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  1. - Top - End - #661
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    Darklord Bright's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I don't get a puppet impression from them at all, unless you mean the way their arms are splayed out - which is just so it's easier to work with the templates.

    I'm also not sure about the 'unbalanced' idea. I mean, nobody complains about that with any of the OoTS stick-figure styles, or other cartoony styles, so why this one? They're sorta intended to be characterized versions of my pen and paper art style...


  2. - Top - End - #662
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    No the I realise the puppet impression, I got from how the arms and lags are clearly outlines from the rest of the body as if they were fixed upon it, rather than being a part of it. i think it's even weirder on the girl because there's a line to separte the shoulder and the torso but none were the sleeve end wich kinda give the strange impression the cloth was painted on her arm.

    I suppose there's a reason for that, but it just seems a little odd (to me that is, it's just my opinion)

    I'm also not sure about the 'unbalanced' idea. I mean, nobody complains about that with any of the OoTS stick-figure styles, or other cartoony styles, so why this one? They're sorta intended to be characterized versions of my pen and paper art style...
    Actualy I think it's the template pose that gave that impression. On the above image, i don't get that stange impression.

    And the background is very nice. i love the sky particulary.
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  3. - Top - End - #663
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    Herpestidae's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Alright, I've got some Tertiary Sexual Characteristics going on. How do I do the female head?


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  4. - Top - End - #664
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Darklord Bright View Post
    I don't get a puppet impression from them at all, unless you mean the way their arms are splayed out - which is just so it's easier to work with the templates.

    I'm also not sure about the 'unbalanced' idea. I mean, nobody complains about that with any of the OoTS stick-figure styles, or other cartoony styles, so why this one? They're sorta intended to be characterized versions of my pen and paper art style...

    Actually it seems ok now.

    However I can't vouch for others, there is always things like the fans being stupid or people complaining about the change itself being bad, I don't know what goes through such peoples minds.
    Monkey Playwright of the Improbability Drive Fan Club, Regardless, orcs should be people.

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  5. - Top - End - #665
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    Darklord Bright's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by smuchmuch View Post
    No the I realise the puppet impression, I got from how the arms and lags are clearly outlines from the rest of the body as if they were fixed upon it, rather than being a part of it. i think it's even weirder on the girl because there's a line to separte the shoulder and the torso but none were the sleeve end wich kinda give the strange impression the cloth was painted on her arm.
    Mmh, I can understand how the sleeve looked painted on, but that was mostly laziness because said sleeve was under a coat before. It wouldn't be too hard to add a line there in an actual finished product.

    But the limbs thing brings up a point. It's very hard to make limbs look like they are connected to the body. Opening the lines at the top so that they actually flow into the hips tends to look awkward when it comes to posing the final product - there might be a way to do it, but when you do remove lines to make it look 'attached' the colour likes to cut corners and as I mentioned before it looks very awkward.

    There might be a way to do it, but I tend to prefer this. Also, when they're not attached, I can make the impression of the underside of a person's leg as in the above picture when they are in a crouching position, which I can't do with the 'open-ended' legs. It would pay to keep these closed legs around, even if I were to use open ones, in case of such situations.

    - After a bit of tinkering in Inkscape, I've discovered that I can't open the legs at the top. At least not with the current way the limbs are set up. The thighs are already open at the bottom, meaning if I open them at the top the colours suddenly jump and stick to the two lines on either side of what remains of the shape. Same with the upper arms. (basically means I'll have to pretty much re-work the entire way the arms and legs work if I even want to make them look awkwardly connected - especially since sometimes the leg and hips are not the same colour.)

    Edit: and here we go - trying this out.
    Last edited by Darklord Bright; 2010-08-07 at 06:10 PM.

  6. - Top - End - #666
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I wanted to know if anyone had any tips, not on making the characters, but doing the backgrounds of a comic, I've started making quite a lot of comics, and seem to take ages to create OK backgrounds, but never good ones, can anyone help?
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  7. - Top - End - #667
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Darklord Bright View Post
    But the limbs thing brings up a point. It's very hard to make limbs look like they are connected to the body. Opening the lines at the top so that they actually flow into the hips tends to look awkward when it comes to posing the final product - there might be a way to do it, but when you do remove lines to make it look 'attached' the colour likes to cut corners and as I mentioned before it looks very awkward.
    In Illustrator there's a tool called "Unite" in the pathfinder section, which allows you to connect two objects while still allowing you to move them independently (any lines overlapping with the other shape simply disappears). I don't know if there's an equivalent in Inkscape though, but it'll really help you out.

    Quote Originally Posted by Darklord Bright View Post
    Edit: and here we go - trying this out.
    Mmh... Posing your characters make them look a lot better.

  8. - Top - End - #668
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I don't know about Bright, but when I stand still I don't hold my arms out to the side.
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  9. - Top - End - #669
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by CrimsonAngel View Post
    I don't know about Bright, but when I stand still I don't hold my arms out to the side.
    It's not a standing still template, it's only like that to allow me to easily pose their arms without grabbing the body, and to be able to add and group details to the body without accidentally grouping the arms.

  10. - Top - End - #670
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Mad Mask View Post
    In Illustrator there's a tool called "Unite" in the pathfinder section, which allows you to connect two objects while still allowing you to move them independently (any lines overlapping with the other shape simply disappears). I don't know if there's an equivalent in Inkscape though, but it'll really help you out.
    There is, it's also called unite.
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  11. - Top - End - #671
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by GrlumpTheElder View Post
    There is, it's also called unite.
    huh? I just press the thing to get all the dots then manipulate them, even does this with grouped objects.
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  12. - Top - End - #672
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    Default Re: Our Comic Lab in the Playground: An experimentation class



    Potential style (and character, I guess).

