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  1. - Top - End - #1
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    Oct 2009
    Gender
    Male

    Default Battle Dancer 3.5 Base Class

    OK a little info to keep in mind while looking over the class. The game I'm preparing for is based in Spira, based well after FFX2. In the game there was an event that removed the Far plane.

    Spoiler Warning
    If you don't know how FFX ends you may not want to read the fluff.

    Battle Dancer
    Fluff: After the destruction on Sin and the Aeons. Summoners we no longer possible, but people still died and required to be sent. So an order was created to Handle Fiends and preform sendings. Preforming sendings requires extensive training, and since they needed to be able to fight, they were trained in a way that covered both at once, Dance Fighting.
    After the destruction of the Far Plain sendings were no longer possible, but death would still happen, so the order had to find a solution. The answer they came up with wasn't liked, but deemed needed, destroy the souls of the dead.

    Game Rule Information
    Abilities: Charisma is the most important for class features, followed by Strength for better melee attacks, and 3rd is Dexterity.
    Alignment: Any
    Hit Die: d8

    Class Skills
    • Balance
    • Bluff
    • Climb
    • Craft (any)
    • Diplomacy
    • Hide
    • Gather Info
    • Intimidate
    • Jump
    • Listen
    • Perform (any)
    • Profession (any)
    • Search
    • Sense Motive
    • Slight of Hand
    • Spot
    • Swim

    Skill Points at 1st Level: (6 + Int modifier) x 4.
    Skill Points at Each Level: 6 + Int modifier

    Weapon Prof: Simple and Martial
    Armor Prof: Light
    Starting Money: 4d4*10

    Battle Dancer
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +0
    |
    +2
    |
    +2
    |Showtime, Dance: Defensive Wall

    2nd|
    +2
    |
    +0
    |
    +3
    |
    +3
    |Uncanny Dodge

    3rd|
    +3
    |
    +1
    |
    +3
    |
    +3
    |Dance: Press the Attack

    4th|
    +4
    |
    +1
    |
    +4
    |
    +4
    |Dance: Daggerfall

    5th|
    +5
    |
    +1
    |
    +4
    |
    +4
    |Dance: Soul Burn

    6th|
    +6/+1
    |
    +2
    |
    +5
    |
    +5
    |Dimension Step

    7th|
    +7/+2
    |
    +2
    |
    +5
    |
    +5
    |Dance: Reaper's Vortex

    8th|
    +8/+3
    |
    +2
    |
    +6
    |
    +6
    |Improved Uncanny Dodge

    9th|
    +9/+4
    |
    +3
    |
    +6
    |
    +6
    |Dance: Improved Press the Attack

    10th|
    +10/+5
    |
    +3
    |
    +7
    |
    +7
    |Practiced Dance

    11th|
    +11/+6/+1
    |
    +3
    |
    +7
    |
    +7
    |Dance: Improved Reaper's Vortex

    12th|
    +12/+7/+2
    |
    +4
    |
    +8
    |
    +8
    |Double Dance

    13th|
    +13/+8/+3
    |
    +4
    |
    +8
    |
    +8
    |Dance: Greater Press the Attack

    14th|
    +14/+9/+4
    |
    +4
    |
    +9
    |
    +9
    |Dance: Elemental Waltz

    15th|
    +15/+10/+5
    |
    +5
    |
    +9
    |
    +9
    |Dance: Greater Reaper's Vortex

    16th|
    +16/+11/+6/+1
    |
    +5
    |
    +10
    |
    +10
    |Triple Dance

    17th|
    +17/+12/+7/+2
    |
    +5
    |
    +10
    |
    +10
    |Dance: Perfect Press the Attack

    18th|
    +18/+13/+8/+3
    |
    +6
    |
    +11
    |
    +11
    |Dance of Death

    19th|
    +19/+14/+9/+4
    |
    +6
    |
    +11
    |
    +11
    |Dance: Perfect Reaper's Vortex

    20th|
    +20/+15/+10/+5
    |
    +6
    |
    +12
    |
    +12
    |Grand Finale
    [/table]

    Class Features

    Showtime:
    You may add you Cha mod to your initiative.

    Dances:
    You may only use one dance at a time. You gain the bonuses of any given dance as long as you maintain it. You may only change dances once per turn. A Battle dancer cannot use any dance powers while wearing medium or heavy armor. Each round the Battledancer is using a dance power, make an opening Perform(Dance) check, that does not prevoke AoO. This will set the dance power DC's for that round.

