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  1. - Top - End - #121
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by Il_Vec View Post
    Speaking of Undead, as I was reading the rules, it was unclear to me, is a Incarnate Construct Warforged Gravetouched Goul permitted?
    Incarnate Construct is from Savage Species, so probably not.
    ithilanor on Steam.

  2. - Top - End - #122
    Orc in the Playground
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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by PhoenixRivers View Post
    Undead type has disagreements with that:
    Undead can still be mentally damaged. It was brought in at the same time as psionic undead.
    Technically, they don't say "can be mentally damaged". They just say "cannot be physically damaged". So if you found a way to get a con score, you'd still be immune to physical damage, or if you found a way to count as the undead type, you'd be immune to physical but not mental damage.

    Or if you lost your con as a non undead, you'd be immune to any ability damage.

    Unless you have rulestext that says "undead lose any immunity to ability damage to their mental scores"?
    Last edited by TheMadLinguist; 2010-05-05 at 12:59 PM.

  3. - Top - End - #123
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by Adumbration View Post
    Eh, shouldn't be too unbalanced. You can't get higher level summons than you normally get, and druids get far too little love anyway in this iteration of the banlist. In fact, I don't think I've seen a single competetive druid so far.

    (Although a summonmancer would be the way to go, what with all the buffs.)
    Sign had one, won by trapping Olo (I think) in a tornado then bludgeoning him to death.
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  4. - Top - End - #124
    Firbolg in the Playground
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    Default Re: Test of Spite [3.5]

    Wait, Olo lost without killing himself?

  5. - Top - End - #125

    Default Re: Test of Spite [3.5]

    Quote Originally Posted by TheMadLinguist View Post
    Technically, they don't say "can be mentally damaged". They just say "cannot be physically damaged". So if you found a way to get a con score, you'd still be immune to physical damage, or if you found a way to count as the undead type, you'd be immune to physical but not mental damage.

    Or if you lost your con as a non undead, you'd be immune to any ability damage.

    Unless you have rulestext that says "undead lose any immunity to ability damage to their mental scores"?
    It seems that on this piece on chicanery, you are technically correct.

  6. - Top - End - #126
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by 9mm View Post
    Sign had one, won by trapping Olo (I think) in a tornado then bludgeoning him to death.
    Nah, I actually won that one. Sign got two tornadoes up, but I had a bit too much daka.

    EDIT: That character did win another battle or two though, cause after two tornadoes it hid underground.
    Last edited by Olo Demonsbane; 2010-05-05 at 07:10 PM.

  7. - Top - End - #127

    Default Re: Test of Spite [3.5]

    Question:

    @DM's:
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    The text of Divine Metamagic states that you expend turn attempts as a free action to apply the effect of metamagic to a spell you know.

    Does this bypass the typical hindrance of spontaneous casters for cast time increases when applying metamagic?

    Specifically, I'm looking at a favored soul using DMM quicken.
    Last edited by PhoenixRivers; 2010-05-05 at 09:14 PM.

  8. - Top - End - #128
    Orc in the Playground
     
    Il_Vec's Avatar

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    Default Re: Test of Spite [3.5]

    Made Sheet, sent for approval. What now?
    Inner fear is your only enemy.

  9. - Top - End - #129
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by Il_Vec View Post
    Made Sheet, sent for approval. What now?
    You wait....

    and wait....

  10. - Top - End - #130
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by theterran View Post
    You wait....

    and wait....
    That should change over summer. :)
    I wish we had some funding of some sort, but that's never going to happen.
    Last edited by Doc Roc; 2010-05-06 at 07:54 AM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  11. - Top - End - #131
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by PhoenixRivers View Post
    Question:

    @DM's:
    Spoiler
    Show
    The text of Divine Metamagic states that you expend turn attempts as a free action to apply the effect of metamagic to a spell you know.

    Does this bypass the typical hindrance of spontaneous casters for cast time increases when applying metamagic?

    Specifically, I'm looking at a favored soul using DMM quicken.
    PhoenixRivers:
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    This isn't entirely clear by RAW, but in the end I don't think that DMM overrides the casting time increase, based on the following rules:

    Quote Originally Posted by SRD
    [A spontaneous caster] must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell.
    You have to take the longer casting time if the spell is "enhanced by a metamagic feat."

    Quote Originally Posted by Divine Metamagic
    As a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to spells that you know.
    When you use Divine Metamagic, you apply a metamagic feat to the spell. I personally do not find it unreasonable to say that the spell is now enhanced by a metamagic feat, and you must consequently use the longer casting time.

    If anyone disagrees with this, I welcome debate.
    Editor and playtester for Legend.

  12. - Top - End - #132
    Troll in the Playground
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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by theterran View Post
    You wait....

    and wait....
    ... get bored and do an exhibition regardless.

  13. - Top - End - #133
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Test of Spite [3.5]

    DMs:
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    I am in need of an official ruling I can point to for how DMM interacts with Triadspell (SpC 224). Does DMM: Fell Drain, for instance, 1) have no effect because Triadspell doesn't effect a target itself; 2) effect the first copy of the spell Triadspell allows to be recast; 3) allow all the copies of the spell to be influenced by Fell Drain?
    Iron Chef in the Playground veteran since Round IV. Play as me!


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  14. - Top - End - #134

    Default Re: Test of Spite [3.5]

    I've got a character that needs a qualifier now. :D

  15. - Top - End - #135
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Test of Spite [3.5]

    eeeek

    In other news, does anyone else have a really hard time coming up with a concept that hasn't been done before? I was kicking around a Trollshape -> immunity to dmg as a main trick of a caster, then Fluffy just did that way better, among other things...and I haven't had a decent idea since.
    ithilanor on Steam.

  16. - Top - End - #136

    Default Re: Test of Spite [3.5]

    Well, defenses have been well covered, so I'm trying new attack methods and win conditions.

  17. - Top - End - #137
    Orc in the Playground
     
    Il_Vec's Avatar

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    Default Re: Test of Spite [3.5]

    What is the ruling of the Dms of the test of spite on a Two-handed weapon-wielding leap-attack? -1 for +3 or -1 for +4? I know that the errata gives to understand the +4 one, but I've seen Dms rule otherwise...
    Inner fear is your only enemy.

  18. - Top - End - #138
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by IthilanorStPete View Post
    eeeek

    In other news, does anyone else have a really hard time coming up with a concept that hasn't been done before? I was kicking around a Trollshape -> immunity to dmg as a main trick of a caster, then Fluffy just did that way better, among other things...and I haven't had a decent idea since.
    I've found a couple of interesting timing tricks.
    Iron Chef in the Playground veteran since Round IV. Play as me!


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  19. - Top - End - #139

    Default Re: Test of Spite [3.5]

    Quote Originally Posted by Il_Vec View Post
    What is the ruling of the Dms of the test of spite on a Two-handed weapon-wielding leap-attack? -1 for +3 or -1 for +4? I know that the errata gives to understand the +4 one, but I've seen Dms rule otherwise...
    1:4, as leap attack increases it by 100%.

  20. - Top - End - #140
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by PhoenixRivers View Post
    I've got a character that needs a qualifier now. :D
    If I could get my latest submittal approved, I would have one too...TS said he was working on it, but that's been a few weeks now...

  21. - Top - End - #141
    Orc in the Playground
     
    Il_Vec's Avatar

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by PhoenixRivers View Post
    1:4, as leap attack increases it by 100%.
    Yes, really good.
    My usual DMs treats this as a classic case of doubling doubles = triples, like criticals.
    Inner fear is your only enemy.

  22. - Top - End - #142
    Ettin in the Playground
     
    Doc Roc's Avatar

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    Default Re: Test of Spite [3.5]

    In about two weeks, I'm going to be launching some more Penny Dreadful classes, so hopefully that will breathe some much needed vigor into build variety.

    Quote Originally Posted by theterran View Post
    If I could get my latest submittal approved, I would have one too...TS said he was working on it, but that's been a few weeks now...
    Check your e-mail, at least the one you used to register your GitP account.
    Last edited by Doc Roc; 2010-05-06 at 02:48 PM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  23. - Top - End - #143
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Test of Spite [3.5]

    Oh, you send it back via email? I thought CM said I would get a PM...

    (goes to check his email)

  24. - Top - End - #144

    Default Re: Test of Spite [3.5]

    Quote Originally Posted by theterran View Post
    Oh, you send it back via email? I thought CM said I would get a PM...

    (goes to check his email)
    CM does do PM's. Not all checkers do, though.

  25. - Top - End - #145
    Firbolg in the Playground
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    Default Re: Test of Spite [3.5]

    I've been slightly swamped, and you used some stuff I've not seen used before, so have to go see how it works. I'll try and do it tonight.

  26. - Top - End - #146
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by IthilanorStPete View Post
    eeeek

    In other news, does anyone else have a really hard time coming up with a concept that hasn't been done before? I was kicking around a Trollshape -> immunity to dmg as a main trick of a caster, then Fluffy just did that way better, among other things...and I haven't had a decent idea since.
    I do thought exercises where I try to find out a workable build for every class in a supplement. It usually gives me some scarily awesome idea. I have decent ones for Blackguard and Psibond Agent stewing right now...neither is tier 1 or anything, but both might be able to make it to Tier 2.5 or so with good optimization.

  27. - Top - End - #147
    Bugbear in the Playground
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    Default Re: Test of Spite [3.5]

    ok, finished my character. so i guess i'm looking for a match. or something.

  28. - Top - End - #148

    Default Re: Test of Spite [3.5]

    Has your character been approved for qualifiers?

  29. - Top - End - #149
    Bugbear in the Playground
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    Default Re: Test of Spite [3.5]

    i sent a message saying to hold off so i could fix the spell list a bit more. almost done with it.

    edit--finished the spell list.
    Last edited by Nohwl; 2010-05-07 at 02:01 AM.

  30. - Top - End - #150
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite [3.5]

    Quote Originally Posted by Amphetryon View Post
    DMs:
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    I am in need of an official ruling I can point to for how DMM interacts with Triadspell (SpC 224). Does DMM: Fell Drain, for instance, 1) have no effect because Triadspell doesn't effect a target itself; 2) effect the first copy of the spell Triadspell allows to be recast; 3) allow all the copies of the spell to be influenced by Fell Drain?
    Amphetryon:
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    I would say 1, since Triadspell affects spell slots, not spells. In any case metamagic feats would be applied to Triadspell itself, not the the spells you affect with it. Quickened Triadspell would not quicken the 3rd level spells, for instance. The only effect would be that you could cast Triadspell as a swift action. The case of Fell Drain is even simpler: you can not apply Fell Drain to Triadspell because Triadspell does not deal damage to any foes.
    Editor and playtester for Legend.

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