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  1. - Top - End - #181
    Orc in the Playground
     
    bigbaddragon's Avatar

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    Default Re: Spirits of Shadow (IC)

    Hanorp makes a move as if he was going to knock on the door and then facepalms himself ... Sigh, all of this cold is getting to my brain.

    One who does not want to take the risk of loss of sight, sound, and fun is at you door Vera. I've come to help with the research. - Hanorp says in a voice he hopes is loud enough to break through to Vera.
    Last edited by bigbaddragon; 2010-07-11 at 12:34 PM.
    Its nice to be important but its more important to be nice

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  2. - Top - End - #182
    Firbolg in the Playground
     
    Temotei's Avatar

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    Default Re: Spirits of Shadow (IC)

    Hanorp, etc.:
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    Come on in. Her voice echoes a little, seeming to come from several different directions. You notice a little hole in the side of the ice covered by a big, frozen rock. It's just large enough for an average-sized human to fit comfortably.
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  3. - Top - End - #183
    Orc in the Playground
     
    bigbaddragon's Avatar

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    Hanorp enters Vera's chambers but not without caution. That sing was probably there for a reason ...

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    Search check just in case: (d20+14)[14](28)
    Its nice to be important but its more important to be nice

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  4. - Top - End - #184
    Firbolg in the Playground
     
    Temotei's Avatar

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    Hanorp:
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    Your careful, but quick search reveals a hand-sized lever behind the rock. You surmise that pulling the lever would move the rock somehow, or perhaps widen the space a little.

    Danger, however, is not present, from what you gather.
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  5. - Top - End - #185
    Orc in the Playground
     
    bigbaddragon's Avatar

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    Hanorp will try to evaluate in which direction the rock will move and then position himself in a way he thinks the rock won't land on him. After that he pulls the lever and gets in if everything is alright.
    Its nice to be important but its more important to be nice

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  6. - Top - End - #186
    Firbolg in the Playground
     
    Temotei's Avatar

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    Hanorp and the Beast:
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    The rock slides away with hardly a sound, surprisingly. Magic? Technology? Well-oiled rock?

    Before you is a long, curving passage leading farther into the cave. It looks like it will eventually lead you to either Vera's room by another way or to another room altogether.

    The passage is fairly warm, as well. No ice is in it, and small, magical lights adorn the walls.
    Last edited by Temotei; 2010-07-13 at 07:21 PM. Reason: I had to make a spoiler and label it with something different again.
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  7. - Top - End - #187
    Orc in the Playground
     
    bigbaddragon's Avatar

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    Hmm, I actually like this - Hanorp thinks to himself while entering ... And finally some warmth ...

    Temotei
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    I'm doing this under the impression that there is no door to Vera's room, only this passage I found. If I misinterpreted something please hit me with magic missile or something
    Its nice to be important but its more important to be nice

    Many thanks to The Randomizer for awesome avatar

  8. - Top - End - #188
    Firbolg in the Playground
     
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    Hanorp, Oh Hanorp:
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    Yeah, there's a normal passage. This one you're taking is supposed to be secret.


    I like how he just shot him instead of chasing him down.

    A bow with a magic missile enchantment would be pretty epic, actually. Never miss? Yes, please.
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  9. - Top - End - #189
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Spirits of Shadow (IC)

    St Garoth shuffles his feat. Clearly awkward in the present company. Clapping his hands together he sets off looking for their accommodation and maybe somewhere to replenish supplies

  10. - Top - End - #190
    Orc in the Playground
     
    bigbaddragon's Avatar

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    After warming up for half a minute Hanorp returns to the entrance and pulls the lever in order to return the rock to its place. Doing that he enters Vera's room.

    OoC: MM enchantment on a bow would be nice, can I have one ?
    Its nice to be important but its more important to be nice

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  11. - Top - End - #191
    Firbolg in the Playground
     
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    OoC:
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    No.


    Where Art Thou, Oh Hanorp:
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    You took long enough. What, did you have to prepare yourself for the great evil that is a human woman?

    Vera doesn't even look up at you, apparently absorbed in a scroll.


