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2010-05-10, 07:45 PM (ISO 8601)
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- Wisconsin!
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2010-05-10, 09:02 PM (ISO 8601)
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- Dec 2004
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- I wish I knew...
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Re: [D&D 3.5] Heroes are Made, not Born
My strong suggestion is to not let Psychic Warrior gain any additional powers until they start actually replacing Warrior levels with PsiWar. They aren't as dependent on psychic abilities in the first place, and certain low-end combos can be quite devastating. See also: Hustle Shuffle.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-05-10, 09:23 PM (ISO 8601)
- Join Date
- Dec 2006
Re: [D&D 3.5] Heroes are Made, not Born
Query: When exchanging 'improved NPCs' and such, how do you feel about multiclassing? Can you take "Expert/Warrior'" for example? Is Barb/Fighter multiclassing allowed? How about Ranger/Rogue? Sorcerer/Paladin? Etc.
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2010-05-11, 01:49 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [D&D 3.5] Heroes are Made, not Born
Back story is appreciated, though I don't expect pages upon pages. Getting an idea of what you expect of your character, as well as background I can draw plot hooks and NPCs from, is primarily what I'd been using it for.
As for Vitality and Wound Points, yes, it's in Unearthed Arcana or, more conveniently, here. I did write in the rules the page number in UA right next to it, btw.
Hmm, I'm not sure on ACFs yet but I don't see an issue as of yet. Just point me towards what ACFs you wanna use when we get that close, as 7th level is a long way away and Commoners are fairly mortal.
As for Factotums, I think they're a little too much this, as Factotums seem to draw from an established adventuring tradition, which isn't available in what I envision. A lot of the material in Dungeonscape also draws on that sort of thing as well, which makes me not want to include it at all.
This isn't to say I may not make it available later, depending on how things go, just not from the get go.
Speaking of both, the rules have been updated to include psionics, as well as a bit of multiclassing.
Specific changes added:
2 new Adept types: Lyrical and Psychic.
Magic and Psionic Transparency is at Diminished Effect.
Bard and Psychic Warrior require multiclassing, between Expert/Lyrical Adept and Warrior/Psychic Adept, respectively.
Fractional Saves and BAB progression in effect.
On multiclassing, I don't see an issue with people multiclassing, as some combinations they want on the tail end of multiclassing may require it, like Sorcadins needing Warrior/Bloodline Adept. For favored class issues, that'll come into affect when you hit full PC at 10th (provided we make it that far, which I hope we can). For before that, since the system requires rapid retraining, it'd be a headache to worry about that as well and I don't want XP penalties to slow that progress.
For Psychic Warriors with manifesting, I think as I have it written, Psychic Warriors won't hit 2nd level powers till they start shifting into being actual Psychic Warriors, so we shouldn't have to worry about Hustling combos, I don't think.
Finally, after contemplating Devotions for a while now, I'm going to state that you're limited to 1 till you reach PC class levels and I'll be enforcing appropriate deity choices for devotions. That said, feel free to have a look through them, as I think devotions like Animal, Healing, Sun, Plant and Earth would work wonderfully for a particularly devout commoner of the appropriate deity. I also may be a bit cross if we have Death Devotion commoners unless you got a damn good story reason for it.
Input on the current state of the rules, such as whether Psychic Warriors and Bards got way too complicated, whether the Psychic Adept's special is at the right power level, would be appreciated.
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2010-05-11, 02:03 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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Re: [D&D 3.5] Heroes are Made, not Born
About retraining levels: Could I take Adept with 1 level of Warrior as my improved NPC class and retrain all of the levels to Sorcerer? I am thinking of making an eventual Sorcerer 10/Eldritch Knight 10 and want to know if I could do that, or if I have to take a level of fighter, barbarian, ranger, or paladin.
-Xavez
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2010-05-11, 02:30 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [D&D 3.5] Heroes are Made, not Born
If I'm understanding correctly, you want to be a Warrior/Bloodline Adept and become all Sorcerer, using the Warrior level to qualify to get into Eldritch Knight?
The logic pitfall I see here is by the time you could go Eldritch Knight, you wouldn't have that Warrior level and thus wouldn't have the proficiency to get in. As such, you'd need a Warrior-like level, such as any of the above you mentioned.
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2010-05-11, 03:55 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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2010-05-11, 05:09 PM (ISO 8601)
- Join Date
- Dec 2004
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- I wish I knew...
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Re: [D&D 3.5] Heroes are Made, not Born
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-05-11, 05:24 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Wisconsin!
- Gender
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2010-05-11, 06:30 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- the 64th layer
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Re: [D&D 3.5] Heroes are Made, not Born
it was specifically mentioned that skill points are not retrained (and I doubt feats would be either, as the prereq's are more difficult to make without class features in the first place). You get all class features of the classes you take and you lose them when you train out of those classes.
you'd still need to go fighter 1/sorcerer9/eldritch knight 10.
unrelated: the ACF I was looking at is the same one I mentioned in the example where I stated the question. the ACF can be found here, but it's a web enhancement.
I'd understand if this were to be disallowed.
also: pity about the factotum. I was hoping to be the ultimate skillmonkey for the party. oh well, I understand.
EDIT: I took a look at the Psychic Adept progression and it looks very well-built.but it does allow for level 2 powers at level... 5.5.It looks great.
as a semi-related question, do we keep all powers we learn via adept levels? if I were to make a psion, would I keep all of the powers? would I lose them level by level? would I be allowed to lose the lower level powers first?
I also wondered this about spells as well, but I don't really plan on using them .Last edited by The Rabbler; 2010-05-11 at 07:17 PM.
*note: not all advice by this poster is meant to be taken seriously.
Warlock/Swordsage avatar by yldenfrei
optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.
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2010-05-11, 06:39 PM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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Re: [D&D 3.5] Heroes are Made, not Born
SpoilerStr: [roll]4d6b3[/roll]
Dex: [roll]4d6b3[/roll]
Con: [roll]4d6b3[/roll]
Int: [roll]4d6b3[/roll]
Wis: [roll]4d6b3[/roll]
Cha: [roll]4d6b3[/roll]
Gold: [roll]5d4[/roll]
Trait (Using this table) [roll]d100[/roll]
Looking forward to this. One thing, are we allowed to take the Vow of Poverty? I'd understand if not, since it'd be stronger than the rest of the party.
EDIT: Huh, forgot about that. I'll roll again in the dice forum, and link to the results.
EDITEDIT: Results. Alright stats, exactly half gold, and the trait is Detached.
Oh, and I re-rolled Str.
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2010-05-11, 06:45 PM (ISO 8601)
- Join Date
- Feb 2010
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- the 64th layer
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Re: [D&D 3.5] Heroes are Made, not Born
Last edited by The Rabbler; 2010-05-11 at 06:45 PM.
*note: not all advice by this poster is meant to be taken seriously.
Warlock/Swordsage avatar by yldenfrei
optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.
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2010-05-11, 06:47 PM (ISO 8601)
- Join Date
- Jan 2010
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- Old Jersiaise
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2010-05-11, 06:47 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: [D&D 3.5] Heroes are Made, not Born
Not too shabby. Nice bit of cash - he can afford an ox! Passionate is the trait, I'm thinking this'll be a Rogue of some denomination.
Edit: rerolled CHA.
Sheet.
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2010-05-11, 06:49 PM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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2010-05-11, 06:52 PM (ISO 8601)
- Join Date
- Dec 2006
Re: [D&D 3.5] Heroes are Made, not Born
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2010-05-11, 07:16 PM (ISO 8601)
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- Feb 2010
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- the 64th layer
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Re: [D&D 3.5] Heroes are Made, not Born
Last edited by The Rabbler; 2010-05-11 at 10:24 PM.
*note: not all advice by this poster is meant to be taken seriously.
Warlock/Swordsage avatar by yldenfrei
optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.
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2010-05-11, 07:18 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: [D&D 3.5] Heroes are Made, not Born
Rolls.
Rerolled Strength.
Sheet.
I think I'm going for Psion.Last edited by Claudius Maximus; 2010-05-11 at 07:57 PM.
Editor and playtester for Legend.
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2010-05-11, 07:39 PM (ISO 8601)
- Join Date
- Mar 2008
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- NYC
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2010-05-11, 07:41 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- the 64th layer
- Gender
Re: [D&D 3.5] Heroes are Made, not Born
*note: not all advice by this poster is meant to be taken seriously.
Warlock/Swordsage avatar by yldenfrei
optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.
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2010-05-11, 07:59 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: [D&D 3.5] Heroes are Made, not Born
What would be the correct path to take for Warlock?
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-05-11, 08:01 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2010-05-11, 08:04 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- the 64th layer
- Gender
Re: [D&D 3.5] Heroes are Made, not Born
*note: not all advice by this poster is meant to be taken seriously.
Warlock/Swordsage avatar by yldenfrei
optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.
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2010-05-11, 08:46 PM (ISO 8601)
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- Nov 2007
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- Mi Lower P
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2010-05-12, 11:44 AM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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Re: [D&D 3.5] Heroes are Made, not Born
Sheet. Haven't put in my feats, since I'm waiting for an answer on VoP.
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2010-05-12, 01:14 PM (ISO 8601)
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- Mar 2009
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- Japan
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Re: [D&D 3.5] Heroes are Made, not Born
That sheet seems completely blank. Did you forget to save it?
Editor and playtester for Legend.
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2010-05-12, 01:31 PM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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2010-05-12, 03:12 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [D&D 3.5] Heroes are Made, not Born
You keep your skills and feats, as has been noted from the rules.
Spells and powers known should also be kept and slotted into available slots in your class as we go. I'll make a note of that in the rules when I have time.
Also, holy ****, character sheets and stat rolls! @_@
I don't have time right now to look at them all at the moment, as I'm running a bit late to get to work, with all the other chaos today making my life this week incredibly annoying and painful. I'll have them open to look at when i get time to later on, though.
As for the ACF, I don't see anything outwardly wrong with Soulbound Weapon, just make sure to pick Call Weaponry as one of your Psychic Adept powers and there shouldn't be an issue down the line, I think.
Vow of Poverty is nixed, by virtue of BoED not being on the source list. Also, vowing to live in poverty when you don't have a choice otherwise is pretty silly, if you ask me.
Alrights, hopefully be back tomorrow or perhaps Friday if the chaos doesn't abate a tad. I'll also throw up a list of people in groups when i get time to as well. As a reminder, I don't know when I'll officially kick things off, as I've said previously I still have things to write up and RL is being way more turbulent than I care for.
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2010-05-12, 03:18 PM (ISO 8601)
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- Dec 2009
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- Copenhagen, Denmark
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Re: [D&D 3.5] Heroes are Made, not Born
Just throwing my interest in the concept out there. My rules knowledge is fairly weak, but I'm a quick learner, so it should be no problem to pick up the relevant pieces. I'll probably try to roll my dirtfarmer one of the coming days.
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2010-05-13, 01:45 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Wisconsin!
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Re: [D&D 3.5] Heroes are Made, not Born