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2010-06-07, 03:47 PM (ISO 8601)
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Well, I think you don't necessarily need skill in Kido to perform Shunko, as shown by the fact that Taiki has it in-game despite only being able to cast the first 5 levels of Kido spells. So it may be it's own thing, but I don't quite see it as a Kido-Hakudo fusion.
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2010-06-07, 03:53 PM (ISO 8601)
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- Sep 2009
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- Defying Laws of Physics
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Looks ok, with the few things pointed out previously. It'd be a better help if you could put her name, rank (?) and division in the stats though.
NarutoITP Characters
Generals Morgan
BleachITP Reborn Characters
Full Metal Madness(ITP) All images by Terry576
GB week Alilah avvie by Keveak!
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2010-06-07, 03:56 PM (ISO 8601)
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- Apr 2010
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2010-06-07, 03:59 PM (ISO 8601)
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- Sep 2009
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Riccaru, Sereg can make his appearance in Episode 2 anytime now.
"It's the fate of all things under the sky,
to grow old and wither and die."
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2010-06-07, 04:01 PM (ISO 8601)
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- May 2009
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Catching back up with everything, Innis your character's movement power is very similar to Sterling's
'Cept of course mine's teleporting and no I dont mind that theres overlap.And thank you Darwin for the awesome Sterlingtar.
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2010-06-07, 04:03 PM (ISO 8601)
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- Apr 2010
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Last edited by riccaru; 2010-06-07 at 04:03 PM.
Sir Dan Avatar by Mrgone!
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2010-06-07, 04:05 PM (ISO 8601)
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- Sep 2009
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Re: BleachITP Reborn: Discussion & Setup Thread 7
If you feel like bringing some, go ahead. No imperative, though.
"It's the fate of all things under the sky,
to grow old and wither and die."
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2010-06-07, 04:05 PM (ISO 8601)
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- Apr 2009
Re: BleachITP Reborn: Discussion & Setup Thread 7
Ude is fairly good at Hakudo as well, given his Shikai and Bankai. His style would be heavily based on Zui Quan, like I said earlier. I dunno if we actually have to specify martial Arts techniques.
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2010-06-07, 04:10 PM (ISO 8601)
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- Sep 2009
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- Defying Laws of Physics
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Re: BleachITP Reborn: Discussion & Setup Thread 7
If you're talking about the 2nd Division, then I'm not entirely sure. There are two previous captains I mentioned in my write-up. If you're referring to the lazy one, then yes, Yuuki would've killed him. If you're referring to the one who went to the 0 Squad, then he would have nothing but respect for her. So it depends.
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Generals Morgan
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Full Metal Madness(ITP) All images by Terry576
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2010-06-07, 04:11 PM (ISO 8601)
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- Apr 2010
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Re: BleachITP Reborn: Discussion & Setup Thread 7
No no, the way I wrote it was that shortly after retirement the lazy captain was killed by my character by surprise. That way your captains still fit and we don't have to worry about what he does now... Cause he's dead. I didn't mean Yuuki killed him.
EDIT: Guess I wasn't clear on that... sorry. Re-reading it confuses me too.Last edited by riccaru; 2010-06-07 at 04:12 PM.
Sir Dan Avatar by Mrgone!
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2010-06-07, 04:14 PM (ISO 8601)
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- Sep 2009
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- Defying Laws of Physics
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Oh, that makes a lot more sense that way...sorry about that...
Eh, kill the scrounger, I don't really mind. Although if she's from the Onmitsukidō, I'm not sure if Yuuki would give anyone orders to kill the guy...maybe you can PM me and tell me what you had in mind.NarutoITP Characters
Generals Morgan
BleachITP Reborn Characters
Full Metal Madness(ITP) All images by Terry576
GB week Alilah avvie by Keveak!
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2010-06-07, 04:18 PM (ISO 8601)
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- Apr 2010
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2010-06-07, 04:31 PM (ISO 8601)
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- Sep 2009
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Re: BleachITP Reborn: Discussion & Setup Thread 7
I could just imagine their meeting being pretty darn funny.
You! You're the current Captain of the 2nd!
You're the one the killed Takeo, right?
Yeah! Are you scared, that you Captains can be killed so easily?
Uh....no, not really. He was just a pathetic lazy ass excuse of a leader.
.....
NarutoITP Characters
Generals Morgan
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Full Metal Madness(ITP) All images by Terry576
GB week Alilah avvie by Keveak!
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2010-06-07, 04:47 PM (ISO 8601)
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- Mar 2007
Re: BleachITP Reborn: Discussion & Setup Thread 7
Well, thats good. But its only overlap in they move fast without shunpo otherwise, the powers are nothing alike.
1. Why would it snap a weapon? The movement dosn't hurt the blade.
2. Thats a tactics issue, not an overpowered issue. True, it can be spammed, but then again, a character isn't a sword.
–noun
1. anything that is visible or tangible and is relatively stable in form.
So, no "Air" being transported. Something in said air, ya. But he has to see the thing thats moving. It could be a chunk of ground yes.
To put an object into someone, he'd have to see inside the person. Thats probably not going.
Nothing happens, the two points are put on the same "Plane", bypassing anything in the way. Meaning, the movement can't cause things to crash into other things, only once they've moved are they back on the same "Plane" as everything else.
That would be more apt yes, but I just couldn't think of the term. Thanks FFMy Current Works
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2010-06-07, 04:51 PM (ISO 8601)
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- Oct 2008
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Ok, I'm just getting more confused now.
I was under the impression, originally, that when he activate this ability, for a brief moment, the two places were connected/folded together/etc. After that moment is done, the space is no longer folded. Hence why the character, object, etc. moves that distance.
Unless that connection is kept open continuously, when the connection stops, the weapon would either a.)go back to its original state, or b.)be left int two pieces. Aka broken, snapped, etc.
It's not the movement itself, is the medium, and the termination of the path.
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2010-06-07, 04:55 PM (ISO 8601)
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- Mar 2007
Re: BleachITP Reborn: Discussion & Setup Thread 7
It is near instant, but so is a weapon swing. Think of it like the game Portal. You can stick your arm out and touch yourself. The arm dosn't break, it reverts right back to normal.
The same thing would happen to the sword swing. The "Portal" just closes faster then said game.My Current Works
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2010-06-07, 04:58 PM (ISO 8601)
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Re: BleachITP Reborn: Discussion & Setup Thread 7
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2010-06-07, 05:00 PM (ISO 8601)
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- Mar 2007
Re: BleachITP Reborn: Discussion & Setup Thread 7
Yep, thats the short and long of it. The "Path" itself can't cause damage. As its not its intended function. It only moves the distance between objects.
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2010-06-07, 05:01 PM (ISO 8601)
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Re: BleachITP Reborn: Discussion & Setup Thread 7
My guess would be that while points of space are folded together, there is no "in between" space. An object is in one or the other, never partially in both. When space returns to normal, it's always wholly in one place.
"It's the fate of all things under the sky,
to grow old and wither and die."
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2010-06-07, 05:31 PM (ISO 8601)
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- Mar 2007
Re: BleachITP Reborn: Discussion & Setup Thread 7
I missed this while answering questions. But its not only implied you have to be good at Kido and Hakuda to use Shunko, but its -required- to master it.
Shunkō (瞬閧, Flash Cry): An advanced technique that combines hand-to-hand combat and Kidō energy to explosively increase a Shinigami's offensive capabilities. A high-pressured Kidō surges throughout the user's body, enhancing their arms and legs for battle. The Kidō itself can also be controlled and fired at opponents from the body. Shunkō first appeared being used by Captain Soifon in her fight against her old master, Yoruichi Shihōin. Soifon states she invented the technique of combining Kidō and Hakuda so recently that she had no experience with it in battle, let alone enough time to give it a name. Yoruichi, however, reveals Shunkō is the technique's name, and that she invented and learned the ability long before Soifon. The keisen uniform has no back or sleeves because the fabric will rip apart when the user's back and arms are filled with Kidō. Though Yoruichi's Shunkō is perfected, unlike Soifon's version, she still has difficulties controlling it.
Here's Soi Fon using it. She explicitly states its the use of the Demon Arts (Kido) and melee combat. Not reiatsu, or anything like that. It says Demon Arts specifically.
Yoruichi giving an explaination of how it works. She's a little less clear, but if going by the fact she said the technique has a name, the enegry she's referencing is Kido Energy
An outside comment on the energy. The energy is called a Demon Art.Last edited by Innis Cabal; 2010-06-07 at 06:10 PM.
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2010-06-07, 05:57 PM (ISO 8601)
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- Sep 2005
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Yeah...Shunko is a combination of hakuda and kido. Hence why it's so...well...awesome. And it really is. Especially the stuff you can pull off with it later.
As for Hakuda just being stuff taken from real world martial arts...well that's not a very fun explanation. I know we can make Hakuda just as intriguing and flavorful as all the other aspects of shinigami aspect. I mean...We have 'clones' for flash step, kido is awesome all on it's own, zanjutsu is too (especially depending on the zanpakuto), but hakuda only gets 'it's karate, but with shinigami speed/strength behind it'? Boooooooo.
With how long the Seireitei has been around, I'd be seriously disappointed if they haven't been capable of developing their own martial arts that takes full advantage of their nature. Especially considering how long they've had to do it. Just making a hodge-podge of mortal styles doesn't seem like a good option either. My opinion is let the mortal crew have mortal martial arts, let the shinigami use hakuda techniques.Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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2010-06-07, 06:01 PM (ISO 8601)
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Leave the hakuda to the shinigami. Especially the ninja ones.
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2010-06-07, 06:03 PM (ISO 8601)
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Sir Dan Avatar by Mrgone!
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2010-06-07, 06:07 PM (ISO 8601)
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Exactly.
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2010-06-07, 06:09 PM (ISO 8601)
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Re: BleachITP Reborn: Discussion & Setup Thread 7
The problem, for me at least, is thinking up something beyond "a super-hard blow" that would be unique for Shinigami, without it crossing over into possible kido or some such territory.
I suppose "dozens of super-quick punches" is something, but that's starting to blur the lines of Hakuda and Hoho.
And as far as styles go, I generally try to keep such things vague, or say "it works like a combination of these arts". That way, people can research and get an idea of what you're doing, with it still having room for creativity.
Because, I'm sorry, but I don't really have the ability to create a martial art fresh from the ground up.
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2010-06-07, 06:10 PM (ISO 8601)
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Re: BleachITP Reborn: Discussion & Setup Thread 7
And please don't ask me to do it either. Once exams are over, I'll be getting around to writing up the duties of the Onmitsukidō's five units.
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2010-06-07, 06:12 PM (ISO 8601)
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Re: BleachITP Reborn: Discussion & Setup Thread 7
Hey! Karate is awesome, even at normal speeds! It's just the names that are dull.
Even an ordinary human can punch through stone. An extraordinary human can conceivably level a building. However, that's not the extent of superhuman strenght. Due to square - cube law, I'd imagine advanced Hakuda would include proper lifting techniques for moving large objects around without breaking them. Obviously, Hakuda body hardening excercises would eventually allow attaining effects similar to Hierro, capitalizing on extraordinary endurance of the Shinigami. There might be locks and throws specifically devised against supernaturally large opponents, like Gillians, and techniques that exploit Shinigami ability to move in three dimensions...
Yes, I was planning to expand on these things with Hannibal. Could you tell?"It's the fate of all things under the sky,
to grow old and wither and die."
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2010-06-07, 06:17 PM (ISO 8601)
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- Jun 2009
Re: BleachITP Reborn: Discussion & Setup Thread 7
Hakudo....
Well, real-life shinigami reporting in (or, well, got the swordart and a large portion fo the martial art down).
I'll see what I can fiddle with, pen, paper, some diagrams, techniques etc. I'll give it a go, this intrigues me a LOT.
Let's see if I can manage a basic structure for us to build from.I'll top the bill, I'll earn the kill, I have to find the will to carry on, with the show, with the show.
(thanks Prime for awesum avatar, and thank you to all of the original BleachItP cast, it was great RP'ing with you)
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2010-06-07, 06:17 PM (ISO 8601)
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- Canada
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2010-06-07, 06:17 PM (ISO 8601)
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- Nov 2008
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- Ireland
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Re: BleachITP Reborn: Discussion & Setup Thread 7
You could always go with "poke enemy, enemy's head explodes".
EDIT: Ninja'd.Last edited by Prime32; 2010-06-07 at 06:17 PM.