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    Ogre in the Playground
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    Default BleachITP Reborn: Discussion & Setup Thread 2

    There was discussion of a reboot for the BleachITP-verse. A new beginning, more structured and with an overall lower power level. Similar deal to Ultimate Marvel.

    This thread is for discussing that, to keep it out of the main thread.


    Important stuff so far:

    First Discussion Thread
    Character Registry
    Wiki

    General
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    Originally Posted by Zarah
    We need a clearly directed plot in order to keep things trucking along without getting stalled, and I had a thought of a way to help accomplish that. Basically, we come up with some central themes for this game. This isn't a revolutionary idea, and some people were already doing just that in the previous game, but I'm saying we all come up with and agree on two or three major themes for this story. Ones that will continue to appear again and again across many of the plotlines throughout the entire game. It'll help direct the plot and could potentially give some good ideas for other characters. Not to mention, it'll give much more of a satisfying payoff in the end once the themes are fully realized.

    Whatever they are, they should be fairly general, so they can be adapted to as many of the plots that we have going. Of course, we can expand to include as many motifs and themes as we want in our own stories, but if we have a set of continuous themes to draw from, then it'll really help make things much more connected. Even more coherent.

    Obviously, the one I'm gunning for with Kujo is "Law vs. Chaos," and Bleach in of itself has tons of themes we can pick from. "Inner Conflict" is a big one, for example. But hey, I'm open to other suggestions. Any thoughts?
    Quote:
    Originally Posted by KnightDisciple
    I think "Law vs. Chaos" is good.

    I'd like to play off of strawberryman's suggested faction, as well as off of what we've seen in our current game, and suggest something dealing with the question: How far do you go to accomplish something? Do you do evil in the name of a greater good? (Sorry. I couldn't help myself.) Or do you make sure to never compromise your principles, large and small, no matter the cost?

    Not sure how to compress that into a pithy phrase, but there we go.
    Quote:
    Originally Posted by KnightDisciple
    The following came about in a discussion about the nature of various Shinigami and Arrancar hybrids and such.

    The Hougyoku is a substance used to perfect the hybridization of hollow and shinigami. It might have been created, or not. If it has, the creators were most likely vanquished by the powers of the Seireitei and Las Noches, who then sealed the thing off into some forsaken spot of some forsaken demiplane, with only the Ghost King and the Commander General being aware of its location. Both factions had problems with mad or power-hungry Artificial Arrancar and Stable Vizards, deciding that it better to forget the thing.

    Shinigami Hybrids:

    Unstable Vizard
    An unstable vizard is a shinigami who, through some sort of accident or other means, has gained minor hollow powers.
    An unstable vizard has access to a personal hollow mask, but does not have any unique powers and his hollowfication never progresses sufficiently to make a resurreccion or segunda etapa possible, and the unstable vizard gains access only to cero and garganta.
    Becoming an Unstable Vizard is dangerous and hardly ever intentional, as the name implies, most accidents that would result in an unstable vizard result in a dead shinigami or a hollow, instead. Unstable Vizards must fight off their inner hollow and hollowifcation fully, to prevent the being from overcoming them utterly, but this is a fight that never truly ends.

    Stable Vizard
    A stable vizard has been created through use of the hougyoku. They do not have to fight off the hollowfication or an inner hollow, which is melded into their person completely.
    A stable vizard has access to all hollow powers (cero, bala, sonido, garganta and hierro), and their masks might grant them a unique power, they also have the power to achieve resurreccion and even segunda etapa.

    ---

    Hollow Hybrids

    Natural Arrancar
    Natural arrancar are hollows who arrancarised themselves, or with the help of other hollows who know how to speed up the process. The arrancar gains an arrancar zanpakutou, which has no spirit, and is merely most of the arrancar's unique powers sealed into sword shape.
    Natural arrancar have access to resurreccion and may develop segunda etapa. But do not have access to shinigami abilities.

    Artificial Arrancar
    Artificial arrancar are created through the Hougyoku. They have the potential to sunder off one of the souls that forms their colective and form it into a second zanpakutou capable of granting shikai and even bankai. Artificial arrancar have the potential to learn shinigami techniques such as Hoho, Kido and Hakuda.

    ---

    Mortal/Hollow Hybrids

    Living Vizard
    A Living Vizard is a mortal with a hollow mask, the mask comes with an innate, unique power, and when on, it gives the normal boosts and hollow abilities. Living Vizards can, eventualy, achieve resurreccion. A vizard mask cannot ever be lost, and if broken it can be resummoned almost instantly.

    Living Arrancar
    A living arrancar gains an arrancar zanpakuto (no spirit), hollow abilities (sonido, cero, hierro, bala) and the power of resurreccion. Resurreccion relies on the zanpakuto, which, unlike the vizard mask, can be broken (in which case it needs awhile to regrow).

    Hollowing
    A hollowing is a mortal who gains the power to turn some body part into a hollow-like version with greater strenght, speed and resilience. The powers in this hollowlike limb can be bolstered through training, but only up to a limit. As this limit is reached the hollowing must, in order to increase her powers, absorb hollow reishi, either form the atmosphere of hueco mundo or through the cannibalization of hollows, which allows even more of the Hollowing's body to turn into hollow-like parts.
    The powers of the hollowing come at a risk, for, when enough of the hollowing's body becomes hollowlike, he risks becoming trapped into the monstrous shape.

    Shinigami/ Mortal Hybrids:

    Substitute Shinigami
    This should be pretty basic and obvious.

    Living Shinigami
    Living shinigami are mortals with access to a shinigami zanpakutou while still in their mortal bodies.


    Sereitei
    Spoiler
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    Quote:
    Originally Posted by Zarah
    Also, I'm reposting my Central 46 idea, since it got lost two OOC threads ago, and it's far more relevant here. So once again:
    Anyway, we've been going on about all of this and that in the Bleach universe, but I came to the realization that we completely forgot about a little group of people hiding away in Soul Society: The Central 46. Probably because in both canon and our game, they've done next to nothing other than... Well, die. However, I felt that if we were going to go with a new setting, why not actually make them practical?

    Here's what I suggest: We nominate three or four trusted players to act as the Central 46. Any of these people can post as the entire body, and essentially act as an administrative organization both in and out of character. You might think that doesn't make sense, but in actuality, the duties would cross-over a lot more than you might imagine. For example, say a player wants his character to be promoted to a captain at some point in the RPG. The Central 46 would be the ones who analyze the situation and make a decision, but they'd have to look closely at both the character and the player to see if they're ready for the responsibilities. As another example, imagine that a group of rogue Shinigami appear in the mortal world and start causing trouble. The 46 would decide whether or not Soul Society goes to war with them, and thus whether or not any of the more powerful characters get involved in the plot. Think of them like a set of unofficial moderators for the RPG, who keep things in check both ICly and OOCly.

    I think it could also add a whole new layer of role-playing opportunities. Let's say a group of low-powered academy students are training in the mortal world when one classmate decides to do something reckless and ends up getting them into dire straits. They make it back to Soul Society alive and in one piece, but now they have to answer to the Central 46 and explain their actions. Having actual players behind the council instead of just mindless NPCs (or corpses) makes it a bit of a nagging threat in the back of people's minds, and could even indirectly prevent players from going overboard. Since I know that if I were sitting on the council, I would not be a gracious host.

