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    Ogre in the Playground
     
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    Default GLoG LII: Home of the Next Generation

    This thread's theme song: We Will Rock You!

    PLEASE READ BEFORE POSTING IN THIS THREAD!


    If you're new to GLoG:
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    The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO.

    If you are new to Acro or ffrp, please come to the Acro OOC thread and introduce yourself first.

    Our IC leaders:
    President: Happyturtle Amakirr (player: Happyturtle)
    Vice President: Daisuke Hayashi (player: Horngeek)
    Treasurer: Jazirian (player: KidKris)
    Chief Warden/of Security: Susan (player: Billtodamax) and Judy (player: Lex-kat)
    Heads of Pastoral Care: positions open

    ***
    OOC: All players are welcome to make a character to join GLoG. The post-in-ooc-thread-first request is only so we know who is around. We aren't running auditions or anything.
    IC: Your character may be refused entry to the premises or asked to leave if they cause trouble in-character.

    ***
    Membership form:
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    Name:
    Current Moral or Ethical Leanings (Good/Evil):
    Desired Moral or Ethical Leanings (Good/Evil):
    Profession:
    Race:
    Age:
    Why do you want to join GLoG?
    How can you contribute to help support this organization's goals?
    Any other important information:
    Preferred room assignment:

    ((see room list and choose))


    Character room assignments:
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    {table=head]Location|Character|Player|Room|Notes
    Main Lodge|Happy Amakirr, President|Happyturtle||
    |Charity Evans|Happyturtle
    |Otaso|Hyozo
    |Phoenix|KidKris
    |Anshu|Iames
    |Nimai|Iames
    |Tomris Nafisim|Je dit Viola
    Cabin 1|Jazirian, Khiansa|KidKris|
    A
    |
    |Susan, Head of Security|billtodamax|
    C
    |
    Cabin 2|Amadeus|Happy Days Falgorn|
    A
    |
    Cabin 3|Crodelus|Hyozo|
    A
    |
    Cabin 4|Shania|Lex-Kat|
    D
    |broken windows
    Cabin 5|Coplantor|Coplantor|
    A
    |Visitors Cabin|
    Cabin 6|Marley|ThePhantom|
    A
    |
    Cabin 7|Helykaan|Je dit Viola|
    A
    |
    Cabin 8|Koyuki|Piggyebil|
    A
    |
    |Krysta|Lex-kat|
    B
    |
    Cabin 9|Coma Nothing|Beans|
    A
    |
    |Vashal|Quinsar|
    A
    |
    |Yamako|iElf|
    B
    |
    Cabin 10|Brendan, Ashna|Bushranger, Recaiden|
    A
    |
    Infirmary|Eko|Earl of Purple|
    [/table]

    Each cabin has rooms A-D. The main lodge has plenty of bunk space, but there are no separate rooms.

    Cabin 5 is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.


    Description of the new GLoG setting:
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    After the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (no horses present), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the Taverna Generica and the city of Inside.

    At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. (They probably should be inspected first before trying to put them in the water.) The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. There is also a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.

    Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts, like the drones of old, can be NPC'd by anyone. They tend to speak in Gray.

    Speaking of drones, there are very few remaining, all of which are the basic hospitality drones rather than the war-ready Security drones. They can still be NPC'd by anyone, but there should never be more than one per player in the area. No more drone swarming.

    Surroundings:
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    South, by Neon Knight:
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    [Lake, Southern Shores]

    Our descriptive tour starts here, because NK has jurisdiction here.

    The southern shore is a gentle slope descending into the waters of the lake, sandy here and there, and perfect for waders and swimmers. There are no high banks along the water, which is normally quite pleasant. Being winter, of course, it is rather chilly. The foliage around the lake isn't prickly or harsh at all, and a free trees provide shade for those inclined to lounge nearby.

    [South Meadow]

    Immediately south of the central shoreline is a rather nice meadow. Although winter has robbed it of some joy and vitality, [South Meadow] will be a lovely spot for picnics when warmth returns, with soft grass, pretty blooms, and an arrangement of surrounding trees that lets in just enough wind to cool you off in the summer but blocks enough so that the windchill doesn't freeze you.

    [South Forest]

    As the tree line thickens, conifers and deciduous trees grow in thick clumps, making a patchy canopy overhead. Hiking trails wind through it here and there, but it is mostly overgrown; the southern woods are a more remote and neglected part of the campground.

