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  1. - Top - End - #1
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    Default The Second Draconic War - II

    This text is just to put the title where I want to...
    The Second Draconic War



    General Guidelines

    - PbP Game using D&D 3.5 Ruleset
    - Homebrew Campaign Setting
    - 4-5 Players
    - Starting Level 1
    - Rolled Starting Money
    - Preferently Player Handbook Race/Class/Feats
    - Nothing homebrew
    - Abilities will be rolled (explained later)
    - No Evil Aligments
    - Multiclassing allowed without penalty at 2 classes
    - All player Die Rolls should be visible. DM rolls will be done spoilered and should never be seen by players unless the DM allows.
    - Homebrew Variations:
    A) Additional Campaign Bonus Feat every 5x multiplier level (5th, 10th, 15th, etc)
    B) Additional Campaign Bonus Ability +1 every 7x multiplier level (7th, 14th, 21th, etc)
    C) 15% chance of stabilizing instead of 10%
    D) Action Points allowed when unlocked. Which means you can't use Action Points until the're unlocked.
    E) I have a table on how Natural 1s are treated. Will be posted later.
    F) I will be using Rich Burlew's system of Diplomacy checks.
    - Character Story Background Prefered (Will give you bonus XP points) Create mostly character stand-alone story. Geographic, historic, social data will then be adapted.
    - Game tries to be a balance between RP, Hack and Slash and Puzzle solving.
    - Character sheets should be on-line available.
    - I will NOT start the story in a tavern.
    - Please use ITALICS when your character speaks. Use plain text for character actions. You may talk Out of character here, but please don't metagame.
    - You may (and I recomend) talk about race/class combo before creating character, so you find a good balance in your team. Consider this story is intended to reach epic levels in the last chapter.

    Character Creation Guide

    - You will roll your money as per Handbook rules, depending on your class choice. Then you can Puchase your gear freely.
    - Rolling abilities will be as follows:
    A) You will roll 10 times 4d6b3(Better 3 of 4d6). Roll in this thread.
    B) Once you have your 10 results, ignore the best 2, and the worse 2. You then have your abilities.
    C) You now can add 1 to any of the 6 results left.
    D) Distribute Freely.
    E) You may re roll all only ONCE. If you decide to reroll, you forfeit the first results.
    - Hit Die at first level goes maximized. Then it will be rolled every other level.

    Roleplaying Guide

    - Although obvious, while roleplaying please avoid the urge to anticipate your fellows' actions, reactions, etc. This is a rude behavior and I beleive it is called godmodding in the general PbP forum rules.
    - Please use ITALICS when your character speaks. Use plain text for character actions. You may talk Out of character here, but please don't metagame.
    - The time limit for posting responses/actions/reactions/speech is 2 days. After that time, the game will procede as if the player decided to stay mute and innactive. In case a votation is taking place, his vote is null.
    - The DM will never reveal target numbers (AC, DC, etc...). DM will only comunicate roll results.
    - RAW will be followed as much as possible. If we find ourselves in a situation where RAW go against the rules of Real Life Logics/Physics, we can work it out.


    Anything that passed me by, can be asked and will be answered gladly. (And new rules will be eventually incorporated.)

    The most important Rule: Have Fun! (or be smacked by my whip )

    Main image Avatars made by Rich Burlew, used under permission by the Board Rules as Avatars provided by Mr. Burlew himself. Rules found here. However, if this image is violating the Forum Rules in any way, contact me to remove it inmediatly.
    Last edited by Scorer; 2010-07-22 at 10:40 PM.
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  2. - Top - End - #2
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    Default Re: The Second Draconic War - II

    List of Characters


    {table]Player | Character | Class/Level | Sheet URL
    Scorer | Dungeon Master
    Sallera | Kern Sylis | Diviner 4 | Link
    Hustlertwo | Drace Sterling | Paladin 4 | Link
    Strangie | Luis Castille | Rogue 4 | Link
    Psionic Dog | Milo 'Arf' Nexthill | Barbarian 2 | Link
    [/table]

    {table]MIA/Retired Player | Character | Class/Level | Sheet URL
    Lubirio | Harry Longhorn | Monk 3 | Link
    02youeng | Garth "Thunderscream" Reynord | Bard 2 | Link
    Tanaric | Braem Athera | Druid 1 | Link
    [/table]



