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  1. - Top - End - #451
    Barbarian in the Playground
     
    Mindfreak's Avatar

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    Jack Note
    Alias: The Music Maestro
    Male
    Age: 25
    Race: Half-Elf
    Alignment: Chaotic Neutral
    Profession:Singing Criminal
    Power Rating: C+
    Description: Has emerald green hair that is slicked back. Wears a green suit with music notes on it. Has a cane shaped like a music note. Has emerald green eyes and has fair skin.
    Suit Design:
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    Personality: Impulsive, wild. More to be developed IC.
    Equipment: An emerald green suit with black music notes on it. A note shaped cane that acts as a microphone. The notes on his suit act as amps. He can plug in his cane to other amps but is wirelessly connected to his suit.
    Ablities: His voice is on a wavelength that hypnotized people into doing his bidding when he sings. This can be blocked by earplugs and some people are resistant to it. He also has a well toned body but isn't skilled in melee.
    Back Story: When he was a kid he was picked on for being in choir. When his voice reached a pitch higher then before he found that the bullies were under his control. He then learned how to do this on command. He later teamed up with his father, Marleone, to commit crimes together an help his father prove that he's a great bard. He usually makes the people under his control sing while doing the crime for him.
    Last edited by Mindfreak; 2011-09-10 at 07:11 PM.
    Mindfreak by...I don't quite know who
    Nexus Characters | Pokemon RPG Rules
    Busy with Life

  2. - Top - End - #452
    Orc in the Playground
     
    Darkcomet's Avatar

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    "I don't think ya heard me the first time. Stop with the eldritch chanting or I'll-" [Speech interrupted by the sound of laser fire]

    Name: Trent Armitage

    Sex: Male

    Personality Notes: He is not entirely sane, likely having looked one too many madness-inducing things in the eye, but seems relatively stable so long as he doesn't start torching things. A number of things will set him off, though. Mainly, cultists. He hates cultists more than most people do for some reason.

    Ship:
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    Trent has a small stealth ship of sorts. It's a high-tech craft, but not large, on par with, say, a standard shuttlecraft. It looks almost like a futuristic jet, though, with twin engines in the rear and small wings in a similar position on the side. A bulge, contrasting with the rest of the otherwise sleek craft, is in the middle of it, up to what would appear to be the cockpit.

    The engines look fairly standard for, you know, a jet, but they're very quiet, similar to Imperial gunships' whisper engines.

    It looks somewhat like this from above, though less crudely made in Inkscape, obviously. The cockpit area is raised up a bit from the rest of the craft, and it's sleeker in general and closer to the previous description compared to my crude Inkscape dabblings.

    As for the lower area, there's what looks like retractable armor covering something on the underside of the craft, probably a VTOL engine or something of that sort...actually, there are two such sections, one around the middle-the VTOL engine, probably-and a much smaller one closer to the cockpit. That one looks more like it's for dropping a person.

    The ship is capable of cloaking as well.


    Appearance: Trent is a fairly average-looking man with short but messy brown hair, dark eyes, and a scar slashing diagonally across his face from above the right eye down and to the left. He has a soldierly build, but he's no hulking giant or anything.

    Equipment
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    Trent's original main weapon is a variable-setting assault laser rifle. It has been somewhat modified by someone since its introduction, and can be dialed from weak, extremely rapid-fire shots up to very slow, powerful shots, and everything in between. It also has an 'inferno' setting that fires a very powerful shot designed for maximum raw heat in order to cause targets to ignite. As one final note, the laser rifle usually fires bright blue beams, with the inferno setting firing a brilliant orange beam. The rifle also has a mid-range scope.

    Another weapon is a stunner laser pistol, which fires a wide red beam of weak strength meant to stun normal human-level opponents. It does have a stronger kill-setting, however.

    Trent's also obtained a large-caliber Stub Automatic pistol of excellent craftsmanship over the course of his time here. It's loaded with armor-piercing Man Stopper rounds.