    The bare wooden limbs of the deciduous trees contrast sharply with the continued vitality and life of the firs and other conifers. The elevation gently slopes up the deeper south you go, wit forested hills rising and eventually the great peaks of the mountains forming the southern part of the valley.


    North, by EleventhHour:
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    [Once in a lifetime, you get a new beginning]

    GLoG, was blown apart and torn down, those who visited it mourned the loss of such an extravagant building, and for the loss of a landmark they grew up with. When they heard word of it being rebuilt, from almost the ground, people came to see, and to work. The following is an excerpt from a journal of a woman who came to see the new place...

    On the northern shores of the lake, 'tis easy to see why they pick such a place. To the south it one range of mountains, sandy beaches and old forgotten trails, on the north side, things are rockier. For example, even as I write this, I stand on the head of a short cliffside some six feet above the glistening blue waters, well they are frozen over with ice at the moment, glittering in the sun, but I can imagine the summer view...

    To look around, turning in an eastward fasion, it's easiest to notice the grey mountain peak of the beginning of the northern range, the massive waterfall feeding the lake shining white even from here, there are the forested groves and the low growing holly bushes, some dead for the winter, others still a vibrant green as thier sort dictates. To the north, I will have to travel through the woods, to be looking upon the sights. Coming back 'round to the west, you can see the battered place of old, where a graveyard must have stood, some pitted old pillars and laystones of granite grown over with moss, and pushed aside by saplings.

    Upon starting the climb up the hillsides about the mountainous locale, I noticed that where some rockslides had taken the face away from the lower mountain revealing black, midnight cracks into the roots of the world, leading who knows where, and sealed for who knows how long. Ah! I have reached a merry pinnacle, about halfway up those imposing peaks. Oh, 'tis cold, certainly, but any who dare venture up this far are surely in for a treat of wonder. Looking down across the forest, you can see the blackened trees to the west, and the breaks in the treeline where the cabins and lodges stand empty, with the little cleared roads drawing snaked pathes between them.

    Up here, you can taste the frigid air, and only the lowest growing bushes are able to grow at all. Miraculously, when I stopped in a little enclave on the side of the hill, heading back down now, there were blueberries growing! In the middle of winter, no less! Unfortunately, there was a storm brewing, and I had no time to stop and wait. One thing did catch my eye though, on the way down, that somehow I couldn't see from the peak, and I have yet to drop by the main lodge itself to see, but from here I could see a tree, massive beyond reason of twisted branches and a trunk easily as large as a house, I would say it was a blue ash, but they couldn't possibly grow so tall...


    Island: (by Rebonack)
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    In the midst of the lake there is a small island. Getting here is a bit of a swim unless other means of transportation are available.

    It's generally sandy with more than a few alder trees quite happy to take advantage of the water. Everything is powdered with a light application of snow, disturbed by only the occasional bird footprints. Isn't exactly the sort of location large animals come to.

    The place is largely wooded with the occasional granite boulder sticking out of the snow, strange swirling petroglyphs etched into them. And in the middle of the island is a structure of decent size. A low, squat building of stacked stones. Looks to be a crypt of some kind.

    Should one step into the barrow...

    It's dark inside. And kinda wet. The walls are carved with the same odd swirling sigils that were found on several of the stones outside. In the middle of the ruin lies a huge stone table, ancient glyphs ringing the edge. The slab appears to have broken ages ago, split right down the middle. Several windows allow sunlight to filter in, causing the various stone to cast long shadows.

    Or at least they do when the skylights aren't covered in snow.



    Buildings:
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    Main Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.

    Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each. By now, the shower curtains have been replaced and the whole area has been scrubbed to cleanliness and usability.

    Cabins: Each cabin has 4 rooms, each with shelves and space for three bunk beds. The ones nearest to the lodge have been cleaned out and are habitable, though they lack furniture and any source of heat.

    Infirmary:
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    The outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.

    But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.

    A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.

    Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.

    Kinda looks like this:
    ______________________________________
    |___/___/___/___/___/___/___/___/___/___|
    |__/___/___/___/___/___/___/___/___/___/|
    |__________________________________---|
    |_\___\___\___\___\___\___\___\___\___\_|
    |__\___\___\___\___\___\___\___\___\___\|


    Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.




