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  1. - Top - End - #391
    Barbarian in the Playground
     
    billtodamax's Avatar

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    Default Re: Camelot WW 1 - The Sword in the Stone (Game on!)

    1. Did you like the game? What little I got of it.
    2. Will you play in Camelot 2? Certainly.
    3. Will you recommend a friend to play in Camelot 2?
    Maybe.
    4. Did you think the game was balanced? (more on that below)
    For all people are complaining about Merlin, let's face facts here. It came down to two wolves and three villagers in the end, which is a damn close game.
    5. Did you like the narrations?
    They were fantastic
    6. Which was your favorite narration and why?
    Probably my death and the day before that.
    7. What would you like to see changed for Camelot 2?
    *shrugs*
    8. Any other comments? N/A
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  2. - Top - End - #392
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    calar's Avatar

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    Default Re: Camelot WW 1 - The Sword in the Stone (Game on!)

    Haha we won!!!! Viva Arthur!

    1. Did you like the game?
    Hell yes. Though it was hard as hell laying low.

    2. Will you play in Camelot 2?
    Definitely plan on it

    3. Will you recommend a friend to play in Camelot 2?
    Probably.

    4. Did you think the game was balanced? (more on that below)
    Ya, though it was hard for the wolves to network, it wored out all right when one was outed

    5. Did you like the narrations?
    Of course.

    6. Which was your favorite narration and why?
    The ending, I got to make an epic speech.

    7. What would you like to see changed for Camelot 2?
    Not much, except maybe more roles from the Arthur mythos.

    8. Any other comments?
    Mwhahahaha!

    PS: Props on the dori play cd4.
    Last edited by calar; 2010-06-28 at 11:59 PM.
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  3. - Top - End - #393
    Dwarf in the Playground
     
    Arden's Avatar

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    Default Re: Camelot WW 1 - The Sword in the Stone (Game on!)

    1. Did you like the game?
    Loads!
    2. Will you play in Camelot 2?
    For sure.
    3. Will you recommend a friend to play in Camelot 2?
    Would I had any on these boards.
    4. Did you think the game was balanced?
    Pretty much what everyone was saying about Merlin.
    5. Did you like the narrations?
    They were my favorite part!
    6. Which was your favorite narration and why?
    The flamethrower one. It was a pleasant surprise!
    7. What would you like to see changed for Camelot 2?
    Pretty much what everyone was saying about Merlin.
    8. Any other comments?
    Thanks for the fun!

  4. - Top - End - #394
    Orc in the Playground
     
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    Default Re: Camelot WW 1 - The Sword in the Stone (Game on!)

    1. Did you like the game?

    Indeed.

    2. Will you play in Camelot 2?

    Certainly.

    3. Will you recommend a friend to play in Camelot 2?

    Certainly.

    4. Did you think the game was balanced?

    For the most part, yes. Merlin surviving to the endgame, the archbishop not having a single stroke of luck the entire game and the Sniper being killed relatively early to the unblockable kill all worked against the villagers, but it still was a close game.

    5. Did you like the narrations?

    I suppose they could have used more cowbell, but beyond that, perfect.

    6. Which was your favorite narration and why?

    Ending narration.

    7. What would you like to see changed for Camelot 2?

    The Suppression Point system is a wonderful idea that I would like to see used again. The change cd4 suggested I was also going to suggest, switching to make him a disguiser every-other-night and a 3-point vortexer with one-night cooldown on vortex and Arthur's night kill.

    Also, perhaps allow suppression points to be exchangeable. That might allow some interesting scenarios where normal wolves could suppress their point, forgo the night-kill to aid their leaders closer to the endgame.

    8. Any other comments?

    Keep up the good work.
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  5. - Top - End - #395
    Retired Mod in the Playground Retired Moderator
     
    Zeb The Troll's Avatar

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    Default Re: Camelot WW 1 - The Sword in the Stone (Game on!)

    I don't think being able to share the suppression points is a good idea (aside from the established Kay and Ector pool of points already established). I think that gives too much potential to store up points and nuke all the villagers at the endgame. I see it playing out like this....

    Days 1-4: All wolves suppress all of their points and only use given abilities. No one is night killed. Wolves lose 4 night kills, but villager lynches still happen. ~24 suppression points are accumulated.

    Days T-6 until T (where T is endgame): Wolves dump all suppression points on Unblockable night kills/vortexes/daybanes while simultaneously getting their normal night kills in. Remaining villagers drop like flies (5 every two days) unless they get lucky and find wolf power roles quickly.
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  6. - Top - End - #396
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    Griever's Avatar

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    Default Re: Camelot WW 1 - The Sword in the Stone (Game on!)

    Quote Originally Posted by Zeb The Troll View Post
    I don't think being able to share the suppression points is a good idea (aside from the established Kay and Ector pool of points already established). I think that gives too much potential to store up points and nuke all the villagers at the endgame. I see it playing out like this....

    Days 1-4: All wolves suppress all of their points and only use given abilities. No one is night killed. Wolves lose 4 night kills, but villager lynches still happen. ~24 suppression points are accumulated.

    Days T-6 until T (where T is endgame): Wolves dump all suppression points on Unblockable night kills/vortexes/daybanes while simultaneously getting their normal night kills in. Remaining villagers drop like flies (5 every two days) unless they get lucky and find wolf power roles quickly.
    That's why I put a 1-night cooldown on Arthur's unblockable kill, so at worst it would be 3 kills/2 nights, which is hardly too much since the good guys do have a sniper and baner.

    Edit: And even if the wolves do get all vortexy/daybany, that is revealing wolves, it would be a MASSIVE gambit that would require all the wolves to coordinate to an extreme measure that is highly unlikely in any degree, especially that of a (mostly) blind wolf game.
    Last edited by Griever; 2010-06-23 at 12:27 AM.
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  7. - Top - End - #397
    Retired Mod in the Playground Retired Moderator
     
    Zeb The Troll's Avatar

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    Default Re: Camelot WW 1 - The Sword in the Stone (Game on!)

    Quote Originally Posted by Griever View Post
    That's why I put a 1-night cooldown on Arthur's unblockable kill, so at worst it would be 3 kills/2 nights, which is hardly too much since the good guys do have a sniper and baner.
    This plus lynches is where I got my 5 every 2 count.

    Quote Originally Posted by Griever View Post
    Edit: And even if the wolves do get all vortexy/daybany, that is revealing wolves, it would be a MASSIVE gambit that would require all the wolves to coordinate to an extreme measure that is highly unlikely in any degree, especially that of a (mostly) blind wolf game.
    If it got to that point, so long as only one wolf was outed, they're still controlling the lynch. Look how many villagers we killed while they were trying to lynch me, and we didn't even get to share our points. Now imagine the same scenario, but Arthur and Merlin had access to vanilla wolves' suppression points too.
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  8. - Top - End - #398
    Troll in the Playground
     
    Lex-Kat's Avatar

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    Default Re: Camelot WW 1 - The Sword in the Stone (Game on!)

    I think I'll play the next one, instead of not-co-narrate, like I did with this one.

    I've learned one thing from this game.

    I'm a horrible co-narrator, if the main narrator is actually active.

    Good job Lostlittlebear. Your Camelot game is a success.
    Last edited by Lex-Kat; 2010-06-23 at 01:40 AM.

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  9. - Top - End - #399
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    The Bushranger's Avatar

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    Default Re: Camelot WW 1 - The Sword in the Stone (Game on!)

    *tears up questionairre*

    Loved it, would play again, narrations were great.

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  10. - Top - End - #400
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    Fleeing Coward's Avatar

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    Default Re: Camelot WW 1 - The Sword in the Stone (Game on!)

    Quote Originally Posted by billtodamax View Post
    4. Did you think the game was balanced? (more on that below)
    For all people are complaining about Merlin, let's face facts here. It came down to two wolves and three villagers in the end, which is a damn close game.
    It came down to 3 villagers and 2 wolves with the seer living until the end. Usually, when the seer manages such a feat, it's an easy villager victory.

    As for how to nerf Merlin, I like cd4's idea. It still makes him very useful without making the wolves a pain to lynch.

    Narrations and how the game was run were great, have absolutely no complaints there.
    Last edited by Fleeing Coward; 2010-06-24 at 11:30 PM.
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