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  1. - Top - End - #31
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Right, yes, Natural Cunning. Forgot to reinclude that.

    Chopped it up somewhat, to balance. No longer is a minotaur immune to being flat-footed at level one (now level 5), but he also got a nice level 15 ability to make up for it.
    Last edited by Gnorman; 2011-02-25 at 05:49 PM.

  2. - Top - End - #32
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Nice idea with the "devils made the world", but how does it EFFECT it?

    Naturally a demon-made world is NOT like your generic fantasy setting. the very nature of the world should reflect that.


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  3. - Top - End - #33
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Don't know if I'm helping, but I picture a world coming apart at the seams. It was built by (Chaotic) demon lords after all, and a lot of them weren't even deities. I'd expect their creation to be unstable and deeply flawed. Wild magic zones, living spells, warped mutants spawning in spontaneously corrupted areas of wilderness. It's an inexhaustible source of conflict/monsters to kill, and if it started or got worse recently it's a breadcrumb to the overplot (which is otherwise out of reach of starting PCs).

  4. - Top - End - #34
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    I just wanna say: these races are the best designed 3.5 races I've ever seen. I really, really love the ones you've got completed. They've got enough power to be interesting, the choice of race remains relevant as you gain levels, and they're all able to be used for a variety of builds. Really good stuff.
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  5. - Top - End - #35
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Warforged are called Cogs in this setting but you still called them Warforged on the map.

    Edit: You also have Scaled Sisters named as Yuan-Ti.
    Last edited by Tanuki Tales; 2011-03-03 at 04:05 PM.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Right, yeah. Pay no attention to the map - it's horridly outdated at this point.

  7. - Top - End - #37
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Nearly done with race crunch, so what I really need now is comparisons and comments on the balance between the races. Are any significantly overpowered? Are any significantly underpowered? Are there any glaring deficiencies or oversights that should be rectified?
    Last edited by Gnorman; 2011-03-07 at 03:11 PM.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Nothing major that I can see, although the myconids could probably get the immunities a tad earlier.
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  9. - Top - End - #39
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    I prefer the immunities a bit spread out, but I did add fast healing (mushrooms can grow quite fast!). Was it truly underpowered or are you just a diehard myconid fan?

    Also cleaned up a good deal (but not all) of the formatting errors, shuffled a few minor things around.

    So far, my assessment is this: power creep came slowly but surely. Gremlins, fiendkin, gnolls, highborn, and minotaurs may be underpowered. Graveborn and cogs may be defensively overpowered, while mantids may be the same offensively. I think deep ones, lizardfolk, orochi, and jotun hit the right stride. I'm a little torn on tengu and changelings - tengu might be just a tad underpowered (flight is easily obtainable via other methods, so they may need a few extra tricks to make them special), while changelings may be just a tad overpowered due to the versatility of their shapechanging abilities. If they could be evaluated with a keen eye for those points, I'd appreciate it.
    Last edited by Gnorman; 2011-03-09 at 06:34 AM.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Quote Originally Posted by Gnorman View Post
    I prefer the immunities a bit spread out, but I did add fast healing (mushrooms can grow quite fast!). Was it truly underpowered or are you just a diehard myconid fan?
    A bit of column A, a bit of column B...
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    Quote Originally Posted by A Friend Of Mine
    Bloody Mess: The gift that keeps on gibbing.
    Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.

  11. - Top - End - #41
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    This seems to be a truly wonderful idea. I too like the idea of including living spells, especially on a chaotic high-magic world such as this. I also suggest using low-intelligence abominations as the common animals of the realm, instead of or in addition to fiendish versions of real-world beasts. I mean, the people have to eat something, right? Why not feed them something that's wriggly at the best of times?

    I am using the Creature Catalog as a source of prehistoric marsupials and such, but there are plenty of abominations and magical beasts therein as well.

    The Garbugs seem like interesting low-CR beasts, though I for one would probably shrink them down a category or two - the common low-health flying critters should not be the size of a cow, unless they are lighter-than-air animals like Morrowind's netches.
    Last edited by Icedaemon; 2011-03-09 at 02:13 PM.
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    ... mispost?

  13. - Top - End - #43
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Think he was responding to me half a page up and forgot to hit Quote.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Quote Originally Posted by stainboy View Post
    Think he was responding to me half a page up and forgot to hit Quote.
    Fair enough; was just confused.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Work on maps, culture, and languages has begun.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Update: Infodump on religion and gods.

  17. - Top - End - #47
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Korgoth? You named one of the gods Korgoth?

    ...

    Please tell that's from where I think it is.
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Quote Originally Posted by The Tygre View Post
    Korgoth? You named one of the gods Korgoth?

    ...

    Please tell that's from where I think it is.
    HAIRY BALLS OF THE GODS!
    Last edited by Gnorman; 2011-03-25 at 02:41 AM.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Quote Originally Posted by Gnorman View Post
    HAIRY BALLS OF THE GODS!
    Nay, I despise all weavers of the black arts. Speaking of which, could you pass the gravy?

    Well done! One more awesome thing for this setting!
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    I must say I am surprised the demon lords allow for lawful or good gods to become prominent on this world. I had assumed that the demons would set some among themselves up as gods.
    Brewing a new setting (3.5 ed D&D). The setting is complete and ready to play.
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  21. - Top - End - #51
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Quote Originally Posted by Icedaemon View Post
    I must say I am surprised the demon lords allow for lawful or good gods to become prominent on this world. I had assumed that the demons would set some among themselves up as gods.
    They're all ascended aspects of demon lords in disguise. Yes, even the lawful good one. And its locked away in its own demiplane, the demon lords are forbidden to interfere directly, etc. etc. etc.

    Ten points if you can match them up!
    Last edited by Gnorman; 2011-03-26 at 05:02 PM.

  22. - Top - End - #52
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Quote Originally Posted by Gnorman View Post
    They're all ascended aspects of demon lords in disguise. Yes, even the lawful good one. And its locked away in its own demiplane, the demon lords are forbidden to interfere directly, etc. etc. etc.

    Ten points if you can match them up!
    Very well then;


    Albia = Malcanthet
    Agunua = OHGEEIWONDER Dagon
    Byelebog = Baphomet
    Deimos = Graz'zt
    Falun = Pazuzu
    Jax = Fraz-Urb'luu
    Korgoth = Kostchtchie
    Meridia = Zuggtmoy
    Nambi = Pale Night
    Papa Gaston = Orcus
    Tarowa = Juiblex
    Totec & Meztli = Demogorgon
    Yurugu = Yeenoghu
    Zhephara = Obox-Ob
    Last edited by The Tygre; 2011-03-26 at 06:54 PM.
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  23. - Top - End - #53
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Quote Originally Posted by The Tygre View Post
    Very well then;


    Albia = Malcanthet
    Agunua = OHGEEIWONDER Dagon

    Byelebog = Baphomet
    Deimos = Graz'zt
    Falun = Pazuzu

    Jax = Fraz-Urb'luu
    Korgoth = Kostchtchie
    Meridia = Zuggtmoy
    Nambi = Pale Night
    Papa Gaston = Orcus

    Tarowa = Juiblex
    Totec & Meztli = Demogorgon
    Yurugu = Yeenoghu
    Zhephara = Obox-Ob
    Juiblex = Jax, Tarowa = Baphomet and Byelobog = Fraz Urb'luu, otherwise all correct. Eight points!
    Last edited by Gnorman; 2011-03-27 at 04:44 AM.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Most of the race fluff added; to be completed within a couple of days. Emerging themes seem to be slavery, colonialism, the perils of attempting to impose civilization on a naturally savage world, the futility of petty rulers and laws in controlling the chaos. Low-to-mid magic level, but extremely pervasive.
    Last edited by Gnorman; 2011-03-29 at 09:18 AM.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    I like that even thought they began a Aspects of Demon Lords the gods have matured to the point that they have their own personalities and goals.

    As a thought experiment, how would the Demon Lords view their "Children" and the former Aspects? And how would the multiverse react if this world suddenly became accessible to planar travel?

