Results 1 to 29 of 29
  1. - Top - End - #1
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Post D&D 3.5 Homebrew: Reborn Necromancer [PEACH]

    REBORN NECROMANCER


    (Amazing picture done by akakuma)

    Hit Die: d12. (see text)

    REQUIREMENTS
    To qualify to become a reborn necromancer, a character must fulfill all of the following criteria.
    Alignment: Any nongood
    Skills: Knowledge (arcane) 4 ranks, Knowledge (religion) 9 ranks, Knowledge (the planes) 4 ranks, Heal 4 ranks.
    Feats: Corpsecrafter and either Spell Focus (evil) or Spell Focus (Necromancy).
    Spells: Able to cast animate dead as a spell or spell-like ability.
    Special: Able to rebuke undead or able to cast command undead.
    Special: If the character draws power from domains, he must have access to one of the following: Death, Deathbound, Evil, Hunger, Necromancy, Undead, Undeath.

    CLASS SKILLS
    The reborn necromancerís class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcane) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha)
    Skill Points at Each Level: 2 + Int modifier.


    REBORN NECROMANCER
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Magic of the Unliving, Rebuke Undead, Unholy Rebirth|-

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Aura of Dread, Train Undead|+1 level of existing spellcasting class

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |Turn Resistance +2|+1 level of existing spellcasting class

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Eternal Balance, Master's Call, Necromantic Prowess +1|+1 level of existing spellcasting class

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Captain of Undeath, Ritual Master|+1 level of existing spellcasting class

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Turn Resistance +4|+1 level of existing spellcasting class

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Eternal Balance, Undead Versatility|+1 level of existing spellcasting class

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    |Master's Demand, Necromantic Prowess +2|+1 level of existing spellcasting class

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    |Turn Resistance +6|+1 level of existing spellcasting class

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Eternal Balance, Eyes of the Dark Lord, General of Undeath|-[/table]


    CLASS FEATURES
    All of the following are class features of the true necromancer prestige class.

    Weapon and Armor Proficiency: Reborn necromancers gain no proficiency with any weapons, armor, or shields.

    Spells per Day/Spells Known: At every level, except 1st and 10th, a reborn necromancer gains new spells per day (and spells known, if applicable) as if he had also gained a level in a previous casting class. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats and so on). If she had more than one spellcasting class before becoming a reborn necromancer, she must decide to which class to add each level for the purpose of determining spells per day and spells known.

    Magic of the Unliving (Ex): A reborn necromancer focuses on learning black magic, regardless of the source. He can learn and cast spells of the necromancy school from any spell list. If, however, the spell would normally be of the wrong type of magic (arcane/divine), it can only be learned and cast on a spell level higher than it would normally be, but the DC and other spell level bound variables do not change. Therefore, for example, a Cleric Reborn Necromancer cannot cast 9th level arcane necromancy spells and vice versa.

    Rebuke Undead (Su): Reborn Necromancers get the ability to rebuke undead as an evil cleric. His effective cleric level for rebuking equals his Reborn Necromancer class level.
    Reborn Necromancer class levels stack with levels of all other classes that grant the ability to rebuke undead for the purpose of determining the characterís effective cleric level for rebuking. See Turn or Rebuke Undead, page 159 of the Playerís Handbook. For example, a 7th-level cleric/5th-level reborn necromancer rebukes undead as a 12th-level cleric.

    Unholy Rebirth: Upon attaining the first level, a reborn necromancer strengthens his bond with a strong unholy power, such as the negative energy plane or an evil deity. This requires one hour of meditation for every level in other classes the reborn necromancer has, which may be interrupted or broken up in smaller pieces. When this rite of meditation has been completed, the reborn necromancer seals his chosen fate with a one-hour ritual ending at strike of midnight. The reborn necromancer gains the Necropolitan Template from Libris Mortis without any character level, gold or xp loss. A reborn necromancer whom was already undead upon attaining this level stands for a choice: he can retain his old undead race or template, or can change into a necropolitan. This ritual pulls a part of the new reborn necromancerís soul into the source of power, making it impossible to take a level in another class until the reborn necromancer has reached his tenth level.

    Aura of Dread (Su): Unholy power grants the reborn necromancer strength, but there are drawbacks to this connection as well. From the second level, reborn necromancers are surrounded by an aura of fear. Living creatures in this aura feel tendrils of despair in their minds. Creatures in the area are aware that something unnatural is nearby. The Reborn Necromancer has a penalty to Diplomacy checks but a bonus to Intimidate checks when used on living creatures equal to half the amount of levels in the reborn necromancer prestige class. Creatures with animal intelligence try not to come close to the reborn necromancer. This aura projects over an area surrounding the reborn necromancer of 5 feet per reborn necromancer level.

    Train Undead: A reborn necromancer swiftly learns that mindless undead minions are useful in many ways, but hard to handle. He therefore learns how to train small tricks to them, as if they were animals. He can treat undead without an intelligence score as animals with an intelligence score of 1 for training purposes, except that instead of handle animal, a reborn necromancer uses knowledge (religion).

    Turn resistance (Ex): A reborn necromancer has gained immortality through the rite of unholy rebirth, but he can be defeated by warriors of good deities. He trains to resist these attacks, and gains an unnamed bonus to his turning resistance equal to the number shown in the table.

    Eternal Balance: The forces of good and evil in the universe are kept in balance by an unseen force. In order for the reborn necromancer to gain more power, he must lose power in other ways. Every time this ability is listed on the table, all the reborn necromancerís hit die decrease to a lower even number. Since every hit die he had were changed to d12 by becoming undead, the progression is as follows: levels 1-3 d12, 4-6 d10, 7-9 d8, 10 d6.

    Masterīs Call (Su): A reborn necromancer of 4th level can perform a greater rebuking against undead in place of a regular rebuke attempt. The greater rebuking is like a normal rebuking except that the undead creatures that would be rebuked are commanded instead. This ability is usable 1/week and costs four rebuking attempts instead of one.

    Necromantic Prowess (Ex): The reborn necromancerís specialization in necromancy spells increases as he gains more power. He receives the indicated number as a bonus on the caster level and save DCís of any necromancy spells he casts.

