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    Firbolg in the Playground
     
    Kobold

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    Default XP simplified? [3.5e]

    So, your average party levels up every 5 CR-appropriate encounters, right?

    So, in theory, you could just say "Well, you guys beat a CR appropriate encounter. Here's a level token for each of you. Collect five and you can advance!"


    Except not every encounter will be CR appropriate, so you'd need some flexibility built into it. Like

    2 CR below: 1 token
    1 CR below: 3 tokens
    Appropriate: 5 tokens
    1 CR above: 7 tokens
    2 CR above: 9 tokens
    3 CR above: 11 tokens

    with 25 points needed to level.

    Except I havn't actually DONE ANY MATH WHATSOEVER. This post's system is completely inaccurate.

    But such a thing would be possible in theory, because the ratio of enemies-killed to levels-gained remains the same throughout the game, right?
    Last edited by shadow_archmagi; 2010-04-05 at 04:42 PM.
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    Barbarian in the Playground
     
    Darwin's Avatar

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    Default Re: XP simplified? [3.5e]

    Your average party is supposed to level up every 13 encounters.
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    I am just saying that Nam seems crazy to Kohl even by violent, homeless, grave-robbing arsonist with a death wish standards.

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    Firbolg in the Playground
     
    Planetar

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    Default Re: XP simplified? [3.5e]

    Quote Originally Posted by shadow_archmagi View Post
    So, your average party levels up every 5 CR-appropriate encounters, right?
    Actually I think it's supposed to be about 13.

    (Man, look at the timing on those posts. A response within 60 seconds of the thread's creation and I still got ninjaed.)
    Last edited by Saph; 2010-04-05 at 04:43 PM.
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and Book #10 in the series, Fallen, is out as of September 2019. For updates, check my blog!

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    Firbolg in the Playground
     
    Kobold

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    Default Re: XP simplified? [3.5e]

    Quote Originally Posted by Saph View Post
    Actually I think it's supposed to be about 13.
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    Barbarian in the Playground
     
    Darwin's Avatar

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    Default Re: XP simplified? [3.5e]

    *Proudly takes his brand new ninja certificate and disappears into the shadows*
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    Quote Originally Posted by SanguinePenguin View Post
    I am just saying that Nam seems crazy to Kohl even by violent, homeless, grave-robbing arsonist with a death wish standards.

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    Bugbear in the Playground
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    Default Re: XP simplified? [3.5e]

    When I read the topic of this thread I thought at first that this was an handbook for Microsoft OS

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    Troll in the Playground
     
    WhiteWizardGirl

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    Default Re: XP simplified? [3.5e]

    Unless you're involving crafting and such, you could just get rid of exp or tokens altogether and level at the speed of plot.

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    GreenSorcererElf

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    Default Re: XP simplified? [3.5e]

    Quote Originally Posted by Kylarra View Post
    Unless you're involving crafting and such, you could just get rid of exp or tokens altogether and level at the speed of plot.
    this is actually how I do it during my shorter campaigns (for XP components in these, I leave the PC's mid-way between levels, allowing for some XP casting, but they run out of XP to burn on the spells until next level-up)

    to answer the OP's question, yea, as long as everyone in the party maintains equal XP (how do spellcasters cast spells with XP components?)
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    Originally Posted by NNescio
    "Of course all magic manipulates energy, First Law of Thermodynamics, duh!"

    See, the thing is, energy in D&D does not mean the same thing as it does in Physics.

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    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: XP simplified? [3.5e]

    I actually kind of like the idea of a token based XP system, but that's probably Deadland's fault. For item creation, you could go the Pathfinder route and say it just costs moneys, not XP.
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    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
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    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.

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    Ettin in the Playground
     
    Zeta Kai's Avatar

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    Default Re: XP simplified? [3.5e]

    Quote Originally Posted by Darwin View Post
    Your average party is supposed to level up every 13.33 encounters.
    Fixed it for you.

    Also, let's say that you need 100 "tokens" to gain a level. So, in that scheme, you'll need:
    • 3 CR below: 2 tokens
    • 2 CR below: 4 tokens
    • 1 CR below: 6 tokens
    • Appropriate: 8 tokens
    • 1 CR above: 10 tokens
    • 2 CR above: 12 tokens
    • 3 CR above: 14 tokens

    For another look at an alternate advancement system, take a look at this system, which I plan to convert to conventional classes.

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    Titan in the Playground
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    Default Re: XP simplified? [3.5e]

    Thankfully xp is one of those things that's almost completely independent from the rest of the game, except crafting. You could really make up almost any system and it won't matter except that it might level up the party a bit fast or slow.

    Here's a simplified system loosely derived from the normal xp rules:
    50 points to level up
    Very Easy: 1 Point
    Easy: 2 Points
    Standard: 4 Points (consumes 1/4 of party resources but very low risk)
    Hard: 8 Points
    Overpowering: 16 Points (possible TPK)

    Each step represents 2 CR. Feel free to adjust based on how fast you wish to level up.
    Last edited by ericgrau; 2010-04-05 at 05:36 PM.
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    Firbolg in the Playground
     
    Kobold

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    Default Re: XP simplified? [3.5e]

    I wonder if the ratio of GP to XP remains constant?

    Let's see

    A 2nd level character has 900 gp and 1000 xp
    A 3rd level character has 2,700 gp and 3000 xp
    A 4th level character has 5,400 gp and 6000 xp
    A 5th level character has 9,000 gp and 11,000 xp

    Hurmph. I can't see much of a pattern there, so it looks like a simple conversion formula for crafting (IE: To craft a weapon of X percent of your WBL, spend X tokens)
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    Bugbear in the Playground
     
    balistafreak's Avatar

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    Default Re: XP simplified? [3.5e]

    Trying to combine the philosophies of "level up at the speed of plot" and "XP is a river" make my head break. Namely, I don't want to bother with individual XP totals, but then someone dies and gets Raised, or in the most recent struggle, becomes a Corpsecrafted Spellstiched Necropolitan, which costs stupid amounts of XP, too much to wave off with "XP is a river".

    Shameless plugs aside, I like the token system a lot. Much easier than all those tiny little fiddly points, which inspires a lot of bean-counting. And we already get enough of that with the way D&D money works.
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    The Big Dice's Avatar

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    Default Re: XP simplified? [3.5e]

    You could always just give out XP on an ad-hoc basis. That gives the GM a bit more control over the rate of character growth ("Congratulations guys, you get just enough to level up after weeks of play.") and divorces the need for fighting from gaining XP. That simple step turns D&D from a mainly combat oriented game into something a bit more sophisticated. If you give out bonus points for good roleplaying it can *gasp* even turn it into a fully fledged RPG.

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    Ogre in the Playground
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    Default Re: XP simplified? [3.5e]

    Quote Originally Posted by shadow_archmagi View Post
    So, in theory, you could just say
    I had a lot more to say on it here.

    It's a very flexible system that players love. As a DM, I found it to be liberating. And it's extremely compatible with D&D: all you do is take the DMG at its word when it says "1 Xp= 5 Gp."

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    Firbolg in the Playground
     
    Kobold

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    Default Re: XP simplified? [3.5e]

    to be honest I'm not sure why you just linked to a store

    I'd accuse you of advertising but apparently it is a store where everything costs nothing so I'm not sure what your motive is

    possibly one of the many things in that store contains relevant information?
    Last edited by shadow_archmagi; 2010-04-05 at 10:01 PM.
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