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Thread: Why psionics solves everything
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2010-01-03, 12:44 PM (ISO 8601)
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- May 2006
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- MX
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Re: Why psionics solves everything
It was a big point in the comic that this probably isn't a double bluff. If the gate was there, they'd have found it already. If it wasn't there, well, they'd have confirmation of it by only seeing anything gate relevant in those two instances above (Roy blowing up, Girard placing the trap), but get nothing beyond that.
Sorry, I'm working with the assumption that the gate isn't there. If it is then the power works, and I'll gladly admit I didn't see it coming.Last edited by Ryuuk; 2010-01-03 at 12:49 PM.
Will be edited by Ryuuk : Sometime in the future.
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2010-01-03, 12:46 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: Why psionics solves everything
Where are you getting this stuff?
He's involved with hiding something that can destroy the world. There is a STRONG emotional state involved.
Also, never does it say you can only sense 'one' emotion.
Also if Girard is mind blanked its going to fail, something he should be doing.
"This power protects against powers with the mind-affecting or scrying descriptors."
Sensitivity to Psychic Impressions is neither mind-affecting nor scrying. Nor are you reading a mind. You are basically observing tracks in the sand.
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2010-01-03, 12:54 PM (ISO 8601)
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- Oct 2007
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2010-01-03, 12:55 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: Why psionics solves everything
You mean: "The conceal seed can also be used to block divination spells, spell-like effects, and epic spells developed using the reveal seed" doesn't apply?
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2010-01-03, 12:56 PM (ISO 8601)
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- May 2006
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- MX
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Re: Why psionics solves everything
If anything, wouldn't Hypercognition and Metafaculty be the key to solving this? They seem all-encompassing enough to cover it.
Sensitivity to Psychic Impressions would tell you if it was there, within 30ish feat of where you cast it, or not. Unless you get a reading on that spot though, you're going to have to comb the whole desert with it.Last edited by Ryuuk; 2010-01-03 at 12:57 PM.
Will be edited by Ryuuk : Sometime in the future.
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2010-01-03, 12:56 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Why psionics solves everything
Except Mind Blank also: "The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts."
Perhaps, but please note that you can modify those parameters.
See above.Last edited by Pyron; 2010-01-03 at 12:59 PM.
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2010-01-03, 01:01 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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Re: Why psionics solves everything
Expanded Knowledge says hi.
Also, there's a spell that does exactly the same thing. You'll note that nobody in the story uses that either, for exactly the same reason - it would solve the plot.
However, assuming the Giant did have Girard prepare defenses against Legend Lore, they would work against the psionic equivalent just as easily.
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2010-01-03, 02:27 PM (ISO 8601)
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- May 2007
Re: Why psionics solves everything
The types of events most likely to leave psychic impressions are those that elicited strong emotions: battles and betrayals, marriages and murders, births and great pain, or any other event where one emotion dominates.
I looked up Mind Blank. It does nothing.
"This power protects against powers with the mind-affecting or scrying descriptors."
Sensitivity to Psychic Impressions is neither mind-affecting nor scrying. Nor are you reading a mind. You are basically observing tracks in the sand.
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject’s mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn’t detected. Scrying attempts that are targeted specifically at the subject do not work at all.
One: The sand must therefore have gotten the emotional information off of Girard and friends at some point. Except when they go into battle they will have mind blank up unless they want to get mind controlled. Which means the sand can get no information and the psionic power skips over the battle.
Two: This much bigger problem is that the sand is in a desert and doesn't stay in one place.
Finally a rather simple method of protecting against this spell is create a few emotional events. And due to spells like... crushing despair thats easy. Or one could call a few dozen angry demons at that spot.
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2010-01-03, 02:40 PM (ISO 8601)
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- Mar 2009
Re: Why psionics solves everything
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-01-03, 02:48 PM (ISO 8601)
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- Dec 2006
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- Kentucky
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2010-01-03, 03:44 PM (ISO 8601)
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- Dec 2009
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- On the Western Continent
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Re: Why psionics solves everything
Of course it did. It said "I think I can, I think I can".
Thus leading to the psionics-based joke in the strip.
But on the topic of the thread, I think a more accurate title would be "In a campaign that I (the OP) was running, psionics would solve everything."
Which is fair. However, there are too many unknown factors regarding the OOTS world to make such a blanket generalization regarding its effectiveness in solving the current problem.Oderint Dum M&M:
Let them hate, so long as they bring me candy.
I've role played paladins that were a lot like Miko. And I've role played paladins that were more like O-Chul. You know the funny thing? I had about as much fun with both.
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2010-01-03, 04:35 PM (ISO 8601)
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- Oct 2007
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2010-01-03, 05:53 PM (ISO 8601)
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- May 2007
Re: Why psionics solves everything
Actually as a DM there is a single base problem that would thwart your whole idea....
IF.... roy had the ability he wouldnt be able to use it there effectively.
1. the major problem is sand.( if you used that ability there you could spend years going through all the impressions before getting to one that was even partially usable. that sand has blown and moved all over the desert traveling perhaps thousands of miles. so any psy impressions could varitably be from millions of locations. the ability isnt going to be able to map all of that.
any of that sand that has been close enough to a major event in history is going to have some level of an impression on it. It would be garbled at best.
The vision of the event is dreamlike and shadowy. You do not gain special knowledge of those involved in the vision, though you might be able to read large banners or other writing if they are in your language.
i don't think there are going to be any large banners at the entrance to the gate ....
I personally think you are trying to over extend the power of a psionist. haveing played one on table top alot myself your idea just seems like a power gamers attempt to overstep the nature of the ability itself.
Girard my have been highly emotional at the time of the creation of the trap. but also dont forget concentration and being centered are a paramount part of a casters abilities. so the actual creation of the other said illusions to protect the gate where likely done at a time when G was very calm.
I'm not saying it is a complete impossibility. just that the real chance of that ability providing some thing useful would likely take a perfect roll of the dice.
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2010-01-03, 07:33 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Why psionics solves everything
I don't see how an Epic Spell with a DC 85* would be impossible in light of spells like Famlicide and Cloister. Even Xykon's Superb Dispelling has a DC of 69 (if we remove the mitigating damage factor).
Furthermore, there are mitigating factors to the spell by increasing the casting time and adding an XP burn. This will reduce the Final Spellcraft DC. Considering the nature of this type spell, it's not unreasonable to give it a casting time of (for example) 65 days and burn 5,000 xp.
* While, I have not crunched the final DC but I imagine this sort of spell would have an even higher DC.
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2010-01-03, 09:08 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Why psionics solves everything
actually you sensitivity to psychic impressions, does nothing that a simple detect magic wouldnt do, magic and psionics are (in 99% of the storytellers that i know) equal, and stuff that foils magic works on psionics and vice versa. since clearvoiance powers are nothing more then the psionic equal of divination spells, anything that counters divinations counters your power too.
this is one reason i normally ban psionics from my campaigns, the people who want to use them normally consider them to be unbeatable becouse its not magic...