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  1. - Top - End - #271
    Halfling in the Playground
     
    Murkus's Avatar

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    Default Re: Nexus Character Directory

    Yannovick Ventrii

    Alias: The self-proclaimed 'Blind Lord of the Sunless Sea'. Also Yann. Yann thought he'd have a pretentious title.

    Gender: Male

    Race/Species: Insomniac (metahuman), transitioning to Minor God. Demigod would probably be the closest approximation for quite a while yet.

    Age: 48

    Alignment: Hard to pin down. He tries to be Good, but the man does things that might not qualify as such.

    Class/Profession: Psionic Cleric/Mindform Demigod (essentially, he thinks himself into a new physical being)

    Power Rating: Scaleable, probably a C-B at the moment. Maybe a low B.

    Description (human): A little stocky, average height, middle-aged. Possessed of a handsome, almost tanned complexion. Yann sports a trimmed, short, slightly greying goatee-beard that travels around his mouth and down for an inch or so more. His hair is receding slightly in the front, consisting of a dark color speckled with grey in spots. It is cut short and well-groomed. Unlike the rest of his race, he doesn't look perpetually tired, in fact, he looks energetic and healthy. His dark eyes gleam with surprising life for an older man.

    He wears dark-colored, simple clothes. Most prominent in his wardrobe, except during hot days of course, is a black overcoat that extends down to the space just above his knees.

    Description (mindform): A towering, misshapen thing, vaguely humanoid in its powerful presence. His twisted body doesn't always have a proper symmetry to it, or even an exact bone structure, as the flesh seems to shift or ripple almost constantly. The Lord's god-flesh is a dirty brown-yellow color, patches of black spots marking his body.

    Yann's lower body is alternatively a pair of human-shaped legs and feet (minus distinct toes) or a set of five double-jointed, spindly legs of bone and muscle. They move with a frightening, graceful symmetry despite being uneven. Perhaps its the way the joints move.

    The upper torso is the most human thing, relatively constant except for when he wishes to shift things around. A pair of clawed three-fingered hands on single-jointed arms extend from the 'shoulders', when symmetry can be found, and more arms can apparently be spontaneously grown from his back.

    The head is yet another oddity. A neck extends upward to an unusually round, spherical skull, with prominent furrows and ridges in the face where his eyes and nose would be. Yet it is only a fleshy mass, like the countenance of a human with the features shed entirely. Just above where the forehead would be, the entire scalp terminates in a series of what appear to be ridged tentacles, wound about eachother in a massive, fleshy 'pony-tail' that twists around itself and hangs about halfway down his back. This is perhaps the most symmetrical part of him.

    These tentacles can come apart and reach upward, becoming a star-formation of whipping limbs. Though the outer area is ridged, almost carapaced, the inside is a fleshy place, like a strange mouth atop his head, where a toothy maw puckers and pants. When he exercises abilities, the ridges upon the tentacles suddenly open like eyelids, revealing a series of slitted silver eyes along each 'limb', all watching with a sinister glare. They are clouded, but Yann still sees perfectly, even when these strange optic sensors are closed.

    The creature reaches a height of over seven feet, not including the mouth-eye-tentacles when they reach up instead of winding around eachother.

    Personality: He likes peace, and tranquility, and equality. Yannovick does not appreciate leisure-time being interrupted, and prefers to be left alone when he wants to be so. Slow to act, considerate of every facet of a situation, he tends to observe extensively before hatching any sort of plan.

    Yann is a generous and caring sort, very loyal to those who serve him. He is devoted to both his own goals and the collective needs of his small church, always happy to help when he can. While he tries to avoid showing it, a measure of malignant pride is creeping into his persona as he slowly gains power. Even so, his ambition grows with this pride.

    The man is particularly critical of other peoples or religions, but is so in a friendly manner, and often suggests an attitude of tolerance and acceptance towards other cults or sects. This extends (mostly) to his worshippers. But beneath the facade, the handshakes and warm smiles, Yann despises deities in general. Or at least, many beings on that level of power. He finds them to be selfish, worthless things, who delight only in bringing a world to life so that they might then ignore it when it requires help. Where are they when madmen murder children? Where are they when an angry beast from another universe sets to tearing the world apart? They're up in their private demi-planes, living the life and occasionally throwing a bone or two of power to the servants known as clerics or the like. Of course, he knows the situation also depends on individual deities.

    Anything else, I'll post later.

    Equipment:

    He has offerings, typical human stuff, and the like back home. He typically carries:

    -Clothes. Duh.
    -A little pill-bottle.
    -A sidearm of some sort, typically holstered under his coat.
    -A wallet.
    -Anything else I can't think of right now.

    Besides these, the mindform can manifest a two-handed mace, essentially a pole which terminates in a solid metal cylinder. A cylinder bristling all around with long, wicked-looking spikes.

    Abilities:

    Strengths:

    -Durability far exceeding that of a human, at least for physical damage. Magical and psionic are different stories.
    -Strength superior to a human as well.
    -When his lower body is walking on five legs, these limbs are prehensile, capable of picking up small objects while the remaining ones still support his weight.
    -Some level of god-power. Limited Sight, which is basically viewing the inner truths or greater forms of things. That should have some interesting results. Limited reality alteration, including creating something from existing matter, though he can't rapidly warp things like, say, an FMA style alchemist. Also, like, maybe an energy blast or something.
    -Mid-high-level Psionic Shaper.
    -More as he grows.

    It should be noted that Yannovick has close to no combat prowess at the moment. A skilled mage, or even just a skilled swordsman, could go up against him handily.

    Weaknesses:

    -Magic and psionics do more damage than a hail of bullets. Though a hail of bullets will still do damage.
    -Becomes angered if you hit the right buttons.
    -His worshippers grant him strength and durability, his form, and his Sight. Kill them, mind control them, or something, and he loses it all. In fact, the sheer drop in power from having them removed all at once might kill him outright, or at least knock him out cold.
    -Anti-psionic powers tend to inhibit his abilities as well, as they are largely based in psionics.
    -In human form, he's a bit more durable, but not so much as the mindform. He can be killed far easier.

    Skills:

    -Decent Leadership.
    -Imagination. Very creative.
    -He can shoot a gun, but Yann is no expert marksman.
    -Anything I can't think of right now.

    Backstory

    Same as Ordo, except he went a different path. After the fall of their world, Yann went on a campaign to deepen his psychic power, and in doing so, began to experience new powers and strange influences. So on and so forth, he eventually came to the Nexus and started a religion in a small mountain town called New Ellse.

    Maybe more detail later.

    Miscellaneous: In charge of a cult, one he named the Church of the Blind Lord. Also, father of Ordo Ventrii.
    Last edited by Murkus; 2011-01-08 at 01:27 PM.
    My avatar was done by Gulaghar. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

  2. - Top - End - #272
    Ogre in the Playground
     
    TechnoScrabble's Avatar

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    Alexander Gray

    Alias: Elementals refer to him as 'that one'.
    Gender: Male
    Race/Species:human
    Age: 22
    Alignment: Does what he wants to, when he wants to, but has a larger plan. LE.
    Class/Profession: Powerful Elementalist
    Power Rating: 5, but only by grace of his elementals. Without them, he's a particularly sneaky 2. He plans on making deals and alliances to gain more power.
    Description: A tall, blonde man who always seems to be scheming in that gray suit of his. His eyes are scary, as well as his smile, though most cannot figur out why.

    Personality: Scheming, greedy, and definitely evil. He's not above doing good to get the job done, but he never does good for good's sake. If you piss him off, expect one or more elementals to be included in his revenge.
    Equipment: A supply of fresh gray suits, an FN 57, and a suitcase full of nasty knives and thieve's tools.
    Abilities: A variety of thieve's skills, and the elements at his disposal.
    Backstory: Alexander was a homeless thief living out of an abandoned garden in the Outside. Living meal to meal without any pity or compassion eventually pushed him to murder, and in retreat from his first kill, he reached out for any help he could find.
    Three hands caught his. One made of ice, one of fire, and one of dirt. The three 'original' elements. A deal was made. Alex would have the powers of these long forgotten and angry demigods, in exchange for service even beyond death...
    Miscellaneous: Alex is always accompanied by three rarely visible elementals. Ember (fire), Ariel (cold), and Maya (earth). These elementals make him a formidable threat, but he's useless without them. Luckily, few magics despite their own, older magics affect them.

    (also working on this guy. he's a hob, but I don't have everything worked out for him yet)
    Last edited by TechnoScrabble; 2010-12-06 at 06:09 PM.

  3. - Top - End - #273
    Barbarian in the Playground
     
    TruorTupnm's Avatar

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    Default Re: Nexus Character Directory

    Full Name: Kojare

    Alias: None.

    Gender: Male

    Race: Ruurian

    Age: Middle-aged

    Alignment: Neutral Good

    Class/Profession: Tour guide, hunter, survivalist, thrill-seeker, Indigo Lantern

    Power Rating: 3/D+, 4/B, with his power ring?

    Description: There's a picture in the link above, but more specifically ---> Reddish brown and black bands of fur, but he dyes all of it black for stealth, seven pairs of limbs, each with four digits, feathery antennae, one of which is obviously robotic, super fast metabolism, large as well as multi-faceted and red eyes, one of which is usually figured correctly to be fake. Four of his limbs are fake, but only two are obviously fake, since they were made fairly cheaply, but they can shoot out like grappling hook-like things and are just as useful as the rest of his limbs. His robotic limbs would probably be a bit stronger than normal (probably just to average human strength). He'd undulate along quickly, when he'd have to, but prefers to walk only on his hindmost four legs, to make himself look taller. He wears a vest that's covered in more black fur to blend in and carries all kinds of wilderness survival tools and a small blaster made for his hands.

    Personality: A wily and, some say, crazy old coot. Loves traveling, doing anything that anyone would consider to be daring, but usually hunts scary animals. In places with animals that you aren't allowed to kill, he'd just find them, maybe take some recordings, tranquilize them, take something as a trophy, just to prove that he could have killed the thing. He knows that he'll eventually have to turn into his race's version of a butterfly, which is when he'll lose his mind and care only about flying, eating, and mating, pretty much, a fate that is the only one that terrifies him, so he's trying to make a name for himself, wouldn't mind dying in some horrible accident or something, but, since he is ofttimes hired for safari type things, he's always very careful for the sake of his customers.

    Equipment: Mentioned before. A vest with various tools. A blaster. Apparently, people are just randomly transported to this Nexus place, so he wouldn't have a spaceship or landspeeder or anything. Most recently, an indigo power ring.

    Abilities (with weaknesses attached!): Fast metabolism (easily falls victim to things but also recovers faster than most). Agility (but no strength). Stealthiness (but horrible and unaccustomed to lying). Two grapply hook arms (that take a while to rearm?). Cybernetic eye with infravision (he's still fairly near-sighted).

