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    Default BleachITP Reborn: Discussion & Setup Thread 4

    There was discussion of a reboot for the BleachITP-verse. A new beginning, more structured and with an overall lower power level. Similar deal to Ultimate Marvel.

    This thread is for discussing that, to keep it out of the main thread.

    Important stuff so far:

    DISCUSSION THREADS
    First Discussion Thread
    Disccusion Thread 2
    Discussion Thread 3

    OTHER HELPFUL LINKS
    Character Registry
    Wiki

    In the last thread people voted and decided that there would not be a Quincy vs Shinigami war before the actual start of the story/roleplay unlike in canon. It was also decided through a vote that Quincy arrows would destroy souls as they do in canon through a vote. People are open to the possibility of future conflicts between the two factions and the Quincy learning how to purify souls with their arrows. Learning how to do so would likely be a significant plot point.

    Quincy players have decided that anyone that makes a Quincy should write up a description of their family/clan's history.

    Souls that are fully absorbed and become part of a hollow permanently fuse with it. When a hollow is purified the souls it absorbed are not split up. They are reborn as a single entity.

    Frozen_Feet's proposed take on this:
    Spoiler
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    Life Cycle of Hollows.

    Canny Hollows:
    these are beings like Grand Fisher and Shrieker - normal Hollows that stay behind in Mortal World much longer than usual. Why? Either they still have unfinished business... or they were already crooked in life.

    My reasoning is as follows: when a good Plus turns into a Hollow, it seeks to destroy its loved ones like any other Hollow. However, the mind of the good souls can't hold together once they're done with that. They lack killer's instinct, and might even feel guilt for breaking what was once dear to them in life. This is why they seek oblivion.

    Evil souls, on the other hand, gain much more pleasure from tormenting living beings. Even after they've killed those they had a personal beef with, they stay in Mortal World, because their bestial desires won't let them leave. In a way, they still have something to do that defines them and stops them from losing their inviduality, even if it's only "kill all things":

    Menos Grande Gillians: When a soul becomes Hollow, the first thing it does is destroy all things it held dear in mortal life. In most cases, having lost their purpose and consumed by their own loneliness, Hollows wander into Hueco Muendo, where they instinctively seek out other souls who died in the same way. Seeking embrace of sweet oblivion, they engage in cannibalistic orgy and fuse into Menos Grande Gillian. Fusion of souls is permanent; once eaten by a Gillian, a soul cannot be separated again.

    Menos Grande Gillian's have no identity, only scattered fragments of negative memories and emotions. When such a Gillian is purified, its soul passes into Soul Society as essentially blank slate. However, due to originally being gestalt of multiple entities, such soul has much vaster Reiryoku than normal and is more likely to fragment into Zanpakuto spirit and Inner Hollow. Thus, a purified Menos Grande Gillian is very likely to become a shinigami.

    Adjuchas and Vasto Lordes: As noted, Menos Grande Gillians are gestalt formed from people who died in the same way. Adjuchas happens when the amount of souls reaches a critical mass, causing a new personality to bloom from the fragmented memories. This being is effectively personification of its "cause of death". However, Adjuchas aren't stable, and must keep absorbing other Hollows who died the same way to increase in power. Should they fail to absorb other Hollows, starvation will make them regress, reducing them back to mindless beasts. Once Adjuchas has eaten enough souls, it evolves into a Vasto Lorde. However, this requires that they beat all of their challengers, letting none who manage to eat a bit of them to get away.

    So, why can't Adjuchas who gets a bit of itself eaten become a Vasto Lorde? It's because losing to another Hollow means there's another being with same Aspect of Death who is more powerful. A Vasto Lorde is a Menos who has absorbed or proven itself to be stronger than all other Hollows with the same aspect of death. They are, effectively, anthropomorphic personifications of their Aspect of Death, and rule supreme over lost souls who died that way. As long as they remain undefeated, they are stable; if a Vasto Lorde does lose, it begins to regress like Adjuchas until it can destroy the Hollow that defeated it.

    Arrancars: A Hollow can become an Arrancar in any point of its life, as long as it has a personality at the time. An Arrancar is a Hollow who learns to define itself by way other than its Aspect of Death, thus rising above its bestial instincts.

    All Arrancars are stable. While an Arrancar can keep eating souls to increase in power, it no longer fuses new souls with the core of its person - the nommed soul only loses its reiryoku. A soul eaten by Arrancar is usually reborn as a new Hollow. In any case, eating Pluses or other Hollows is pretty much voluntary for an Arrancar - they mostly do so because there is no other food in Hueco Muendo. Because of this, Arrancars can't be held as inherently worse than humans or Shinigami.

    Menos and Purification: Shinigami who don't remember their lives were Menos who got purified. As the identity of a Menos is effectively a new entity and is only born after death, Konso unfortunately wipes that all away. For purposes of Redemption, a soul which has gone through Oblivion of the Gillian phase is exempt from Hell's punishment. They become Shinigami because of huge amount of Reiryoku they accumulated as a Hollow.

    Resurreccion and Segunda Etapa: Resurreccion is an Arrancars ability to retake its form as a Hollow, and consequently as the manifestation of its aspect. The power of an Arrancars resurreccion is in part directly proportional to how much the Arrancar's behaviour reflects its Aspect.

    While achieving Segunda Etapa is only typical for Vasto Lordes who already rule over their Aspect, theoretically any Arrancar can achieve it through meticulous training and self realization.

    People that want to make captain entries are expected to write up a history for their preferred division including duties, a past captain or two and whatever else you might think important to add. It can be significantly different from canon.

    Strawberryman would like input on how to revise his S.W.O.R.D. faction:
    Spoiler
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    Anyway. In light of some recent changes to our world, it occurs to me I also need to update S.W.O.R.D's writeup. Just so we don't have more clashes;

    I'd like people's feedback/input on the new writeup for S.W.O.R.D.

    So everyone can be happy.

    For reference, the old writeup. The faction itself will be in my sig from now on.


    General
    Spoiler
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    Originally Posted by Zarah
    We need a clearly directed plot in order to keep things trucking along without getting stalled, and I had a thought of a way to help accomplish that. Basically, we come up with some central themes for this game. This isn't a revolutionary idea, and some people were already doing just that in the previous game, but I'm saying we all come up with and agree on two or three major themes for this story. Ones that will continue to appear again and again across many of the plotlines throughout the entire game. It'll help direct the plot and could potentially give some good ideas for other characters. Not to mention, it'll give much more of a satisfying payoff in the end once the themes are fully realized.

    Whatever they are, they should be fairly general, so they can be adapted to as many of the plots that we have going. Of course, we can expand to include as many motifs and themes as we want in our own stories, but if we have a set of continuous themes to draw from, then it'll really help make things much more connected. Even more coherent.

    Obviously, the one I'm gunning for with Kujo is "Law vs. Chaos," and Bleach in of itself has tons of themes we can pick from. "Inner Conflict" is a big one, for example. But hey, I'm open to other suggestions. Any thoughts?
    Quote:
    Originally Posted by KnightDisciple
    I think "Law vs. Chaos" is good.

    I'd like to play off of strawberryman's suggested faction, as well as off of what we've seen in our current game, and suggest something dealing with the question: How far do you go to accomplish something? Do you do evil in the name of a greater good? (Sorry. I couldn't help myself.) Or do you make sure to never compromise your principles, large and small, no matter the cost?

    Not sure how to compress that into a pithy phrase, but there we go.
    Quote:
    Originally Posted by KnightDisciple
    The following came about in a discussion about the nature of various Shinigami and Arrancar hybrids and such.

    The Hougyoku is a substance used to perfect the hybridization of hollow and shinigami. It might have been created, or not. If it has, the creators were most likely vanquished by the powers of the Seireitei and Las Noches, who then sealed the thing off into some forsaken spot of some forsaken demiplane, with only the Ghost King and the Commander General being aware of its location. Both factions had problems with mad or power-hungry Artificial Arrancar and Stable Vizards, deciding that it better to forget the thing.

    Shinigami Hybrids:

    Unstable Vizard
    An unstable vizard is a shinigami who, through some sort of accident or other means, has gained minor hollow powers.
    An unstable vizard has access to a personal hollow mask, but does not have any unique powers and his hollowfication never progresses sufficiently to make a resurreccion or segunda etapa possible, and the unstable vizard gains access only to cero and garganta.
    Becoming an Unstable Vizard is dangerous and hardly ever intentional, as the name implies, most accidents that would result in an unstable vizard result in a dead shinigami or a hollow, instead. Unstable Vizards must fight off their inner hollow and hollowifcation fully, to prevent the being from overcoming them utterly, but this is a fight that never truly ends.

    Stable Vizard
    A stable vizard has been created through use of the hougyoku. They do not have to fight off the hollowfication or an inner hollow, which is melded into their person completely.
    A stable vizard has access to all hollow powers (cero, bala, sonido, garganta and hierro), and their masks might grant them a unique power, they also have the power to achieve resurreccion and even segunda etapa.

    ---

    Hollow Hybrids

    Natural Arrancar
    Natural arrancar are hollows who arrancarised themselves, or with the help of other hollows who know how to speed up the process. The arrancar gains an arrancar zanpakutou, which has no spirit, and is merely most of the arrancar's unique powers sealed into sword shape.
    Natural arrancar have access to resurreccion and may develop segunda etapa. But do not have access to shinigami abilities.

    Artificial Arrancar
    Artificial arrancar are created through the Hougyoku. They have the potential to sunder off one of the souls that forms their colective and form it into a second zanpakutou capable of granting shikai and even bankai. Artificial arrancar have the potential to learn shinigami techniques such as Hoho, Kido and Hakuda.

    ---

    Mortal/Hollow Hybrids

    Living Vizard
    A Living Vizard is a mortal with a hollow mask, the mask comes with an innate, unique power, and when on, it gives the normal boosts and hollow abilities. Living Vizards can, eventualy, achieve resurreccion. A vizard mask cannot ever be lost, and if broken it can be resummoned almost instantly.

    Living Arrancar
    A living arrancar gains an arrancar zanpakuto (no spirit), hollow abilities (sonido, cero, hierro, bala) and the power of resurreccion. Resurreccion relies on the zanpakuto, which, unlike the vizard mask, can be broken (in which case it needs awhile to regrow).

    Hollowing
    A hollowing is a mortal who gains the power to turn some body part into a hollow-like version with greater strenght, speed and resilience. The powers in this hollowlike limb can be bolstered through training, but only up to a limit. As this limit is reached the hollowing must, in order to increase her powers, absorb hollow reishi, either form the atmosphere of hueco mundo or through the cannibalization of hollows, which allows even more of the Hollowing's body to turn into hollow-like parts.
    The powers of the hollowing come at a risk, for, when enough of the hollowing's body becomes hollowlike, he risks becoming trapped into the monstrous shape.

    Shinigami/ Mortal Hybrids:

    Substitute Shinigami
    This should be pretty basic and obvious.

    Living Shinigami
    Living shinigami are mortals with access to a shinigami zanpakutou while still in their mortal bodies.


    Sereitei
    Spoiler
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    Quote:
    Originally Posted by Zarah
    Also, I'm reposting my Central 46 idea, since it got lost two OOC threads ago, and it's far more relevant here. So once again:
    Anyway, we've been going on about all of this and that in the Bleach universe, but I came to the realization that we completely forgot about a little group of people hiding away in Soul Society: The Central 46. Probably because in both canon and our game, they've done next to nothing other than... Well, die. However, I felt that if we were going to go with a new setting, why not actually make them practical?

    Here's what I suggest: We nominate three or four trusted players to act as the Central 46. Any of these people can post as the entire body, and essentially act as an administrative organization both in and out of character. You might think that doesn't make sense, but in actuality, the duties would cross-over a lot more than you might imagine. For example, say a player wants his character to be promoted to a captain at some point in the RPG. The Central 46 would be the ones who analyze the situation and make a decision, but they'd have to look closely at both the character and the player to see if they're ready for the responsibilities. As another example, imagine that a group of rogue Shinigami appear in the mortal world and start causing trouble. The 46 would decide whether or not Soul Society goes to war with them, and thus whether or not any of the more powerful characters get involved in the plot. Think of them like a set of unofficial moderators for the RPG, who keep things in check both ICly and OOCly.

    I think it could also add a whole new layer of role-playing opportunities. Let's say a group of low-powered academy students are training in the mortal world when one classmate decides to do something reckless and ends up getting them into dire straits. They make it back to Soul Society alive and in one piece, but now they have to answer to the Central 46 and explain their actions. Having actual players behind the council instead of just mindless NPCs (or corpses) makes it a bit of a nagging threat in the back of people's minds, and could even indirectly prevent players from going overboard. Since I know that if I were sitting on the council, I would not be a gracious host.

    EDIT: I forgot to mention. I wanted to do something with the central 46 that wasn't "kill them all," and this seems like a pretty practical application of them.
    Quote:
    Originally Posted by Shades of Gray + Frozen_Feet
    Gotei divisions and their tasks:
    1) Administrative.
    2) Ninjas.
    3) Execution?
    4) Healing+Hospitality.
    5) Messengers.
    6) Reinforcements.
    7) Logistics.
    8) Tactical planning
    9) Recon.
    10) Internal Police.
    11) Fight.
    12) Science.
    13) Patrol.


    Hollow, Arrancar and Las Noches
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    Originally Posted by Draken
    Now, on to other matters, we need to decide how a few things work. For instance, the menos fusion. When first someone asked what happened to the souls that form a menos, we decided, back then, to have it so that they remain separate (which means when the menos is destroyed all souls are released). But I think it is best if (save exceptions) we have it so that they all permanently fuse.

    This has two benefits:

    1. It adds a depth of moral doubt to the destruction of an arrancar. They aren't mindless monsters like hollows, they can be argued with, and destroying them won't fre thousands of innocent souls. Just erase their memories.

    2. It creates a good "soul number check". We assume that, along with the reincarnations, new souls are, indeed, created. But then... There are only means to increase the number of souls in place. None to reduce them (save awful, vile acts and stuff). The menos "singularity of souls" would be a decent means of keeping the soul population under control.
    Quote:
    Originally Posted by Draken
    On Las Noches, I was thinking of this organization:

    The King of Hollows: The King of Hollows, duh.
    The Espada: Captain/Nobility Equivalents.
    Fraccion: The liutenants, officers and close persons to the Espada.
    Numeros: The soldiers of Las Noches.
    Rest: The rest.

    I perceive Las Noches as a city in Hueco Mundo, a city governed by arrancar and open to shinigami, mortal and hollow alike. A city where all beneath the artificial sun is under scrutiny of the law enforcement of the city, but where the shady alleys are hive to scum of the worst sort, criminals, traitors, traficants. A place where the Commander General and the Big Bad can look face to face and not be expected to try to kill each other on the risk of losing free access to this (mostly) safe haven.

    The idea here isn't that arrancar and hollows are friendly.

    The idea is that one vasto lorde decided to open his domain to other spiritual beings. Mainly because rational menos actually have very little reason to fight shinigami except spite, this is because your average menos won't ever leave Hueco Mundo unless goaded out by some other force. Menos have no interest in plus or living souls, they eat other hollows.
    Quote:
    Originally Posted by Draken View Post
    1. I will be assigning the Espada, most likely.

    2. I will also, probably, not keep the numbers strongly tied to the power of each character.

    3. The Ghost King will not be the primera.

    4. My main arrancar character (King's gonna stay in the background) will be the Queen of Hollows, and she will not be an espada either. I will keep those positions for other players.
    Quote:
    Originally Posted by Frozen_Feet View Post
    About Aspects of Death: it's established that once a Hollow has destroyed things that were dear to it, they wander into Hueco Muendo and seek out other Hollows to ease their pain / to forget about their lives. I propose they instinctively seek out others who died in the same way, and thus their suffering condenses into their Aspect. Arrancars gain power when the ascended personality realizes this and works around / with it.

    Fae
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    Okay, I think I now have enough to bring this for discussion.

    The Fae
    Spoiler
    The State of the Afterlife of the British Isles
    Britain’s afterlife is stable – just. Long periods of internal strife between the psychopomps of Britain, known to themselves as the mac Lir or fab Llŷr, and to others as the Fae, left ample time for Hollows to develop and grow. Now, Britain faces a deep-rooted infestation of well-hidden Menos, but the Houses of the British Isles are united in their desire to rid the islands of these threats.

    Annwn – the Afterlife
    The British afterlife is called Annwn, a place that reflects the most untouched corners of the British Isles in its geography. The four courts of monarchs are located in a roughly central location within a few hours journey of each other by normal walking speed. Passage between Annwn and the mortal world is achieved by passing through thick banks of mist that function as the Fae equivalent of Senkaimon. The mac Lir make use of ravens, rather than butterflies, to guide them through the misty realm between Annwn and the mortal world.

    The Organisation of the Fae
    The British Isles are ruled by four monarchs – one each for Ireland, Scotland, England and Wales. Each of these monarchs governs passage of souls into Annwn in the country they are tied to. They each possess three Houses under their command, each ruled by a Tiarna or Pennaeth, individuals equal to the captains of Soul Society. A Tiarna or Pennaeth is directly supported by their Dara or Ail, equivalents to the Japanese Vice-Captains. The rest of the House is made up of thirteen mionn cheangal or lw rhwymo, equivalents to seated officers, plus any other Fae who are members of the House but deemed unworthy of the distinction of the upper ranks. The specialisations of each House vary depending on the current Tiarna or Pennaeth, but it is very rare for their not to be at least one House dedicated to combat in each country at any given time. The ranks of the Houses are held for life, unless the bearer of a rank forfeits it. A House member is usually given a title and land in Annwn upon forfeiting a rank. These titles are hereditary, and their bearers and their family often become the British equivalent of the Noble Houses of Soul Society.

    Every year, a randomly selected twenty members of each House are chosen to leave Annwn and go out into the mortal world and deal with Hollows as they see fit. Fae on such leave from their House are known as Fianna, and are exempt from all laws of their lords until the end of their sojourn and return to Annwn.

    Each monarch also rules a small Royal House. Tiarna or Pennaeth who truly distinguish themselves are promoted to this rank to serve as the monarch’s guardians and personal champions.

    Alongside the House structure exists the Aois-dàna, a loose affiliation of bards and druids that serve as advisors to the lords of the Houses, historians, genealogists, legal specialists, and experts in Ealaín, the British form of kido.

    Capabilities of the Fae
    All abilities the Fae possess are mirrors of the abilities of shinigami. They can walk on air like their Japanese counterparts, and focus their training on Scileanna Laochra (Zanjutsu), Ystwythder (Hoho), Gan a Arm (Hakudo) and Ealaín (Kido).

    --------------------------
    A Note on Language
    Whilst most of the terminology for the Fae is based on Celtic languages, some, particularly the specifics and names of Ealaín, were brought to Britain from elsewhere. These use Ancient Sumerian.
    --------------------------

    In addition, every Fae possesses a Treoir Anam, their equivalent of a zanpakutou. These possess the potential for a Rhyddhau (shikai) and a Nerthol Rhyddhau (bankai) as a zanpakutou does. The only notable difference between a Treoir Anam and a zanpakutou is that the former are quite likely to take a shape other than a sword even when sealed, spears and axes in particular being quite common, and no small number of Aois-dàna druids possessing sickles.

    Ealaín
    The mystic arts of Britain function identically to kido, the spells of a given path and number function the same as their foreign counterpart.

    Spoiler
    Silakus: “Way of Destruction”
    1, Taka (Push)
    4, Sagir (Pale Lightning Flash): Balor! Unlid the third eye that graces your brow, and let forth the spite of clouds!
    11, Nuhuš Gír (Tamed Lightning)
    31, Urinti (Blood Arrow): Balor! Unlid the third eye that graces your brow, and let forth the tide of chaos!
    33, Nissati (Blue Arrow): Balor! Unlid the third eye that graces your brow, and let the west crash forth!
    54, Su-luh Izi (Cleansing Flames): Balor! Unlid the third eye that graces your brow, and empower me to remove impurity from your sight!
    58, Imiuru (Windstorm)
    63, Anurimiriu (Threefold Storm Roar)
    73, Erim Nissati (Host of Blue Arrows): Balor! Unlid the third eye that graces your brow, drown out the sun, and call forth the sundering west winds!
    88, Aralimiriutil (Apocalyptic Threefold Netherworld Storm)
    90, Gitil (Black Ending)
    96, Ašgir Mànu (Single Sword Immolation)

    Girserusu: “Path of Shielding Arts”
    1, Šaga (Captive)
    4, Sigulul (Golden Chain)
    8, Tamšen (Reflecting Mirror)
    9, Eda (Paralysis): Balor! Lid your third eye, call up the hounds of Annwn, and grace us with the living death!
    21, Urinimi (Blood Cloud)
    26, Zah Bu (Hiding Light): Balor! Lid your third eye, turn your gaze away, and put the sun in their eyes!
    30, Ešhu Ulul (Three-Bird Restraint)
    37, Ulgu (Star Net)
    39, Senbu (Shielding Light): Balor! Lid your third eye, turn your gaze to me, and guard me with thine wrath!
    58, Igisar Lasar (Seeing the World, Knowing All): Balor! Lid your third eye, extend your sight forth, whisper in my ear, and let me see thine sight! The sun and moon are my eyes, the trembling ground my ear!
    61, Asni E-kurbu (Six-Body Prison of Light): Balor! Lid your third eye, gift the sun unto to me, and let its halo trap them!
    62, Ûšukur (Hundred Spear Fence)
    63, Gisigulul (Locking Golden Chain)
    73, Išibalsig (Rotated Mountain Wall)
    75, Aš Barzilba-an (Five Adamant Pillars)
    77, Kadigir (Mouth of the Gods): Balor! Lid your third eye, and gift me with your voice! The clouds are as my mouth, and the skies are as my lungs!
    81, Barù-la (Splitting Nothingness)


    Geasa
    Unlike shinigami, the Fae bear an additional restraint upon their power: geasa (sing. geis). These are taboos for the Fae in question that they must not commit, or lose access to spiritual power or suffer some other misfortune. Anyone can bring a geasa on a Fae, though the Fae in question must willingly accept it. Treoir Anam spirits often require their wielder to agree to a geis before granting Rhyddhau or Nerthol Rhyddhau. They also pay a part in Fae society, geasa often being included in oaths to one’s lord or in marriage vows.

    Samsara
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    Originally Posted by Innis Cabal View Post
    As far as the plot is concerned. Here is my contribution, or at least, hopefully. The Samsara plot, and reasoning for their dark activity.

    As much as I personally loathe the name of our new city, I figured it could be incorporated into the plot. With a little brain storming with Callos, and a look at the set up of the new game, I’ve noticed there are –a lot- of spiritually aware children. This led to me thinking –why- that might be the case. Its not a normal occurrence. So, here me out.

    Phoenix Town () is a center of reincarnation, both out going and inbound to the spiritual world. This inundates the area with spirit particles, thus leading to the relatively high number of the spiritually aware. The Samsara’s main plot in the first game, and the carry over here, is to rebalance the passage of souls, destroying the Valley of Screams, and removing the Blanks from the Cycle of Reincarnation. Thus fixing the balance of the spiritual world. To do this, their plot is to flood the city with Blanks, and over time detonate them once a certain number of highly aware mortal souls are collected. This puts them in direct conflict with the mortal characters for several reasons.

    1. The humans –are- those souls, thus making them prime targets for the Samsara to go after.
    2. This will blow up the city, killing off the whole area. That’s bad for those living inside the city, with family and friends. Making this a plot that –all- mortal characters can get involved in early on.

    Well, that’s my idea for the Samsara plot. Innis tested, Callos Approved. Now, to the playground, think it’ll work?
    Quote:
    Originally Posted by Innis Cabal View Post
    The Samsara


    Leadership: “The Boss”
    Second in Command: Go Nagi
    Mortal World Relations:

    Primary Grunt Force: Blanks (Augmented Blanks)
    Physical Location: The Valley of Screams

    Overview: The Cycle of Reincarnation is not a simple or perfect thing. Souls traveling between the worlds sometimes fragment, their memories fading into some unknown location, the soul falling into a realm that should never exist. These are the blanks, souls without memories, lost forever from the Cycle of Reincarnation, unable to return for they cannot remember how. It is unknown how, but when a number of these memory less shells accumulate, a separate realm, the Valley of Screams, is created to house them. This real, lies between Soul Society and the Mortal World. But the memories of these creatures are not destroyed or lost forever. The swirling mass of memories and experience’s coalesces into an object known as the Memory Rosary, the accumulation of all memories lost between Reincarnation and the journey there in.

    The Samsara

    The Samsara are akin to Arrancar in that they are an artificial creation, Blanks granted the copies of memories from the Rosary itself. The likeness between themselves, Shimigami, and Arrancar end at this small analogy, not truly meant to exist the Samsara are the thinking force behind the Valley of Screams, the heralds of those cast out by an imperfect system.

    Standard Powers of the Samsara
    Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

    Individual Powers


    The powers of a Samsara depends entirely on his or her memories, granting each a highly individualized level of capabilities and powers.

    What this is, is a simple dolling up of what seems to be the first Villian team of the Reborn game. We're looking for member's currently. So, if anyone's interested, roll a character up and lets see where it goes

    Mortals
    Spoiler
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    Quote:
    Originally Posted by strawberryman View Post
    ...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.

    It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.

    ...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.

    ...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.
    Quote:
    Originally Posted by Zarah View Post
    Well, I was under the assumption that Phoenix Town was going to be another spiritual hot spot, which explains why so many mortals are developing their own powers. Of course, the introduction of outside forces will help as a catalyst, but it's mostly just the fact of where the people live more than anything. The same abundance of spiritual power in the city would also explain why there might be various factions vying for power in the region even from the beginning.

    Also, about the idea of the cold war turning hot, I like that plan. I like it a lot. It fits perfectly with Kujo's intentions, and is more or less what I was planning to work toward anyway, so I'm giving it a hearty thumbs up.
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    Well, here is what I was thinking for the over all "History". Its diluted yes, and I'll extrapolate more on it when I can sit down and really pound it out.

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    Last edited by nothingclever; 2010-05-05 at 12:40 AM.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by Terry576 View Post
    If your Inner World is like playing CoD: 4 (MW2), and you have to make sure one side is winning all the time you'd get confused too.
    ... Why COD4MW2? Wouldn't that analogy work with MW1? Or any other war game? Or, any, actual... conflict?

    In addition, you have not clearly answered the quoted question. How does he call upon the wrong thing? Does he draw upon it and the wrong one appears?


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    I can haz first second post? Really though, I have a quick question. Is there any set date for when BleachITP Reborn will actually start? I wanna make sure I'm on when it happens.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    It starts when Bleachitp ends. Bleachitp ends when the arrancar arc is over. The arrancar arc starts after the Mortal Kill-A-Thon, which should be over by the next week, likely.


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by Terry576 View Post
    Because I've decided to go the route of massive conflict. Karite is constantly dealing with both his Hollow and his Zanpakuto, and his Inner World is going to reflect this by being the remnants of a battlefield, with his Zanpakuto and Hollow leading opposing armies while he is wrenched between the two, meaning he has to constantly check himself and make sure that his Zanpakuto is winning, making it understandable that he's going to get confused. If your Inner World is like playing CoD: 4 (MW2), and you have to make sure one side is winning all the time you'd get confused too.

    @Shades: Karite is literally fighting a war inside his soul. Every second. He has to check to make sure one side is winning, all the time. And seeing as I'm creating an entirely new sword for him, and changing Yami to be different, It'll be awesome.
    This still doesn't explain how he could confuse his sword and mask. They manifest in fundamentally different ways. They give fundamentally different powers. They are fundamentally different.

    And if he has this much trouble with controlling his Inner Hollow...I'm not sure how we could justify him being an active Shinigami at all, let alone a Vice-Captain. He is apparently on even more of a hair-trigger than other Unstable Vizard.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Thank you kindly, Shades.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by KnightDisciple View Post
    This still doesn't explain how he could confuse his sword and mask. They manifest in fundamentally different ways. They give fundamentally different powers. They are fundamentally different.

    And if he has this much trouble with controlling his Inner Hollow...I'm not sure how we could justify him being an active Shinigami at all, let alone a Vice-Captain. He is apparently on even more of a hair-trigger than other Unstable Vizard.
    Hmm... Time to attempt to explain the idea.

    While Karite does know which is which, when he's fighting, the war inside him rapidly changes. If he goes Vizard, he might unexpectedly start to help his Hollow, then randomly change to his Zanpakuto's side. He can control the Hollow, but every time he goes to sleep, he's fighting the Hollow. He'll meditate for several hours if he fought as a Vizard for too long, and gave the Hollow too much ground, to aid his Zanpakuto. While the Hollow doesn't control him, he barely controls the hollow. He can force it into submission very quickly, but that requires him to ditch the mask for an extended period of time.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by Terry576 View Post
    Hmm... Time to attempt to explain the idea.

    While Karite does know which is which, when he's fighting, the war inside him rapidly changes. If he goes Vizard, he might unexpectedly start to help his Hollow, then randomly change to his Zanpakuto's side. He can control the Hollow, but every time he goes to sleep, he's fighting the Hollow. He'll meditate for several hours if he fought as a Vizard for too long, and gave the Hollow too much ground, to aid his Zanpakuto. While the Hollow doesn't control him, he barely controls the hollow. He can force it into submission very quickly, but that requires him to ditch the mask for an extended period of time.
    So why doesn't he just use his shinigami abilities?

    ...

    Seems pretty foolproof.


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by Shades of Gray View Post
    So why doesn't he just use his shinigami abilities?

    ...

    Seems pretty foolproof.
    That's what he usually does. If he's getting into fights with people several times more powerful than him, then, and only then is he going to use his mask. He's not Ichigo, who seems to go hollow every time he fights.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by Terry576 View Post
    That's what he usually does. If he's getting into fights with people several times more powerful than him, then, and only then is he going to use his mask. He's not Ichigo, who seems to go hollow every time he fights.
    Except Ichigo uses it all the time because he needs to. We see that if he doesn't, he's at a disadvantage against his foes.

    And....what you're describing a.)doesn't sound like control, not really, and b.)...

    Ok. A Zanpakutou is part of a Shinigami's soul. Literally. A Hollow, to a degree is, but there's a fundamental difference in the nature of the Inner Hollow and the Zanpakutou Spirit. They're going to feel different, act different, and likely look different.

    I'm still not seeing how he could literally mistake his Inner Hollow for a being he should aid in a fight between the two.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    As written, he still doesn't seem like the sort of person who'd be an active Shinigami, though. Let along VC.


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by KnightDisciple View Post
    Except Ichigo uses it all the time because he needs to. We see that if he doesn't, he's at a disadvantage against his foes.

    And....what you're describing a.)doesn't sound like control, not really, and b.)...

    Ok. A Zanpakutou is part of a Shinigami's soul. Literally. A Hollow, to a degree is, but there's a fundamental difference in the nature of the Inner Hollow and the Zanpakutou Spirit. They're going to feel different, act different, and likely look different.

    I'm still not seeing how he could literally mistake his Inner Hollow for a being he should aid in a fight between the two.
    You're in a fight. It's two on two. You suddenly get an extra massive power boost, beat down one of the guys, and are enraged and start hitting your friend, but quickly realize it and stop.

    That's what he's doing.

    Or, he could just control the Hollow and operate on the normal Hair-Trigger basis of "I control the hollow."

    EDIT: I find it really amusing that we're going from "Karite has a haori" to "Karite now has a hollow and you need to define how to control it."

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Yeah... how is he a VC if he does stuff like that, again?

    Because Natsuko wouldn't have someone with that fragile a level of control.

    ----

    Also:

    Quote Originally Posted by horngeek View Post
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    Hayashi Household

    Status: One of the four Greater Noble Houses

    Main Estate: The Hayashi estate is located in the Seretei proper, and like many other noble estates, is big- several hectares of land are covered by the estates, at the center of which is a massive, sprawling mansion in the traditional Japanese style, with sliding doors, and built in traditional architecture, with enough rooms for the majority of the House as well as servants. At times, this can become jarring, however, as the mansion also include such modern affections as TVs (over 200 mortal channels available, and the new Seretei TV channel!), some telephones hooked into the reshi telephone network, and even a full swimming facility.

    The other part of the estate is dominated by a large garden, tended by both the servants and by the more botanically inclined among the Hayashi family. It also includes a training area that can be set up into a variety of configurations for different types of training if necessary.

    Unusual Features: The main unusual feature of the Hayashi Noble House is that they have a remarkable tendency, at the end of their spiritual lives (whatever the cause of that ending was) to be reincarnated into a particular family in Japan- even more remarkably, this family shares the same family name as the Noble House. The reaction of the Noble House to this is that members never truly leave- when a Hayashi family member dies and is sent on to Soul Society, the Noble House adopts them right back into the House. This has formed a number of their beliefs, given that a not insignificant (although a minority- many Hayashi family members refuse the adoption, and in this case, they are not bothered again, unless they then come to the House of their own free will) of members lived lives that they remember and have carried over beliefs from these lives. The only restriction is that the head of the Noble House is always someone who was born in Soul Society.

    Beliefs: The Hayashi house holds to the belief that the noble houses aren't inherently superior- just lucky in the circumstances of their birth. This is borne out by a large number of their actions- while they keep to a large amount of the behavior 'expected' of the Noble Houses, they also divert a large amount of income to bettering the lot of the commoners, and more importantly, listening to their complaints. This has only increased in recent years, due to the increased influence of Hayashi family members being adopted in. On the other hand, a degree of the noble affectations is required if the Hayashi Noble House is to interact with the other Great Houses (or even the minor Houses), and so lessons in etiquette and in Bushido are given to all members, and are expected to be absorbed, at the very least (although not necessarily followed). The other belief of the House is that if someone has a gift, they should be prepared to use it- delinquency is considered an utter waste, and therefore, a large number of the Hayashis enter the Shinigami Academy (and the family makes a point of advancing in the Gotei 13, Kido Corps, or Ommnisukido by merit and not because of noble birth). Their view on the law is that the spirit of the law is far more important than the letter of it- the law’s purpose must be followed, or the justification for having those laws is lost.
    The Hayashi house, at the moment, is pushing for a certain amount of discreet interference in the politics of the Mortal World to reduce the amount of work that the Shinigami have to do in purifying Hollows.
    From last thread.


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by Terry576 View Post
    You're in a fight. It's two on two. You suddenly get an extra massive power boost, beat down one of the guys, and are enraged and start hitting your friend, but quickly realize it and stop.

    That's what he's doing.


    Or, he could just control the Hollow and operate on the normal Hair-Trigger basis of "I control the hollow."
    ...Then he's uncontrolled, and wouldn't be allowed out of a containment cell. Strawberryman has said as much about Vizard.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by KnightDisciple View Post
    ...Then he's uncontrolled, and wouldn't be allowed out of a containment cell. Strawberryman has said as much about Vizard.
    Pretty much this.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Heck, that's how Daisuke worked in the last BleachitP.

    If you can't control your Inner Hollow, you stay in a cell until you can. He'd give help to the Vizard in controlling the Inner Hollow... but the point stands.


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Eh. Back to the old standard.

    Karite controls his hollow, hair-trigger basis, but he doesn't do the entire "confuse his hollow with his Zanpakuto" thing. Hell, after a while I think I lost track of what I was saying.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by Shades of Gray View Post
    Eirene Klossner is now up on the wiki. Comments? Questions? Pudding?
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    ...define 'hair-trigger'.

    Also, comment on my write-up of the Hayashis, please.


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Fairly expected, all things considered.

    Though the "interfere in Mortal Politics" is interesting, and likely would spark a lot of controversy. Which isn't totally a bad thing, but I'm just saying.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    It's fine.

    Hair-trigger as in, "I cannot drink, do drugs, or use anything that lowers my attention span." He doesn't devote all of his attention to it, that's only when he's asleep. Only a small amount of his attention is constantly treating the Hollow like a bad dog.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Their reasoning is: stuff like wars tends to increase the amount of Hollows in an area. Especially Total War (where the entire population is involved), because sudden death happens with alarming regularity.

    So, isn't it better to try to prevent wars, and make the Shinigami's jobs easier?

    @^: Still seems... sort of a very fine line, really.
    Last edited by horngeek; 2010-04-27 at 09:36 PM.


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    That's...still not really well controlled.

    Edit:Oh, I can see the reasoning, Horngeek. But don't expect everyone in Soul Society to agree.
    Last edited by KnightDisciple; 2010-04-27 at 09:37 PM.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    I haven't read the thread yet so if anyone has made requests for me to do so, don't worry, I'll add to the first post that we have voted on having a Quincy War and whether Quincy arrows destroy souls or not. I may add some other stuff as well.
    Last edited by nothingclever; 2010-04-27 at 09:39 PM.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Wow, almost turned the page before I could post in it.

    Man. BleachITP Reborn feels so far away...
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Time to figure out a basis between fine-line of control.

    Got it.

    He controls the hollow well enough to use his mask for a rather long time, and the hollow will not take over him while he's asleep, or not really paying attention.

    That better?

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    On the Hayashis. They look the exact opposite of the... Callos' guys. I will have to check th ename again. Looks like a good contrast.

    On Eirine.

    Donovan is going to inherit the title isn't he? >_>
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by KnightDisciple View Post
    Edit:Oh, I can see the reasoning, Horngeek. But don't expect everyone in Soul Society to agree.
    I know. And they won't break the law on this one- they'll petition the Central 46 to allow it, though.

    And yes, they are very oppisite to Callos' Noble House. That's sort of the point- the fact that they're so unique has colored their views.

    @Draken: how does the Ghost King 'collect' specimens? Because I remember when you said he might have one of the Hayashis in his collection...

    Also, what title?
    Last edited by horngeek; 2010-04-27 at 09:45 PM.


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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Hango

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    Name: Hango
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    Appearance:

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    Hango is a massive, hulking figure. Not fat, but well muscled and powerful. His brown hair is cut short, and usually well done. He’s good looking, but in a comforting kind of way. His appearance is that of a man who you can tell anything to, a rock in the storm. He tends to have a slightly hunched posture, giving him the look of Atlas, bearing the burdens of the World.

    He wears the robes of a Buddhist Monk, made of grey Fabric, though the humble fabric has been subbed out for something a little more comfortable, apparently. He carries a traditional Buddhist Staff, wooden shaft and a Bronze Head.


    Personality:

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    Hango looks like the gentle monk, bearer of the world’s woes. That… isn’t entirely wrong. His role, as he envisions himself, is as the devoted of the Rosary. The Boss is the leader, but Hango is the Spiritual advisor, helping the younger Samsara find their place in a world that doesn’t want them to exist. He tells them of the plans, and helps them discover who they are.

    But Hango is just as capable of being vicious as he is kind. He is a complete and total believer in the Big Boss’ plan. The Valley of Screams must be destroyed, so their souls can move on. And he is willing to do anything to make sure that happens. Hango is completely capable of killing, if he views it as necessary. Regretful, but that is that.


    Backstory:

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    Hango was one of the first Samsara summoned by the Rosary. His memories are a jumbled mess. He cannot tell if they are all from the same person, or are truly just random. But either way, the fact is that many of them center on Monastery’s shrines and such. Those memories took on such great significance for him that he crafted himself in the role of a Monk. In, around, watching and listening, giving guidance and receiving it. The fact he took from this was he was to be the Preacher for the Rosary. He guides the Samsara on their spiritual path, to greater enlightenment.

    In the beginning, he considered contesting Big Boss for the position of leadership. But he put that ambition aside. The role the Rosary laid out for him was different then that. He could help the others find the path, but it wasn’t his purpose to order others to walk it.


    Abilities:

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    Hango is a Samsara, and as such, he has the standard powers associated with such.

    Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

    He also has an additional talent. The Staff he carries is not what it seems. He shapes them out of Blanks granting them several abilities. The staff is almost as indestructible as a Zanpaktou, and despite its apparently blunt look, cuts like it was a blade. His skill with the weapon is impressive. Beyond that, the weapons have ability. By stabbing them into the ground, he can create fields. These Fields steal Spiritual Energy from anyone inside them.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 4

    Quote Originally Posted by horngeek View Post
    Their reasoning is: stuff like wars tends to increase the amount of Hollows in an area. Especially Total War (where the entire population is involved), because sudden death happens with alarming regularity.

    So, isn't it better to try to prevent wars, and make the Shinigami's jobs easier?

    @^: Still seems... sort of a very fine line, really.
    ...Yeah..o.o I'm not sure how that flies with me personally. Or with Osamu...though it does sort of vindicate Anthony's purpose in life so it ain't all bad.

    On Terry's character's control: That's the point in my mind. Control should not be definitive once gained. Heck Shirosaki says so himself, that he'll play horse for now but he hasn't given up on being king. It's one of the main conflicts behind being a vizard.

    @Draken: It's Ryuunosuke.
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

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