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Thread: Psionic Bias?
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2010-04-04, 04:07 PM (ISO 8601)
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Re: Psionic Bias?
Yeah. Look what that added to the game.
Among other things, converting a spell properly would entail actually making sure that it's suitable from a crunch perspective (i.e. that it isn't mental pinnacle and that the game can survive it being spammed), as well as thematically.
As well as writing out a header, cross-reference, and an augmentation line if the spell scales with CL or forms a chain.Last edited by lesser_minion; 2010-04-04 at 04:11 PM.
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2010-04-04, 04:11 PM (ISO 8601)
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2010-04-04, 04:16 PM (ISO 8601)
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Re: Psionic Bias?
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-04-04, 04:21 PM (ISO 8601)
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2010-04-04, 04:23 PM (ISO 8601)
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2010-04-04, 04:26 PM (ISO 8601)
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Re: Psionic Bias?
But it was a post about the StP erudite that I was responding to.
And the brokenness of something that tried to take the easy route to converting spells to powers is still worth noting when pointing out that it would take a lot of effort to convert spells to powers for little reward.
Even if it's not on the list of things that WotC are holding a gun to your head and forcing you to use.
I'll have to take your word for it, since I have no intention of playing Pathfinder. (Weren't we discussing D&D?)Last edited by lesser_minion; 2010-04-04 at 04:30 PM.
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2010-04-04, 04:30 PM (ISO 8601)
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2010-04-04, 04:31 PM (ISO 8601)
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Re: Psionic Bias?
And yet it's not very good at illusions. I smell a contradiction...
[cynical]
They just want your money and are happy to sell you rules you don't need but want because of buzzwords. Rather, they think effects that you can already get through other, better supported rule sets are worth publishing an entire book for. But then their publishing philosophy has always been a combination of "One is good, so ten is better" with "The customer will buy whatever we publish" added for good measure.
[/cynical]
I've used the psionics rules in non-fantasy games. I don't actually have a problem with them when they are put into what I feel to be the right context.
My dislike for psionics isn't to do with rules. It isn't to do with the kind of things they can do (other than them not being very good at representing the kinds of things you see psi powers do in media outside of anime).
My problem with psionics is very simply, other than in D&D literature, psionic ability is almost always put into a modern, near future or full blown space opera setting. Using them in a fantasy game doesn't feel right to me. To me, having two contradictory systems that basically represent the same thing is like having a secondary combat system that some characters use, but not all.
Consistency of setting, rather than rewriting the setting to accomodate a player.
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2010-04-04, 04:32 PM (ISO 8601)
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2010-04-04, 04:38 PM (ISO 8601)
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Re: Psionic Bias?
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-04-04, 04:39 PM (ISO 8601)
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Re: Psionic Bias?
Right. The point I was trying to make is that it's difficult to make one into the other easily, as evidenced by the horrible brokeness that came into being the last time that was done.
Huh? Wasn't that part of the same discussion? Or are you referencing something that happened earlier in the thread?
And I don't mean to be pushy, it's just that from my position, you've said "X, because Y", and when I responded, "Y isn't really the case", you then didn't answer. And it's just something that really bothers me, because I feel like I'm missing something that should be obvious.Last edited by Tavar; 2010-04-04 at 04:42 PM.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-04-04, 04:45 PM (ISO 8601)
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Re: Psionic Bias?
You can't create Figments, Glamers or Shadow Illusions with Psionics. I explained this already.
But those don't qualify as "mind powers" by your definition of the term, so what's the problem?
What?
Faerun has psionics and fits none of those.
So does Dark Sun. Even Greyhawk, minus the Flayer Sovereignty bit.
The only D&D settings that could remotely fit "modern" or "space opera" are Eberron and Spelljammer.
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2010-04-04, 04:46 PM (ISO 8601)
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Re: Psionic Bias?
It's not good at illusions, in the sense of doing all the things the Illusion school can do, like long-lasting false images, shadow effects, hypnotic patterns, Color Sprays, and the like. It is good at screwing with people's senses, but it does that by literally screwing with people's senses (False Sensory Input, Telepath 3.) There's no contradiction there, just you selectively defining what illusions means.
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2010-04-04, 04:48 PM (ISO 8601)
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Re: Psionic Bias?
Those are DnD literature, though. Of course, I'd point out that most literature's magic doesn't follow the Vancian mold, either. And most seem much closer to Psionics in function. The only thing they're missing is the magic words that also seem very common. But the name Psionic is much more often used in sci-fi, mainly when the authors want to have magic, without having magic.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-04-04, 04:53 PM (ISO 8601)
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Re: Psionic Bias?