    • Defensive Wall:
      Prerequisite: lv 1 Perform(dance) 4
      Effect: Add Cha Mod to AC. Anyone making a melee attack against the Battle Dancer must make a reflex save (DC equal to that round's Perform check) or provoke AoO. This Ability does not grant any extra AoO.
    • Press the Attack:
      Prerequisite: lv 3 Perform(dance) 6
      Effect: Add Cha Mod to attacks. One enemy struck by your attack this turn must succeed a Will save (DC equal to that round's Perform check) or receive a -1 penalty to attack roles until the beginning of your next turn. The penalty incurred increases by 1 for every four more levels of Battle dancer you gain (ex -2 at 7, -3 at 11, etc etc).
      Maintain: Free Action
    • Daggerfall:
      Prerequisite: lv 4 Perform(dance) 7
      Effect: You may target Dex Mod number of targets within 30 feet to be the target of a attack with a Phantom Dagger. The Phantom Daggers do 1d4+Dex Mod 18-20 3x.
      Maintain: Full Round
    • Soul Burn:
      Prerequisite: lv 5 Perform(dance) 8
      Effect: Any number of incorporeal undead up to Dex mod within a radius of 20' take 1d4/ two levels of Battledancer +Cha mod fire damage (Will save half damage, DC equal to that round's perform check). At 12th level this damage increases to 1d6/ two levels. A Battledancer may use this power a number of rounds per day equal to Cha mod + half his ranks in Perform(dance), rounded down. Using this power within the radius of a corpse of the recently deceased (2 hours/class level) destroys the soul, preventing that creature from being brought back to life by such spells as raise dead and resurrection, though a wish or miracle spell may still be used.
      Maintain: Move Action
    • Reaper's Vortex:
      Prerequisite: lv 7 Perform(dance) 10
      Effect: Once per turn you can make one melee attack at your full base attack bonus with each Weapon you wield, against each opponent within reach.
      Maintain: Full round action
    • Improved Press the Attack:
      Prerequisite: lv 9 Perform(dance) 12
      Effect: You may add your Cha mod to damage.
    • Improved Reaper's Vortex:
      Prerequisite: lv 11 Perform(dance) 14
      Maintain: Standard Action
    • Greater Press the Attack:
      Prerequisite: lv 13 Perform(dance) 16
      Effect: One target you hit must make a will save (DC equal to that round's Perform check), if your target fails, you may move them 5 * Dex mod feet
    • Elemental Waltz:
      Prerequisite: lv 14 Perform(dance) 17
      Effect: Each round you use this dance choose a damage type (fire, ice, electric, acid, or sonic) you may add 1d4+Cha Mod in damage of that type to all your attacks.
      Maintain: Free Action
    • Greater Reaper's Vortex:
      Prerequisite: lv 15 Perform(dance) 18
      Effect: Any target you hit must make a fort save (DC equal to that round's Perform check), if your target fails, you knock them 5 * Str mod feet away
    • Perfect Press the Attack:
      Prerequisite: lv 17 Perform(dance) 20
      Effect: After moving your target you may attempt to trip them, You may use a Preform(dance) check instead of a strength check
    • Perfect Reaper's Vortex:
      Prerequisite: lv 19 Perform(dance) 22
      Maintain: Move action


    Uncanny Dodge:
    You gain the uncanny dodge.

    Dimension Step:
    You may use Dimension Step a number of times per day equal to your Cha mod, but only on your self, as a move action.

    Improved Uncanny Dodge:
    You gain improved uncanny dodge.

    Practiced Dance:
    You may take 10 on your dance checks.

    Double Dance:
    Use 2 dances at once.

    Triple Dance:
    Use 3 dances at once

    Dance of Death:
    When ever you drop an opponent you gain a bonus to your Cha Score of +2 that lasts for Cha Mod Rounds

    Grand Finale:
    Once per day you may make a Perform(dance) check. For every 5 points you make you may add +1 to all rolls you make and reroll any natural 1s on d20 rolls for the next 2 rounds. After that you may not Perform any dances for the rest of the encounter.

    Spoiler
    Show

    Game Rule Information
    Abilities: Charisma is the most important for class features, followed by Strength for better melee attacks, and 3rd is Dexterity or Constitution.
    Alignment: Any
    Hit Die: d8

    Class Skills
    • Balance
    • Bluff
    • Climb
    • Craft (any)
    • Diplomacy
    • Hide
    • Gather Info
    • Intimidate
    • Jump
    • Listen
    • Preform (Dance)
    • Profession (any)
    • Search
    • Sense Motive
    • Slight of Hand
    • Spot
    • Swim

    Skill Points at 1st Level: (8 + Int modifier) x 4.
    Skill Points at Each Level: 8 + Int modifier

    Weapon Prof: Simple and Martial
    Armor Prof: Light
    Starting Money: 4d4*10

    Battle Dancer
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +2
    |
    +2
    |Dance Fighting, Dance: Defensive Wall

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +3
    |Two Weapon Fighting

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +3
    |Dance: Press the Attack, Two Weapon Defense

    4th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Skill Focus(Preform(dance))

    5th|
    +3
    |
    +1
    |
    +4
    |
    +4
    |Dance: Soul Burn

    6th|
    +4
    |
    +2
    |
    +5
    |
    +5
    |Dimension Step

    7th|
    +5
    |
    +2
    |
    +5
    |
    +5
    |Dance: Reaper's Vortex

    8th|
    +6/+1
    |
    +2
    |
    +6
    |
    +6
    |Improved Two Weapon Fighting

    9th|
    +6/+1
    |
    +3
    |
    +6
    |
    +6
    |Dance: Improved Press the Attack, Improved Two Weapon Defense

