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  1. Top - End - #241
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Hmm. I used a home-made Poltergeist once in a level 1 introductory adventure. It could animate small objects. The plot was that the characters (who didn't know each other yet) and a few groups of NPCs were snowed in on a pass. Then the ghost started murdering people by pushing them down stairs, setting rooms on fire, strangling them with ropes...
    In the end, everyone got quite a little paranoid. The dwarves and the elves were ready to kill each other. Even the players. (especially since two of the players did have hidden agendas and sent me secret actions via pieces of paper.)

    So it can really be more than a nuisance, I guess.
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    Quote Originally Posted by Palanan View Post
    I want more mwa-ha-haaa and much less boo-hoo-hoo.

  2. Top - End - #242
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Eldan View Post
    Hmm. I used a home-made Poltergeist once in a level 1 introductory adventure. It could animate small objects. The plot was that the characters (who didn't know each other yet) and a few groups of NPCs were snowed in on a pass. Then the ghost started murdering people by pushing them down stairs, setting rooms on fire, strangling them with ropes...
    In the end, everyone got quite a little paranoid. The dwarves and the elves were ready to kill each other. Even the players. (especially since two of the players did have hidden agendas and sent me secret actions via pieces of paper.)

    So it can really be more than a nuisance, I guess.
    True, I didn't think of it in those terms. I think my eyes being stuffed with painted puddings broke my brain.
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  3. Top - End - #243
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Yeah. Those are stupid. They sound like they could all be handled in a sidebar.
    "Regional variants" or something.
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    Quote Originally Posted by Palanan View Post
    I want more mwa-ha-haaa and much less boo-hoo-hoo.

  4. Top - End - #244
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Regarding the Mercury/Magma/Crystal Oozes, maybe they fill elemental niches? I mean if you go to the Quasi-Para-Elemental plane of Crystal/Magama/Wahtever they would probably fit right in.
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  5. Top - End - #245
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Sure. But from Rappy's discussion, they don't seem all that different from each other, meaning they really wouldn't all need separate entries.

    I mean, imagine if you opened a PHB and got a page for every variant of elf. Not culture and fluff for different elves, no, just the full statistics for level one high elf, grey elf, wood elf, half-elf, sun elf, moon elf, star elf, fire elf and water elf.
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    Quote Originally Posted by Palanan View Post
    I want more mwa-ha-haaa and much less boo-hoo-hoo.

  6. Top - End - #246
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    To me, the puddings (and the oozes, for that matter) probably should have been variant lists like elven subspecies, as Eldan said. Then again, it was their choice, not mine.

    I certainly wouldn't have picked up the Anguillian* before, say, the oliphant. But sadly, they didn't, and the anguillian eventually made it into Stormwrack, thus blocking it from the Open Game world. But I digress...

    *For those unfamiliar with it or its history before 3rd Edition, the anguillians are deep-sea lamprey-people that originated in Monstrous Arcana: the Sea Devils, a book focusing on the sahuagin and their relations. The Sea Devils was one of three books under the Monstrous Arcana title, the other two being the mind flayer-focused Illithiad and the beholder-focused I, Tyrant.
    Last edited by Rappy; 2010-07-07 at 12:16 AM.
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  7. Top - End - #247
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Rappy View Post
    To me, the puddings (and the oozes, for that matter) probably should have been variant lists like elven subspecies, as Eldan said. Then again, it was their choice, not mine.
    This is still because they have as much flavor (despite being a pudding) as a rock.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  8. Top - End - #248
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Hey now, at least rocks gave us the galeb duhr.

    -------------------------

    Pyrolisk
    This fearsome fowl is a conflagrational colubrid-cockerel combination...or, to put it more simply, it's a variant cockatrice whose gaze can set you on fire. This cockatrice variant trades off one hit die (making it slightly weaker as far as physical combat goes) for 2 extra points of Intelligence and some pyrotechnical capabilities, and its petrification for conflagration, so while it does have the added interest factor and rudimentary intelligence, it is another creature that would probably have done better as a variant text entry.

    Worthy of note is that the original pyrolisk was stated to be the "mortal enemy of the phoenix" (presumably this isn't mentioned due to there being no phoenix stats in the Tome of Horrors) and had a save-or-die conflagration power, while in this case it's merely save-or-take-4d8-fire damage. The Tome of Horrors, skipping out a chance on a save-or-die? What madness is this?!



