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  1. - Top - End - #1
    Troll in the Playground
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    Default Neverending Dungeon - Turialiel

    You come to in the following room:
    Spoiler
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    {table]|A_|B_|C_|D_|E_|F_|G_|H_
    1|x|x|||||x|x
    2|x|||||||x
    3||||||||
    4||||||||
    5||||||||
    6|x|||||||x
    7|x|x|||||x|x[/table]

    There are one-use vending machines in this room, the same as the last time you were here.


    DM notes:
    Spoiler
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    I seem to have lost the link to my floor 2 map, so Sliver will have to give you the door locations.
    Last edited by Tanaric; 2010-02-01 at 03:27 PM.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  2. - Top - End - #2
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    You come to in the following room:
    Spoiler
    Show
    {table]|A_|B_|C_|D_|E_|F_|G_|H_
    1|x|x|||||x|x
    2|x|||||||x
    3||||||||
    4||||||||
    5||||||||
    6|x|||||||x
    7|x|x|||||x|x[/table]

    There is a door at D-1, and another at D-7. There are vending machines in the room, with a notice that you can use these precisely once.


    Tanaric,
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    the last encounter wasn't really finished yet, only some editing you made to make it playable..


    Also, I am off soon so don't count on more then one post before I go to sleep
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Lubirio's Avatar

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    Default Re: Neverending Dungeon - Turialiel

    I guess I'll just say that I buy have two more sacks and a length of (hempen) rope cut in two, then tie the the two new sacks to the old one, to get a sack-pulling mechanism that almost allows me to carry everything, 827.5 lbs to be precise.
    Last edited by Lubirio; 2010-02-03 at 11:02 AM. Reason: :p

  4. - Top - End - #4
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    I have a test today so I will be online at around 9pm (my time)
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  5. - Top - End - #5
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    You can post whenever you want and I will reply when I have time, ya know?
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Lubirio's Avatar

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    Default Re: Neverending Dungeon - Turialiel

    Alright, so with my current setup, I put all the stuff I don't currently need (I do need Armor/Weapons/Pole) in the sacks evenly (always evenly), and I enter the stance Blood in the Water, assume I'm in that stance unless I note otherwise.

    I go out the southern door, my regular procedure is to poke EVERYTHING (yes, absolutely everything) encounter that isn't either living/unliving/a construct, from 10ft away, testing to see if it's something hostile, then I proceed to open doors, cross pits, etc.

  7. - Top - End - #7
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    Opening the door reveals a 15ft wide corridor flooded with murky water.

    What are your vision methods?
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  8. - Top - End - #8
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    Default Re: Neverending Dungeon - Turialiel

    Crap...

    uhmm... Lowlight vision?

    I didn't close the door yet, and I didn't use the vending machines yet either, can I go back and buy me 3 (and a half) sunrods? Please?

  9. - Top - End - #9
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    And conveniently, your original post claims you had the sacks, with edit time of right after this post of yours. Sneaky sneaky sneaky!

    Sure, so you can see double in the weak illumination zone, meaning you have 60ft of vision.

    You see the split east shortly into the flooded hall and that the water ends 50ft into the hall, connecting with a sandy beach.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  10. - Top - End - #10
    Bugbear in the Playground
     
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    Default Re: Neverending Dungeon - Turialiel

    Can I gather the sacks and throw them over the water?

    If I can, I do and swim after it, taking 10 on swim checks for 12.

    I gave a reason for editing, which was: :p, signifying

  11. - Top - End - #11
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    How do you keep your sacks from sinking? Are they that light?
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  12. - Top - End - #12
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    Default Re: Neverending Dungeon - Turialiel

    the total in the sacks right now is a grappling hook, some rope and a couple sunrods, weighing about 7 or 8 12 lbs, I think I can throw that 50ft, no?

    If I can't, I carry the sacks around me, tying them around my waist as I swim, while I'm still at light weight.
    Last edited by Lubirio; 2010-02-03 at 11:52 AM.

  13. - Top - End - #13
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    Alright, so at this point, it doesn't matter.

    You spot the anguillian too late, it swimming at you through and attacks through the water with his bone spear:

    (1d20+6)[22]
    (1d100)[6] 1-20 miss.
    (1d8+3)[5]

    He is attacking you from the water, so you suffer the miss chance as well.

    Don't forget you have to roll for swim checks in battle..

    Initiative: (1d20+6)[12]
    Last edited by Sliver; 2010-02-03 at 11:56 AM.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  14. - Top - End - #14
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    Default Re: Neverending Dungeon - Turialiel

    Swim - (1d20+2)[9]

    That misses due to miss chance. I make a 5ft 'step' away from it, drawing both my thinblades.

  15. - Top - End - #15
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    You need to roll initiative before you take any actions.. You can't 5ft step in a terrain you don't have a move speed in..
    Last edited by Sliver; 2010-02-03 at 12:02 PM.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  16. - Top - End - #16
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    Default Re: Neverending Dungeon - Turialiel

    I'll take the 'swim' roll as initiative, rolling a 7, for a result of 15

    New swim check: Swim - (1d20+2)[15]

    But I don't think it actually works like that though, let's hope it does.

  17. - Top - End - #17
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    Sure, but you can't 5ft step when you don't have a movement speed relevant..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  18. - Top - End - #18
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    Default Re: Neverending Dungeon - Turialiel

    I then swim 5ft away, drawing the one blade on the way, then draw the other. You get one AoO this way...

  19. - Top - End - #19
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    AoO:

    (1d20+4)[15]
    (1d100)[45]
    (1d8+3)[5]

    It swims out to the surface and next to you, attacking:

    Pincer:
    (1d20+4)[11]
    (1d4+2)[6]

    Pincer:
    (1d20+4)[18]
    (1d4+2)[4]

    Bite:
    (1d20+2)[12]
    (1d4+1)[2]
    If Bite hits he is attached to you.

    (remember swim checks every turn)
    Last edited by Sliver; 2010-02-03 at 12:25 PM.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  20. - Top - End - #20
    Bugbear in the Playground
     
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    Default Re: Neverending Dungeon - Turialiel

    All Miss. Swim - (1d20+2)[9] Assuming it is calm water, treading has DC10-4:6

    Attack with both swords.
    Attack 1 - (1d20+5)[21]
    Large - (2d6+2)[9]
    Miss on 3 9 12 17 - (1d20)[11]

    Attack 2 - (1d20+5)[11]
    Medium - (1d8+1)[4]
    Miss on 1 6 14 20 - (1d20)[19]
    Last edited by Lubirio; 2010-02-03 at 01:12 PM.

  21. - Top - End - #21
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    Your first attack hits. I will note that the creature is at the surface of the water so you don't suffer the miss chance.

    Again attacks:
    (1d20+4)[12]
    (1d4+2)[4]

    (1d20+4)[22]
    (1d4+2)[3]

    (1d20+2)[5]
    (1d4+1)[5] + he is attached to you.

    Remember you don't have dex to ac when you fail the swim check..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  22. - Top - End - #22
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    Default Re: Neverending Dungeon - Turialiel

    Second one hits, no more. Swim - (1d20+2)[20]

    Attack again, with both blades.
    Attack - (1d20+5)[12]
    Large - (2d6+2)[7]

    Attack - (1d20+6)[20]
    Medium - (1d8+1)[4]

  23. - Top - End - #23
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    The second one hit.

    (1d20+4)[9]
    (1d4+2)[4]

    (1d20+4)[10]
    (1d4+2)[6]

    (1d20+2)[21]
    (1d4+1)[2] + attached.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  24. - Top - End - #24
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    Default Re: Neverending Dungeon - Turialiel

    Attached... now what exactly?

  25. - Top - End - #25
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    Well, same as always.. You can remove it through grapple or kill it.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  26. - Top - End - #26
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    Default Re: Neverending Dungeon - Turialiel

    escape artist then?

    if so: Escape Artist - (1d20+6)[8]

  27. - Top - End - #27
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    No. You can't do that. Either you grapple it, and eventually pin it down and then remove it, or you kill it. No other way.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  28. - Top - End - #28
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    Default Re: Neverending Dungeon - Turialiel

    Kill it then...

    Slash it some more with my blades.
    Attack 1 - (1d20+5)[8]
    Large - (2d6+2)[6]

    Attack 2 - (1d20+6)[8]
    Medium - (1d8+1)[6]

  29. - Top - End - #29
    Titan in the Playground
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    Default Re: Neverending Dungeon - Turialiel

    You horribly miss.

    It deals automatic damage:
    (1d4+1)[4]
    (1d4)[1] - Con damage.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  30. - Top - End - #30
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    Default Re: Neverending Dungeon - Turialiel

    Keep attacking it!

    Attack 1 - (1d20+5)[16]
    Large - (2d6+2)[12]

    Attack 2 - (1d20+6)[18]
    Medium - (1d8+1)[3]

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