New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 14 of 17 FirstFirst ... 4567891011121314151617 LastLast
Results 391 to 420 of 496
  1. - Top - End - #391
    Bugbear in the Playground
     
    Rappy's Avatar

    Join Date
    May 2008
    Location
    Louisiana
    Gender
    Female

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Hound of Ill Omen
    Essentially a walking bestow curse. The hound of ill omen is a CR 6 hazard sent down by the gods when one of their subjects acts naughty; like there aren't enough of those around...

    Essentially; get a hound of ill omen sicked on you, have 1d10 attacks on you that are automatically critical hits. Wee.



    Memory Moss
    A quirky mossy mess, this CR 5 hazard eats away 24 hours' worth of memory. Eating it in turn grants you back your memories, or someone else's memories if the memory moss hadn't eaten your memories. These memories include memorized spells. Yeah, it's weird.



    Olive Slime
    The CR 4 olive slime lurks in wet, dark areas, waiting for unsuspecting adventurers to pass by. It can charm characters it attacks, and in addition drainsd 1d6 points of Constitution per day. Anyone that gets axed by this method becomes a slime zombie, which goes out to propagate the twisted life cycle all over again. Thankfully, olive slimes are rather easy to get rid of; they can be taken out by acid, cold, or fire damage, as well as by a remove disease spell.
    LGBTitP

  2. - Top - End - #392
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Oh wow, I'd forgotten all about the Hound of Ill Omen! I didn't realize it was in ToH - I never think to look in the hazards section.

    Along with the Aleax (updated in BoED), this was the ultimate "You have angered the gods (DM)!" monster...

  3. - Top - End - #393
    Bugbear in the Playground
     
    Rappy's Avatar

    Join Date
    May 2008
    Location
    Louisiana
    Gender
    Female

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Thurbane View Post
    Oh wow, I'd forgotten all about the Hound of Ill Omen! I didn't realize it was in ToH - I never think to look in the hazards section.
    It's always the hazardous ones...
    LGBTitP

  4. - Top - End - #394
    Barbarian in the Playground
     
    The Mentalist's Avatar

    Join Date
    Jan 2009
    Location
    Georgia + Inner World
    Gender
    Male2Female

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    I may make a "Summon Hound of Ill Omen" spell. Could be handy.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

  5. - Top - End - #395
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by The Mentalist View Post
    I may make a "Summon Hound of Ill Omen" spell. Could be handy.
    If you do, make sure to make it a Hexblade spell as well - it would fit right in with their list.

  6. - Top - End - #396
    Barbarian in the Playground
     
    The Mentalist's Avatar

    Join Date
    Jan 2009
    Location
    Georgia + Inner World
    Gender
    Male2Female

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Thurbane View Post
    If you do, make sure to make it a Hexblade spell as well - it would fit right in with their list.
    Of course.

    (Rappy, will we get another one of these threads or will I have to attempt to imitate?)
    Last edited by The Mentalist; 2010-09-15 at 01:52 AM.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

  7. - Top - End - #397
    Bugbear in the Playground
     
    Rappy's Avatar

    Join Date
    May 2008
    Location
    Louisiana
    Gender
    Female

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by The Mentalist View Post
    Of course.

    (Rappy, will we get another one of these threads or will I have to attempt to imitate?)
    Hm? Not sure what you mean by that. If you mean for your spell, you can just post it in here.

    If you mean me doing Let's Reads, yeah, there will be more by me. There's still an appendix and a backtrack to the demons and devils left in this one, though, so we aren't quite through.
    LGBTitP

  8. - Top - End - #398
    Ogre in the Playground
     
    PirateGuy

    Join Date
    Feb 2009

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Rappy View Post
    [B][SIZE="5"]

    Memory Moss
    A quirky mossy mess, this CR 5 hazard eats away 24 hours' worth of memory. Eating it in turn grants you back your memories, or someone else's memories if the memory moss hadn't eaten your memories. These memories include memorized spells. Yeah, it's weird.
    Do I see a evil wizard plan?