    Quasi-Elemental, Lightning
    These CR 3, 6, and 9 (for Small, Medium-size, and Large ones respectively) Elementals are, as their name suggest, forged of lightning and come from the Quasi-Elemental Plane of Lightning. Swift and agile, the lightning quasis are shocking to the touch and can form globes of electricity that hover around their body like zappy little sentinels. Strangely enough, these elementals are weak to water-based attacks.



    Quickling
    These Chaotic Evil fey are the hybrids of a brownie and an elf. See? This is what you get when you don't listen to the people preaching the evils of elves.

    They are invisible when standing still, blurred when moving, proficient in poison, and cast those standard "tricksy fey" SLAs we all know and "love", milking all of their Challenge Rating of 3 for what it's worth. There's also...wait...hold up...

    Quote Originally Posted by Tome of Horrors
    Because of their rapid metabolism, quicklings reach adulthood by the age of 2, middle age at 5, old age at 12, and venerable at age 15.
    That's just...kind of stupid. We're injecting an attempt at logic into the game for fey, of all things? The faeries? The charmed folk? The creatures you'd most likely expect to have slow aging besides the dragons and outsiders? Really?
    Last edited by Rappy; 2010-07-09 at 01:54 AM.
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  9. Top - End - #249
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Could you add this in the first post?

    Al-Mi'raj; Amphisbaena; Angel, Monadic Deva; Angel, Movanic Deva

    Animal Lord; Ant Lion; Apparition

    Archer Bush; Ascemoid; Astral Shark; Atomie; Aurumvorax; Axe Beak; Babbler; Banderlog

    Baric; Barrow Wight; Basidirond; Basilisk, Greater; Doombat & Mobat; Beetles: Giant Boring, Giant Death Watch, Giant Rhinoceros & Giant Slicer

    Belabra; Bhuta; Blindheim; Blood Hawk; Bloody Bones; Boalisk

    Bog Beast; Bog Mummy; Boggart; Bone Cobbler; Bonesnapper; Bonesucker

    Brownie; Buckawn; Bunyip; Carbuncle; Carrion Moth; Caryatid Column

    Catewaul; Cave Cricket; Cave Fisher; Cave Moray; Cerberus; Chrystone; Clam, Giant

    Clockworks: Brain Gear, Drone, Overseer, Parasite, Scout, Swarm, Titan, Warrior

    Clubnek; Cobra Flower; Coffer Corpse; Cooshee; Crab, Monstrous; Crabman; Crayfish, Monstrous

    Crystalline Horror; Crypt Thing; Daemons: Cacodaemon, Charon, Charonodaemon, Darghodaemon, Hydrodaemon, the Oinodaemon & Piscodaemon

    Dakon; Dark Creeper & Dark Stalker; Darnoc; Death Dog; Death Worm; Decapus;

    Demiurge; Demonands: Shaggy, Slime & Tarry

    Diger; Dire Corby; Disenchanter; Dracolisk

    Dragons: Cloud, Faerie & Mist; Dragon Horse

    Dragonfish; Dragonfly, Giant; Dragonnel; Drake (Fire, Ice and Salt)

    Draug; Drelb; Dust Digger; Eblis; Eel, Giant Moray; Elementals: Psionic & Time; Elemental Dragon; Executioner's Hood

    Eye Killer; Eye of the Deep; False Spider; Fen Witch; Fire Lizard; Fire Nymph

    Fire Snake; Firefiend; Flail Snail; Flind; Floating Eye; Flumph

    Fly, Giant; Fogwarden; Forester's Bane; Forlarren; Frog, Monstrous; Froghemoth

    Frost Man; Gambado; Gargoyle

    Ghoul-Stirge; Giants: Sand & Wood; Gloomwing

    Golems: Blood, Ice, Stone Guardian, Tallow & Wood; Corbel

    Gorgimera; Gorgon, Trie; Gorrila-Bear; Grippli; Groaning Spirit (Banshee)