    Captain of Undeath: A reborn necromancer can control more undead than other masters of the undead can. The multiplier in the calculation of the total amount of controllable undead with animate dead increases by 2. For example: if the reborn necromancer would normally be able to control 4 HD per caster level, he can now control six 6 HD. The total number of controllable undead with rebuke undead increases by 1 per class levels that grants the ability.

    Ritual Master (Su): Some reborn necromancers think that blood contains power and others say it is the soul that is the real source of strength of any living being. Although they may never reach consensus on this subject, they agree on one thing: scarification unleashes power that can be used. You can sacrifice living creatures to empower the rituals you know that create undead. If these creatures are willingly sacrificing themselves, they give up their soul or blood power for your purposes, increasing the granted power even more. If the creature to be sacrificed is unwilling, it must have at least half the amount of HD the undead to be created will have, or he will grant no power to a reborn necromancer. Sacrificing a creature during an animate dead, create undead or create greater undead spell grants certain benefits. You may lower the amount of onyx the ritual costs by 25 gp per HD sacrificed. The body of the creature that you are using for the creation of an undead does not grant this power. Sacrificed creatures have to die during the ritual to empower it. After the ritual, when the creatures to be sacrificed are dead, they cannot be resurrected except by a true resurrection or wish spell. When this happens, the undead you created with a his soul crumbles to dust.

    Undead versatility: The reborn necromancer knows that there are at least a hundred different kinds of undead on the material plane, and more must inhabit other planes of existence. With research, he may try to create them all with his undead creation spells. This is a complicated process, but greatly increases the variety of the undead he can create.
    The reborn necromancer can attempt to create a normally unknown undead with the undead creation spells he has. The first table below shows all undead he could create, listing the minimum caster level required, the spell to be used and any other special requirements. Every time he creates an undead that is not listed as 'Already Known' at the Skill check DC column, he must make a knowledge (religion) check with a DC equal to the one listed. If the check succeeds, he can create the undead. If the check result is lower than the listed DC the material components required for the creation of the undead are lost, and no undead is created.
    A reborn necromancer can also try to permanently learn to create a specific undead. He must make a knowledge religion check with a DC of the listed DC + 5. This research takes an hour of meditating, reading or communicating with his god, but if the check is made, the undead is added to the list of the creation spell, and no more check will be needed to make that undead.
    There are also templates available to add to the reborn necromancer's undead, listed in the second table. If they are to be added to a not yet researched undead, the caster level and skill check DC increase with the given number. If the undead has been researched, only the minimum caster level increases. This number is also added to determine the HD the create has for purposes of controlling them.
    For example: A reborn necromancer wishes to create a boneclaw with the evolved undead template. Normally the boneclaw would require a caster level of 15 and a knowledge (religion) check of 25, but the template heightens them to 16 and 26. A boneclaw normally has 10 HD, which takes up 10 HD if you are going to controll it for example with rebuke undead, but the template makes him count as an undead of 11 HD.
    He could also first research the boneclaw, making a knowledge (religion) check with a DC of 30, which will allow him to create the boneclaw with the template without making the knowledge (religion) check during the ritual.


