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  1. - Top - End - #421
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    MethosH's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Ok, I think this is it.

    Votes start now:



    I hope I'm not forgeting anyone.

    Some may have noticed that I've removed Shadowlings from the vote. I did this due to their extreme fantastical nature. They'll be added back on if icastflare! review them and propose something that doesn't have its origins on "magic".

    Rules for voting:
    You will be able to chose six of the above factions. You are not forced to vote for six, if you only vote on one that is your right, but at least six will get by this first stage (unless there is a huge commotion to change this).

    You CAN'T vote to a race/faction/species that is your own creation.

    The votes will be up for a week, after that we will use the six races/factions/civilisations with more votes.

    Anyone can vote. If you wasn't part of the creation of any species/faction you can still vote.

    Time remaning for votes: 0 days

    Votes so far:

    • The Ablinai: 1
    • The Argotanians United: 3
    • The Caz: 5
    • The Columbian Confederation: 1
    • Elfishness: 0
    • The Klinacio (enslaved aliens): 2
    • The Krashningrions / The Pleocygrans: 3
    • The Voltor: 2
    • The Zodohaani: 5
    • The Nakessh (Knack-E-shh): 5
    • H2.0: 4


    VOTES ARE NOW CLOSED
    Last edited by MethosH; 2010-03-30 at 05:08 PM.
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  2. - Top - End - #422
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Can I vote for one now and save the other five votes for later?
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  3. - Top - End - #423
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by licoot View Post
    Can I vote for one now and save the other five votes for later?
    Yes you can :)

    My votes:

    - The Ablinai
    - The Zodohaani
    - The Krashningrions
    - The Caz
    - The nomand people that lost their planet
    - The enslaved aliens
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  4. - Top - End - #424
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I vote for...

    1) The Unpronounceables -- er, the Krashningrions.
    2) The not-Quarians (nomad people that lost their planet).
    3) The enslaved aliens (They look like self-conscious orcs. :P).

  5. - Top - End - #425
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    smile Re: Our Comic Lab in the Playground: An experimentation class

    I has votes

    1. The Voltor.
    b. The Zodohaani.
    :3. The Columbian Confederation.
    <*)))<. The nomand people that lost their planet.
    E. The Argotanians United.

    I'll save my last vote for later.
    Last edited by Keveak; 2010-03-23 at 02:16 PM.
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    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

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  6. - Top - End - #426
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I vote for the Caz, The Argotanians United, The Krashningrions, and The nomand people that lost their planet, ill save the other two for later
    Last edited by licoot; 2010-03-23 at 02:30 PM.
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  7. - Top - End - #427
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Darklord Bright View Post
    It's useful, entertaining, and knowledgeable. It's kinda like you're saying "I don't like it because other people do."
    Well not so much as other people do like it that I don't like it. It's just that some of my friends are way too addicted to it. Seriously, if you compare my addiction to this forum compared to their addiction to TvTropes... it's not pretty. I'm sure they would even stop eating if their parents didn't force them. And it gets tiring to not be able to say hi to them in passing without hearing atleast 2 TvTrope related topics.

    So ya, I'm not against it in general, just what it can sometimes do to people.
    Last edited by Silverraptor; 2010-03-23 at 02:45 PM.

  8. - Top - End - #428
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Alright. This is a more detailed explaination of my 3D cave entrance.

    First, we start with a blank background like so.





    Then we take the mouth of the opening and place it where we want the opening to be on the panel. To make the cave mouth, make sure that one side of the mouth is higher than the other.





    Now we put the bottom ground over the cave opening.


    Then we make the ground into a path by pushing the "Convert object to path" button. Several nodes should appear and you should move them so that you hav a slanted angle with a slight tail fitting into the cave opening. Here's an example without the opening.


    If all goes well, you should have an outcome like this.





    You may need to practice this to really get the hang of it though.
    Last edited by Silverraptor; 2010-03-23 at 02:53 PM.

  9. - Top - End - #429
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I feel like I should expand upon, or at least name the "Nomad people who lost their planet".

    Hrm...How about the Nakessh (Knack-E-shh). I'll try to design them later.

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  10. - Top - End - #430
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I am voting only for the Caz currently because they're brilliant.

    (Not to imply the others aren't brilliant )
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  11. - Top - End - #431
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by MethosHazara View Post
    Ok, I think this is it.
    Hey-hey-hey! You're 5 hours too early. I should still have 3 and a half hours to finish refining my own concept before you start calling for votes.
    Last edited by Keris; 2010-03-23 at 03:11 PM.

  12. - Top - End - #432
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    It all depends on the time zone. It was late for me
    Quote Originally Posted by Keris Rain View Post
    Hey-hey-hey! You're 5 hours too early. I should still have 3 and a half hours to finish refining my own concept before you start calling for votes.
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  13. - Top - End - #433
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by licoot View Post
    It all depends on the time zone. It was late for me
    Time zones don't really come into it. I actually checked this, between Methos saying that he'd give it "three more days" and when he started calling for votes, there was a 2 days, 19 hours and 4 minutes interval. This is, of course, less than three days.
    Last edited by Keris; 2010-03-23 at 03:32 PM.

  14. - Top - End - #434
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Keris Rain View Post
    Time zones don't really come into it. I actually checked this, between Methos saying that he'd give it "three more days" and when he started calling for votes, there was a 2 days, 19 hours and 4 minutes interval. This is, of course, less than three days.
    So sorry
    Feel free to add your concept to the vote until tomorrow
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  15. - Top - End - #435
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    Silverraptor's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Hey Methos, can you add my tip for making 3D openings to the OP?

  16. - Top - End - #436
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I really need to give the slave race a name: how does Klinacio sound, it wouldn't be their word but a word in another launguage. Some kind of clicking sound doesn't really make the best sounding name. Im not very good at names, just thought they needed one
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  17. - Top - End - #437
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    smile Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by BRC View Post
    I feel like I should expand upon, or at least name the "Nomad people who lost their planet".

    Hrm...How about the Nakessh (Knack-E-shh). I'll try to design them later.
    Quote Originally Posted by licoot View Post
    I really need to give the slave race a name: how does Klinacio sound, it wouldn't be their word but a word in another launguage. Some kind of clicking sound doesn't really make the best sounding name. Im not very good at names, just thought they needed one
    Good name, to both of you
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    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

    Avatar by me.

  18. - Top - End - #438
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Silverraptor View Post
    Hey Methos, can you add my tip for making 3D openings to the OP?
    I will. I'm just finishing up a couple of things here and I will update the OP
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  19. - Top - End - #439
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by MethosHazara View Post
    So sorry
    Feel free to add your concept to the vote until tomorrow
    Tomorrow? At what hour?

    I had this additional concept, but I don't know if I'll finish it in time...

  20. - Top - End - #440
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Mad Mask View Post
    Tomorrow? At what hour?

    I had this additional concept, but I don't know if I'll finish it in time...

    All times are GMT -5. The time now is 04:49 PM.

    I'll give more 24 hours, will that do?
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  21. - Top - End - #441
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Got my idea for a faction drafted, might try and come up with some images later.

    H2.0

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    The members of the H2.0 faction are human, at least they were originally so. As medical technology increased, it eventually overtook the efficiency of the biological body in some areas. Seeing the opportunity, some people began voluntarily replacing healthy parts of their body with "superior" components. Because of this, they often refer to themselves as trans- or posthumans, and the collective monitor of H2.0 Humans 2.0 reflects this.
    The amount of augmentation a given H2.0 might have varies greatly, even within the small communities they tend to form. One person might have artificial legs or arms nearly indistinguishable from those of a normal human, another might have a body entirely crafted from gleaming chrome, and a third might have chosen organic components, and might resemble a fantastic creature from mythology, such as a centaur or mermaid.
    As time progressed, and minor augmentation became more and more commonplace in those who suffered accident, or simply wished to be immune to any number of harmful microorganisms, the technophiles of H2.0 became more and more extravagant. There exist people so far from the norm that they're entirely different beings. Minds uploaded into clouds of tiny robots, shared bodies and hivemind networks are not so out of the ordinary within a H2.0 community, and thanks to the advanced components within them, many can claim to be immortal, so long as the power holds out.
    Within the current age of space travel and exploration, many H2.0 have taken to the stars, adapting their bodies to the worlds they find, instead of resorting to clumsy terraforming.

  22. - Top - End - #442
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Keris Rain View Post
    Got my idea for a faction drafted, might try and come up with some images later.

    H2.0

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    The members of the H2.0 faction are human, at least they were originally so. As medical technology increased, it eventually overtook the efficiency of the biological body in some areas. Seeing the opportunity, some people began voluntarily replacing healthy parts of their body with "superior" components. Because of this, they often refer to themselves as trans- or posthumans, and the collective monitor of H2.0 Humans 2.0 reflects this.
    The amount of augmentation a given H2.0 might have varies greatly, even within the small communities they tend to form. One person might have artificial legs or arms nearly indistinguishable from those of a normal human, another might have a body entirely crafted from gleaming chrome, and a third might have chosen organic components, and might resemble a fantastic creature from mythology, such as a centaur or mermaid.
    As time progressed, and minor augmentation became more and more commonplace in those who suffered accident, or simply wished to be immune to any number of harmful microorganisms, the technophiles of H2.0 became more and more extravagant. There exist people so far from the norm that they're entirely different beings. Minds uploaded into clouds of tiny robots, shared bodies and hivemind networks are not so out of the ordinary within a H2.0 community, and thanks to the advanced components within them, many can claim to be immortal, so long as the power holds out.
    Within the current age of space travel and exploration, many H2.0 have taken to the stars, adapting their bodies to the worlds they find, instead of resorting to clumsy terraforming.
    They are now part of the vote : )
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  23. - Top - End - #443
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I vote for the H2.0 peoples.
    And the zodohanni.
    Last edited by Szilard; 2010-03-23 at 09:37 PM.
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  24. - Top - End - #444
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I'm thinking of changing my alien race name. It's... awkward.
    They are now Pleocygrans (Plee- oh - CIE -grans)

    And with that, I vote for them, the Caz, and the H2.0. I'll decide the others later.

  25. - Top - End - #445
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Pretty sure you can't vote for your own.
    Last edited by Darklord Bright; 2010-03-23 at 09:58 PM.

  26. - Top - End - #446
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Herpestidae View Post
    I'm thinking of changing my alien race name. It's... awkward.
    They are now Pleocygrans (Plee- oh - CIE -grans)

    And with that, I vote for them, the Caz, and the H2.0. I'll decide the others later.
    Darklord is right. You can't vote for your creation. But I'll compute the other 2 votes.

    Edit:

    I'm surprised The Voltor aren't going to make it
    I think they are a great and original idea
    Last edited by MethosH; 2010-03-23 at 09:46 PM.
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  27. - Top - End - #447
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Can someone describe how to make the the Disintegrate effect on targets? How would it look on inanimate objects?

    EDIT:@V: But, how do I do that? 'Cuz i'm like, thinking about drawing the character but use the drawing tool instead of lines for the limbs, outline the whole thing, then i'd delete the lines on the inside, color the fill off-yellow and add in the skeleton
    Last edited by Dvandemon; 2010-03-24 at 05:37 PM.

  28. - Top - End - #448
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Dvandemon View Post
    Can someone describe how to make the the Disintegrate effect on targets? How would it look on inanimate objects?
    What Rich does is have a skeleton of the character in the same place over the character template which is all colored off-yellow. What I personally do is just select the whole character file and Invert the colors. Note: Disintegrate is ALWAYS a green beam. However wether or not it's a thin green line or a Dragon Ball Z-esque energy blast is up to you.

    On inaminate objects I think my method of inverting colors would work better.
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  29. - Top - End - #449
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I've added the silverraptor's tutorial on 3D cave entrances to the main post.

    I'm sorry I'm not having much time to update the main post as I should, but I'll get to it tomorrow.

    On another note... Where are the votes? Come on!
    vote for the voltor
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  30. - Top - End - #450
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    My votes:
    • The Argotanians United
    • The Caz
    • H2.0
    • The Nakessh
    • The Voltor
    • Zodohaani

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