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2010-07-31, 10:35 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Starbase Janus
- Gender
The Tournament of Champions: Round 1
Welcome, welcome all to the tournament of champions! Spectator seats to the left, gladiator sign ups to the right!
Gladiator Creation
BLANK CHARACTER SHEET
SpoilerNAME: RACE CLASS
LEVEL XP GP
Speed
Str.
Dex.
Con.
Cha.
Int.
Spells
Equipment
Costume
Fighter: 9 Hit Points
Paladin: 8 Hit Points
Wizard: 6 Hit Points
Add 1/3 of your Constitution to your Hit Points. If a stat is undividable by three, round down for it. And if it doesn’t work, just add 2 Hit Points. You also start out with 100 GP.
Paladin’s get 1 spell every level and can’t get any Power Word spells.
Stats (Assign a 6, 5, 4, 3, and 3 to Stats)
Strength: For each number in here, you can carry three objects.
Dexterity: For every two numbers put in this stat, it’s your movement speed.
Charisma: Effects Companions you can acquire.
Intelligence: Effects spells you can use per day
Constitution: Effects your character’s endurance
Wizard Spells:
Every time you level up, you get two spells of your choice. When you reach the level on a spell, you can get that spell. SO if you’re level two, you can only use level one spells and nothing better.
Level One
Fire Ball: Range of One Square. One use. Does 1d6+1 Damage. If Constitution is 5 or Higher does 2 Damage.
Familiar: Allows you to summon your chosen familiar. If defeated, cannot be summoned until the end of that Game.
Crocodile: Land. 3 Hit Points + your Charisma. Can Bite foes for 1 damage.
Horse: Land. Ride able (+1 movement when ridden) 5 Hit Points+ Charisma. Cannot attack
Raven: Flying. 1 Hit Points. Can lift up foes and drop them for One Hit Point. Can only be hit with ranged attacks.
Lightning Bolt: One use. Range of 2: Does 1 Damage.
Shield: One Use. When used, one attack does no damage
Heal: One use. Heals you and gives you 1 more hit point.
Level Three
Greater Fireball: Range of two. One Use. Does three damage. If Constitution is 5 or higher does Two Damage
Greater Lightning: One use. Range of three. Does 2 damage.
Transmogrify: One use. Lasts 3 turns. Turns foe into either Frog or Rat (your choice). Can move their normal base speed, but can’t climb, jump, attack, or any other action similar.
Enlarge Person: One use. Lasts five turns. You can move one more square per turn and do 1 more damage whenever damage is used.
Level Five
Supreme Fireball: One Use. Range of 3. Does 4 Damage. If constitution is 5 or higher does 3 damage.
Supreme Lightning: One Use. Range of 4. Does 3 Damage.
Fly: One Use. Lasts until end of match. Allows you to fly.
Water Breathing: One use. Lasts until end of match. Allows you to breathe in water.
Greater Wounds: One use. Heals you for 2 hit points.
Level Seven
Cone of Cold: One use. Range on 3. Foe can’t do anything next round, and you do 2 damage.
Ray of Acid: One use. Range of 1. Does 4 Damage, through armor.
Sonic Sound: One use. Range of 2. Does 3 damage, and foe cannot use any spells for 3 turns.
Supreme Heal: Heals you to full health. One Use.
Level Ten
Power Spell: Time Stop: One Use. Lasts 5 turns. Freezes time. Foes skip five turns, and you don’t in a time freeze you can attack foes, smash objects, and change the landscape over all during the TIME STOP!!!
Power Spell: Slay: One use. Range of 3. 10 turns in game, instantly defeats foe.
Weapons (Weapons with no range means they are melee only)
Dagger: 1d6-1 Damage. 10 GP
Long sword: 1d6 Damage. 20 GP
Club: 1d6+1 Damage. 20 GP.
Great sword: 3d6 Damage Two Handed. 30 GP
Crossbow: Range 2. Two Damage. Uses 1 bolt every time it’s shot. 15 GP
Bow and Arrow: Range 3. One Damage. Uses 1 arrow every time it’s shot. 15 GP
Consumables
15 Arrows for Bow and Arrow: 2 GP.
15 Bolts for Crossbow: 2 GP
Potion of Healing: Heals you for 2 Hit Points. One use. 5 GP.