    Other weapons besides these are a new assortment of flame weapons, going from a hand flamer, to a standard-sized flamer, up to a large squad flamer normally only able to be carried by two men. It only becomes usable to a single human if they're in power armor.

    He also possesses a rather unusual dagger. It is essentially anathema to supernatural creatures in general, tending to cut through them with great ease and even cause surrounding flesh to die. It is particularly effective against divine magic-infused creatures, and who knows what it would do to a god...it also has a disrupting effect on magic in general.

    (No, he doesn't carry all those weapons at once, why do you ask? )

    An odd item in his possession is a magic crystal he uses to cast defensive magic, tending to glow when he does so. Common uses by Trent include propelling him into the air and slowing his fall after such leaps. He never uses it offensively, though. He has said that it is unstable and is the last remnant of magic in an otherwise null-magic world, however. It is black in coloration and has a rough, uncut appearance.

    Trent's original armor is rather light, in order to prevent impairment of mobility. It's fairly futuristic in appearance, bearing some resemblance to a much lighter version of power armor, and is colored in black and white. There's a small backpack-like storage compartment on the back for storage of any variety of items that will fit in it.

    In addition to this, he's obtained a heavier (but still relatively light) suit of power armor. This one is red, and covered in lines of text-prayers to protect its wearer.

    He also has a set of high tech goggles that are capable of scanning for various kinds of energies, normal and supernatural alike.
    Last edited by Darkcomet; 2011-09-20 at 10:35 PM.
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    by Happyturtle and Ashen Lilies

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  3. - Top - End - #453
    Barbarian in the Playground
     
    bladescape's Avatar

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    Reis'tiray Morningbird
    "Look at the sea, it never stays the same, does it?"



    Alias:
    Reis(Nickname), Tireil(Alternate name)

    Gender:
    Male

    Race/Species:
    Half-Elf

    Age:
    35(23 human age, just about.)

    Alignment:
    Chaotic Good.... More or less.

    Class/Profession:
    Bard/Wandering Minstrel

    Power Rating:
    D+ - C, somewhere in that range.

    Description:
    *Image Warning*
    Spoiler
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    Personality:
    Happy-go-lucky. Reis has an unfortunant habit of taking the gambling route rather than the safe one. (I have a couple of paragraphs somewhere on my computer, to be updated when I find them.)

    Equipment:
    Two daggers, finely crafted from Elvish steel. A gift from his mother.
    His lute, nothing that special.
    His clothing.
    His Pistol, a rudimentry semi-laser pistol.
    Then there's his lucky feather, which seems to make him unnaturally fortunant in anything he does.

    Abilities:
    Singing powers, the power of voice and music. Of tuneful encouragement to those who are allies.
    Minor Light Magic, only small, but he can create light, throw small spikes of light and other such light based things.

    Backstory:
    ... No, I'm not about to tell you this.(Actually, it's in the same file as the rest of the personality. Updated when I find.)
    Last edited by bladescape; 2011-07-25 at 11:15 PM.
    "Trust bladescape, Shadow of Doubt,"




    My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!

    If I'm needed in a FFRP scene, or someone has an idea for one of my characters, PM me. It's more likely to be received than anything else.

  4. - Top - End - #454
    Ogre in the Playground
     
    TechnoScrabble's Avatar

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    Riley Hayesand


    Alias: The Mind Thief
    Gender: Male
    Race/Species: Human
    Age: 20
    Alignment: Chaotic Neutral
    Class/Profession: Thief
    Power Rating: 2
    Description: Tall, skinny but not lanky, with wide hazel eyes filled with fear. His oily black hair has a greenish-gray tint to it in the right light, and is almost always a complete mess. His skin is a shallow alabaster color with an almost sickly gray tint to it. The air around him is invariably muggy and has a slightly slimy feel to it, like one is near a foul swamp. He has a word tattooed in a strange language on his lower left arm that translates from Cthuvian as 'claimed'. Due to the brand, he is effectively in his early to mid teen years. The elder gods like veal.

