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2010-04-05, 12:10 PM (ISO 8601)
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Arcane magic users learning divine spells?
I was thinking that for some arcane casting characters it might fit in with their flavor for them to know certain spells that are on other lists - such as the cleric or druid spell list. Now, its true that the sorcerer and wizard are already among the most powerful classes, and its not really my intention to make them more powerful. But I figured since clerics and druids are so vastly more powerful than wizards or sorcerers in every area aside from spells (hit points, base attack bonus, armored casting, perks like shape changing, etc.) that their spells must likewise be less powerful than those of arcane casters.
This would mean that an arcane caster isn't really gaining more by knowing those divine spells - since if an arcane caster is spending a turn casting a spell that a cleric can cast then for that turn he's a chump for casting the same spell that somebody with almost twice as many hit points and plate armor is casting. This is particularly true for a sorcerer who knows so few spells - learning a cleric spell may mean giving up a supposedly much better arcane spell.
I can potentially see that maybe there is a flavor reason that only the gods can heal, though that idea isn't consistently obeyed as bards can heal.
Can anybody think of a reason not to allow this?
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2010-04-05, 12:18 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
Fluff-wise? No reason at all for not allowing it.
Mechanics-wise? It is always a good idea to keep arcane and divine spells seperated, or at least have any of the divine spells cast by an arcane caster be counted as arcane.
Many spells are on both spell-lists, its just important to make sure you count the spell as either arcane or divine and not both.
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2010-04-05, 12:19 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
Yeah, bad idea. Your logic train is something like: since wizard spells are better than cleric spells, allowing a wizard to cast cleric spells would not make the wizard more powerful.
However, "more powerful" does not always mean "more dakka". Having more options can make you more powerful. Adding divine spellcasting to an arcane caster gives the character more potential solutions to every problem he faces. Even if the divine spells don't roll as many dice or affect as many 10-foot cubes or last for as many minutes or hours, they still do stuff the arcane spells don't do. That added versatility would significantly improve the power of a wizard or (to a lesser degree) a sorcerer.
Besides, if you want to cast arcane and divine spells in a single class, you can already do it. Play an archivist.Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
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2010-04-05, 01:01 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
Arcane casters casting heal and miracle? Nope, not broken at all.
Seriously though, as people have said, more options is the real trick here. Wizards are the most powerful class in the game because they have options, not because of individual spells being powerful... though they do have some nicely powerful spells which is a part of their power.
Incidentally, sorcerers can pick up a small complement of divine spells by using the domain access variant in Complete Champion. They lose one sorcerer spell known per level, to be replaced with the spell of the domain they choose. They also gain that domain power. Might I recommend the healing domain?Last edited by Eclipse; 2010-04-05 at 01:01 PM.
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2010-04-05, 01:07 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
Just to jump in on the band wagon here, both the Euridite and Archivist are considered to be up there in terms of class rankings due to their ability to grab spells and/or powers off of other people's lists for themselves. All non-warmage arcane casters are going to have a solid list of spells: more options for them won't really help the game as a whole.
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2010-04-05, 01:22 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
Versatility. Take freedom of movement for example. Or since much of divine casting happens between fights, you are now the epic buffer/healer/remove X affliction-er AND you shine in the fight too. After all most of the time (but not always) these two goals use different level spell slots.
Last edited by ericgrau; 2010-04-05 at 01:38 PM.
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2010-04-05, 01:30 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
well, some spells are only available to cleric that i always felt SHOULD be available to all full casters, like spell resistance (why in the hell does a wizard not get this?)
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2010-04-05, 01:36 PM (ISO 8601)
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2010-04-05, 01:38 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
You can also do this through use of the Arcane Disciple Feat from CD. Making them take a feat helps to balance this. Note that unless they know all spells on their list automatically, they still have to learn these spells the normal way.
Similarly some prestige classes available to Wizards grant access to specific domains. Divine Oracle comes to mind, as easy entry, but Wiz 5/Mindbender 1/Ur Priest 2/MT 10/Whatever 2 also gives your wizard Divine casting. ;)
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2010-04-05, 02:51 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
Because wizards get spell turning and globes of invulnerability to defend against spells instead. Let's not forget mind blank is basically immunity to almost the entire school of enchantment magic. Elemental resistance spells cover a large chunk of evocation. And that doesn't even get into things like mirror image and greater invisibility protecting against most physical attacks, with stoneskin for those time you absolutely must have DR/adamantine.
So, arcane casters already get a lot of protections, they just need to use them more carefully than spell resistance. And clerics are supposed to be better at protection anyway, as that is their (supposedly) primary role.
Edit: fixed mind blank to say immunity to enchantments. I drew a blank on that one and originally put illusion.Last edited by Eclipse; 2010-04-05 at 04:51 PM.
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2010-04-05, 03:05 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
There's also the domain wizard for an assortment of potentially non-sorc/wizard spells added to your list. Admittedly generally considered weaker than the normal specialists, but stronger than the generalist.
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2010-04-05, 04:25 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
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2010-04-05, 04:27 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
I really, really like the Archivist class, at least from what I read about it (Only played PHB I classes myself up to now), so you could try that one out.
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2010-04-05, 04:49 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
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2010-04-05, 04:58 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-04-05, 05:07 PM (ISO 8601)
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2010-04-05, 05:29 PM (ISO 8601)
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- Nov 2007
Re: Arcane magic users learning divine spells?
Don't give license to powergamers, they make the game less fun. Wizards with Divine Power and Heal mean that the Cleric's player, who maybe isn't as outspoken, who maybe holds back because he hasn't memorized the dozen spell lists, will have less fun.
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2010-04-05, 05:36 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
There's a prestige class called the mystic theurge which would like have a word with you for stealing its entire class for free
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2010-04-05, 06:10 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
Really? No love for the Rainbow Servant?
That class essentially does what the OP is talking about as a class feature.
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2010-04-05, 07:54 PM (ISO 8601)
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- May 2007
Re: Arcane magic users learning divine spells?
By RAW, wizards can already do this, though I don't know anyone that actually plays this way.
A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from her specialty school. She cannot, however, learn any spells from her prohibited schools. If the check succeeds, the wizard understands the spell and can copy it into her spellbook (see Writing a New Spell into a Spellbook, below). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.
To answer the actual question: Casters are good enough. Don't give them more stuff than the RAW already gives them.
Unless you want a game full of just casters, which is fine too.
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2010-04-06, 02:04 AM (ISO 8601)
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Re: Arcane magic users learning divine spells?
RE: what Irreverent Fool said: The PHB also says that Sorcs can do something similar, but the mechanics are left open. Basically it says: "go ask your GM, but we think it's fine as long as you spend some time on it or something". Sorcs also don't get to just add spells to their spell list, they have to wait till they level up and either bump something off or gain a new slot for spells know.
Last edited by IonDragon; 2010-04-06 at 02:05 AM.
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2010-04-06, 03:35 AM (ISO 8601)
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Re: Arcane magic users learning divine spells?
dragons are explicitly said to have "levels in sorcerer" which they use to take spells from "the sorcerer/wizard list as well as the cleric's".
http://www.d20srd.org/srd/monsters/dragonTrue.htm
Originally Posted by SRDLast edited by taltamir; 2010-04-06 at 03:41 AM.
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2010-04-06, 10:54 AM (ISO 8601)
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Re: Arcane magic users learning divine spells?
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2010-04-06, 11:44 AM (ISO 8601)
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2010-04-06, 12:56 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
This is false. BAB barely matters outside of Prereqs (Full BAB is very overrated), saves only matter for the first few levels, armor is more costly than just casting Shield/Mage Armor when needed (which is practical around 3rd level), and every member of the Big 6 gets the ability to change forms at their leisure due to spells.
Can anybody think of a reason not to allow this?
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The Psionic Artificer is there because the MiC broke it by accident. Spell-to-Power is on par with the normal Artificer in terms of resources available (Infinite PP vs Infinite WBL).
... You just solved the problem of an easy Divine StP Erudite.
And this is a reason to ban Shivering Touch again.Last edited by Sinfire Titan; 2010-04-06 at 01:04 PM.
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2010-04-06, 01:05 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
I really don't want to give the Wizard the ability to have a Contingent True Resurrection active.
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2010-04-06, 01:06 PM (ISO 8601)
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2010-04-06, 01:13 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
Yeah, I meant the feat - haven't been keeping track of it, how does he manage to cast it as an arcane spell?
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2010-04-06, 01:30 PM (ISO 8601)
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Re: Arcane magic users learning divine spells?
We've been homebrewing that for quite some time. My wizard has access to healing domain (and only that) and can cast 'heal xxx wounds' as per the rules concerning clerics without any multiclassing penalties; the only limitation is of course the WIS score. At first this was done because of lack of healing power in the party and we have not removed it even if we have a full cleric and a bard because i) for the background story and ii) it does not really detract from the cleric's role as the healbot, since my wis score is not so high.
On the downside, the local wizards' guild does frown upon all those that dabble in other sources of magic than hermetic, meaning that my wizard can never hope to ascend in ranks in the organisation. I guess this was the DM's way of balancing the game. Works for us.Goodness gracious, Great Balls of Fire!
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2010-04-06, 01:34 PM (ISO 8601)
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