    Backstory: Born as well as raised on Ruuria, but only for a couple of years, at which point, his guardian at the time took him to a spaceport. They were planning on taking a flight to some popular tourist destination, but he, like every stupid little kid ever, got lost and made his way to an entirely different ship. Sure that he knew the correct flight number and that his guardian would catch up with him, he unfortunately ended up on a hunter's ship headed for Trammis III. Once there and while asleep, he was mistaken for some sort of vermin and chucked in a bush. When he woke up, the ship was gone, and he had to fight his way through inhospitable terrain and dinosaurs trying to eat him. He learned a lot, got to love the adrenaline rush of living in the wilderness with barely anything while being hunted by monsters, but he was eventually rescued and was taken back to Ruuria, but, after relearning manners and stuff, found that it no longer held any interest for him, As soon as he could, he got out and started his own business, which didn't benefit him for long, since he was just transported to this Nexus place.

    Miscellaneous: I'm good, for now.
    Last edited by TruorTupnm; 2010-12-21 at 01:53 PM.
    You're either an Outcast, or you're in denial.
    Strength and stupidity in numbers.

    - Myself

    Free-Form Role-Playing Game Characters, because I got tired of sticking links in my posts --->

  4. - Top - End - #274
    Bugbear in the Playground
     
    Shyftir's Avatar

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    Default Re: Nexus Character Directory

    Gregory "Ory" Matthews


    Alias: Shyft - given to him by his hoverboarding buddies, back in supra-Chicago
    Gender: Male
    Race/Species: Human with minor cybernetic improvements
    Age: 24
    Alignment: Chaotic Awesome (He's good but does things his own way, preferably ways with "flair")
    Class/Profession: Trust Fund Kid/Adrenaline Junky
    Power Rating: He's a C+ on Neon's scale. And about a 4 on Quinsar's scale.

    Description: Ory stands at about 5'11" and is pretty good shape. He has piercing green eyes and mostly black hair. He has two locks of hair dyed green and blue respectively on either side of his face. He has average features but has a very obvious chipped tooth.
    He tends to wear clothing that functions as safety wear for his favorite pastime, hoverboarding, these include fingerless black leather gloves and a pair of goggles. He often wears a loose, sleeveless jacket made of a thick material. He favors black shirts and blue jeans.

    Personality: Ory is a very open person. He is a bit ashamed of his wealthy background and does his best to fit the blue-collar, Southsider, attitude of his closest friends. With that attitude comes his hate of backing down from conflict and tendency to look the other way as long as nobody is getting hurt.

    Equipment: His goggles are multi-purpose cybernetics with different settings for darkness, bright light, and protection from visual attacks. Also they house a miniature droid intelligence he calls Delta that he can converse with and get information from.
    His hoverboard is a top-quality machine that allows him to hover anywhere from 6 inches to 20 ft. above ground and move at breakneck speeds.
    His gloves are embedded with crystals that work with his cybernetics to produce a flame like energy manifestation that he can use in combat situations.

    Abilities: Ory has latent psychic potential which is very common in his society his cybernetics enhance this allowing him to manifest energy bolts and speed up his reaction time. His wealthy family insisted he study martial arts for his own protection and as a result he's a capable hand-to-hand fighter.
    While he has considerable power to bring to bear he's not really that tough being as easily injured as any other human. He relies on speed and quickness not pure force or the ability to absorb damage.

    Backstory: He grew up rich and rebelled picking up unsavory friends and dangerous hobbies. This along with his tendency to step in when he feels others need help has gotten him in a lot of trouble. Recently he was "disposed of" by a group of thugs by being dropped in a inter-dimensional portal leaving him stranded in The Nexus.

    Miscellaneous:
    This is my first Nexus character but I've played in similar worlds for years.
    Last edited by Shyftir; 2010-12-07 at 01:05 PM.

  5. - Top - End - #275
    Ogre in the Playground
     
    Darklord Bright's Avatar

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    Wellington, New Zealand
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    Markhrus Bennik




    Alias: Markhrus, bro.
    Gender: Male.
    Race/Species: Wereshark.
    Age: 21
    Alignment: Chill, bro.
    Class/Profession: Brawler.
    Power Rating: C

    Description:
    Spoiler
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    Each of his forearms has a thin, fin-like appendage, and he is well-muscled, yet not of ridiculous Schwarzenegger proportions. He is wears a leather jacket with its sleeves rolled up, a spiked collar, fingerless gloves, and sweet yellow shades. His skin is a blueish colour, and he often wears a sizable shark-toothed grin.
    Personality: Man, I told you, he's all chill up in this. Well, most of the time, anyways. He's a good guy, he's just fairly slow and relaxed most of the time - nothing but evil acts really seem to bother him, and when anything does it's usually met with "Man, that's not cool."
    Equipment: He's got his clothes as described above, and nothing really else.
    Abilities: Has the ability to transform between his normal, more human form, and a huge, muscled shark-man with gaping jaws. His strength is already more than a normal man's, but it's rumored that in shark-form his bite can tear steel.

  6. - Top - End - #276
    Bugbear in the Playground
     
    Shadowcaller's Avatar

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    Ligz Gadgethan


    Funny fact, did you know goblins are extremely poisonous? No? Well... RUN!

    Alias: Ligz
    Gender: Male
    Race: Goblin
    Age: 34
    Alignment: True Neutral-ish
    Class/Profession: Journalist
    Power Rating: E
    Description: Ligz stands about 1 meter and 10 centimeters tall (or 3,3 feet) and have green skin. He have relatively long ears and nose compared to his head and can often be seen wearing various skirts of different colors, always ironed and cleaned. Sometimes he even uses a snazzy journalist hat. He got almost blinding white teeth and a very winning grin that goes well with his brown eyes.
    Personality: Ligz is an fast talker and risk taker, he often takes a gamble in order to get a good story but sometimes end up in more then he can bargain for. Thankfully he got his fast tongue to help him, and if that doesn't work, Faith. And if not Faith can save the situation either, he does what he should have done in the first place, run.
    Ligz loves his job and to get the adrenaline flowing doing it, often making jokes to light up the mood if they are in a really sticky situation.
    Equipment: A notebook and a hidden tape recorder he always keeps around trying to record everything that happens around him. Who knows? It might be news and Ligz wouldn't forgive himself if he missed something like.
    Uses some spy technology and got a gun at home for defense but doesn't often use it in his work.
    Abilities: Has perfected the noble art of fleeing for your life and is pretty good at talking as well. Have some spy technology as well as some hacker skills. He also know how to handle a gun, if he would bring it with him that is.

    Faith Sunsworn


    If I wanted brains, I could do so much better then yours. Maybe you should try the hooker zombies down the street?

    Alias: Faith and Brains though the last one you only use to annoy her.
    Gender: Female
    Race: Human? Undead? Zombie? No. never mind, don't call her the last one, she'll eat your brain! *whap* Ouch!
    Age: 25
    Alignment: Neutral good-ish
    Class/Profession: Journalist
    Power Rating: C
    Description: Faith is undead, some call her a zombie but thats not quite true.
    Faith doesn't really like to speculate about it. Even since then she hates water and can go long ways to avoid being in it.
    She is a odd sort of undead though, while she doesn't need to breath she does need to sleep and eat, or so she claims at least.
    It might be possible that she only does that out of habit and to feel more normal.
    Faith often wears a raincoat as she hates being wet which reminds her of her death. Under it she wears normal clothes however along with jeans and a pair of nice working shoes. Her skin looks unnaturally pale but doesn't show any signs of decay.
    Faith often consider wearing make up to cover it but feels too lazy to bother, she hates make-up anyway. Her eyes are yellow shining orbs that often scare people off unless her skin isn't clue enough she isn't alive anymore. Therefore faith is often wearing a pair of sunglasses.
    Her hair is red and down to her shoulders, it often looks wet, she have a hard time making it perfect.
    Personality: Faith is somewhat asocial ever since her 'accident', she just spends time with her closest family and friends such as Ligz. Since she doesn't seem to age anymore she constantly worries about surviving her peers but tries to take it one day at the time. Being a journalist makes her forget about her condition but she constantly showers everyone that talks to her with sarcasm that keeps strangers at a distance.
    But behind the unfriendly exterior, Faith really cares about the people around her and can be seen offer people help with things they can't do themselves.
    Equipment: Faith often carries around a camera, a note pad and a tape recorder but isn't obsessive or secret about it as Ligz. However, since she got a somewhat unnatural strength she often need to carry around all other gadgets Ligz and her need, including food.
    Abilities: Faith have a an unusually, perhaps even supernaturally strong will which people claim was the reason she just came back from the dead. She is also stronger and faster then any normal human but doesn't like to show this off so much. She is also highly resistant to damage and her wounds seems to heal at a pretty fast rate by unknown means.
    As undead Faith doesn't need to breath and might not need to drink, sleep or eat either.
    A strange thing about her though is that she seems to lack a soul, while she will easily get mad at anyone who claims this, magic and technology that targets the soul simply doesn't seem to work on her.

    Last edited by Shadowcaller; 2018-10-07 at 06:21 PM.

  7. - Top - End - #277
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Deadtimed
    Serena De Luca

    Alias: N/A

    Gender: Female

    Race/Species: Elf // Vampire

    Age: 72, looks 22

    Alignment: Chaotic Neutral

    Class/Profession: N/A

    Power Rating: C-

    Description: Serena has red eyes and fangs that are quite small, which can easily go unnoticed. She is strikingly beautiful with pale skin, a mass of long, wavy, near black hair, and pointed ears. She almost always wears dresses that could never be called respectable, and are often red.

    Personality: Due to the corruption of Vice, Serena is now much more likely to indulge. Whether that be in blood, drink, or pleasure. She's not above manipulating others to get what she wants, which is often them in bed.

    Equipment:
    - A pair of ruby teardrop earrings.
    - An automatic pistol.

    Abilities: She is skilled with pistols and highly athletic. Because of the extent of Vice's corruption, Serena will spread it herself through touch.

    Spoiler
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    Strengths
    ~Can turn into a bat, a rat, a wolf, or a cloud of smoke at will.
    ~Has unnatural strength that exceeds that of a normal woman.
    ~Can regenerate, but at a slow pace.
    ~Can suck the blood of the living by biting them, and if he drains most of their blood they will be turned into a vampire.
    ~Can hypnotize someone if that person is weak minded enough, but only if she is able to stare them directly in the eye for about 3 seconds.
    Weaknesses
    ~Is allergic to garlic. It weakens her and makes her vomit. It won't kill her.
    ~Bursts into flames if exposed to the sun.
    ~Bursts into flames when in contact with anything holy. Only if there is a particularly strong belief in it that is close-by, so she's not going to be harmed by the "holy vampire cloak" of "hocus pocus religion on the other side of the world".
    ~Is paralyzed if a piece of wood (stake or not) goes through her heart. It won't kill her, but she won't be able to move, think, or do anything at all until some nice (re; stupid) passerby removes it.
    ~Can't cross running water.
    ~Can't enter a home uninvited.