Rope: You can tie up foes (if frozen, stunned, in a time stop, or the like) or use it to climb up objects. 3 GP.
Potion of Full Healing: Heals you to full health. One use. 20 GP.
Totem of Flying: One Use. Allows you to fly for 6 turns. 30 GP.
Totem of Water Breathing: One use. Allows you to breathe under water. 15 GP.
Totem of Inflict Damage. One Use. Allows you to damage for 1 damage, even if they’re not in range. 20 GP.
Potion of Giant-ness: Lasts 5 turns. You grow to a giant and get +1 movement and +1 Damage. 25 GP
Dynamite: One Use. Blows something up. Can cause objects to fall down, holes in the ground, and destroy object. And does 2d6 damage to anyone in that square. 10 GP.
Torch: 5 per 1 GP. Torches are used in dark areas for light, snd can light characters and objects on fire (1 damage per turn when on fire) After one use, or five turns after one is lit, it becomes useless.
Bag of Tanglefoot: Range of 3. You throw it on a foe, and on a roll of 2 or higher on a D6, causes that your foe can’t move at ALL for 1 turn. 30 GP
Mounts
Spider: Land. Can climb on walls. 4 HP. Speed of two. 30 GP
Horse: Land. 5 HP. Speed of three. 25 GP.
Giant Hawk: Flying. 5 HP. Speed of two. 30 GP
Water
When in water you can dive, rise, and move at half your movement. You can always move one space in water. When in water for three turns or more, you lose 2 hit point a round from drowning.
Leveling Up
To level up, you must gain 1000 XP. Fighting foes and winning or partaking in tournaments earns XP. Every time you level up you gain 2 hit points, and if possible, gain access to spells.
Races
Races have no real effect in game, except for purposes of role playing.
Human Elf Dwarf Drow Goblin Orc
Hobgoblin Bugbear Lich Skeleton Alien
Half (insert creature) Robot Android Gnome
If you want to do something in secret that the other player doesn’t know about, put it in a spoiler.
Tournaments
If you run out of HP, you lose. A tournament is a series of rounds where the victors battle. The Champion can get either a special item, spell, or otherwise new object other cannot acquire.
SAMPLE CHARACTER SHEET
NAME: Maxios RACE : Skeleton CLASS Paladin
LEVEL 1 XP 0 GP 22
Speed: 2 HP: 10
Str. 3
Dex. 4
Con. 6
Cha. 3
Int. 5
Spells
Fireball:
Long sword 2 Damage
Dynamite X1
Rope
Totem of Flying
Costume: A red hood covering the face which magically fall off when hit for the second time. A suit of golden armor with a dragon breathing fire on it,
BLANK CHARACTER SHEET
NAME: RACE CLASS
LEVEL XP GP
Speed
Str.
Dex.
Con.
Cha.
Int.
Spells
Equipment
Costume
Wandering Monsters
In some areas there are monsters that wander throughout. For example, if an arena is a pirate ship, a wandering monster may be the Pirate Captain. Wandering Monsters are mostly unbeatable, and can do much damage. Some monsters may appear after a certain amount of turns. For example for our Pirate Arena, instead of a Pirate Captain, the Mighty Kraken may appear is a certain amount of turns and attack.
Wandering Monsters don’t always appear, and most will vary. So one round in Pirate Ship may have Pirate Captain, the next the Kraken who’ll be smackin’ with his tentacles.
W.M.s will be controlled by that game’s GM. The GM’s goal isn’t to destroy the players, but to hinder their game. The GM CAN slay players, but Slayed Players defeated by W.M.s will be brought back to life in one turn with the HP total they had before their butt-whopping, curtsy of your local GM.
Falling
Your character can be pushed or thrown by other characters, and you will usually fall of stuff when this happens. For every foot you fall (imagine the damage from being thrown off a ten story building!) you take 1 damage. So if you’re on a pillar, something smashes the Pillar, and you fall, you take 1 damage for each feet you fall.