    Gryph; Guardian Daemon; Hungman Tree; Haunt; Hellmoth; Hippocampus

    Hoar Fox; Huecuva; Inphidian, Common; Iron Cobra; Jack-o'-Lantern

    Jaculi; Jellyfish, Monstrous; Jupiter Bloodsucker; Kamadan; Kampfult; Kech

    Kelp Devil; Kelpie; Khargra

    Killmoulis; Korred

    Land Lamprey; Lava Child

    Leech, Giant; Leprechaun; Livestone; Lurker Above

    Magnesium Spirit; Mandragora; Mantari

    Marble Snake; Medusa, Greater

    Mongrelman

    Moon Dog; Muckdweller; Mudman; Mummy of the Deep

    Mustard Jelly; Necrophidius

    Nereid; Nilbog

    Obsidian Minotaur; Ogre, Half-; Ogrillion

    Oliphant; Oozes: Crystal, Magma, Mercury & Undead

    Ooze, Vampiric; Orog

    Pech; Phantom Stalker; Phycomid

    Poltergeist; Protector; Puddings: Brown, Dun & White

    Pyrolisk; Quesi-Elemental, Lightning; Quickling

    Wow, that took a while.
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  10. Top - End - #250
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Can and have, Sliver. That's a lifesaver, and I'm kind of disappointed I didn't think of it earlier and save you some time.
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  11. Top - End - #251
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quickwood
    These CR 8 monsters of the Plant type are living oaks with the ever-so-popular finicky taste for flesh; in this case, it's humans and elves that it savors for. In spite of its name, quickwoods are rather slow....although I guess you could say even moving at 10 feet a round is still fast for a tree. With grasping roots that act like tentacles, a fear aura, and the ability to "see" through other oak trees in its grove, the quickwood is already a fearsome enemy without its strange ability to essentially sweat its way to having temporary immunity to fire damage. No, that's not a joke.



    Rat, Brain
    These clever psychic rats use their mind as their weapon of choice. They are somewhat hardier than standard rats, having a full 1 HD and being of the Magical Beast type, and can manifest several psionic powers that involve either detecting or hindering the enemy. Its spellcaster variant, though, gets burning detect thoughts, burning hands, and daze, meaning that a magic brain rat can give you fiery pain. Sadly, what a rat with an Intelligence of 14 seems to think about consists of "foodfoodKILL!!" Call back when you use all that Int score to make a culture, little guys.



    Rat, Ethereal
    The CR 2 ethereal rat is a dire rat-sized rodent with a propensity for attacking from the Ethereal Plane in ambush hunts. Strangely enough, they also have a unique poison; it deals Strength damage, but instead of being a crippling blow, when you get to Strength 0...you turn ethereal until your Strength is healed back up. Huh.



    Rat, Shadow
    Undead incorporeal Strength-draining rats. These almost seem like something from a template, rather than a full-fledged monster, to be honest.
    Last edited by Rappy; 2010-09-14 at 09:13 PM.
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  12. Top - End - #252
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Rappy View Post
    [B][SIZE="5"]Rat, Brain
    Smart psychic rats.
    That is all you are going to give us? That sounds like it can be amazing.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  13. Top - End - #253
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by BobVosh View Post
    That is all you are going to give us? That sounds like it can be amazing.
    Sorry about that, I was kind of in a biting sarcastic mood when I first wrote it. There's some actual information (not a whole lot, but information) on the three rats now.
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Huh, smarter than the average human, and yet... FOOD!!!KILLL!!!

    The ethereal rat poison can make a good way to become ethereal. But you still get like -5 str mod right?

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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    It's a good way of eliminating someone without killing them nor with having any chance to raise early suspicion. If you just want someone to not attend a meeting or something, it's great. Edit: Unless I'm totally forgetting how ethereal works...
    Last edited by Sliver; 2010-07-11 at 01:36 AM.
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    They sound very Similar to Planescape's Cranium Rats in any case. Which were amazingly cool.

    One rat alone is harmless. Small groups get spells or psychic powers. An entire swarm becomes an almost epic entity of enormous intelligence.

    And they serve Illsensine as spies in Sigil.
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    Quote Originally Posted by Palanan View Post
    I want more mwa-ha-haaa and much less boo-hoo-hoo.

  17. Top - End - #257
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Eldan View Post
    They sound very Similar to Planescape's Cranium Rats in any case. Which were amazingly cool.

    One rat alone is harmless. Small groups get spells or psychic powers. An entire swarm becomes an almost epic entity of enormous intelligence.

    And they serve Illsensine as spies in Sigil.
    Brain rats, and indeed all three rats, are Tome of Horrors originals. I wouldn't put it past them to have gotten the idea for the brain rat from the cranium rat, though.

    They are overall weaker than even a small cranium rat swarm, though, as the Fiend Folio gives them as having a Challenge Rating of 2.
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  18. Top - End - #258
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Rappy View Post
    Sorry about that, I was kind of in a biting sarcastic mood when I first wrote it. There's some actual information (not a whole lot, but information) on the three rats now.
    Much obliged, although disappointed in what it is. The cranium rats sound much more like what I want.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  19. Top - End - #259
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Rock Reptile
    Another Magical Beast that doesn't really seem to deserve that type, the rock reptile is merely a big CR 4 chameleon. Its only special attack is an ambush strike that grants it a +4 bonus to attack rolls made on a first-strike attack from the rocks it so easily blends into.