    10th|
    +7/+2
    |
    +3
    |
    +7
    |
    +7
    |Practiced Dance

    11th|
    +8/+3
    |
    +3
    |
    +7
    |
    +7
    |Dance: Improved Reaper's Vortex

    12th|
    +9/+4
    |
    +4
    |
    +8
    |
    +8
    |Greater Skill Focus(Preform(dance))

    13th|
    +9/+4
    |
    +4
    |
    +8
    |
    +8
    |Dance: Greater Press the Attack

    14th|
    +10/5
    |
    +4
    |
    +9
    |
    +9
    |Double Dance

    15th|
    +11/+6/+1
    |
    +5
    |
    +9
    |
    +9
    |Dance: Greater Reaper's Vortex, Greater Two Weapon Fighting

    16th|
    +12/+7/+2
    |
    +5
    |
    +10
    |
    +10
    |Greater Two Weapon Defense

    17th|
    +12/+7/+2
    |
    +5
    |
    +10
    |
    +10
    |Dance: Perfect Press the Attack

    18th|
    +13/+8/+3
    |
    +6
    |
    +11
    |
    +11
    |Two Weapon Rend

    19th|
    +14/+9/+4
    |
    +6
    |
    +11
    |
    +11
    |Dance: Perfect Reaper's Vortex

    20th|
    +15/+10/+5
    |
    +6
    |
    +12
    |
    +12
    |
    [/table]

    Class Features

    Dance Fighting:
    Preform(Dance) Checks do not provoke Attacks of Opportunity

    Dances:
    You may only use one dance at a time. You gain the bonuses of any given dance as long as you maintain it. You may only change dances once per turn.

    Defensive Wall
    Free Action to maintain. Add Dance Check for AC, Attacking the dancer provokes AoO.

    Press the Attack
    Free Action to Maintain. Use Dance Check to attacks, you may add your BAB to this check.

    Soul Burn
    Standard Action to maintain. Any incorporeal enemies with in cha mod * 5 feet of the dancer take fire damage equal to the Dance Check. After 1 min of this dance in an area where there are dead bodies, will destroy that body's Soul.

    Reaper's Vortex
    Full Round Action to maintain. Once per turn you can make one melee attack at your full base attack bonus with each Weapon you wield, against each opponent within reach.

    Improved Press the Attack
    You may add your Cha mod to damage.

    Improved Reaper's Vortex
    Now a standard action to maintain.

    Greater Press the Attack
    DC 10 + 1/2 level + Cha Mod Will Check, if your target fails, you may move them 5 * cha mod feet

    Greater Reaper's Vortex
    DC 10 + 1/2 level + Cha Mod Fort Check, if your target fails, you knock them 5 * cha mod feet away

    Perfect Press the Attack
    After moving your target you may attempt to trip them, using your dance check instead of a strength check

    Perfect Reaper's Vortex
    Free Action to maintain

    Two Weapon Fighting:
    You gain the Two Weapon Fighting Feat even if you do not meet the prerequisites.

    Two Weapon Defense:
    You gain the Two Weapon Defense Feat even if you do not meet the prerequisites.

    Skill Focus(Preform(dance)):
    You gain the Skill Focus(Preform(dance)) Feat.

    Dimension Step:
    You may use Dimension Step a number of times per day equal to your Cha mod, but only on your self, as a move action.

    Improved Two Weapon Fighting:
    You gain the Improved Two Weapon Fighting Feat even if you do not meet the prerequisites.

    Improved Two Weapon Defense:
    You gain the Improved Two Weapon Defense Feat even if you do not meet the prerequisites.

    Practiced Dance:
    You may take 10 on your dance checks.

    Greater Skill Focus(Preform(dance)):
    You gain the Greater Skill Focus(Preform(dance)) Feat. This Adds a +6 to the skill check.

    Double Dance:
    Use 2 dances at once.

    Greater Two Weapon Fighting:
    You gain the Greater Two Weapon Fighting Feat even if you do not meet the prerequisites.

    Greater Two Weapon Defense:
    You gain the Greater Two Weapon Defense Feat even if you do not meet the prerequisites.

    Two Weapon Rend:
    You gain the Two Weapon Rend Feat even if you do not meet the prerequisites.

    I know I'm missing a cap stone ability, but I'm not sure what to add. Suggestions or Comments?
    Last edited by Drake Gryphon; 2010-04-07 at 02:16 PM.

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Jul 2009

    Default Re: Battle Dancer 3.5 Base Class

    Level 20 build has a Dance check of:
    23 Ranks
    06 Skill Focus
    15 BAB
    15 Cha
    10 Item
    23 Item Familiar
    =+92 to Attack or AC.
    Skills are borked. Even without Item Familiar you're insane.

    Also, you might want to rewrite Dance check to Perform(Dance) check.

    Also, feats are boring class features. I suggest more dances, less "Improved" dances and Bonus Feats instead of given ones. Anyone playing this class will take the feats given before the class grants them if they want to keep up anyways. Or not take them at all in the case of the Two Weapon Defense line.