    EDIT: I forgot to mention. I wanted to do something with the central 46 that wasn't "kill them all," and this seems like a pretty practical application of them.
    Quote:
    Originally Posted by Shades of Gray + Frozen_Feet
    Gotei divisions and their tasks:
    1) Administrative.
    2) Ninjas.
    3) Execution?
    4) Healing+Hospitality.
    5) Messengers.
    6) Reinforcements.
    7) Logistics.
    8) Tactical planning
    9) Recon.
    10) Internal Police.
    11) Fight.
    12) Science.
    13) Patrol.


    Hollow, Arrancar and Las Noches
    Spoiler
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    Originally Posted by Draken
    Now, on to other matters, we need to decide how a few things work. For instance, the menos fusion. When first someone asked what happened to the souls that form a menos, we decided, back then, to have it so that they remain separate (which means when the menos is destroyed all souls are released). But I think it is best if (save exceptions) we have it so that they all permanently fuse.

    This has two benefits:

    1. It adds a depth of moral doubt to the destruction of an arrancar. They aren't mindless monsters like hollows, they can be argued with, and destroying them won't fre thousands of innocent souls. Just erase their memories.

    2. It creates a good "soul number check". We assume that, along with the reincarnations, new souls are, indeed, created. But then... There are only means to increase the number of souls in place. None to reduce them (save awful, vile acts and stuff). The menos "singularity of souls" would be a decent means of keeping the soul population under control.
    Quote:
    Originally Posted by Draken
    On Las Noches, I was thinking of this organization:

    The King of Hollows: The King of Hollows, duh.
    The Espada: Captain/Nobility Equivalents.
    Fraccion: The liutenants, officers and close persons to the Espada.
    Numeros: The soldiers of Las Noches.
    Rest: The rest.

    I perceive Las Noches as a city in Hueco Mundo, a city governed by arrancar and open to shinigami, mortal and hollow alike. A city where all beneath the artificial sun is under scrutiny of the law enforcement of the city, but where the shady alleys are hive to scum of the worst sort, criminals, traitors, traficants. A place where the Commander General and the Big Bad can look face to face and not be expected to try to kill each other on the risk of losing free access to this (mostly) safe haven.

    The idea here isn't that arrancar and hollows are friendly.

    The idea is that one vasto lorde decided to open his domain to other spiritual beings. Mainly because rational menos actually have very little reason to fight shinigami except spite, this is because your average menos won't ever leave Hueco Mundo unless goaded out by some other force. Menos have no interest in plus or living souls, they eat other hollows.
    Quote:
    Originally Posted by Draken View Post
    1. I will be assigning the Espada, most likely.

    2. I will also, probably, not keep the numbers strongly tied to the power of each character.

    3. The Ghost King will not be the primera.

    4. My main arrancar character (King's gonna stay in the background) will be the Queen of Hollows, and she will not be an espada either. I will keep those positions for other players.
    Quote:
    Originally Posted by Frozen_Feet View Post
    About Aspects of Death: it's established that once a Hollow has destroyed things that were dear to it, they wander into Hueco Muendo and seek out other Hollows to ease their pain / to forget about their lives. I propose they instinctively seek out others who died in the same way, and thus their suffering condenses into their Aspect. Arrancars gain power when the ascended personality realizes this and works around / with it.

    Fae
    Spoiler
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    Okay, I think I now have enough to bring this for discussion.

    The Fae
    Spoiler
    The State of the Afterlife of the British Isles
    Britain’s afterlife is stable – just. Long periods of internal strife between the psychopomps of Britain, known to themselves as the mac Lir or fab Llŷr, and to others as the Fae, left ample time for Hollows to develop and grow. Now, Britain faces a deep-rooted infestation of well-hidden Menos, but the Houses of the British Isles are united in their desire to rid the islands of these threats.

    Annwn – the Afterlife
    The British afterlife is called Annwn, a place that reflects the most untouched corners of the British Isles in its geography. The four courts of monarchs are located in a roughly central location within a few hours journey of each other by normal walking speed. Passage between Annwn and the mortal world is achieved by passing through thick banks of mist that function as the Fae equivalent of Senkaimon. The mac Lir make use of ravens, rather than butterflies, to guide them through the misty realm between Annwn and the mortal world.

    The Organisation of the Fae
    The British Isles are ruled by four monarchs – one each for Ireland, Scotland, England and Wales. Each of these monarchs governs passage of souls into Annwn in the country they are tied to. They each possess three Houses under their command, each ruled by a Tiarna or Pennaeth, individuals equal to the captains of Soul Society. A Tiarna or Pennaeth is directly supported by their Dara or Ail, equivalents to the Japanese Vice-Captains. The rest of the House is made up of thirteen mionn cheangal or lw rhwymo, equivalents to seated officers, plus any other Fae who are members of the House but deemed unworthy of the distinction of the upper ranks. The specialisations of each House vary depending on the current Tiarna or Pennaeth, but it is very rare for their not to be at least one House dedicated to combat in each country at any given time. The ranks of the Houses are held for life, unless the bearer of a rank forfeits it. A House member is usually given a title and land in Annwn upon forfeiting a rank. These titles are hereditary, and their bearers and their family often become the British equivalent of the Noble Houses of Soul Society.

    Every year, a randomly selected twenty members of each House are chosen to leave Annwn and go out into the mortal world and deal with Hollows as they see fit. Fae on such leave from their House are known as Fianna, and are exempt from all laws of their lords until the end of their sojourn and return to Annwn.

    Each monarch also rules a small Royal House. Tiarna or Pennaeth who truly distinguish themselves are promoted to this rank to serve as the monarch’s guardians and personal champions.

    Alongside the House structure exists the Aois-dàna, a loose affiliation of bards and druids that serve as advisors to the lords of the Houses, historians, genealogists, legal specialists, and experts in Ealaín, the British form of kido.

    Capabilities of the Fae
    All abilities the Fae possess are mirrors of the abilities of shinigami. They can walk on air like their Japanese counterparts, and focus their training on Scileanna Laochra (Zanjutsu), Ystwythder (Hoho), Gan a Arm (Hakudo) and Ealaín (Kido).

    --------------------------
    A Note on Language
    Whilst most of the terminology for the Fae is based on Celtic languages, some, particularly the specifics and names of Ealaín, were brought to Britain from elsewhere. These use Ancient Sumerian.
    --------------------------

    In addition, every Fae possesses a Treoir Anam, their equivalent of a zanpakutou. These possess the potential for a Rhyddhau (shikai) and a Nerthol Rhyddhau (bankai) as a zanpakutou does. The only notable difference between a Treoir Anam and a zanpakutou is that the former are quite likely to take a shape other than a sword even when sealed, spears and axes in particular being quite common, and no small number of Aois-dàna druids possessing sickles.

    Ealaín
    The mystic arts of Britain function identically to kido, the spells of a given path and number function the same as their foreign counterpart.