    Ghosts:
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    {table=head]Ghost|Player|Notes
    Teenage Prankster|Hyozo|Seems to enjoy tormenting Charity
    Bloody gentleman|Hyozo|
    Ironbeard|Happyturtle|A dwarven gentleman rake
    Lady Anastasia Miranda Ophelia Stuart|Happyturtle|former royal courtesan
    Nurse Piper|NPC|Former camp nurse, thinks of the GLoG infirmary as her domain
    Lady Phoenix|ThePhantom|the lady in the faded red dress
    Vidalia|Lex-kat|Former member of old GLoG
    Heather|Happyturtle|Drowned teenage girl
    Jase|Happyturtle|teenage boy
    [/table]




    Attention villains:
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    Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.

    Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.)

    Base Defences:
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    So Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs ), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
    After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.


    NB: As part of a continuing effort to move away from DnD and become more freeform, there is no longer any inbuilt organizational capability of 'alignment detection'. Individual PCs may or may not have this ability.


    Reference images:
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    Main lodge:
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    GIANT slide:
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    The lake:
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    ***When this thread reaches 50 pages, anyone can make a new GLoG thread, which grants them the right to choose the title and (optional) theme song. Please be willing to keep the cabin list updated, and check that the link to the Acro OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***
    Last edited by Lex-Kat; 2010-03-23 at 08:21 PM.
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    Inner Circle. Lexdoll by Recaiden

    Nothing to See Here, nothing is recruiting.

  2. - Top - End - #2
    Barbarian in the Playground
     
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    Default Re: GLoG LII: Home of the Next Generation

    Quote Originally Posted by The Bushranger View Post
    (The Grounds)

    "Well, I'll try to find you one, then, OK?" Quinn smiles.
    The little girl claps her hand excitedly and jumps up and down "Yay! A new playmate!

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    Troll in the Playground
     
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    Default Re: GLoG LII: Home of the Next Generation

    (The Grounds)

    Quinn smiles a little, although she wonders, why does she feel like she just made a deal with the devil?
    "I need to get Happy fixed first, then we'll find somebody for you."

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    Barbarian in the Playground
     
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    Default Re: GLoG LII: Home of the Next Generation

    [The grounds]

    "But I want it nooooow!" The girl whines, making a small, barely visible gesture that makes the Happy mask disappear. Happy's body will no longer be faceless and her ghost is returned to the way it was before her face was stolen.
    Last edited by Shadowcaller; 2010-03-08 at 06:29 PM.

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    Troll in the Playground
     
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    Default Re: GLoG LII: Home of the Next Generation

    [The Grounds]

    Quinn, unaware of the mask's vanishing, rubs her chin, and thinks.
    "Well..."
    She gets a very cunning look.
    "I know somebody whose face you could take, nobody would miss them - and not even the person you too it from would even be inconvienced by it..."


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    Barbarian in the Playground
     
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    Default Re: GLoG LII: Home of the Next Generation

    [The grounds]

    The girl tilts her head, her smile turning catlike with glee "Ohh." She utters, barely opening her mouth, "Where, where? Can you show me?"

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    Troll in the Playground
     
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    [The Grounds]

    "Of course I can. Or you can find your way there yourself - it might be better if they don't know who sent you there. It can be our little secret, alright?"

    And Quinn...gives Zubera directions...to the MagCave.

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    Barbarian in the Playground
     
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    Default Re: GLoG LII: Home of the Next Generation

    [The grounds]

    The girl nods "I'll try." She says with a happy smile. "But it's the shadow guy who does secrets, not me. I just play on them." Her smile goes even wider.

    She appears ready to leave.

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    Troll in the Playground
     
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    [The grounds]

    "Just remember," Quinn says firmly, "Only the cyborg or his clones. Not his assistiants."
    She then straightens up, and smiles.
    "Have fun."

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    Barbarian in the Playground
     
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    Default Re: GLoG LII: Home of the Next Generation

    [The grounds]

    The girl waves good bye and start to walk away slowly from Quinn, but then she turns around, showing her perfect white teeth. "Oh, by the way, my name is Zubera, Quinn, remember it." Then she becomes blurred and dissapears, leaving not trace whatsoever.
    Last edited by Shadowcaller; 2010-03-08 at 07:19 PM.

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    Troll in the Playground
     
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    Default Re: GLoG LII: Home of the Next Generation

    [The Grounds]

    "...farewell, Zubera, then."
    Quinn waves...then scratches her head and looks around for Melody as she starts back to the Infirmary.