  26. - Top - End - #56
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Quote Originally Posted by Sydonai View Post
    I like that even thought they began a Aspects of Demon Lords the gods have matured to the point that they have their own personalities and goals.

    As a thought experiment, how would the Demon Lords view their "Children" and the former Aspects? And how would the multiverse react if this world suddenly became accessible to planar travel?
    Well, it'd be hard to tell how the multiverse as a whole would react - more hard-line forces of good may wish to destroy it, for example, while others may wish to see it redeemed. Even though it's a world forged by demons and formed out of essentially pure chaos, there are aspects of order and good in it, and some celestial beings might want to nurture that. Devils might want to open up another front for the Blood War - after all, Malmundus might offer access to layers of the Abyss they couldn't normally reach. But I am being purposefully restrictive of planar travel for a reason - Malmundus exists on a locked demiplane, and the only way in is through hidden portals in the Abyss that perhaps only Dagon knows the location of, and he can't really be bothered to reveal them. After all, there needs to be a reason why Malmundus is a closed system, and transdimensional travel is so risky. It serves a couple of purposes - it encourages the setting to stay "The Setting," and it cuts out some of the shortcuts players use for convenience. Why build a world when teleport lets you skip right over the good bits? Still, I don't want to ban it outright, hence its inclusion (albeit in a very risky form).

    There have been a handful of travelers who've escaped Malmundus and reached Plague-Mort, for example, and from then on to Sigil... but the traveler that can survive the harrowing journey from the Abyss is rare indeed.

    As for the demon lords themselves, they would probably shatter it to be pieces if they could get their hands on it again. Or they might let the game play out as intended. But I get the feeling that they'd be offended by just how much their influence has been warped and used to ends they wouldn't necessarily approve of. Hell, the aspects have been so corrupted by time and isolation that some of them have actually become good. It's not unheard of, after all - angels can fall, why can't demons rise? But do you think for one second Malcanthet would tolerate one of her former aspects serving as a deity of mercy, love, and kindness?
    Last edited by Gnorman; 2011-03-30 at 08:37 AM.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    It just shows that the worshipped are just as affected by a religion as the worshipppers.
    Last edited by Sydonai; 2011-03-30 at 10:13 AM.

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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Quote Originally Posted by Sydonai View Post
    It just shows that the worshipped are just as affected by a religion as the worshipppers.
    Yes, and that religions can have a wide variety of interpretation. Note: rambly philosophy to continue - like Eberron, I want moral ambiguity in the clergy. Meridia may be neutral evil, but a Myconid priest could be neutral good and still worship her as a nature deity of the underground, or as a patroness of growth and fungal prosperity. I like the gods to have ambiguities too (is it apparent that I find D&D alignment a touch restrictive?). Albia is lawful good but she also encourages harsh social stratification that formalizes systems of oppression in the name of the common good (a conscious extension of Mill and Bentham's utilitarianism on my part). Deimos is a warmongering tyrant, but the empire that's basically founded in his name is the most advanced and arguably enlightened society in the world - it just also happens to be founded on the backs of slave labor. Violent revolutionaries invoke Falun's name to justify their terrorism. Some gods are less obviously conflicted, but even Yurugu and Agunua have reasons for not having their priests immediately run out of towns and cities - one's a sea god, the other a god of the hunt, both things that your average peasant is going to hold in high importance.
    Last edited by Gnorman; 2011-03-30 at 10:29 AM.

  29. - Top - End - #59
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    Race fluff is completed.

    At this point, any other aspects that people are especially curious about? What else should be included in the game world? The races are done and defined (though not perfectly), the pantheon is done. I suppose I'll need to flesh out history, nations, and culture, and then finalize the game mechanics and how they affect the world at large.

    Also quite interested in opinions on the race fluff itself, obviously, since that was the main thrust of my update.

    OH AND: should anyone be interested in playing a PbP game set on Malmundus, I'm DMing one here.
    Last edited by Gnorman; 2011-04-12 at 10:03 AM.

  30. - Top - End - #60
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    Default Re: Malamundus (A 3.5 Campaign Setting)

    please add Geography, cuisine, wheather, traditions, fashion, and a timeline.
    to really be a complete world you need the little things.

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