    Progress

    Prologue: Completed
    Episode 1 - The Ilusionist: 100%
    Episode 2 - The Swell of Gratt 7%
    Episode 3 - Coming soon...
    Last edited by Scorer; 2011-03-10 at 10:24 PM.
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    Default Re: The Second Draconic War - II

    Useful Data

    Natural 1 Handling

    Whenever in combat you would roll a Natural 1 in an attack with a weapon, a d% should be rolled. Depending on the result is the effect. Splash weapons maintain their RAW procedure. Natural Weapons are inmune to dropping. If a Natural weapon is broken, that means you can't use it until magically healed plus receive the damage rolled. This table applies to enemies as well. When using Masterwork weapons, substract 5 to the %roll.

    {table]d% Result|Effect|Description
    0-50|May Drop Weapon|Roll a Dexterity check. DC = (d% Result ÷ 2)
    51-60|Drops Weapon|Roll 1d9 to know where it landed. 1 = Behind, and Turn clockwise. 9 = in your same spot.
    61-90|Friendly Attack|Roll 1dx (with x being the number of friendlies in the battle) to see which friend you attack. Assign numbers freely.
    91-99|May Destroy Weapon|Roll a Dexterity check. DC = (d% Result - 80)
    100|Destroys Weapon|Nothing you can do about this, except buying a new weapon.[/table]

    The Continent Map
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    This is supposed to be a papyrus map.

    Siánodel - Artic woods region controlled by Elves.
    Túrendel - Cold Wood region controlled by Gnomes.
    Hojaté - Greenlands inhabited by Halflings.
    Gratt - Defensive Islands controlled by Dwarfs.
    Valtlán - Huge City controlled by Humans and inhabitated by some other races.
    Teocán - Desert region inhabited by some rogue humans.
    Úngart - Template to Warm Peninsula controlled by Dwarfs.

    The grouping of tiny dots represent cities/towns/villages

    1.- Taepec. You hired the fisherman here.
    2.- Harpy Nest.
    3.- Orc Camp. You found King Zenal here.
    4.- Mystic Mountains.


    The World Map - Locked



    Lan-Saha

    Rules
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    1. Once paid, there are no paybacks.
    2. Player can use any weapon, object or spell, as long as he has them available.
    3. If player reaches negative HP, s/he gets autostabilize, but cannot go any further and will be cured to wake up (1 HP.)
    4. If player dies (-10 HP) s/he will be resurrected for free. (S/he still loses a level)
    5. To gain experience, the player most not die or fall in negatives. (If you got Diehard or Rageclaws, you may reach negatives.)
    6. Player can volunteerly retire after each of the 10 battles. S/he wins the XP gained up to that point.
    7. To unlock next Level it is imperative to finish all 10 battles of the current Level.
    8. Special prize given to the players who finish all Levels.
    9. Before battle, players may choose their starting gear.
    10. If players wish so, they may 'collapse' several battles at the same time.
    11. Entry fee is equally divided between all participating players. XP is divided between conciouss players.

    Level 1
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    Cost: 60 gp
    {table]Battle|No|Monster
    1|x1|Bat
    2|?|???
    3|?|???
    4|?|???
    5|?|???
    6|?|???
    7|?|???
    8|?|???
    9|?|???
    10|?|???
    [/table]

    Level 2 - Locked
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    Cost: Locked
    {table]Battle|No|Monster
    1|?|???
    2|?|???
    3|?|???
    4|?|???
    5|?|???
    6|?|???
    7|?|???
    8|?|???
    9|?|???
    10|?|???
    [/table]



    Previous Threads
    The Second Draconic War - I
    Last edited by Scorer; 2010-10-31 at 02:44 PM.
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    Default Re: The Second Draconic War - II

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    Strangie, in response to your statement about parentheses, that's actually what we used originally, back before you and Tan showed up. I'm not 100% sure why we changed, I think one or two wanted to and no one else really cared, myself included. So you can probably put the question forth again, although I think my opinion is still "I don't really care one way or the other." And yeah, an initiative order would be good.

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    Default Re: The Second Draconic War - II

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    Let's get this show on the road.