    Spoiler
    Silakus: “Way of Destruction”
    1, Taka (Push)
    4, Sagir (Pale Lightning Flash): Balor! Unlid the third eye that graces your brow, and let forth the spite of clouds!
    11, Nuhuš Gír (Tamed Lightning)
    31, Urinti (Blood Arrow): Balor! Unlid the third eye that graces your brow, and let forth the tide of chaos!
    33, Nissati (Blue Arrow): Balor! Unlid the third eye that graces your brow, and let the west crash forth!
    54, Su-luh Izi (Cleansing Flames): Balor! Unlid the third eye that graces your brow, and empower me to remove impurity from your sight!
    58, Imiuru (Windstorm)
    63, Anurimiriu (Threefold Storm Roar)
    73, Erim Nissati (Host of Blue Arrows): Balor! Unlid the third eye that graces your brow, drown out the sun, and call forth the sundering west winds!
    88, Aralimiriutil (Apocalyptic Threefold Netherworld Storm)
    90, Gitil (Black Ending)
    96, Ašgir Mànu (Single Sword Immolation)

    Girserusu: “Path of Shielding Arts”
    1, Šaga (Captive)
    4, Sigulul (Golden Chain)
    8, Tamšen (Reflecting Mirror)
    9, Eda (Paralysis): Balor! Lid your third eye, call up the hounds of Annwn, and grace us with the living death!
    21, Urinimi (Blood Cloud)
    26, Zah Bu (Hiding Light): Balor! Lid your third eye, turn your gaze away, and put the sun in their eyes!
    30, Ešhu Ulul (Three-Bird Restraint)
    37, Ulgu (Star Net)
    39, Senbu (Shielding Light): Balor! Lid your third eye, turn your gaze to me, and guard me with thine wrath!
    58, Igisar Lasar (Seeing the World, Knowing All): Balor! Lid your third eye, extend your sight forth, whisper in my ear, and let me see thine sight! The sun and moon are my eyes, the trembling ground my ear!
    61, Asni E-kurbu (Six-Body Prison of Light): Balor! Lid your third eye, gift the sun unto to me, and let its halo trap them!
    62, Ûšukur (Hundred Spear Fence)
    63, Gisigulul (Locking Golden Chain)
    73, Išibalsig (Rotated Mountain Wall)
    75, Aš Barzilba-an (Five Adamant Pillars)
    77, Kadigir (Mouth of the Gods): Balor! Lid your third eye, and gift me with your voice! The clouds are as my mouth, and the skies are as my lungs!
    81, Barù-la (Splitting Nothingness)


    Geasa
    Unlike shinigami, the Fae bear an additional restraint upon their power: geasa (sing. geis). These are taboos for the Fae in question that they must not commit, or lose access to spiritual power or suffer some other misfortune. Anyone can bring a geasa on a Fae, though the Fae in question must willingly accept it. Treoir Anam spirits often require their wielder to agree to a geis before granting Rhyddhau or Nerthol Rhyddhau. They also pay a part in Fae society, geasa often being included in oaths to one’s lord or in marriage vows.

    Samsara
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    Originally Posted by Innis Cabal View Post
    As far as the plot is concerned. Here is my contribution, or at least, hopefully. The Samsara plot, and reasoning for their dark activity.

    As much as I personally loathe the name of our new city, I figured it could be incorporated into the plot. With a little brain storming with Callos, and a look at the set up of the new game, I’ve noticed there are –a lot- of spiritually aware children. This led to me thinking –why- that might be the case. Its not a normal occurrence. So, here me out.

    Phoenix Town () is a center of reincarnation, both out going and inbound to the spiritual world. This inundates the area with spirit particles, thus leading to the relatively high number of the spiritually aware. The Samsara’s main plot in the first game, and the carry over here, is to rebalance the passage of souls, destroying the Valley of Screams, and removing the Blanks from the Cycle of Reincarnation. Thus fixing the balance of the spiritual world. To do this, their plot is to flood the city with Blanks, and over time detonate them once a certain number of highly aware mortal souls are collected. This puts them in direct conflict with the mortal characters for several reasons.

    1. The humans –are- those souls, thus making them prime targets for the Samsara to go after.
    2. This will blow up the city, killing off the whole area. That’s bad for those living inside the city, with family and friends. Making this a plot that –all- mortal characters can get involved in early on.

    Well, that’s my idea for the Samsara plot. Innis tested, Callos Approved. Now, to the playground, think it’ll work?
    Quote:
    Originally Posted by Innis Cabal View Post
    The Samsara


    Leadership: “The Boss”
    Second in Command: Go Nagi
    Mortal World Relations:

    Primary Grunt Force: Blanks (Augmented Blanks)
    Physical Location: The Valley of Screams

    Overview: The Cycle of Reincarnation is not a simple or perfect thing. Souls traveling between the worlds sometimes fragment, their memories fading into some unknown location, the soul falling into a realm that should never exist. These are the blanks, souls without memories, lost forever from the Cycle of Reincarnation, unable to return for they cannot remember how. It is unknown how, but when a number of these memory less shells accumulate, a separate realm, the Valley of Screams, is created to house them. This real, lies between Soul Society and the Mortal World. But the memories of these creatures are not destroyed or lost forever. The swirling mass of memories and experience’s coalesces into an object known as the Memory Rosary, the accumulation of all memories lost between Reincarnation and the journey there in.

    The Samsara

    The Samsara are akin to Arrancar in that they are an artificial creation, Blanks granted the copies of memories from the Rosary itself. The likeness between themselves, Shimigami, and Arrancar end at this small analogy, not truly meant to exist the Samsara are the thinking force behind the Valley of Screams, the heralds of those cast out by an imperfect system.

    Standard Powers of the Samsara
    Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

    Individual Powers


    The powers of a Samsara depends entirely on his or her memories, granting each a highly individualized level of capabilities and powers.

    What this is, is a simple dolling up of what seems to be the first Villian team of the Reborn game. We're looking for member's currently. So, if anyone's interested, roll a character up and lets see where it goes

    Mortals
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    Quote:
    Originally Posted by strawberryman View Post
    ...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.

    It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.

    ...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.

    ...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.
    Quote:
    Originally Posted by Zarah View Post
    Well, I was under the assumption that Phoenix Town was going to be another spiritual hot spot, which explains why so many mortals are developing their own powers. Of course, the introduction of outside forces will help as a catalyst, but it's mostly just the fact of where the people live more than anything. The same abundance of spiritual power in the city would also explain why there might be various factions vying for power in the region even from the beginning.

    Also, about the idea of the cold war turning hot, I like that plan. I like it a lot. It fits perfectly with Kujo's intentions, and is more or less what I was planning to work toward anyway, so I'm giving it a hearty thumbs up.
    Quote:
    Originally Posted by Innis Cabal View Post
    Well, here is what I was thinking for the over all "History". Its diluted yes, and I'll extraploate more on it when I can sit down and really pound it out.

    Spoiler
    The Quincy Bloodlines, as they were, are connected to the ancient Ninja Clans of the Sengoku Jidai, now far removed and interbred with the general populace of Japan, the Quincy themselves would retain lasting familial alliances, hatreds and pacts with other blood lines


    Translators: Word Reference is a pretty good one for English to Spanish. Just don't translate phrases with it.
    Last edited by KnightDisciple; 2010-04-10 at 07:40 PM.

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    Ettin in the Playground
     
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Did we come to a decision about Quincy Arrows or no?
    It's tgva8889. If you can't spell it correctly, just copypasta it, please.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Terry576 View Post

    Quote Originally Posted by horngeek View Post
    With the notable exception of Stawberry's Commander-General candidate.
    Actually it's really just one Zanpakuto with different abilities, but the abilities change it's look. It's like Rukia's three dances, except with forms.

    Righty has 14 different Shikais, and all are offensive to the point of Espada One Shot.
    Continued from previous thread.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by tgva8889 View Post
    Did we come to a decision about Quincy Arrows or no?
    We haven't seen much input from most of the Quincy Players yet. We were hoping for more of that.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Might I request that the Righty discussion is held off until he gets back on and has a chance to respond? As it stands, you're really just kicking the dog at this point, Terry. You said your input and stated your anger/annoyance with his response. There isn't much point to mocking him in the public thread. Aside from ensuring that he doesn't listen to anything we say out of hurt and possibly leaving the RP entirely.
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    All of 'em

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Oh hey Knight, welcome back.

