New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 16 of 16
  1. - Top - End - #1
    Bugbear in the Playground
     
    randomhero00's Avatar

    Join Date
    Dec 2009

    Default Is there a system that uses this?

    I was just pondering dice. Normally in DnD for instance you'd of course roll 5d6 or 4d4 or 2d8 etc. I was thinking of other ways to represent random number brackets (e.g. 2d8 = 2 to 16.) A way I came up with was to use the percentile method...sort of.

    So if you wanted the max number to be 48 you could roll a d4 and a d8. So if the d4 came up 1, and the d8 came up 6 you'd have rolled a 16. Now this gets goofy if you want your max to be odd past 10 (30s, 50s, 70s, etc), but the system would have the advantage of a lot less dice needed, as well as you could roll higher numbers (e.g. if you wanted max number to be 210 you could roll a d20 and a d10.)

    Is there a system that has used this? If so was it any good?

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Apr 2007

    Default Re: Is there a system that uses this?

    I believe some of the Iron Crown Enterprise games used d100 rolls. MERP (Middle Earth Role-playing game), for instance.

  3. - Top - End - #3
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2009

    Default Re: Is there a system that uses this?

    It seems needlessly complicated to have multiple max numbers like that. The closest would be games that use a percentile system and just have you roll under the target number.

  4. - Top - End - #4
    Titan in the Playground
     
    Tengu_temp's Avatar

    Join Date
    Jul 2008
    Location
    Poland
    Gender
    Male

    Default Re: Is there a system that uses this?

    Remember that rolling 1d4 for tens and 1d8 for single digits is nowhere near close to rolling a random number from 1 to 48, or even from 11 to 48.

    Siela Tempo by the talented Kasanip. Tengu by myself.
    Spoiler
    Show





  5. - Top - End - #5
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: Is there a system that uses this?

    Not RPGs, but Avalon Hill published a couple of games back in the day that used two different-colored d6s to yield results from 11 to 66. B-17: Queen Of The Skies and Sbumarine are two titles I know of (and have) that use this mechanic.
    I am not crazy! I prefer "reality impaired".

  6. - Top - End - #6

    Default Re: Is there a system that uses this?

    Quote Originally Posted by Tengu_temp View Post
    Remember that rolling 1d4 for tens and 1d8 for single digits is nowhere near close to rolling a random number from 1 to 48, or even from 11 to 48.
    I must be missing something, apart from the lack of a zero, how is it different?

  7. - Top - End - #7
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2009

    Default Re: Is there a system that uses this?

    Quote Originally Posted by Tengu_temp View Post
    Remember that rolling 1d4 for tens and 1d8 for single digits is nowhere near close to rolling a random number from 1 to 48, or even from 11 to 48.
    Other than the fact that dice aren't perfectly random, you should be generating a number from 11-48 with about the same randomness as a normal RNG call.

  8. - Top - End - #8
    Orc in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2005
    Location
    St. Paul, MN

    Default Re: Is there a system that uses this?

    Quote Originally Posted by Kylarra View Post
    Other than the fact that dice aren't perfectly random, you should be generating a number from 11-48 with about the same randomness as a normal RNG call.
    Except you can't get 19,20,29,30,39,or 40.

  9. - Top - End - #9
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2009

    Default Re: Is there a system that uses this?

    Quote Originally Posted by Tyrrell View Post
    Except you can't get 19,20,29,30,39,or 40.
    Huh. You're right, I completely missed that because I was mentally picturing normal percentile dice for the 1s column. My bad.
    Last edited by Kylarra; 2010-04-05 at 09:24 PM.

  10. - Top - End - #10
    Banned
     
    The Big Dice's Avatar

    Join Date
    Sep 2009
    Location
    In a box of dice
    Gender
    Male

    Default Re: Is there a system that uses this?

    Qin the Warring States uses what they call the Yin-Yang dice. Roll 2d10 and subtract the lower result from the higher. Then add in your skill modifier to beat a target number decided based on how difficult the task you're attempting is.

    Legend of the Five Rings uses the Roll and Keep system. Roll a pool of d10s that is made up from a Trait value and a Skill value. Keep a number of dice equal to your Trait and reroll 10s as an open ended roll. Again, you're trying to beat a target number, but L5R also lets you bid the difficulty up using Raises. Usually to get a greater degree of success, cast your spell faster or do more damage.

    AD&D used to represent random spreads in a x-y format, which could be a little confusing. Sometimes it meant roll x number of a certain dice type, others it means roll a dice and add a modifier. It was usually up to you to figure out what they meant.

    There's always the BRP from Chasium, percentile based, aiming to roll lower than your skill.

    Single dice + modifier is quite a common system, from D20 and it's family, through Cyberpunk 2020 and 2013, Traveller, Pendragon and many more. The dice type changes but they usually work to roll and add the bonus to beat a target difficulty.

  11. - Top - End - #11
    Troll in the Playground
    Join Date
    Jun 2006
    Location
    Unfriend Zone

    Default Re: Is there a system that uses this?

