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  1. - Top - End - #1
    Barbarian in the Playground
     
    BardGuy

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    Default What's so emphatically broken about Incantrix?

    I have a gestalt character or two taking incantrix, mainly for the purpose of Persisting buffs, some of which are pretty awesome (Choose Destiny, Ruin Delver's Fortune, etc.) One DM has called this "Powerful but legit." And following that route sure entails a whole lot of defense against being Dispelled.

    I saw a reference in another thread to 1000+ damage Orbs. This isn't my plan, but I'm still curious about how those work. I assume it takes a lot of metamagic feats, plus Spellwarp Sniper or whatever the PrC is called. Back of the envelope, Empowered/Maximized/Twinned feel closer to 500 than to 1000.

    Are there any other major flavors for Incantrix cheese?

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    Barbarian in the Playground
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    Default Re: What's so emphatically broken about Incantrix?

    Metamagic Effect working on things that aren't meant to be metamagiced.

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    Mongoose87's Avatar

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    Default Re: What's so emphatically broken about Incantrix?

    You mean like "Locate City"?
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

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    Barbarian in the Playground
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    Default Re: What's so emphatically broken about Incantrix?

    I mean like anything.

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    DrowGuy

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    Default Re: What's so emphatically broken about Incantrix?

    1. Normally when you enter 10/10 casting PrC, you loose 2-4 feats. 1 or 2 useless one for preqs and 2 for not taking 10 levels of wizard. With the incantrix, you gain more feats than you loose.

    2. The ability to steal other casters spells without an opposed roll and free/cheaper metamagic has so, so many aplications.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

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    NecromancerGuy

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    Default Re: What's so emphatically broken about Incantrix?

    2 feats + incantrix= 3 level lower metamagics on certain spells. Cheaper metamagics demolish games like they were jengas near your much younger brother.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Barbarian in the Playground
     
    BardGuy

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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by BobVosh View Post
    Cheaper metamagics demolish games like they were jengas near your much younger brother.
    Which ones and how?

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    Bugbear in the Playground
     
    Planetar

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    Default Re: What's so emphatically broken about Incantrix?

    Easy Metamagic from some Dragon, and Practical Metamagic (spontaneous Caster only) from Races of the Dragon.

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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by Corey View Post
    One DM has called this "Powerful but legit."
    Of course it's legit. It's RAW.
    This don't make Incantatrix less broken.

    Quote Originally Posted by Corey View Post
    Which ones and how?
    Anyone. Some more, some less, but metamagic reducers break the game even more.
    Many spells are heavily unbalanced by themselves; metamagic makes all the spells, more powerful.
    But at least, metamagic comes with a cost, so your spell is more powerful but with higher slots. With metamagic reducers you have the power without the cost.
    Last edited by Killer Angel; 2010-03-18 at 04:29 AM.
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    Great analysis KA. I second all things you said
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    If I have a player using Paladin in the future I will direct them to this. Good job.
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    NecromancerGuy

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    Default Re: What's so emphatically broken about Incantrix?

    As for the spell: choose your favorite orb (force is great as few things are immune). You can stack your metamagic reducers however you want, and one of them says you can reduce them to 0. So still, silent, maximized, repeat, twin, empowered, quicken, and whatever else it uses nowadays will go up by about 2 levels.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Default Re: What's so emphatically broken about Incantrix?

    It has the word "trix" in it. It's just got to be broken and cheesy.

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    NecromancerGuy

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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by Chrono22 View Post
    It has the word "trix" in it. It's just got to be broken and cheesy.
    Shouldn't that be broken and fruity? poor rabbit
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

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    Zeta Kai's Avatar

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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by Chrono22 View Post
    It has the word "trix" in it. It's just got to be broken and cheesy.
    No, that just means that it's for kids.

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    DrowGirl

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    Default Re: What's so emphatically broken about Incantrix?

    Incantatrix is broken because it's a full-caster PrC that gives you back all of what you invested, and some on top, and also gives you a few stupidly good class features, like Cooperative Metamagic (basically free DMM:Everything for others), Metamagic Effect (basically free DMM:Everything for anybody), and Improved Metamagic (duplicates an epic feat).

