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Thread: Neverending Dungeon - Grok
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2010-01-16, 03:25 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Neverending Dungeon - Grok
Considering that death and restarting with the same character, and taking a mulligan on this room both will have all but identical results; can we cut out the time of re-exploring the dungeon and just pretend I never opened up this room in the first place?
And top of that, unless I roll perfectly, I'm dead anyway.Last edited by Justyn; 2010-01-16 at 03:28 AM.
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2010-01-18, 09:52 PM (ISO 8601)
- Join Date
- Sep 2009
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2010-01-19, 05:49 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Neverending Dungeon - Grok
Right, I'll take a look at the door at the end of the far east of the hall. Search it and do the whole deal.
Spoiler
Taking 20 on Search
Listen - (1d20+6)[22]
Listen - (1d20+6)[20]
Listen - (1d20+6)[11]
Open Lock - (1d20+7)[24]
Disable Device - (1d20+6)[13]
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2010-01-19, 09:50 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Grok
Opening the door reveals the following room:
Spoiler
{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north. You're outside C-5.
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2010-01-20, 12:51 AM (ISO 8601)
- Join Date
- Jan 2007
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2010-01-20, 01:04 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Grok
Well, the room seems normal. The chest seems normal too, if overly large.
Are you looking at the note, or reading it?
If the former, it looks like a note.
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2010-01-20, 04:10 PM (ISO 8601)
- Join Date
- Jan 2007
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2010-01-20, 04:12 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Grok
"Greater rewards await the patient man, but only a fool waits forever."
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2010-01-22, 06:44 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Neverending Dungeon - Grok
... You know what? I'm going to do this scientifically.
I get out one of my trusty 10-foot poles, and give the chest a couple of firm pokes.
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2010-01-23, 03:38 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Grok
Thunk thunk thunk.
Nothing happens.
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2010-01-23, 05:03 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Neverending Dungeon - Grok
Grok: Ride chest like a mechanical bull.
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2010-01-23, 05:17 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Grok
Grok rides the chest like a mechanical bull after climbing up in some manner. He looks very silly while doing it.
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2010-01-26, 07:41 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Neverending Dungeon - Grok
(I forgot all about this. )
Grok gets off of the chest, and starts investigating the lock.
Spoiler
Taking 20 on the Search check.
Disable Device, if I find a trap or something - (1d20+6)[9]
And I'll take 20 on opening the lock if I can and if I need to AND if I can't find a trap or was able to disable any trap there, but if not...
open lock - (1d20+7)[17]
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2010-01-26, 07:42 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Grok
It's not locked. There's just a note, and a big, unlocked chest.
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2010-01-26, 07:50 PM (ISO 8601)
- Join Date
- Jan 2007
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2010-01-26, 07:51 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Grok
There's one platinum piece inside.
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2010-01-26, 07:55 PM (ISO 8601)
- Join Date
- Jan 2007
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2010-01-26, 07:59 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Grok
You could close it and try to find out, if you like.
If you do, how long do you wait?
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2010-01-26, 08:04 PM (ISO 8601)
- Join Date
- Jan 2007
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2010-01-27, 09:48 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Grok
Northern door: Hall goes to the east and west. To the east, it runs for five feet before turning south. To the west, it runs for twenty-five feet before teeing to the north and south. There is a large red and white bullseye painted on the floor outside the door.
Eastern door: Hall runs to the north, east, and south. To the north, it runs for five feet before turning west. To the east, it runs for ten feet before turning north. To the south, it runs for twenty feet before turning east.
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2010-01-31, 12:57 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Neverending Dungeon - Grok
(Man, I keep forgetting about this, sorry. )
Anyway, I'll look down both sides of the eastern split.
(Taking 20 to Search each space before moving.)
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2010-02-01, 02:04 AM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Grok
At the northen bend, it runs for forty feet before turning east. After ten feet, it splits east. After twenty feet, it splits west.
Backtracking and heading south to the eastern bend, it runs for sixty feet before turning south. After twenty-five feet, there is a door on the south side of the hall. After thirty feet, it splits north.