    EDIT:

    Riley had his left arm shot off, but it has now been replaced by a prosthetic. The upper half and the shoulder cup are made of transparent plasteel that shows off the wiring and gearwork inside. The lower half is opaque and gray and there's a hole in Riley's palm that serves as the bolt pistol's barrel, and the clip wraps around his wrist. Also, he's now pretty buff for a kid his age, and his skin is a much healthier color. The feeling of death no longer surrounds him, but there's still something off putting about his 'aura'.


    Personality: To be developed as I play him. Definitely a fearful klepto, though.

    EDIT: Riley is now somewhat normal thanks to CB's help, and while still very fearful, he is less likely to fly into a panic, and no longer compulsively takes things just to examine them.

    Equipment: Nothing but his clothes, his wallet, and simple silver ring at the moment. Oh, and his prosthetic has a bolt pistol built into it.
    Abilities: He's pretty much as good at parkour as a human could be. While he's definitely not capable of pulling some assassin's creed type stuff, he can easily lose any mundane pursuers if need be. He also has the ability to steal a physical or mental trait or bestow insanity upon anyone he touches with his bare hands. He cannot touch someone without doing this, so he usually wears gloves. It is extremely uncomfortable for him, and he hears loud, otherworldly, sanity breaking voices. The more traits he steals, the more voices he hears and the shorter the amount of time he can maintain them. He often uses this to knock someone out or make them dizzy so that he can steal from them without worrying about them freaking out at him.
    Backstory: Hails from a scifi (NOT CYBERPUNK OR MOTORPUNK, just typical sci fi) setting with lots of lovecraftian influences.
    Last edited by TechnoScrabble; 2011-09-26 at 05:34 PM.
    GLORIOUS SOVIET SNAIL SUPERTECHNOLOGY

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    (Recaiden) He lives!
    (Firedaemon33) Ia! Ia! TechnoScrabble F'Taghn!
    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

  5. - Top - End - #455
    Dwarf in the Playground
     
    Saurous's Avatar

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    Lord Gazebo


    Aliases: Gah'zey'boh, The Dread Gazebo, The Grand and Mighty Lord of All Pavilions, The Render of Vows, The Anathema of Love, Terrence
    Gender: Irrelevant, though He is usually referred to in the masculine
    Race: Pavilion structure
    Age: His essence has existed in fractured pieces ever since the original design of the accursed structures was first formulated by the long-extinct Carpenter Gnomes of yore, though He has only made whole and given a purpose recently
    Alignment: Chaotic Wood
    Power Level: S, although the extent to which He can exert His power depends upon the strength of His current host
    Description: Lord Gazebo is a malevolent, incorporeal spirit that lurks within the Nexus, and is thus hard to describe in terms of appearance. He takes on the form of His current host when He manifests, with an additional pair of horrible, unblinking eyes to the roof of the structure.

    Personality: Gazebo's personality is hard to determine, what with Him being a manifestation of hatred that never speaks and prefers spending His time murdering lovers and lurking in gardens. There are a few things that are known for certain: He is wrathful, violent, and he despises affection.

    Abilities: When in a docile state, Lord Gazebo is incapable of directly interfering with the physical world. He is merely able to instill in unknowing mortals the desire to construct bodies for Him to manifest within when the time comes. Those affected by His influence explain the structures away as tasteful decorations for their parks and gardens, though this is merely a false assurance. All gazebos lead to Him, and within each lurks He. Through these buildings, these waypoints of His malice, He watches. He is always watching.

    Whenever feelings of intense love are expressed near one of His grand altars, Lord Gazebo becomes enraged and manifests. The approach of Gazebo is usually heralded by a darkening of the sky and the sound of creaking boards. Once manifested, Gazebo has total control over His host of choice, and is capable of reshaping the structure as He pleases. He is mostly limited to using the materials of His host, although He is capable of incorporating nearby constructs into His form when necessary. He is also capable of manifesting within other, similar structures, although He seems to prefer those which bear his dreadful name. When enraged, He cannot be deterred from His goal of destruction by any means, and pursues the targets of His hatred until either He or they are destroyed. He is immune to arrows and attempts to detect his intentions, and fears only fire and lumberjacks.
    Last edited by Saurous; 2011-07-26 at 07:55 PM.
    Awesome Saurcrow avvie by happyturtle.
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    I gots an award. Sort of.