  3. - Top - End - #3
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: Battle Dancer 3.5 Base Class

    You get press the attack at 3rd level. Assuming an elite array (15 Charisma to start), that gives a +2 bonus. We won't add any magic items.

    Dance check:
    6 ranks + 10 average = 16
    16 + 2 Charisma bonus = 18
    18 + 2 base attack bonus = +20 to attacks or armor class.

    Even with a terrible roll of 1, you still get 20 - 9 = +11 to attacks or armor class. At 3rd level. With bad stats, no magic items, and no feats enhancing the skill.

    Make a different mechanic for that. At 4th level, you get another +1 from an ability score increase. Once you have enough wealth to boost skills with items and enough feats to boost that skill...well, then it's extremely broken.
    Base Class Contest XXV - Dungeon Plunge-In
    Chat Thread

    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  4. - Top - End - #4
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    Oct 2009
    Gender
    Male

    Default Re: Battle Dancer 3.5 Base Class

    @FishAreWet:
    *I haven't read about item familar, what is it?
    *Where does 15 Cha come from?
    *I thought non epic item could only get a +5 to strike and +5 effect.

    @Temotei:
    Any ideas on how I should change the mechanic, but keep the flavor?


    I see the point about the feats and more dances. Any ideas on what other dances could do?

  5. - Top - End - #5
    Barbarian in the Playground
    Join Date
    Jul 2009

    Default Re: Battle Dancer 3.5 Base Class

    Quote Originally Posted by Drake Gryphon View Post
    @FishAreWet:
    *I haven't read about item familar, what is it?
    *Where does 15 Cha come from?
    here

    15 Cha -> 40 Cha
    18+6(template)+2(class)+5(levels)+5(tome)+6(item)= 42. Even better then my guess.

  6. - Top - End - #6
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    Oct 2009
    Gender
    Male

    Default Re: Battle Dancer 3.5 Base Class

    Ok I did a overhaul on the class. Summary of the changes:
    • Removed bonus feats
    • Increased BAB to full
    • Reworked how dances are gained
    • Removed dance checks for attacks and defense
    • Added some new dances and abilities


    Game Rule Information
    Abilities: Charisma is the most important for class features, followed by Strength for better melee attacks, and 3rd is Dexterity or Constitution.
    Alignment: Any
    Hit Die: d8

    Class Skills
    • Balance
    • Bluff
    • Climb
    • Craft (any)
    • Diplomacy
    • Hide
    • Gather Info
    • Intimidate
    • Jump
    • Listen
    • Perform (Dance)
    • Profession (any)
    • Search
    • Sense Motive
    • Slight of Hand
    • Spot
    • Swim

    Skill Points at 1st Level: (8 + Int modifier) x 4.
    Skill Points at Each Level: 8 + Int modifier

    Weapon Prof: Simple and Martial
    Armor Prof: Light
    Starting Money: 4d4*10

    Battle Dancer
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +0
    |
    +2
    |
    +2
    |Showtime, Dance: Defensive Wall

    2nd|
    +2
    |
    +0
    |
    +3
    |
    +3
    |Uncanny Dodge

    3rd|
    +3
    |
    +1
    |
    +3
    |
    +3
    |Dance: Press the Attack

    4th|
    +4
    |
    +1
    |
    +4
    |
    +4
    |Dance: Daggerfall

    5th|
    +5
    |
    +1
    |
    +4
    |
    +4
    |Dance: Soul Burn

    6th|
    +6/+1
    |
    +2
    |
    +5
    |
    +5
    |Dimension Step

    7th|
    +7/+2
    |
    +2
    |
    +5
    |
    +5
    |Dance: Reaper's Vortex

    8th|
    +8/+3
    |
    +2
    |
    +6
    |
    +6
    |Improved Uncanny Dodge

    9th|
    +9/+4
    |
    +3
    |
    +6
    |
    +6
    |Dance: Improved Press the Attack

    10th|
    +10/+5
    |
    +3
    |
    +7
    |
    +7
    |Double Dance

    11th|
    +11/+6/+1
    |
    +3
    |
    +7
    |
    +7
    |Dance: Improved Reaper's Vortex

    12th|
    +12/+7/+2
    |
    +4
    |
    +8
    |
    +8
    |Dance: Elemental Waltz

    13th|
    +13/+8/+3
    |
    +4
    |
    +8
    |
    +8
    |Dance: Greater Press the Attack

    14th|
    +14/+9/+4
    |
    +4
    |
    +9
    |
    +9
    |Triple Dance

    15th|
    +15/+10/+5
    |
    +5
    |
    +9
    |
    +9
    |Dance: Greater Reaper's Vortex

    16th|
    +16/+11/+6/+1
    |
    +5
    |
    +10
    |
    +10
    |Dance of Death

    17th|
    +17/+12/+7/+2
    |
    +5
    |
    +10
    |
    +10
    |Dance: Perfect Press the Attack

    18th|
    +18/+13/+8/+3
    |
    +6
    |
    +11
    |
    +11
    |

    19th|
    +19/+14/+9/+4
    |
    +6
    |
    +11
    |
    +11
    |Dance: Perfect Reaper's Vortex

    20th|
    +20/+15/+10/+5
    |
    +6
    |
    +12
    |
    +12
    |Grand Finale
    [/table]

    Class Features

    Showtime:
    You may add you Cha mod to your initiative.