    Backstory: Orphaned at a young age, Ghar decided to take her under his wing. Ghar was never truly satisfied with her however, as she displayed no magical talent. She grew up with Ghar's other adopted child, Gabriel, and he is like a brother to her in everything but blood.

    Serena fell in love with and eventually married Nite. Soon they had a child together, Adele. Some time after Adele was born Serena left Gul-Thadar and returned as a vampire. She never returned to her family for a month after returning. She was struggling with the fact that she would have to kill as a vampire. She nearly died of starvation as a result of this. She eventually came to terms with the need to kill, and steeled her heart. Nite and Adele never learned of this struggle.

    Eventually it can to the time when Nite asked if she would like to come to the Nexus. She gladly came as she was tired of the corruption of Gul-Thadar.

    Miscellaneous: She has a small, round robot, about the size of a head. It has a large rifle barrel emerging from the middle of it and a cluster of red lenses around where the barrel meets the body. It hovers using an anti-grav field.

    Description of corruption.
    Spoiler
    Show
    Quote Originally Posted by RPGsr4me View Post
    ((Well Serena has been tainted by a corruption that makes it near impossible for her to resist her vices. So drinking, eating, sex, fighting, anything the corrupted person enjoys. Because of the extent of the corruption Serena has been exposed to she will spread it through physical contact. Small amounts of contact will make the person slightly more likely to indulge, prolonged contact will infect them to the same level as Serena, and anywhere in between.))

    Alternate Avatars:
    Spoiler
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    Avatars courtesy of Happyturtle
    Last edited by Gulaghar; 2012-04-22 at 02:50 AM.

  8. - Top - End - #278
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Kirk Locke

    Alias: Soldrin Kenmtor

    Gender: Male

    Species: Svartalv

    Age: 113

    Profession: MERC Lieutenant

    Appearance:
    Kirk is a moderately old drow man, though he still appears youthful, with caucasian features. He's fairly short and has a lean, muscular figure. His hair is short, pure white, and typically lightly maintained. His skin is a dusky grey and his eyes are bright red. a few parts of his body were turned into immobile jade, most notably being his left hand. He's always sharply dressed, often wearing a suit and his wide brimmed hat.



    Personality:
    Kirk is confident to a fault. He likes to take risks because he's sure he can handle the outcome; a gambling man through and through. He can be very suave and charming when he wants to. Kirk has quite a vicious streak, and he is more than willing to take advantage of anyone for personal gain. Couple this with his often cold hearted approach to other people, and you get a very uncaring person at best.

    Abilities:
    Dirty Fighter - Kirk is quite capable with a number of smaller bladed weapons, and it fit and strong. That's not how he's come out on top of so many fights, however. He's not afraid to fight dirty. He'll hit below the belt, throw sand in your eyes, you name it. If it's his life or yours, you better believe that Kirk will do whatever it takes to make sure things go his way.

    Second Pair of Eyes - With a bit of focus, Kirk can project an invisible wisp and see through it in a short radius around him. Peeking around corners and seeing behind himself is nice, but so is seeing other people's hands in a game of cards.

    History:
    Kirk originated on the land of Elshar. He was a younger son of a clan matriarch. As such, he was expected to be a warrior and a leader among the clan's fighters. This chafed at Kirk. He cared little for his mother's ambitions and wasn't keen on fighting her fights. He wanted out. He was able to leave, but not cleanly, and not without violence. He made his own way from then on. He had no master but himself, and that's the way he liked it. He roamed for several years and made a small name for himself as a thief and a sellsword.

    It's not entirely clear how he made it off his home world. Kirk couldn't really say what happened, just that something went weird with a magical entity and he woke up somewhere altogether foreign. From that point on, he traveled to and within a number of worlds. He had a colourful life and many adventures. He met many people, but always left them behind when he traveled on, often with a number of people that were less than pleased with him.
    Last edited by Gulaghar; 2018-12-09 at 06:02 PM.

  9. - Top - End - #279
    Pixie in the Playground
     
    The Alexandrian's Avatar

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    Name: Hamnet Dae Cruss
    Spoiler
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    "I apologize, but even I am not that foolhardy."

    Alias: Sir Cruss the Fair
    Gender: Male
    Species: Kiroshandian (Humanoid)
    Age: 21 Years Of Age Physically, 31 Years of Age Mentally

    Alignment: Chaotic Good

    Profession: Retired Combat Medic, Retired Smuggler, Current Knight

    Power Rating: C+

    Description:
    Height: 6'0"
    Weight: 187.2 lbs
    Eye Color: Deep Blue
    Hair: A Mat Of Shaggy Blond Hair As Soft As Velvet
    Skin Tone: A Dark Skin And Weathered Appearance

    Hamnet is essentially a normal human with minor differences in his anatomy that barely set him apart from the average human. The differences include slightly more sensitive hearing, two organs which are the equivalent of hearts (and, by extension, a different circulatory system), a different blood type (slightly bluer than normal blood) due to a different element within the cells that binds to the oxygen in the air, different muscle groups and a different skeletal structure which merely is designed to compensate for his rather peculiar circulatory system. His brain also functions differently from that of humans. He has accurate vision so that he can perceive things both near and far, like a human. His arms, legs, and core are well developed from tedious days of practice with a weighted sword and lance. Hamnet is thin with broad shoulders. Additionally, he possesses high cheekbones, sideburns, and a chin cleft. No facial hair grows upon his face.


    Personality: Hamnet could be described as extremely charming yet cunning. He is very kind and generous. He is also an eloquent speaker. He doesn’t believe in no win situations. He is quick to fight and even quicker to forgive, though he never will forget a transgression. He is eternally prepared to engage in a fight either to increase his honor or defend another's. He subconsciously examines the physical traits and psyche of other people for any apparent weaknesses to exploit if it becomes necessary. He enjoys being in his own company frequently, though calling him a loner would not be appropriate. Hamnet possesses high morals yet looks upon death as a resource to do away with those who would do evil, who he believes are worthless and don’t deserve a second chance. He will do anything in his power to protect those who he deems worthy of being his friends. Hamnet thoroughly enjoys physical exertion and attempts to expand his mind and body whenever there is a chance. Hamnet is a devout monotheist who engages in much introspection. It focuses on religion and the flow, which is a concept that states that destiny is like a river and that you can fight the current, but if you go with the current (which is to say, accept your destiny), then nothing can stop you like the water in said river. Hamnet’s mind also focuses on logic and largely ignores emotion except when he is overcome with passion, under which circumstances he loses all control of his emotion. He has sworn to dutifully protect the weak and all women and upholds his values with an unfaltering persistence.

    Equipment:

    -A White Charger
    -A Coarse Tunic Of Leather
    -Coarse Leather Pantaloons
    -Steel-Toed Boots
    -A Longsword Forged Of Silver
    -A Lance
    -A White Suit Of Armor That Is Designed to Glance Blows As Opposed To Absorb Them
    -A Barren White Shield With No Device Upon It
    -A Small Amount Of Gold (So Miniscule That It Requires That He Live Quite Frugally)
    -A Saddlebag And Saddle
    -A Canteen
    -A Pistol For Those Times When A Sword Just Won't Cut It

    Abilities: Skilled parkour/free runner (a traceur); Combat Ability; Medical knowledge (field dressings, injuries, almost exclusively tailored for his specie but it could be altered to fit other species if he attained the basic knowledge about them); Indomitable courage; Versatile (quick to adapt to various situations); Sharp hearing (sharper than humans, but not by much); High Endurance; Strength; Acrobatics; Speed; Decent swimmer; Sensational dancer; Plays the ocarina; Can Wield Only Swords and Projectile Firing Weaponry In Addition To His Fists(He Has No Capability To Utilize Heavy Weaponry Or Blunt Weapons)

    Name: Kohan Ganjji Hanorai
    Spoiler
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    "Life might never end. That's what I'm here to prevent."

    Alias: The Hatter, Hatty, Sir Hanorai the Mighty, The Mad Hatter

    Gender: Male

    Species: Kiroshandian (Humanoid)

    Age: 24

    Alignment: Neurotic And Chaotic Evil

    Profession: Temporal and Space Distortion Researcher, Geneticist, Cultist Leader

    Power Rating: B-

    Description:
    Height: 5'11"
    Weight: 210 lbs
    Eye Color: Hazel With A Touch Of Red Near The Pupil
    Hair: Short, Charcoal Black
    Skin Tone: Light Tan

    Hanoria appears to be a normal human. From what can be seen, he appears to be a muscular Asian male. Of course, he is truly an alien being with inner anatomical differences such as more sensitive hearing, two organs which are the equivalent of hearts (thus a different circulatory system), a different blood type due to a different element within the cells that binds to the oxygen in the air (slightly bluer than normal blood), different muscle groups and a different skeletal structure. His brain also functions differently from that of humans. He has accurate vision so that he can perceive things both near and far. His arms, legs, and core are well developed but he isn’t overly muscular, only healthy and strong looking not bodybuilder or superhero strong looking. High cheekbones and sideburns. No facial hair.

    Costume 1: Long, blood red, flowing robes that hide his figure. Black leather gloves with grips. Polished black militaristic boots. A black mask cut off under the nose so that it exposes the mouth and chin only. The eyes are covered in a hard, black, plastic substance that can be seen through from the inside only. The masks disguise the voice of the wearer with machinery located within the mask and the eyes are hidden.The substance is durable and strong and does not restrict movement. This traditional costume is not unlike a costume that a cultist would wear and it provides near complete anonymity.

    Personality: Kohan is very distrustful and lies often in order to protect himself. He hides many self-doubts and is completely mad (the highest level of insanity, in this case, being total sanity). He has been holding in a secret which seems to have been eroding his very soul. He smiles often and seems open and friendly, but he is a killer who plans excessively and can overcome most problems which can be solved by use of the mind. He plays video games and manipulates peoples’ minds though his actions to test how they will react to the stimulus he provides. He is cruelly violent and manipulative, but this is only a method to keep him from being attached to people, who constantly die around him. He has become more sinister as time has passed.

