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Thread: CoC Published Scenarios
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2010-01-08, 09:29 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Morgantown, WV
- Gender
CoC Published Scenarios
During the upcoming semester, I want to run a Call of Cthulhu game for my group, but I really won't have enough time to prep something. Does anyone have any suggestions for good published scenarios, preferably set in the 1920's era?
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2010-01-08, 09:47 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Mansfield, MA
- Gender
Re: CoC Published Scenarios
The Masks of Nyarlathotep is supposed to be the best. I own it, but haven't run it.
Edit: I've also heard high praise for the Mountains of Madness one. Both are not short, however; they are full campaigns.Last edited by ken-do-nim; 2010-01-08 at 09:48 AM.
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2010-01-08, 10:28 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Germany
- Gender
Re: CoC Published Scenarios
I've heard much praise for Tatterns of the King, but again, can't confirm it.
Si non confectus, non reficiat.
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2010-01-08, 10:42 AM (ISO 8601)
- Join Date
- Nov 2009
Re: CoC Published Scenarios
Horror on the orient Express is also a very good one. Very lethal though ^^
I personally felt that masks of nyarlathothep is a little repetitive and your players will see through who the bad guys are (cultist wise) etc. if they pay attention.
Yet it is still not a bad campaign and comes with a really nice handout-book, as well as a sourcebook on history for the places your characters will visit.
"Gale" is a great adventure if your players like to play it like Sherlock Holmes ;)
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2010-01-08, 03:09 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- York
- Gender
Re: CoC Published Scenarios
Second 'Tatters of the King'. Its very good - actual intellectual horror rather than a cthulhu dungeoncrawl.
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2010-01-08, 04:43 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: CoC Published Scenarios
Goodman Games have been releasing some new ones as well.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2010-01-08, 04:49 PM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: CoC Published Scenarios
I've home-brewed several 1920's scenarios, each lasting 1-3 sessions, and they never failed to entertain the players. I can give you the info, if you'd like...
I wrote a 1920's campaign that had the players chasing a Cthulhu cult across the globe, having to sneak into abandoned British abbeys and outrun a supernatural sandstorm in Saudi Arabia. It was supposed to culminate with the Cultists hijacking an ocean liner and using the passengers as the sacrifice to open the gates of Rlyeh. It was supposed to take about a year... One player broke it on the 3rd session when he decided it would be funny to let the leaders of the Cthulhu cult know they were there.
I've also got an 1890's campaign I wrote up as a special Friday the 13th suprise, which involved a haunted mansion. I used everything I'd learned from Call of Cthulhu, horror movies, suspense games, and theatre class to create a game that was extremely dangerous to both health and sanity. Perhaps a bit too much, since it ended with a TPK on session 2, in fact... But I am proud of the fact that one player had nightmares and another developed a temporary fear of the dark.
I've actually got no experience with published scenarios, except for the ones in the rulebook.Anemoia: Nostalgia for a time you've never known.
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2010-01-08, 05:58 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Morgantown, WV
- Gender
Re: CoC Published Scenarios
I'll look over all these suggestions. I might go with Tatters if only because I have a thing for Hastur and the group needs to learn to think; a Dread game we ran taught me that.
Lycan: I'll pm you with my email address. I'm definitely in what you have.
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2010-01-08, 06:12 PM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: CoC Published Scenarios
Teaching players to think is hard to do. I had to do it by force.
On a related note, if you use the scenarios in the CoC rulebook, don't do Dead Man Stomp until the players learn to think. Mine did it when they still had the "run and gun" mentallity. One zombie outbreak and 30 dead civilians later, I had to try and fix the mess they made.Anemoia: Nostalgia for a time you've never known.
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2010-01-08, 10:36 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Morgantown, WV
- Gender
Re: CoC Published Scenarios
yes, but I have something precious called a teaching stick. It's like a clue bat, but smaller and quicker so it hurts more.
So I decided to pick up one of the MULA monographs, run that as a one-shot, and see how it goes. If they like it, I'll probably go with the Tatters of the King, and if not, oh well.