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    Troll in the Playground
     
    Krimm_Blackleaf's Avatar

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    Default Epic Corpsecrafter Feats [3.5]


    Blackened Rage [Epic]
    The necromancy you have mastered is a balanced, cold nothingness now balanced with white hot fury.
    Prerequisites: Corpsecrafter, Knowledge (relgion) 24 ranks, Spellcraft 24 ranks
    Benefits: Any mindless undead you control have certain limitations removed from them, as well as a furious deathly anger. Those limited to single actions may now make as many actions in a round as a normal creature, and they are capable of taking actions to run.
    They are also in a constant state of unnatural rage, just as the barbarian class feature with an effective barbarian level equal to their own HD(max 20th). They also gain an additional number of max hp equal to your Cha score.

    Death's Eternal Embrace
    [Epic]
    Killing death is not possible, it is like trying to destroy space. Death is eternal, and you are more than simply reanimation of flesh... you are death's new eternal form.
    Prerequisites: Cha 25, Corpsecrafter, Necromantic Presence, Knowledge (religion) 27 ranks, undead type
    Benefits: Whenever you die, you are capable of retaking your form through one of your undead minions. The closest mindless undead under your control at the moment of your death to you with the most HD is considered to be destroyed, but you instead take it's place. It takes one full round to regenerate in this manner, as the undead host takes on your own undead form. You are wearing what the host was wearing, as your former body still holds all of your equipment, and you have as many hp as the undead host had before you usurped it's flesh. If you have a max total less than the hp of the host, you gain the remainder as temporary hp that degerates at a rate of 1hp per round.
    If you have no mindless undead under your control and you are killed, you remain dead.
    Special: Liches and vampires may regain their forms in a way that is potentially much safer. Any undead creature that might happen to touch a lich's phylactery during it's death regenerates into the form of the lich immediately. If a mindless undead creature under a vampire's control is within it's coffin upon the moment of it's death, the vampire regenerates it's form immediately within the coffin. Both cases occur regardless of distance in comparison to other mindless undead under the necromancer's control.

    Death's Immortal Army [Epic]
    Your unholy armies are an immortal force of death, limbs and tissues reinforced with black essence to deny destruction for as long as possible.
    Prerequisites: Bolster Resistance, Corpsecrafter, Hardened Flesh, Knowledge (religion) 24 ranks, Spellcraft 24 ranks
    Benefits: Any mindless undead you control with as many HD as your level or lower takes only half damage from any source. This damage is reduced before damage reduction, so any damage reduction the undead has is not also doubled. Damage from good-aligned weapons and spells, epic weapons and epic spells is not reduced.
    The natural armor bonus and the turn resistance granted to undead you create with the aid of the Hardened Flesh and Bolster Resistance feats respectively both increase to +8.
    Special: A character who takes this feat may also gain the benefits of this feat for the Undead Leadership feat. If so, the benefits of the feat do not apply to the necromancer's cohort, only the mindless troops that come with it.
    Last edited by Krimm_Blackleaf; 2010-05-10 at 09:06 AM.
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    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: Epic Corpsecrafter Feats [3.5]

    Interesting, Death's Eternal Embrace reminds me of the ability the Archdemon had in DA:O. It does, however, seem a bit overpowering, especially if you allow an NPC to take it. Destroying all of a character's controlled undead, especially if they hide them, is going to be for all practical purposes- impossible.

    Perhaps a loophole or specific weakness should be put in to prevent that kind of abuse (LIKE in DA:O).

    Blackened Rage says add charisma score to maximum hp. Is this intentional?

    Why only mindless undead- these would be completely useless regardless of what bonuses you gave them at epic levels.
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    Halfling in the Playground
     
    Daemon

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    Default Re: Epic Corpsecrafter Feats [3.5]

    Very cool, but wouldn't it make more sense to award bonus hp from blackened rage based on the hit dice of the undead in question, so as to prevent hoards of 840 constantly raging 29 hp kobald zombies? (LVL 21 dread necromancer with 25 in Cha, no optimization)
    Last edited by ryleah; 2010-05-10 at 12:28 PM. Reason: Forgot to add a ? Mark

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    Morrolan's Avatar

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    Default Re: Epic Corpsecrafter Feats [3.5]

    Good idea, adding to favorites!

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    Ogre in the Playground
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    Default Re: Epic Corpsecrafter Feats [3.5]

    Awesome. Death's Eternal Embrace seems a bit overpowered even for 24th level. For a single feat it lets you have more effective abilities that even a really powerful lich. May I suggest that when you use this ability, you should lose control over all controlled undead other than the one you regenerate in? That might help balance it a fair bit.
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    Ogre in the Playground
     
    The Tygre's Avatar

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    Default Re: Epic Corpsecrafter Feats [3.5]

    Metal as always, Krimm. Seeing your homebrew always makes my day better.
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    Orc in the Playground
     
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    Default Re: Epic Corpsecrafter Feats [3.5]

    Epic indeed.
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    Eldritch Horror in the Playground Moderator
     
    The Glyphstone's Avatar

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    Default Re: Epic Corpsecrafter Feats [3.5]

    I'd suggest adding something to Blackened Rage to make it more attractive for skeleton-favoring necromancers (like me) - right now, it's really a lot better for zombies than skeletons. Perhaps as it is, but add that if the undead in question could already take a full action, it now gains pounce, or maybe Quickness (a la Choker)? As it is, it's an Epic feat that just gives skeletons +4 to +8 Strength, since undead can't benefit from either the +Con bonus or the +Will saves benefit, and they can't use magic items or spells anyways.
    Last edited by The Glyphstone; 2010-05-10 at 10:54 PM.
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