    Dances:
    You may only use one dance at a time. You gain the bonuses of any given dance as long as you maintain it. You may only change dances once per turn.

    • Defensive Wall:
      Prerequisite: lv 1 Perform(dance) 4
      Effect: Add Cha Mod to AC, Attacking the dancer provokes AoO
      Maintain: Free Action
    • Press the Attack:
      Prerequisite: lv 3 Perform(dance) 6
      Effect: Add Cha Mod to attacks
      Maintain: Free Action
    • Daggerfall:
      Prerequisite: lv 4 Perform(dance) 7
      Effect: You may target Cha Mod number of targets within Cha Mod * 5 feet to be the target of a attack with a Phantom Dagger. The Phantom Daggers do 1d4 18-20 3x.
      Maintain: Full Round
    • Soul Burn:
      Prerequisite: lv 5 Perform(dance) 8
      Effect: Any incorporeal enemies with in cha mod * 5 feet of the dancer take fire damage equal to the Dance Check
      After 1 min of this dance in an area where there are dead bodies, will destroy that body's Soul.
      Maintain: Move Action
    • Reaper's Vortex:
      Prerequisite: lv 7 Perform(dance) 10
      Effect: Once per turn you can make one melee attack at your full base attack bonus with each Weapon you wield, against each opponent within reach.
      Maintain: Full round action
    • Improved Press the Attack:
      Prerequisite: lv 9 Perform(dance) 12
      Effect: You may add your Cha mod to damage.
    • Improved Reaper's Vortex:
      Prerequisite: lv 11 Perform(dance) 14
      Maintain: Standard Action
    • Elemental Waltz:
      Prerequisite: lv 12 Perform(dance) 15
      Effect: Each round you use this dance choose a damage type (fire, ice, electric, acid, or sonic) you may add you Cha Mod in damage of that type to all your attacks
      Maintain: Free Action
    • Greater Press the Attack:
      Prerequisite: lv 13 Perform(dance) 16
      Effect: Any target you hit must make a DC 10 + 1/2 level + Cha mod Will save, if your target fails, you may move them 5 * Cha mod feet
    • Greater Reaper's Vortex:
      Prerequisite: lv 15 Perform(dance) 18
      Effect: Any target you hit must make a DC 10 + 1/2 level + Cha mod Fort save, if your target fails, you knock them 5 * cha mod feet away
    • Perfect Press the Attack:
      Prerequisite: lv 17 Perform(dance) 20
      Effect: After moving your target you may attempt to trip them, using a Preform(dance) check instead of a strength check
    • Perfect Reaper's Vortex:
      Prerequisite: lv 19 Perform(dance) 22
      Maintain: Free action



    Dimension Step:
    You may use Dimension Step a number of times per day equal to your Cha mod, but only on your self, as a move action.

    Double Dance:
    Use 2 dances at once.

    Triple Dance:
    Use 3 dances at once

    Dance of Death:
    When ever you drop an opponent you gain a bonus to your Cha Score of +2 that lasts for Cha Mod Rounds

    Grand Finale:
    Once per day you may make a Perform(dance) check. For every 5 points you make you may add +1 to all rolls you make and reroll any natural 1s on d20 rolls for the next 2 rounds. After that you may not Perform any dances for the rest of the encounter.

    Ok questions, comments, cares, concerns, and/or suggestions?
    Last edited by Drake Gryphon; 2010-04-01 at 04:28 PM.

  7. - Top - End - #7
    Barbarian in the Playground
     
    Kobold

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    Default Re: Battle Dancer 3.5 Base Class

    Put it in a word document and replace the word "preform" with "perform" please.

    Why 8 skill points? This doesn't seem like a skill monkey...

    This is almost as SAD on charisma as the luck child one, and might be even worse than the factotum...

    The dances are extremely powerful, even the lower level ones. The first one you get... Every attack provokes an AoO. Woah. Combat reflexes anyone? Also, you need to be a lot more specific with a lot of these things. In that example: does the AoO come before ttheir attack? Or after? It matters because you could trip them, they could knock you unconcious, you could knock them unconcious, etc.

  8. - Top - End - #8
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    Wannabehero's Avatar

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    Default Re: Battle Dancer 3.5 Base Class

    First Impression: Special Powers, namely dances, seem to powerful.

    I like the concept though.

    If you don't mind, let me provide some examples showing a suggested path to rebalance.

    ---
    Proviso: A Battledancer cannot use any dance powers while wearing medium or heavy armor.

    Each round the Battledancer is using a dance power, make an opening Perform(Dance) check. This will set the dance power DC's for that round.

    Defensive Wall
    Add CHA mod to AC. Any enemy attacking the Battledancer in melee must succeed on a reflex save (DC equal to that round's Perform check) or become flat-footed until the beginning of their next turn.

