks to Banjo1985 for the Catstronomer.


    Squid Bones: They exist!


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    Halfling in the Playground
     
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    Default Re: Hunting of the Snark WW - Recruiting

    ah, the weirdest poem ever... IN!
    Avatar by Mr Saturn!

    My IA awards:
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    Bugbear in the Playground
     
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    Default Re: Hunting of the Snark WW - Recruiting

    I'm signing up.

  15. - Top - End - #15
    Ogre in the Playground
     
    Fortuna's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    Quote Originally Posted by Thufir View Post
    Hey. Winning before the game starts is a tad unfair on the others...
    Can I sig that?
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  16. - Top - End - #16
    Dwarf in the Playground
     
    Mustiado's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    I'll participate.

    Writer of the winning scene for Rebellion IV - Thanks guys! Zeus Trophy courtesy of Phase. Who rocks.
    CatMuffin Wolfwood courtesy of Onasuma.
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  17. - Top - End - #17
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: Hunting of the Snark WW - Recruiting

    Count me in

  18. - Top - End - #18
    Firbolg in the Playground
     
    Thufir's Avatar

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    Default Re: Hunting of the Snark WW - Recruiting

    Quote Originally Posted by Random_person View Post
    Can I sig that?
    Feel free.
    "'But there's still such a lot to be done...'
    YES. THERE ALWAYS IS."

  19. - Top - End - #19
    Bugbear in the Playground
     
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    Count me in
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    Quote Originally Posted by TheLaughingMan View Post
    He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
    Quote Originally Posted by Ramsus View Post
    I would advise people not to trust FC just on principle. Even if he's on your team, confirmed by the narrator.

  20. - Top - End - #20
    Incorporeal
    Guest in the Playground

    Default Re: Hunting of the Snark WW - Recruiting

    In please?

    Unless extensive rhyming is a requirement.

  21. - Top - End - #21
    Ogre in the Playground
     
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    Default Re: Hunting of the Snark WW - Recruiting

    I reckon that you should change the recruitment rhyme, Thufir. Something like

    "'Just the place for a Snark,' the Playgrounders cried,
    As they landed with infinite care,
    Supporting their friends on the top of the tide,
    With a finger entwined in their hair.

    "Just the place for a Snark, we have now said it twice,
    'Bout this antediluvian game.
    Just the place for a Snark; having now said it thrice,
    It is certain in all things but name."

    Would sit much better with me. Entirely your choice, of course.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  22. - Top - End - #22
    Ogre in the Playground
     
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    Default Re: Hunting of the Snark WW - Recruiting

    I say it once, I'll say it twice, what? Now once again?
    How many times must it be said, I wish to be counted in!
    Against the snark and his stark park of beasts and blasted kin
    I'll take that blade, of vorpal staid, and slice from eye to shin.


    Edit @ Random: No, His poem is much better X_x
    Last edited by FujinAkari; 2009-12-25 at 08:42 PM.
    Official Incense Aroma Specialist for the Vaarsuvius Fan Club!

    English isn't my primary language, so please let me know if something I'm saying doesn't make sense!
    Quote Originally Posted by The Giant View Post
    Thank you, FujinAkari.
    Continuation of ThePhantasm's awesometacular post

  23. - Top - End - #23
    Ogre in the Playground
     
    Fortuna's Avatar

    Join Date
    Mar 2009
    Location
    Long Shiny Cloud-land
    Gender
    Female

    Default Re: Hunting of the Snark WW - Recruiting

    Eh, whatever.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  24. - Top - End - #24
    Barbarian in the Playground
     
    OldWizardGuy

    Join Date
    Aug 2008

    Default Re: Hunting of the Snark WW - Recruiting

    I think I will join though I have a few questions about the items.

    How do we get the items?
    Will we know who has items?
    Can the wolves have the items?
    With the Vorpal Sword, must the person with the sword be voting to lynch the Jabberwock to stop the rampage?

  25. - Top - End - #25
    Firbolg in the Playground
     
    Thufir's Avatar

    Join Date
    Mar 2008
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    Default Re: Hunting of the Snark WW - Recruiting

    Quote Originally Posted by cd4 View Post
    How do we get the items?
    If you find an item, I will PM you to say you found it.

    Will we know who has items?
    The Broker's ability reveals what items a player has. Otherwise you only know what items you have.

    Can the wolves have the items?
    Yes.

    With the Vorpal Sword, must the person with the sword be voting to lynch the Jabberwock to stop the rampage?
    Yes.
    "'But there's still such a lot to be done...'
    YES. THERE ALWAYS IS."

  26. - Top - End - #26
    Barbarian in the Playground
     
    billtodamax's Avatar

    Join Date
    Dec 2008
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    Default Re: Hunting of the Snark WW - Recruiting

    Sorry for rushing off like this again, but I'll be away until Friday. It probably won't put me in danger of autolynch in any of the games I'm in, but just in case, there's this.
    Avatar by Me!
    Recaiden made the mime doll.


    Spoiler: Nexus Characters
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  27. - Top - End - #27
    Troll in the Playground
     
    smuchmuch's Avatar

    Join Date
    Apr 2009
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    ??Ph??

    Default Re: Hunting of the Snark WW - Recruiting

    In the crew there was this man
    who hadf a thin mustache and a tan
    He was a nice man, but he really couldn't rhyme
    And his poems kept growing more and more out of time

    Eventualy in the middle of a dark stormy night
    They looked, he was nowhere in sight
    What they found of him latter wouldn't fill a tin.
    His last words where: "I'm in"
    Last edited by smuchmuch; 2009-12-28 at 05:50 AM.
    I'm sig'ing in the rain, just sig'ing in the rain....

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  28. - Top - End - #28
    Troll in the Playground
     
    Lizardfolk

    Join Date
    Feb 2007
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    Default Re: Hunting of the Snark WW - Recruiting

    I would like to join this.

  29. - Top - End - #29
    Dwarf in the Playground
    Join Date
    Jul 2009
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    Default Re: Hunting of the Snark WW - Recruiting

    In! ...Please?

  30. - Top - End - #30
    Pixie in the Playground
     
    Imp

    Join Date
    Oct 2009

    Default Re: Hunting of the Snark WW - Recruiting

    Sign me up Cap'n.
    Remember Diogenes.

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