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    Troll in the Playground
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    Default [ACRO] GLoG 49: Who Ya Gonna Call?

    This thread's Theme Song

    PLEASE READ BEFORE POSTING IN THIS THREAD!


    If you're new to GLoG:
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    The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO.

    If you are new to Acro or ffrp, please come to the Acro OOC thread and introduce yourself first.

    Our IC leaders:
    President: Happyturtle Amakirr (player: Happyturtle)
    Vice President: Daisuke Hayashi (player: Horngeek)
    Treasurer: Jazirian (player: KidKris)
    Chief Warden/of Security: Susan (player: Billtodamax) and Judy (player: Lex-kat)
    Heads of Pastoral Care: positions open

    ***
    OOC: All players are welcome to make a character to join GLoG. The post-in-ooc-thread-first request is only so we know who is around. We aren't running auditions or anything.
    IC: Your character may be refused entry to the premises or asked to leave if they cause trouble in-character.

    ***
    Membership form:
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    Name:
    Current Moral or Ethical Leanings (Good/Evil):
    Desired Moral or Ethical Leanings (Good/Evil):
    Profession:
    Race:
    Age:
    Why do you want to join GLoG?
    How can you contribute to help support this organization's goals?
    Any other important information:
    Preferred room assignment:

    ((see room list and choose))


    Character room assignments:
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    {table=head]Location|Character|Player|Room|Notes
    Main Lodge|Happy Amakirr, President|Happyturtle||now a ghost
    |Charity Evans|Happyturtle
    |Otaso|Hyozo
    |Phoenix|KidKris
    |Anshu|Iames
    |Nimai|Iames
    |Tomris Nafisim|Je dit Viola
    Cabin 1|Jazirian, Khiansa|KidKris|
    A
    |
    |Susan, Head of Security|billtodamax|
    C
    |
    Cabin 2|Amadeus|Happy Days Falgorn|
    A
    |
    Cabin 3|Crodelus|Hyozo|
    A
    |
    Cabin 4|Shania|Lex-Kat|
    D
    |broken windows
    Cabin 5|Coplantor|Coplantor|
    A
    |Visitors Cabin|
    Cabin 6|Marley|ThePhantom|
    A
    |
    Cabin 7|Helykaan|Je dit Viola|
    A
    |
    Cabin 8|Koyuki|Piggyebil|
    A
    |
    |Krysta|Lex-kat|
    B
    |
    Cabin 9|
    Cabin 10|Brendan, Ashna|Bushranger, Recaiden|
    A
    |
    Infirmary|Eko|Earl of Purple|
    |Bianca|Lex-kat|
    [/table]

    Each cabin has rooms A-D. The main lodge has plenty of bunk space, but there are no separate rooms.

    Cabin 5 is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.


    Description of the new GLoG setting:
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    After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (no horses present), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the Taverna Generica and the city of Inside.

    At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. (They probably should be inspected first before trying to put them in the water.) The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is also a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.

    Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts, like the drones of old, can be NPC'd by anyone. They tend to speak in Gray.

    Speaking of drones, there are very few remaining, all of which are the basic hospitality drones rather than the war-ready Security drones. They can still be NPC'd by anyone, but there should never be more than one per player in the area. No more drone swarming.

    Surroundings:
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    South, by Neon Knight:
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    [Lake, Southern Shores]

    Our descriptive tour starts here, because NK has jurisdiction here.

    The southern shore is a gentle slope descending into the waters of the lake, sandy here and there, and perfect for waders and swimmers. There are no high banks along the water, which is normally quite pleasant. Being winter, of course, it is rather chilly. The foliage around the lake isn't prickly or harsh at all, and a free trees provide shade for those inclined to lounge nearby.

    [South Meadow]

    Immediately south of the central shoreline is a rather nice meadow. Although winter has robbed it of some joy and vitality, [South Meadow] will be a lovely spot for picnics when warmth returns, with soft grass, pretty blooms, and an arrangement of surrounding trees that lets in just enough wind to cool you off in the summer but blocks enough so that the windchill doesn't freeze you.