Taking Enemy Loot
When a foe is stunned, tied up, or otherwise out of the way you can Take 1 Object. The winner of the match, get’s either an object from the opponent, or a one-of-the king weapon or gadget from the GM.
The GM
The GM has the power to start and end matches, describe areas, enforce rules, control Wandering Monsters, play as their own players, and describe how a character is defeated, effects, awards, among other things. The high GM is Maxios, and plays a character named Maxios (ironic ain’t it?). GMs can also create Maps.
Costuming
Costumes and Armor have no real effect in the game, unless presented in an award for winning.
Costumes are come up with. Your costumes can range from a Jester, to a set of Power Armor, to a Superhero Costume. But they have no real effect, but can have interesting in game effects.
Dressed like a jester, constantly make jests against foes. If hit, you can say your hat falls to the floor. Work with this. Costumes have effect on personality. If an arrow hits you, you can use up one of your dodges to say it grows through your hat, or a suit of armor stops it, or something like that.
You can change your costume from battle to battle, but not in mid battle.
Dodge
In each battle you have 3 dodges left. When hit, you can use one dodge which has the weapon or attack or spells do no damage. When using a dodge, come up with the situation of how the attack failed. Perhaps you do a flip, perhaps it hits your hat or costume.
Every round begins with initiative rolls. All dice rolls take part in the DnD dice roller. Your character can do 1 minor action, like taking out a weapon or dropping something, movement, and 1 normal action like casting a spell, attacking, using an item, etc.
After your turn, and everyone else, the GM posts the status of all characters, such as any status effects, their Hit Point total, and any items or spells they may have used.
FAQ
How much XP do I get for beating a foe:
Their level X 100 (so a level 5 guy gives you 500 XP)
How much XP do I need to level up:
1000. At level 5 and upwards, it becames 2000.
Do I need to RP:
No. No roleplaying is need. This IS an arena battle game after all!
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2010-08-02, 04:32 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Leeds, UK
- Gender
Re: The Tournament of Champions: Round 1
...What's the goal of the game?
"I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
~ Timberwolf
"I blame Castaras. You know... In general."
~ KuReshtin
"Castaras - An absolutely adorable facade that hides a truly ruthless streak."
~ The Succubus
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2010-08-02, 05:35 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: The Tournament of Champions: Round 1
@Castaras: *shrugs* Looks fun though.
Carl: Human Wizard
Level 1 XP 0 GP 1
Speed 2
Str. 3
Dex. 4
Con. 5
Cha. 3
Int. 6
Spells:
Familiar: Raven
Fireball
Equipment:
Crossbow
2*Bolts
Great Sword
Giant Hawk
4*Potion of Healing
Costume:
Leather armour, surrounded by chainmail armour, surrounded by platemail armour, surrounded by a layer of pillows strapped to it with belts.
Great Sword across his back, Crossbow by his side, although usually in his hand pointing towards anything that looks vaguely threatening.Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
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2010-08-02, 04:04 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Starbase Janus
- Gender
Re: The Tournament of Champions: Round 1
What team are you on, billtodamax?
Just to clarify, intelligence is how many spells you can use in one battle, times 2.
This means that if you have 15 spells, but a spell limit per battle of 4, you must choose 4 of your spells to bring into battle.
MY CHARACTER RED TEAM
SpoilerNAME: Maxios RACE : Skeleton CLASS Paladin
LEVEL 1 XP 0 GP 22
Speed: 2 HP: 10
Str. 3
Dex. 4
Con. 6
Cha. 3
Int. 5
Spells
Fireball:
Long sword 1d6 Damage
Dynamite X1
Rope
Totem of Flying
Costume: A red hood covering the face which magically fall off when hit for the second time. A suit of golden armor with a dragon breathing fire on it,
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2010-08-02, 06:53 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- USA
- Gender
Re: The Tournament of Champions: Round 1
NAME: Perrien Dabenfarb RACE: Halfling CLASS: Wizard
LEVEL: 1 XP: 0 GP: 1
HP: 8
Speed: 1
Str. 3
Dex. 3
Con.6
Cha. 4
Int. 5
Spells
-Shield
-Familiar: Crocodile
Equipment
- Greatsword
- Bow & Arrows: 15
- Rope
- Torches: 5
- Healing Potion: 3
Mount: Giant Hawk
Costume: Dark, studded leather vest over padding. Leather Skullcap with strange smell being that he uses it as a mixing bowl for herbs. Shiny metal bracers and fur-lined boots. All covered by a thin black coat to shield him from rain.
