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  1. - Top - End - #211
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    Optimystik's Avatar

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    Default Re: FATAL: A Campaign Journal

    Quote Originally Posted by Tengu_temp View Post
    Link the recruitment thread when you start it on Mythweavers, Plothook or somewhere else. I'm sure a lot of people want to give it a try.
    This. I'll click through.

    Quote Originally Posted by Yuki_Akuma View Post
    I got a middle-aged homosexual human gladiator, by the way.
    Pics pl0x

  2. - Top - End - #212
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    Default Re: FATAL: A Campaign Journal

    Y'see, I halfway thought about making a FATAL character myself, but then I read this thread.

    Rolling characters just sounds painful
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    Elflad

  3. - Top - End - #213
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    Default Re: FATAL: A Campaign Journal

    Dust and his party have sacrificed their sanity so that we don't have to play FATAL, and now you people are planning to play FATAL? What's wrong with you people?!
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.
    Currently doing a blind LP of Higurashi

  4. - Top - End - #214
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    Default Re: FATAL: A Campaign Journal

    I can't speak for the rest of you guys, but while this is a fun read, the novelty of how bad FATAL is wore off on me years ago. I don't think anything short of payment could convince me to roll up a character.
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    If you see a Shiny Talonflame burninating your dudes, it might be mine. His name's Agni Kai. Isn't he cute? n_n

  5. - Top - End - #215
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    Default Re: FATAL: A Campaign Journal

    After some of the games I played, a 3 hour character creation process is nothing. Polish RPG scene is very weird.

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  6. - Top - End - #216
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    Default Re: FATAL: A Campaign Journal

    Quote Originally Posted by Tengu_temp View Post
    After some of the games I played, a 3 hour character creation process is nothing. Polish RPG scene is very weird.
    It's not the length that dissuades me - I spend a minimum of that making a new character in the current systems I play, just as an artifact of being thoughtful. It's just... like... I don't have enough enjoyment out of tacky kitsch to make that fun rather than painful.
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    My trading post is fully stocked with 5-6 IV Adamant Gale Wing Fletchlings; also offering 4-5 IV Eevees, Dratinis, Bulbasaurs, Squirtles, Swinubs, Venipedes, Honedges, Lillipups, Absols, Larvesta, Lanturns, 3-5 IV Rotoms and more. I don't require anything in return for what I trade you, generally speaking.
    If you see a Shiny Talonflame burninating your dudes, it might be mine. His name's Agni Kai. Isn't he cute? n_n

  7. - Top - End - #217
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    Default Re: FATAL: A Campaign Journal

    I almost spend that much time on DnD equipment selection without any of the fancy Compendiums.

  8. - Top - End - #218
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    Default Re: FATAL: A Campaign Journal

    Well, we might be able to play it here too, if we scrap all that sexual content, but that wouldn't be FATAL no more now would it ?

    So I'll see if I can make a game thread on MW.

  9. - Top - End - #219
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    Default Re: FATAL: A Campaign Journal

    I knew a player who would spend his skill points in 3.5 that way when he made a level five character.

    "Now, my next skill point... perhaps one more in jump? Or better in climb?... Give me a few minutes to think about it..."

    And yes, he took a minute or two for every single point.
    "The Drowned Man is not a God. He is from the North, and the North is too cold for gods."

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    I want more mwa-ha-haaa and much less boo-hoo-hoo.

  10. - Top - End - #220
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    Default Re: FATAL: A Campaign Journal

    Frankly, 3 hours is a rather average time investment for a character of mine, at elast if you also factor in putting the major parts of the background and personality down, given a decently involved system, of course.
    Quoth the raven, "Polly wants a cracker."

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  11. - Top - End - #221
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    Default Re: FATAL: A Campaign Journal

    It's not that the mechanics of character creation are long or offensive - the system is just borked.

    You can end up with negative stats; you can roll later stats that affect previously rolled stats that, in turn, affect other subsequently rolled stats; you can spend hours reconciling modifiers on a given stat only to realize it has no in-game impact at all! Worse, it's all random - it's not like you're trying to hash out your character's backstory or motivations for adventuring; you are literally spending those three hours rolling dice and paging through tables.

    It's torturous!
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  12. - Top - End - #222
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    Default Re: FATAL: A Campaign Journal

    Aging effects on stats is presented after you're likely to have already worked everything out, so you have to go back and recalculate your derived values.

    Bitter? Me?