    Undead Versatility: Creations
    Spoiler
    Show

    {table=head]Name|Type|Source|Min. Caster Level|Skill CHeck DC|Spell|Special

    Bloodhulk|Undead Creature|Monster Manual IV|5|Already Known|Animate Dead|Must be created with a special ritual; Details are in Monster Manual IV.
    Skeleton|Template Undead (Augmented)|Monster Manual|5|Already Known|Animate Dead|
    Zombie|Template Undead (Augmented)|Monster Manual|5|Already Known|Animate Dead|
    Skeletal Dragon|Template Undead (Augmented)|Draconomicon|5|Already Known|Animate Dead|
    Zombie Dragon|Template Undead (Augmented)|Draconomicon|5|Already Known|Animate Dead|
    Plague Walker|Undead Creature|Monster Manual IV|6|Already Known|Special|Must be created with a special ritual; Details are in Monster Manual IV.
    Ghoul|Undead Creature|Monster Manual|11|Already Known|Create Undead|
    Ashen Husk|Undead Creature|Sandstorm|11|21|Create Undead|Must be created from the corpse of a creature that has died of dehydration/thirst.
    Bonespur|Undead Creature|Monster Manual V|11|Already Known|Create Undead|Must be created from the skeletal remains of six medium creatures.
    Necrosis Carnex|Undead Creature|Monster Manual IV|11|Already Known|Animate Dead|Must be created with a special ritual; Details are in Monster Manual IV.
    Raiment|Undead Creature|Libris Mortis|11|21|Create Undead|
    Serpentir|Undead Creature|Monster Manual V|11|Already Known|Create Undead|Must be created from the skeletal remains of six medium creatures.
    Bone Creature|Template Undead (Augmented)|Book of Vile Darkness|11|Already Known|Create Undead|
    Corpse Creature|Template Undead (Augmented)|Book of Vile Darkness|11|Already Known|Create Undead|
    Forlorn Husk|Undead Creature|Sandstorm|12|22|Create Undead|Must be created from the corpse of a creature that has died of dehydration/thirst.
    Ghast|Undead Creature|Monster Manual|12|Already Known|Create Undead|
    Skulking Cyst|Undead Creature|Libris Mortis|12|22|Create Undead|Must be created from a corpse with a necrotic cyst.
    Slaymate|Undead Creature|Libris Mortis|12|22|Create Undead|
    Tomb Mote|Undead Creature|Libris Mortis|12|22|Create Undead|
    Vasuthant|Undead Creature|Monster Manual III|12|22|Create Undead|
    Bone Rat Swarm|Undead Creature (Swarm)|Libris Mortis|13|23|Create Undead|Must be created from several corpses of rats or mice.
    Deathlock|Undead Creature|Libris Mortis|13|23|Create Undead|
    Gravehound|Undead Creature|Miniatures Handbook|13|23|Create Undead|Must be created from the corpse of a canine.
    Skin Kite|Undead Creature|Libris Mortis|13|23|Create Undead|
    Wight|Undead Creature|Monster Manual|13|23|Create Undead|
    Blackskate|Undead Creature (Aquatic)|Stormwrack|14|24|Create Undead|
    Bonedrinker, Lesser|Undead Creature|Monster Manual III|14|24|Create Undead|
    Brain in a jar|Undead Creature|Libris Mortis|14|24|Create Undead|Must be created in a jar.
    Corpse Rat Swarm|Undead Creature (Swarm)|Libris Mortis|14|24|Create Undead|Must be created from several corpses of rats or mice.
    Crypt Thing|Undead Creature|Fiend Folio|14|Already Known|Create Undead|
    Defacer|Undead Creature|Monster Manual IV|14|24|Create Undead|Must be created from the corpse of a creature with the shapechanger subtype.
    Ghostly Visage|Undead Creature (Incorporeal, Symbiont)|Fiend Folio|14|24|Create Greater Undead|
    Allip|Undead Creature (incorporeal)|Monster Manual|15|23|Create Greater Undead|
    Boneclaw|Undead Creature|Monster Manual III|15|25|Create Undead|
    Cursed Spirit|Undead Creature (incorporeal)|Miniatures Handbook|15|25|Create Greater Undead|
    Desiccator|Undead Creature (Water)|Libris Mortis|15|22|Create Greater Undead|Must be created from the corpse of a creature with the water subtype
    Entomber|Undead Creature|Libris Mortis|15|25|Create Undead|
    Mummy|Undead Creature|Monster Manual|15|Already Known|Create Undead|Must be created from a mummified corpse.
    Murk|Undead Creature (Incorporeal)|Libris Mortis|15|25|Create Greater Undead|
    Quell|Undead Creature (Incorporeal)|Libris Mortis|15|25|Create Greater Undead|
    Sanguinius Drinker|Undead Creature|Monster Manual V|15|Already Known|Create Undead|
    Spectral Rider|Undead Creature (Incorporeal)|Monster Manual V|15|Already Known|Create Greater Undead|Must be created from the corpse of a mounted warrior of at least 6th level.
    Shadow|Undead Creature (Incorporeal)|Monster Manual|15|Already Known|Create Greater Undead|
    Blackwing|Undead Creature|Monster Manual V|16|26|Create Greater Undead|Must be created with a special ritual; Details are in Monster Manual V.
    Bonedrinker|Undead Creature|Monster Manual III|16|26|Create Undead|
    Bloodmote Cloud|Undead Creature (Swarm)|Libris Mortis|16|26|Create Undead|Must be created from several corpses of flying insects.
    Cinderspawn|Undead Creature (Fire)|Libris Mortis|16|26|Create Greater Undead|Must be created from the corpse of a creature with the fire subtype.
    Forsaken Shell|Undead Creature|Libris Mortis|16|26|Create Undead|
    Haunt, Taunting|Undead Creature (Incorporeal)|Monster Manual V|16|26|Create Greater Undead|
    Plague Blight|Undead Creature (Evil)|Libris Mortis|16|26|Create Undead|Must be created from a corpse of a living creature that dies of a plague or rot.
    Salt Mummy|Undead Creature |Monster Manual III|16|26|Create Undead|Must be created from a mummified corpse near a pile of salts.
    Spawn of Kyuss|Undead Creature|Monster Manual II|16|Already Known|Create Greater Undead|Must worship Kyuss
    Spectral Lyrist|Undead Creature (Incorporeal)|Libris Mortis|16|26|Create Greater Undead|
    Voidwraith|Undead Creature (Air, Incorporeal)|Libris Mortis|16|26|Create Greater Undead|Must be created from the corpse of a creature with the air subtype.
    Wraith|Undead Creature (Incorporeal)|Monster Manual|16|Already Known|Create Greater Undead|
    Bleakborn|Undead Creature|Libris Mortis|17|27|Create Undead|Must be created from a creature that died of cold damage.
    Death Scarab Swarm|Undead Creature (Swarm)|Sandstorm|17|27|Create Undead|Must be created from several corpses of scarabs.
    Dust Wight|Undead Creature (Earth)|Monster Manual III|17|27|Create Greater Undead|Must be created from the corpse of a creature with the earth subtype
    Ephemeral Swarm|Undead Creature (Swarm, Incorporeal)|Monster Manual III|17|27|Create Greater Undead|Must be created from several corpses of small critters or rodents.
    Quth-Maren|Undead Creature|Fiend Folio|17|27|Create Undead|Must be created from a skinned corpse
    Skirr|Undead Creature|Libris Mortis|17|27|Create Undead|
    Skull Lord|Undead Creature|Monster Manual V|17|27|Create Undead|
    Necropolitan|Template Undead (Augmented)|Libris Mortis|17|27|Create Undead|
    All-Consuming Hunger|Undead Creature (Swarm)|Underdark|18|28|Create Undead|
    Drowned|Undead Creature|Monster Manual III|18|28|Create Undead|Must be created from the corpse of a drowned creature.
    Eye of Fear and Flame|Undead Creature|Book of Vile Darkness|18|28|Create Undead|
    Morgh|Undead Creature|Monster Manual|18|Already Known|Create Undead|
    Slaughter Wight|Undead Creature|Libris Mortis|18|28|Create Undead|
    Spectre|Undead Creature (Incorporeal)|Monster Manual|18|Already Known|Create Greater Undead|
    Vilewight|Undead Creature|Book of Vile Darkness|18|28|Create Undead|
    Gravetouched Ghoul|Template Undead (Augmented)|Libris Mortis|18|28|Create Undead|