  9. - Top - End - #399
    Bugbear in the Playground
     
    Rappy's Avatar

    Join Date
    May 2008
    Location
    Louisiana
    Gender
    Female

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Phantom
    If the HoIO is a walking bestow curse, then the phantom is a walking floating fear gaze. This CR 3 hazard is more annoying than anything, as it can induce fear but cannot truly attack or harm the living. The best way to deal with it is to dismiss or banish the spirit away.



    Piercer
    Believe it or not, piercers deal piercing damage; 1d6 for a small one, 2d6 for a medium one, and 3d6 for a whopper. They are vaguely snail-like organisms with stalactite camouflage that allows them to hide unnoticed on cavern ceilings. If a creature walks under, the piercer releases suction, plummets downward, and impales the poor creature if it can't move away quickly enough.



    Purple Moss
    A moss that puts you to sleep then suffocates you. Eh.
    LGBTitP

  10. - Top - End - #400
    Bugbear in the Playground
     
    warmachine's Avatar

    Join Date
    Nov 2005
    Location
    Reading, England
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Gah! Piercers shouldn't exist. Other than their gravity drop, they have no attack and very slow movement. You can even shoot them right next to them and get away with no AoO because they have no attack whatsoever. If their initial attack doesn't kill its target, it's on the ground with no ability to hurt it's prey, too slow to run away and no other escape strategy. One failed attack and it's target will rip apart at its leisure. Even in numbers, they're too slow to avoid anything but a 100% fatality rate. So few piercers should make it to maturity, they should quickly become extinct.

    Yes, yes, I know that in D&D, logic is regularly whipped by drama and gameplay but I notice these things and they bug me.
    Matthew Greet
    My purpose in life is to play games.

  11. - Top - End - #401
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    I've just re-read the Therianthrope template, and I'm really digging it - I'm considering having a Hyena Therian thrope as a BBEG in my game sometime...just can't decide what class levels to give it. RHD would hurt a caster, so I'm thinking some kind of melee class...

  12. - Top - End - #402
    Ogre in the Playground
     
    pffh's Avatar

    Join Date
    Dec 2009

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Hyena warblade or swordsage sounds kinda awesome.
    "Elephant trunks should be used for elephant things only. Nothing else."

    Thank you Geomancer for the Death avatar.

    My lets plays:
    Alien vs Predator: marine chapter - Completed
    Singularity - Canceled

  13. - Top - End - #403
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Mar 2010
    Location
    Arizona
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by warmachine View Post
    Gah! Piercers shouldn't exist. Other than their gravity drop, they have no attack and very slow movement. You can even shoot them right next to them and get away with no AoO because they have no attack whatsoever. If their initial attack doesn't kill its target, it's on the ground with no ability to hurt it's prey, too slow to run away and no other escape strategy. One failed attack and it's target will rip apart at its leisure. Even in numbers, they're too slow to avoid anything but a 100% fatality rate. So few piercers should make it to maturity, they should quickly become extinct.

    Yes, yes, I know that in D&D, logic is regularly whipped by drama and gameplay but I notice these things and they bug me.
    Well if the average creature has low hp a piercer's first attack will almost always be a kill. Just because the creature isn't dangerous to intelligent creatures doesn't mean it can't exist. Sounds like a cool creature anyways :P. Like a little living trap.

  14. - Top - End - #404
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Piercers were really iconic dungeon/cavern monsters in AD&D...so much so, that basically any room description that inloved stalactites would invariably mean the party skirting around them, or passing under them with a weary eye and shields raised.

    I believe that Darkmantles basically fill the same niche in 3.X that Piercers used to...

  15. - Top - End - #405
    Ogre in the Playground
     
    pffh's Avatar

    Join Date
    Dec 2009

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Another idea for the hyena rogue or some other sneaky class, get hide in plain sight, focus on ranged sneak attack and terrify the party with the hyenas chuckle and unseen death.
    "Elephant trunks should be used for elephant things only. Nothing else."

    Thank you Geomancer for the Death avatar.

    My lets plays:
    Alien vs Predator: marine chapter - Completed
    Singularity - Canceled

  16. - Top - End - #406
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by pffh View Post
    Another idea for the hyena rogue or some other sneaky class, get hide in plain sight, focus on ranged sneak attack and terrify the party with the hyenas chuckle and unseen death.
    I like it!

    I might post up a build at some stage...

  17. - Top - End - #407
    Bugbear in the Playground
     
    Rappy's Avatar

    Join Date
    May 2008
    Location
    Louisiana
    Gender
    Female

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Thurbane View Post
    I believe that Darkmantles basically fill the same niche in 3.X that Piercers used to...
    Pretty much. And I don't really see the problem with piercers either. They are camouflaged predators even when "vulnerable" on the ground; a stalactite-shell on the ground doesn't look off, it just looks like stalagmite instead. Similarly, they deal enough damage to one-hit-kill things like rats and bats, which I imagine would be most of their dietary supplement. I can't imagine adventurers being a profitable source of nutrients, no matter what the prevalence of anthropophagy says.
    LGBTitP

  18. - Top - End - #408
    Bugbear in the Playground
     
    warmachine's Avatar

    Join Date
    Nov 2005
    Location
    Reading, England
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Binks View Post
    Well if the average creature has low hp a piercer's first attack will almost always be a kill. Just because the creature isn't dangerous to intelligent creatures doesn't mean it can't exist. Sounds like a cool creature anyways :P. Like a little living trap.
    That the average creature might be killed by the initial strike ignores the occasional tough creature or average creature that luckily survived, which then destroys all the piercers on the ground. A predator, as a species, can survive the occasional setback, such as a cheetah losing its kill to hyenas, because it can escape or be too dangerous to counter attack. Piercers have no fallback strategy, even a partially successful one.

    D&D makes Charles Darwin cry.
    Matthew Greet
    My purpose in life is to play games.

  19. - Top - End - #409
    Firbolg in the Playground
    Join Date
    Dec 2009
    Location
    England

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by warmachine View Post
    That the average creature might be killed by the initial strike ignores the occasional tough creature or average creature that luckily survived, which then destroys all the piercers on the ground. A predator, as a species, can survive the occasional setback, such as a cheetah losing its kill to hyenas, because it can escape or be too dangerous to counter attack. Piercers have no fallback strategy, even a partially successful one.

    D&D makes Charles Darwin cry.
    You do know piercers can move, right?

  20. - Top - End - #410
    Barbarian in the Playground
    Join Date
    Apr 2008
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    And why would a predator attack them? They look like rocks!

  21. - Top - End - #411
    Colossus in the Playground
     
    Eldan's Avatar

    Join Date
    Jan 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Also, D&D doesn't really have evolution, in that sense. It has magical experimentation and divine creation.

    Heh. Now I want to start a sect of Athar Evolutionists who not only deny the divinity of the gods, but also their place in creation.
    Resident Vancian Apologist

  22. - Top - End - #412
    Bugbear in the Playground
     
    warmachine's Avatar

    Join Date
    Nov 2005
    Location
    Reading, England
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    *Slaps self* Yes, they look like fallen stalactites and most creatures are dumb enough to be fooled. Camouflage (and armour) is their fallback strategy. Baby Charles Darwin has stopped crying.
    Matthew Greet
    My purpose in life is to play games.

  23. - Top - End - #413
    Halfling in the Playground
     
    Beholder

    Join Date
    Nov 2009

    tongue Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Piercers were the subject of the very first Ecology of the... series, which appeared in the British fanzine Dragonlords. They did a short series, of which I can only remember the catoblepas. When Gary Gygax saw them, he asked to have them for Dragon magazine. They became a popular and long-running series...

    ...apparently without anyone in the American colonies ever recognising them as British humour. Although the cartoon of a male catoblepas accidently molesting a stag was a big clue.

