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  1. - Top - End - #121
    Pixie in the Playground
     
    finalepic's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    "I can help as far as the direction of attack goes. Give me a few minutes, if you will."

    Dect takes a few moments to set up and perform a ritual.

    "Hand of Kord, should we lure out the kobolds and fight them in the open?"

    Dect follows the hand's answer with another question.

    "Hand of Kord, which direction should we launch for best results?"

    Spoiler
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    Claiming my daily free use of Hand of Fate given to me by Invoker.

    The hand favors greatest reward, regardless of risk. It does, however, point to the least risky for equally great reward, if that makes sense.
    Avatar by CrimsonAngel

    [3.5] The Magus: A hopefully happy medium between wizards and sorcerers. Please, do PEACH.

    I enjoy pushing the boundaries of 3.5. Sometimes I end somewhere with a nice balance that's fun, sometimes I end up with no balance at all. I never know until I try, right?

  2. - Top - End - #122
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Dorn lead you south toward the mountain for an hour. When you reach the mountain , you go west along its bottom for about an hours. You all can see a path with some kobolds prints. Your all alert, but you don't encounter anything on the way. After a bit more than an hour of travel, Dorn make you stop.
    Spoiler
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    Dorn : You know that the village is close by on this path (5 more minutes going west). This spot is where you gone down from the mountain (if you go up the mountain, you can reach Visk hidding spot form here).
    You also can go north-west and go around the town and find the spot you first saw the town (before going into the mountain).
    Where do you go/what do you do?

  3. - Top - End - #123
    Dwarf in the Playground
     
    Keler's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    "The village is only about 5 more minutes from here, however if we go this way (points north-west) we can go though the mountain and attack from higher ground. Either way, as long as we make a big enough ruckus ruckus Visk should have no trouble getting the documents"
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  4. - Top - End - #124
    Halfling in the Playground
     
    MonkGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Mountain eh? That sounds like a proper battleground! Lead away, my friend, there's work to be done and adventure to be had! I'll give those scaly dogs a ruckus, heh heh heh...

  5. - Top - End - #125
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    "As long as we're taking the high ground.. lets ready a little.. surprise. I don't care who you are, a rock slide will likely ruin your day."

  6. - Top - End - #126
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Dorn you lead south out of the trail, slighlty up into the mountain. There is no path, but it isnt so hard to move around. It is a slightly ascending slope, with some small cliffs averaging 10 feets high. You finaly reach the spot where Visk is waiting 10 minutes later, which is around dinner time. Your about two hundred feet south of the camp and around 130 feet higher than it. You can clearly see the kobolds camp.
    Right in the middle of the village stands a large dragon statue. It is made of stone and is nicely crated. The statue is on back legs, wings deployed and his head upward as if he was roaring to the sky.
    The village is built around the statue. To the south, there is 3 crudely crafted houses, made of wood and mud. There is 10 crudly crafted tents made of animal skins randomly placed west and east of the statue. There is also one pen with a lizard pet, on the east side.
    There is 4 firepits within the village.

    You see a dozen younglings moving around the town and two adults taking care of them. There is two hiden guards in the trees north of the town. You see one kobold fighter with a pike in the town.
    You can easyly estimate that the town should have much more kobold in it. Either they arent around right now, or they are hidden or asleep within the tent and houses.

    Spoiler
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    Map description :
    The large dragon statue is in the middle (covering the whole pink squares - not just the small area statue is).
    The three wood/mud huts are the pink areas south- bottom of the map - (the brown lines are the doors).
    The others pink areas are the tents (each of their opening are near the statues).
    There is a big hill on the south-east side. Its tip is 10 feet high.

    The two small black dragon pog are the 2 kobolds sentries in the trees.
    The small blue dragon pog is the lizard pet within his pen (brown line is gate).
    The goblins pogs are the youngling kobolds (these should not pose much threat).
    The small red dragon pog is a fighter male kobold.
    The 2 skeleton kobold are the female preparing some meals.
    The 4 circles with red/orange within are firepits.

    The mountain is south (bottom), which is from where you can spot it.