    Its one weakness is that you have to lose a school to take it. This is sometimes underestimated, but doesn't come close to what it gives.
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    Your Tainted Scholar builds look fun, but I'm lactose intolerant
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    You're just trying to get more people into your sig, aren't you
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    Seeing TO by Magic9Mushroom is like seeing a movie with Joss Wheaton as director... you know that it's worth watching, even if you do want to strangle the bastard by the time you're done with it.

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    Troll in the Playground
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    Default Re: What's so emphatically broken about Incantrix?

    one of the ways to "win" DnD is to abuse metamagic reducers. Incantantrix gives you free metamagic cost reduction. Furthermore, instead of costing you steeply, it is tied to a very powerful class. Incantantrix without the free meta reduction is already a very good PrC due to reasons others mentioned, then you throw in the free meta and it becomes one of the best classes in the game.

    actually, if you read through its ability list, each and every one of them is stupid powerful.
    Last edited by taltamir; 2010-03-18 at 05:27 AM.
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    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    DrowGirl

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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by taltamir View Post
    one of the ways to "win" DnD is to abuse metamagic reducers. Incantantrix gives you free metamagic cost reduction. Furthermore, instead of costing you steeply, it is tied to a very powerful class. Incantantrix without the free meta reduction is already a very good PrC due to reasons others mentioned, then you throw in the free meta and it becomes one of the best classes in the game.

    actually, if you read through its ability list, each and every one of them is stupid powerful.
    Well, it's not really "winning D&D". You're doing an awful lot of damage, yes, but there are still ways around it. It's nowhere near the stupid hax of, for example, Beholder Mage.
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    Quote Originally Posted by Optimystik View Post
    Your Tainted Scholar builds look fun, but I'm lactose intolerant
    Quote Originally Posted by Optimystik View Post
    You're just trying to get more people into your sig, aren't you
    Quote Originally Posted by ShneekeyTheLost View Post
    Seeing TO by Magic9Mushroom is like seeing a movie with Joss Wheaton as director... you know that it's worth watching, even if you do want to strangle the bastard by the time you're done with it.

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    Troll in the Playground
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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by magic9mushroom View Post
    Well, it's not really "winning D&D". You're doing an awful lot of damage, yes, but there are still ways around it. It's nowhere near the stupid hax of, for example, Beholder Mage.
    if you are doing damage with metamagic you are using it wrong :P
    j/k... but still there are many uses of metamagic that are not DD which fare better. spells that damage attribute scores, spells that drain levels... heck, just plain old SoD with methods of multiplying them (twin spell, split ray, chain, etc)..
    and lets not forget buffs, buffs are huge place to abuse metamagic.
    example: http://www.giantitp.com/forums/showthread.php?t=81794

    Quote Originally Posted by douglas View Post
    My group of characters is finally ready to go. It will still take some time to pretty them up for official viewing, but the work of actually building them is done.

    Each team member is Shapechanged into a Solar, and has used the Solar's Change Shape ability to return to his or her normal size and appearance.

    One character is ready for the public in the spoiler block below. I'll put one more character per post after this when they're ready. The full list of buffs, complete with sources and bonuses, etc. will go in a final post.

