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Thread: Neverending Dungeon - NG3
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2010-02-15, 04:36 AM (ISO 8601)
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Neverending Dungeon - NG3
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:Spoiler{table]|A_|B_|C_
1|||
2||B|
3|||
4|||[/table]
There is a door at C-4, south side.
DM notes:A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 12:08 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Alright, I'm using a Liquid Sunlight as a light source.
All three soulmelds are shaped and shared with my familiar.
Essentia will be in Dissolving Spittle by default.
I use the 10'pole to open pit traps and discover trip wires. I don't check walls or ceilings.
I'll go to the room that is southwest of the first room. Standing in the square north of the west door, I'll forgo my attack to take full cover with my tower shield. My familiar will be directly in front of the door, +5', with a readied action to attack the nearest enemy it sees. I open the door.
Familiar
(1d20+6)[18] vs flat footed
(2d6)[7] acid
Move up to +10'
If that doesn't kill whatever is in the room:
My init (1d20-8)[0]
Familiar's init (1d20+7)[19]<--- Avatar made by bayar
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2010-02-16, 01:37 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Where is liquid sunlight from?
There is no room southwest of the starting room..
All doors are 5ft high so anything will get cover bonuses from your familiar.
You are opening the door from behind full cover, meaning you don't have LoS to the door, so you can't really do that..A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 01:39 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
You can manipulate objects from adjacent squares, so he can, actually.
Edit: Bah, I should read the stated actions first.
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2010-02-16, 02:41 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Complete scoundrel. It's basically a sling bullet filled with alchemical liquid that shines like a torch. There are further rules if using it as a weapon, but I'll just be using it as a light source.
There is no room southwest of the starting room.
All doors are 5ft high so anything will get cover bonuses from your familiar.That is correct.Sorry, that is not correct. Anything that is touching the ground and is medium or smaller will not have cover as I can draw a line from the bottom-western two corners of my familiars square to any square of the defender without "crossing a square or border" that blocks LoS.
You are opening the door from behind full cover, meaning you don't have LoS to the door, so you can't really do that..Last edited by chilepepper; 2010-02-16 at 02:48 AM.
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2010-02-16, 02:46 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Opening a door would reveal a room, but you instantly hide so you don't really get a chance to see it. Your familiar attacks and goes up..
initiative - (1d20+2)[10]A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 02:59 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Note the edit in my previous post.
Further, the familiar will relay what it sees as we both speak Auran.
Anyway, I opened the door, triggering my familiar's readied action. That moves it's initiative to right before mine. So it's whatever is in the room's turn, though at that point neither my familiar nor I have LoS unless it moves to adjacent to the door.
My familiar will move down and then south, using flyby attack to spit again.
(1d20+6)[15]
(2d6)[8]
On my turn, I'll move adjacent to the door to block it while maintaining full cover.<--- Avatar made by bayar
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2010-02-16, 03:03 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
The familiar tells you that there was a man and a beast in the room. As it swoops in to attack again, it tells you there is only a man there, and then a color spray washes out through the door before his attack.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 03:16 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Familiar will save
(1d20)[15]<--- Avatar made by bayar
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2010-02-16, 03:21 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Alright. Pass. You hear a door open.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 03:28 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
From what direction?
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2010-02-16, 03:30 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
That would be a listen check, but from inside the room..
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 03:37 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
My familiar is going to delay while I take a peek before reassuming cover.
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2010-02-16, 03:45 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
{table]_|A_|B_|C_|D_|E|
1|
2|
3|
4|[/table]
You are outside A2. There are doors at E3 and E4 south. The door at E4 is open. The room is otherwise empty.A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 03:53 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
I order the familiar to go after him (100' movement) and shout if found.
Flyby attack if possible
(1d20+5)[11]
(1d4)[1] slam<--- Avatar made by bayar
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2010-02-16, 03:57 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
You hear a shout. A second later the hall is washed in color spray from behind you.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 04:21 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Behind me? Behind me is a wall.
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2010-02-16, 04:25 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Code:| | | | | |_|1 | _2_| | |
Last edited by Sliver; 2010-02-16 at 04:26 AM.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 04:49 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Okay.
(1d20+1)[18]
.............<--- Avatar made by bayar
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2010-02-16, 04:50 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Pass. Your turn.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 05:05 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
5' step south, take cover, and shout a sitrep to my familiar.
Familair
Attack from 5' south/+5' of me and continue straight up from there.
(1d20+6)[26]
(2d6)[6] acid<--- Avatar made by bayar
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2010-02-16, 05:07 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
If you go 5ft south, you are next to him and south of you is a wall..
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 05:17 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Make that north, I'm tired.
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2010-02-16, 05:19 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
A hit. He steps into the turn and casts a spell: touch attack - (1d20+2)[13] (1d3)[2] cold damage.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-16, 05:36 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Depending on the target of the attack, that either missed my familiar or hit my shield doing nothing.
Familiar moves to 5' north of me/+5', spits, then moves to be 5' west/+5' of the enemy.
(1d20+6)[14]
(2d6)[4]
I continue taking cover.Last edited by chilepepper; 2010-02-16 at 05:45 AM.
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2010-02-17, 11:36 PM (ISO 8601)
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Re: Neverending Dungeon - NG3
bumpity bump
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2010-02-18, 12:50 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Oh.. Right..
Just please write stuff like "Touch attack" and "Acid damage"
That downs him.. 150xp, longsword, chain shirt.A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-18, 01:29 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
Righto.
Approach the room to the east from the south entrance.
I'll position myself in front of the door. Familiar (let's name him Corey Olis) will ready to attack on LoS from +5' above me.
Open the door, take full cover, listen to Corey's description of the room.
Corey
(1d20+6)[18] touch, flatfooted
(2d6)[5] acid
Move up to +10'
Initiative if necessary
NG3(1d20-8)[3]
Corey(1d20+7)[19]<--- Avatar made by bayar
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2010-02-18, 01:33 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
The map Tanaric game me has red, blue, green, and pink-circle dots on it; but no room numbers. Does yours have the dots, so that I can reference them to avoid room confusion?
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2010-02-18, 01:37 AM (ISO 8601)
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Re: Neverending Dungeon - NG3
I believe I know what dots your talking about, but better give me the map anyway..
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).
Opening the door reveals the following room:
Spoiler{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, which you are just outside of, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:(1d20)[2]
The attack was a hit..Last edited by Sliver; 2010-02-18 at 01:42 AM.
A wise monk trains both mind and body, but a smart monk is actually a swordsage.