    PS Dorn : I know, the direction are changed from the the PM I first gave you, I realised my error when I drew the map. So what is in this post is the correct direction.
    Last edited by Dekkah; 2010-04-01 at 02:15 PM.

  7. - Top - End - #127
    Halfling in the Playground
     
    RogueGirl

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    When Visk sees the others, she motions for them to join her, but quietly.
    I thought you were going to get them to leave the town? she says, relief obvious on her face. What are you thinking of doing?
    Public education: mind control for the masses.
    Organized religion: brainwash for the soul.
    National government: forced morality for the people.

    A truly great mind is one that thinks for itself.

  8. - Top - End - #128
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    "Dinna worry, Visk. We are na planning a wholesale slaughter of the young ones. but we'll be able to overlook the village while you do your thing so if something does go wrong, well, you willna be alone. Oh.. even if the papers seem destroyed.. bring back what you can." He hmmms quietly, "Moradin, I hope this all goes the way we want it to."

  9. - Top - End - #129
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    You all give Visk 5 minutes to get into position hidden into bushes behind the small hill south-east of the town, so she can go search if you get spotted and draw them out of town while getting into position. When she is there and signal you to move, you proceed to move slowly down the mountain to the last cliff to make your stand. Ace have some trouble getting there stealthly making some bad decisions, but with the rest of the group help you all manage to get into position without attracting the kobold attention. Building the wall on the west entry is easy since it out of sight of the town.
    Spoiler
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    Group stealth check (4/5 success):
    Marv :(1D20-1)[19](18)
    Dect :(1D20-1)[20](19)
    Dorn :(1D20+2)[17](19)
    Ace :(1D20+3)[1](4)
    Bladric :(1D20-1)[17](16)

    You built the low wall (Q10 R10)which will be an obstacle (climb DC 8 to pass - count as 2 squares of movement.)
    I edited the map and placed your characters in some spots. If you want me to move them somewhere else, just tell me which square you want to be in.

    Right now, I need to know what you do (do visk try to sneak in or do you draw them out to you? Visk can see you (and you can see her), so you can signal each others.

    Mountain Map
    Last edited by Dekkah; 2010-04-17 at 08:11 AM.

  10. - Top - End - #130
    Dwarf in the Playground
     
    Keler's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Dorn finds a large bush to hide behind and pulls a javelin from the sheath on his back. If any enemies get within 10 squares he will toss the javelin at it and charge.

    Spoiler
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    Ready action:
    Throw and Stab (triggers a charge), Attack (1d20+6)[22] Damage (1d6)[6]
    Marauder's Rush (replaces basic attack), Attack (1d20+9)[23] Damage (1d8+6)[11]
    Last edited by Keler; 2010-04-15 at 11:20 PM.
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  11. - Top - End - #131
    Halfling in the Playground
     
    MonkGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Marv motions for Visk to approach the village and looks across to Ace, ensuring his readiness; his hammer and shield drawn.

    Spoiler
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    Reposition Marv to 39 Y
    Ready Action: Charge first enemy within range (5 squares)
    Also, for the duration of the fight Marv will be doing non-lethal damage

  12. - Top - End - #132
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    ((Ace is fine where he is currently.))

    Ace nods to Marv, and looks into the sky. He fires an arcing bolt of fire into the air, alerting the kobolds to their presence. The game is afoot! Time to see how much our combat training actually helped!

    He draws a card from his deck and ***** pulls back his arm, ready to throw the card.
    Spoiler
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    Ready Action to Energy Strobe the first enemy to enter energy strobe range (10 squares).


    ((EDIT: Wow, the sensors, I forgot. I meant the word in the sense of pulling back, not in any vulgar sense, but I guess they cannot tell. I'll simply replace it with "pulls back"))
    Last edited by Shadow_Elf; 2010-04-18 at 08:03 AM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  13. - Top - End - #133
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Moving with Marv, charging as well. doing my best to block the way up.