    Vesran Rynash, the Master of Nine
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    Vesran Rynash
    Race: Human (Outsider (Angel, Good, Fire))
    Deity: Heironeous
    Alignment: Lawful Good
    Class: Crusader 13/Master of Nine 5
    Init: +6 +22
    Senses: Blind-Fight
    Senses: Detect Magic, Detect Evil, Detect Good, Detect Chaos, Detect Law, Read Magic, Greater Arcane Sight, Darkvision 300', double-strength Low light vision, Detect Scrying, Detect Secret Doors, Detect Undead, See Invisibility, True Seeing, Analyze Portal, Blindsight 60', Blindsense 150', ignore natural and magical darkness, scent, warning of danger, telepathy within party (even across planes), know shortest direction to place of "safety", tremorsense 30', ignore snow glare/whiteout, all-around vision, Blessed Sight (like Arcane Sight, but for evil)
    Languages: Common all
    ____________
    AC 12 (touch 12, flat-footed 10)
    AC 121 (touch 77, flat-footed 114), +1 when flying, can't be flanked
    hp 189 333 +383 temp
    DR none 15/epic and evil, 10/adamantine
    Saves: Fort 14, Ref 7, Will 9, mettle
    Saves: Fort 47, Ref 46 (+1 when flying), Will 56, evasion, mettle, roll twice take better
    Regeneration 15/epic and evil or [evil]
    Fast Healing 5
    SR 32
    Miss chance from Blink vs attacks and targeted spells, half damage from AoE and falling
    50% miss chance vs nonmagical attacks, 20% vs magic (partially incorporeal)
    Displacement (50%)
    Never flat-footed, warned of imminent danger
    20' radius Magic Circle Against Evil and Lesser Globe of Invulerability
    10 levels Spell Turning
    Loratai notified of position and condition
    Breathe water
    Contingent Heal
    Evil creatures within 10' take -2 on attacks ands aves
    Native planar environment (Planar Bubble)
    Stalwart Pact
    Renewal Pact
    Death Pact
    1d6+31 sonic melee damage return
    4d6 force melee damage return
    +12 extra vs bull rush, overrun, trip
    Half damage from melee and ranged attacks
    Reflex DC 15 for half damage from magic weapons, immune to nonmagic weapons
    Improved Uncanny Dodge
    Can't be flanked


    Immunities:
    Petrification
    Death spells, magical death effects, energy drain, negative energy
    Endure Elements
    Grapple, paralysis, magical movement impediment
    Penalties for underwater fighting
    Poison
    Sleep
    Stunning
    Critical hits
    Fire, Acid, Electricity, Cold, and Sonic
    Fear
    Blasphemy, Dictum, Word of Chaos, Word of Balance, Stone to Flesh, Dimensional Lock
    Rust attacks
    Harmful vapors and gasses, vacuum (Necklace of Adaptation)
    Metal
    Ranged touch attacks
    Fatigue, exhaustion, ability damage, ability drain
    Thrown and projectile ranged attacks
    Wind
    Difficult terrain
    Disease
    Mind-affecting (does not suppress precast buffs)
    Blindness, deafness, drowning
    No physiology or respiration
    Damage from temperature and pressure of deep water
    Dessication damage (first 100 points)

    _________________
    Speed: 30 land 55 land, 130 fly, 65 swim, 50 burrow, Close range teleport as move action that ends turn, 60' teleport with line of sight as swift action, don't provoke for moving, move through ice, snow, stone, or earth easily
    Melee:
    +1 Transmuting Swarmstrike Adamantine Falchion
    +20/+15/+10/+5 +73/+73/+68/+63/+58
    15-20 crit, crits autoconfirm, touch attacks, roll twice take better
    Constantly readied against charge
    Damage: 2d4+5 2d4+1d6+65 +1d6 sonic, +xd6 vs larger foes
    Space/reach: 5'/5'
    BAB/grapple: +16/+19 +18/immune
    Maneuvers:
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    Typical readied:
    Wall of Blades
    Diamond Defense

    Order Forged From Chaos
    Shadow Blink
    Quicksilver Motion

    Flashing Sun
    Avalanche of Blades
    Time Stands Still
    Strike of Righteous Vitality
    War Master's Charge

    Iron Heart Surge

    Stances known:
    Leading the Charge
    Martial Spirit
    Tactics of the Wolf
    Immortal Fortitude
    Pearl of Black Doubt
    Hearing the Air
    Stance of Alacrity
    Aura of Perfect Order

    _____________________
    Str 16, Dex 14, Con 20, Int 8, Wis 8, Cha 14
    Str 70, Dex 36, Con 36, Int 16, Wis 38, Cha 28
    special qualities
    Flaws: Shaky, Inattentive
    Feats: Dodge, Blind-Fight, Adaptive Style, Improved Unarmed Strike, Improved Initiative, Martial Study x3, Extra Granted Maneuver, Martial Stance
    Power Attack, Blind-Fight
    Skill ranks: Balance 10, Intimidate 21, Jump 21, Martial Lore 21, Tumble 21
    Synergies: +2 tumble, +2 balance, +2 jump
    Skills: Appraise 6, Balance 28, Bluff 12, Climb 37, Concentration 16, Craft 6, Decipher Script 6, Diplomacy 12, Disable Device 6, Disguise 12, Escape Artist 21, Forgery 6, Gather Information 12, Handle Animal 13, Heal 17, Hide 35, Intimidate 33, Jump 98, Martial Lore 27, Knowledge (all) 16, Listen 37, Move Silently 17, Open Lock 16, Perform 20, Profession 17, Ride 16, Search 11, Sense Motive 17, Sleight of Hand 16, Spellcraft 6, Spot 49, Survival 29, Swim 40, Tumble 39, Use Magic Device 12, Use Rope 16
    ____________
    Equipment
    Novice Ring of the Diamond Mind
    Scholar Ring of the Diamond Mind
    Novice Desert Wind Cloak
    Monk's Belt
    Gauntlets of Rust, Ghost Fighting (MIC), and Infinite Blades (MIC)
    Heward's Handy Haversack
    Pale Green Prism Ioun Stone
    Necklace of Adaptation
    Steadfast Boots
    Spool of Endless Rope
    2 luck blades
    Universal Solvent x4
    Immovable Rod x2
    Mundane gear pack
    ________
    Furious Counterstrike
    Steely Resolve 20
    Indomitable Soul
    Zealous Surge
    Smite 1/day
    Die Hard
    Mettle
    Dual Stance 10 rounds/day
    Perfect Form
    Counter Stance
    Mastery of Nine (+6)
    10d6 electricity attack at 100' range at will
    Earth Lock, Earthquake, Excavate, Flesh to Stone, Meld into Stone, Move Earth, Reverse Gravity, Soften Earth and Stone, Statue, Stone Shape, Stone Tell, Stone to Flesh, Transmute Mud to Rock, Transmute Rock to Mud, Tunnel Swallow, Wall of Stone, and Xorn Movement at will
    Feather Fall as immediate (discharges Heart of Air)
    Stoneskin as swift for 1 round/level (discharges Heart of Earth)
    Fire Shield as swift for 1 round/level (discharges Heart of Fire)
    Freedom of Movement as swift for 1 round/level (discharges Heart of Water)
    Transmute rock to mud = no save slow for 2d6 rounds
    Transmute mud to rock = full heal
    Stone to Flesh = dispel Stone Body (but Spell Immunity blocks it)
    Whenever a spell is cast within 20', heal 1 hp per level of the spell
    10d6 fire, electricity, cold, or acid attack at 60' range at will

    _____________
    Vesran Rynash was, like so many heroes, born a simple peasant in an out of the way village. He was never content with the idea of being a farmer all his life, and enlisted in the military at an early age. Guard duty quickly palled, however, and he sought out alternatives. Rumors of fantastical missions, slaying monsters and saving innocents, reached him about the activities of the church of Heironeous, and he eagerly applied to join that order.

    Once accepted into the lower levels of the most militant branch of Heironeous' service, Vesran quickly distinguished himself as an exceptional combatant and a highly principled man. He showed little flexibility, however, and no understanding of the finer points of large group tactics needed for high command. As his martial prowess continued to develop and his mental faculties remained stagnant, his superiors eventually decided to permanently put him exactly where he wanted to be - on small group missions with clear cut objectives and little overall authority.

    Vesran racked up an impressive list of slain enemies over the years, and had begun to amass a considerable reputation when he fell captive to a wizard he had been sent to kill. The wizard had been consorting with devils and engaging in all sorts of unpleasantness, including human sacrifice, and Vesran was supposed to take his little team and put a stop to it. Unfortunately for Vesran's teammates, the wizard had anticipated just such an expedition and laid a clever trap for them all. The entire team was captured, and the wizard was delighted to be able to offer such powerful sacrifices to the devils he was dealing with.