    Atropal Scion|Undead Creature|Libris Mortis|19|29|Create Greater Undead|Must be created from the corpse of a stillborn child with god-blood.
    Blaspheme|Undead Creature|Libris Mortis|19|29|Create Undead|
    Blood Amniote|Undead Creature|Libris Mortis|19|29|Create Undead|
    Crawling Apocalypse|Undead Creature|Sandstorm|19|29|Create Greater Undead|Must be created from the mummified corpse of a giant squid or kraken.
    Crypt Chanter|Undead Creature (Incorporeal)|Libris Mortis|19|29|Create Greater Undead|
    Grimweird|Undead Creature|Monster Manual III|19|29|Create Greater Undead|Must be created from the corpse of a creature that while alive could cast 2nd level necromancy spells.
    Haunt, Bridge|Undead Creature (Incorporeal)|Monster Manual V|19|29|Create Greater Undead|
    Hulking Corpse|Undead Creature|Libris Mortis|19|29|Create Undead|
    Naga, Bone|Undead Creature|Monster Manual II|19|29|Create Greater Undead|Must be created from the corpse of a naga.
    Visage|Undead Creature (Chaotic, Evil, Extraplanar)|Libris Mortis|19|29|Create Greater Undead|Must be created from the corpse of an evil outsider
    Wheep|Undead Creature|Libris Mortis|19|29|Create Greater Undead|Must be created from the corpse of a trusted and recognized leader.
    Winterspawn|Undead Creature|Frostburn|19|29|Create Undead|Must be created from a frozen corpse.
    Ghost|Template Undead (Augmented, Incorporeal)|Monster Manual|19|29|Create Greater Undead|
    Ghost Brute|Template Undead (Augmented, Incorporeal)|Libris Mortis|19|29|Create Greater Undead|
    Lich|Template Undead (Augmented)|Monster Manual|19|29|Create Greater Undead|Must be created with a special ritual; details are in Monster Manual
    Lichfiend|Template Undead (Augmented)|Libris Mortis|19|29|Create Greater Undead|Must be created from the corpse of an evil outsider with at least five at will spell like abilities.
    Umbral|Template Undead (Augmented, Incorporeal)|Libris Mortis|19|29|Create Greater Undead|
    Vampire|Template Undead (Augmented)|Monster Manual|19|29|Create Undead|
    Ghostly Dragon|Template Undead (Augmented, Incorporeal)|Draconomicon|19|29|Create Greater Undead|
    Huecuva|Template Undead (Augmented)|Fiend Folio|19|29|Create Undead|Must be created form the corpse of a cleric, druid, paladin or monk who has abandoned his vows.
    Revived Fossil|Template Undead (Augmented)|Libris Mortis|19|29|Animate Dead|Must be created form a fossil.
    Sepulchral Thief|Template Undead (Augmented)|Cityscape|19|29|Create|Must be created from the corpse of a creature with special statistic; Details are in Cityscape.
    Spectral Savant|Template Undead (Augmented)|Complete Psionic|19|29|Create Greater Undead|Must be created with a special ritual; details are in Complete Psionic
    Swordwraith|Template Undead (Augmented)|Fiend Folio|19|29|Create Undead|
    Vampiric Dragon|Template Undead (Augmented)|Draconomicon|19|29|Create Greater Undead|
    Bodak|Undead Creature (Extraplanar)|Monster Manual|20|30|Create Greater Undead|
    Devourer|Undead Creature (Extraplanar)|Monster Manual|20|Already Known|Create Greater Undead|
    Haunt, Forest|Undead Creature (Incorporeal)|Monster Manual V|20|30|Create Greater Undead|Must be created from the corpse of a dryad or treant.
    Plague Spewer|Undead Creature|Monster Manual III|20|30|Create Undead|
    Shadow, Greater|Undead Creature (Incorporeal)|Monster Manual|20|30|Create Greater Undead|
    Death Knight|Template Undead (Augmented)|Monster Manual II|20|30|Create Undead|Must be created form the corpse of a creature with at least 6 HD
    Dracolich|Template Undead (Augmented)|Draconomicon|20|30|Create Greater Undead|Must be created with a special ritual; details are in Draconomicon
    Dry Lich|Template Undead (Augmented)|Sandstorm|20|30|Create Greater Undead|Must be created with a special ritual; details are in Sandstorm
    Mummified|Template Undead (Augmented)|Libris Mortis|20|30|Create Undead|Must be created from a mummified corpse.
    Necromental|Template Undead (Augmented)|Libris Mortis|20|30|Create Greater Undead|Must be created from a corpse of an elemental.
    Bhut|Undead Creature (incorporeal)|Fiend Folio|21|31|Create Greater Undead|
    Caller in Darkness|Undead Creature (Incorporeal, Psionic)|Expanded Psionics|21|31|Create Greater Undead|
    Ulgurstasta|Undead Creature|Fiend Folio|21|31|Create Undead|
    Vitreous Drinker|Undead Creature|Monster Manual IV|21|31|Create Undead|
    Abyssal Ghoul|Undead Creature (Extraplanar) |Fiend Folio|22|32|Create Greater Undead|
    Boneyard|Undead Creature|Libris Mortis|22|24|Create Undead|Must be created from the bones of 25 medium corpses
    Entombed|Undead Creature (Cold)|Frostburn|22|32|Create Greater Undead|Must be created from a corpse frozen inside a block of ice.
    Entropic Reaper|Undead Creature (Extraplanar, Chaotic)|Libris Mortis|22|32|Create Greater Undead|Must be created in Limbo
    Angel of Decay|Undead Creature|Libris Mortis|23|33|Create Greater Undead|Must be created from the corpse of a creature with the angel subtype
    Charnel Hound|Undead Creature|Monster Manual III|23|33|Create Undead|
    Crimson Death|Undead Creature (incorporeal)|Monster Manual II|23|33|Create Greater Undead|
    Wraith, Dread|Undead Creature (incorporeal)|Monster Manual|23|33|Create Greater Undead|
    Blood Fiend|Undead Creature (Extraplanar) |Fiend Folio|24|34|Create Greater Undead|Must be created from the corpse of a demon
    Hullathoin|Undead Creature|Fiend Folio|25|35|Create Undead|
    Necronaut|Undead Creature (Chaotic, Evil, Extraplanar)|Monster Manual III|26|36|Create Greater Undead|
    Nightwing|Undead Creature (Extraplanar) |Monster Manual|26|36|Create Greater Undead|
    Deathbringer|Undead Creature|Monster Manual II|27|37|Create Undead|
    Deathshrieker|Undead Creature (incorporeal)|Monster Manual III|27|37|Create Greater Undead|
    Famine Spirit|Undead Creature|Monster Manual II|27|37|Create Undead|Must be created from the corpse of a creature that died of starvation
    Vasuthant, Horrific|Undead Creature|Monster Manual III|27|37|Create Undead|
    Dream Vestige|Undead Creature (incorporeal)|Libris Mortis|28|38|Create Greater Undead|
    Gravecrawler|Undead Creature (Earth)|Monster Manual II|28|38|Create Greater Undead|
    Jahi|Undead Creature (incorporeal)|Monster Manual II|28|38|Create Greater Undead|
    Nightwalker|Undead Creature (Extraplanar) |Monster Manual|28|38|Create Greater Undead|
    Banshee|Undead Creature (incorporeal)|Monster Manual II|29|39|Create Greater Undead|
    Corpse Gatherer|Undead Creature|Monster Manual III|29|39|Create Undead|
    Effigy|Undead Creature (Fire, Incorporeal)|Monster Manual II|29|39|Create Greater Undead|
    Ragewind|Undead Creature|Monster Manual II|29|39|Create Undead|
    Crawling Head|Undead Creature|Monster Manual II|30|40|Create Undead|
    Nightcrawler|Undead Creature (Extraplanar) |Monster Manual|30|40|Create Greater Undead|
    Deathshrieker, Advanced|Undead Creature (incorporeal)|Monster Manual III|31|41|Create Greater Undead|
    Hunefer|Undead Creature|Epic Level Handbook|33|43|Create Greater Undead|Must be created from the corpse of a Demigod
    Lavawight|Undead Creature (Fire)|Epic Level Handbook|35|45|Create Greater Undead|
    Winterwight|Undead Creature (Cold)|Epic Level Handbook|35|45|Create Greater Undead|
    Shape of Fire|Undead Creature (Fire, Incorporeal )|Epic Level Handbook|38|48|Create Greater Undead|
    Shadow of the Void|Undead Creature (Incorporeal, Cold)|Epic Level Handbook|38|48|Create Greater Undead|

