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2010-04-05, 07:45 PM (ISO 8601)
- Join Date
- Dec 2009
Is there a system that uses this?
I was just pondering dice. Normally in DnD for instance you'd of course roll 5d6 or 4d4 or 2d8 etc. I was thinking of other ways to represent random number brackets (e.g. 2d8 = 2 to 16.) A way I came up with was to use the percentile method...sort of.
So if you wanted the max number to be 48 you could roll a d4 and a d8. So if the d4 came up 1, and the d8 came up 6 you'd have rolled a 16. Now this gets goofy if you want your max to be odd past 10 (30s, 50s, 70s, etc), but the system would have the advantage of a lot less dice needed, as well as you could roll higher numbers (e.g. if you wanted max number to be 210 you could roll a d20 and a d10.)
Is there a system that has used this? If so was it any good?
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2010-04-05, 07:48 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Is there a system that uses this?
I believe some of the Iron Crown Enterprise games used d100 rolls. MERP (Middle Earth Role-playing game), for instance.
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2010-04-05, 07:56 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Is there a system that uses this?
It seems needlessly complicated to have multiple max numbers like that. The closest would be games that use a percentile system and just have you roll under the target number.
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2010-04-05, 08:13 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Poland
- Gender
Re: Is there a system that uses this?
Remember that rolling 1d4 for tens and 1d8 for single digits is nowhere near close to rolling a random number from 1 to 48, or even from 11 to 48.
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2010-04-05, 08:22 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Is there a system that uses this?
Not RPGs, but Avalon Hill published a couple of games back in the day that used two different-colored d6s to yield results from 11 to 66. B-17: Queen Of The Skies and Sbumarine are two titles I know of (and have) that use this mechanic.
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2010-04-05, 08:26 PM (ISO 8601)
- Join Date
- Oct 2009
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2010-04-05, 08:28 PM (ISO 8601)
- Join Date
- Mar 2009
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2010-04-05, 09:22 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- St. Paul, MN
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2010-04-05, 09:24 PM (ISO 8601)
- Join Date
- Mar 2009
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2010-04-05, 09:31 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- In a box of dice
- Gender
Re: Is there a system that uses this?
Qin the Warring States uses what they call the Yin-Yang dice. Roll 2d10 and subtract the lower result from the higher. Then add in your skill modifier to beat a target number decided based on how difficult the task you're attempting is.
Legend of the Five Rings uses the Roll and Keep system. Roll a pool of d10s that is made up from a Trait value and a Skill value. Keep a number of dice equal to your Trait and reroll 10s as an open ended roll. Again, you're trying to beat a target number, but L5R also lets you bid the difficulty up using Raises. Usually to get a greater degree of success, cast your spell faster or do more damage.
AD&D used to represent random spreads in a x-y format, which could be a little confusing. Sometimes it meant roll x number of a certain dice type, others it means roll a dice and add a modifier. It was usually up to you to figure out what they meant.
There's always the BRP from Chasium, percentile based, aiming to roll lower than your skill.
Single dice + modifier is quite a common system, from D20 and it's family, through Cyberpunk 2020 and 2013, Traveller, Pendragon and many more. The dice type changes but they usually work to roll and add the bonus to beat a target difficulty.
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2010-04-05, 10:25 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Unfriend Zone
Re: Is there a system that uses this?
Warhammer Quest (not really an RPG, but still...) uses a system like this for town encounters. It uses 2d6 for results (roughly) from 11 to 66.
I remember that, if you're darn lucky, you can easily make out with far more lewt running town encounters and (hopefully) winning a duel than you ever could playing the dungeon crawl the game was intended for.
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2010-04-06, 12:16 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Is there a system that uses this?
I was just pondering dice. Normally in DnD for instance you'd of course roll 5d6 or 4d4 or 2d8 etc. I was thinking of other ways to represent random number brackets (e.g. 2d8 = 2 to 16.) A way I came up with was to use the percentile method...sort of.
So if you wanted the max number to be 48 you could roll a d4 and a d8. So if the d4 came up 1, and the d8 came up 6 you'd have rolled a 16. Now this gets goofy if you want your max to be odd past 10 (30s, 50s, 70s, etc), but the system would have the advantage of a lot less dice needed, as well as you could roll higher numbers (e.g. if you wanted max number to be 210 you could roll a d20 and a d10.)
Is there a system that has used this? If so was it any good?
Edit: If you really want to play with dice, find a way, using a base 10 (normal) counting system and only standard polygonal dice (d4, d6, d8, d12, d20), to generate a random number from 0 to 10. Note that from 0 to 10 is 11 possible results, not 10. Also each result can be reached through multiple combinations of dice results, but each has an equal chance of resulting. The answer involves needlessly complicated relationships and is useless, though there is a easy way to cheat the answer.Last edited by Ihala; 2010-04-06 at 12:23 AM.
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2010-04-06, 03:34 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Is there a system that uses this?
Babylon 5 uses the same, only with 2d6 rather than 2d10. I seem to recall that mathematically, this works out to exactly the same as 2d6-7 (or 2d10-11 in your case), except it's more confusing for the playre.
I've also seen the d66 in other places, and of course In Nomine uses a d666 somewhere in there (although this more of a gimmick than an actual mechanic).
Anyway to the OP, my question is what is it you're trying to accomplish? Why would you want varying ranges of results in this fashion?Guide to the Magus, the Pathfinder Gish class.
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2010-04-06, 03:59 AM (ISO 8601)
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- May 2008
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- Canberra, Australia
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Re: Is there a system that uses this?
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2010-04-06, 07:29 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Is there a system that uses this?
Is that "Roll a d12; 11=0, 12= re-roll"?Last edited by Ihala; 2010-04-06 at 07:29 PM.
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2010-04-06, 08:07 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Spain
Re: Is there a system that uses this?
Statis Pro Baseball (though it doesn't involve dice in any way) had the result numbers on the players go from 11 to 88 without 9's or 0's.
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