  24. - Top - End - #414
    Bugbear in the Playground
     
    Rappy's Avatar

    Join Date
    May 2008
    Location
    Louisiana
    Gender
    Female

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Rot Grub
    Feeding of of carrion, the CR 4 rot grubs enjoy burrowing into flesh and dealing 2d6 Constitution damage a round. If you can deal 2d6 points of slashing or fire damage to the afflicted flesh within a round or two of them entering the skin, you can avoid the disastrous assault, but a rot grub crew that has already spent three or more rounds digging into a living creature has to be purged with remove disease. Rather interestingly, rather than looking like grubs, the illustration of the rot grub brings to mind some sort of unassuming yet hellishly painful caterpillar, looking up at you before it starts rending your flesh apart on a beeline for internal organs.



    Russet Mold
    Another 2d6 Con-er (this time per minute rather than per round), russet molds create vegepygmies from the flesh of those they kill. Why? Perhaps they are immature vegepygmies themselves, or maybe they just do it for the kicks...who knows?



    Spinal Tap Leech
    Spinal leeches do exactly what it says on the tin; they are leeches, and they like spines. Spinal leeches deal 1d6 Dexterity damage a round, eventually paralyzing the victim until they get treatment to heal the damage. They are insta-killed by fire and salt, though, and you can pull them off "with no ill effects", so...yeah. They aren't exactly that intimidating in that context.
    LGBTitP

  25. - Top - End - #415
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2007
    Location
    The Serpent's Throne
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Ah, Rot Grubs. Just look at the little bugger;



    Seriously, it's like Slimey from Sesame Street decided to stop taking everyone's crap.

    Spoiler
    Show
    My Characters
    According to this test, I am a LN Half-Orc Cleric, Lvl.2.
    "And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft

  26. - Top - End - #416
    Bugbear in the Playground
     
    Rappy's Avatar

    Join Date
    May 2008
    Location
    Louisiana
    Gender
    Female

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    The ones in the ToH are certainly creepier. They have the quadruple-mouthparts and piercing claws of a killer.
    LGBTitP

  27. - Top - End - #417
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2008

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Rappy View Post
    Russet Mold
    Another 2d6 Con-er (this time per minute rather than per round), russet molds create vegepygmies from the flesh of those they kill. Why? Perhaps they are immature vegepygmies themselves, or maybe they just do it for the kicks...who knows?
    Quick! To the sages!
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  28. - Top - End - #418
    Barbarian in the Playground
    Join Date
    Apr 2008
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    I keep meaning to write up a campaign in which the PCs ARE some of said sages, travelling across the world to study bizarre creatures where'er they be.

  29. - Top - End - #419
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Esser-Z View Post
    I keep meaning to write up a campaign in which the PCs ARE some of said sages, travelling across the world to study bizarre creatures where'er they be.
    Interesting concept...Archivist would be a nice class for this (synergise with their Dark Knowledge)...

    I once ran a game (back in 2E) where the Wizard character's master gave him a magical recording orb, and a tome that could take dictation, and tasked his apprentice with documenting obscure creatures as he adventured, so he could add them to the Grand Bestiary he was working on.

  30. - Top - End - #420
    Bugbear in the Playground
     
    Rappy's Avatar

    Join Date
    May 2008
    Location
    Louisiana
    Gender
    Female

    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Heh, that would be an interesting idea. Maybe an Archivist, a Wizard, and a Horizon Walker decide to travel the world, catalog its wildlife, and have wacky hijinks on the way.
    -------------------------

    Symbiotic Jelly
    Yet another "spell on legs/slithering movement/whatever" hazard, the symbiotic jelly uses charm monster to get creatures to do its dirty work of getting food for it. That's...pretty much it, really.



    Throat Leech
    A leech that drains 1d3 Constitution damage a round until it gets so fat that it starts to suffocate its target. Is weak to fire damage. Eh.



    Twilight Mushroom
    A CR 7 hazard that deals Constitution damage and causes disabling choking and coughing fits upon being messed with. It's not really particularly interesting.

    -------------------------

    And that's that. This was fun, but now it's done, and now I must run.

    ...Okay, no. There's still two (sort of) appendices left, as well as my promise of returning to the demons and devils. So this thread isn't over yet!
    LGBTitP

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •