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Thread: two questions. (3.5)
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2010-01-19, 10:58 PM (ISO 8601)
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two questions. (3.5)
question 1. What book is the mystic theurge in/why is it considered a trap?
question 2. You know Dante's devil bringer (his blue arm) from Devil may cry 4? Is there any way to get me one of those in 3.5 or 4th edition?
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2010-01-19, 11:00 PM (ISO 8601)
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Re: two questions. (3.5)
Mystic Theurge is from the DMG.
If asked the question "how can I do this within this system?" answering with "use a different system" is never a helpful or appreciated answer.
ENBY
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2010-01-19, 11:04 PM (ISO 8601)
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Re: two questions. (3.5)
Mystic Theurge is also covered in OGL so it can be found here.
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2010-01-19, 11:06 PM (ISO 8601)
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- Oct 2009
Re: two questions. (3.5)
Mystic Theugre is in the 3.5 DMG. You can also find in in the SRD.
It is often considered a trap because it looks powerful (arcane and divine casting! OMG!) but you end up loosing casting levels, and no matter how many spells you have, there are only so many actions in a day.
There are strategies, tricks, to mitigate the casting-level loss; some questionable, some ridiculous.
Still, for my money, MT in never going to be powerful in the same way as a straight wiz or cleric, but their unparalleled versatility is a different, quieter kind of power that shouldn't be dismissed.
Edit: flanked by ninjasLast edited by Sinon; 2010-01-19 at 11:06 PM.
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2010-01-19, 11:08 PM (ISO 8601)
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Re: two questions. (3.5)
Mysthic Theurge is considered a trap because barring early enrty sheneanigans you are 3 levels behind both your casting levels.
Also while you have a ton of spell-slots but just one standard action to make use of them and also NO CLASS features.
Edit what's with me an ninjas today, this has been the nth post in the day that has been ninajed
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2010-01-19, 11:09 PM (ISO 8601)
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Re: two questions. (3.5)
so, you gain spells but you don't gain higher level spells? Or am I just not getting something?
Last edited by Mystic Muse; 2010-01-19 at 11:10 PM.
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2010-01-19, 11:09 PM (ISO 8601)
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- Mar 2009
Re: two questions. (3.5)
One of the biggest problems with the theurge is that it's only a 10 level class. If it were 14 it might be plausibly more useful since you'd still end up with 9ths, sans tricks.
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2010-01-19, 11:16 PM (ISO 8601)
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- Jun 2009
Re: two questions. (3.5)
Mystic theurge is in the DMG.
You can't presige into it (without cheese) until your a lvl 3 wizard and a lvl 3 cleric.
so your casting spells as if you were 3 lvls lower that a equiviently levelled cleric or wizard.
Where as wizard (and to a lesser extent cleric) are SAD, mistic theurge is MAD.
By conbineing other things eg wizard/archivist, or maybe even favoured soul/bard (have never look at that before though...) . you can reduce the MAD some.
but your still behind on casting.
Acheivest gets almost all wizard spell anyway, though (if and only if he can get his hands on the divine scrolls)
Mystic theurge has a HUGE range of spells, and a HUGE number of spell slots (esp if combine with the right illuminum race that lets you combine totla number of slots IIRC)
But there are only so many spells you can cast in a day.
Don't get me wrong Mystic thuurge is an increbilby fun class to play, but weaker than a cleric, or wizard, of similar character lvl.
EDIT: Wow, my Ninja-fu is weak today, very weakLast edited by oxinabox; 2010-01-19 at 11:19 PM.
There is nothing on earth that we share; it is either Valjean or Javert!
"A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."
Need to find a God? or Spell or Feat?
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2010-01-19, 11:17 PM (ISO 8601)
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- Jan 2010
Re: two questions. (3.5)
You have to multiclass in both arcane and divine casting classes to qualify for it, so you will always be at least 3 lvs behind a straight caster. There is also the issue of MAD, as you need to focus on two casting stats.
Compare a MT with a pure wizard. A lv15 wizard can cast 8th lv spells, a wiz3/cleric3/MT9 can only cast 6th lv spells.
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2010-01-20, 12:11 AM (ISO 8601)
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Re: two questions. (3.5)
(Festival of ninjas)
You gain casting levels.
Right before you enter the class,at character level 6 you’re a wizard3/cleric 3.
You cast 2nd-level cleric and 2nd-level divine spells.
Take a level of Theurge at character level 7 (wiz3, clr3, MT1); you cast spells like a 4th-level cleric and a 4th-level wizard.
Every character level you gain, both your wizard and cleric casting improve.Last edited by Sinon; 2010-01-20 at 12:13 AM.
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2010-01-20, 12:14 AM (ISO 8601)
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Re: two questions. (3.5)
and considering nobody has mentioned it I'm guessing the Devil bringer is a no?
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2010-01-20, 12:15 AM (ISO 8601)
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- Oct 2009
Re: two questions. (3.5)
Me? No clue what that is. Sorry.