    What do you think of he new avatar I made?



    @^: Kay. I'll wait to see what he's gonna say in response do valid arguments. :>
    Last edited by Terry576; 2010-04-03 at 01:50 AM.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Purple Rose View Post
    Might I request that the Righty discussion is held off until he gets back on and has a chance to respond? As it stands, you're really just kicking the dog at this point, Terry. You said your input and stated your anger/annoyance with his response. There isn't much point to mocking him in the public thread. Aside from ensuring that he doesn't listen to anything we say out of hurt and possibly leaving the RP entirely.
    To some degree, I agree. However, I kind of want to get my current in-progress analysis done before I go to sleep.

    Quote Originally Posted by Terry576 View Post
    Oh hey Knight, welcome back.

    What do you think of he new avatar I made?

    Why does she have Xykon in her hair?

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    It's cool: Which character is it of?

    Also, I think I said my opinion, I thought we had two other opinions from the Quincy players but I'm not certain.
    Yes on Soul Destruction
    No on Shini-Quincy War
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    The Espada character I'm playing, Alexas.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    My opinion- which by the way, should count even though I'm not a Quincy player, because it'll effect me- is that the answer to the two questions should be the same.

    If there's no soul destruction, there should be no war.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    After a comment from Innis, I want to make sure I've worked out any issues people have with Koujin

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    He didn't have issues... Looks good to me, except for another "Two Soul" thing we've got going.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by horngeek View Post
    With the notable exception of Stawberry's Commander-General candidate.
    No. Every character should have -exactly- the same rules for how their made. Just do like they do in canon. Give it a seperate release command and make it a power of the zanpakuto.

    Quote Originally Posted by Purple Rose View Post
    Might I request that the Righty discussion is held off until he gets back on and has a chance to respond? As it stands, you're really just kicking the dog at this point, Terry. You said your input and stated your anger/annoyance with his response. There isn't much point to mocking him in the public thread. Aside from ensuring that he doesn't listen to anything we say out of hurt and possibly leaving the RP entirely.
    I was actually going through all of all his powers like we should be doing for every character. But I'll post it tommorow, as you ask Purple.
    Last edited by Innis Cabal; 2010-04-03 at 02:31 AM.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Innis Cabal View Post
    No. Every character should have -exactly- the same rules for how their made. Just do like they do in canon. Give it a seperate release command and make it a power of the zanpakuto.


    I meant the 'we've had issues with'.

    But the point is moot anyway, as I had forgotten that they were simply different forms.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by MageSparrowhawk View Post
    After a comment from Innis, I want to make sure I've worked out any issues people have with Koujin
    Seems good except for the "double sword" thing, unless you've got good justification for it other than "powers." Like, if he's mentally divided, then that'd be okay.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Thank you.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    It's technically one Zanpakutou. I haven't exactly decided what this version's backstory will be, but he's in a situation not unlike Toshiro in cannon. He's just barely managed to gain Bankai, and really doesn't have full control over it yet.

    As for the explanation for the split, the idea I'm currently toying with is that subconsciously, Koujin split his power so it wouldn't overwhelm him. It was only after some serious threat that he discovered the latent power...but because it was cut off for so long, it couldn't reintegrate. So he's been stuck trying to balance two swords, two spirits. Not easy.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    I should be in bed right now. But I'm not thanks to you guys. ...And painting eggs. But I'd rather stick to blaming you guys. >_>

    Aaaanyway, I guess I'm a Quincy player so I had best chime in on the subject. I don't know if I'm allowed to, but I'm abstaining on the vote of Quincy arrows, since I really don't care which road we go with. As for the war, however, I vote yes, because I'd prefer there to be some tension between Quincy and Shinigami characters. Granted, there would likely be some anyway, but with a war, then they have some history together.

    Also, I feel like I should dribble out some qualifying statements about the Enclave at some point, since there will be some things I need to clarify before this game starts. I'll see if I can get something written up within the next few days for you to throw into the first post, KD.


    And finally, regarding Righty: I'm not touching that argument with a 10-foot pole. Maybe if I had more time, but as it stands, I won't be online this weekend enough to reliably follow anything, so my opinion on the matter is staying unsaid for now.
    Last edited by Zarah; 2010-04-03 at 02:41 AM.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    So, the big discussion is Righty's character.

    Rather than just throwing statements around, I'll take his Character Registry Post, and step through it.
    Spoiler
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    Quote Originally Posted by Righty View Post
    Looks like its my turn

    Katisugo Ichimyouri: Potential 12th Division Captain
    Appearance:
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    Katisugo is a Captain who is almost 680 years old, but only looks to be in his late twenties. His skin is slightly tanned as a result of being out in the sun so often. His hair is mostly dark brown but is tanned to a sandy brown color that reaches to around the bottom of his shoulders with brown eyes to accompany his hair's color. Katisugo stands at a solid 6ft 3in, and has a medium body tone and wears Haori that features a mosaic of runes inscriptions with flower petals that appear to be floating on the inside of the robe. He also wears a Indigo-Navy gee with a dark red belt tying around his waist securing his Zanpaktou. Katisugo also wears a pair of wooden sandals that is are also dark blue.
    Nothing groundshaking here.
    Quote Originally Posted by Righty View Post
    Personality:
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    Katisugo is a very laid back person. He often spend time in hi office snoozing comfortably on the pile of documents, reports, and experiment results. The times when he is working though almost nothing can distract or stop him.(except a pretty lady) However, Katisugo hates working by himself and unlike some of the more reclusive members of 12th, he enjoys working in groups and will often help others with their little projects. In combat Katisugo is usually seen laying against the side of a wall or laying down on the side of a field. His laziness tends to affect how he acts in combat starting things off rather slow with opponents. He makes up for this laziness by having unique combat skills, a variety of Hado spells, and a mastery at most hand in hand combat styles. Katisugo is also know for being a tad arrogant, always displaying his vast knowledge, and combat skills that he rarely uses or shows. Despite being lazy, arrogant, and somewhat unreliable in combat, he has many good aspects that outweigh the negative ones. Katisugo seems to have the innate ability to become friends with just about anyone and loves giving people advice and words of encouragement. He often takes advantage of his charm and as a results borderlines between being flirtatious, to a womanizer. Katisugo response towards the younger members of Seireitei and those below him can be described as carefree. He likes to spend time with them and teach them about techniques he learned or knowledge gained from his life experience. It is quite common to see him playing games, and interacting with the seated and unseated officers in his division, often having his division conduct activities outside of 12th Division building. In short Katisugo relies on his fellow underlings to help him when he needs it for an experiment and in turn he often returns the favor. When Katisugo is around his superior, the CG he tries his best to show nothing but respect of their opinion and authority. However, he is also known to display his own beliefs and opinions avidly.
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    A bit of formatting could go here. *Shrugs* Can't speak too much on personality one way or another. Other than to say that laziness is no character restriction at all.

    And that he doesn't really scream "12th Division Scientist" to me right now.