  14. - Top - End - #134
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    As the flare goes up into the mountain, one of the kids seem to notice it, drawing the attention of the other in the town.
    The fighter kobold appear unsure of what to do and go into the south-west wood and clay hut. He comes out 3 minutes after with an other kobold. This one appear old but still vigorous and also respected by the other kobolds. He is surrounded by lots of rats (an hundred), which appears to be under his control and stay within five feet of him. He look into the mountain for a minute, then say something to the fighter before returning to his hut.

    The fighter then go into a couple tents waking up some others. As they gather to form a pack, one go get the lizard pet and the fighter return to his duty within the town. There is 8 kobolds total and a pet as they start to move toward you. Five of the kobold carry javelins and a long pike. The others have sling ready and a dagger at their belt.

    They seemed oblivious to your presence as they come within the spot of your ambush. Only the first kobold spot Ace within the bushes at the last second.
    Spoiler
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    I used your stealth rolls to check if your spoted. Only Aces check was low enough and only the first kobold (V25) will play in the surprise.

    Visk is in the village map (V25)

    Remember, a surpise round is only one standard action (no action point permited)
    Initiative rolls:
    Spoiler
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    Dect Initiative :(1D20+0)[6](6)
    Marv Initiative :(1D20+2)[4](6)
    Dorn Initiative :(1D20+3)[16](19)
    Visk Initiative :(1D20+3)[7](10)
    Baldrick Initiative :[rollv]1D20+-1[/Rollv]
    Ace Initiative :(1D20+3)[14](17)
    Slinger kobold (black face icons) Initiative :(1D20+3)[13](16)
    Piker kobolds (Red face icon) Initiative :(1D20+2)[10](12)
    Pet (Blue face icon) Initiative :(1D20+4)[20](24)



    Initiative :
    Spoiler
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    Round 1
    Pet : 24
    Dorn : 19 <----Active turn
    Ace : 17
    Baldrick : 17
    Slinger : 16
    Piker : 12
    Visk : 10
    Marv : 6
    Dect : 6


    Monsters status :
    Spoiler
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    (U36)Pet : 0
    (Q36)Slinger: 0
    (T38)Slinger: 0
    (R35)Slinger: 0
    (U35)Piker : 0
    (O36)Piker : 0
    (S37)Piker : 0
    (Q35)Piker : 0
    (T35)Piker : 0


    Battle Map
    Village map
    Last edited by Dekkah; 2010-04-17 at 11:33 AM.

  15. - Top - End - #135
    Dwarf in the Playground
     
    Keler's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    ((For my Ready action I rolled my attack and damage rolls in my last post if that is ok))
    Lets take those vermin down! yells Dorn as he jumps out of cover and throws his javelin at the nearest kobold. He then breaks into a charge, heading towards the nearest kobold. If the kobold doesnt go down, Dorn will charge it, of it does go down, Dorn will insted charge at T34.
    Last edited by Keler; 2010-04-17 at 02:00 PM.
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  16. - Top - End - #136
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    The point kobold warning is cut short by dorn javelin piercing right throught the kobolds belly, making him loose conciousness. Dorn charge he next kobold in line delivering a solid slash.

    Initiative :
    Spoiler
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    Round (Surprise)
    Pet : 24 (Surprised)
    Dorn : 19
    Ace : 17 <----Active turn
    Baldrick : 17
    Slinger : 16 (Surprised)
    Piker : 12 (Surprised)
    Visk : 10
    Marv : 6
    Dect : 6


    Monsters status :
    Spoiler
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    (U36)Pet : 0, Grant CA (Surprised)
    (Q36)Slinger: 0, Grant CA (Surprised)
    (S38)Slinger: 0, Grant CA (Surprised)
    (R35)Slinger: 0, Grant CA (Surprised)
    (V35)Piker : Unconcious
    (O36)Piker : 0, Grant CA (Surprised)
    (S37)Piker : 0, Grant CA (Surprised)
    (Q35)Piker : 0, Grant CA (Surprised)
    (T35)Piker : 11, Grant CA (Surprised)


    Battle Map
    Last edited by Dekkah; 2010-04-17 at 04:23 PM.

