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Thread: Pale Master <3.5e>
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2010-03-05, 11:44 AM (ISO 8601)
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- Feb 2010
Pale Master <3.5e>
In d&d, divine almost always is the way to go in Necromancy: Wizard sucks and Dread Necromancer without Mother Cyst is an epic flop.
Fear not arcane necromancers! For Pale Master has arrived.
However, you lose 5 cl in its progression.
so...
Could an
Illumian (krau)
Dread Necromancer 8/Pale Master (version that only requires nongood and 3rd lv spells) 10/Archmage 3
with Tomb Tainted Soul, Mother Cyst. Practiced Spellcaster, Copsecrafter, Frightening Necromancy, Fell Animate, Arcane Discipline (Deathless)
and the Flaws Murky-Eyed and Shaky
Function as a "full" spellcaster for Epic Spellcasting?
Edit: if not, is there a better build option? I realise Dread Necro is an 8 level class, with arcane spellcasting. I refuse to be a cleric, due to the "must worship a god" rule. Note: I realise also that technically, I'd worship a god for the Deathless domain. However, I'm taking the homebrew Necromancer's Pantheon, which goes from Wee Jas to OrcusLast edited by LichPrinceAlim; 2010-03-05 at 11:51 AM.
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2010-03-05, 11:50 AM (ISO 8601)
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- Jan 2008
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- Adjacent to an area
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Re: Pale Master <3.5e>
Where is the Pale Master located? I don't seem to have heard of it...
You have just received the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.
The box said 'Requires Windows 95 or better'. So I installed LINUX.
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2010-03-05, 11:55 AM (ISO 8601)
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- Dec 2009
Re: Pale Master <3.5e>
Lose 5 CL?
The version in Libris Mortis is 9/10. It should be the most recent incarnation of the class.
edit:
Function as a "full" spellcaster for Epic Spellcasting?
Epic Spellcasting requires level 9 spells.
There are some cheesy ways to get those (Versatile Spellcaster, Earth Spell, etc.), but your build doesn't have them.Last edited by Pluto; 2010-03-05 at 11:59 AM.
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2010-03-05, 12:07 PM (ISO 8601)
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- Feb 2010
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2010-03-05, 12:08 PM (ISO 8601)
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- Apr 2007
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- Boston, MA
Re: Pale Master <3.5e>
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2010-03-05, 12:13 PM (ISO 8601)
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- Feb 2010
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2010-03-05, 12:19 PM (ISO 8601)
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- Dec 2009
Re: Pale Master <3.5e>
Bolster Resistance and Nimble Bones (both from LM) are pretty good for corpsecrafters.
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2010-03-05, 12:26 PM (ISO 8601)
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- Feb 2010
Re: Pale Master <3.5e>
okay, do Bolster Resistance.
And now, I also can scrap Illumain in favor of another race. But which one...
Human? Well, no cha boost
Star Elf? Cha boost, Str drop. eh....
Dragonborn (Mind) Hellbred (Spirit): +2 Cha -2 Dex, telepathy and dragonic immunities. Possibility
Espionage Human (d20m): Human with +2 Cha?! Holy ****. With the bonus feat and sp boost? really really cool...
Any other ops?Last edited by LichPrinceAlim; 2010-03-05 at 12:49 PM.
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2010-03-05, 02:30 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Pale Master <3.5e>
So, would this be neigh perfect?
Race: Human
Class: Dread Necromancer 10/Pale Master 10
Feats: Tomb Tainted Soul, Mother Cyst, Bolster Resistence, Black Lore of Moil , Copsecrafter, Frightening Necromancy, Fell Animate, Arcane Discipline (Deathless)
Flaws: Murky-Eyed and Shaky
Weapon: Scythe, Dagger
Armor: None
Items: Cloak of Charisma, Rod of Undead Mastery
Alignment: Lawful Evil
Deity: Necromancer's Pantheon (Vecna, Nerull, Orcus, Wee Jas)
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2010-03-05, 05:38 PM (ISO 8601)
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- Sep 2009
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Re: Pale Master <3.5e>
Fell animate seems kind of unimpressive. Maybe swap for Destruction retribution; exploding undead 1d6/ 2HD negative energy. Works good to heal your minions and yourself.
Fools are made to suffer, not to be suffered
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2010-03-07, 05:26 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Pale Master <3.5e>
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2010-03-07, 05:33 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Pale Master <3.5e>
And fell animate has no limit as to how many zombies you can make. So you could theoretically make an infinitely large army of zombies.
"No extra charge!"
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2010-03-07, 05:40 PM (ISO 8601)
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- Aug 2007
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Re: Pale Master <3.5e>
Last edited by KillianHawkeye; 2010-03-07 at 05:41 PM.
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2010-03-07, 05:42 PM (ISO 8601)
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- Feb 2009
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2010-03-07, 05:51 PM (ISO 8601)
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- Aug 2007
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Re: Pale Master <3.5e>
No. Fell Animate explicitly follows the rules for controlling undead as though they were made with the animate dead spell. Specifically, it's referring to this paragraph from the animate dead spell description:
Originally Posted by SRD - Animate Dead
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2010-03-07, 05:54 PM (ISO 8601)
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- Feb 2009
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2010-03-07, 06:06 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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2010-03-07, 06:08 PM (ISO 8601)
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- Aug 2007
- Location
- Imagination Land
- Gender
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2010-03-07, 06:15 PM (ISO 8601)
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Re: Pale Master <3.5e>
You've read this, right?