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  1. - Top - End - #1231
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by HypoSoc View Post
    Well, yeah, but, the 5 are like the exception that proves the rule. N one will match them in their classes, so you need to try alternations to come close (And as you know, you should NEVER try to RPS the Five, I've seen a Teleking obliterated by Nowucme as a spy.) Man, I'd pay big money to be privately tutored by DrWutson. The dude INVENTED Combo-Biomancy.


    Who thought they wouldn't?
    I see the lesson the Five represent as different. They show that the Base Classes are not to be underestimated. Yes, nobody can match them, but you don't need to. You don't go up against the odds they do.
    What happens is that most people who play the Base Classes are considered noobs, because they usually are. Once they play for abit, they tend to unlock some classes or get an expansion and switch to an expac-only class. Base classes can still be effective if played by experienced players. That's why, though I play Telekings, Dreamwalkers, madcrafters, and machinists, I still play Spy and Gunner.

    Let me guess, back when you just started, you lost a good deal. Then you picked up B&B, tried out the Biomancer, and started winning. that may have to do with the Biomancer, but I think it has more to do with you. I propose an experiment, try playing a base class again. A Medic is probably the closest to a Combo Biomancer. Try it out and see how you do. You probably won't do as well as you do as a Biomancer because that appears to be your specialty, but I bet you'll still do pretty well.

    This is especially true with the Spy, because, while the other classes tend to have more specialized versions available, the Spy does not. You've got the Hero, which also has a Genre Grid, and the Thief which has the whole "Stealth" thing that spies do, but there is no class that has both, that does what the Spy does. Psion's have Mindbenders, Elementalists and Telekings. Soldiers have Warlords, Blademasters, and countless others.
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  2. - Top - End - #1232
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    DrWuston? THE DrWuston? he's the guy who actually won a lawsuit against gencorp, right?
    While I no doubt respect the other four of the five, I seriously think DrWuston is the undisputed best of them, followed directly by Nowucme. I mean, have you read his guide to minion crafting?! That's what inspired me to specialize into shadowcrafter in the first place. Here's his guide, and Here's the section about using a shadowcrafter in tandem with a biomancer. He's actually got every sentence properly capitalized, he's got tables -- TABLES -- describing what class features can combine to make what, and all sorts of goodies. He's got stuff from classes from ALL the expansions, and even shows how, of all classes, a hivemind can be part of the minion making processes, and can create some of the most powerful minions ever, provided there's someone on the team who's making other minions. Here's some pictures of those minions, snipped from his guide and put on a separate page.
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  3. - Top - End - #1233
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by HypoSoc View Post
    Well, yeah, but, the 5 are like the exception that proves the rule.
    Err, are you forgetting the Psion/Mechanist/X rushdown teams that dominated all the major 3v3 tournaments two summers ago? Although to be fair, that was mostly an artifact of the minion reload glitch affecting Psion's Nova but not the Elementalist's Solar Flare, and the strategy died as soon as they fixed it.
    Last edited by Bucky; 2010-09-28 at 01:57 PM.
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  4. - Top - End - #1234
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by flabort View Post
    DrWuston? THE DrWuston? he's the guy who actually won a lawsuit against gencorp, right?
    While I no doubt respect the other four of the five, I seriously think DrWuston is the undisputed best of them, followed directly by Nowucme. I mean, have you read his guide to minion crafting?! That's what inspired me to specialize into shadowcrafter in the first place. Here's his guide, and Here's the section about using a shadowcrafter in tandem with a biomancer. He's actually got every sentence properly capitalized, he's got tables -- TABLES -- describing what class features can combine to make what, and all sorts of goodies. He's got stuff from classes from ALL the expansions, and even shows how, of all classes, a hivemind can be part of the minion making processes, and can create some of the most powerful minions ever, provided there's someone on the team who's making other minions. Here's some pictures of those minions, snipped from his guide and put on a separate page.

    i heard the guy has only one Heartgear on his KinglyKrown on his mechanist. Most players have at least twenty by that level.

    the one gear on his krown? Only there because he destroyed one of his own minions when it bugged out and started running into a log during a fight.
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  5. - Top - End - #1235
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by BRC View Post
    They show that the Base Classes are not to be underestimated.
    What happens is that most people who play the Base Classes are considered noobs, because they usually are. Once they play for abit, they tend to unlock some classes or get an expansion and switch to an expac-only class. Base classes can still be effective if played by experienced players.
    I'm sorry that I didn't clarify my view. Base Classes aren't bad Per Se, but they tend to over-generalize. With that kind of freedom, you end up Splitting the party (now, I don't want to start a Clump v Split flame, I'm just stating the ability to handle yourself allows you to Split from your group).