    Now to the "nitty-gritty".
    Quote Originally Posted by Righty View Post
    Combat Skills:
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    Reiatsu Accuracy-Fog: Katisugo's reiatsu has grown to be so powerful on its own that when not in Shikai the fog surrounds Katisugo making an enemies attacks a tad bit slower than usual. This also allows him to analyze their attacks, physical/mental capabilities, and give him a vague idea of their fighting styles, miuns their Shikai or Bankai and Soul's power.
    When in Shikai, the reiatsu gains the ability to mainpulate a person's chance of hitting with this ability also affecting Katisugo when he attacks.(Essentially I roll a die to see if Katisugo or the enemy dodges.) Individuals with reiatsu above or at that of Katisugo's can easily break this fog's affects.
    When in Bankai, the reiatsu fog is absorbed into his Bankai acting as a catalyst for it.
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    This...

    In our current game, this is a Shikai all by itself. Not only does it slow down enemies, it allows him to "analyze their attacks, physical/mental capabilities, and give him a vague idea of their fighting styles, miuns their Shikai or Bankai and Soul's power". That's incredibly useful, and really quite powerful. But it's just "how his reiatsu works"? And he can affect someone's "chance to hit"? Via a die roll? Again, this seems like something that is a shikai unto itself. Yet is merely a side-effect of his reiatsu.

    Quote Originally Posted by Righty View Post
    Morphing Reiatsu:
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    When Katisugo controls his reiatsu to avoid being detected, he is capable of manipulating his spiritual pressure to appear as if it belongs to some other person. This includes being able to make his reiatsu appearance like that a Arrancar, Quincy, Shinigami, etc.
    Spoiler
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    I still don't really understand this ability's purpose. It seems like something that really shouldn't be possible, but at the same time is relatively benign, so I don't know if it should just be "no"-ed. But it's worth contemplating the reason. Both why he can do it at all. And when he would use it.

    Quote Originally Posted by Righty View Post
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    Flash Step: Generic skill of the majority of seated shinigami. Katisugo is especially adept at using this skill although he tires after using it in 20-25 successions.

    Hand-in-Hand Combat Expert: Katisugo is very reluctant to pull his sword on most people. Instead he like to fight with his own bare hands being able to fight, as well as stun, parry, and disarm foes if their clumsy enough or if opportunity presents itself.

    Sword Mastery: Nothing much to this one. Katisugo's skill with both his sealed Zanpaktou and Shikai, are near advanced. His most highly noted skill using his Shikai as a stake to bounce off of and use for his Hand-in-Hand
    techniques.

    Hado Specialist: Katisugo's no good at Bakudo and can only use up to Bakudo 10. However, he can use quite a few Hado techniques including, Hado 4: Byakurai (White Lightning), Hado 33: Soukatsui (Crashing Blue Fire), Hado 63: Raikouhou (Lightning Pulse), and Hado 73: Souren Soukatsui (Twin Lotus of Crashing Blue Fire) that can be done with no incantations. In general, Katisugo is able to cast up to Hado 63 without incantation and able to play cast up to Hado 85 with incantation. He is also capable using Hado 88: Hiryugekizokushintenraiho (Heaven Shaking Strike, Heaven Shaking Lightning Cannon) without incantation but is not perfectly formed and is only 25% as powerful without him saying incantation.
    Spoiler
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    All of this is much more standard, though definitely on the high end of things.

    Quote Originally Posted by Righty View Post
    Zanpaktou:Usagi No-Ashi
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    Katisugo's Zanpaktou would appear as very thin long sword with the guard of the sword designed like a four-leaf clover and is actually tinted green like a clover.

    The spirit of the Zanpaktou is an absolutely beautiful spirit-like geisha. Most of the makeup she used to wear has smudged away and her floral kimono has become blackened by ash on the fringes. Usagi, as she likes to be called is a highly intelligent spirit that can predict and even visually present the possible futures that could result from a given event to Katisugo or even other shinigami. Katisugo's connection with Usagi is so deep that Katisugo may only speak her name and she will appear before him or will alternatively be taken into his mindscape disappearing from wherever he was until he will his return.

    Sadly, despite her fragile, and docile appearance, the mindscape she often surround herself with is the wastelands of Seireitei or a petrified forest after a great volcanic eruption. Katisugo has questioned the reason why she shows this imaged of the destroyed Soul Society in which she has replied more than once with a scary smile "//It is a likely outcome of the not to distant future.//" Katisugo shared mindscape with Usagi though allows him to see not only the likely futures after an event such as a major battle outcome, but this mindscape also allows him to review past events. He can also allow others who are willing to enter his mindscape and even be able to speak with Usagi herself.
    Spoiler
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    Others have mentioned it, but I think it bears stating again.

    First, going into his mindscape to actually physically disappear is rife with problems, and really displays yet another ability that seems better suited to a zanpakutou release of its own, wherein the user disappears from this dimension to escape harm.

    Second, predicting the future is...troublesome at best. Reviewing the past just means he has excellent recall. But seeing the future, even if it's only a "likely" future seems like it would be a problem. Since this story is essentially writing itself as it goes on.

    Finally, drawing someone into your own inner world is the explicit power of Sato Hachirou. So something Katisugo can do casually, is the explicit power of another person's shikai. If you can't tell, this is something of a problem.

    Quote Originally Posted by Righty View Post
    Shikai: Level the Playing field Usagi No-Ashi
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    Upon Katisugo's release, his Zanpaktou turns into a extra long Claymore that is 62 inches in length counting the hilt with six spherical holes located on the hilt and blade. Six floating runes also appears that float behind each one of them representing six elements: Fire, Water, Earth, Air, Light, and Mind. Katisugo is able to take any of runes and augment them onto his blade to add that power to his blade as well as fuse them to get fusion elements. Fusing the runes create a stronger and more versatile compound, but at the sacrifice of its raw power making the power somewhat weaker to that of a pure element would have. More data on the rune powers and fusions on Rune Powers List. Each shikai transformation has a slightly different affect on the Shikai. Katisugo is able to switch out between different Shikai but requires a 2-3min cooldown period be activating Shikai again.
    Spoiler
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    Shikai Rune Powers will be addressed below, but even with a cooldown of 2-3 minutes, this still seems very powerful and quick to trade around. A skilled fighter (which you make Katisugo out to be) can stay mobile in a fight and avoid injury for that length of time. Meaning such a limit has little value, ultimately.

    Quote Originally Posted by Righty View Post
    Bankai: Return Balance to the World, Setsuri-no Kagayaiteiru Hikari! (Providence's Shining Light)
    Spoiler
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    When all six Runes fuse to Katisugo's Zanpaktou it changes into a massive cannon fused with his arms. The blast of this cannon is so powerful that upon firing, not only does it leave nothing untouched in its path, but it also literally causes the Bankai to shatter upon firing returning to it normal form with the flaring white with heat, making it completely unusable. When the cannon shatters, thew runes being used shatter as well releasing waves of energy that have various affect on enemies near by (Burning, Heat Metal, Frostbite, Paralysis, Increased Wind Pressure, Tremors, etc.)
    Spoiler
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    As others have said, this is way too powerful. Can't block it, can't dodge it (unless that changed from your OOC comments), incredibly powerful, and apparently has a whole ton of powers that shoot out and hit bystanders.

    Frankly, it's too much, even before we start going through the Rune Powers.

    Quote Originally Posted by Righty View Post
    Rune Power List:
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    The Only Guide you'll need to know each of Katisugo's Rune powers. The Fusion Runes still aren't completed though.