    Press the Attack
    Add CHA mod to attack roles. One enemy struck by your attack this turn must succeed a Will save (DC equal to that round's Perform check) or receive a -1 penalty to attack roles until the beginning of your next turn. The penalty incurred increases by 1 for every four levels of Battledancer.

    Soul Burn
    Any number of incorporeal undead up to CHA mod within a radius of 15' take 1d4/ two levels of Battledancer +CHA mod fire-and-positive energy damage (Will save half damage, DC equal to that round's perform check). At 12th level this damage increases to 1d6/ two levels. A Battledancer may use this power a number of times per day equal to CHA mod + half his ranks in Perform(dance), rounded down. Using this power within the radius of a corpse of the recently deceased destroys the soul, preventing that creature from being brought back to life by such spells as raise dead and resurrection, though a wish or miracle spell may still be used.

    ---

    These are some examples that I think keep the flavor you were going for, but are not as potentially powerful (they are still pretty damn powerful).

    Good luck!
    Last edited by Wannabehero; 2010-04-01 at 06:11 PM.

  9. - Top - End - #9
    Pixie in the Playground
     
    AssassinGuy

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    Default Re: Battle Dancer 3.5 Base Class

    @FlamingKobold
    The 8 skill points was my brain storming of all the thing they may have to do, and since you brought it up I concede I was probable over thinking it, and have lowered it. Also as I was redo the dances with Wannabehero's suggestions, I tried spreading out what abilities are used.

    @Wannabehero
    I used a lot of what you suggested when going threw the dances this time. More of the dances got changed at the start then near the end, mainly for the fact that a lot of the dances build off the base of it's earlier forms.

    Thanks for the help everyone, any more suggestions?

    Game Rule Information
    Abilities: Charisma is the most important for class features, followed by Strength for better melee attacks, and 3rd is Dexterity.
    Alignment: Any
    Hit Die: d8

    Class Skills
    • Balance
    • Bluff
    • Climb
    • Craft (any)
    • Diplomacy
    • Hide
    • Gather Info
    • Intimidate
    • Jump
    • Listen
    • Perform (Dance)
    • Profession (any)
    • Search
    • Sense Motive
    • Slight of Hand
    • Spot
    • Swim

    Skill Points at 1st Level: (5 + Int modifier) x 4.
    Skill Points at Each Level: 5 + Int modifier

    Weapon Prof: Simple and Martial
    Armor Prof: Light
    Starting Money: 4d4*10

    Battle Dancer
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +0
    |
    +2
    |
    +2
    |Showtime, Dance: Defensive Wall

    2nd|
    +2
    |
    +0
    |
    +3
    |
    +3
    |Uncanny Dodge

    3rd|
    +3
    |
    +1
    |
    +3
    |
    +3
    |Dance: Press the Attack

    4th|
    +4
    |
    +1
    |
    +4
    |
    +4
    |Dance: Daggerfall

    5th|
    +5
    |
    +1
    |
    +4
    |
    +4
    |Dance: Soul Burn

    6th|
    +6/+1
    |
    +2
    |
    +5
    |
    +5
    |Dimension Step

    7th|
    +7/+2
    |
    +2
    |
    +5
    |
    +5
    |Dance: Reaper's Vortex

    8th|
    +8/+3
    |
    +2
    |
    +6
    |
    +6
    |Improved Uncanny Dodge

    9th|
    +9/+4
    |
    +3
    |
    +6
    |
    +6
    |Dance: Improved Press the Attack

    10th|
    +10/+5
    |
    +3
    |
    +7
    |
    +7
    |Practiced Dance

    11th|
    +11/+6/+1
    |
    +3
    |
    +7
    |
    +7
    |Dance: Improved Reaper's Vortex

    12th|
    +12/+7/+2
    |
    +4
    |
    +8
    |
    +8
    |Double Dance

    13th|
    +13/+8/+3
    |
    +4
    |
    +8
    |
    +8
    |Dance: Greater Press the Attack

    14th|
    +14/+9/+4
    |
    +4
    |
    +9
    |
    +9
    |Dance: Elemental Waltz

    15th|
    +15/+10/+5
    |
    +5
    |
    +9
    |
    +9
    |Dance: Greater Reaper's Vortex

    16th|
    +16/+11/+6/+1
    |
    +5
    |
    +10
    |
    +10
    |Triple Dance

    17th|
    +17/+12/+7/+2
    |
    +5
    |
    +10
    |
    +10
    |Dance: Perfect Press the Attack

    18th|
    +18/+13/+8/+3
    |
    +6
    |
    +11
    |
    +11
    |Dance of Death

    19th|
    +19/+14/+9/+4
    |
    +6
    |
    +11
    |
    +11
    |Dance: Perfect Reaper's Vortex

    20th|
    +20/+15/+10/+5
    |
    +6
    |
    +12
    |
    +12
    |Grand Finale
    [/table]

    Class Features

    Showtime:
    You may add you Cha mod to your initiative.