    [South Forest]

    As the tree line thickens, conifers and deciduous trees grow in thick clumps, making a patchy canopy overhead. Hiking trails wind through it here and there, but it is mostly overgrown; the southern woods are a more remote and neglected part of the campground.

    The bare wooden limbs of the deciduous trees contrast sharply with the continued vitality and life of the firs and other conifers. The elevation gently slopes up the deeper south you go, wit forested hills rising and eventually the great peaks of the mountains forming the southern part of the valley.


    North, by EleventhHour:
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    [Once in a lifetime, you get a new beginning]

    GLoG, was blown apart and torn down, those who visited it mourned the loss of such an extravagant building, and for the loss of a landmark they grew up with. When they heard word of it being rebuilt, from almost the ground, people came to see, and to work. The following is an excerpt from a journal of a woman who came to see the new place...

    On the northern shores of the lake, 'tis easy to see why they pick such a place. To the south it one range of mountains, sandy beaches and old forgotten trails, on the north side, things are rockier. For example, even as I write this, I stand on the head of a short cliffside some six feet above the glistening blue waters, well they are frozen over with ice at the moment, glittering in the sun, but I can imagine the summer view...

    To look around, turning in an eastward fasion, it's easiest to notice the grey mountain peak of the beginning of the northern range, the massive waterfall feeding the lake shining white even from here, there are the forested groves and the low growing holly bushes, some dead for the winter, others still a vibrant green as thier sort dictates. To the north, I will have to travel through the woods, to be looking upon the sights. Coming back 'round to the west, you can see the battered place of old, where a graveyard must have stood, some pitted old pillars and laystones of granite grown over with moss, and pushed aside by saplings.

    Upon starting the climb up the hillsides about the mountainous locale, I noticed that where some rockslides had taken the face away from the lower mountain revealing black, midnight cracks into the roots of the world, leading who knows where, and sealed for who knows how long. Ah! I have reached a merry pinnacle, about halfway up those imposing peaks. Oh, 'tis cold, certainly, but any who dare venture up this far are surely in for a treat of wonder. Looking down across the forest, you can see the blackened trees to the west, and the breaks in the treeline where the cabins and lodges stand empty, with the little cleared roads drawing snaked pathes between them.

    Up here, you can taste the frigid air, and only the lowest growing bushes are able to grow at all. Miraculously, when I stopped in a little enclave on the side of the hill, heading back down now, there were blueberries growing! In the middle of winter, no less! Unfortunately, there was a storm brewing, and I had no time to stop and wait. One thing did catch my eye though, on the way down, that somehow I couldn't see from the peak, and I have yet to drop by the main lodge itself to see, but from here I could see a tree, massive beyond reason of twisted branches and a trunk easily as large as a house, I would say it was a blue ash, but they couldn't possibly grow so tall...


    Island: (by Rebonack)
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    In the midst of the lake there is a small island. Getting here is a bit of a swim unless other means of transportation are available.

    It's generally sandy with more than a few alder trees quite happy to take advantage of the water. Everything is powdered with a light application of snow, disturbed by only the occasional bird footprints. Isn't exactly the sort of location large animals come to.

    The place is largely wooded with the occasional granite boulder sticking out of the snow, strange swirling petroglyphs etched into them. And in the middle of the island is a structure of decent size. A low, squat building of stacked stones. Looks to be a crypt of some kind.

    Should one step into the barrow...

    It's dark inside. And kinda wet. The walls are carved with the same odd swirling sigils that were found on several of the stones outside. In the middle of the ruin lies a huge stone table, ancient glyphs ringing the edge. The slab appears to have broken ages ago, split right down the middle. Several windows allow sunlight to filter in, causing the various stone to cast long shadows.

    Or at least they do when the skylights aren't covered in snow.



    Buildings:
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    Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.

    Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each. By now, the shower curtains have been replaced and the whole area has been scrubbed to cleanliness and usability.

    Cabins: Each cabin has 4 rooms, each with shelves and space for three bunk beds. The ones nearest to the lodge have been cleaned out and are habitable, though they lack furniture and any source of heat.

    Infirmary:
    Spoiler
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    The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.

    But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.

    A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.

    Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.

