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  1. - Top - End - #31
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: Epic Feat Improvement [3.5][WIP(Done with A-V)][PEACH]

    Quote Originally Posted by Latronis View Post
    I would suggest renaming Two Weapon Rend since the original epic was made non-epic in a later book.
    Any suggestions on that? Two-Weapon Flay, Two-Weapon Tear (for alliteration)...?
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  2. - Top - End - #32
    Bugbear in the Playground
     
    Latronis's Avatar

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    Default Re: Epic Feat Improvement [3.5][WIP(Done with A-V)][PEACH]

    I like Two-Weapon RIIIIIP

  3. - Top - End - #33
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    Temotei's Avatar

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    Default Re: Epic Feat Improvement [3.5][WIP(Done with A-V)][PEACH]

    Heh. Done. I hit over 51,000 characters, so I have to finish here. I'm thinking those widen feats need more. I just can't think of anything.

    W
    Widen Aura Of Courage [Epic]
    Prerequisite: Cha 19, aura of courage class ability.
    Benefit: Your aura of courage extends to all allies within 200 feet of you. You may now allow your aura to affect any creatures within the radius as well, as long as they're not hostile to you.

    Widen Aura Of Despair [Epic]
    Prerequisite: Cha 19, aura of despair class ability.
    Benefit: Your aura of despair extends to all enemies within 200 feet of you. You may now allow your aura to affect any creatures within the radius as well, as long as they're not friendly toward you.

    Z
    Zone Of Animation [Divine][Epic]
    Prerequisite: Cha 21, Undead Mastery, ability to rebuke or command undead.
    Benefit: You can use a rebuke or command undead attempt to animate corpses within range of your rebuke or command. You animate a total number of HD of undead equal to the number of undead that would be commanded by your result (though you can't animate more undead than there are available corpses within range). You can't animate more undead with any single attempt than the maximum number you can command (including any undead already under your command). These undead are automatically under your command, and there is no limit to the amount of undead you can control. If the corpses are relatively fresh, the animated undead are zombies. Otherwise, they are skeletons.
    Last edited by Temotei; 2013-02-01 at 03:56 AM.
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  4. - Top - End - #34
    Barbarian in the Playground
     
    Griffon

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    Default Re: Epic Feat Improvement [3.5] [PEACH]

    Yay! It's finally finished! Really glad that you have done this. Can't really comment about balance though.

  5. - Top - End - #35
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: Epic Feat Improvement [3.5] [PEACH]

    Quote Originally Posted by Sereg View Post
    Yay! It's finally finished! Really glad that you have done this. Can't really comment about balance though.
    Psh. This is epic. There is no balance.

    Of course, if we nix the whole epic spellcasting system and make it more manageable, it might work out better.
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  6. - Top - End - #36
    Ogre in the Playground
     
    Fiery Diamond's Avatar

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    Default Re: Epic Feat Improvement [3.5] [PEACH]

    I'm working on my own epic rules, and I may look to your epic feat upgrades for inspiration for my own reworking of the epic feats.

  7. - Top - End - #37
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: Epic Feat Improvement [3.5] [PEACH]

    Quote Originally Posted by Fiery Diamond View Post
    I'm working on my own epic rules, and I may look to your epic feat upgrades for inspiration for my own reworking of the epic feats.
    Sweet.
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