    As far as OOC comments go, spoilertags just look infinitely better when reading the thread.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

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    Default Re: The Second Draconic War - II

    DM Scorer

    Initiative is like this.

    Braem
    25.1

    Luis
    25

    Harry
    20

    Kern
    16

    Orcs
    11

    Garth
    8

    Drace
    6

    Mallard
    5.9

    Hold on a second, I'm going to give you the Orc positions in a minute...
    Last edited by Scorer; 2010-02-07 at 10:53 PM.
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    Default Re: The Second Draconic War - II

    DM Scorer



    There are orcs in:

    N12, M12, M13, N14, N15, O14, Q14, P11, Q12, R12, S12, T14

    All of them are sitting except the one in P11

    Ok, now Tanaric, please repost Braem's actions and keeping the rolls you got earlier.

    Also, everyone gets surprise round.
    Last edited by Scorer; 2010-02-07 at 11:44 PM.
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    Default Re: The Second Draconic War - II

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    Cool, very helpful. Where are we again?

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    Default Re: The Second Draconic War - II

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    For convenience:


    "Quickly while they're distracted!" Braem whispers, before whirling his sling in a tight arc and releasing a stone at the standing orc.

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    Braem fires his sling at the orc in P-11: [roll]1d20+1[roll] for (1d4+1)[3] damage.

    Anya partial charges to R-11 and bites at the orc in R-12.
    Attack vs flatfooted AC (-2 AC for Kneeling vs melee for kneeling): (1d20+5)[12] for (1d6+3)[6] damage.

    If hit, trip check: (1d20+5)[10]

    If successful, free attack vs flatfooted prone AC: (1d20+5)[24] for (1d6+3)[5]

    Sita partial charges to T-13 and bites at the orc in S-12.
    Attack vs flatfooted AC (-2 AC vs melee for kneeling): (1d20+7)[18] (including flanking bonus) for (1d6+3)[4] damage.

    If hit, trip check: (1d20+5)[21]

    If successful, free attack vs flatfooted prone AC: (1d20+7)[25] for (1d6+3)[9]
    Last edited by Tanaric; 2010-02-08 at 12:03 AM.
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

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    Default Re: The Second Draconic War - II

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    Rerolling that. (1d20+1)[9] for (1d4+1)[4]
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

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    Default Re: The Second Draconic War - II

    DM Scorer

    Miss for Braem and hit for both dogs. Rolling trips opposed...

    Orc 1
    (1d20+3)[10]

    Orc 2
    (1d20+3)[13]

    And your dogs don't get Free attacks for succesful trips.


    EDIT: Looks like both Orcs are tripped
    Last edited by Scorer; 2010-02-08 at 12:26 AM.
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    Default Re: The Second Draconic War - II

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    Too used to playing tripper builds, sorry. I thought the dogs had Improved Trip for some reason.

    Edit: That 6 damage didn't kill the one orc?
    Last edited by Tanaric; 2010-02-08 at 12:28 AM.
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


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    Do I still have my Bard songs and spells, or am I out of them?
    Epic avatar by Djinn

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    Default Re: The Second Draconic War - II

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    Everything was refreshed for everyone before Braem was introduced to the party.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


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    Default Re: The Second Draconic War - II

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    Okay, NOW it is Luis' turn.

    He is going to shoot the one in T14.

    Attack: (1d20+3)[6]
    Damage: (1d6)[6]
    Sneak Attack, if applicable: (1d6)[5]

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    Default Re: The Second Draconic War - II

    Garth unslings his mandolin, chanting out an inspiring, uplifting song, adding his voice to the chords. Mingling magic and song, the beat lends rhythm to his friends blows, allowing them to time their strikes more accurately. Flashing his customary grin again, he puts Drace between him and Orcs, letting the more martial members of his crew get to the enemy without interference. They also happen to be better at taking hits from arrows too, but he didn't let them know that.

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    Cast Inspirational Boost, then use Inspire Courage.

    Spell Failure - (1d20)[18] [1 fails]

    Everyone gains +2 to hit, damage, and saves against Charm and Fear

    I know I posted out of turn, but I'm out all day today. Use this whenever it should be, I don't want to hold anyone up anymore.
    Last edited by 02youeng; 2010-02-08 at 01:08 AM.
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    Default Re: The Second Draconic War - II

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    Luis misses, and Garth effects take place in his turn, not before.
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    Default Re: The Second Draconic War - II

    At Luis's miss, Harry moved towards the same orc, calling out, "Do not worry about me, I'll take this one." and at the end of his casual stroll kicks the orc in the face brutally.