    [/table]


    Undead Versatility: Templates for Undead
    Spoiler
    Show

    {table=head]Name|Type|Source|Min. Caster Level Increase|Skill CHeck DC Increase|Min. Spell|Special

    Evolved|Template for an Undead|Libris Mortis|1|1|Create Greater Undead|
    Skeleton, Electrical|Template for a Skeleton or Bone Creature|Libris Mortis|1|1|Create Undead|
    Skeleton, Fiery|Template for a Skeleton or Bone Creature|Libris Mortis|1|1|Create Undead|
    Skeleton, Frost|Template for a Skeleton or Bone Creature|Libris Mortis|1|1|Create Undead|
    Skeleton, Nimble|Template for a Skeleton or Bone Creature|Libris Mortis|1|1|Create Undead|
    Skeleton, Soldier|Template for a Skeleton or Bone Creature|Libris Mortis|1|1|Create Undead|
    Skeleton, Vicious|Template for a Skeleton or Bone Creature|Libris Mortis|1|1|Create Undead|
    Spellstitched|Template for an Undead|Complete Arcane|1|1|Create Greater Undead|Must be created with a special ritual; Details are in complete arcane.
    Swarm Shifter|Template for an Undead|Libris Mortis|1|1|Create Greater Undead|
    Vampire, Persuasive|Template for a Vampire|Libris Mortis|1|1|Create Greater Undead|
    Vampire, Psychic|Template for a Vampire|Libris Mortis|1|1|Create Greater Undead|
    Vampire, Savage|Template for a Vampire|Libris Mortis|1|1|Create Greater Undead|
    Vampire, Swarmform|Template for a Vampire|Libris Mortis|1|1|Create Greater Undead|
    Zombie, Bloodthirsty|Template for a Zombie or Corpse Creature|Libris Mortis|1|1|Create Undead|
    Zombie, Diseased|Template for a Zombie or Corpse Creature|Libris Mortis|1|1|Create Undead|
    Zombie, Fast|Template for a Zombie or Corpse Creature|Libris Mortis|1|1|Create Undead|
    Zombie, Hunting|Template for a Zombie or Corpse Creature|Libris Mortis|1|1|Create Undead|
    Zombie, Unkillable|Template for a Zombie or Corpse Creature|Libris Mortis|1|1|Create Undead|

    [/table]


    Masterís Demand (Su): This ability functions like and replaces Masterís Call except that it requires only two turning attempts instead of four, and can be used 2/week.

    Eyes of the Dark Lord (Su): The amount of control the reborn necromancer has over his undead increases every day. At tenth level, he can look through the eyes of any intelligent undead he is currently commanding. The undead must be within a radius of 1 mile of the reborn necromancer. Looking through the eyes of an undead requires a full round action to start watching, and another to stop. While the reborn necromancer is in the undeadís mind, he leaves his own body in a sleep-like state. The reborn necromancer may look through the undeadís eyes and he may use its mouth to speak, but no other actions may be taken.

    General of Undeath: Reborn necromancers of this level can create enormous armies of crawling undead, and keep them all under his control. You may add the modifier of the ability score you cast spells with to the multiplier to determine the amount of undead you can command, and you may double the amount of undead you can command with rebuke undead. You may also add half this ability modifier as a bonus to your caster level of the following spells: animate dead, command undead, create undead, create greater undead.

    ---------------------------------------------------------------------------------------------------------------------
    NEW FEATS

    Planar Corpsecrafter
    Requirements: Undead Versatility Class Feature, Knowledge (The Planes) 9 ranks
    You can add new templates to your undead using the following statistics:
    Spoiler
    Show

    {table=head]Name|Type|Source|Min. Caster Level Increase|Skill Check DC Increase|Min. Spell|Special

    Entropic Creature|Template for an Undead|Planar Handbook|3|3|Create Greater Undead|
    Fiendish Creature|Template for an Undead|Monster Manual|2|2|Create Undead|
    Shadow Creature|Template for an Undead|Lords of Madness|2|2|Create Undead|
    [/table]


    Animal Corpsecrafter
    Requirements: Undead Versatility Class Feature, Knowledge (Nature) 9 ranks
    You can add new templates to undead created from animal corpses using the following statistics:
    Spoiler
    Show

    {table=head]Name|Type|Source|Min. Caster Level Increase|Skill Check DC Increase|Min. Spell|Special

    Horrid Animal|Template for a Dire Animal Undead|Ebberon Campaign Setting|2|2|Create Undead|Must be created from the corpse of a dire animal
    Magebred Animal|Template for an Animal Undead|Ebberon Campaign Setting|2|2|Create Undead|
    Warbeast|Template for an Animal Undead|Monster Manual II|2|2|Create Undead|
    [/table]


    ---------------------------------------------------------------------------------------------------------------------


    NOTES



    Things to mind:
    -English is not my native language, so there's bound to be some mistakes. If you see some, point them out if you like.
    - Most of these abilities originate from WotC material, but some of it was inspired by the Tome of Necromancy.