I never said anything about D&D settings. I said I've used the rules in non fantasy games. Which I have, the Mongoose Judge Dredd game in particular. And the psionics rules work just fine.
I did note that my comment about a secondary combat system, which is basically what psionics feels like when it gets grafted uncomfortably onto a setting that uses magic as described in the core rules, went unchallenged.
It's never been about the mechanical structures for me. It's all about feel and verisimilitude. And I'm using the word illusion to describe illusions.Last edited by The Big Dice; 2010-04-04 at 04:54 PM.
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2010-04-04, 04:58 PM (ISO 8601)
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Re: Psionic Bias?
1) That's blatantly false. Faerun in particular goes to great lengths to justify the Vancian system - Mages forget spells whenever cast thanks to the first Mystra (the one that took over from Mystryl) devising various ways to limit casters after Karsus' Folly.
In the novels, overcoming Vancian limitations is always an important plot point - it denotes that the caster in question is achieving a fundamental understanding of magic that supercedes the restrictions on normal mages. Salvatore has Cadderly do this in the Cleric Quintet. Cunningham has Danilo Thann do this in Elfsong. And Lynn has Druhallen do this in The Nether Scroll.
2) The settings exist in sourcebooks, not just novels. That psionics exist in Faerun, Dark Sun, etc. is applicable in a gaming context as well as a narrative context.
For example, the Erudite in Candlekeep that teaches Psionics is clearly meant to be referenced in-game, or else why supply his level?
Obviously psionics fit better in sci-fi/modern than magic does. But that's not the same as saying they don't fit in traditional fantasy.
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2010-04-04, 05:01 PM (ISO 8601)
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Re: Psionic Bias?
Originally Posted by lesser_minion
When WotC wrote the rules for psionics, they could have avoided the problems that they ended up creating for themselves by using the existing magic rules as a starting point. They didn't. That is their mistake (it is worth bearing in mind that they didn't really know what they were doing at the time).
Please do not make the mistake of assuming that I am some kind of psionics-hater. I'm not.Last edited by lesser_minion; 2010-04-04 at 05:02 PM.
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2010-04-04, 05:02 PM (ISO 8601)
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Re: Psionic Bias?
What you're missing is that issues of what to include and leave out of a campaign are highly subjective. There's no "right" answer to the question of which books and/or subsystems you should include in your campaign world - it depends on what you're trying to create, the people in your group, and how you envisage games.
For my part, when running games, I generally try to stay as close as possible to RAW, and as I said earlier, I don't like changing fluff and mechanics unless I have to. I like players to be able to read about the background and in-game explanations for things like magic and psionics in the books and have what they read in the books actually apply to the world I run. So when someone tells me "You should change XYZ of the mechanics, and fluff doesn't matter. Why can't you just do that?" . . . then this is an unhelpful response, because they're assuming that everyone else places the same priority on fluff and crunch that they do. (A more helpful answer makes some effort to reconcile the two, like alisbin's post above.)
And now I should get back to work, since this has taken more time than I ought to be spending.I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-04-04, 05:07 PM (ISO 8601)
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Re: Psionic Bias?
I'm still absolutely convinced that one of the elements of Psionics-Magic Transparency is that while in force, Spellcraft and Psicraft are considered to be the same skill, and likewise for Use Magic Device and Use Psionic Device.
As far as I'm aware, the text isn't actually there, but I'm sure it's somewhere official. Or, at worst, a forum-post admission that the text should have been there.
Not that that really helps, unfortunately.
EDIT: Nothing in errata, although 3.0 noted that 'Remote Viewing' ranks granted a bonus to scry checks, and vice versa (which could actually be abused on the off chance that anyone would actually want to).Last edited by lesser_minion; 2010-04-04 at 05:18 PM.
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2010-04-04, 05:22 PM (ISO 8601)
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Re: Psionic Bias?
No, what you said was "psionics doesn't fit unless the setting is 'modern', 'sci-fi' or 'futuristic.'" And I have just given examples of how WotC disagrees with you.
Whatever 3rd-party or homebrew settings you use that psionics don't fit into aren't my concern. This thread is about D&D.
"something that deceives by producing a false or misleading impression of reality. "
So tell me, how does that not describe False Sensory Input? Or Cloud Mind? How about Distract? Microcosm?Last edited by Optimystik; 2010-04-04 at 05:22 PM.