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2010-01-20, 12:15 AM (ISO 8601)
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- Mar 2009
Re: two questions. (3.5)
Well... there are grafts you can get. I don't think you'll be getting the equivalent of a plot-device attached to your arm without dm fiat though. Closest simulation might be incarnum, but as I'm not familiar with either incarnum or DMC 4, I can't really give specifics.
Last edited by Kylarra; 2010-01-20 at 12:15 AM.
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2010-01-20, 12:46 AM (ISO 8601)
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2010-01-20, 01:02 AM (ISO 8601)
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Re: two questions. (3.5)
if you want to cast arcane spells and divine spells
play a cleric and take the magic domain then use customize domain feat to take any spell you want (except 9th level)
or play a cleric arcanist variant for similar results, you end up stronger and a lot tougher than a mystic theurge
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2010-01-20, 01:20 AM (ISO 8601)
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- Mar 2008
Re: two questions. (3.5)
Can you describe the abilities of the Devil Bringer? It would be easier to find what you're looking for if we knew what you're looking for . I'm fairly sure that you'll find it as a Psychic Warrior power or series of powers, going by what little I've seen of it.
edit: Also, Mystic Theurge isn't a trap from a divine caster's perspective when you do early entry, using the Precocious Apprentice feat if you are a wizard, or Versatile Spellcaster (and Heighten Spell if need be) if you are a spontanous caster. Then you only lose one divine caster level for around 11 levels of arcane casting.Last edited by FMArthur; 2010-01-20 at 01:26 AM.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2010-01-20, 01:26 AM (ISO 8601)
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Re: two questions. (3.5)
It's a laserlike blue gauntlet that replaces Dante's right arm. It's special ability is it summons a giant size version of the arm granting probably 20 foot reach and he either pulls his enemy towards him , him towards the enemy or tosses it like a cheap doll. (he usually does the throwing and pulling with medium sized enemy.) It can also be used as a grappling hook.
the other abilities wouldn't work in a normal D&D game.Last edited by Mystic Muse; 2010-01-20 at 01:27 AM.
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2010-01-20, 01:28 AM (ISO 8601)
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Re: two questions. (3.5)
There is a way to get it in D&D. Whether that way is balanced, affordable, allowed by the DM, and requires less than 3 books I can't tell you since I never played the game. What's it do?
And MT is only a trap if you enter it as something other than a Wizard 1(PA, FS)/Archivist 1 with Southern Magician. Still runs out of levels when you hit ECL 12, but there are other tricks to continue it.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-01-20, 01:30 AM (ISO 8601)
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Re: two questions. (3.5)
Hmmm... that does sound tricky. Psychic Warrior can get you a claw and increase your size for reach... but it can also fuse your arm with a weapon, which might be better since I think there was some exotic reach weapon that does grappling at a distance, but I can't think of the name.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2010-01-20, 01:35 AM (ISO 8601)
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Re: two questions. (3.5)
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-01-20, 01:43 AM (ISO 8601)
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Re: two questions. (3.5)
Scorpion tail whip? I need to get me one of those. 1d43 damage for 75 gp? yes please.
Yeah, I know it's probably a misprint. I can dream can't I?
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2010-01-20, 01:48 AM (ISO 8601)
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Re: two questions. (3.5)
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2010-01-20, 01:49 AM (ISO 8601)
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Re: two questions. (3.5)
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2010-01-20, 01:50 AM (ISO 8601)
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- Mar 2009
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2010-01-20, 01:54 AM (ISO 8601)
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Re: two questions. (3.5)
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2010-01-20, 01:55 AM (ISO 8601)
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Re: two questions. (3.5)
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-01-20, 12:41 PM (ISO 8601)
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Re: two questions. (3.5)
okay. last question.
are there rules for a ring of jumping +20 somewhere? Or is that a custom item?
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2010-01-20, 01:35 PM (ISO 8601)
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- Feb 2008
Re: two questions. (3.5)
1: Ninja'ed, so don't care.
2: It isn't Dante who has the Devil Bringer, it's Nero. Master of the Unseen Hand (CArc) can get you a similar ability (ranged grapple, moving things, etc).
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2010-01-20, 03:32 PM (ISO 8601)
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Re: two questions. (3.5)
sorry. my mistake. haven't played it in a while.
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2010-01-20, 04:15 PM (ISO 8601)
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Re: two questions. (3.5)
Barring shenanigans you need to be 3wiz/3clr to start. Then you take 10 levels of it. At level 16 you're effectively a 13 wiz and 13clr. So you're casting level 7 spells tops and the straight caster is casting level 8s. Resume advancing a level in either class and you're still casting 7th level spells, but the straight caster has moved on to 9s. But you won't get those until you're 7wiz, 3 clr, 10mt (or swap wiz with clr as needed). And even then your cleric spells are still stuck at 7.
What's more is that even though you have both sets of spells you can only cast one spell per turn. You're not playing a wiz and a cleric, you're playing a wiz or a cleric, choosing which to act as each turn. Have you ever seen a wizard with nothing to do in a combat, where he really wishes he had some cure light wounds to pass out but instead he sits there useless? I didn't think so.If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.