    Pure Runes Powers:
    Pure Rune Powers: Rune Powers that come solely from one rune to enhance Katisugo's Shikai abilities. They are immensely powerful, but use large amounts of reiatsu.
    I'll be going rune by rune through this list.
    Quote Originally Posted by Righty View Post
    Fire:
    Spoiler
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    The blade of the claymore is tinted a fiery orange and a gem in the center of the hilt is a carnelian that looks as if there is a fire inside of it.
    * Envelop Zanpaktou or Body in Fire. (Can use flame to extend length of sword blade 6in)
    * High Resistance to Heat, including Fire based attacks/Kido
    * Producing Single of Multiple Fireballs (Max Size: 35ft Diameter, but can only fire one at a time. Max Range: 300ft before dissipating)
    * Create Fire Walls (Max Height: 50ft Max Length: 300ft)
    * Power Move: Fire Blast (Massive Blast of Fire equivalent to Hado 63 in Power, but is Slow Moving)
    Spoiler
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    This seems to be a fairly strong Shikai in its own right. Nothing incredibly powerful, but still very solid, very powerful as is. Especially in light of how we've established the overall power level much lower in this game.

    Quote Originally Posted by Righty View Post
    Water:
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    The blade of the sword shimmers a reflective blue like the surface of the ocean. The gem on the center of the hilt is a deep blue sapphire and looks to be filled with water with tiny air bubbles visible in the gem.
    * Manipulate Medium quantities of Water (50 sq. ft of water)
    * Create Small quantities of Water (10-20 sq. ft of water)
    * Summon Whirlpools (Only possible if their is water present to do so, or if Katisugo already created the water necessary.)
    * Pressurized Water Cannon (Max Strength: 300 psi which is strong enough to cut skin up to 300ft away)
    * Power Move: Tidal Wave (Large Area of Attack, Capable of Injury but not Deadly.)
    Spoiler
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    This seems to be a power that, all by itself, nearly approaches the bankai of strawberryman's character Hamasaki Hibiki. Again, this seems like something that is at least a Shikai unto itself.

    Already, Katisugo is displaying a multitude of powers, each of which seems to make another character at least somewhat redundant.

    Quote Originally Posted by Righty View Post
    Air:
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    The blade of the zanpaktou becomes a very lightweight steel with curves of wind etched into the blade. The gem on the center of the hilt is a pale looking moonstone.
    * Create Wind Gusts to disrupt and blow away enemies. (Up to 40 mph winds)
    * Pressurized Wind into a high velocity, sharpened 1ft extension to the zanpaktou or as claws to Katisugo's fists.
    * Heightened Jumping Distance and Dexterity
    * Create Wind Walls (Specifically used to block ranged, and kido based attacks. Can block up to Hado 50 in strength)
    * Power Move: Windcutter (Long-range Capable of cutting even Hierro protected skin, and slashing through stone walls.)
    Spoiler
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    So one of the abilities of this particular part of his shikai can block half of the known offensive spells out there.
    And can apparently invalidate the major defense of any Arrancar? Is there even a limit of how much Hierro he can cut?

    Again, a powerset that seems like a Shikai itself, at the least. At this point, that seems true for all the Runes, so I don't feel the need to keep repeating it. Just keep that fact in mind.


    Quote Originally Posted by Righty View Post
    Earth:
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    The blade takes on an earthy brownish-dark green hue, and becomes raw stone. The gem in the hilt of the zanpaktou is large agate gemstone
    * Substantial Increase in Strength
    * Morph and Manipulate Rock material (Turn a flat stone into a pointed spear. Max Size of Stone: 200 ft.)
    * Envelop hands in gauntlets of stone use stone to create a heavy armor.
    * Summon Stone Wall (Same max Parameters as the Fire Wall)
    * Power Move: Stone Storm (Ground below opponents is ripped into sharpened pieces and then directed at enemies. Can only affect up to three individuals. Not Indefinitely Fatal)
    Spoiler
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    "Not Indefinitely Fatal" might be a miswording. Does that mean it's not "guaranteed" a kill? Or that characters killed by it can come back to life?

    Also, "Substantial Increase in Strength" is very vague.


    Quote Originally Posted by Righty View Post
    Light:
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    The blade of the sword is bright shiny gold hue with the gem on the hilt being rose quartz reflects multiple when in the sun.
    * Speed and Agility Increased Substantially
    * Build Walls of Light capable of absorbing kido up to Hado 70 in strength.
    * Fire Light-based beams capable of burning skin.
    * Stun enemies with flashes of Light.
    * Power Move: Flash Strike (Extremely Fast, Short-range Attack. Single foe is hit with Blinding Light that is Fatal to those below Vice Captain; Un-dodgeable)
    Spoiler
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    I'll admit, this one I have a touch more personal stake in.

    You see, this 1 Rune out of 14 on your character's Shikai seems to be more powerful than Nakamura Masaru, possible 8th Division Captain's Bankai.

    And the phrase "Fatal to those below Vice-Captain" should be something that invalidates this right away, since we're going for a game where the most active players are all "below Vice-Captain" in power. Not to mention it falls into the general pit-trap of "One Hit Kill". Adding "Un-dodgeable" to it is even more powerful/broken. It's just too much, really.

    Quote Originally Posted by Righty View Post
    Mind:
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    Katisugo's Shikai blade turns a metallic purple while the gem on the hilt is an rainbow hued opal that seems fluctuate in color. Unlike the other pure runes, the Mind rune grants Katisugo only one real ability and that is an almost superhuman perception. It mainly affects his reiatsu fog mentioned earlier, making his reiatsu fog quite literally a sixth sense. Anyone caught in the fog is instantly being observed mentally by Katisugo and he or shes attacks and movements become somewhat predictable. However, this ability can be easily negated by people with the patience to focus their own reiatsu against Katisugo's reiatsu fog. The fog also tends to have a weaker affect on Captain, or Espada level enemies.
    Spoiler
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    This ability seems both very powerful, and very weak. At first it says people in the fog are "instantly observed mentally", but then states they can "focus their own reiatsu against the fog". These statements almost contradict themselves. As well, having intensive information gathering like this seems like, again, something that should be its own sword, rather than one of many abilities.

    Quote Originally Posted by Righty View Post
    Fusion Rune Powers:
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    Rune Powers that come from two Rune that are augmented to Katisugo's Shikai. Carry a large variety of moves and borrow as well as use abilities from both runes. This comes at the cost of the attacks being much weaker compared to Pure Rune powers. Another noticeable trait with Fusion Runes is that Katisugo's shikai experiences more radical changes than just a slight change in the color of the blade.
    Let's see if things are actually "weaker".
    Quote Originally Posted by Righty View Post
    Lava (Fire + Earth):
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    Katisugo Shikai now has a blade made of partially solidified magma with little drops of the molten fire dripping from it occasionally. The hilt and guard is made of blackened magma and onyx with a dark red ruby in the center with ash dulling its shimmer. Their also appears to be molten lava within the Ruby occasionally glowing through the ash smudges.
    * Extremely High Tolerance to Heat (Skin resistant to burning up to almost a 1000 F˚)
    * Reiatsu Fog can be made into small cloud of Toxic Ash (10-15sec duration. 2 min Cooldown)
    * Spout Molten Magma from sword (Range of 35-50ft horizontally. Magma solidifies after 10sec)
    * Can Heat the blade of enemy Zanpaktous. (Can cause serious burns to hands. Duration 5-10 sec)
    * Power Move: Lava Plume (100ft radius of affect Spews lava around fuel that solidifies 1 min later. Deadly attacker to enemies and allies, lethal to user.)
    Spoiler
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    First, that's a heck of a heat resistance. This basically means any other fire users can't really harm him at all.

    Toxic Ash? How potent? That's kind of like one of the two main abilities of Mayuri's Bankai, with the other being "giant freaky doll caterpillar thing".

