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    Bugbear in the Playground
     
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    Default [D&D 3.5] Make me some Premade Characters

    Hello Playground, I have a request for you.

    In a couple weeks, two relatives of a member of my group are going to be visiting. They've heard that the group plays regularly on our friday nights, and have apparently been quite jealous. The request has been made that, when they're visiting, I take a break from our normal campaign to do a one-shot dungeon-crawl or quest, so that the visiting relatives can play. This is quite agreeable to me, however, for a one-shot, I'd like to have premade characters ready so that we don't need to worry about that, and it gives all the players a chance to try something out for a night.

    However, I do not have as much time as I'd like, and will still need to prep this one-shot, as well as the regular campaign until then. So, since I know the playground is full of people who are kind and generous and love D&D and making characters, I'm asking, will you make some premade characters for me?

    It'll be fourth level, core only, 32 standard point buy, take 3/4 HP (round down), standard wealth. Ideally I'd like one premade for each of the base classes (feel free to call dibs on a specific sheet so that the workload can be spread around.). No Multiclassing, and this is not asking for optimized characters, something decent with a fun feel to it is what I ask for.

    I would ask that for preparing spell casters, a 'standard operating procedure' be made. I'd also like to ask for a small amount of flavour and character definition, something that might inspire a person on how to play that character. If you want to go over and above, a cheat sheet that has the text on special abilities, feats, items, and spells would be ideal, something I could hand out to someone so they don't have to search through a book for things, but that could be asking too much.

    It's worth mentioning that one of the visitors has not played D&D before, and one of my players is rather new at it herself, so nothing too overly complicated please, however they are gamers so they should be fairly quick on the uptake.

    So, what do you say? Can some people help me out?
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Is material in the SRD included in the statement of "core only", or is it the PHB, DMG, and MM I only?
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    Bugbear in the Playground
     
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    Default Re: [D&D 3.5] Make me some Premade Characters

    PHB and such only. Sorry, not including the psionics or unearthed arcana stuff in this.
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    Troll in the Playground
     
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Is there a particular character sheet or template you would like us to help fill out so you don't need to do duplicate work?

    It has been a while since I last played dnd, but I don't mind statting out a half-orc barb, though I would like the opportunity to use either extra rage (not core, but simply allows 2 extra rages) or the berserker strength variant in PHB2. Plus as a 1-shot, I don't it is necessary to include every last bit of info.

    No problems if you wish to stick strictly to core though.
    Last edited by Runestar; 2010-01-21 at 11:06 PM.

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    Default Re: [D&D 3.5] Make me some Premade Characters

    I would like to keep it core for simplicity reasons.

    As for a template, as long as it can print out neat, it's fine. If you are going to make a cheat sheet though, maybe putting it in a .doc would be better.

    http://www.shonuffstudios.com/gothmoor/profiler or myth-weavers look like they print out relatively fine. Just make sure it's public.
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    Bugbear in the Playground
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Pity, I was thinking something like Dragon Shaman would be both cool and easy to learn: who doesn't like breathing fire at people?

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    Default Re: [D&D 3.5] Make me some Premade Characters

    Here I am, with love's labor to aid the virtuous.

    Behold, Lyra, the servant and priest of Amauator.

    Also: Pink, if you're interested in a Play by post game, please let me know. I might have something for you.
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Is LA acceptable (as long as ECL is 4) for a character? Like a 1/2 Dragon Monk or a Duergar?

    I can have it by tomorrow more than likely.

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    Default Re: [D&D 3.5] Make me some Premade Characters

    Not anything with more than a +1 LA, A level 2 character in a level 4 game is quite gimped. And even with a +1 LA, please keep it something that could still be part of a heroic group of adventurers.

    It should also be mentioned no Evil aligned characters please.

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    Default Re: [D&D 3.5] Make me some Premade Characters

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    Default Re: [D&D 3.5] Make me some Premade Characters

    Here's mine, a half-orc barb4.
    http://www.shonuffstudios.com/gothmo...iew.php?id=422

    I am not sure how to efficiently reflect the benefits of rage though, so you may want to keep that in mind for a player. Any tips?

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    Default Re: [D&D 3.5] Make me some Premade Characters

    Quote Originally Posted by Runestar View Post
    Here's mine, a half-orc barb4.
    http://www.shonuffstudios.com/gothmo...iew.php?id=422

    I am not sure how to efficiently reflect the benefits of rage though, so you may want to keep that in mind for a player. Any tips?
    Not public.
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Runestar: you need to apply public permission so I can see the sheet.

    As for applying rage, assuming you didn't buy stat increases, there should be a temporary stat column. Maybe put rage stats there?
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Made public.

    The temp stat column appears to apply to all relevant modifiers. It would help if you could edit it at that moment, but does not seem suitable if you are printing it out for use beforehand.

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    Default Re: [D&D 3.5] Make me some Premade Characters

    Sorcerer. Cha 18, Con 14, Dex 14, do whatever you want with the rest.

    1st level spells: Grease, Ray of Enfeeblement, Magic Missile

    2nd level spells: Glitterdust

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    Default Re: [D&D 3.5] Make me some Premade Characters

    Do you want the ranger to have the Two-Weapon Fighting feat tree or the ranged weapon feat tree?

    Oh. I call the ranger.
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    Default Re: [D&D 3.5] Make me some Premade Characters

    temotei: honestly, up to the creator. I imagine range probably works better to differentiate it from the other meleers, but really doesn't matter to me. You may want to leave favoured enemy blank though.

    Also, I can't say thank you enough to the amazingly quick sheets that have popped up already.
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Quote Originally Posted by Pink View Post
    temotei: honestly, up to the creator. I imagine range probably works better to differentiate it from the other meleers, but really doesn't matter to me. You may want to leave favoured enemy blank though.

    Also, I can't say thank you enough to the amazingly quick sheets that have popped up already.
    Almost done. I'm choosing equipment now. Favored enemy is blank. Ranged weapon feats chosen.

    Does the animal companion get 3/4 hit points as well?
    Last edited by Temotei; 2010-01-22 at 01:09 AM.
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    Default Re: [D&D 3.5] Make me some Premade Characters

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    Default Re: [D&D 3.5] Make me some Premade Characters

    Use standard monster manual HP for animal companions please and thank you
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Quote Originally Posted by Temotei221 View Post
    Um. A level 4 Human Fighter should have 6 feats, not 4. And there's no such thing as a Flaming Greatsword. It has to have a +1 bonus before it can be Flaming ... and a Level 4 character can't afford a +1 Flaming weapon yet.
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Quote Originally Posted by Draz74 View Post
    Um. A level 4 Human Fighter should have 6 feats, not 4. And there's no such thing as a Flaming Greatsword. It has to have a +1 bonus before it can be Flaming ... and a Level 4 character can't afford a +1 Flaming weapon yet.
    Oops on the feats.

    On weapons: That's my houserule speaking. Sorry about that. We have it so it doesn't require you to have an enhancement bonus to have an enchantment. It hardly raises the power level, so there's not much problematic about it...I'll change it though.

    The fighter now has more options in combat. The weapon is +1 now.

    The ranger's bow has been changed from frost to +1. The arrows are nonmagical, but the scimitar is magical.
    Last edited by Temotei; 2010-01-22 at 01:38 AM.
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Quote Originally Posted by Temotei221 View Post
    ...That's my houserule speaking. Sorry about that. We have it so it doesn't require you to have an enhancement bonus to have an enchantment. It hardly raises the power level, so there's not much problematic about it...I'll change it though.
    "Hardly raises the power level", eh? Tell that to whoever's on the receiving end of a Bane weapon or somethingsuch. Consider: A regular +1 enhancement is a +1 to attack, +1 to damage, and is a normal prerequisite to applying special abilities. A masterwork weapon already has the +1 to hit, so you're trading away an extra point of damage for Ghost Touch, Bane, Flaming, or any such ability, and making such things available alot earlier in the adventurer's career. It is a tangible raise in power level. Not necessarily a bad or unwelcome one, but it ain't insignificant.

    *cough* Anyway. Pink, are you looking for archetypes? Elf wizard, gnome bard, etc.? (There's already a half-orc barbarian, god job btw Runestar.)
    Last edited by Kosjsjach; 2010-01-22 at 01:45 AM.

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    Default Re: [D&D 3.5] Make me some Premade Characters

    It would be nice to showcase some of the different core races, if arch-types is how that is needed to be done, so be it.

    Also, nice catch by Draz.
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Quote Originally Posted by Kosjsjach View Post
    "Hardly raises the power level", eh? Tell that to whoever's on the receiving end of a Bane weapon or somethingsuch. Consider: A regular +1 enhancement is a +1 to attack, +1 to damage, and is a normal prerequisite to applying special abilities. A masterwork weapon already has the +1 to hit, so you're trading away an extra point of damage for Ghost Touch, Bane, Flaming, or any such ability. It is a tangible raise in power level. Not necessarily a bad or unwelcome one, but it ain't insignificant.

    *cough* Anyway. Pink, are you looking for archetypes? Elf wizard, gnome bard? (There's already a half-orc barbarian, god job btw Runestar.)
    My point is that an average increase of 2.5 damage isn't that much. That's slightly more than Weapon Specialization (an awful feat).