    The wizard saved Vesran for last, torturing him by forcing him to watch the ceremonial deaths of his friends. Vesran himself would have perished as well if not for the intervention of a Mystran cleric named Loratai Estran. Loratai happened to wander near enough in her constant travels to hear about this wizard and was determined that such a perversion of magic should not be allowed to continue. She burst into the wizard's ritual chamber, practically glowing with fury and the might of her own magic, tore his protections and the chamber's magic to shreds, and killed the wizard himself in a brief and intense battle.

    Vesran vowed to repay Loratai for her spectacular rescue, and has been travelling with her ever since. He does not understand what she calls "shades of gray", but is willing to defer to her judgment in matters outside his own expertise in monster killing.

    When the two of them heard of the Grinder and the prize waiting inside, Vesran was quite eager to go. It struck him as the perfect adventure to cap a lifetime, and he dreams of the good he might be able to accomplish with the power of a god.
    Last edited by taltamir; 2010-03-18 at 05:46 AM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    Orc in the Playground
     
    RedWizardGuy

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    Default Re: What's so emphatically broken about Incantrix?

    All those metamagic reducers though truly shine on a single spell, which just so happens to be the only one a Shadowcraft Mage needs. Still, for all it's awesome, a Metaphysical Spellshaper actually grants two even more broken abilities without the school cost, while still giving the metamagic reduction, all over 3 levels. And as said, Shadowcraft Mage turns everything up to 11. Seeing an unholy trinity here? I am :)
    "I live apart from you
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    No angel can save you, how?
    You don't need a god, 'cause I'm here now."


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    Colossus in the Playground
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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by KellKheraptis View Post
    All those metamagic reducers though truly shine on a single spell, which just so happens to be the only one a Shadowcraft Mage needs. Still, for all it's awesome, a Metaphysical Spellshaper actually grants two even more broken abilities without the school cost, while still giving the metamagic reduction, all over 3 levels. And as said, Shadowcraft Mage turns everything up to 11. Seeing an unholy trinity here? I am :)
    And Tainted Scholar gives you more powerful crap than all that combined in two levels. Who the hell thought up that class again? It's as bad as Beholder Mage or Illithid Savant!
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    DrowGirl

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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by Eldariel View Post
    And Tainted Scholar gives you more powerful crap than all that combined in two levels. Who the hell thought up that class again? It's as bad as Beholder Mage or Illithid Savant!
    Two levels? It only takes one.

    But yeah, Tainted Scholar, Metaphysical Spellshaper and Shadowcraft Mage are all more broken than Incantatrix. Mostly because Metaphysical Spellshaper is "Incantatrix in 3 levels", Shadowcraft Mage is "Look at me having unparalleled versatility while getting higher-level spells faster" and Tainted Scholar is "My save DCs and spells per day are arbitrarily high". Incantatrix is the only one of them you can see and not immediately WTF.

    On a side note, the spelling of Incantatrix I used above and immediately prior is the correct one.
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    Quote Originally Posted by Optimystik View Post
    Your Tainted Scholar builds look fun, but I'm lactose intolerant
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    You're just trying to get more people into your sig, aren't you
    Quote Originally Posted by ShneekeyTheLost View Post
    Seeing TO by Magic9Mushroom is like seeing a movie with Joss Wheaton as director... you know that it's worth watching, even if you do want to strangle the bastard by the time you're done with it.

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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by magic9mushroom View Post
    Two levels? It only takes one..
    Second level gives you Blooded Metamagic! I mean, just Tainted Spellcasting and Blood Component isn't enough, you want free metamagic on all your spells too. Besides, then it's more comparable to Metaphysical Spellshaper and Incantatrix. Shadowcraft Mage it can beat by the virtue of, instead of being able to spontaneously cast anything, being able to prepare enough spells to actually have every spell ever prepared.
    Last edited by Eldariel; 2010-03-18 at 06:47 AM.
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    Troll in the Playground
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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by magic9mushroom View Post
    Two levels? It only takes one.

    But yeah, Tainted Scholar, Metaphysical Spellshaper and Shadowcraft Mage are all more broken than Incantatrix. Mostly because Metaphysical Spellshaper is "Incantatrix in 3 levels", Shadowcraft Mage is "Look at me having unparalleled versatility while getting higher-level spells faster" and Tainted Scholar is "My save DCs and spells per day are arbitrarily high". Incantatrix is the only one of them you can see and not immediately WTF.

    On a side note, the spelling of Incantatrix I used above and immediately prior is the correct one.
    so why not combine all 4? actually, can someone please provide a build that combines all 4 for maximum cheese?
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

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    Colossus in the Playground
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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by taltamir View Post
    so why not combine all 4? actually, can someone please provide a build that combines all 4 for maximum cheese?
    Just search for our dear m9's build involving Beholder Mage, Tainted Scholar and Ur-Priest. The only thing it lacks is full Dweomerkeeper Progression to truly contain the ways to break things (without leeching class features; Illithid Savant, Manipulate Form and company make it a bit too easy).
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    Default Re: What's so emphatically broken about Incantrix?

    The ability to spellcraft checks to persist anything for free. Or anything else for that matter. The check is high, but it's so easy to pump your skills.
    Last edited by Tinydwarfman; 2010-03-18 at 07:44 AM.

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    Default Re: What's so emphatically broken about Incantrix?

    For orb abuse, a sorcerer/incantatrix gets the best mileage, being able to use greater arcane fusion. With sufficient metamagic compression, you can throw a twinned GAF containing two twinned empowered maximized orbs out of an 8th level slot. That'll deal about a thousand damage. Then quicken and do it again. Then activate your belt of battle and do it again. Then cast celerity and do it again. I can't think of anything in any monster manual that could survive that without having some way to not be there when the damage hits.
    Last edited by jiriku; 2010-03-18 at 09:37 AM.
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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by jiriku View Post
    For orb abuse, a sorcerer/incantatrix gets the best mileage, being able to use greater arcane fusion. With sufficient metamagic compression, you can throw a twinned GAF containing two twinned empowered maximized orbs out of an 8th level slot. That'll deal about a thousand damage. Then quicken and do it again. Then activate your belt of battle and do it again. Then cast celerity and do it again. I can't think of anything in any monster manual that could survive that without having some way to not be there when the damage hits.
    This isn't actually, yknow, legal. At least, it isn't without a way of getting a collection of swift actions in one turn AND ruling that you can use metamagic on the spells produced by AF/GAF(which allows vastly more broken things that don't require incantatrix anyway).

    Besides, people overestimate orbs. An empowered maximized orb deals 7.25 dmg * CL. So, at CL 20, each orb deals 145 damage. Great, but nowhere close to a thousand, even with multiples.

    Besides, a quickened twined GAF is what, level 16? 14 after incantatrix adjustment? This makes your spellcraft DC to pull this off....66?

    Yes, you can specialize in orbs enough to make them quite nasty, but specialization comes at an opportunity cost.

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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by BobVosh View Post
    Shouldn't that be broken and fruity? poor rabbit
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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by jiriku View Post
    For orb abuse, a sorcerer/incantatrix gets the best mileage, being able to use greater arcane fusion. With sufficient metamagic compression, you can throw a twinned GAF containing two twinned empowered maximized orbs out of an 8th level slot. That'll deal about a thousand damage. Then quicken and do it again. Then activate your belt of battle and do it again. Then cast celerity and do it again. I can't think of anything in any monster manual that could survive that without having some way to not be there when the damage hits.
    Well, if you allow GAF to replicate metamagic'ed spells, you could just use Sanctum AF and Magic Missile for infinite damage.
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    Default Re: What's so emphatically broken about Incantrix?

    I remember hearing that there are two versions of Incantatrix, one 3.0 and one 3.5, and that they're significantly different in abuseability. Which one is which, and where are both found?
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    Default Re: What's so emphatically broken about Incantrix?

    Quote Originally Posted by sonofzeal View Post
    I remember hearing that there are two versions of Incantatrix, one 3.0 and one 3.5, and that they're significantly different in abuseability. Which one is which, and where are both found?
    3.0 is Magic of Faerun. "3.5" is Player's Guide to Faerun (technically, I think PGtF is 3.0, but it's the final update of Incantrix, so it works here).

    I believe the consensus is that the PGtF one is the cracked out one, and the 3.0 is the less bad (still abusable as hell). Note: I get these mixed up A LOT, so I might be backwards.

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