    Kinda looks like this:
    ______________________________________
    |___/___/___/___/___/___/___/___/___/___|
    |__/___/___/___/___/___/___/___/___/___/|
    |__________________________________---|
    |_\___\___\___\___\___\___\___\___\___\_|
    |__\___\___\___\___\___\___\___\___\___\|


    Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.




    Ghosts:
    Spoiler
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    {table=head]Ghost|Player|Notes
    Teenage Prankster|Hyozo|Seems to enjoy tormenting Charity
    Bloody gentleman|Hyozo|
    Ironbeard|Happyturtle|A dwarven gentleman rake
    Lady Anastasia Miranda Ophelia Stuart|Happyturtle|former royal courtesan
    Nurse Piper|NPC|Former camp nurse, thinks of the GLoG infirmary as her domain
    Lady Phoenix|ThePhantom|the lady in the faded red dress
    Happy Amakirr|Happyturtle|Assassinated in the infirmary

    [/table]




    Attention villains:
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    Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.

    Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.)

    Base Defences:
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    So Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs ), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
    After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.


    NB: As part of a continuing effort to move away from DnD and become more freeform, there is no longer any inbuilt organizational capability of 'alignment detection'. Individual PCs may or may not have this ability.


    Reference images:
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    Main lodge:
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    GIANT slide:
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    The lake:
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    ***When this thread reaches 50 pages, anyone can make a new GLoG thread, which grants them the right to choose the title and (optional) theme song. Please be willing to keep the cabin list updated, and check that the link to the Acro OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***
    Last edited by happyturtle; 2010-01-11 at 10:30 AM.
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  2. - Top - End - #2
    Bugbear in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    (From the last thread)

    "Really?" A sound of a bell can be heard.

    "Oh. I hate this part. I'll see you tomorrow, Ironbeard."

    Lady Phoenix fades away, and the beds drop to the floor.
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    Barbarian in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "No, wait!" Susan says, as Lady Phoenix disappears into the floor. She sighs. "What was that?" She asks Ironbeard.
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  4. - Top - End - #4
    Barbarian in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Helen sighs in relief at the beds going back down.
    I'm gone for a couple of years!
    I'm off doing service in developing countries in South America
    (Very little chance of internet access) - I'll try to come back afterwards

  5. - Top - End - #5
    Troll in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "I am not at liberty to discuss m'Lady's business," Ironbeard says. "Might I know who I have the pleasure of talking to?"
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
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  6. - Top - End - #6
    Orc in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Defenestrate decides that he won't be needed and heads off to the woods, where he will Deadtime.
    Terrowin Avatar by HappyTurtle. Much thanks!

  7. - Top - End - #7
    Barbarian in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "Apologies." Says Susan. "I'm Susan, head of security for GLoG." She says. "You'd be Ironbeard?"
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  8. - Top - End - #8
    Troll in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "At your service," Ironbeard says, attempting to take Susan's hand and kiss it, with an appreciative smile. "I must say, your League contains quite a number of lovely ladies. It is quite a feast to the eyes."
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

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  9. - Top - End - #9
    Barbarian in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "You flatter me." Says Susan, slightly embarrassed, as her hand is taken and kissed. "Do you know who the Lady was talking about?" Susan says quickly, to change the subject.
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    Troll in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Quote Originally Posted by Lex-kat View Post
    Awwww. You caught me. Krysta giggles. So, what you been up to?

    Shania walks out of Cabin 4 (I think that's the one with the broken windows, right?) She heads to the infirmary to see if Quinn is there.

    She'll probably encounter Eko, if Earl is still on. Hello?
    Quote Originally Posted by Earl of Purple View Post
    "Hello. My name iss Eko, what iss your name?" I wonder if Shania has encountered a large, bipedal reptile before?
    ((Sorry for not Replying, Earl of Purple. Work happened. ))

    Shania stares at Eko. Are.... are you a demon?

    Lexington III, my Brute. Inner Circle. ! Melody


  11. - Top - End - #11
    Troll in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "I believe one of the lads has been tormenting Miss Charity," he says. "A fine lass, she, but a bit hot tempered. She may have overreacted."
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Bianca wanders about in the new GLoG. She's wearing a very pretty Rabbit fur coat and boots.

    Lexington III, my Brute. Inner Circle. ! Melody


  13. - Top - End - #13
    Barbarian in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "Ah." Says Susan. "That... might explain it." She says, before smiling. "It might be best if you had a quiet word to the lad and tell him to leave her alone..." Says Susan. "Perhaps one of our calmer members might be a better target?" She suggests quietly.
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  14. - Top - End - #14
    Barbarian in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Helen is nearby Cabin Five, her player still profusely apologizing; It seems that doing third-degree vectors and keeping track of 3 threads at once is pretty difficult.
    I'm gone for a couple of years!
    I'm off doing service in developing countries in South America
    (Very little chance of internet access) - I'll try to come back afterwards

  15. - Top - End - #15
    Troll in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "I could try. But you know boys... it's no fun for them if they can't make the girls scream. He didn't get a chance to grow up and discover that there are much pleasanter ways of making a lass scream."
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

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    Barbarian in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    ((It's fine Je, don't worry about it.))

    Susan smiles and laughs a bit at the last comment.
    "Pleasanter ways indeed." She says. "But still, I'd be grateful if you'd try." Susan adds.
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    Troll in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "Aye, that I will, m'dear." Ironbeard says, bowing at Susan as he fades from sight.
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Bianca goes in search of Happy.

    Lexington III, my Brute. Inner Circle. ! Melody


  19. - Top - End - #19
    Barbarian in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "Thanks." Susan says, as Ironbeard disappears. She turns and smiles at Helen. "See, that was easy enough." She says to her.
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  20. - Top - End - #20
    Barbarian in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Well, for you, says Helen.

    I honestly think the Lady with the red dress doesn't like me. she says. Besides, there were no other friendlier ghosts nearby.
    I'm gone for a couple of years!
    I'm off doing service in developing countries in South America
    (Very little chance of internet access) - I'll try to come back afterwards

  21. - Top - End - #21
    Barbarian in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Susan shrugs. "Maybe. Don't worry about it." She says. "It's not your fault, I'm sure."
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    Barbarian in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Yeah, probably not, says Helen. Then she looks inside the cabin, Astrid and I were going to clean this up.
    I'm gone for a couple of years!
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    (Very little chance of internet access) - I'll try to come back afterwards

  23. - Top - End - #23
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Bianca will find Happy in the infirmary, asleep.
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "Oh? Well, do you want some help?" Susan asks. "I'm sure the ghosts wouldn't mind if we just cleaned it up."
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    Barbarian in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Yes, we probably will. Should we get started now? asks Helen, walking into the Cabin, to start cleaning up.
    I'm gone for a couple of years!
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    Troll in the Playground
     
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Quote Originally Posted by happyturtle View Post
    Bianca will find Happy in the infirmary, asleep.
    Awwww. Isn't that sweet. Bianca could almost feel herself slitting Happy's throat right now. Instead......

    Haaaappyyyyyy. Bianca calls out quietly.

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  27. - Top - End - #27
    Barbarian in the Playground
     
    billtodamax's Avatar

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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    "Yeah, sure." Says Susan. "I'm sure Astrid wouldn't mind." She says.
    Avatar by Me!
    Recaiden made the mime doll.


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  28. - Top - End - #28
    Barbarian in the Playground
    Join Date
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Okay. Helen shape-shifts to her 'normal' human, since she'll have bigger hands, and starts cleaning up the rooms in Cabin 5. Not very well, though, since she's not so good at cleaning.
    I'm gone for a couple of years!
    I'm off doing service in developing countries in South America
    (Very little chance of internet access) - I'll try to come back afterwards

  29. - Top - End - #29
    Troll in the Playground
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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    [Infirmary]

    "Hmmm?"
    She mumbles back, without opening her eyes.
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

    "Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
    ― Dorothy Parker


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  30. - Top - End - #30
    Barbarian in the Playground
     
    billtodamax's Avatar

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    Default Re: [ACRO] GLoG 49: Who Ya Gonna Call?

    Susan proves to be fairly competent at cleaning.

    *Cleaning Montage?*
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    Recaiden made the mime doll.


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