    Things I'd like from you:
    - Whether it is or isn't balanced and why. (and what to do about it?) Pretty balanced now; roleplay penalties, campaign bound etc.
    - Other ways to explain undead versatility? It's currently quite vague and doesn't cover every posibility. Got a better way, updating soon. - Things you miss?
    - Other names? I'm still looking for an alternative. I'm actually quite content with the current name.
    - How the hell do you create a table in these forums. (Currently: Table = Picture check
    - Anything you deem useful.

    To-Do list (for me):
    - reword: Train Undead, Magic of the Unliving, rebuke undead, Undead Versatility - check
    - Recreate ritual master to scale with the undead to be created? check
    - Change Eyes of the Dark Lord distance limit? check
    - Revise General of Undeath
    - remove/change knowledge skills? check
    - reread the entire thing check
    - naming abilities (SU) or (EX) check

    Thanks to all in advance!
    Last edited by Morrolan; 2012-11-06 at 09:18 AM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2009
    Gender
    Male

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Taken from the Guide to Homebrewing. The spoiler includes a noparse tag, so it doesn't show the table but the code. Fill with your class' abilities etc.

    Spoiler
    Show
    [b]NAME OF CLASS[/b]
    {table=head][b]Level[/b]|[b]Base Attack<br>Bonus[/b]|[b]Fort Save[/b]|[b]Ref Save[/b]|[b]Will Save[/b]|[b]Special[/b]

    1st|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    2nd|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    3rd|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    4th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    5th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    6th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    7th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    8th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    9th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    10th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability[/table]

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Apr 2007
    Location
    Boston, MA

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Look at some other PrCs to get the method for creating tables.

    They seem to have a lot of skills. Why do they get all knowledge skills? A necromancer probably at very most is going to need Knowledge(Religion), Knowledge(Arcana) and maybe Knowledge(the Planes).

    You should specify which abilities are supernatural and which are extraordinary.

    It seems a bit odd that the levels stack with rebuking but that you don't actually get rebuking.

    I like Unholy Rebirth.

    Magic of the Unliving may need some specifications. Does it count as a spell one level higher or only use a higher level spell slot? This may matter for saves. Do the spells count as if they are part of your class list? If so, this is going to be a problem if a Dread Necromancer takes the class since they would then get access to *all* necromancy spells. Yet, the class fits them very well. Unfortunately, they essentially already get the ability to add necromancy spells from the sor/wiz or cleric lists so they won't actually get this benefit in a substantive way if it isn't in general. This leads to the odd situation of this class allowing a wizard to potentially out necromance the dedicated necromancer.

    Train Undead- this is just weird. Can you normally use handle animal at all for undead? Also, wouldn't it make more sense to use Knowledge(Religion) here rather than spellcraft?

    Overall I like this. Necromancy is definitely a neglected school. And this looks like it may be balanced. At least I don't see anything that strikes me as obviously too weak or too broken.
    My homebrew:

    Spoiler
    Show


    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



    Worthwhile links:

    Age of Warriors

  4. - Top - End - #4
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Quote Originally Posted by karpik777 View Post
    Taken from the Guide to Homebrewing. The spoiler includes a noparse tag, so it doesn't show the table but the code. Fill with your class' abilities etc.

    Spoiler
    Show
    [b]NAME OF CLASS[/b]
    {table=head][b]Level[/b]|[b]Base Attack<br>Bonus[/b]|[b]Fort Save[/b]|[b]Ref Save[/b]|[b]Will Save[/b]|[b]Special[/b]

    1st|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    2nd|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    3rd|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    4th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    5th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    6th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    7th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    8th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    9th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability

    10th|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Class Ability[/table]
    Thanks! Filling in the blanks atm.

    Quote Originally Posted by JoshuaZ View Post
    They seem to have a lot of skills. Why do they get all knowledge skills? A necromancer probably at very most is going to need Knowledge(Religion), Knowledge(Arcana) and maybe Knowledge(the Planes).
    I have not posted a reason for those skills, true. I had some orginisation in mind that would require study in different areas, but that is not really important. I'll add a note to it r something.

    Quote Originally Posted by JoshuaZ View Post
    You should specify which abilities are supernatural and which are extraordinary.
    Very true, totally forgot!

    Quote Originally Posted by JoshuaZ View Post
    It seems a bit odd that the levels stack with rebuking but that you don't actually get rebuking.
    I meant that ^^

    Quote Originally Posted by JoshuaZ View Post
    I like Unholy Rebirth.


    Quote Originally Posted by JoshuaZ View Post
    Magic of the Unliving may need some specifications. Does it count as a spell one level higher or only use a higher level spell slot? This may matter for saves. Do the spells count as if they are part of your class list? If so, this is going to be a problem if a Dread Necromancer takes the class since they would then get access to *all* necromancy spells. Yet, the class fits them very well. Unfortunately, they essentially already get the ability to add necromancy spells from the sor/wiz or cleric lists so they won't actually get this benefit in a substantive way if it isn't in general. This leads to the odd situation of this class allowing a wizard to potentially out necromance the dedicated necromancer.
    The description is quite short indeed. I'll revise it tomorrow morning.

    Quote Originally Posted by JoshuaZ View Post
    Train Undead- this is just weird. Can you normally use handle animal at all for undead? Also, wouldn't it make more sense to use Knowledge(Religion) here rather than spellcraft?
    I meant that you can treat them as animals for training purposes except for the skill used for it. Switching to Know:Religion might be better, will think about it and revise tomorrow.

    Quote Originally Posted by JoshuaZ View Post
    Overall I like this. Necromancy is definitely a neglected school. And this looks like it may be balanced. At least I don't see anything that strikes me as obviously too weak or too broken.
    I think my DM will disagree, but thx anyway!

  5. - Top - End - #5
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Update Notice:

    I've updated several abilities. All thats left is recreating (or animating?) ritual master and undead versatility.

  6. - Top - End - #6
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Second Update Notice:

    Huge update this time, instead of forcing the player to calculate everything, I made a list of all of the undead I could find. Some other things have been revised, but Undead Versatility has played the biggest part in this update ^^

    I'd appriciate more comments tho

  7. - Top - End - #7
    Barbarian in the Playground
     
    Dante & Vergil's Avatar

    Join Date
    Sep 2007

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    I noticed you have Slaymates up there. You may need to put a limit on how many you can have, because their Pale Aura is very nasty with just one hanging around.