    Garoth:
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    The cave, cold as usual, goes on for a while. You notice as you delve into the dark cave that it's not really a single cave so much as a network of them. Every fifteen feet or so, a new passage breaks off from the main one, though several are closed off. Getting lost wouldn't be hard, but luckily, the entrance Butar warned you about is labeled with "Do not enter, please. Thank you. I do believe this one doesn't like visitors, and I don't want to be the one scraping the paste off my ice."
    Last edited by Temotei; 2010-07-15 at 12:54 PM.
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  12. - Top - End - #192
    Orc in the Playground
     
    bigbaddragon's Avatar

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    oh brother where art thou

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    No preparations, just warming up a bit - Hanorp says with a smile. Its a cool mechanism you have out there, but a bit to easy to find.

    Now, how may I put my arcane skills to help you?
    Its nice to be important but its more important to be nice

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  13. - Top - End - #193
    Bugbear in the Playground
     
    PirateGuy

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    "Well thats...unusal." Garoth continues on his way hoping there is a strong beer at the end of it

  14. - Top - End - #194
    Firbolg in the Playground
     
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    Hanorp:
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    You found the lever. It's not so much a question as a statement. Well, then. Color me impressed. I'll gladly accept your talents with that book over there. It's written in a language I don't recognize. Maybe you'll have better luck.

    The book is pretty small. On the cover are little, magical runes. Opening the book doesn't reveal anything other than quickly scrawled letters in an unrecognizable language.


    Garoth:
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    Beer, you don't find. A pool of water, you do find. It's surprisingly deep and unfrozen, you garner just from a glance. A blackness below, barely penetrable by your dwarven eyes, reveals that the pool keeps going for about fifty feet before turning to, presumably, go farther into the cave.


    Marroar:
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    The others are ignoring you. You start to feel a bit stiff from just standing around.
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  15. - Top - End - #195
    Bugbear in the Playground
     
    PirateGuy

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    Garoth takes a deep drink from the pool. Feeling how cold the water is.

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    checking temp to make sure i wouldnt freeze if i dived into it

  16. - Top - End - #196
    Firbolg in the Playground
     
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    Garoth:
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    The water is, amazingly, almost lukewarm. You could drop in there for quite a while with no problem.
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  17. - Top - End - #197
    Bugbear in the Playground
     
    PirateGuy

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    Garoth takes off his full plate and leaves it and his backpack at the waters edge. He decides to keep his chain shirt on. He hops into the water and begins to descend.

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    So the way I read the swim skill Garoth could hold his breath for 20 rounds as long as he only takes a move action. Is that correct? If that is he will head down to 50 feet for now. If not he will head to 20 feet and see if he can see any further.

  18. - Top - End - #198
    Bugbear in the Playground
     
    DwarfFighterGuy

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    After walking Greyvil (or while - I'm not sure if we found his accommodation) to his room Marroar says to his men.
    Get some rest boys, I have feeling you'll need it. I'll be on watch for now. Hukle, if you don't mind I'd like to know how well is this cave hidden and where are entrances. In case we have to leave, will there be alternate route?
    Last edited by marjan; 2010-07-22 at 01:06 PM.

  19. - Top - End - #199
    Orc in the Playground
     
    bigbaddragon's Avatar

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    All right Vera, I'll give it my best shot but it may take a while.

    Saying that Hanorp's attention shifts to the book completely.

    Here is the list of things Hanorp will do for now:
    -try to determine if the book is written in any language he knows (Orc, Draconic, Giant, Dwarwen or Elven) but only appears to be written in some gibberish language. Intelligence check I suppose: (d20+6)[8](14)
    - cast detect magic and read magic and try to find some information in conjunction with his spellcraft skill. Spellcraft checks: (d20+15)[7](22), (d20+15)[18](33)
    - try to determine if there is a pattern of some sort. Another int check: (d20+6)[15](21)
    - try to identify the nature of runes and possible spells and school of magic used and currently in effect on the book. This is actually covered with 2) so I won't roll another spellcraft check.
    Its nice to be important but its more important to be nice

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  20. - Top - End - #200
    Orc in the Playground
     
    bigbaddragon's Avatar

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    Bumpman strikes again
    Its nice to be important but its more important to be nice

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