    Sandling
    These large snakes formed of sand are natives of the Plane of Earth. It bites and is slowed by water, and our good friends the sages suggest that they reproduce by binary fission. Beyond that, there's...not really much worth note. They are certainly interesting flavor for planar ecology, but a snake is a snake, even when it's elemental sand.

    ...Yes, I realize that last sentence made no sense. Forgive me, I have a virus and my head's not clear.



    Sandman
    The Plane of Earth's equivalent of the phantom stalker or aerial servant, the sandmen are..well...men made out of sand that are summoned by spellcasters to do their bidding. Interestingly, sandmen are rather nonplussed about combat, preferring to either use their sleep-inducing aura or their sleep-inducing punches. Yes, sleep inducing punches. They also have a permanent protection from arrows ability, granting them a good dose of damage reduction. All in all they are pretty nasty for a CR 3 monster, even if they don't quite kill you...well, usually. They make a particular exception for a certain humanoid race:
    Quote Originally Posted by Tome of Horrors
    Sandmen have an immense dislike for humans (reasons unknown) and attack them on sight - human spellcasters take heed when employing their services!
    Last edited by Rappy; 2010-07-12 at 11:29 AM.
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Scarecrow
    Well, I guess since I used my "One Free Goosebumps Reference" card already, I'll have to actually go into some detail on this one. These creatures are, as is to be expected, animated scarecrow-type golems that are vulnerable to fire damage and are mainly for lower-level games due to their Challenge Rating of 4. Their special abilities are confounding...literally. The appearing of the walking scarecrow or its punches require a Will save or fascinate the target to the point that they can take no actions other than to defend themselves. I guess that makes sense when you think about it; I mean, you'd probably need a reality check after your face was smashed by a scarecrow.



    Screaming Devilkin
    In spite of their name and Lawful Evil status, these strange creatures are not actually related to devils; indeed, they look more like some horrific bat-goblin crossbreed than anything else. They are, however, truly screamers. A screaming devilkin's scream is a supernatural howling that dazes any creature unfortunate enough to be hearing it.
    Last edited by Rappy; 2010-07-19 at 12:50 PM.
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  21. Top - End - #261
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    I am sadden to see how far in the alphabet we are, but glad to remember the apendixes.

    Also you should be happy the sandmen only hate humans, not "enjoys the taste of human flesh"
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by BobVosh View Post
    I am sadden to see how far in the alphabet we are, but glad to remember the apendixes.
    I'm not.

    The end of the Tome of Horrors won't be the end of my Let's Reads, or even LRs of the Tome of Horrors series...it's more the end of the beginning. After the appendices, it won't be too long before you'll see "Let's Read the Tome of Horrors II: The Inphidians Bite Back", or whatever title I choose for it in the end.

    It's like a Pandora's box I've opened. Before I can do Let's Reads of any other books, I feel obligated to run through the other two Tome of Horrors volumes.
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    Let's Read the Tome of Horrors II; it's happening again... (Now in thread Mark II [Status: Abandoned])


    Dusk of Man, Dawn of Magic: A post-apocalyptic occult setting spanning the entire world

    LGBTitP

  23. Top - End - #263
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Rappy View Post
    I'm not.

    The end of the Tome of Horrors won't be the end of my Let's Reads, or even LRs of the Tome of Horrors series...it's more the end of the beginning. After the appendices, it won't be too long before you'll see "Let's Read the Tome of Horrors II: The Inphidians Bite Back", or whatever title I choose for it in the end.

    It's like a Pandora's box I've opened. Before I can do Let's Reads of any other books, I feel obligated to run through the other two Tome of Horrors volumes.
    Ah, I knew that was your original intention but you mentions a few pages back that you won't have enough time to keep posting as much as you were. I guess I assumed that would be the end of your LRs after this book.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  24. Top - End - #264
    Bugbear in the Playground
     
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by BobVosh View Post
    Ah, I knew that was your original intention but you mentions a few pages back that you won't have enough time to keep posting as much as you were. I guess I assumed that would be the end of your LRs after this book.
    Nah, things have settled down a bit. I am still busy, but not as busy now, and hopefully I can knock out a few more big obstacles before we even hit the second appendix.
    My Let's Reads, Let's Plays, and other Let's Projects
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    Let's Read the Tome of Horrors; because sometimes, five Monster Manuals just isn't enough (Status: Complete)

    Let's Read the Tome of Horrors II; it's happening again... (Now in thread Mark II [Status: Abandoned])


    Dusk of Man, Dawn of Magic: A post-apocalyptic occult setting spanning the entire world

    LGBTitP

  25. Top - End - #265
    Ettin in the Playground
     
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Rappy View Post
    Nah, things have settled down a bit. I am still busy, but not as busy now, and hopefully I can knock out a few more big obstacles before we even hit the second appendix.
    Just wanted to thank you again for your good work Rappy - I'm always excited to see a new update in this thread. It's been a lot of fun.

  26. Top - End - #266
    Bugbear in the Playground
     
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Thanks for that, Thurbane, I needed it. I've been in a depression more often than not lately, so I had a lull in my writing again.

    -------------------------

    Scythe Tree
    Okay, take a tree. Now make it savor dryad and elven flesh for no real reason beyond having yet another anthropophage in the book. Then, give it a stupid-looking grin, and on top of that....scythes for branch-tips! That, in essence, is the scythe tree, an odd monster that seems to be created as the anti-treant. Strange.



    Shadow, Lesser
    So, you have a party so pathetic they can't even defeat a CR 3 shadow. What do you do? Well, you strip it of its spawn creation ability, dim down its other abilities, lower its overall strength to a CR 1/2, and viola, you have the lesser shadow in a nutshell.



    Shedu
    With the bodies of winged bulls or horses and the faces of Sumerian men with braided beards even a dwarf would envy, the shedu represent another creature of that niche I like to call "pallin' with the Paladin". Indeed, it is even stated in the fluff that it hangs out with the lammasu and ki-rin, giving this whole air of a monstrous church group. Anyway...there are two types of shedu: tthe CR 7 standard shedu and the CR 10 greater shedu. Both can telepathically communicate with creatures within a 100-foot radius, use their ethereal jaunt to hop across to the Ethereal Plane, and have spell-like abilities of the typical Good Monster-designated variety. The greater shedu, however, also nets true spellcasting as a 10th-level Cleric and a continuous magic circle against evil flowing out from its body for a 10-foot radius. All in all, while not a horrible monster, the shedu is somewhat limited to the roles of helper, tomb guardian/protector of sealed evil, or an antagonist against an all-Evil player group. It is nice to see more Mesopotamian creatures get some love, though.
    My Let's Reads, Let's Plays, and other Let's Projects
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    Let's Read the Tome of Horrors; because sometimes, five Monster Manuals just isn't enough (Status: Complete)

    Let's Read the Tome of Horrors II; it's happening again... (Now in thread Mark II [Status: Abandoned])


    Dusk of Man, Dawn of Magic: A post-apocalyptic occult setting spanning the entire world

    LGBTitP

  27. Top - End - #267
    Eldritch Horror in the Playground Moderator
     
    The Glyphstone's Avatar

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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by Rappy View Post

    Shadow, Lesser
    So, you have a party so pathetic they can't even defeat a CR 3 shadow. What do you do? Well, you strip it of its spawn creation ability, dim down its other abilities, lower its overall strength to a CR 1/2, and viola, you have the lesser shadow in a nutshell.

    .
    Is it still incorporeal? If yes.....why, why, why?
    Quote Originally Posted by GungHo, on Battletech
    The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
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    Quote Originally Posted by Enterti, Cogidubnus
    Glyphstone, out of all the playground I think you scare me the most...
    Quote Originally Posted by Zombimode
    Glyphstone, you are an evil person :D

  28. Top - End - #268
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    Volthawk's Avatar

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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by The_Glyphstone View Post
    Is it still incorporeal? If yes.....why, why, why?
    Yes it is. I know, stupid.
    Blake avatar by Cuthalion

  29. Top - End - #269
    Ogre in the Playground
     
    PirateGuy

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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Ah, what fun! To kill an incorporeal at lvl 1, with no magic items...

  30. Top - End - #270
    Troll in the Playground
     
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    Default Re: More flumphs than you can shake a flindbar at: Let's Read the Tome of Horrors!

    Quote Originally Posted by 2xMachina View Post
    Ah, what fun! To kill an incorporeal at lvl 1, with no magic items...
    Well, I suppose the party's casters may be able to do something about it. Still, it has 6hp as well. And shadow blend.
    Blake avatar by Cuthalion

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