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2010-03-20, 06:30 AM (ISO 8601)
- Join Date
- Aug 2009
Re: [3.5] Making Invisible Spell less broken
I know. So you replace the part that dictates what a creature sees if they can see invisibility with "a creature with the ability to see invisibility ignores the effects of this feat".
Now, if it's an effect that true seeing won't bypass, it still won't. If it's an effect that true seeing will bypass, it will.
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2010-03-20, 07:11 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- England
- Gender
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2010-03-20, 07:36 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: [3.5] Making Invisible Spell less broken
Thanks to Thormag for my Legion avatar.
Current Characters:
Lily Nightingale, a.k.a. Sparrow, in V for Victory (OoC)
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2010-03-20, 07:51 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- England
- Gender
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2010-03-20, 08:07 AM (ISO 8601)
- Join Date
- Aug 2009
Re: [3.5] Making Invisible Spell less broken
There are some spell effects that true seeing cannot bypass. For example:
Obscuring Mist. True Seeing can see 5 feet into the cloud, and then nothing.
There are some effects that True Seeing can bypass. For example:
Silent Image is bypassed by True Seeing.
Under the existing text for Invisible Spell, True Seeing would not bypass either of these. In each case, True Seeing would cause you to see the normal effect of the spell. In the first case, you'd see the mist, and in the second, you'd see the illusion.
Under your proposed text, suddenly True Seeing would be able to bypass the first, although it can't normally do that.
Under my proposed text, True Seeing can bypass the effects that it normally would, and cannot bypass the things it normally cannot. In other words, True seeing trumps invisible spell, but would not trump a spell that was modified by invisible spell unless True Seeing was already capable of trumping that spell.Last edited by PhoenixRivers; 2010-03-20 at 08:08 AM.
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2010-03-20, 08:42 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- England
- Gender
Re: [3.5] Making Invisible Spell less broken
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2010-03-20, 08:49 AM (ISO 8601)
- Join Date
- Aug 2009
Re: [3.5] Making Invisible Spell less broken
Well, that would create an additional tactical option, wouldn't it?
Don't worry, if we're looking at out-of-core sources (which we are), there's still blindsight, and greater blindsight, touchsight, and a half dozen special vision modes that don't give two shakes about sight.
As is, the common tactic is to sit outside of the spell's range (120 feet), then charge in.
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2010-03-20, 08:54 AM (ISO 8601)
- Join Date
- May 2006
Re: [3.5] Making Invisible Spell less broken
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-03-20, 10:56 AM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: [3.5] Making Invisible Spell less broken
I vote PhoenixRivers' fix, a more explicit statement about what is made invisible for how long ('visual manifestation' accompanied by an analogy about invisible Fireball leaving visible fire doesn't cut it for me), and probably a +1 modifier (comparable with Sculpt Spell, which is useful but not obviously or universally powerful) to balance this spell.
Of course, as a player, I just hope the DM allows it at +0, and then try to avoid having a banhammer slapped on it by limiting myself to sane abuse.