    Quote Originally Posted by BRC View Post
    Let me guess, back when you just started, you lost a good deal. Then you picked up B&B, tried out the Biomancer, and started winning. that may have to do with the Biomancer, but I think it has more to do with you.
    I found Biomancer because it was full of guides and allowed me to stay near team mates AND be useful. It has a fast pick-up rate, and it has lots of growing room.

    Quote Originally Posted by BRC View Post
    This is especially true with the Spy, because, while the other classes tend to have more specialized versions available, the Spy does not. You've got the Hero, which also has a Genre Grid, and the Thief which has the whole "Stealth" thing that spies do, but there is no class that has both, that does what the Spy does. Psion's have Mindbenders, Elementalists and Telekings. Soldiers have Warlords, Blademasters, and countless others.
    As I said before, generalization is a Split technique. (I'm a Clumper, so I can combo with my party, if you haven't guessed.) Its also true that two Good Spies would lose against a Good Hero and a Good Thief (Law of Minmaxing), even if, individually, they would be clobbered.

    Quote Originally Posted by flabort View Post
    While I no doubt respect the other four of the five, I seriously think DrWuston is the undisputed best of them, followed directly by Nowucme. I mean, have you read his guide to minion crafting?! That's what inspired me to specialize into shadowcrafter in the first place. Here's his guide, and Here's the section about using a shadowcrafter in tandem with a biomancer. He's actually got every sentence properly capitalized, he's got tables -- TABLES -- describing what class features can combine to make what, and all sorts of goodies.
    DrWutson ftw! You might notice many Combo communities try to use perfect grammar in their guides in order to emulate him. That's another advantage of Biomancer. In contrast, I once tried to read a 2SMKNBRRLES guide...
    Let's just say I needed 3 or 4 leet translators before giving up.
    Hoc Dictum Videtur Esse Melius In Latine.
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  6. - Top - End - #1236
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    DrWutson is probably the best guide writer amongst the 5, but I like nowucme's guides better. DrWutson tends to focus on specific strategies and combos, and his guides are full of details, diagrams, and charts, which is good, but it leads to lots of "Doclings".You know, players who blindly follow his guides without thinking, terrified to do anything DrWutson hasn't laid out for them. For Example, the ones who try to follow stealthed spies into enemy lines to pull off the Adrenal Rush combo, because DrWutson's guide read like this
    Step 3: Cast Adrenal Boost on the Spy.
    Step 4: Have the Spy backstab an enemy, triggering the Adrenal Rush.

    Forgetting that Adrenal Boost can be cast up to three minutes before the spy triggers the Rush by critting. Instead, because Step 4 comes right after Step 3, and because they never actually learned how to play besides following his guides, they try to follow the Spy around so they can hit them with the Boost right before they backstab.
    You can Identify them easily, they tend to pause for long periods of time as they flip through the guide to find the right strategy.
    Watching two of them try to pull of something complex like his "Flying Fortress" Biomancer/Machinist combo is simply saddening.
    But that's just me. I prefer nowucme's more general approach to guide-writing. He tells you how to play, not what to do. he gives you general tips, tells you which abilities are more useful, things to watch out for when going up against certain classes or bosses, ect. Strategies, but not Tactics if you get what I mean. His guides are also alot shorter than DrWutson. I mean, it makes sense, since DrWutson's specialty is support classes like the Medic and Biomancer that rely on combos, while nowucme prefers more "Standalone" Classes like spies and rangers. Once again, it's just a taste thing.

    That said, I believe 2SMKNBRRLS to have both anger management issues, and a broken keyboard. I've actually waded through his guide on Sniping, and with the exception of stating which high-level rifles are "PWNZORZ", which ones are "N00bTRAPS", and which are simply "TehSuk", it was almost completely devoid of any advice you couldn't get from those annoying "Strategy Tip" popups that everybody disables after 30 seconds. Only the popups are spelled correctly.

    I really wish MasterMined would write a good guide to Telekings, or any psionic class really, but he's got the whole "Enigmatic legend" image he tries to maintain. The closest he gets is briefly commenting on other people's guides, usually just stuff like "Good advice concerning Barrier" or "So very wrong about Confusion"
    Last edited by BRC; 2010-09-28 at 05:44 PM.
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  7. - Top - End - #1237
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    FFFFF... you guys are going to have to stop this, you're making me want to play a game that doesn't exist.

    (I'm kidding. At least about the stopping. :P)
    Formerly known as Cariyaga.