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2010-04-04, 05:26 PM (ISO 8601)
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Re: Psionic Bias?
Last edited by taltamir; 2010-04-04 at 05:27 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-04-04, 05:30 PM (ISO 8601)
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Re: Psionic Bias?
It does, and if you're going to use that particular definition than yes, psionics is good at illusion (better at it than Illusionists, in fact, because Illusion usually produces something that is real but not substantial, whereas psionic powers create a sense of something that is simply not there at all.) But I'm pretty sure there's some fallacy regarding using a non-game definition to argue about something that already has very meaningful in-game definitions, and by the in-game definitions of illusions psionics is not good at them.
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2010-04-04, 05:31 PM (ISO 8601)
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Re: Psionic Bias?
Illusion magic concerns itself with more than just images. I don't see how psionic illusions should be any different.
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2010-04-04, 05:31 PM (ISO 8601)
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Re: Psionic Bias?
I left out the "out side of DnD literature". This means, outside of literature based in one of their gameworlds, and thus following their rules.
Originally Posted by Originally Posted by lesser_minion
Fair enough, though is seems to be making a fairly big deal out of a very small part of the book(IMO, of course). From my position, it's like banning all Vancian Caster because you don't like the wish spell.He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-04-04, 05:45 PM (ISO 8601)
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Re: Psionic Bias?
Psions can't manipulate light like mages can.
Don't get me wrong, I think they should be able to, but there it is.
I don't see how you can separate the two. Even in the game you can break free of Vancian by being an Archmage, or a Dweomerkeeper, or with spells like Lucubration. You can even just give your special mage(s) the Spell Point variant. Any of those would mirror the process put into place in the literature.Last edited by Optimystik; 2010-04-04 at 05:45 PM.
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2010-04-04, 05:51 PM (ISO 8601)
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Re: Psionic Bias?
Optimystik, are we reading the same arguements? I'm saying that, outside of DnD and books based in DnD gameworlds, most books don't use something that resembles the vancian system(the only 2 I can think of are Jack Vance's works[duh] and Roger Zelazny's Amber Series).
And once you use the Spell point system, well, they you're not using the Vancian system, are you?He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-04-04, 05:51 PM (ISO 8601)
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Re: Psionic Bias?
Delayed response, since I didn't catch the whole of this post:
These are content differences. They don't mean much when the issue was what WotC should have done at the start. The point is that slot-based psionics would have been less than ideal (points-based magic that's balanced for points would have been better), but a better route - at least on Wootsie's end (and possibly on our end through better support) - than the route they ended up taking.
Bizarrely, you could be. Vancian magic is about forgetting a spell when you cast it. True Vancian casters were, as far as I've been told, limited by something more akin to spell points than spell slots.
The Discworld series did likewise.
Vancian could in theory also represent some of the "make a spirit do your bidding" stuff - you call up a couple of spirits and make a deal with them (spell preparation), then you call them up again when their help is needed.Last edited by lesser_minion; 2010-04-04 at 06:04 PM.
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2010-04-04, 06:05 PM (ISO 8601)
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Re: Psionic Bias?
Actually, I've read Tales from a Dying earth(which, ironically enough, is pretty sci-fi). Casters do have a certain amount of space, and spells do take up a certain amount, but casters have to prepare spells. So I guess it's more of a combo between point and slot. In DnD, they have X number of points. By spending points, you create slots, more points for a higher level slot. Then you can put spells in that slot, at which points it's just like a wizard.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-04-04, 06:09 PM (ISO 8601)
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2010-04-04, 06:26 PM (ISO 8601)
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Re: Psionic Bias?
All right, I get that now... but I don't see what you're getting at by pointing that out.
Yes, Vancian is a ridiculous system that only a small subset of fantasy authors bother considering - and even the ones that do, consider "true magic" to be that magic which rightly does away with it. What does that have to do with Psionics?
I agree that Psionics was built from the ground-up to take advantage of a points-based system.
So what? That doesn't make it extraneous. There's a great deal of fluff that psionics enables, that traditional magic does not. Compare an Ardent to a Cleric - only psionics could allow anyone to self-actualize their religion, combine diametrically opposing tenets of faith, and still get powers. Or Wilders to Sorcerers - only Wilders actually gain power from emotional state.
Magic - at least in D&D - doesn't have fluff like that at all. All power is tied to some external source, and if you don't follow the arbitrary rules, no power for you. And no magic system has ever done a good job of explaining exactly why breakdancing, gobbledygook and eye of newt is necessary for unlocking this power.