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  1. - Top - End - #91
    Dwarf in the Playground
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    Default Re: Conworlding

    I may do a quick sketch if I have time. That applies to the map. Crocman just haven't give me much inspirations yet, so that has to wait.
    Last edited by Echowinds; 2010-01-25 at 06:11 AM.

  2. - Top - End - #92
    Titan in the Playground
     
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    Default Re: Conworlding

    Pretty much what Echowinds said.
    And what KK said. >.>
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  3. - Top - End - #93
    Ogre in the Playground
     
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    Default Re: Conworlding

    Any other ideas for the map, guys? Like, significant landmarks and such?

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  4. - Top - End - #94
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    Default Re: Conworlding

    Well it'd have to be a 3D map, since we're dealing with floating islands....
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  5. - Top - End - #95
    Ogre in the Playground
     
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    Default Re: Conworlding

    Either that, or very good artistic skills.

    I'm working on a map right now, so we'll see how it turns out.
    Last edited by Maximum Zersk; 2010-01-29 at 05:46 PM.

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    Quote Originally Posted by Klose_the_Sith View Post
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  6. - Top - End - #96
    Dwarf in the Playground
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    Default Re: Conworlding

    You don't really need to have a 3D map. I can think of ways to just draw in the floating islands into the map. In fact, 3D, unless you are very skilled, is ugly.

    Again, super busy recently, so haven't been able to produce anything.

  7. - Top - End - #97
    Ogre in the Playground
     
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    Default Re: Conworlding

    Made a map. Not finished. Can't find a way to add the mountain without ruining the image.
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    A webcomic by Sahaar and I, Shadow of Fire. Read it!

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    Quote Originally Posted by Klose_the_Sith View Post
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  8. - Top - End - #98
    Troll in the Playground
     
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    Default Re: Conworlding

    well, i think 2 major things are missing, 1, the floating mountines, 2 lakes/rivers etc. we should discuss where we want said items.

  9. - Top - End - #99
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    Default Re: Conworlding

    Well, it's just a base for the land and stuff. We can add the rivers and mountains and floating islands.

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  10. - Top - End - #100
    Bugbear in the Playground
     
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    Default Re: Conworlding

    Two main rivers with the clearly marked ends in deltas (where the two croc subraces do their trading. This suggests three main "provinces", for what it's worth, the rivers being natural borders and such.
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  11. - Top - End - #101
    Ogre in the Playground
     
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    Default Re: Conworlding

    I was thinking that the mountain range would be in the middle, between the grasslands and the deserts. The floating mountains would be above that.

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    Quote Originally Posted by Klose_the_Sith View Post
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  12. - Top - End - #102
    Bugbear in the Playground
     
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    Default Re: Conworlding

    Yes, makes sense. The mountains, and the guys at the floating ones, shield the land beyond from humidity, and it became desertized. The rivers are born in the other side of the mountains, and flow to the two gulfs.
    The abilities of the Force: Control, Alter, Delete.
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  13. - Top - End - #103
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    Default Re: Conworlding

    Okay.

    Anyone else got any ideas?

    ...Anyone else here?

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
    Regardless of whether that was intentional or not, I think I love you.


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  14. - Top - End - #104
    Troll in the Playground
     
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    Default Re: GitP Worldbuilding Project

    still here, just busy and havnt had time to put much thought to it

  15. - Top - End - #105
    Ogre in the Playground
     
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    Default Re: GitP Worldbuilding Project

    It's okay. It's just a little thing we're doing for fun.

    EDIT: Added rivers to the map. Placement okay?

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    Last edited by Maximum Zersk; 2010-02-13 at 09:07 PM.

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
    Regardless of whether that was intentional or not, I think I love you.


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  16. - Top - End - #106
    Bugbear in the Playground
     
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    Default Re: GitP Worldbuilding Project

    That was the idea, yes.

    PS Almost missed the thread with its name change! You could try adding (was Conworlding), or something to that effect.
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  17. - Top - End - #107
    Ogre in the Playground
     
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    Default Re: GitP Worldbuilding Project

    (Wouldn't let me change it again.)

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    Quote Originally Posted by Klose_the_Sith View Post
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  18. - Top - End - #108
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    Default Re: GitP Worldbuilding Project

    Magicky Bumpities.

    Well, guys, I think I have an idea for the crocmen. What about something similar to a mesoamerican culture?

    Also, the map of the GitP Conworld seems a bit close to my own conworld, mostly because of the desert on the opposite side of the mountains from the coast. Is that common?

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    Quote Originally Posted by Klose_the_Sith View Post
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  19. - Top - End - #109
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    Default Re: GitP Worldbuilding Project

    well, its more geographic sense than anything. it gives good reason for a desert to be there. anyway, i wish to know how the gnomes are flying from rock to rock? whats their most common transport?

  20. - Top - End - #110
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    Default Re: GitP Worldbuilding Project

    "Final Fantasy Dragoon-Style Jumping"

    I'm guessing giant frikkin' airships. It is an Alchemy/Steam/Clockpunk setting is it not?