  8. - Top - End - #8
    Banned
     
    imp_fireball's Avatar

    Join Date
    Jul 2008
    Gender
    Male

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    I've got one question: How did redcloak create the haecuva and deathknight if he wasn't 19th level? Assuming your standard for requirement came from the cleric's ability to create undead.

  9. - Top - End - #9
    Barbarian in the Playground
     
    Dante & Vergil's Avatar

    Join Date
    Sep 2007

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Necromanctic feats might have been the cause.

  10. - Top - End - #10
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Yea slaymates are indeed a problem using my own rules. I was thinking of letting the DM rule that the slaymate's ability doesn't stack on you.

    Redcloak dabbled in ancient and dark magic r something? I dunno, I just took the spells as standard.

  11. - Top - End - #11
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2010
    Location
    Denver, CO
    Gender
    Male

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    I'll start with a teeny-tiny nitpick:
    Quote Originally Posted by Morrolan
    like an evil cleric
    From what I've read, the wording should be "as an evil cleric"
    Now, on to seriousness.

    Quote Originally Posted by Morrolan
    Aura of Dread (Su): .... This results in no actual penalties on anything, creatures in the area are merely aware that something unnatural is nearby.
    It seems as though this should give a penalty to Diplomacy, otherwise it won't make a difference in any way other than roleplaying-- which means (to me) that it should be with the flavor, not an actual ability.

    Quote Originally Posted by Morrolan
    Masterīs Call (Su): A reborn necromancer of 4th level can perform a greater rebuking against undead in place of a regular rebuke attempt. The greater rebuking is like a normal rebuking except that the undead creatures that would be rebuked are commanded instead. This ability is usable 1/week and costs four rebuking attempts instead of one.
    A better way of stating this ability would be to say that the necromancer gets a bonus to his roll or to his class level for that rebuke attempt.
    Remember, Towel Day is May 25th!
    "X is a trope" is not a valid argument, nor is it evidence.

    Disclaimer:
    Spoiler
    Show
    If the above post was written any time between 4AM and noon Mountain Time (10:00-20:00 GMT), it was probably written while I ought to have been sleeping. So, sorry. Unless an apology isn't necessary and whatever I wrote was awesome. In that case, you're welcome.

  12. - Top - End - #12
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Quote Originally Posted by Jack of Spades View Post
    It seems as though this should give a penalty to Diplomacy, otherwise it won't make a difference in any way other than roleplaying-- which means (to me) that it should be with the flavor, not an actual ability.
    Good idea, updated, what'dya think?

    Quote Originally Posted by Jack of Spades View Post
    A better way of stating this ability would be to say that the necromancer gets a bonus to his roll or to his class level for that rebuke attempt.
    I used the sun domains greater turning, but made it rebuking instead. The text is exactely the same, so... dunno...

  13. - Top - End - #13
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Mar 2010
    Location
    Denver, CO
    Gender
    Male

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    I had never noticed the greater turning ability

    I'm no good at the numbers end of this, but it seems like that might be too much of a bonus/penalty. Maybe half of their class level? I don't know. *Sits and waits for someone better at stats to come by*
    Remember, Towel Day is May 25th!
    "X is a trope" is not a valid argument, nor is it evidence.

    Disclaimer:
    Spoiler
    Show
    If the above post was written any time between 4AM and noon Mountain Time (10:00-20:00 GMT), it was probably written while I ought to have been sleeping. So, sorry. Unless an apology isn't necessary and whatever I wrote was awesome. In that case, you're welcome.

  14. - Top - End - #14
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Set it to half;

    After a few weeks of doing other stuff I reread the whole thing, and half seems better in the end.

  15. - Top - End - #15
    Barbarian in the Playground
     
    Dante & Vergil's Avatar

    Join Date
    Sep 2007

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    I'm just gonna say again that this prestige class is awesome, and that it gives everything a necromancer could ever dream for.
    Last edited by Dante & Vergil; 2010-05-04 at 02:27 PM.

  16. - Top - End - #16
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Thx!

    I need a better explanation of unholy rebirth.
    The question is: Do you create yourself (which means the Corpsecrafter feats apply to you) or no?
    What do you think?
    Last edited by Morrolan; 2010-05-08 at 06:26 AM.

  17. - Top - End - #17
    Barbarian in the Playground
     
    Dante & Vergil's Avatar

    Join Date
    Sep 2007

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    That's up to you. Do what you want with your class.

  18. - Top - End - #18
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Update: Added new feats for corpsecrafting fun and even more versatility!

  19. - Top - End - #19
    Barbarian in the Playground
     
    Dante & Vergil's Avatar

    Join Date
    Sep 2007

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    The only thing missing is an epic picture.

  20. - Top - End - #20
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Quote Originally Posted by Dante & Vergil View Post
    The only thing missing is an epic picture.
    Very well ^^

  21. - Top - End - #21
    Bugbear in the Playground
     
    Daemon

    Join Date
    Aug 2010

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    It's still not clear what happens to a Dread Necromancer with Magic Of The Unliving. Dread Necromancers automatically know all the spells on their (normally rather small) spell list; does a DN/Reborn Necromancer know every necromancy spell ever?

    (..honestly, I'm not even sure that's terribly broken. They get to poach necromancy spells with their Advanced Learning anyway and it's still hard to find good ones at a lot of levels.)

  22. - Top - End - #22
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Quote Originally Posted by Benly View Post
    It's still not clear what happens to a Dread Necromancer with Magic Of The Unliving. Dread Necromancers automatically know all the spells on their (normally rather small) spell list; does a DN/Reborn Necromancer know every necromancy spell ever?
    Basically, yes. (Unless it is a 9th level divine spell)

  23. - Top - End - #23
    Barbarian in the Playground
     
    Dante & Vergil's Avatar

    Join Date
    Sep 2007

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Nice picture!! Also, awesome with the Dread Necromancer. Still one of the coolest classes I've ever seen!