    However I do find it oddly fun. Maybe I'm just a masochist.
    There's no wrong way to play. - S. John Ross

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    Man, this is just one of those things you see and realize, "I live in a weird and banal future."
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    I'm very slowly working on a Legend of Zelda-themed homebrew for D&D 5e. God help me.

  13. - Top - End - #223
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    Default Re: FATAL: A Campaign Journal

    Quote Originally Posted by Bayar View Post
    Want me to DM a game of FATAL ?
    On second thought, **** that. Got better things to do than playing Maim Master (FATAL's DM, before they changed it to be more historically accurate, if the Roman empire was in medieval times).

  14. - Top - End - #224
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    Yuki Akuma's Avatar

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    Default Re: FATAL: A Campaign Journal

    I am both relieved and disappointed.

    Edit: Why is there a delousing skill?!
    Last edited by Yuki Akuma; 2010-05-27 at 07:36 AM.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."
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    Baiyan, God of Joy, by GryffonDurime, while the C.U.T.E Scardycat and Dreamer are by Tomb Raven.


    I'm very slowly working on a Legend of Zelda-themed homebrew for D&D 5e. God help me.

  15. - Top - End - #225
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    Default Re: FATAL: A Campaign Journal

    Quote Originally Posted by Yuki_Akuma View Post
    I am both relieved and disappointed.

    Edit: Why is there a delousing skill?!
    So that a person can play a delouser. Like, the actuall class occupation. Oh, and remember, it is female only. And you get 5 AP for every person you delouse. That is only 200 people for level 2. Do that and pick another career like Bandit (although it says that female bandits are uncommon...better not delve deeper into Hall's mysoginy, not on this forum anyway) and get 1 AP for every silver piece or equivalent stolen and AP equal to half damage inflicted while ambushing things.

  16. - Top - End - #226
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    Default Re: FATAL: A Campaign Journal

    Quote Originally Posted by Mewtarthio View Post
    Dust and his party have sacrificed their sanity so that we don't have to play FATAL, and now you people are planning to play FATAL? What's wrong with you people?!
    Speaking as someone willing to play FATAL: A Lot.
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    "There is no overkill, there is only 'open fire' and 'I need to reload.'" - Howard Tayler

  17. - Top - End - #227
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    Default Re: FATAL: A Campaign Journal

    Quote Originally Posted by Bayar View Post
    So that a person can play a delouser. Like, the actuall class occupation. Oh, and remember, it is female only. And you get 5 AP for every person you delouse. That is only 200 people for level 2. Do that and pick another career like Bandit (although it says that female bandits are uncommon...better not delve deeper into Hall's mysoginy, not on this forum anyway) and get 1 AP for every silver piece or equivalent stolen and AP equal to half damage inflicted while ambushing things.
    Wait a sec.

    I thought all of the Female Only occupations were just what they were calling "it" then
    Last edited by Oracle_Hunter; 2010-05-27 at 08:54 AM.
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  18. - Top - End - #228
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    YPU's Avatar

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    Default Re: FATAL: A Campaign Journal

    You know, from what I hear the character generation is completely random yes? Then isn't there probably some character generator out there? (I'll be darned if I am the first to look tough, who knows what might happen)

    It COULD be fun to see what sorts of things can roll out of such an infernal device, without the need to actually read FATAL itself.
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    by dr. bathand, Kpenguin and Fay Graydon



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  19. - Top - End - #229
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    Default Re: FATAL: A Campaign Journal

    Quote Originally Posted by YPU View Post
    You know, from what I hear the character generation is completely random yes? Then isn't there probably some character generator out there? (I'll be darned if I am the first to look tough, who knows what might happen)

    It COULD be fun to see what sorts of things can roll out of such an infernal device, without the need to actually read FATAL itself.
    Turns out it exists.
    Blake avatar by Cuthalion

  20. - Top - End - #230
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    Default Re: FATAL: A Campaign Journal

    So who is brave enough to try it first, and censor his results until they can be posted here?
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  21. - Top - End - #231
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    Default Re: FATAL: A Campaign Journal

    Quote Originally Posted by YPU View Post
    So who is brave enough to try it first, and censor his results until they can be posted here?
    That sounds like a challenge. I'll do it.
    Blake avatar by Cuthalion

  22. - Top - End - #232
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    Default Re: FATAL: A Campaign Journal

    Quote Originally Posted by volthawk View Post
    !!!

    Uh, god. That's why they said to be careful with your wishes.
    Quote Originally Posted by Gharkash View Post
    Let us be enlightened by the wisdom of urban dictionary:
    2. opinion
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  23. - Top - End - #233
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    Yuki Akuma's Avatar

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    Default Re: FATAL: A Campaign Journal

    Here's what I got.

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    ---------------------------F.A.T.A.L. Character------------------------------------
    Copyright (c) 2000-2003 Fatal Games. All Rights Reserved.
    ------------------------General Character Information------------------------------
    Character Name: Pak Gender: M Race: Kobold
    Player Name: Occupation: Age Category: Middle Age
    Homeland: Level: Religion:
    Height: 52 Weight: 81 Siblings: 4 Social Class: Slave
    Age: 22 Max Age: 80 Eyes: Brown Skin Color: Silvery White
    Marital Status: Single Birth Rank: 3rd
    Birth Status: Bastard Hair Color: Auburn w/ some gray Hair Type: Thick, wavy
    Hair Length: 15 Vision: Perfect natural vision
    Facial Feature: Big nostrils
    Perceived as a waster of money, generous
    Birthplace: Village Birthday:9/8/5078
    Most Attactive Feature: Hair Most Repulsive Feature: Buttocks
    Appearance:
    Notes:

    ----------------------------Character Abilities-------------------------------------
    Sub-ability Score Mods
    __________________________________________________ __________________________________
    PHYSIQUE: 67 -17
    Physical Fitness: 75 -13 Sprint: 38
    Strength: 59 -25 Damage: -25% C&J: 32 Bench: 64 DL: 96
    Bodily Attractiveness: 38 -38
    Health: 98 0 Int/Vom: +0% All: 0 Ill. Imm.: 57

    CHARISMA: 98 0
    Facial: 103 3 Description: Plain
    Vocal: 76 -13 Description: Normal
    Kinetic: 118 9 Description: Ordinary
    Rhetoric: 96 -3 Avg. Speech: 145 or 195 (50%)

    DEXTERITY: 112 6
    Hand-Eye Coordination: 96 -3 Finger Prec: 1/16 inch
    Agility: 108 3 CA Bonus: 1 Brawl: 2 Stand: 3
    Reaction Speed: 124 12 Deep Sleep Recov: 2
    Enunciation: 123 12 Max Speech: 240 Casting: -8%

    INTELLIGENCE: 109 6
    Language: 108 3 #: 3 Vocab: Undismayed
    Math: 126 12 Highest Math: Geometry
    Analytical: 102 0
    Spatial: 102 0 Unfamiliar Object Assembly: 200

    WISDOM: 95 -3
    Drive: 104 3 Hours Resting: 16
    Intuition: 90 -6
    Common Sense: 90 -6 Likely to: -
    Reflection: 98 0 Earliest memory at: Age 3


    Life Points: 11 Unconscious: 2 CA: 11

    Piety Points: 4 Magic Points:

    Breadth: 26 BMI: 21.1187 BMI Status: Overweight

    -------------------------------------Disposition------------------------------------
    Ethicality: 2 Morality: 12
    You are: Unethical Immoral w/Neutral tendencies

    -------------------------------------Temperament------------------------------------
    Sanguine: 54 Choleric: 100 Melancholic: 27 Phlegmatic: 94
    Primary Temperament: Choleric Secondary Temperament: Phlegmatic

    -------------------------------------Starting Funds---------------------------------
    Silver Pieces: 4

    ------------------------------------Mental Illnesses--------------------------------
    None

    --------------------------------------Allergies-------------------------------------
    None

    ------------------------------------Rare Features-----------------------------------
    Handedness: Right-handed
    Foot Size: 11
    Head Cicumference: 21.67



    Annoyingly, it doesn't randomly generate occupation or skill points for you.
    Last edited by Yuki Akuma; 2010-05-27 at 11:59 AM.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."
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    I'm very slowly working on a Legend of Zelda-themed homebrew for D&D 5e. God help me.

  24. - Top - End - #234
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    Bayar's Avatar

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    Default Re: FATAL: A Campaign Journal

    That is because you have to have certain stats and skills to be a certain class. Like 1st edition, only more so.
    Last edited by Bayar; 2010-05-27 at 02:27 PM.

  25. - Top - End - #235
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    Default Re: FATAL: A Campaign Journal

    A butt-ugly lecherous gnome? Typical FATAL character!

    Siela Tempo by the talented Kasanip. Tengu by myself.
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  26. - Top - End - #236
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    Default Re: FATAL: A Campaign Journal

    So he's a generous but immoral Kobold with luscious locks of hair?
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    Perhaps this will sate Flickerdart's endless hunger for assassinations.

  27. - Top - End - #237
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    Optimystik's Avatar

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    Default Re: FATAL: A Campaign Journal

    Manhood length might be pushing the envelope a bit.

    EDIT: Yeah, I definitely think we should leave out the sexual attributes.
    Last edited by Optimystik; 2010-05-27 at 11:09 AM.

  28. - Top - End - #238
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    Default Re: FATAL: A Campaign Journal

    I give you the character I rolled with it:

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    ------------------------General Character Information------------------------------
    Character Name: Lauana Gender: F Race: Kobold
    Player Name: Occupation: Age Category: Middle Age
    Homeland: Level: Religion:
    Height: 46 Weight: 68 Siblings: 2 Social Class: Slave
    Age: 21 Max Age: 80 Eyes: Brown Skin Color: Silvery White
    Marital Status: Happily Married Birth Rank: 2nd
    Birth Status: Legitimate Hair Color: Auburn w/ some gray Hair Type: Thick, wavy
    Hair Length: 15 Vision: Perfect natural vision
    Facial Feature: Mole above mouth
    Perceived as financially stable
    Birthplace: Capital City Birthday:4/21/5079
    Most Attactive Feature: Hair Most Repulsive Feature: Chest
    Appearance:
    Notes:

    ----------------------------Character Abilities-------------------------------------
    Sub-ability Score Mods
    __________________________________________________ __________________________________
    PHYSIQUE: 65 -21
    Physical Fitness: 90 -6 Sprint: 30
    Strength: 27 -50 Damage: -50% C&J: 14 Bench: 29 DL: 43
    Bodily Attractiveness: 41 -38
    Health: 105 3 Int/Vom: -3% All: 0 Ill. Imm.: 58%

    CHARISMA: 116 9
    Facial: 108 3 Description: Plain
    Vocal: 112 6 Description: Normal
    Kinetic: 108 3 Description: Ordinary
    Rhetoric: 136 17 Avg. Speech: 165 to 175 (50%)

    DEXTERITY: 113 6
    Hand-Eye Coordination: 118 9 Finger Prec: 1/32 inch
    Agility: 114 6 CA Bonus: 2 Brawl: 2 Stand: 3
    Reaction Speed: 90 -6 Deep Sleep Recov: 2
    Enunciation: 130 14 Max Speech: 250 Casting: -10%

    INTELLIGENCE: 123 12
    Language: 88 -6 #: 2 Vocab: Experimental
    Math: 120 9 Highest Math: Geometry
    Analytical: 122 12
    Spatial: 165 30 Unfamiliar Object Assembly: 3000

    WISDOM: 92 -3
    Drive: 77 -13 Hours Resting: 18
    Intuition: 123 12
    Common Sense: 82 -10 Likely to: -
    Reflection: 88 -6 Earliest memory at: Age 3


    Life Points: 9 Unconscious: 1 CA: 12

    Piety Points: 27 Magic Points:

    Breadth: 23 BMI: 22.656 BMI Status: Overweight

    -------------------------------------Disposition------------------------------------
    Ethicality: 2 Morality: 1
    You are: Unethical Immoral

    -------------------------------------Temperament------------------------------------
    Sanguine: 56 Choleric: 43 Melancholic: 27 Phlegmatic: 100
    Primary Temperament: Phlegmatic Secondary Temperament: Sanguine

    -------------------------------------Starting Funds---------------------------------
    Silver Pieces: 3

    ------------------------------------Mental Illnesses--------------------------------
    None

    --------------------------------------Allergies-------------------------------------
    None

    ------------------------------------Rare Features-----------------------------------
    Handedness: Right-handed
    Foot Size: 10
    Head Cicumference: 23.4064



    You don't need to know anything about her womanhood.
    Last edited by SaintRidley; 2010-05-27 at 11:08 AM.
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    No author should have to take the time to say, "This little girl ISN'T evil, folks!" in order for the reader to understand that. It should be assumed that no first graders are irredeemably Evil unless the text tells you they are.
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  29. - Top - End - #239
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    Default Re: FATAL: A Campaign Journal

    Cut out the sexual features section, guys. This should be fairly obvious.
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    Default Re: FATAL: A Campaign Journal

    Quote Originally Posted by Worira View Post
    Cut out the sexual features section, guys. This should be fairly obvious.
    But that's half the fun squick.

    Seriously though, why was I compelled to download the CharGen tool? Why? I knew I shouldn't, but I did it anyway. Ugh!

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