    Bane is useful against one type of enemy.

    Ghost touch is useful when you're fighting ethereal things...I'll give you that.

    Tangible, but not significant. By "hardly raise the power level," I mean that it barely makes the encounters easier. Since the DM compensates, we get tougher encounters, but better weapons/armor. Also, we usually get magic items later than most would. Level 6 -- one +1 item (1,000 - 2,000 gp + item cost).
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Quote Originally Posted by Runestar View Post
    Here's mine, a half-orc barb4.
    http://www.shonuffstudios.com/gothmo...iew.php?id=422

    I am not sure how to efficiently reflect the benefits of rage though, so you may want to keep that in mind for a player. Any tips?
    Ring of Protection +? It should be +1. That's all I could see.

    Nice take on the PHB guy.
    Last edited by Temotei; 2010-01-22 at 01:51 AM.
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    Default Re: [D&D 3.5] Make me some Premade Characters

    Quote Originally Posted by Temotei221 View Post
    My point is that an average increase of 2.5 damage isn't that much. That's slightly more than Weapon Specialization (an awful feat).

    Bane is useful against one type of enemy.

    Ghost touch is useful when you're fighting ethereal things...I'll give you that.

    Tangible, but not significant. By "hardly raise the power level," I mean that it barely makes the encounters easier. Since the DM compensates, we get tougher encounters, but better weapons/armor. Also, we usually get magic items later than most would. Level 6 -- one +1 item (1,000 - 2,000 gp + item cost).
    I'm not trying to derail the thread, really I'm not, but I gotta disagree.

    Yes, Bane is only useful against one enemy, but throwing it on ammunition at (with your system) +40gp makes a difference.

    Spell Storing is another core +1 ability, and one easily used to great benefit (or detriment, depending). Keen can be a big deal.

    Looked at another way: normally using WBL, a weapon with a +1 ability (priced as a +2 weapon) costs an additional 8'300gp. That's only possible at ECL 5 and only feasible around 8th (while the Magic Item Compendium lists a +2 weapon as a 11th-level item).

    By contrast, a +1 weapon is classified as a 6th-level item.

    It's fine that your game does it differently, and it's great that your DM tailors your encounters accordingly. But I'll say it again: it is significant.

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    Default Re: [D&D 3.5] Make me some Premade Characters

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    Default Re: [D&D 3.5] Make me some Premade Characters

    Quote Originally Posted by Kosjsjach View Post
    I'm not trying to derail the thread, really I'm not, but I gotta disagree.

    Yes, Bane is only useful against one enemy, but throwing it on ammunition at (with your system) +40gp makes a difference.

    Spell Storing is another core +1 ability, and one easily used to great benefit (or detriment, depending). Keen can be a big deal.

    Looked at another way: normally using WBL, a weapon with a +1 ability (priced as a +2 weapon) costs an additional 8'300gp. That's only possible at ECL 5 and only feasible around 8th (while the Magic Item Compendium lists a +2 weapon as a 11th-level item).

    By contrast, a +1 weapon is classified as a 6th-level item.

    It's fine that your game does it differently, and it's great that your DM tailors your encounters accordingly. But I'll say it again: it is significant.
    Huh. It's funny how much a difference DM style can make.

    On topic: The fighter and ranger are completely done and fixed.

    That means we have a barbarian, [bard=not done], [cleric=not done], [druid=not done], fighter, [monk=not done], paladin, ranger, [rogue=not done], [sorcerer=not printable], [wizard=not done].

    I might do the bard.
    Last edited by Temotei; 2010-01-22 at 02:47 AM.
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    Default Re: [D&D 3.5] Make me some Premade Characters

    If we want to show off the core races too, we should probably factor them in.

    If Jergmo wouldn't mind, the Rogue should probably be a halfling (which isn't a bad idea anyway).
    The only good way you're gonna get some utility out of the half-elf is to make him the Bard.
    Paladin's done but Cleric's still open, and since Fighter's full, the dwarf wouldn't be bad for the Cleric.
    If the Monster Manual I counts in your definition of Core, I think I'd like to make a Forest Gnome Druid.
    The elf is typically the Wizard race, but that isn't really supported mechanically... maybe a Wood Elf Ranger? No, Ranger's taken and done...

    That leaves Wizard (perhaps gnome illusionist?), Monk, and Sorcerer.

    I'll throw together a forest gnome druid. Any thoughts on the race-class pairings?

    EDIT: it occurred to me that it's probably a good idea to make the wizard an illusionist anyway since it'll force the player to deal with situations in a non-blaster-y fashion (which is one's natural inclination when playing a wizard for the first time).
    Last edited by Kosjsjach; 2010-01-22 at 02:46 AM.

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