    The magma blast is...okay, in one sense. It's not super powerful. The problem more comes from it being one of many powers.

    Wait...so he can essentially force anyone to either drop their weapon, or suffer severe hand burns? So an almost guaranteed disarm, while he has all these potent abilities? Doesn't that strike you as a touch unfair? Certainly it seems like something that's almost a stand-alone ability.

    And the Lava Plume makes no sense. It hurts everyone in that 100ft a lot, but kills Katisugo? Why would you put a suicide move in his arsenal so casually?

    Quote Originally Posted by Righty View Post
    Steam (Fire + Water):
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    Katisugo's Shikai blade is tinted both gray-cobalt and a steely red. The guard has slits in it that puff how wisps of steam, and the gem on the hilt is a red and blued colored tourmaline.
    * Reiatsu Fog becomes Steam haze (Cause Eyes to water, and for enemies to become slightly disoriented.)
    * Create Steam and Make Steam slightly acidic (pH drops to max of 5.0 = Soured Milk Causes skin to burn; affects user.)
    * Dehydrate the Enemy. (Essentially force the enemy to become physically fatigued.)
    * Power Move: Pressurized Steam Cannon (Fires a 450 psi blast of 300 F˚ steam at a single opponent. Though the blast of steam hitting the foe isn't deadly, the steam buring off skin and tissue is. Only target one person.)
    Spoiler
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    Again, you're getting into near one-hit-kill territory with some of these.

    Also, something that "burns skin" would be worse on the eyes; you've just blinded everyone in that area. Permanently. Including Katisugo, apparently.

    Quote Originally Posted by Righty View Post
    Snow (Water + Wind):
    Spoiler
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    The Shikai blade and guard are quite literally made of an un-melting ice. The gem on the hilt of the blade is a whitish-blue Aquamarine gemstone that is freezing cold to the touch.
    * Acute Resistance to Water and Ice based attacks.
    * Conjure up moderate size snow/hailstorms (Duration 1-2min 5min Cooldown)
    * Create Ice Walls (Same max parameters as other Walls. Bulkier Wall, but weaker than Stone and Fire Wall)
    * Hurts enemy with Frostbite (Rather than being slashed and having an open wound, enemy wound is frozen over with jagged ice, slows down the opponent.)
    * Power Move: Blizzard (Harms Allies and Enemies, Slows movements, Dims senses, Cause almost immediate Fatigue. Weakened enemies or allies will likely go comatose.)
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    This seems like a very potent set of abilities that are almost designed to take out anyone not near Katisugo's level of power. And with large-area attacks, no less.

    Quote Originally Posted by Righty View Post
    Wood/Living Things (Water + Earth):
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    Katisugo's Shikai becomes a hard oak blade with thorns allover the blade. The hilt is also of a heavy yew wood that has tiny holes on it where insects occasionally fly in and out of. The gem in the hilt is none other than a piece of brilliant amber with a petrified insect in it.
    Nothing here other than basic appearance, can't comment.
    Quote Originally Posted by Righty View Post
    Sand (Earth + Wind):
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    The blade on the Claymore is made of sandstone that is cracked all over the place dropping handfuls of sand with its every movement. The rest of the sword is regular steel with the gem on the hilt being a sandy gold tinted Topaz
    Same as the above.
    Quote Originally Posted by Righty View Post
    Crystal (Earth + Light):
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    Katisugo Shikai completely transforms, turning into a massive piece of quartz and an assortment of other gemstones spiking out into one weirdly shaped claymore blade. The hilt and guard which are made of Onyx is pitch black with the exception of the massive shining diamond in the center of the hilt.
    Insufficient Data.
    Quote Originally Posted by Righty View Post
    Lightning/Electricity (Light + Fire):
    Spoiler
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    The blade turns into a sleek iridum-titanium alloy tinted a bright metallic blue with sparks of lightning rippling across the blade. The gem in the hilt is a chrysoberyl with sparks also jumping across it surface and also surging within the gem.
    So the blade has lightning all along itself? I'm guessing you're still working on this one?
    Quote Originally Posted by Righty View Post
    Fog/Mist (Light + Water):
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    The Shikai appearance is regular, tinted a slight lavender. The only noticeable detail is the mist that is emitted from the sword with even the slightest movement. On the hilt of the claymore is an Iolite gem that looks as if there is fog within the gem.
    Again, no real data to work off of.


    In conclusion:
    Spoiler
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    Frankly, everything besides the appearance, personality, and some of his most basic/generic abilities need to be completely scrapped.

    As others have said, the sheer variety of his powers, compounded with the fact any one of the powers seems to be as powerful as the Shikai, or even Bankai of other characters, pushes this sword's abilities too far into the extreme.

    Not only is it too powerful in general, many of his abilities seem tailor made to essentially invalidate the majority of our current characters, those on the low end of the scale.

    This isn't something that can simply be waved off due to the character being "lazy", or saying "he's not going to fight for a while". People are right, this level of power is a bit absurd even in our admittedly very high-powered current run of BleachITP. For Reborn, it's well beyond the line.

    Again, I'm sorry, but I must ask that you completely redo this character's Shikai and bankai, and not have the Reiatsu fog and some of his other exotic abilities outside of, perhaps, a sword release. As is, those alone make him a very powerful and dangerous opponent.

    Please don't just ignore this post, and others similar to it. Instead try to think of something to do to help alleviate our concerns. Thank you.


    And now I deadtime.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    MageSparrowHawk: As long as he's not more powerful and won't become more powerful than a captain because of it, then I'd be alright with it.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Yes, that is the case. It's not more power, it's just divided power.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    In fact, the Lightning combination, any way I can think of doing it... is Izumi's Shikai already.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    In the light of current powerset discussions, there was suspiciously little nagging about thís, so I'll repost it to be on the safe side before I wipe it from the face of earth:

    Quote Originally Posted by Frozen_Feet View Post
    Since we're big on being open, I'll present you with the abilities I plan Elder to have in the far future. As they're pretty spoilerific, I won't put them in his bio; once I get a green light for them, I'll remove them from sight and hope you forget about them before they come up.

    Spoiler
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    Elder's current form is its resurreccion - it can't leave it because its zanpakuto is missing. Once it regains it, it will regrow its wings and tail. Besides giving him a few new natural attacks, they can be used as Spawn fodder. This means Elder can in a pinch create 3 1 extra, independent Adjuchas class hollow - I hope this isn't too broken.

    Elder's sealed form is actually somewhat more powerful than the base state of his resurreccion - it's half again as strong, fast and tough, and actually has a weapon. It can't use Spawn and Gonzui and lacks Regeneration in it, however.

    When it uses Gonzui, it grows twice as large and becomes many times stronger than usual. It also becomes able to use Cero Oscura, suspend ceros in midair for a while before firing them, and can fire multiple ceros at once. Gonzui also resets its regeneration counter, doubling the time it can fight without a care in the world. Using it is also prerequisite for entering Segunda Etapa,

    In Segunda Etapa, Elder's whole body becomes like its reiatsu - slow movements pass right through him, while fast movements meet more resistance. This applies to both spiritual and physical attacks. There's a sweet spot of strenght where it can be cut or blasted apart, but as it can just glue stray parts together, it is pretty near indestructible by brute force. Elder can be frozen, boiled or dissolved, but even these are more of a temporary setback. However, this immunity comes with a prize - obviously, Elder has trouble manipulating physical objects itself, but it also can't fire ceros, and lacks Spawn, Gonzui and ability to eat anything at all. He can still posses mortal bodies or slide into another being to have a chat in their mindscape, but overall its combat abilities are vastly reduced.