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    Barbarian in the Playground
     
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    Default Re: GLoG LII: Home of the Next Generation

    I'm kind of surprised you didn't send it after Tony. Apparently Toby is there by Quinn.
    Last edited by FireFox; 2010-03-08 at 10:15 PM.
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    Troll in the Playground
     
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    Quinn jumps in surprise!
    Then turns and hugs Tobias.
    "I might have, if I knew where Tony was," she says, before leaning up and planting a kiss on the druid's cheek.

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    Barbarian in the Playground
     
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    Mm, good point. He kisses her cheek back and hugs her gently.
    "Forsan et haec olim meminisse iuvabit."
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    Troll in the Playground
     
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    Quinn smiles and hugs him tighter, feeling reassured by his presence.
    "I just wish I'd realied she wasn't actually Happy, sooner..."

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    Quinn has got to stop putting her trust in a guy who is basically a glass cannon first aid kit.
    Yeah, well, that was kind of weird, huh?
    "Forsan et haec olim meminisse iuvabit."
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    "Really. Now I need to find somebody to raise her for real...can you?"
    She looks at Toby hopefully.

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    Toby can't help but laugh as he shakes his head. Dear, I might be able to bind her soul and reincarnate it, but no Druid can actually raise the long dead...
    "Forsan et haec olim meminisse iuvabit."
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    [Infirmary]

    Near the body of Happy, her ghost sits curled up in a ball in a shadow, trembling.
    Is it okay to skip me? Probably.
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    [The Grounds]

    Quinn smiles, a little sadly, and nods. "Well, I don't know how she'd go for reincarnation..."
    She sighs, then takes Tobias' hand and tries to head for the infirmary.

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    The Druid shrugs and holds Quinn's hand as he walks with her.
    "Forsan et haec olim meminisse iuvabit."
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    [Infirmary]

    And so they enter, and Quinn heads straight for were she remembered Happy's body being...

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    Default Re: GLoG LII: Home of the Next Generation

    [Infirmary]

    Body on the table, somewhat disfigured head set near it. Ghost of Happy shivering in the shadow of the gurney might not be noticed right away.
    Is it okay to skip me? Probably.
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    ~Nick Harkaway

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    Default Re: GLoG LII: Home of the Next Generation

    [Infirmary]

    Quinn winces, wondering how she didn't notice the body was still there before...

    She starts to reach into her bag, then notes the mask appears to already be on the head. Huh. Weird. Then she spots...

    "Happy?" she asks, softly, stepping torwards the ghost.

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    Default Re: GLoG LII: Home of the Next Generation

    [Infirmary]

    The ghost seems to be looking straight through Quinn at something that only it can see. By the look on its face, it isn't something pleasant.
    Is it okay to skip me? Probably.
    "A corporation is not a person unless I can punch it in the face for being a jackass."
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    Default Re: GLoG LII: Home of the Next Generation

    [Infirmary]

    Quinn takes a deep breath. "I'm sorry...I didn't realise sooner, I should have. I'm not going to stop until I make things right, OK?"

    ...and, sitting cross-legged, she starts praying to Neirian.

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    Default Re: GLoG LII: Home of the Next Generation

    Neirian hears Quinn's prayer. She talks directly to Happy's ghost. Hello, former Champion. She smiles at her.

    ((Only Happy's ghost may be able to see her, as she is only appearing to her. But Quinn can feel her presence, as she is her Champion.))
    Last edited by Lex-Kat; 2010-03-09 at 12:25 AM.
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    Default Re: GLoG LII: Home of the Next Generation

    [Infirmary - vision]

    Very slowly, the ghost's eyes turn and focus on Neirain. With a cry, she leaps up and throws herself into the goddess's arms. Or attempts to. If a vision of a goddess is able to interact physically with a ghost.
    Is it okay to skip me? Probably.
    "A corporation is not a person unless I can punch it in the face for being a jackass."
    ~Nick Harkaway

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    Default Re: GLoG LII: Home of the Next Generation

    Neirian holds Happy's Ghost tightly to her, stroking her hair. Do you wish to be returned to your mortal body? She asks with a soft caring voice.

    She exudes a loving warmth to her daugter's friend.
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    Default Re: GLoG LII: Home of the Next Generation

    [Infirmary]

    "There... there was nothing... the void...." the ghost says. The last word doesn't seem to come from her at all, but speaks of horror and fear. Delirium and derangement. And emptiness. A vast emptiness too large to comprehend.
    Is it okay to skip me? Probably.
    "A corporation is not a person unless I can punch it in the face for being a jackass."
    ~Nick Harkaway

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