  24. - Top - End - #24
    Bugbear in the Playground
     
    Maho-Tsukai's Avatar

    Join Date
    May 2010

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Interesting class, and very powerful....however, it makes the DN completely purposeless since the one thing the Dread Necro had against the wizard and the cleric was undead mastery, the capstone for this class basicly gives Undead Mastery(sans the buffs to undead.) to wizards and clerics for their respective casting stats, making a DN a rather lousy choice in comparison. Personally, to fix this issue I would allow levels of Reborn Necromancer to count as DN levels for the purpose of calculating Undead Mastery. Also, General of Undeath should be made to stack with a DN's Undead Mastery.

    In return for this massive boon to Dread Necros, you should make them have to swap spells from their list with necromancy spells from other lists if they want them rather then add basically every necromancy spell in existence(sans level 9 divine ones) to their list. The same should apply to sorcerers, favored souls and any other class with a limited number of spells known.

    However, those things are all nitpicks and in the end the class is pretty awesome.

    Also, would you allow me to use this class in a homebrew setting I am making? The class is rather perfect for certain villains in said setting and I would love it if you let me include said class in the setting. I will, of course, give full credit.
    Last edited by Maho-Tsukai; 2011-01-16 at 08:00 PM.
    Awesome evil Necro-Cleric Avatar created by Ceika

    In D&D I am a..

    Spoiler
    Show
    Level 3 Lawful Evil Half-Elf Cleric with the following ability scores...

    Strength- 11
    Dexterity- 13
    Constitution- 12
    Intelligence- 15
    Wisdom- 17
    Charisma- 16

    To find out your D&D self take this quiz today!

  25. - Top - End - #25
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    I see your point, but this class was made more for wizards and clerics etc. I like the idea of dread necromancer but it is (in my opinion) underpowered and not well made.

    And feel free to use the class! I'm honored :)

    Thanks for the compliments guys!

    By the way, I'm working on another prc for necros...
    Last edited by Morrolan; 2011-01-18 at 09:21 PM.

  26. - Top - End - #26
    Bugbear in the Playground
     
    Maho-Tsukai's Avatar

    Join Date
    May 2010

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Yeah, I know what you mean, Dread Necro's spell list was botched by wizards sadly. Also, one of my little projects makes a great entry into this class, the Undead Master ACF for wizards actually makes a necromancy specalist, well, good at necromancy. Also, I do have another question for you. I am currently working on quite a bit of Necromancy-related materals(mainly spells and new undead though some feats, ACFs, a few deities, a PrC(Ment exclusively for Dread Necromancers and focused on doing what Dread Necromancers do best, having more minions then everybody else.)and even playable races will be thrown in.) and I am wondering if you want to work togther with me making whatever you want thats somehow necromancy-related and then combind all of our collective work into a pdf(Or some other format.) that would be, more or less be a big resource for Necromancy in 3.5e and will be made publically avalible to players through the internet at absolutly no cost.(As in it will be a free pdf that will be downloadable and such.)

    I would love if we could work togther on such a supliment and I already know that if you agree I can get an artist for it...and I also have somebody who can make the actual pdf as well, so we would more or less have a 4 person team.(My girlfriend, you and I will all be the homebrews(Both you and my girlfriend can keep whatever I make under control(As I have a tendency to make things too strong or weak innitally.), my girlfriend can handle the tech stuff and the artist is a friend of my girlfriend.) The only issue to iron out is the legality of a free/not for profit or even made by an established "company" pdf including refrences to non-OGL materal.(Such as the Deathbound Domain and Dread Necromancer base class.)

    If the legal stuff makes a free pdf imposible then the next best thing would be to make a wiki for it, not unlike D&D wiki but focused pirmarily on Necromancy in D&D(though if it's popular enough and others want in I can see expanding it to all manner of content.). In the end, however, I wish to create a resource for Necromancer characters in D&D that makes Necromancy a viable option for more spellcaster classes then just Clerics and Dread Necromancers. Said resource would also include links to vital necro resources like Frank and K's Tome of Necromancy and K's Necromancy handbook, as well as a posible database of Undead creatures and even some helpful resources such as a listing of good creatures to animate and reasons why, as well as a listing of poor animation choices. Basicly, more or less a resource for members of all classes who are looking to deal with negative energy and the dark arts..(Which would mean stuff not just for fullcasters but also bards(Lets face it, a Necro Bard would be awesome.), blackguards, ect...and if we decide to we may also add our own base classes...)...Kind of like the "complete" seires but for necromancy and the dark arts.

    If your interested please let me know here and then we can take the rest of this to PMs(and eventually IMs.).
    Last edited by Maho-Tsukai; 2011-01-19 at 03:14 PM.
    Awesome evil Necro-Cleric Avatar created by Ceika

    In D&D I am a..

    Spoiler
    Show
    Level 3 Lawful Evil Half-Elf Cleric with the following ability scores...

    Strength- 11
    Dexterity- 13
    Constitution- 12
    Intelligence- 15
    Wisdom- 17
    Charisma- 16

    To find out your D&D self take this quiz today!

  27. - Top - End - #27
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    That sounds like a great idea!
    I'll also read your Undead Master ACF.
    We could search through GITP to find more necromancy homebrewers?
    Anyways I suppose we can start discussing this via PMs.

  28. - Top - End - #28
    Bugbear in the Playground
     
    Maho-Tsukai's Avatar

    Join Date
    May 2010

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Awesome...also..PM sent. Oh, and that ACF is still WIP. I have some ballance issues with it at the moment so feel free to sugjest anything to make it better when you take a look.
    Awesome evil Necro-Cleric Avatar created by Ceika

    In D&D I am a..

    Spoiler
    Show
    Level 3 Lawful Evil Half-Elf Cleric with the following ability scores...

    Strength- 11
    Dexterity- 13
    Constitution- 12
    Intelligence- 15
    Wisdom- 17
    Charisma- 16

    To find out your D&D self take this quiz today!

  29. - Top - End - #29
    Dwarf in the Playground
     
    Morrolan's Avatar

    Join Date
    Dec 2009

    Default Re: D&D 3.5 Homebrew: Reborn Necromancer

    Hopefully (If the DM allows it), I will finally get to play this class soon! Can you believe I never played this prestige class, seeing as I created it 2 years ago...

    But before that I though I would give it a small bump to get perhaps some more comments on the balance/overall power of the reborn necromancer, or perhaps features that you miss etc...

    Anything is appreciated!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •