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  1. - Top - End - #31
    Ogre in the Playground
     
    Diarmuid's Avatar

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    Apr 2006
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    Default Re: Star Wars Saga Edition - Need some help building a jedi character

    Whoever said the system is balanced must be playing a different game than I am.

    Our group is all Jedi (was intended to be that way from the story) and we've got 2 force power machines, a lightsaber specialist, and a sneaky guy who can pretend he's a dark side user and other stuff.

    Our GM is having an increasingly hard time making encounters that are difficult/interesting without annihiliating us. Add in that the CR's in the Threats book seem completely random at times and I'm somewhat disappointed with the game mechanics.

    I think some kind of mechanic where you could interrupt a force power (like interrupting spellcasting in D&D 3.5) would be a large help.

  2. - Top - End - #32
    Ogre in the Playground
     
    Planetar

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    Aug 2008

    Default Re: Star Wars Saga Edition - Need some help building a jedi character

    Quote Originally Posted by Tamwym View Post
    On a related note: How do you stop them? Im running a game and everyone in my 5 person party chose to be jedi... Now; only 1 of them is smart enough to take skill focus (utf)... but he is thus far completely dominateing; and i have overheard 2 of them talking about taking it at the next level... How do I stop this madness?
    So far I have been able to stop them by making "bosses" unarmed fighters (ever heard of counter punch?) or making them stealth snipers... but this can't last forever.
    (party is currenly at level 5)
    Sith
    People designed to hunt Jedi (for example, there is a feat from CWCG, iirc, that gives you +5 to defences against force powers)
    Really nasty droids

    Basically, you need to know what techniques they use and counter them. Negate Energy a problem? Start using non-energy damage (Slugthrowers, plain old axes, whatever). Block/deflect? Volume of attacks, melee weapons made of that stuff that jams lightsabers on contact.

  3. - Top - End - #33
    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: Star Wars Saga Edition - Need some help building a jedi character

    Aren't there little lizard that block the force??
    Or maybe its some Force artifact that blocks force power, as you are the DM you can make it so.
    One of my DM was confronted with a bunch of rampaging overpowered Jedi PC's in his game, so he made an encouter where we got poisoned, losing stat scores, and he made it so if we overused our force powers, bounty hunter would start chasing us.
    You can throw in the cortosis at that point also.

  4. - Top - End - #34
    Pixie in the Playground
     
    RedWizardGuy

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    Aug 2010

    Default Re: Star Wars Saga Edition - Need some help building a jedi character

    The Salamiri? ... yeah...but the era that the game is taking place in (Late clone wars/ dark times) the Salamiri isn't being used yet; its not discovered until the Legacy era.

    Anyway; Ill be re-going though the books era checking the suggestions made so far... I want to challenge them; not make them dead...
    Last edited by Tamwym; 2010-08-12 at 02:04 PM. Reason: Cause someone posted while I was replying to someone else and I dont want to double post.

  5. - Top - End - #35
    Bugbear in the Playground
     
    Jack Zander's Avatar

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    Default Re: Star Wars Saga Edition - Need some help building a jedi character

    Quote Originally Posted by sparky22 View Post
    As per the errata, Fool's Luck is a competence bonus and doesn't stack with Skill Focus.
    You don't realize how very very sad you just made me.
    Avatar generously created by ukuleleninja

  6. - Top - End - #36
    Dwarf in the Playground
     
    Imp

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    Default Re: Star Wars Saga Edition - Need some help building a jedi character

    I had a Dex based jedi in a game I played in as well. Starting at Jedi 1 isn't neccesarily a bad thing. Perhaps not optimized but you can always let someone else be the skill monkey and you just go cut people down to size. Obviously block and deflect are awesome and goes well with your skill focus UTF. Force training never really hurts and even if you take it just to get the lightsaber force powers from the jedi book plus a couple of utiility powers it works quite well (what I did) Also don't think that once you get out of the jedi starting class you have to stick with jedi classes all the way. Jedi master is obviously amazing due to serenity. But think about throwing a few levels of melee duelist in there. You can get your dex to damage free move actions or even full attacks as standards. If you are going to be focusing on melee lightsaber goodness anyways. Just another layer to look in to.
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