  17. - Top - End - #137
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Ace lets loose, firing a flaming card at one of the kobolds. It leaves a trail of fire behind it - when it makes impact, any kobold close to the trail of fire gets burned as it backlashes.

    Standard Action - Arcing Fire on the Kobold at R35.
    Attack: (1d20+4)[19] vs. Reflex
    Hit: (1d8+7)[15] fire damage, and the Kobold in T35 takes 4 fire damage.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  18. - Top - End - #138
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Ace card burn the piker before hiting and drawing some blood from the slinger.
    Initiative :
    Spoiler
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    Round (Surprise)
    Pet : 24 (Surprised)
    Dorn : 19
    Ace : 17
    Baldrick : 17 <----Active turn
    Slinger : 16 (Surprised)
    Piker : 12 (Surprised)
    Visk : 10
    Marv : 6
    Dect : 6


    Monsters status :
    Spoiler
    Show
    (U36)Pet : 0, Grant CA (Surprised)
    (Q36)Slinger: 0, Grant CA (Surprised)
    (S38)Slinger: 0, Grant CA (Surprised)
    (R35)Slinger 15, Bloodied, Grant CA (Surprised)
    (V35)Piker : : Unconcious
    (O36)Piker : 0, Grant CA (Surprised)
    (S37)Piker : 0, Grant CA (Surprised)
    (Q35)Piker : 0, Grant CA (Surprised)
    (T35)Piker : 15, Grant CA (Surprised)
    Last edited by Dekkah; 2010-04-17 at 04:48 PM.

  19. - Top - End - #139
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Ok. Since I'm not fast enough to charge, really. I am going to walk around the body and up to v-36. I will attack the lizard pet with righteous brand.

    Spoiler
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    (1d20+5)[23]


    If I hit, i grant marv a +3 to smack the lizard as well

  20. - Top - End - #140
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Ah. forgot to add damage.

    Spoiler
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    (2d5+7)[14]

    2d5+2 is the same as 1d6 Brutal1 and i don't have to throw a bunch of extra 1d6's just in case
    +3 strength and +2 dwarven weapon training

  21. - Top - End - #141
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Baldrick Charge the small lizard and smash his hammer on its back violently.
    Initiative :
    Spoiler
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    Round (Surprise)
    Pet : 24 (Surprised)
    Dorn : 19
    Ace : 17
    Baldrick : 17
    Slinger : 16 (Surprised)
    Piker : 12 (Surprised)
    Visk : 10
    Marv : 6 <----Active turn
    Dect : 6


    Monsters status :
    Spoiler
    Show
    (U36)Pet : 14, Grant CA (Surprised)
    (Q36)Slinger: 0, Grant CA (Surprised)
    (S38)Slinger: 0, Grant CA (Surprised)
    (R35)Slinger 15, Bloodied, Grant CA (Surprised)
    (V35)Piker : : Unconcious
    (O36)Piker : 0, Grant CA (Surprised)
    (S37)Piker : 0, Grant CA (Surprised)
    (Q35)Piker : 0, Grant CA (Surprised)
    (T35)Piker : 15, Grant CA (Surprised)

    Battle Map
    Last edited by Dekkah; 2010-04-19 at 08:12 AM.

  22. - Top - End - #142
    Halfling in the Playground
     
    MonkGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Savoring the surprised look upon the kobolds faces, Marv charges headlong, the battlecry "DEATH OR GLORY!" spewing forth from his lips as he brings his craghammer to fore.
    Spoiler
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    Marv charges to U-35, attacking the kobold in T-35
    Modifiers: +1 to charge, +2 Surprise Combat Advantage
    Attack: (1d20+8)[13]
    Damage if connecting: (1d10+5)[6]
    Effects on a hit: Marv Gains 3 temporary hitpoints and the target is marked.
    -edit-
    Looks like a probable miss, Target is still marked though. If hit, brutal reroll will be in OOC, I shoulda rolled 1d9+6 heh.
    Last edited by Balricaso; 2010-04-19 at 08:39 AM.

  23. - Top - End - #143
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    As Marv battlecry resound, his charge swing is blocked by the kobold pike at the last second.

    Initiative :
    Spoiler
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    Round (Surprise)
    Pet : 24 (Surprised)
    Dorn : 19
    Ace : 17
    Baldrick : 17
    Slinger : 16 (Surprised)
    Piker : 12 (Surprised)
    Visk : 10
    Marv : 6
    Dect : 6 <----Active turn


    Monsters status :
    Spoiler
    Show
    (U36)Pet : 14, Grant CA (Surprised)
    (Q36)Slinger: 0, Grant CA (Surprised)
    (S38)Slinger: 0, Grant CA (Surprised)
    (R35)Slinger 15, Bloodied, Grant CA (Surprised)
    (V35)Piker : : Unconcious
    (O36)Piker : 0, Grant CA (Surprised)
    (S37)Piker : 0, Grant CA (Surprised)
    (Q35)Piker : 0, Grant CA (Surprised)
    (T35)Piker : 15, Grant CA (Surprised), Marked (Marv)

    Battle Map
    Last edited by Dekkah; 2010-04-19 at 08:48 AM.

  24. - Top - End - #144
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    The surprise was total, but now the enemies start to recover.
    There is movement into the kobold village. You can hear that they noticed you and are yelling some things in their language.
    The lizard pet, obviously guided by the kobold, move into flanking position, and savagely bite Baldrick. You all can see that this animal is tamed and fight really efficiently with the kobolds.

    Spoiler
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    I am puting Dect and Visk in delay. If they come around they can act whenever. After the battle we will discuss what we do about it.

    PET :
    Move : Shift to V37
    Standard : Bite Baldrick (CA): (1D20+7)[15](22) vs AC, Hit : (1D10+9)[8](17)


    Initiative :
    Spoiler
    Show
    Round 1
    Pet : 24
    Dorn : 19 <----Active turn
    Ace : 17
    Baldrick : 17
    Slinger : 16
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6
    Dect : 6 (Delay)


    Monsters status :
    Spoiler
    Show
    (U36)Pet : 14
    (Q36)Slinger: 0,
    (S38)Slinger: 0,
    (R35)Slinger 15, Bloodied,
    (V35)Piker : Unconcious
    (O36)Piker : 0,
    (S37)Piker : 0,
    (Q35)Piker : 0,
    (T35)Piker : 15,Marked (Marv)

    Players Status
    Spoiler
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    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 0
    Dect : 0
    Baldrick : 17, Bloodied
    Visk : 0
    Ace : 0
    Dorn : 0

    Battle Map
    Last edited by Dekkah; 2010-04-20 at 08:50 AM.

  25. - Top - End - #145
    Dwarf in the Playground
     
    Keler's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Dorn give another swing at the kobold next to him before leaping back to V35

    Spoiler
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    Minor action:Hunter's quarry. Move action: shift. Standard action Marauder's Rush, Attack:(1d20+7)[17] Damage:[roll]1d8+1d6+6[/roll]
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  26. - Top - End - #146
    Dwarf in the Playground
     
    Keler's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Damage: [roll0] + [roll1]
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  27. - Top - End - #147
    Dwarf in the Playground
     
    Keler's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    sorry for the triple post

    Damage [roll]1d8+6[/roll] plus Hunters quarry (1d6)[5]
    Last edited by Keler; 2010-04-20 at 09:11 AM.
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  28. - Top - End - #148
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Dorn powerfull slash injure the kobold, drawing some blood.
    Spoiler
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    I rolled you broken damage roll in the OOC thread (when a roll breaks, redo it in OOC please, preventing double post). I rolled maximum damage (14) + your 5 damage quarry = 19 damage.

    Initiative :
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    Round 1
    Pet : 24
    Dorn : 19
    Ace : 17 <----Active turn
    Baldrick : 17
    Slinger : 16
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6
    Dect : 6 (Delay)


    Monsters status :
    Spoiler
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    (U36)Pet : 14
    (Q36)Slinger: 0,
    (S38)Slinger: 0,
    (R35)Slinger 15, Bloodied,
    (V35)Piker : Unconcious
    (O36)Piker : 0,
    (S37)Piker : 0,
    (Q35)Piker : 0,
    (T35)Piker : 34, Bloodied ,Marked (Marv), hunter's quarry (Dorn)

    Players Status
    Spoiler
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    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 0
    Dect : 0
    Baldrick : 17, Bloodied
    Visk : 0
    Ace : 0
    Dorn : 0

    Battle Map
    Last edited by Dekkah; 2010-04-20 at 09:36 AM.

  29. - Top - End - #149
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
    Location
    Muarzibet, Siraaj
    Gender
    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Ace moves into the open. He gives the lizard pet a bone-chilling glare, and throws one of his cards into the middle of the group of kobolds. As it lands among them, it seeps with a maddening mist. Flee for your lives, you scaly little buggers! The Ace of Spades is here!

    Spoiler
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    Move Action - Move to BB35

    Minor Action - Evil Eye of the Vistani, used on the lizard pet
    Attack: (1d20+7)[20] vs. Will
    Hit: The lizard pet cannot willingly move closer to Ace and grants combat advantage to me UENT.

    Standard Action - Mists of Disarray, Burst 1 centered on R36
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    Damage roll: (1d8+7)[11] psychic damage.

    Attack on Q35:(1d20+4)[8] vs. Will
    Hit: Takes the damage, and it is pushed to P35. If the result is even, it is slid to T36.

    Attack on R35: (1d20+4)[20] vs. Will
    Hit: Takes the damage. If the result is even, it is slid to O35.

    Attack on Q37: (1d20+4)[12] vs. Will
    Hit: Takes the damage and pushed to P37. If the result is even, it is slid to N37.

    Attack on S37: (1d20+4)[12] vs. Will
    Hit: Takes the damage, and it is pushed to T37. If the result is even, it is slid to T40.


    Evil Eye of the Vistani
    Spoiler
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    Encounter Charm
    Minor Action Ranged 10
    Target: One creature
    Attack: Intelligence, Wisdom, or Charisma + 3 vs. Will
    Level 11: Intelligence, Wisdom, or Charisma + 6 vs. Will
    Level 21: Intelligence, Wisdom, or Charisma + 9 vs. Will
    Hit: Until the end of your next turn, the target grants combat advantage to you and cannot willingly move closer to you.


    Mists of Disarray
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    Encounter Arcane, Implement, Psychic
    Standard Action Area burst 1 within 10 squares
    Target: Each creature in burst
    Attack: Charisma vs. Will
    Hit: 1d8 + Charisma modifier psychic damage, and you push the target 1 square.
    Wild Magic: If you rolled an even number on the attack roll, you slide the target a number of squares equal to your Dexterity modifier instead of pushing it.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  30. - Top - End - #150
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Ace gaze seem to frighten the pet, keeping it at bay for now.
    A mist appear for a couples seconds in the fray and two kobolds in it start to panic and run around. The first run face first into the cliff, knocking his head and falling unconcious. The other start to move toward his village cluching his head and yelling in pain, droping to the ground a few feet later.
    Spoiler
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    The eye hit. The mist hit 2 kobolds (R35, S37) and miss the others.

    Initiative :
    Spoiler
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    Round 1
    Pet : 24
    Dorn : 19
    Ace : 17
    Baldrick : 17 <----Active turn
    Slinger : 16
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6
    Dect : 6 (Delay)


    Monsters status :
    Spoiler
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    (U36)Pet : 14, Eye of vistacini UENT (Ace)
    (Q36)Slinger: 0,
    (S38)Slinger: 0,
    (R35)Slinger : Unconcious
    (V35)Piker : Unconcious
    (O36)Piker : 0,
    (S37)Piker : Unconcious
    (Q35)Piker : 0,
    (T35)Piker : 34, Bloodied ,Marked (Marv), hunter's quarry (Dorn)

    Players Status
    Spoiler
    Show
    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 0
    Dect : 0
    Baldrick : 17, Bloodied
    Visk : 0
    Ace : 0
    Dorn : 0

    Battle Map
    Last edited by Dekkah; 2010-04-21 at 11:47 AM.

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