  8. - Top - End - #1238
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by HypoSoc View Post
    As I said before, generalization is a Split technique. (I'm a Clumper, so I can combo with my party, if you haven't guessed.) Its also true that two Good Spies would lose against a Good Hero and a Good Thief (Law of Minmaxing), even if, individually, they would be clobbered.
    Sure, if they're in a fair fight. If you're getting into a fair fight as a Spy, though, you're doing it wrong!

    Yes, Spies encourage lots of Splitting. But you know what? They are, hands down, the single best class at Splitting. Seriously, let's try and set up a 10v10 match on the GitP servers. I know a couple of other players whose Spy skills I can vouch for, so I'll just need seven other guys to fill out the roster with some defense-oriented classes. You can build yourself the best 10-man clump you can find, but I guarantee that my team will wipe you out.
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

  9. - Top - End - #1239
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by Mewtarthio View Post
    Sure, if they're in a fair fight. If you're getting into a fair fight as a Spy, though, you're doing it wrong!

    Yes, Spies encourage lots of Splitting. But you know what? They are, hands down, the single best class at Splitting. Seriously, let's try and set up a 10v10 match on the GitP servers. I know a couple of other players whose Spy skills I can vouch for, so I'll just need seven other guys to fill out the roster with some defense-oriented classes. You can build yourself the best 10-man clump you can find, but I guarantee that my team will wipe you out.
    I'm a spy fan, but I wouldn't be so sure. Not in a 10v10, by that point it's less about Split v Clump, and more about Variety v Every member of your team is the same class. With that many spies on one team, you'll run out of backs to stab.

    At anything above 6v6, having a homogeneous team is a REALLY bad idea. I mean, it tends to be a bad idea anyway, but it's even worse with big teams.

    Now, make that 3 spies splitting vs a clump of 3, yes.
    Last edited by BRC; 2010-09-28 at 07:27 PM.
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  10. - Top - End - #1240
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by BRC View Post
    I'm a spy fan, but I wouldn't be so sure. Not in a 10v10, by that point it's less about Split v Clump, and more about Variety v Every member of your team is the same class. With that many spies on one team, you'll run out of backs to stab.
    You misunderstand me. I mean three spies splitting, plus seven other guys who mainly run a Mechanofortress-centric strategy, will beat a clump of ten any day of the week. If the spies know what they're doing, the clumpers have to split to beat you (unless Castle Bane spawns; then everything goes up in smoke). I've seen it in practice: It's a simple strategy that the clumpers cannot ever beat. And, no, it's not something that needs nerfing: Anyone with decent experience at Splitting can counter it, 'cuz that's how the game's meant to be played!
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

  11. - Top - End - #1241
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by Mewtarthio View Post
    You misunderstand me. I mean three spies splitting, plus seven other guys who mainly run a Mechanofortress-centric strategy, will beat a clump of ten any day of the week. If the spies know what they're doing, the clumpers have to split to beat you (unless Castle Bane spawns; then everything goes up in smoke). I've seen it in practice: It's a simple strategy that the clumpers cannot ever beat. And, no, it's not something that needs nerfing: Anyone with decent experience at Splitting can counter it, 'cuz that's how the game's meant to be played!
    Ah, sorry. I thought you meant "Ten Spies, each one splitting".
    The Strategy is good, but not quite as unbeatable as you say. First of all, it relies on the Spies being good enough to take the Lands without support, and do so quickly. If one of the spies fails, the tactic falls apart. Also, if the other team knows you're trying it, they'll usually send a small group to harass your spies. Or just split their Clump into smaller groups.

    Though if your point is to show the superiority of Split Spies vs Clumps, then forcing your opponents to unclump or lose proves your point.
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    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
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  12. - Top - End - #1242
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by BRC View Post
    For Example, the ones who try to follow stealthed spies into enemy lines to pull off the Adrenal Rush combo, because DrWutson's guides read like this
    Step 3: Cast Adrenal Boost on the Spy.
    Step 4: Have the Spy backstab an enemy, triggering the Adrenal Rush.
    That is true, if you skim the guide, but a true follower will note that he attempts to dissuade that by stating these are suggestions and tactics without variation will crumble. DrWhatsons are the most annoying players I've met, ,besides 2SMKNBRRLers of course (why does such a good player taunt like an adolescent?) since they think they are instant masters. I do not let any of those people on my team, and I show them exactly why straight tactics fail (I mean, half of his guides are about beating his own guides).

    Quote Originally Posted by Mewtarthio View Post
    Sure, if they're in a fair fight. If you're getting into a fair fight as a Spy, though, you're doing it wrong!

    Yes, Spies encourage lots of Splitting. But you know what? They are, hands down, the single best class at Splitting. Seriously, let's try and set up a 10v10 match on the GitP servers. I know a couple of other players whose Spy skills I can vouch for, so I'll just need seven other guys to fill out the roster with some defense-oriented classes. You can build yourself the best 10-man clump you can find, but I guarantee that my team will wipe you out.
    I never said fair fight, I meant Spy Fight.
    Also, Clumping with more than 3 or 4 is bound to fail. I mean the idea of staying in groups and being accessible to each other at the cost of speedy quest completion. Its a safer, more efficient tactic that leads to good group work. Although, I have seen a 10-Clump of Vance Guarders (Defensive Destruction) surrounding some Telekings and Machinists.

    Quote Originally Posted by BRC View Post
    I'm a spy fan, but I wouldn't be so sure. Not in a 10v10, by that point it's less about Split v Clump, and more about Variety v Every member of your team is the same class. With that many spies on one team, you'll run out of backs to stab.

    At anything above 6v6, having a homogeneous team is a REALLY bad idea. I mean, it tends to be a bad idea anyway, but it's even worse with big teams.

    Now, make that 3 spies splitting vs a clump of 3, yes.
    Variety is necessary for balance. The only exception is Hivemind, which is admittedly pretty cool when you have more than 6. As for the Split Spies vs Clump, the Clump would win against individuals Spies for the most part. Spies are great for Splitting, but they are also horrible at hurting small Clumps.


    Quote Originally Posted by BRC View Post
    Ah, sorry. I thought you meant "Ten Spies, each one splitting".
    The Strategy is good, but not quite as unbeatable as you say. First of all, it relies on the Spies being good enough to take the Lands without support, and do so quickly. If one of the spies fails, the tactic falls apart. Also, if the other team knows you're trying it, they'll usually send a small group to harass your spies. Or just split their Clump into smaller groups.

    Though if your point is to show the superiority of Split Spies vs Clumps, then forcing your opponents to unclump or lose proves your point.
    Two words: Mechano-Scout. Now I don't favor clumps more than 3, but in that Vancer-Teleking-Mechanist Clump, the Mechanist sends out Mechano-Scouts. They are fast, stealthy, and just strong enough to take out the Spies.
    Last edited by HypoSoc; 2010-09-28 at 08:12 PM.
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    Do Not Fear The Reign Of Machines, For They Shall Be Just.

  13. - Top - End - #1243
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by BRC View Post
    You can Identify them easily, they tend to pause for long periods of time as they flip through the guide to find the right strategy.
    Watching two of them try to pull of something complex like his "Flying Fortress" Biomancer/Machinist combo is simply saddening.
    h'uh. all this time i thought they were just watching the latest episode of "Gengirls gone wild" ... not that i ever watch that on my Genglasses while i play of coarse...



    Quote Originally Posted by Cute_Riolu View Post
    FFFFF... you guys are going to have to stop this, you're making me want to play a game that doesn't exist.

    (I'm kidding. At least about the stopping. :P)
    we all do.



    i'm actually not 100% on Spy's killing and backstabbing people, that’s kind of going into assassin territory.


    i played a game with a spy who snuck into the enemy mechanofortress and managed to walk in on the enemy team having a meeting to discuss their strategy, drawing on a map and everything.

    needless to say he transmitted what he heard to us, we quickly produced a counter strategy, and the game was over before they could claim their first land.

    now THAT is spying.
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  14. - Top - End - #1244
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Quote Originally Posted by Gicko View Post
    i'm actually not 100% on Spy's killing and backstabbing people, that’s kind of going into assassin territory.


    i played a game with a spy who snuck into the enemy mechanofortress and managed to walk in on the enemy team having a meeting to discuss their strategy, drawing on a map and everything.

    needless to say he transmitted what he heard to us, we quickly produced a counter strategy, and the game was over before they could claim their first land.

    now THAT is spying.
    I think the idea of Spy-Assassins goes back to something called Team Fortress. You'd have to check with a video-historian.
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  15. - Top - End - #1245
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    2SMKNBRRLS is a good enough player that he dosn't NEED any good taunts.
    ((So I got bored and modified some old Arts I had lying around into a Teleking and a Biomancer.
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    Last edited by BRC; 2010-09-29 at 12:16 AM.
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    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    > SM: Put down the SACRED FLAME (don't want anything to happen to it during a fight) as well as the NOTES, before attacking the RUNED SHADOWBEAR in a rather ORDINARY manner.







    Welp, that SHADOWBEAR looks like he could provide a challenge, and you certainly could use some more practice with the interface in general.

    So let's do this!


    > Runed -Bearcolyte: Continue being satisfactorily bear-like.
    Last edited by Domochevsky; 2010-09-29 at 01:30 AM.
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    > Runed -Bearcolyte: Continue being satisfactorily bear-like.










    > ==>
    Last edited by Domochevsky; 2010-09-29 at 01:31 AM.
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  18. - Top - End - #1248
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    > ==>





    ...ow. You think you blinked there for a moment. What happened?


    > RUNED SHADOWBEAR: Claim the SACRED FLAME for yourself.
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    >SM: DISTANCE SELF from MAGICKY SHADOWBEAR and try REACH ATTACKS.
    Hoc Dictum Videtur Esse Melius In Latine.
    This Motto Sounds Better In Latin.
    Cadimus Concordia.
    United We Fall.
    Nolite Hamena Machinae Timere, Nam Iusta Erunt.
    Do Not Fear The Reign Of Machines, For They Shall Be Just.

  20. - Top - End - #1250

    Default Re: Let's Play: MSPaint Adventure: GenGame!

    >Runed -Bearcolyte: Apologize to the nice lady. You were scared is all, and your bear-instincts took over and you're sure she never meant to hurt y-

    >SM: FULL-OUT ATTACK
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

    If you want to stay in touch, reach out to me on twitter (same username).

    The best answer is always to ask your DM.
    Unless you're the DM, in which case you should talk to your players.

  21. - Top - End - #1251
    Dwarf in the Playground
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    >SM: Reckless apply SACRED FLAME to the bear's face.

  22. - Top - End - #1252
    Titan in the Playground
     
    PirateCaptain

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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    A Spellcaster, clearly smarter than the average bear.
    Assume the Lurking Mantis Stance, providing a bonus to disrupting spellcasting.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  23. - Top - End - #1253
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    Draconi Redfir's Avatar

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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    new pages are awsome, loved the stretching one. long wait time is forgivven

    >SM: ENRAGED BADGER UPPERCUT!
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  24. - Top - End - #1254
    Ogre in the Playground
     
    flabort's Avatar

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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Activate the PORTABLE "MEAT" SHIELD that MG made for you. It's repeated scratch damage attacks should keep the bear distracted
    Demilich avatar by Smuchmuch. Thank you VERY much!

    Old Extended Signature, last updated in 2012
    Awright, Supagoof, that's just awesome. Thanks!
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    Infernal avatar by Savana. Thanks!

    Nude version by SmuchMuch.

  25. - Top - End - #1255
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    Mewtarthio's Avatar

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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    >RUNED SHADOWBEAR: Claim the SACRED FLAME for yourself
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

  26. - Top - End - #1256
    Titan in the Playground
     
    Draconi Redfir's Avatar

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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    >BH: notice SM's peril and do something to help her out.
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  27. - Top - End - #1257
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    So, we're thinking of creating a separate discussion thread, and want to know what you guys think.

    Now, this isn't because we think the current discussion is "cluttering" the thread. Even with heavy discussion it's not hard for me to find the commands and the links to the next update are there for a reason, after all. However, we've gotten the impression that some of you are uncomfortable with posting anything other than commands here, (apart from the occasional background discussions that pop up and are then swiftly killed by the next update) so...
    Excellent avatar by Elder Tsofu.

  28. - Top - End - #1258
    Troll in the Playground
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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    I'd say leave it all in one thread--it's part of the fun.
    Imagine if all real-world conversations were like internet D&D conversations...
    Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
    I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
    Quote Originally Posted by Kelb_Panthera View Post
    That said, trolling is entirely counterproductive (yes, even when it's hilarious).

  29. - Top - End - #1259
    Titan in the Playground
     
    PirateCaptain

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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    Yeah, having a thread just to discuss a made up video game would be silly.
    Whereas what we do now is perfectly reasonable.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

  30. - Top - End - #1260
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    Draconi Redfir's Avatar

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    Default Re: Let's Play: MSPaint Adventure: GenGame!

    I think the discussions mainly arise because people can’t think of additional commands, and still wish to contribute to the comic somehow. Plus its a good way of keeping the thread active during the long wait periods involved in producing scratch updates (i.e. not using pre-existing backgrounds as i have seen you do) and videos. If we transfer the discussions of the game mechanics to another thread, then this one will most likely sink to the 2nd or third page under more active ones like star and minecraft.


    If people are only comfortable making commands, that is totally fine. It provides more material for you to work with right?

    And if anything, discussions are only killed by updates because said updates give us a ton of new command ideas to enter. when we run out, we start discussing the game again until the next update.

    Lather, rinse, repeat.
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