  13. - Top - End - #673
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    Maximum Zersk's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Hey guys? You know how I was making that "Mecha Kitty" comic a while back? Well, I haven't given up on it. I made a few more characters, and drawn a few since then. I'm also updating the old characters a bit.



    How do they look? No points for guessing the mad scientist.
    Last edited by Maximum Zersk; 2010-09-03 at 02:07 AM.

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  14. - Top - End - #674
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    smile Re: Our Comic Lab in the Playground: An experimentation class

    Is that liver spots on the old cat?

    Other than that I think it looks gorgeous
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    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

  15. - Top - End - #675
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Keveak View Post
    Is that liver spots on the old cat?
    Artistic License.

    I needed more than one way of showing that he was old.

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
    Regardless of whether that was intentional or not, I think I love you.


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  16. - Top - End - #676
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    Maximum Zersk's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Oh yeah, by the way...


    A webcomic by Sahaar and I, Shadow of Fire. Read it!

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
    Regardless of whether that was intentional or not, I think I love you.


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  17. - Top - End - #677
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Maximum Zersk View Post
    Artistic License.

    I needed more than one way of showing that he was old.
    you could just say its a coincidental birth mark
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  18. - Top - End - #678
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by licoot View Post
    you could just say its a coincidental birth mark
    That would be very amusing in flashbacks.

    A webcomic by Sahaar and I, Shadow of Fire. Read it!

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
    Regardless of whether that was intentional or not, I think I love you.


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  19. - Top - End - #679
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Sorry about the double post. :/

    Well, guys, I have a problem. I'm working on the Mecha-Kitten comic (Flow of Life, as it's called now), and I'm stuck. I have character ideas and designs, but I can't think of the plot, or the conflict, or anything like that. Anyone know what to do?

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
    Regardless of whether that was intentional or not, I think I love you.


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  20. - Top - End - #680
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I can't help with any specific ideas without knowing more about the project, but the important thing to remember is that the characters themselves and their personalities should drive the conflict. The plot should spring naturally from the characters rather than serving as a rigid framework to force your characters into.

  21. - Top - End - #681
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Hey guys, what if... the Darklord Universe was given a Gothic Cyberpunk backdrop mixed with the Fantasy one?


  22. - Top - End - #682
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Nice. The arm and leg joints are much more fluid and natural now.
    Last edited by T-O-E; 2010-09-24 at 02:13 AM.
    'I shall be pleased and proud to have been the first who completely enjoyed the fruits of his writing, just as he wished, for my only desire has been to have people reject and despise the false and nonsensical histories of the books of chivalry, which are already stumbling over the history of my true Don Quixote, and will undoubtedly fall to the ground.' -Miguel de Cervantes, Don Quixote (Edith Grossman)

  23. - Top - End - #683
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I would like to start my own webcomic called Dungeeoners, about a group of adventurers.


    The Characters
    Talor: Their leader, who is greatly aggravated by the party's less-then-stellar actions.

    Rogo: A half-orc barbarian who MAY or may not be of evil alignment

    Ecklor: A sarcastic bard

    Sama: A tempermental wizard.

    Gorf: A no-nonsense, greedy halfling rouge/ranger

    Diana: A cleric

    The Setting
    A generic-fantasy world filled w ith monsters, quests, and more importantly: Loot.

    I'd like some story ideas for this, and I'll soon post character pictures.
    Last edited by Maxios; 2010-09-24 at 04:07 PM.
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  24. - Top - End - #684
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    Darklord Bright's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    I know you probably don't want to hear this, but I'd actually suggest something that isn't about adventurers. Simply because that party layout has been used with just a different race or class in each role so many times on this site alone.

  25. - Top - End - #685
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Good point. Perhaps a webcomic adaption of our resident FFRP: The Nexus?
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    Quote Originally Posted by Rogerd View Post
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  26. - Top - End - #686
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    Maximum Zersk's Avatar

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    Default Re: Our Comic Lab in the Playground: An experimentation class

    How about an Original Setting? By original, I mean a usually unused setting. Clockpunk is pretty unused.

    A webcomic by Sahaar and I, Shadow of Fire. Read it!

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
    Regardless of whether that was intentional or not, I think I love you.


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  27. - Top - End - #687
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Good idea, or perhaps a futuristic-fantasy type setting.
    Last edited by Maxios; 2010-09-24 at 06:54 PM.
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  28. - Top - End - #688
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    If I see one more 1-D greedy rogue I swear I'll...


    ...Get kinda annoyed and sigh inwardly.
    Last edited by T-O-E; 2010-09-25 at 01:56 AM.
    'I shall be pleased and proud to have been the first who completely enjoyed the fruits of his writing, just as he wished, for my only desire has been to have people reject and despise the false and nonsensical histories of the books of chivalry, which are already stumbling over the history of my true Don Quixote, and will undoubtedly fall to the ground.' -Miguel de Cervantes, Don Quixote (Edith Grossman)

  29. - Top - End - #689
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by T-O-E View Post
    If I see one more 1-D greedy rogue I swear I'll...


    ...Get kinda annoyed and sigh inwardly.
    Actually, it was a greedy rouge, apparently. I'm trying to imagine what a comic about that would look like.

  30. - Top - End - #690
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    Default Re: Our Comic Lab in the Playground: An experimentation class

    Quote Originally Posted by Darklord Bright View Post
    Actually, it was a greedy rouge, apparently. I'm trying to imagine what a comic about that would look like.
    A very odd Hooloovoo?

    A webcomic by Sahaar and I, Shadow of Fire. Read it!

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
    Regardless of whether that was intentional or not, I think I love you.


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