    Dances:
    You may only use one dance at a time. You gain the bonuses of any given dance as long as you maintain it. You may only change dances once per turn. A Battle dancer cannot use any dance powers while wearing medium or heavy armor. Each round the Battledancer is using a dance power, make an opening Perform(Dance) check, that does not prevoke AoO. This will set the dance power DC's for that round.

    • Defensive Wall:
      Prerequisite: lv 1 Perform(dance) 4
      Effect: Add Cha Mod to AC. Anyone making a melee attack against the Battle Dancer must make a reflex save (DC equal to that round's Perform check) or provoke AoO. This Ability does not grant any extra AoO.
    • Press the Attack:
      Prerequisite: lv 3 Perform(dance) 6
      Effect: Add Cha Mod to attacks. One enemy struck by your attack this turn must succeed a Will save (DC equal to that round's Perform check) or receive a -1 penalty to attack roles until the beginning of your next turn. The penalty incurred increases by 1 for every four more levels of Battle dancer you gain (ex -2 at 7, -3 at 11, etc etc).
      Maintain: Free Action
    • Daggerfall:
      Prerequisite: lv 4 Perform(dance) 7
      Effect: You may target Dex Mod number of targets within 30 feet to be the target of a attack with a Phantom Dagger. The Phantom Daggers do 1d4+Dex Mod 18-20 3x.
      Maintain: Full Round
    • Soul Burn:
      Prerequisite: lv 5 Perform(dance) 8
      Effect: Any number of incorporeal undead up to Dex mod within a radius of 20' take 1d4/ two levels of Battledancer +Cha mod fire damage (Will save half damage, DC equal to that round's perform check). At 12th level this damage increases to 1d6/ two levels. A Battledancer may use this power a number of rounds per day equal to Cha mod + half his ranks in Perform(dance), rounded down. Using this power within the radius of a corpse of the recently deceased (2 hours/class level) destroys the soul, preventing that creature from being brought back to life by such spells as raise dead and resurrection, though a wish or miracle spell may still be used.
      Maintain: Move Action
    • Reaper's Vortex:
      Prerequisite: lv 7 Perform(dance) 10
      Effect: Once per turn you can make one melee attack at your full base attack bonus with each Weapon you wield, against each opponent within reach.
      Maintain: Full round action
    • Improved Press the Attack:
      Prerequisite: lv 9 Perform(dance) 12
      Effect: You may add your Cha mod to damage.
    • Improved Reaper's Vortex:
      Prerequisite: lv 11 Perform(dance) 14
      Maintain: Standard Action
    • Greater Press the Attack:
      Prerequisite: lv 13 Perform(dance) 16
      Effect: One target you hit must make a will save (DC equal to that round's Perform check), if your target fails, you may move them 5 * Dex mod feet
    • Elemental Waltz:
      Prerequisite: lv 14 Perform(dance) 17
      Effect: Each round you use this dance choose a damage type (fire, ice, electric, acid, or sonic) you may add 1d4+Cha Mod in damage of that type to all your attacks.
      Maintain: Free Action
    • Greater Reaper's Vortex:
      Prerequisite: lv 15 Perform(dance) 18
      Effect: Any target you hit must make a fort save (DC equal to that round's Perform check), if your target fails, you knock them 5 * Str mod feet away
    • Perfect Press the Attack:
      Prerequisite: lv 17 Perform(dance) 20
      Effect: After moving your target you may attempt to trip them, You may use a Preform(dance) check instead of a strength check
    • Perfect Reaper's Vortex:
      Prerequisite: lv 19 Perform(dance) 22
      Maintain: Move action


    Uncanny Dodge:
    You gain the uncanny dodge.

    Dimension Step:
    You may use Dimension Step a number of times per day equal to your Cha mod, but only on your self, as a move action.

    Improved Uncanny Dodge:
    You gain improved uncanny dodge.

    Practiced Dance:
    You may take 10 on your dance checks.

    Double Dance:
    Use 2 dances at once.

    Triple Dance:
    Use 3 dances at once

    Dance of Death:
    When ever you drop an opponent you gain a bonus to your Cha Score of +2 that lasts for Cha Mod Rounds

    Grand Finale:
    Once per day you may make a Perform(dance) check. For every 5 points you make you may add +1 to all rolls you make and reroll any natural 1s on d20 rolls for the next 2 rounds. After that you may not Perform any dances for the rest of the encounter.

  10. - Top - End - #10
    Orc in the Playground
    Join Date
    Oct 2009

    Default Re: Battle Dancer 3.5 Base Class

    If you're not wedded to the idea of this being a base class, consider making this a prestige class instead. As a base class, I feel that the concept is a bit narrow, especially considering that you get all of the dances at specific levels.

  11. - Top - End - #11
    Dwarf in the Playground
     
    Zombie

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    Default Re: Battle Dancer 3.5 Base Class

    Have you read the tome of battle?? because I think that dances and stances seem kind of alike. Or manoeuvres if you prefer.

    Also. You don't have to fill every cap. keep some levels clean. It makes the class least complex and tiresome to read though.

    A suggested dance

    A MTV like dances
    Attack of Lady Gaga (dancer is considered an outsider)

    Smack by the Rap (Drive by dmg. dancing forth, making a single attack and dancing away does not cause a AoO).