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    Quote Originally Posted by Klose_the_Sith View Post
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  21. - Top - End - #111
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    Default Re: GitP Worldbuilding Project

    yeah, i was just wondering if it was more along the lines of zepplins etc (lighter than air travel) or light aircrafts/ near modern day planes (hevier than air) because this can help define their technology a bit better, in the sense of how they put it to use... if that makes any sense at all.

  22. - Top - End - #112
    Ogre in the Playground
     
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    Default Re: GitP Worldbuilding Project

    I think I can make sense of that. What your saying is that the type of technology they use will help define what their architecture, culture, etc. is like.

    For example, if they use Lighter Than Air (LTA) vehicles, they would be more industrialized, maybe?

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
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  23. - Top - End - #113
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    Default Re: GitP Worldbuilding Project

    Darn the Double-posting, really.

    Well, I think I have some ideas for the three races. Here they are:

    • Gnomes: About 1 foot tall to 2 feet tall. Small, skinny bodies. Somewhat similar to hobbits, sorry, halflings in a way. Society is highly industrialized, and airborne.
    • Humans: 5 ft - 6/7 ft tall. complexion varies greatly. Aggressive, energetic beings. Society is almost always in an upheaval and change it seems.
    • Crocmen: Varied in size, going from 5 ft - 15 ft, all based on race. The river-kin are agricultural, traditionalistic, and peaceful, while the sea-kin are proud, honourable, and seafaring. Society is generally traditional.


    With this, the size difference is huge, with a large gnome coming up to a small human's thigh, and a human coming up to a larger crocmen's knee or thigh. The gnome-crocmen size difference, well, the gnomes don't go any higher than the shins, it seems.

    Also, the gnomes and humans seem a bit too similar.

    Well, what do you guys think?

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    Quote Originally Posted by Klose_the_Sith View Post
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  24. - Top - End - #114
    Dwarf in the Playground
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    Default Re: GitP Worldbuilding Project

    I sorta worked on a map, but I've been playing with the style rather than laying out anything concrete.



    Lots of empty areas for now.

  25. - Top - End - #115
    Bugbear in the Playground
     
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    Default Re: GitP Worldbuilding Project

    The gnomes seem different enough from the humans, they're more peaceful, and have all sort of technology the humans can't grasp. Maybe the gnomes try to generally avoid humans because they know of the humans' conquest hunger, which means that the main interaction of gnomes (besides other gnomes, naturally) are crocmen. With that big of a size difference, how does this work? The avoiding of humans would make the main contacts to be either river-kin close to the river birth, or sea-kin in deep sea.
    The abilities of the Force: Control, Alter, Delete.
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  26. - Top - End - #116
    Ogre in the Playground
     
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    Default Re: GitP Worldbuilding Project

    Maybe while the humans see a huge difference in the two races, they see something similar between the two?

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    Quote Originally Posted by Klose_the_Sith View Post
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    Regardless of whether that was intentional or not, I think I love you.


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  27. - Top - End - #117
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    Default Re: GitP Worldbuilding Project

    I guess it's too late for it, but I still prefer Kurien's Arthropodling. Maybe they can yet exist as non-sentient or semi-sentient specie.

    Croc-men could use their hands to help on land-walking, like apes, monkeys or something (wouldn't forbid them to walk just in two legs), also giving additional impulse to run/dash. Mesoamerican culture seems well when talking about Riverkin. Seakin could be Egypt-like. They're kind of similar so it seems ok to me.

    The map needs scales. It would help a lot when deciding about landmarks, nature and such.
    I'd use a second map at the same scale to draw the floating islands/mountains so that they can be overlapped perfectly.

    'Racial Stats' should be helpful too. It's always good to know which race's more intelligent, which one is stronger, etc.

    I'll be back.
    I'm not an English native speaker. If you find any mistake, please PM me.

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  28. - Top - End - #118
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    Default Re: GitP Worldbuilding Project

    Been busy.

    But no statting please, just vague assumptions. Since we're having it pretty loose here....
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  29. - Top - End - #119
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    Default Re: GitP Worldbuilding Project

    No gaming stats. Just to have a basis. It can help a lot when thinking about culture, society, laws, alimentation, relations among the three races, religions, tools, science, and so on. Doesn't need to be a numerical value too, just a comparison.
    I'm not an English native speaker. If you find any mistake, please PM me.

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    (Dream & Matthew by kpenguin)


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    Check our Worldbuilding Project and Worldbuilding Project's Language Thread.

  30. - Top - End - #120
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    Default Re: GitP Worldbuilding Project

    I SHANT LET THIS PROJECT DIE!!!

    We COULD make a statting system for the races, but that might be a bit too restricting. I'm not sure. Anyone else have an opinion?

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    Quote Originally Posted by Klose_the_Sith View Post
    Thanks. I just happen to be a hug Grammar Nazi at times. Sorry if it bothers you at all.
    Regardless of whether that was intentional or not, I think I love you.


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