    In Segunda Etapa, Elder has the power to control create weather. It can create or dissolve clouds, lower or raise temperature by ~20 Celsius, cause rain, snow, thunder and other effects as well as control wind. If used in Mortal World, these effects are physical completely visible and tangible to mortals. This ability is slow and requires heavy concentration, thus having poor combat application. It's also imprecise - f. ex. if Elder creates thunder, the lightning bolts strike where ever they please; it has no extended control over them.

    Theoretically Elder can stay in Segunda Etapa indefinitely, but since it can't absorb new souls in this form, it becomes gradually more sleepy, untill it will spend decades slumbering between brief moments of awakening. Of course, Elder can leave it at any moment, but herein lies the problem: to leave Segunda Etapa, it has to release all souls it can still remember. This results in a rain of blood, with each drop turning into a sleeping simulacrum of someone Elder has eaten. If awoken, they will turn into ordinary, single soul hollows. The very last rain drop will be a part of Elder's own soul, and by extension its zanpakuto. Elder will return to its basic resurrected state (wingless, tailless) and be severely exhausted after this.

    Summary: Overall, Elder's forms from most battle-oriented to least are Gonzui!Resurreccion ---> Sealed form ---> Basic Resurreccion ---> Segunda Etapa. Their difference is in function, not in combat power. His sealed form is for combat and dealing with mortals, his resurreccion is for gathering souls of the dead, and his Segunda Etapa is for playing a harvest spirit. Hope this makes sense.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Righty, what about this? You play a group of six characters in 12th division, each with one rune. In order to use the fusion abilities they must work together.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by MageSparrowhawk View Post
    After a comment from Innis, I want to make sure I've worked out any issues people have with Koujin
    personally i would drop the italics, people often use those to show text as thought. just to avoid any possible confusion.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Prime32 View Post
    Righty, what about this? You play a group of six characters in 12th division, each with one rune. In order to use the fusion abilities they must work together.
    Earth!
    Fire!
    Wind!
    Water!
    Heart!

    (On a more serious note... Playing 6 named and important characters in one division sort of creates a monopoly.)


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Prime32 View Post
    Righty, what about this? You play a group of six characters in 12th division, each with one rune. In order to use the fusion abilities they must work together.
    While there is certainly a lot of discussion on why Righty's character cannot work as it is, I am a little sad there has been almost no advice to go with the criticism besides 'fix it .'

    I do think that Prime32 offers an interesting suggestion. Each of the shikai abilities are well themed with an element, and despite the need to adjust the power and abilities, each one would, as said before, create an interesting character.


    Righty, I think that there is certainly a lot of worry and criticism for your character, but I would like to address some of the positive things, and some minor changes you could make that maybe could help make him more acceptable. I hope this does not seem rude, but I would like to try and help you with some of these things:
    Spoiler
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    First I would like to say that I think his personality is well thought out, and could make for an interesting character. Positively I think that if you decide on one of these shikai as the ability to use he could be much more acceptable to people.
    While others suggest his personality is not a 'drawback' for his ability, I think that with strong role-playing it could be. I think the personality you gave him where he can offer kind words and talk or explain things to the unseated in his division could give him an interesting mentor role. The problem of his participation overshadowing is the worry. I am afraid though that Captains are very minor characters. He would not participate in much, especially combat. Already captains are very much 'peripheral' characters, and likely will not see combat for a long time in the story.

    I know it must be frustrating, because it is obvious you have put a lot of work into the character, and some of the advice given when you were working on fixing him in the current BleachITP is now being rejected due to the change in the game's focus.

    Brightly speaking, it should not be so hard to fix, I think. Here are some of my suggestions
    1) As before, the one-hit-kill techniques are unfair in their description. Honestly I do not think you intend to use them on player characters, so if that is the case, then do not worry of describing it in his profile. Obviously, you would talk to players before a battle. The problem is that the power level is high, so I am afraid he would not have a chance to switch his runes because such a battle would be finished already. It is not likely he would find an opponent who could withstand his pressure advantage. The easy and minor solution is to delete these abilities, since he has no use for them. As a captain, he is already skilled enough to defeat hollows and such easily, right?

    2) As many elements as he has represented, it does seem a little unfair to those shinigami or characters who make an elemental zanpakutou as their focus to be overshadowed. I think in the past it was discussed that, should he have the ability to switch between elements that it needed to be fair. Certainly he seems like a 'jack-of-all-trade-and-master-of-none' character, but such a character is missing the 'master-of-none' part I feel. A hado-like fireball, gusts of wind, distracting hail; all of these are interesting and perhaps good powers, but the additional skills seem unnecessary then. I would like to ask you that, if I want to make a character with an ice, or water zanpakutou theme, how can I do it and feel like I can contribute compared to him?

    To fix this problem, perhaps start by thinking which ability of each of these 'shikai' would he like to have, if he could only have one from each? I think the rune theme is good, but each rune is only a part of the manifestation of his shikai's power, right? So it is not a 'complete' shikai for each rune.

    After that, perhaps it will be easier to discuss how to keep the runes balanced to each other and to the other characters.

    My other suggestion as a way to fix this, is to combine the idea of element runes with his kidou. It seems like he is quite skilled at Kidou, and with the abilities of his zanpakutou, it seems like it is a kidou type. What if, instead of each rune having a different 'shikai' ability, if the runes helped 'flavor' his kidou ability? With an ice rune equipped, he could use ice 'flavor' kidou techniques - instead of a 'fireball-like kidou' he attacks with a giant hail-stone? Or the lightning helps make his binding bakudo more powerful?

    It makes him into a very 'kidou' character instead of a sword-fighter, but his personality you described makes him seem such.


    After some of these thoughts and changes, perhaps post him again and we can see how to address any other issues?
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    didn't get an answer last time i posted this.
    Quote Originally Posted by Goblin Music View Post
    i have a question.
    what happens when a shinigami is hit in the Saketsu or Hakusui with a generally nonlethal attack, like say a punch? if you hit them with a sword (or arrow) it kill all of their shinigami power (a move known as Senka).

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Hit a what or what?

    Saketsu?
    Hakusui?


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 2

    Quote Originally Posted by Goblin Music View Post
    didn't get an answer last time i posted this.
    Then...they're hit with a punch.

    I really, really, really, REALLY don't think we should bring the ability to attack those into the game. It serves as either a boring way to take out "mooks", or a way to effectively take a Shinigami PC completely out of the game.

    So, I'd say it just is a punch to the gut. Nothing more. And that we shouldn't (if nothing else, just as a general consensus) attack those points with swords, arrows, claws, or whatever else. Because frankly, no PC will let that happen to them, unless it's their plot anyways. So it's pointless.

    Edit: @Shades, from here:
    The Chain of Fate (Saketsu or chain link) on a Shinigami is just as important as it is on an plus. While there is no chain per se connected to a Shinigami, the area where the Chain of Fate was originally is still just as important as when the Shinigami was a simple soul. In a Shinigami the Chain of Fate acts as a boost to spiritual power in conjunction with the Soul Sleep (Hakusui) which is the source of spiritual power. These two points are commonly considered pressure points. If they are pierced they seal up this spiritual power, and the Shinigami will lose all their power. The Shingami who experiences this will never be a Shinigami again.
    Last edited by KnightDisciple; 2010-04-03 at 10:09 AM.

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