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Thread: Neverending Dungeon - Marlin
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2010-02-02, 06:58 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
"Yay, monkies!"
Unfortunately, you miss.
Ongoing acid damage: (1d6)[3]
Have a fire breath: (1d6)[6] reflex half.
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2010-02-02, 07:00 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Reflex [roll]1d20+7[roll]
I'm at 0 HP.
"You bastard!"
Attack Roll: (1d20+1)[17]
Damage: (1d6)[1]
I drop to -1.
If that doesn't drop him, I'm screwed.
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2010-02-02, 07:01 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
I botched the Reflex: (1d20+7)[22]
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2010-02-02, 07:04 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
It staggers him. If only you had rolled 1 higher.
"Name's Bernie. Burny Bernie. This one's for the monkies."
He torches your corpse.
Edit: Although, you... might survive. I should probably roll it.
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2010-02-02, 07:05 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
Ongoing acid damage, three batches: (1d6)[3] (1d6)[4] (1d6)[1]
Fire damage, reflex half: (1d6)[5]
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2010-02-02, 07:10 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Wait, I can take Reflex rolls while dying?
I hit -10 anyway.
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2010-02-02, 07:13 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
Yep. You're just unconscious, setting your dexterity to 0 (-5 modifier), so it's not exactly likely.
Marlin v 3.0, or something else?
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2010-02-02, 07:14 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Something else. Conjuring up sheet shortly.