    Ballet dance
    Death of the Svan (As death attack, but you dance around your target instead of observing it.)
    Last edited by Light-Hero; 2010-04-02 at 01:39 PM.
    I come with the cold... PTHUJ

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  12. - Top - End - #12
    Pixie in the Playground
     
    AssassinGuy

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    Default Re: Battle Dancer 3.5 Base Class

    @Merk
    The thought had crossed my mind, but for my game, I think a base class would work better

    @Light-Hero
    I have skimmed the Tome of Battle, and from what I remember your right the dances do come out like stances, but when I was originally making the class I didn't want to try and use something that I hadn't read fully.

    Thanks everyone for your suggestions, any more.

  13. - Top - End - #13
    Barbarian in the Playground
     
    Kobold

    Join Date
    Aug 2009

    Default Re: Battle Dancer 3.5 Base Class

    Please edit the current version into the OP. It's customary. If you want, you can keep the original in a spoiler at the bottom of the post.

    Why just perform (Dance)? Sure, it's the best thing for the class, but if a battle dancer can swim, intimidate or learn various crafts, why can't they sing or play drums? Consider changing it to Perform (any). Skills generally happen in even numbers. There are no published classes with 5. Consider changing skills to either 4 or 6. Daggerfall and Elemental waltz are... awkward. All the other ones are alternating class levels, and then there are just those two. It seems quite odd. It's reminiscient of if, at some even levels, a rogue's sneak attack damage increased or a warlock's eldritch blast improved. Consider making dances more consistently gained. This is a question; I'm not trying to get you to change anything, but what is the reason for a good will save? I don't really see a connection. Reflex, sure, but will I don't get.

    Will do individual dances later.

  14. - Top - End - #14
    Pixie in the Playground
     
    AssassinGuy

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    Default Re: Battle Dancer 3.5 Base Class

    I'm gonna be away from my computer for a few days, but I wanted to try and answer your questions real quick FlamingKobold.

    • Perform: I debated any, and more or less decided between dance and any on a coin flip. I'll change it later.
    • Skills: I was looking at the skill section in PHB and I saw monk with 4 and ranger with 6. I thought they seemed more skillful than a monk but less than a ranger so I split the difference. I don't really see how having an odd skill count makes a difference.
    • Dances: In the OP dances were gained every odd level, and then I got the suggestion to make more dances. Those were the only 2 I came up with, and so not wanting to double up dances on any given level they got pushed to even levels. I would love to have a dance at every level, but I haven't had much luck thinking up more.
    • Will Save: In my original planning I had a reason for it, that I don't seem to be able to remember at the moment.


    Noted about the editing the OP, sorry for any confusion.

    Thanks for the help.

  15. - Top - End - #15
    Barbarian in the Playground
     
    Kobold

    Join Date
    Aug 2009

    Default Re: Battle Dancer 3.5 Base Class

    Quote Originally Posted by Drake Gryphon View Post
    Skills: I was looking at the skill section in PHB and I saw monk with 4 and ranger with 6. I thought they seemed more skillful than a monk but less than a ranger so I split the difference. I don't really see how having an odd skill count makes a difference.
    It's not like it makes a difference, but it's just weird. No other class has it. For tradition's sake, I'd just pick one (Personally I'd go with 6), but it's your choice, of course.

    Dances: In the OP dances were gained every odd level, and then I got the suggestion to make more dances. Those were the only 2 I came up with, and so not wanting to double up dances on any given level they got pushed to even levels. I would love to have a dance at every level, but I haven't had much luck thinking up more.
    Hmmm... Okay. You could always try merging two dances into one to make room. But that's logical, I get it.

  16. - Top - End - #16
    Troll in the Playground
     
    ForzaFiori's Avatar

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    Default Re: Battle Dancer 3.5 Base Class

    Reaper's Vortex seems... grossly overpowered.
    An average human could get 16 attacks a turn, in the right circumstances, all at full BAB (or rather, BAB-2 for duel wielding).
    However, (and please correct me if I'm wrong on this) at later levels (14th and 19th), it stops being a full attack to do these 16 attacks, and turns into a standard action and move action.
    So at 19th level, I could hit everyone around me twice (move action), then attack again (standard action)

    However, I may be reading the class wrong, it has happened lots of times. I'm sorry if that is the case
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  17. - Top - End - #17
    Pixie in the Playground
     
    AssassinGuy

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    Default Re: Battle Dancer 3.5 Base Class

    @ForzaFiori: Your right it is possible for a human to get 16 attacks with reapers vortex. Think of it as whirlwind attack but you can use two weapon fighting or multiweapon fighting with it. You are also correct that at level 19 you could do it twice in one round. On the other hand I don't see it being too over powered. My logic, I've never seen whirlwind attack used, let alone say that it is overpowered, so what is adding an extra attack per target do, make it usable? Then by level 19 you can do this twice. The main problem I could see is great cleave, but if you really think it's a problem, you could add the bit like whirlwind attack about not being able to cleave while using it.

    I'll update the class in a little bit, sorry about the delay.

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