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    Unarmed Strike on the orc in T14, nonlethal damage, we can take this one captive when I'm done with him.

    Attack - (1d20+4)[7]
    Damage - (1d6+2)[8]

    ... or, you know... we could all miss and die.
    Last edited by Lubirio; 2010-02-08 at 10:38 AM.

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    Kern

    Raising one arm, Kern draws a razor-thin blade of ice out of the air, taps it on the side, and launches it toward the group. It shatters upon impact, releasing a spray of shards.

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    Ice Knife at the N13/O14 intersection, hitting the orcs in M13, N12, N14, N15, and O14.
    Attack: (1d20+4)[22] vs. AC5.
    (1d8)[8] cold damage, Reflex 14 for half. I hate damage rolls without modifiers...
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    Current characters:
    Faien
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    Default Re: The Second Draconic War - II

    Whatever, is all Luis says at Harry's statement and following miss.

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    Default Re: The Second Draconic War - II

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    The Orcs start to react and (d%)[93] of them stand up, but still flatfooted.

    Garth's effect go now and it is Drace's go.

    EDIT: All of them stand up, except the one in N15

    EDIT2: Ah yes, the ones tripped are still tripped.
    Last edited by Scorer; 2010-02-08 at 12:20 PM.
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    DM Scorer

    Rolling saves:

    M13, (1d20)[1]
    N12, (1d20)[18]
    N14, (1d20)[8]
    N15, (1d20)[1]
    O14, (1d20)[10]
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    Default Re: The Second Draconic War - II

    DM Scorer

    Which means that the orcs at M13, N14 and N15 are in the land of negative HP.
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    Didn't see starting locales...can I move to P-16 so I can have two orcs in range with no others within range of me? Oh, and we need LoS in round 75 if the few people here not in that match are feeling generous.

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    Default Re: The Second Draconic War - II

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    P16 is just fine, go ahead.
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    Default Re: The Second Draconic War - II

    Attacking orc P-14...

    (1d20+9)[17]
    (2d4+8)[14]

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    Default Re: The Second Draconic War - II

    Hum... there's no Orc at P14, there is one in O14 and one on Q14
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    Aguacatl
    Kiranova
    Mariachi Orco
    Ranko

    Retired
    Zkai
    Abogralia
    Oro

    High Referee

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    Campaign

    The Second Draconic War
    Into the White

    Arena Tournament

  28. - Top - End - #28

  29. - Top - End - #29
    Troll in the Playground
    Join Date
    Sep 2009

    Default Re: The Second Draconic War - II

    Anya and Sita continue savaging their tripped opponents, while Braem reloads his sling and fires again.

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    Braem fires his sling at the orc in P-11: (1d20+2)[10] for (1d4+2)[3] damage.

    Anya continues biting the orc in R-12.

    (1d20+4)[16] vs prone AC for (1d6+4)[9]

    Sita continues biting at the orc in S-12.

    (1d20+6)[16](including flanking bonus) vs Prone AC for (1d6+4)[5]

    Edit: All of those rolls should be 1 higher; I only accounted for a +1 bonus from Garth's song, not the +2 thanks to his Inspirational Boost.

    Also, this probably takes place after Mallard's turn, if he's going to do anything.
    Last edited by Tanaric; 2010-02-08 at 03:40 PM.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  30. - Top - End - #30
    Bugbear in the Playground
    Join Date
    Jul 2008

    Default Re: The Second Draconic War - II

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    Garth's bonus is actually +2 thanks to his spell.

    And therefore now that it is my turn I'm gonna try to clobber the orc in S12. Unfortunately, I lack Precise Shot, so I'm gonna drop the bow, draw my morningstar and move up next to the wolf in T11 (sorry forgot to place my position.

    Attack: (1d20+5)[14] vs. prone and flatfooted.
    Damage: (1d8+5)[9]
    Sneak Attack (since I don't think the orcs have acted yet): (1d6)[5]
    Last edited by Strangie; 2010-02-08 at 03:42 PM.

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