    Equipment:
    -A wallet
    -360 Gold Pieces
    -A keycard
    -A wicked, sharp, black dagger with menacing blood gutters that is durable and hard and used for rituals specially designed to prevent wounds from rapidly closing unlike traditional leaf-shaped blades
    -3 medical syringes filled with a mixture of painkiller, adrenaline, and chemicals which promote healing
    -Ducktape
    -A Black, Circular Communication Device
    -A handkerchief
    -Beakers, pipettes, tongs, and needles for the collection of specimen for experimentation
    -A Large, Spiked Mallet Forged Of Silver The Height Of Which Is Around 5'

    Abilities: Minor telekinesis (limited to moving objects by manipulating miniscule space; examples: throwing something and projecting a shield; Can create portals to allow himself to travel to other places/teleport (limited to self or small group and cannot be used in combat); Knowledge of genetics and energy; Logical (yet unstable); Combat Ability Focused On Use Of Blunt And Sharp But Not Ranged Weaponry; Intimidation; Humor; Decent cook; Devious schemer; Decent swimmer; Skilled conversationalist
    Name: Doctor Heiden Yammicus Rossenrout
    Spoiler
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    "I believe this is the part where you turn your back while I escape."

    Alias: Doc Rout, Rout, Sir Rossenrout the Wise

    Gender: Male

    Species: Kiroshandian (Humanoid)

    Alignment: Chaotic Neutral

    Age: 21

    Profession: Theoretical Physicist, Biochemist, Cultist

    Power Rating: C-

    Description:
    Height: 5’11”
    Weight: 213 lbs
    Eye Color: Dark Bluish-Green
    Hair: Short, Dark Brown
    Skin Tone: Light Tan

    Rossenrout appears to be a normal human. From what can be seen, he appears to be a muscular Austrian male. Of course, he is truly an alien being with inner anatomical differences such as more sensitive hearing, two organs which are the equivalent of hearts (thus a different circulatory system), a different blood type due to a different element within the cells that binds to the oxygen in the air (slightly bluer than normal blood), different muscle groups and a different skeletal structure. His brain also functions differently from that of humans. He has accurate vision so that he can perceive things both near and far. His arms, legs, and core are well developed but he isn’t overly muscular, only healthy and strong looking not bodybuilder or superhero strong looking. High cheekbones and a straight eyebrows with a mustache and beard combo.

    Costume 1: A white dress shirt worn with a black tie and black button-up vest. Also features black jeans and polished boots with a rather stylish soft, black fedora with a white band wrapped around it.

    Personality: Heiden is very logical and takes pride in the strides he has made in science. He thinks quite rationally and rarely allows emotion to cloud his emotions. Heiden focuses on doing what must be done to survive. He is an optimist who is obsessed with knowledge. He believes that knowledge equates power and that power can be used to accomplish his goals. He is a sensational conversationalist and is quite stubborn. Once he has resolved to do something, nothing can keep him from consistently attempting to accomplish that task.

    Equipment:
    -A handkerchief
    -A wallet with 200 gold pieces
    -Several books
    -A keycard to a building
    -A black communications device
    -Assorted tools
    -A lighter
    -A trench gun with superior rifling that allows it to be accurate at range and computerized thermal scanners with a handy zoom feature and modified quick loading clip
    -ID

    Abilities: Versatile; Knowledge of Mechanical Engineering (coupled with software design and structural design knowledge) and Biochemistry; Can create chemicals and some biological organisms (with lots of time and resources); Can create robots and upgrade weapons, create computers, and design armor (with proper time, resources, and planning); Combat Ability; Puzzle Solver; Superior Logic; Trap design knowledge and disarming ability; Assorted knowledge; Normal strength, endurance, and speed but increased dexterity levels; Escape Artist; Planner; Tactician; Skilled musician (can play the piano, guitar, and they lyre well)


    Combined Backstory and Misc.:
    Spoiler
    Show

    Hamnet, Doc Rout, and Kohan are all from the same planet, Tersi. Their society was “utopian” until shortly after they were born. They were raised in slavery in service of an invading race whose name isn’t of any significant import. Each of their stories are different, but similar enough that their destinies are intertwined. Each was abused in their youth but excelled in this negative environment, learning and working until their skills surpassed those of the conquerors. They combined their skills to lead a valiant resistance against the conquerors, playing key roles in liberating their planet. They each were knighted and became known as the three sages of the planet after the rebellion they launched repelled the invaders from their homelands and freed their people. The society thrived and rebuilt their society for 50 years under this triumvirate’s watchful eyes. However, the “sun” of their galaxy was about to supernova, The three sages resolved to remain on the planet to allow the others to escape by coordinating the escape efforts. The spaceships roared away, but the nova didn’t destroy their planet! It merely impacted their planet and washed over it, ravaging everything, but destroying no life. It mutated the life instead. This is how Kohan and Hamnet received their powers, some of which have proved to be only temporary. Doc Rout was unaffected, though his retention of knowledge and logic improved significantly after this event. The others of their specie who rocketed away were not so lucky, and were exterminated by the cosmic event. Only Kohan knew of this, and this is the secret that pains him to this day. The effect of the cosmic event also rejuvenated the sages, altering their bodies, changing them back into their forms in youth. Hamnet was reverted to 16 while Kohan and Rout (being older) were reverted to 21. They spent some time defending themselves from the now mutated creatures on their planet while they engaged in research in long range teleportation from a mountainside base. Eventually they succeeded in establishing an uplink to the Nexus and sent two “guardians” (Alpha and Zeta) in to gather information on the area and whether or not it was habitable. These guardians were piloted by Rout and Hamnet, respectively, and were essentially carbon copies of the first organism they observed in the Nexus. After these two guardians (which were physical manifestations of energy) made it through without dying, they were left to their own devices and havoc ensued. Regardless, these scouts encouraged the sages to enter the Nexus, which they did though in different locations. Hamnet received amnesia from being the last person to enter the beam due to low energy remaining in it which caused it to flicker and negatively impact his mind.

    Misc.: Their abilities are enhanced when they all work together, which will pretty much never occur unless the Nexus as a whole is threatened.

    Theme Song: Feel Good Inc. (Gorillaz)
    Last edited by The Alexandrian; 2011-02-23 at 08:03 PM. Reason: Update Day

  10. - Top - End - #280
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    Last edited by Gulaghar; 2019-09-03 at 11:58 AM.

  11. - Top - End - #281
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    Deadtimed
    Torpek Madheart
    ((avatar coming soon))

    Alias: N/A

    Gender: Male

    Race/Species: Ogre

    Age: 39

    Alignment: Evil Smashy

    Class/Profession: Mage // Barbarian

    Power Rating: C

    Description: Torpek isn't your average ogre. He does have typical ogre traits such as being huge, muscle ridden, and thick browed. As a result of being born with magical talent his skin is a pale blue colour. This is hardly noticeable though as his entire body is covered in a complex pattern of tattoos. His head is clean shaven. He stands about ten feet tall and can generally be found wearing a tattered suit of leather armor.

    Personality: Torpek is slow. Not as slow as your average ogre, but definitely not the sharpest tool in the shed. Using the tool analogy he could be compared to a sledge hammer. Not because he can, and will, smash you to tiny pieces, but because he has no tact.

    Equipment:
    - A large staff topped with a large, uncut diamond.

    Abilities: Besides his massive strength, Torpek is skilled with a few spells. He is capable of throwing fireballs, strengthening allies, and causing unthinking rage in his enemies.

    Backstory: Torpek has lead a simple life. He was the chief magi of his tribe, mostly because he was the only magi. One day most his tribe was killed by a hungry dragon and the few survivors went their separate ways. He's had a strong hatred of dragons since then. He has made a name for himself as a caravan guard. Recently he was commissioned by a slave caravan coming to the Nexus.

    Miscellaneous: N/A
    Last edited by Gulaghar; 2012-04-22 at 02:50 AM.

  12. - Top - End - #282
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    Deadtimed
    Frederick Moretti

    Alias: N/A

    Gender: Male

    Race/Species: Consciousness

    Age: 85

    Alignment: Sadistic Evil

    Class/Profession: N/A

    Power Rating: N/A

    Description: N/A

    Personality: All that remains of Frederick is his desire to cause suffering.

    Equipment: N/A

    Abilities: N/A

    Backstory: "Coming soon"

    Miscellaneous: The sliver of Frederick's consciousness that remains is currently dwelling in the mind of Lightning Lass. He has some minor influence over her actions. Usually those that cause suffering on some level.
    Last edited by Gulaghar; 2012-04-22 at 02:50 AM.

  13. - Top - End - #283
    Halfling in the Playground
     
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    John Karlson

    Male
    Human
    17
    Neutral Good; He abides by the rules, but will break them if necessary.

    Profession: Warrior, I guess. His basic skills are for fighting, so I'm thinking he's a sort of mercenary.

    PR: D-D+ by Neon Knight's scale.

    Description: Very tall, about 6'4", around 17, with short blond hair. Has an old well-used sword, a cloak, and a backpack with some reality issues. Basically, he can reach in and pull out any food or drink. The weirdest part is that the stuff that comes out is always different, unless John specifically wants a certain thing. It's always non-poisonous as well. I'm taking this backpack idea from a character I had Improbable Island; it worked well there, so I'm hoping it'll be interesting here. John is basically just a competent warrior with some mental powers like minor telekinesis and mind reading and a wry sense of humour.

    Personality: Sort of a jaded outlook on life, but still has a healthy sense of humour, even if it is a bit wry. He isn't the most talkative person, but if you strike up a conversation with him about something he is interested in he'll be more than chatty! He has a strong interior moral code; he naturally wants to be nice to people, and avoids being surly or dismissive. However, he will react if pushed and takes offense at any acts of violence, bullying or insulting behavior around him. Basically, it's hard to get on John's bad side, but you'll know when you do.

    Equipment: Aforementioned backpack, normal sword, sleeved cloak.

    Abilities: A competent swordsman, with minor mental abilities, such as telekinesis on smaller objects and minor mind reading, but that's about it. He's had these since birth, and has no idea where they came from. They are most definitely not normal where he comes from, but they seem almost quaint here...

    Backstory: To be revealed later...
    Really busy IRL, so if I don't respond in RP's... well, yell at me, but don't take it personally!
    All credit to yldenfrei for my awesome avvie! Thanks!

    I am a:
    Spoiler
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    Lawful Good Human Wizard/Cleric (1st/1st Level)


    Ability Scores:
    Strength- 13
    Dexterity- 15
    Constitution- 13
    Intelligence- 17
    Wisdom- 13
    Charisma- 13



    I'm trying to get into making avatars in a bit-art style. I currently have done: NONE. Man, I need to get busy...

    Current project: August's fairy!