    Warhammer Quest (not really an RPG, but still...) uses a system like this for town encounters. It uses 2d6 for results (roughly) from 11 to 66.

    I remember that, if you're darn lucky, you can easily make out with far more lewt running town encounters and (hopefully) winning a duel than you ever could playing the dungeon crawl the game was intended for.
    Last edited by ghost_warlock; 2010-04-05 at 10:27 PM.

  12. - Top - End - #12
    Pixie in the Playground
    Join Date
    Jan 2010

    Default Re: Is there a system that uses this?

    I was just pondering dice. Normally in DnD for instance you'd of course roll 5d6 or 4d4 or 2d8 etc. I was thinking of other ways to represent random number brackets (e.g. 2d8 = 2 to 16.) A way I came up with was to use the percentile method...sort of.

    So if you wanted the max number to be 48 you could roll a d4 and a d8. So if the d4 came up 1, and the d8 came up 6 you'd have rolled a 16. Now this gets goofy if you want your max to be odd past 10 (30s, 50s, 70s, etc), but the system would have the advantage of a lot less dice needed, as well as you could roll higher numbers (e.g. if you wanted max number to be 210 you could roll a d20 and a d10.)

    Is there a system that has used this? If so was it any good?
    As has been pointed out, this does not work, nor does the 2 six sided dice producing a random number from {11 to 66}. The reason it works for your percentile dice is because you use a base 10 system. You can use the same concept with six siders if you use a base six system. Alternatively, if you think of percentile as instead one die from 1-10 and another whose value is (x-1)*10, where x is the rolled value you can use a base ten counting system with your idea. If you want a value from say, 1-60, with an equal chance of each result (assuming perfect dice, rolling surface etc.), you could roll a d6 and a d10. The (d6-1)*10 would be added to your d10. As such for every value {1 to 60}, there is one and only one combination on the d6 and d10 that can produce it. The difference here from your idea is that a 10 sider is used for the rightmost (ones) column. By using a d8 you remove all possible results with a number ending in 9 or 0. By not subtracting 1 from the result of the d4 you make a result of 10 or lower impossible.

    Edit: If you really want to play with dice, find a way, using a base 10 (normal) counting system and only standard polygonal dice (d4, d6, d8, d12, d20), to generate a random number from 0 to 10. Note that from 0 to 10 is 11 possible results, not 10. Also each result can be reached through multiple combinations of dice results, but each has an equal chance of resulting. The answer involves needlessly complicated relationships and is useless, though there is a easy way to cheat the answer.
    Last edited by Ihala; 2010-04-06 at 12:23 AM.

  13. - Top - End - #13
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Is there a system that uses this?

    Quote Originally Posted by The Big Dice View Post
    Qin the Warring States uses what they call the Yin-Yang dice. Roll 2d10 and subtract the lower result from the higher. Then add in your skill modifier to beat a target number decided based on how difficult the task you're attempting is.
    Babylon 5 uses the same, only with 2d6 rather than 2d10. I seem to recall that mathematically, this works out to exactly the same as 2d6-7 (or 2d10-11 in your case), except it's more confusing for the playre.

    I've also seen the d66 in other places, and of course In Nomine uses a d666 somewhere in there (although this more of a gimmick than an actual mechanic).

    Anyway to the OP, my question is what is it you're trying to accomplish? Why would you want varying ranges of results in this fashion?
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  14. - Top - End - #14
    Barbarian in the Playground
     
    llamamushroom's Avatar

    Join Date
    May 2008
    Location
    Canberra, Australia
    Gender
    Male

    Default Re: Is there a system that uses this?

    Quote Originally Posted by Ihala View Post
    [Probability argument] ...The answer involves needlessly complicated relationships and is useless, though there is a easy way to cheat the answer.
    Is that "Roll a d12; 11=0, 12= re-roll"?
    Today’s lesson is brought to you by the number e and the letter 7
    Spoiler
    Show
    A not unblack dog chased a not unsmall rabbit across a not ungreen field.
    - George Orwell, Language and Politics

    Awarded 1 Internet by Vuzzmop
    Awesome teacher avatar by Ceika

  15. - Top - End - #15
    Pixie in the Playground
    Join Date
    Jan 2010

    Default Re: Is there a system that uses this?

    Is that "Roll a d12; 11=0, 12= re-roll"?
    Yep, you got it, that's the cheating way to do it.
    Last edited by Ihala; 2010-04-06 at 07:29 PM.

  16. - Top - End - #16
    Bugbear in the Playground
     
    ref's Avatar

    Join Date
    Jun 2005
    Location
    Spain

    Default Re: Is there a system that uses this?

    Statis Pro Baseball (though it doesn't involve dice in any way) had the result numbers on the players go from 11 to 88 without 9's or 0's.
    The abilities of the Force: Control, Alter, Delete.
    Zombie Apocalypse if and only if Cake.
    My Little Dashie made me cry.


    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •