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  1. - Top - End - #751
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    > ==>





    "GAAAaaaa..."


    > ==>
    Last edited by AgentPaper; 2010-07-20 at 07:27 PM.
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  2. - Top - End - #752
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    Last edited by AgentPaper; 2010-07-22 at 11:41 AM.
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  3. - Top - End - #753
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    >Burn a point of both Suave and Action to utilize your Plotech ability "I meant to do that", retroactively turning your embarrassing Blunder into an awesome gambit.

    Then either
    >Have MG build a Spytech Scanner, listen in on the bug you sneakily planted on JH while she was kicking your ass.

    OR
    >Pull out a Detonator and activate the explosive charge you sneakily planted on JH while she was kicking your ass.
    Last edited by BRC; 2010-07-20 at 09:04 PM.

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  4. - Top - End - #754
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by BRC View Post
    >Burn a point of both Suave and Action to utilize your Plotech ability "I meant to do that", retroactively turning your embarrassing Blunder into an awesome gambit.
    >Pull out a Detonator and activate the explosive charge you sneakily planted on JH while she was kicking your ass.
    I like this.
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  5. - Top - End - #755
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    >Burn a point of both Suave and Action to utilize your Plotech ability "I meant to do that", retroactively turning your embarrassing Blunder into an awesome gambit.
    >Pull out a Detonator and activate the explosive charge you sneakily planted on JH while she was kicking your ass.
    I like this.

  6. - Top - End - #756
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    fairly certen JH is actually a male...
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  7. - Top - End - #757
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by Gicko View Post
    fairly certen JH is actually a male...
    I'm pretty sure that he is whatever V's gender may be.
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  8. - Top - End - #758
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    >Gicko: Re-Enter preivious commands

    Quote Originally Posted by Gicko View Post
    >MG: quickly build a pair of BLADE ARMS and fit them to CC#001

    >MG: quickly build a BEGINNERS BLASTER and fit it to CC#001

    >MG: quickly build a pair of WEBBED RAZOR WINGS and fit them to CC#001

    >MG: quickly build a TERRIFYING TAZER and fit it to CC#001

    >MG: quickly build a CLOCKSAW and fit it to CC#001

    >MG: quickly build a SPIDER SPINNER and fit it to CC#001

    >CC#001: use newly equipped WEAPON to engage the mastersí opponent



    naturally i only expect one such weapon to be buildable/equiped. i just wrote down alot of interesting options.

    with the WRW or the SS, the CC could go down the same hole as SM without needing to take the long route down.
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  9. - Top - End - #759
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by BRC View Post
    >Burn a point of both Suave and Action to utilize your Plotech ability "I meant to do that", retroactively turning your embarrassing Blunder into an awesome gambit.


    >Pull out a Detonator and activate the explosive charge you sneakily planted on JH while she was kicking your ass.
    I, too, approve of this idea. Methinks it would be worth both an ACTION and a SUAVE point if we didn't have to burn them to activate it.
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  10. - Top - End - #760
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by Thanatos 51-50 View Post
    I, too, approve of this idea. Methinks it would be worth both an ACTION and a SUAVE point if we didn't have to burn them to activate it.
    Retroactivly having planted it and activating it are both part of the maneuver, it's not dramatic otherwise.
    And by "Burn" I mean "Use"

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  11. - Top - End - #761
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by BRC View Post
    Retroactivly having planted it and activating it are both part of the maneuver, it's not dramatic otherwise.
    And by "Burn" I mean "Use"
    I know all of this.
    It is an Awesome Idea, though.
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  12. - Top - End - #762
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by BRC View Post
    Retroactivly having planted it and activating it are both part of the maneuver, it's not dramatic otherwise.
    And by "Burn" I mean "Use"
    THE FLYING KICK RUSE
    WAS A...........

    DISTACTION


    i HAVE the detonator
    Last edited by Ogremindes; 2010-07-21 at 06:49 PM.
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  13. - Top - End - #763
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by Ogremindes View Post
    THE FLYING KICK RUSE
    WAS A...........

    DISTACTION


    i HAVE the detonator
    This. So very this.
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    Which is saying something, considering that Chuck Norris... was Chuck Norris.

  14. - Top - End - #764
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    > THE FLYING KICK RUSE
    WAS A...........

    DISTACTION




    (Click to view with flash)

    i HAVE the detonator


    > MG: Give CC#001 a shiny new weapon.
    Last edited by AgentPaper; 2010-07-25 at 01:56 PM.
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  15. - Top - End - #765
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    >CC#001: First: contomplate existance, then forget it all once mommy gives you a shiny new toy

    >MG: give CC#001 a shiny new weapon
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  16. - Top - End - #766
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    JH:Realize that your spell components were explosive. "Crap."
    MG: Put your namesake on the robot.
    CC#001:FIRE!
    SM: Charge your claymore with the blood of your enemies!

  17. - Top - End - #767
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by AgentPaper View Post
    *AWESOME UPDATE SNIP*
    Domochevsky & AgentPaper > REALIZE that this is the SINGLE most AWESOME panel from any MSPA-type series, including MSPA itself. PAT yourselves on the BACK and ENJOY a NICE CIGAR if you smoke.
    Last edited by Thanatos 51-50; 2010-07-22 at 04:34 PM.
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  18. - Top - End - #768
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by Thanatos 51-50 View Post
    Domochevsky & AgentPaper > REALIZE that this is the SINGLE most AWESOME panel from any MSPA-type series, including MSPA itself. PAT yourselves on the BACK and ENJOY a NICE CIGAR if you smoke.
    Please don't quote images.

    *puffs cigar*



    *coughs uncontrollably*
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  19. - Top - End - #769
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    AgentPaper and Domochevsky: Treat selves to cake for making such an awesome update.
    BRC: Treat self to cookie for making the suggestion that led to said update.

    >JH: Grudgingly admit that you just got pwnd.

    >MG: Re-evaluate your opinion of the spy class, arm Clockwork Minion, send it to finish off JH.
    >SM: Accompany said minion on it's mission.
    >BH: Victory Dance.

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  20. - Top - End - #770
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by AgentPaper View Post
    Please don't quote images.
    What image quote? There was no image quote.
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  21. - Top - End - #771
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    the flash thing is being incredibly slow for me. anyone else getting this?
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  22. - Top - End - #772
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by Gicko View Post
    the flash thing is being incredibly slow for me. anyone else getting this?
    It's probably just taking a while to load. Unfortunately I can't embed flash movies into the forum, so I have to use .gifs, which can't have any sort of pre-loader. Once it's loaded all the way through once, it should play faster once it starts looping, however.
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  23. - Top - End - #773
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by AgentPaper View Post
    It's probably just taking a while to load. Unfortunately I can't embed flash movies into the forum, so I have to use .gifs, which can't have any sort of pre-loader. Once it's loaded all the way through once, it should play faster once it starts looping, however.
    yeah thats usually the case, and i did wait for it to finish a few times but its still slow. ATM it only goes at propper speed if i scroll down so much that only the bottum inch of the image is actually on the screen. ahh well, i get the gist of it. she flys, spends a point of action and suave, smiles, detonates an explosive, he blows up, she cloaks as she flys into level zero.


    now that i think about it...

    >BH: fall into the endless void that is level zero
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  24. - Top - End - #774
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by Gicko View Post
    yeah thats usually the case, and i did wait for it to finish a few times but its still slow. ATM it only goes at propper speed if i scroll down so much that only the bottum inch of the image is actually on the screen. ahh well, i get the gist of it. she flys, spends a point of action and suave, smiles, detonates an explosive, he blows up, she cloaks as she flys into level zero.
    That's too bad to hear. Do you have the same problem with the rest of the .gif updates, or just this one? Do the flash updates work better for you? I've been thinking of, instead of using .gifs all the time, using flash updates more often, since they are many times smaller than the .gifs, but since I can't embed them I have to link to them with a picture, which breaks up the flow.

    What do you guys think? Is it not a big deal to have to wait for the .gif to load, or would you rather see .swfs such as the "> ROCKET: Fondly regard crustaceans." update?

    Of course the best solution to all of this would simply be to host GenGame on my own webspace, but me and domo haven't decided yet whether we will be doing that, since it comes with it's own problems. (such as whether we would have our own forum, continue to use this thread and just link to each new update, or something else)
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  25. - Top - End - #775
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    All the others have worked fine, its just this one thatís kind of odd. But like I said, I caught whatís going on in it, so really its no big deal.


    i for one donít mind the .gif's though if you ever intend to add music or something to them then you might want to go with flash animations so the two synch up properly.


    If you really want to host this on another website, you could just host updates that have already been put up on an alternate website, and keep this thread an its decedents open for fresh updates and new commands. That way we have a library for old updates so people donít need to go digging around looking for old threads, and you donít need to worry about hosting your own message board since all the commands and newest updates will remain in this one. And once the whole story is over we can just go to the website whenever we want to read it again.
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  26. - Top - End - #776
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    > MG: Give CC#001 a shiny new weapon.





    What makes a robot? Is it his mode of locomotion, his tensile strength? Or is it how-

    OOH SHINY! SHIIIINY!

    *whzzzzzzzzzzzz*

    Wheeee!


    > BH: Fall into the endless void that is level zero.
    Last edited by AgentPaper; 2010-07-23 at 01:00 PM.
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  27. - Top - End - #777
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    > BH: Fall into the endless void that is level zero.





    All over it.


    > MG: Continue being awesome.
    Last edited by AgentPaper; 2010-07-25 at 04:21 PM.
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  28. - Top - End - #778
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Agent paper have i ever told you how much i love you? Those two are just epic (and not just because they are both my suggestions )
    Last edited by Draconi Redfir; 2010-07-23 at 03:09 PM.
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  29. - Top - End - #779
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    CC Model B #001: Unleash Buzzsaw upon thine enemies, in your rightous fury brought on by your cause.
    SM: Figure out how to abuse game physics with the mind interface.
    MG: Trip JH into the buzzsaw.
    Last edited by NotAEvilToaster; 2010-07-23 at 03:51 PM.

  30. - Top - End - #780
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    its not a model B. its still good l CC#001. Just has a weapon attached to it.


    >CC#001: hunt down your masterís opponent and STRIKE!

    >MG: attempt to build another CLOCKWORK MINION

    >MG: break out GIANT WRENCH and lead CC#001 and SM into battle

    >SM: assume EMANCIPAITED EARWIG stance and carefully follow MG


    >BH: continue falling
    so. think CC#001 should reffer to MG as "mommy" "master" or "the queen"?
    Last edited by Draconi Redfir; 2010-07-23 at 04:35 PM.
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