  14. - Top - End - #284
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    Jackson Williams



    Alias: Jumpin' Jack Snipes
    Gender: Male
    Race/Species: Khajiit
    Age: 20
    Alignment: Chaotic Sneaky
    Class/Profession: Thief/Thug/General Unsavory Fellow
    Power Rating: 3. Not especially good in an upfront fight, but if he is allowed to plan before hand, or gets the element of surprise, don't expect things to end well. Or with an intact jugular.
    He has some small skill in illusions and mysticism magic, and uses this to fool and track his victims.
    Description: A tall, thin Khajiit with a laid back stance. His lower jaw is unusually large and robust for his type, but he enjoys the look. He is a light, tawny golden color, though he darkens to a rusty orange color along his spine and the top of his head. He keeps his tan hair up in a series of short braids held up by a messy brown headband.
    Personality: Sneaky, promiscuous, and most definitely selfish. He knows his limits but he still loves to test them. He refuses to get into a fair fight, and likes to scout ahead so that he has time to set traps and get ready to fill the target's back with arrows. In battle he seems far too happy, and some people have called him a sadist.
    Equipment: A well made composite longbow and a quiver of enchanted arrows.
    A jambiya, a long, curved knife he hopes not to have to use in open combat.
    Black leather armor.
    Lockpicks.
    A variety of small traps.
    Lots of rope.
    Abilities: Low level illusions and mysticism.
    Too good at parkour for his own well being.
    Quite the sneak.
    Is a coward in open combat.
    Flirts way too much.
    Backstory: Grew up in a city based in the mountains, were agility was a must have. Took up thieving as part of a bet. When things went downhill in his hometown and he got caught wooing and stealing from the mayor's daughter, he jumped town and traveled with various bandit groups.
    Miscellaneous: Hates seafood and ogres.
    GLORIOUS SOVIET SNAIL SUPERTECHNOLOGY

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    (Recaiden) He lives!
    (Firedaemon33) Ia! Ia! TechnoScrabble F'Taghn!
    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

  15. - Top - End - #285
    Barbarian in the Playground
     
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    Full Name: Nicholas Boyle

    Alias: "Slick"

    Gender: Male

    Race: Half human slash half some kind of god

    Age: Pre-teens, early teens?

    Alignment: Chaotic Neutral, with definite Evil tendencies

    Class/Profession: Bandit, at the moment

    Power Rating: 3 slash C

    Description: Tallish, gangly, but a decent amount of athleticism rounds that out a bit, brown eyes that lack much fire, short and ruffly brown hair, some kind of black body sheath under generic brown leathers, two pairs of gloves, a black bandana that he thinks makes him look pretty cool, and a generally insolent and indolent vibe.

    Personality: Well, insolent and indolent is right. Also, fairly unintelligent and uncreative. Lacks drive to do much beyond getting ordered around by someone who would better know how to utilize him, although he does love the idea of one day becoming an infamous villain. As long as it isn't too hard.

    Equipment: As mentioned, a black body sheath under generic leathers, two pairs of gloves, and a bandana. Also, a longknife, a rope with a grappling hook, and a few little pieces of metal and wire that he was told equates to a thieves' kit but is probably just junk.

    Abilities: No friction. He has to wear double layers and be very aware of his center of gravity, since anything he touches loses its friction for some unspecified amount of time (it wears off at the speed of plot, I figure). He mostly uses it to slide around and be difficult to catch, but he can also use it to make blows a lot more glancing, or as an attack to make people fall down. Since he's a dimwit, there are plenty of applications for this that he hasn't thought of, and I'm wanting his powers to develop into including lots of other things. He just needs to actually practice and such.

    Backstory: Born in a random fantasy setting. Since I am not as familiar with this Nexus place as I'd like to be, he might even be from here, as long as his father could have been some random god who abandoned his mortal mother, as frisky gods ofttimes do. He was raised by this mother, who seemed to be less of an atheist and more of a, "Down with all gods!" type, in a hovel somewhere. She never told him who his father was, so he isn't arrogant about that. He has joined several little gangs, over the years. His mother is happy to have him out of her hair, although he sometimes drops in, hoping for a free meal or a place to stay, sometimes even to steal something. Most recently, he has happened upon and joined the Blackhallow Brigands.

    Miscellaneous: For powers to be developed ---> Super friction, giving him the ability to slow himself down more easily, as well as to just stick people or things in place. Later, the ability to mess with other things from physics class. Decreasing something's mass, to pretend like he has super strength. Stuff like that.
    Last edited by TruorTupnm; 2010-12-14 at 01:12 PM.
    You're either an Outcast, or you're in denial.
    Strength and stupidity in numbers.

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    Free-Form Role-Playing Game Characters, because I got tired of sticking links in my posts --->

  16. - Top - End - #286
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    Dusk Ryder


    Gender: Male.
    Race/Species: Human Vampire.
    Age: 24
    Alignment: Chaotic Neutral.
    Class/Profession: Rogue/Thief.
    While he gets all the plusses of being a vampire, they're less visible in him. His strength is augmented, but not my much. His speed, however, is high and he has excellent night vision, as well as the ability to feel living beings approaching, as long as they have a beating heart.
    Power Rating: D Rank
    Description: The first thing that comestomind when seeing this person is "young". He is young and with a fit build, not too tall. His hair is silver, his eyes red, but not bright. Obviously, he has vampire fangs, but he retracts them. Dusk is very good at hiding the fact that he's a vampire.
    Personality: He seems to be friendly most of the time, and since he uses his vampiric seductive abilities coupled with being able to hide that he's a vampire, people will usually find him charismatic. There is, however, one problem with Dusk: He's a Kleptomaniac. Nail your valuables to the ground when the man is around. At times he appears to regret being a vampire, but he takes good advantage of his abilities. He's also made a good fortune... by stealing.
    Equipment: Dusk carries a shortsword, a dagger, and a lockpick. He also carries a bow and arrows. Wears a black hooded cloak.
    Abilities: Excellent Lock-picking abilities, as long as the lock isn't heavily fortified by magic (he can undo small fortifications). He practices magic, when said magic helps in things like sneaking and stealing, opening locks, and slight levitation of objects. His magical ability for offensive, defensive, or restorative purposes is null. He's also fairly proficient with a bow, though not expert enough to shoot from a long distance and hit the target. Unless there's a lot of luck involved.
    Backstory: Dusk was turned into a vampire when he was 20 years old, willingly. Having become engaged with a band of low-class criminals, one of whom was a vampire, he suddenly started to show interest in vampirism. After a while, the Vampire offered to turn him and Dusk accepted. At times he seems to regret it, but the prospect of an eternal life of acquiring wealth is still appealing to him.
    Miscellaneous: Dusk, like any vampire, relies on blood, but he does not require too much of it. He is perfectly capable of biting a person, drinking some blood, then leaving them alone. If done while the person sleeps, they might not even notice him, the sneaky bastard. This makes his tracks easier to cover.
    Last edited by Haruki-kun; 2010-12-12 at 10:33 PM.

  17. - Top - End - #287
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    Faction Entry

    Hell of the Iron Queen
    controlled by players Happyturtle and KidKris
    (See also: Kris's Hell)

    ((Since all cosmologies are true, there are many hells. This is only one of them. You may send your character to this hell, or interact with its devils as you wish, but if you do, then HT or Kris control all of the npcs. If your hell works by different rules, then it is not this hell, and nothing here is applicable. ))

    This Hell, populated by devils and ruled by the Iron Queen Persephone, is in a constant state of warfare against the demons of the Abyss*, ruled by the Storm Queen Lilith. It is structured similar to Dante, with nine circles, each of which is ruled by an Archdevil.

    Circle 1: Lust [Archdevil: Morgana] (played by Kris)
    Circle 2: Pain [Archdevil: Morgana, formerly Semiazas]
    Circle 3: Greed (controlled by Jacklu)
    At first glance, this level of hell could almost be mistaken for heaven. The very ground itself is mad of gold and diamonds and jewels and treasure as far as the eye can see, all leading to a massive fortress crafted from precious metals and gems in the very center. Ten rivers of gold and treasure flow from the outer edges of the circle into the center where they cascade down into a seemingly endless abyss in massive, stunning falls. The fortress is build upon an endless pile of treasure that rises out of the center of the abyss.

    As the hell is for those who gave themselves over to greed in life, those who end up there are immediately swept up in the currents of the rivers and carried toward the fortress in the center, drowning in gold and riches the entire way. After going over the falls, they are eventually picked up by winged demons who carry them the fortress where they are made the personal possessions of the Lord of Greed and forced to live in service of him for all eternity, owning absolutely nothing and spending all time surrounded by splendors that they cannot ever possess. The Lord of Greed treats his possessions however he pleases, forcing them serve him seemingly endless feasts that they cannot touch. He even has them cast inside gold statues and put up around his fortress as decorations

    Though the lower demons that inhabit the realm look similar to most other demons, the higher ranking ones could be described as shockingly beautiful. The higher a demon in the third circle advances in standing, the more beautiful they become, often even shedding their demonic traits and coming to look almost angelic. After all, greed and vanity go hand in hand. In fact, the Lord of Greed's queen is the archdevil of Vanity and many of her siren demons can be found inhabiting the circle as well.

    Circle 4: Anger [Archdevil: ???]
    Circle 5: Cowardice [Archdevil: ???]
    • Outer ring: Cowardly failing family or comrades
    • Middle ring: Cowardly giving in to moral wrongs
    • Inner ring: Cowardly failing one's self

    Circle 6: War [Archdevil: Baalthazaar] (played by HT)
    Circle 7: Pride [Archdevil: Lady Nemesis]
    • Outer Ring: Pride over Life
    • Middle Ring: Pride over Death
    • Inner Ring: Pride over Nature

    Circle 8: Fraud [Archdevil: ???]
    • Bolgias 1-10: As Dante.

    Circle 9: Treachery [Archdevil: The Iron Queen Persephone, formerly Hades(now deceased)] (played by HT)

    The ones in red may or may not be changed if people think of better ideas for circles.

    Significant persons:
    [INDENT]
    • Lady Dekaros of the Sixth Circle, Marchesa of War - daughter of Baalthazar. In her current timeline is 19 30 years old, with the intention of making Kal, grandson of Morgana, her consort soon, and leading her father's armies. Since there is another Decker from the far future running around the Nexus, this version is known as "Decker the Younger" or "Devil Decker." She is evil and bloodthirsty and hates demons.

      Spoiler: More about Decker
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      Releases a beam of light according to the seven colours of the rainbow, or all of them on an eight.
      Red enhances his physical power!
      Orange empowers his durability!
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      Green boosts his speed and agility!
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      An eight, of course, results in a Rainbow Square. That grants ALL THE COLORS!


    • Issi - devil imp and friend of Decker's (D)

    • General Baalthazar - Decker's father, powerful diabolic general, servant of the Iron Queen (C)

    • Prioress Rosa - Consort to Baalthazar and high priestess of the Iron Queen (D)

    • The Iron Queen - Queen of the devils of Hell (A/S) Arranged to be 'kidnapped' by Hades to get out from under her mother's thumb, then 'accidentally' ate the seeds that cursed her to stay in the Underworld. After a few centuries that she used to set up her power base, Hades died of *cough* "natural causes."

    • Lilith - Storm demoness, archrival to The Iron Queen. Was once defeated by a kiss from Butler (A/S)

    • Morgana, Lady of Pleasure and Pain, Queen of Succubi, Archdevil of the First and Second Circles - Fond of elaborate titles. Servant of the Iron Queen, but less powerful than the other archfiends, and has weaker forces overall. Resides in the Clockwork Fortress, a construction of her own design. (D+) (Player: Kris)

    • Kal'selthezaar - A tiefling. Grandson of Lady Morgana, a spy/assassin/corrupter. Consort to Lady Decker. Immune to magic. (C-) (Player: Kris)

    • Ambrosius aka Face of the Masked Lady - brother of Morgana, great-uncle to Kal the PC (Player: Kris)

    • Lillanthil - daughter of Morgana, mother of Kal the PC (Player: Kris)

    • Jeanne-Antoinette "Jeannie" - great-grandaughter of Morgana > Ambrosius > Zabrigael - devil succubus and eldest daughter of Zabrigael. Named for her father, Jean-Antoine, who did not survive the encounter that resulted in her conception. (Player: HT)

    • Zabrigael - bog standard succubus/incubus - seduce and impregnant/get pregnant by mortals, killing the males. She takes male form as well, but tries to leave the females alive to give birth. She isn't always successful. She has quite a few children by now. The ones she gives birth to herself are in the First Circle, and the ones born to mortal women being raised by mortals with no real connection to Hell. Zabrigael occasionally checks on them, but not in any real attentive way. (npc)

    • Mercutio - A Shakespeare-loving minor devil from Pride over Life. Ascended to Planeswalker status but still carries out his duties in addition to his personal vendettas. Fond of using names from Romeo and Juliet as aliases. (played by Moon_Called / Sphinx of Magosi)

    • General Elshika - An ambitious general under Baalthazaar of the Sixth Circle (player: HT)



    *The Abyss that the Iron Queen's Hell is at war with is controlled by the player Earl of Purple. As before, there may be many different Abysses. This Hell is not at war with all of them, though individual devils (*cough Decker cough* hate all demons equally.
    Last edited by happyturtle; 2017-03-02 at 02:58 AM.
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  18. - Top - End - #288
    Bugbear in the Playground
     
    Shadowcaller's Avatar

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    [Yighotians - Demons Serving Yigoth]

    Yigothians are one of many groups of demons spawned from Cuthun (also called the dreamer, the demon world and the demon world.)

    Leader: Yigoth is said to be one of the more powerful demon lords which might just be rumors as Yigoth hardly makes an appearance at all. Yigoth's powers are unknown, but it's said that the demon lord have taken a break from reality due his inability to purge every world of the 'unpure'.

    Ideology: Yigoth and his servants have one of the more extreme ideologies of the demons. They believe that only beings born from Cuthun are 'pure', all other beings are filthy disgusting creatures that should either be converted or put to death.

    Yigothians often attack non-demons as well as demons supporting non-demons on sight. They do consider non-demons that willingly likes to be converted into demon-hood as worthy to be spared but lately they have begun force demon-hood upon mortals due their recent loses.

    Yigothians especially hates children, mothers, people who show sexual attraction and demons that have 'betrayed' their true calling.

    Organization: After their recent loses within one of the worlds, the Yigothians have retreated back to their core planes which are interconnected by summoning circles. Their drastically decreased numbers makes them unable to put anything more then a skeleton crew in their strongholds. But as these strongholds are interconnected, any force of demons can easily be transported between them.

    Before the fall of the demon world (it fell asleep and was unable to spawn and re-spawn more demons) Yigothians were mostly focused on one mortals they came across, invade world after world to wipe of these 'unpure' beings.

    After the loss of the demon world and their recent loses of most of their forces, Yigothians have become more focused on converting rather then killing, abducting mortals from various different planes of reality to convert into demons.

    -section in progress-

    Prominent Yiothians:

    Morianna:

    Pegrim:

    Murmuhur:

    Veritah:

    The Demon Mother:

    Phaton:

    Types of demons often seen in Yigothian forces:

  19. - Top - End - #289
    Halfling in the Playground
     
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    Yenna "Rough-hands" Ostgood


    Aliases: The Walking Sister, Ragdoll.

    Gender: Female.

    Race/Species: Halfling. Lightfoot subrace, with a bit of Tallfellow in the bloodline someplace.

    Age: 22 human years, which is just barely adulthood for a halfling.

    Alignment: Somewhere on the Good-Neutral end of the axis. Definitely Lawful, however, if only because of her strict personal disciplines.

    Class/Profession: Street Fighter Monk.

    Power-Rating: C, though I should hope a little scalable.

    Description: Yenna's just under four feet tall. She appears to be made of steel and whipcord, her body rippling with hard-earned muscle. Typically wears rags she fashions from random odds and ends. A ruined pair of child's trousers, and several torn strips of cloth tied around her chest are fairly common. Her hands and feet are rough, callused, well suiting a martial artist.

    Yenna's features are straight and hard, with deep-set brown eyes and a small nose. Her ears are of a vague rectangular shape as they taper out, yet another typical halfling feature. Her dark hair is braided and tied with a single string, sporting a wide pony-tail-esque style.

    Personality: Typically soft-spoken, she's trained herself into a rather atypical disposition for a halfling. She tends to 'look before she leaps', erring on the side of caution and humbleness as life dictates. When called upon to fight, she takes up the duty modestly, but there's a definite satisfaction in her eyes after defeating any opponent. She has no qualms about beating those weaker than herself, and will often do her best to show them up.

    Lives by a series of strict moral, physical and mental codes meant to keep her strong, conditioned, and emotionally collected. Though her family is an upper-middle-class one, Yenna chooses to live in squalor so that she might become stronger. More strict with her indulgent self. In some ways, she is a bit too devoted to her passion, so much that so that she foregoes things like friends and hobbies. At least, that's how she has been. Her parents visiting recently (begging her to come away from the slums, too) has shone some light on these issues. It worries them to see their daughter so... cut off from people, as it's not the halfling way. Yenna's making an effort to change this, for their sake.

    Equipment: A sparing set of clothes.

    Sometimes a bag of food or a staff.

    Seals or blessings from her temple, which have become faded and worn.

    Abilities: Martial arts student of two and a half years. Basically a monk. Possesses an inkling of The Symmetry, an all-encompassing sense of bonding with her surroundings. Basically, heightened senses and a sort of spiritual, almost magical grace when using her art. Also, excellent improvised weapons skill. As in, using broken glass as a throwing weapon. Her aim could do with some improving, however.

    She used to be a good dancer, but hasn't done it in years. Other mundane skills include sowing, various forms of exercise, and meditation.

    Her martial arts teaching allows her to create Seals, powered marks that produce spectacular effects when activated. These seals are often drawn on the ground or her body when she's anticipating a fight.

    |Special Moves|

    Echo Palm - Yenna slams the ground with one of her palms, creating a shockwave that slams foes backwards and deals moderate damage. Dual Skill: Rising Palm allows her to reverse this ability, pulling opponents toward her to set up combos.

    Earthroar - Yenna slams the ground with both fists, sending a wave of force in one direction that shatters the ground. This broken ground bursts after a couple seconds, sending debris and a wave of force in all directions. Usually not used as part of a combo, except to clear room when Yenna needs mobility.

    Twin Hammer - Yenna lunges forward and hits an opponent with both hands, curling her fingers at the last moment. This ability is usually reserved to shatter artificial foes or creatures with strong natural armor. The lunge is almost supernaturally swift, and may land her inside an armed creature's guard such that he can't swing to retaliate.

    Knee-breaker - Yenna aims a kick at one of the tall folk's knees, not necessarily shattering it but attempting to knock them down. This is usually followed up with Earthsnarl or Launch to deal heavy damage. Usually preceded by Earthroar or Twin hammer to set up the move.

    Launch - Yenna flips, landing on her hands, and kicks out with both feet. With strength that her small frame couldn't possibly contain, she attempts to knock an opponent upward. This works on creatures in any size category beneath Large, otherwise, they may simply find themselves staggered. Such opponents are simply too heavy for this move to handle. Usually preceded by Twin Hammer and followed by a more damaging move. Opponents set up by Launch are highly susceptible to combos.

    Crippling Palm - Yenna aims two quick strikes at a foe's nerve endings, attempting to gimp them or incapacitate a specific limb. The strikes are both dealt with one fist, with only a short pull back, so they can be weaved in between other attacks.

    More to come.

    Backstory: I'll make it up as I go. As in, when another PC asks.
    Last edited by Murkus; 2012-12-26 at 12:09 AM.
    My avatar was done by Gulaghar. Thanks again!

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  20. - Top - End - #290
    Ogre in the Playground
     
    V'icternus's Avatar

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    A.R.T.



    Alias: Arty
    Gender: None (Robotic Humanoid); Usually goes by Male nouns, however.
    Race/Species: None (Robotic Humanoid)
    Age: N/A, Machine (But was constructed just over eight months ago)
    Alignment: None, but leans towards Lawful Neutral
    Class/Profession: War robot, built to fight.
    Power Rating: B Rank
    Description: A humanoid robot, with a sleek, sophisticated design, overlaid with crude modifications and add-ons. His face is humanoid, as if emulating the ordinary people around him, but is incapable of expression.
    Personality: While robotic, Arty has achieved sentience, and so may develop opinions, even morales, of his own free will. He is loyal, to a point, though if his loyalties lead him somewhere against his self-imposed ethical code they are dismissed. He wishes to understand the Human point of view, and to find a place to belong. His personality reflects this, as he is very goal-oriented.
    Equipment: None.
    Abilities: Well-armoured and built for combat, Arty is presently equipped with a powerful wrist-mounted plasma weapon as his primary offensive measure. The weapon is fairly slow, however, and useless against large numbers. His left hand contains an acid-spray and liquid-nitrogen tube, but he doesn't use these often, having limited supplies of the two. His body is heavily armoured, designed to resist huge amounts of damage, but he is not very mobile, working best when he can remain stationary in battle.
    Able to hover if need be, he can use the same technology for short-term flight, for emergencies. He is also equipped with a teleportaion matrix for easy transport, able to move between where he is and anywhere he has been or that can be accurately pinpointed to him. He is vulnerable to magical attacks, though only having a synthetic mind and therefore being immune to mental ones. His exposed acid and liquid nitrogen tanks are still heavily armoured, but are bulky and are fairly easy targets. He can, alongside his ordinary vision mode, use thermal vision and can register seismic movement.
    Backstory: Built by Sunny, a sweet-natured, emotionally damaged, agoraphobic, and technologically brilliant machine empath, for the fight against Reinholdt Prime. After he dissapeared, and Sunny began demobilizing her robot forces, giving each it's own mind and removing their weapons to refit them for other purposes, Arty chose to leave, dissapearing after getting his mind seated.
    Retaining his fully functional war-built body, but confused as to his place in the world, Arty set out to find it, modifying himself to better allow him to complete his mission. Whatever that winds up being.
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  21. - Top - End - #291
    Troll in the Playground
     
    The Bushranger's Avatar

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    Aeryn
    (formerly part of Erin Patricia O'Connell (I)

    Alias: Erin
    Gender: Female
    Race: Human Metahuman/Ghost Hybrid
    Alignment: True Neutral
    Affiliation: None
    Age: 5 years (post-cloning, relativistic)/...coupla days....
    Class (or approximation): Ghost hybrid; Rogue
    Profession: Arms dealer.
    Power Level: B+
    Description:(NOTE: She has blue eyes. Tekteks are being fixed - slowly.) Dressed as Sept:
    Tall and curvaceous, can change her clothes at will a khaki t-shirt, jeans, and sneakers (gray socks!). Or...er...nothing at all...
    White hair, slightly glowing green eyes, and a noticably low body temperature. Bleeds green ectoplasm.
    Personality: Hot-headed, impulsive, extroverted, caring.
    Abilities: Ectoblasts, shielding, teleportation, etc. High level spells, too.
    Backstory:
    ...up until a few days ago WAS the Erin described here. with her backstory. But, torn with Mike's return, Erin dug out the Dup-o-Matic and zapped herself with it. 'Erin' stayed at HALO to be with Angela, while the 'new Erin', taking the name Aeryn, headed Inside, taking over the Emporium and, being rather less...wild...than the other Erin, is determined to forever be by Mike's side.
    Status: Active
    Last edited by The Bushranger; 2010-12-15 at 03:33 PM.

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  22. - Top - End - #292
    Titan in the Playground
     
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    Grace


    (Click for larger view)

    Aliases: N/A
    Gender: Female
    Species: Demon "Eudai"
    Age: Classified
    Profession: Owner of Mallside, Lawyer
    Power Rating: C

    Description: A well dressed woman with backswept horns, noticeably pink eyes, and three tails. Pink seems to be highlighted throughout her features and clothing, though it manages to look quite at home in her classy attire. Her age is extremely hard to pin down, though most people usually guess she is in her late twenties (at least in terms of how she appears).

    Personality: Grace strives to be professional and polite, though she has some failings in the latter department, often letting her personal (and oft times blunt) opinion bleed through her more official presentation. Overall, however, she appears to be well mannered and thoughtful, though she errs on the side of formal. She is, however, quite prone to being short with those who do not attempt to return her politeness, specifically around the subjects of her employment and nature.

    Equipment: Grace wears a well fitting suit bought and made for her by Celestial Dynamics. It is resistant to tears and punctures (though not enough to serve as decent armor, lamentably), impervious to stains, and will regenerate itself whenever it manages to be damaged, ensuring that it will always look new and fresh.
    In addition, Grace carries around a small silver pen... or is a trident? It's kind of hard to tell, actually, as if existence can't quite keep its nature pinned down. The pen- trident- appears to be a fairly potent magic item. Among other things, it is capable of firing rays of energy, never runs out of ink, can create minor illusions, and also burns with an extraordinarily stubborn fire.

    Abilities: Grace is a fairly skilled combatant, though she has yet to display any talents beyond mundane fighting. She prefers to fight with her trident, but may sharpen her fingers to claws and teeth to fangs as needed, and her three tails are quite strong and prehensile, which she takes advantage of.

    Backstory: Grace is a former Executive Assistant of Celestial Dynamics, a relatively high ranking employee, though insignificant compared to the Arch Executives in charge of running and maintaining the universe. Life was going swell, but even the best employee will trip up somewhere, and in the crowded business of Celestial Dynamics, employee competition is to be expected. Utilizing one of the more arbitrary rules of employee leave, one of Grace's rivals managed to sign her up for a non-negotiable leave, using up all the time Grace had been idly saving away... which added up to a number of years.
    With neither her employers or herself able to retract 'her' request for an extended leave, Grace decided to take a vacation on a more interesting corner of the multiverse, where she at least wouldn't have to worry about assassins attempting to make her leave permanent. She is currently attempting to turn the small investment Celestial Dynamics has in the Nexus become profitable, in the hopes that they'll allow her to take on a more active role, despite her 'on leave' status.
    Grace has come to be a somewhat notable figure in Nexus. She reformed the organization LANTERN, eventually recreating it as Aurora. Though the organization has since faltered, it managed to create Aurora Air (a psychic radio station) and Riftline (a railway within Inside) before it ended. Grace also holds a position as a Council Member of Inside.
    Recent evaluation of Grace's work and situation with Celestial Dynamics has led the company to lay her off, however, leaving her stranded in Nexus.
    Last edited by AmberVael; 2011-10-26 at 07:57 AM.

  23. - Top - End - #293
    Ogre in the Playground
     
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    Hretka
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    Gender: Female
    Race: Execuloth, Cthonic caste
    Age: Appears to be in her 20s, but probably is not.
    Alignment: NE
    Description:

    Weapons/Equipment/Items: Her clipboard and pen, which she can summon.

    Abilities: Can summon some objects, including her clipboard and pen. Most summoning is done by pulling the object out of her frock coat, even if it would not fit within it without causing a notable bulge.
    Hretka's ovipositor tail is capable of administering a venom that causes mild hallucinations, nausea, skewed balance, and a general lack of coordination for approximately an hour, though the effects and duration can vary.

    Personality: Hretka is not a cuddly individual by any stretch of even the most elastic imagination UNLESS YOU'RE CERTAIN. She has a rather low regard for the well-being of others (besides whomever she is serving at the time) and is, like most of her kind, petty and pedantic.
    Last edited by Beans; 2014-06-04 at 09:02 PM.

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  24. - Top - End - #294
    Troll in the Playground
     
    happyturtle's Avatar

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    Rilayne of the House Baenurden

    Alias: Crazy Aunt Riley

    Gender: Female

    Race/Species: Drow // Vampire

    Age: About 500 or so

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    Strengths
    ~Can turn into a bat, a rat, a wolf, or a cloud of smoke at will.
    ~Has unnatural strength that exceeds that of a normal man.
    ~Can regenerate
    ~Can suck the blood of the living by biting them, and can choose to make her victims vampires or to just suck them dry.
    ~Can hypnotize someone if that person is weak minded enough, but only if she is able to stare them directly in the eye for about 3 seconds.
    Weaknesses
    ~Is allergic to garlic.
    ~Bursts into flames if exposed to the sun.
    ~Bursts into flames when in contact with anything holy. Only if there is a particularly strong belief in it that is close-by, so she's not going to be harmed by the "holy vampire cloak" of "hocus pocus religion on the other side of the world".
    ~Is paralyzed if a piece of wood (stake or not) goes through her heart. It won't kill her, but she won't be able to move, think, or do anything at all until some nice (re; stupid) passerby removes it.
    ~Can't cross running water.
    ~Can't enter a home uninvited.


    Backstory: Rilayne was only a child when a newly turned vampire with poor control abused the hospitality of her parents and tried to omnomnom the little tyke. Of course Ghar showed up at once, murdered the killer, and then spent the next hundred years researching methods to magically age her to adulthood, physically and mentally. It was lucky he was a bit bored at the time and needed a challenge, or he'd probably have just recommending putting the helpless creature out of its misery.

    His work was mostly successful, but Riley remains a bit off-kilter. She never took to hunting for herself, preferring the taste of bottled blood. She has (undefined for now) some natural powers which make her an asset to the family, despite her nuttiness. She's fond of children, and several generations of the family see her as a maternal figure. They all mostly refer to her as Aunt Riley, whether she's related to them or not. She usually keeps some dominated humans around as blood donors and servants, who she treats as beloved pets. She also has two higher ranking and well-trained servants that she would only allow to be eaten in extreme circumstances: Heidi (the blonde, who has especially tasty blood) and Jenny (the brunette, who is good at caring for the other servants).

    Last edited by happyturtle; 2011-08-12 at 11:12 PM.
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  25. - Top - End - #295
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Ramiro Gallo

    Alias: N/A

    Gender: Male

    Race/Species: Human, Tenebras Vampire

    Age: 242, ageless (40 HPME*)

    Profession: Leader of Tenebras

    Description: To say Ramiro is a large man would be an understatement. His girth is expansive. Yet, it does not suggest a life of indulgence, but a sense of power. He has pale skin and a clean shaven face and head. His fangs are prominent and his eyes are a deep red. He generally wears a black suit with a blood red handkerchief in the pocket.

    Personality: Ramiro is an ambitious man, but possesses boundless patience. But when he does want something, he'll take it no matter who stands in his way. Ramiro is more often than not perfectly polite and cordial, but disrespect will not be tolerated. He is cold hearted and willing to use unsavory methods to get what he wants.

    Equipment:
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    Equipped:
    • A ring that grows warm in the presence of magic. It can be directed to detect magic in a particular object.

    Inventory:

    Stash:

    Abilities: He possesses the typical abilities of a vampire found here and favours the Seducer path. In addition, Ramiro is incredibly strong, even for a vampire. He can break bones with little effort and can kill with a single mighty blow.

    Backstory: Ramiro spent his life amassing his fortune and expanding his merchant company. Until recently it was the biggest in Gul-Thadar. The High Council resisted his company by setting up additional tariffs and tolls. Eventually his company was bankrupted. He came with Gabriel to the Nexus in order to escape the constraints of the High Council and reestablish himself.

    Miscellaneous: N/A

    *Human Physical Maturity Equivalent
    Last edited by Gulaghar; 2013-03-03 at 03:04 PM.

  26. - Top - End - #296
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    Deadtimed
    Samantha

    Alias: N/A

    Gender: Female

    Race/Species: Specter

    Age: 18

    Profession: Cleric of Dalachrech

    Power Rating: E

    Description: Samantha has incredibly pale skin, it almost seems like you should be able to see through her. She has long, black hair and jet black eyes. She looks quite delicate and slender. She wears the rope of her order. A headband with a red flower adorns her head.

    Personality: Samantha is very shy and doesn't like to talk about herself, almost as if she is hiding something. She is quick to conform to others' ideas and opinions, likely because she has no past expirience to base her own opinions on. Of course as of her joining the faith of Dalachrech, she will more often than not take the opinions of the church first. Furthermore she is very strong in her faith.

    Equipment:
    All of Samantha's possessions are incorporeal.
    -Holy book of Dalachrech.
    -Bow enchanted to freeze the target.
    -Everlasting quiver.
    -Orb of brotherhood necklace. Allows her to communicate with anyone else touching an orb.

    Abilities: Her touch will cause a chill in anything living.

    By holding her hand within an object and concentrating Samantha can make the object incorporeal. This change is permanent. In addition to changing the object she gains knowledge from it. The knowledge doesn't immediately get revealed to her. Instead it will be sealed in her mind, like a forgotten memory. Then when she hears of it or learns it, it will be like recalling the memory.

    Backstory: She has no memory of her past.

    Miscellaneous: Cannot touch corporeal objects as well as vice-versa.
    Last edited by Gulaghar; 2012-04-22 at 02:49 AM.

  27. - Top - End - #297
    Bugbear in the Playground
     
    Terry576's Avatar

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    Metta Arelis
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    Titles: Slayer of Demons, Lord of Hell, Vanquisher of Hope, Enemy of Light, Conqueror of Death, and the owner of a small farm near the forest.
    Gender: Male
    Race/Species: Theoretical Lich
    Terry, what the Hell are you talking about?: Well, he would be a Lich, albeit, a 'half-lich'. Still owns a humanoid appearance, even though he's 'dead'.
    Age: 413 Human years.
    Alignment: Chaotic Evil.
    Class/Profession: Warlock.
    Power Rating: Rank B.
    Description: Metta is of an average height, about five foot nine, and is fairly thin. Due to him being dead 'in theory', he has an incredibly pale look to his skin, clashing deeply with his eyes, which glow a deep gold. Across his face is a single scar, slicing from his right eye to his left eye, right over his nose. He has thin cheekbones and a slightly pointed nose. He has thinly pointed eyebrows, that appear to be almost sculpted onto his face. In addition, he has some unruly black hair on top of his head, but it's cropped and is cut off around his ears. He usually wears a fairly intricately designed robe, with the sleeves cut off as to not catch his arms in them during combat. He almost always wears a hood over his head, as to not reveal his identity, and covers his face. His eyes and scar are always visible, but one of his eyes is covered by an eyepatch. He wears a pair of well-worn boots as well.
    Personality: Metta doesn't really mind other people, so long as they don't try. Anything. Ever. In addition, he sometimes act remarkably silly for someone so old, making people forget that he survived several wars. And caused several more, and he's incredibly cunning, manipulating people for sheer amusement.
    Equipment: His robe, and a interesting staff he carries on his back. The staff is etched with various spectral insignias, and when he makes a certain series of hand motions, it becomes a scythe. In addition, his eyepatch covers some of his various abilities, memories, and general persona, allowing him to transfer bodies if he 'dies'.
    Abilities: Metta has a general mastery over the arcane, in addition to a set of dangerous abilities involving fire and ice. Besides these skills, he can empower his staff with a variety of elementals, as well as blast his enemies with dark energy. His main weakness is all that is holy.
    Backstory: Metta was once human, but he fell from grace, becoming attached to dark magicks after a close friend died. These magicks eventually stole his humanity entirely, causing him to gain the abilities of a Lich, and raising his friend. But his friend was no longer as they were before, and the only words they said to Metta were two simple ones.

    "Kill me."

    Metta, heartbroken by what he had done, obliged, and swore to never cause such a terrible thing to happen again. He lived through so much of humanity's arrogance, he became cynical, deeply unmoved. And eventually... he snapped, and began to become the one who started the wars, manipulated others. Like a true Warlock, like a true Lord.

    Like a true Lich.


    The Messenger
    Spoiler
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    Titles:

    Gender: None.

    Race/Species: God.

    Age: Unfathomably old.

    Alignment: True Neutral.

    Class/Profession: God.

    Power Rating: Rank S.

    Description: A diety who does not exist, and merely communicates with his subjects, through papers, packages, and other such items.

    Personality: The Messenger is a god. He regards his subjects with bemusement, and enjoys giving them tasks to accomplish, that will further their knowledge and wisdom.

    Equipment: He is the concept of mail. He has none.

    Abilities: Create letters and packages in front of those who need them, or who he chooses to.

    Backstory: He's a God. What more do you want?
    Last edited by Terry576; 2010-12-23 at 07:11 PM.
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  28. - Top - End - #298
    Pixie in the Playground
     
    SolithKnightGuy

    Join Date
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    Default Re: Nexus Character Directory

    Simon Kelkech

    Alias: N/A

    Gender: Male

    Race/Species: Human

    Age: 28

    Alignment: Chaotic Neutral

    Class/Profession: Cleric

    Power Rating: 4 (Lv. 7)

    Description: Simon is a pale human with green eyes. He is quite tall and lanky, but not athletic or muscular in build. He has black hair down to his shoulders, which is generally kept very neat. He constantly wears his Barik'egeria robes, which are black with a red hand emblazoned on the front, a pair of gloves of the same design, and a pair of sturdy black boots.

    Personality: Through his training in Barik'egeria, Simon is supremely disciplined and focused, able to think about any problem analytically. He also has a strong sense of justice, following a strict code of right and wrong. However, his training has given him a tendency to be dogmatic about this, and he is often prepared to go to extreme lengths to uphold "right" and "wrong".

    Equipment: He still possesses a set of Barik'egeria robes, which he wears all the time to avoid detection, protecting him from their spells. He also has a pair of their gloves, which have powers of telekinesis. The weapons he carries around are a longsword and two daggers.

    Abilities: Simon is a Level 7 Cleric, and is capable of casting all spells available to a cleric of that level. He is somewhat proficient with wielding two daggers, or a longsword and shield. Aside from this, there is the powers derived from his Barik'egeria clothes - namely, being able to avoid detection by the cult's senior members and being able to fire telekinesis rays from his hands. However, he is clumsy with armor, and rarely wears it.

    Backstory: Simon was formerly an initiate of a religion named Barik'egeria, in the eastern deserts of his homeworld. Their god, Barik, was a god of war and destruction, preaching the message that sinners can only be redeemed through fire and blood, and that their warriors had to follow a strict code. Simon was an eager follower of this, believing himself to be right, until he discovered how the high priests of the order maintained their eternal youth - through the blood sacrifices ever 100 years of young women with special magical power (aka "Lifebringers") whom they were taking from all over the world, supposedly to groom them as members of the religion. Horrified, Simon tried to attack the high priests, but they branded him with a curse that would allow them to find and kill him wherever he was if he ever removed his robe. Simon fled after this - since they had already sacrificed three of the twelve Lifebringers (one for each priest), he is hoping to find the remaining nine.
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  29. - Top - End - #299
    Ogre in the Playground
     
    TechnoScrabble's Avatar

    Join Date
    Aug 2010
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    Default Re: Nexus Character Directory

    Blue and his Boy


    Alias: N/A

    Gender: Asexual and Male

    Race/Species: Glaucei and Human?

    Age: 428 and 18

    Alignment: Neutral (just cares about Boy) and Chaotic Good

    Class/Profession: Giant amphibious monster and his pet human.

    Power Rating: Boy is probably a 2 or a 3, while in terms of brute strength and survivability, Blue is around a 5 or 6. However, Blue has no powers (aside from his method of eating and his nematocysts) or anything and only fights to protect Boy.

    Description: Blue appears to be a humanoid Glaucus Atlanticus. He is a bit bigger than an ogre. His very back fins and tail are prehensile, his middle fins have lengthened and grown wider to become large, clodding feet, and his front fins have lengthened to become large arms that hang from his shoulders like an ape's. He stands hunched over so that his head is only a foot or two above human eye level and his eyes can extend down to that level. It (why did I keep calling it 'he'?) has a broad back that Boy rides on, and carries a large knapsack made from assorted marine mammals that holds the jellyfish it eats. It is deep navy blue, almost black, and has silver stripes and tentacle tips, and little blue swirls all over its body. Eats by unzipping its body and covering the food with its stomach, then pulling it in.

    Boy:
    Stands at five seven, and has light brown hair that has been bleached by the sun. He has a deep tan as if he's been outside all his life, though beneath his tattered brown trousers he's startlingly pale. He wears no shirt, and is covered in tiny scratches and bumps and sting scars from various sea critters, as well as one large half circle of tooth marks on his side. His eyes are brown and tend to shine with 'fun' ideas. He's well muscled, but not unsightly so or buff.

    Personality: Blue: Calm, rested, and generally quiet. Loves to see Boy happy, and will do anything for Boy, as it has taken upon itself the job of protecting and raising Boy.

    Boy: Fun loving, constantly excited, and rather innocent. Acts like a child due to being raised by creatures that live for thousands of years. Loves the outdoors, and water, and chasing things, and climbing, and people, and just about everything else that's interesting. Won't let anyone hurt Blue (not that anyone has tried. Blue's HUGE!).

    Equipment: Boy carries about 30 ft of strong rope and a harpoon.

    Abilities: Boy has no special abilities, but Blue can wrap things up in its stomach and inject poisonous nematocysts on contact. The microscopic beasties cause extreme pain and in some cases, paralysis.

    Backstory: Blue (at the time nameless because its species doesn't name) was swimming around his home one day when he noticed sharks going about a feeding frenzy. Interested, he swam over to find a rapidly sinking vessel with several humans inside. The sharks were feeding on the panicking humans, and Blue grabbed as many as it could and swam to the surface. Unfortunately, the sharks would not give up. They tugged at the humans and one of them bit Boy's side. Boy's lung was punctured, and with no help or land for miles, Blue took the humans to its home where the other Glaucei performed strange surgeries that allowed the humans to breath underwater. Boy was six at the time, and was so frightened that he couldn't speak straight. The Glaucei just called him Boy, and the name stuck. Then, each of the Glaucei in that small coral village took one of the humans as its own, and Blue chose Boy, amused by the child's energy. Since then, the two have been inseparable.
    Last edited by TechnoScrabble; 2010-12-23 at 03:03 AM.
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  30. - Top - End - #300
    Bugbear in the Playground
     
    DoomITP's Avatar

    Join Date
    Jun 2007
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    Default Re: Nexus Character Directory

    None yet, just call him The Puppy.
    Alias: None

    Race/Species: Dog

    Age: Unknown

    Alignment: Chaotic Good

    Class/Profession: None

    Power Rating:

    Description: A small black puppy with brown eyes.


    Equipment: None.

    Backstory:

    Miscellaneous: The Puppy is a genius by human standards. The only reason why people think he is ordinary is because the lack of ability to talk on his part. His perception in addition to intelligence allows him to solve a wide range of problems
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