@V:Last edited by hobbitkniver; 2010-08-02 at 08:07 PM.
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2010-08-02, 07:29 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: The Tournament of Champions: Round 1
I'll try this.
NAME: Alcion RACE: Lich CLASS: Paladin
LEVEL 1 XP 0 GP 2
Speed 2
Str. 3
Dex. 4
Con. 6
Cha. 3
Int. 5
Spells
Shield
Equipment
Greatsword
Crossbow
30 bolts
5 torches
2 potions of full healing
1 potion of healing
rope
Costume
The tattered armor of the last guy that fought him.
So... how much HP am I starting with?
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2010-08-03, 02:04 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Starbase Janus
- Gender
Re: The Tournament of Champions: Round 1
Maxios: 10 HP
Alcion: 10 HP
Perrien: 8 HP
Carl: 8 HP
Okay, the game begins now.
The Arena
Wandering Monster: NONE
3x3 Sqaures.
(note: letters are on the side of the map, numbers on top)
Maxios starts out in A1
Alcion starts out in C1
Perrien starts out in in A3
Carl starts out in C3.
At the end of your post, mark your location.
Map
------------------------------------------------
A1 A2 A3 B2 is a stage for combat. To get onto B2, you must
on on the stairs at B1 and B3.
B1 B2 B3 B2 is 4 feet off the ground.
C1 C2 C3
-------------------------------------------------
Order of Turns
Maxios
Carl
Perrien
Alcion
Taunt
"So these are my opponents?" Maxios. "They seem kind of easy to beat." He says.
MOVEMENT:
South: B1
East (up stairs): B2
RP
When he reaches the top, he stands in the middle of the arena stage. He holds his sword up to the sun.
"You think you can beat me? I am a warrior lich!" he yells to the other combatants. He puts his left hand in a fist, and raises it in the air. The crowd cheers in their seats, in excitement for the battle.
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2010-08-03, 03:53 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- USA
- Gender
Re: The Tournament of Champions: Round 1
So let me clarify something. I have two spells and can only cast each one once in this fight?
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2010-08-03, 06:12 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Starbase Janus
- Gender
Re: The Tournament of Champions: Round 1
Yes, hobbitkniver. If it says 1 use, it means only 1 use in that fight. If say you use shield, which is a 1 use spell, use it in THIS fight, you can use it in the next. 1 use means only 1 use THIS fight. But, if it's an item that's 1 use, it's destroyed and unusable after that permanently.
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2010-08-04, 01:16 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: The Tournament of Champions: Round 1
Taunt:
Please don't kill me!
Movement:
North to B3
West to B2
Attack:
*attacks like crazy with a great sword*Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
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2010-08-04, 01:28 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: The Tournament of Champions: Round 1
So we can't attack unless we're on B2?
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2010-08-04, 01:42 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: The Tournament of Champions: Round 1
*shrugs*
I dunno.
I know that Maxios was on B2, so I figured I had to be on the same one to attack.Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
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2010-08-04, 01:38 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Starbase Janus
- Gender
Re: The Tournament of Champions: Round 1
No, you can attack anyone as long as their in the same sqaure. If you have an attack with a range, you can attack anyone within it, so if you have a range of one, and you stand in B2, you can ATTACK anyone within 1 sqaure of you.
"HA!" Maxios says. He used 1 Dodge (2 Remain). Billtodomax's attack misses and instead slices the ground. Maxios slashes his sword at Billtodomax that does 1d6 Damage.