  6. - Top - End - #456
    Ogre in the Playground
     
    Halae's Avatar

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    Tuun


    Alias: That Perverted Teenager
    Gender: Male
    Race/Species: Cupid
    Age: 17
    Alignment: Chaotic Evil
    Class/Profession: Archer
    Power Rating: D
    Description: Normally going barefoot, he wears a pair of white patchwork pants and a sleeveless black shirt. Physically, he looks like a fit 16-year-old boy with small wings that can still somehow support his weight. He always has his bow and quiver with him. ALWAYS.
    Personality: Somewhat sadistic, Tuun likes to watch the chaos when two people who really shouldn't fall in love, or, sometimes worse, fall in lust. In person, he's fun and clever, though sarcastic most of the time.
    Equipment: All Tuun has is his bow, arrows, and the clothes on his back.
    Abilities: As a Cupid, Tuun has the uncanny ability to fly despite his wings being nowhere large enough to support him. His other two abilities are his arrows. The Love arrows are semi-permanent; they'll make people feel deep caring for the person struck by the second arrow, as well as the other way arround. They can be dispelled, and if a person denies their newfound feelings for this person long enough, they'll eventually go away (How long is necessary is up to the player). The lust arrows are Tuun's own creation and are much more powerful, but short lived. The pair struck by them will feel an overwhelming desire to curtain with the other person. About an hour after they finish up, the lust will wear off, leaving both of the people struck unable to remember what happened while they were under the effects of the arrows. Finally, he has the ability to enter most places with ease, a special ability of Cupidss. Nobody locks out love, after all.
    Last edited by Halae; 2011-07-26 at 08:56 PM.
    If You need me to post somewhere, drop me a message, please

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  7. - Top - End - #457
    Bugbear in the Playground
     
    Mr. Moon's Avatar

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    Saphire


    Gender: Female.
    Race/Species: Human.
    Age: 15.
    Alignment: Lawful Good.
    Class/Profession: Writer. While other characters are confined to the fictional world of the Nexus, Saphire is the personification of a player.
    Power Rating: S-Rank.
    Description: Saphire is a roughly fifteen year old girl. Her appearance can change as she wills it, but generally she keeps her natural form. She has long, blond hair, purple eyes with black glasses, and typically wears a thin, hooded, black cotton jacket, simple jeans and a plain, black back-pack. Every day she wears a different t-shirt with the logo of something she's obsessed with.
    Personality: Saphire is generally friendly and quite nice to get along with. She's especially good with kids. However, when she gets angry, she gets angry. It doesn't happen unless someone seriously rubs her the wrong way or insults one of her fandoms. When this happens, she's quite terrifying.
    Otherwise, Saphire rarely uses her god-powers for more than convenience. Occasionally she'll eschew them completely if it's for the sake of dramatic convenience - she has a flair for the dramatic and doesn't like messing with other people's plots.
    Equipment: Her clothes, and the contents of her backpack, which are, generally, average school supplies and a sketchbook.
    Abilities: Anything she wants. As a Writer/Player, Saphire can control the world so it's the way she wants it. She can change things or make them so they don't exist, or add things she needs. Or, she can take a more direct approach, hurling bolts of silvery-purple fire at her foes (which, depending upon how serious she is, have a nasty habit of homing in on their target) and flying about. Her powers aren't magic, but instead pure Creativity, which means anti-magic effects only work on them is she wants them to. She can also fly, and talk to other players directly. The fourth wall is merely a window for her.
    Backstory: Since Saphire isn't strictly a character, she doesn't have a backstory. She is essentially a high school kid indulging her whims.
    Miscellaneous: Saphire is about my equivalent of the H-Bomb. I won't use her for combat unless I am actually annoyed.
    Last edited by Mr. Moon; 2011-07-27 at 12:16 AM.
    "You tied your wings on tightly but they always come undone"
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  8. - Top - End - #458
    Bugbear in the Playground
     
    Mr. Moon's Avatar

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    Allen Parker
    "I don't see what yer problem is. A man's gotta eat, don't he?"
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    Gender: Male
    Race/Species: Human.
    Age: Unknown. In the vastness of the wastelands, years blend into each other and are lost. Allen lost count of how old he was a long time ago. However, he's probably somewhere in the mid-30s range.
    Alignment: Lawful Evil
    Class/Profession: While Allen calls himself a mercenary, and he mostly is, he's willing to do pretty much everything for cash. If you need someone to get your hands dirty for you, physically or metaphorically (or both), Allen's your guy.
    Power Rating: C Rank.
    Homeworld: Earth, post-nuclear apocalypse. (Think Fallout, but with less copyright infraction.)
    Description: See spoiler above. Allen is an altogether scraggly man with tragic hygienic skills. He smells of dirt, sweat and tobacco. His teeth are a a horrible yellow which stands out all the more against the darkness of his skin (excess water for tooth-brushing is a luxury where Allen's from, and bad habits stick like superglue). His clothes, which he has gathered over the years specifically to emulate a cowboy look, are stained and stiff with dirt. It would be an interesting, if altogether unpleasant, way to spend an hour cataloguing all the stains on his green-ish trenchcoat, although most of them are probably blood. Allen is never seen without his hat, a stiff-brimmed cowboy hat which he wears, at all times, always, pulled down so the brim covers his eyes and most of his upper face. How he sees beyond it is anyone's guess. All anyone's ever seen of his face is a scraggly goatee and a nose that was probably broken a few years back
    Personality: Despite his apparent lack in care for his physical appearance, Allen is surprisingly proud. He carries himself with a certain aloof better-than-youness, and seems to take a certain delight in irritating those with a stronger moral fibre than his own. Maybe it's just because he still finds them so delightfully novel. He speaks his name as if it means more than just that - as if it were some legacy he is trying to live up to. What that legacy could be is unknown, though, for Allen is loath to talk about his past.
    Allen has one true love in the world: Money. He collects it, hoards it, kills and steals and scrounges for it. What's he doing with all of it? Well, Allen's never said. It's entirely possible and in fact quite likely that Allen is just a hoarder with some psychological fixation on the idea of wealth.
    Also, Allen is extremely misogynistic, to the point where he rarely calls a woman by her real name, instead using degrading pet names like "cutie" and "sweetheart."
    Equipment: His ever-present hat; one week's worth of water and four day's worth of food; a pack of cigarettes and a half-full lighter; one revolver and one old rifle, both in surprisingly good condition; enough bullets (which can and probably run out whenever dramatically convenient); a two-sided knife, straight on one side and serrated on the other.
    Abilities: Allen is a great shot and is especially talented as a sniper. He's very accurate, although he's inexperienced in rainy conditions - not a lot of rain where he's from. He's slightly less proficient in close-quarters, but is still able to fight with his revolver and his knife quite effectively, but only if he isn't wearing his hat pulled down low. You'd be surprised how often this is a problem. Allen's also a pretty effective jack of all trades. He's got a lot of life experience.
    Backstory: To be expanded as I feel the need.
    Allen comes from a wasteland, two-hundred years after the world was torn apart in a devastating nuclear apocalypse. Life was hard and he grew up harder, killing for meals and taking care of his little sister. Travelling around the ruins of what used to be the United States of America, Allen learned to hunt all kinds of prey, and how not to become it himself.
    Eventually he managed to find his way to the Nexus, and now he's being a general nuisance for everyone.
    Last edited by Mr. Moon; 2011-08-17 at 07:59 PM.
    "You tied your wings on tightly but they always come undone"
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  9. - Top - End - #459
    Titan in the Playground
     
    Lord Raziere's Avatar

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    Cat Girl Ghosts

    There are many who bring real science into fantasy and sci-fi discussions, and as a result, many cat girls have died. But since this is such an unnatural death,
    the spirits of such dead cat girls cannot rest, and rise as ghosts to haunt the people that killed them in vengeance, determined to torment them the rest of their lives with physics-defying stunts.
    Their numbers rise each time someone points out how something doesn't make sense according to real science or some other related discussion, and the cat girl ghosts will always go for the one They KNOW killed them, because these ghosts have connection to their killer. They have no other motivation other than to make their killers lives a living hell.

    Anyone is allowed to make a cat girl ghost, with any powers they deem appropriate.
    My Fan Fiction:
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    A Kalos based pokemon fan fic. Now up to Chapter 20!



  10. - Top - End - #460
    Ghost in the Playground
     
    RedWizardGuy

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    Jack "Shakes" Monroe aka Sammy Hicks

    "Well ain't it just peachy here, eh folks?"

    Species: Human

    Age: 37

    Background and description: Prolific Blues singer and guitarist on the run from his record company over his third album. Monroe is rumoured to have sold his soul to play the guitar as well as he does.Before his signing, he held almost every job the West has, Undertaker, gunslinger, croupier, rancher, even a priest. 5 foot 9, with sandy hair, he now travels, looking for a place to lay low from his agent.

    Alignment:Neutral.

    Power level: D

    Equipment: His guitar, a horse he calls Valerie, a derringer, a collection of clothes he won during his time as a croupier, and the procedes of two lucrative record deals.

    Abilities: Monroe is an exceptional guitarist, A decent shot with most firearms, and can repair and maintain almost any of them,given he has a quarter hour to fiddle about with it. What began as a hobby is now his new career as he now runs a small gun store,under the alias Sammy Hicks, dealing in every gun to have ever found its way into the Nexus. He still sings the Tavern Circuit under his alias, and is rumored to be forming a band.

  11. - Top - End - #461
    Bugbear in the Playground
     
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    Vocusta M'quaxi
    Race: Human Sopholich
    Age: Unknown, but appears in her mid-twenties due to having become a Sopholich at that point.
    Alig: TN
    Class: Mad Scientist > Wetware/Cybernetics specialist.

    [Description]


    [Abilities]
    Highly intelligent, very good with mad science and wetware (bio-interface tech).
    As a Sopholich, she does not need to sleep. Eating is only to repair heavy damage.

    [Equipment]
    Toolbelts, heavy-duty labcoat.
    At least one death ray.
    She has one cybernetic leg with compartments inside.

    [Personality]
    Vo is a bit of a workaholic, antisocial wreck.
    Last edited by Beans; 2014-04-09 at 06:10 PM.

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    A snake butt.
    That made my day.


  12. - Top - End - #462
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    Muphrid

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    Image courtesy of the Space Telescope Science Institute.


    Alias: The Lancer
    Gender: Male
    Race/Species: Starling
    Age: Unknown, probably in the "several millions" range.
    Alignment: Neutral Good
    Class/Profession: Muphrid and his brothers in his consolation are tasked with ensuring that the sky continues to spin around the world.
    Power Rating: D Rank, but will progress through ranks quickly once he begins to train.
    Description: There is a certain pureness about Muphrid. He's human in appearance, slightly taller than most but not so much so. His skin is a warm golden-brown, covering a well-sculpted but not overly muscly form. His golden blond hair, long enough to just touch the small of his back, is elaborately woven into countless braids, each a different work of art. Currently he wears no clothes, but he is not immodest. Muphrid stands with a certain meekness, his large, black eyes watching the world with a quiet sadness.
    Personality: Despite his age, Muphrid is almost surprisingly innocent and almost even naive. Despite his alias, he's not a violent person because he's never needed to use violence. It's not that he's incapable of it - if he feels he needs to, he will. It's just that he doesn't understand it.
    When you've lived for millions of years, time seems to move faster to you. Because of this, Muphrid moves, acts and thinks at a slower pace than everyone else. To him, he's acting at a normal speed, and it feels like everyone else is going too fast. If he's interacting with several people at once, it might get to the point where he is unable to process everything going on at once.
    The Starling is generally quite quiet and rarely speaks loudly. Since he's among mortals, he is deliberately holding himself back from using his True Voice - the psychic voice stars use to talk to each other over thousands and thousands of light years. He doesn't know if it'll hurt a mortal, but that's not something he's keen to discover the hard way.
    Equipment: Nothing, at the moment.
    Abilities: True Voice (see above); light manipulation and the ability to create light up to the brightness of the sun; can turn his own light into physical items; the ability to detect life-warmth around him. However, his life-sense doesn't work on vampires and other undead - they don't have a life to detect.
    Backstory: When his mother, the Nexus moon goddess Luralima, was killed by an ancient vampire, Muphrid heard her cries and fell from the sky to aid her. Now, as he walks among the world of mortals, he must come to grips with the atrocity and ultimately find peace.
    Miscellaneous: Muphrid is based off this star.
    Starlings have a crippling fear of being alone. When a star goes supernova and burns out, it enters The Alone as it destroys everything around it. Being a purely social race, this is an almost unimaginable horror.
    So whenever Muphrid is alone, especially if he's alone in the dark, he will grow weak, and, slowly, die.
    Last edited by Mr. Moon; 2011-08-09 at 02:20 AM.
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  13. - Top - End - #463
    Dwarf in the Playground
     
    Lost_Deep's Avatar

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    Silvery Extraterrestrials

    Alias: Tom and Jerry
    Give them some nicknames, and I’ll put them here!

    Gender: One man, one woman.

    Race/Species: Silvery extraterrestrials

    Age: ???

    Alignment: Science good!

    Class/Profession:Scientists!

    Power Rating: Proportionate to science!

    Description: A pair of aliens, a man and a woman. They have silvery skin, wear silvery clothes, and have silvery eyes. Their clothes are a bizarre mix of robes, lab coats, and flight suits. They both have slivery hair, the man wears his short but the girl lets her's frame her jaw.

    Personality: They seem eager to help… and take lots of measurements on various things. The girl seems more active and impulsive, but the guy is more timid and patient.

    Equipment: Their space ship… is pretty well busted. They seem to be able to access the technology from their ship, but the main things they carry around at all times are various measuring devices, tablet-like things, and small stun weapons.

    Have since made a translator circlet. It was made out of pieces of an important bit of their ship, though, so they don't carry it around.

    Abilities: The main detail is their minds. Their minds… do not work like our minds do. Horrid images that would permanently scar a human psyche leave them unscarred. Powerful supernatural suggestions are met with a giggle and a nudge. Mind reading is like looking into a blender in a hyperdrive in a wormhole in a flip book going at three times the speed of sound. Even horrid things Man Was Not Meant To Know are met and recorded without any head exploding to gibbering. However, this amazing boon comes with problems. Specifically, language.
    Their language is complex and weird. Most beings cannot hope to understand it, and even supernatural abilities aren’t enough to give a straight translation. Happily, they seem to have some innate ability to understand things others are saying… but specifics are often lost in translation. Names are especially a problem, but the female can seem to get most of them.

    Additionally, the aliens are surprisingly resistant to damage. Large explosions will knock them out and send them flying, but nothing has yet to do permanent damage. It is unknown whether this is intrinsic in their anatomy, or perhaps somehow linked to their outfits.

    Backstory: They are advanced beings from another star… here to take notes on everything and get into trouble.
    Last edited by Lost_Deep; 2011-09-24 at 10:19 AM.

  14. - Top - End - #464
    Barbarian in the Playground
     
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    Sotera



    Alias: The Rescuer. Bane of kidnappers.
    Gender: Female.
    Race/Species: Erinys.
    Age: 138 years. The equivalent of a 24 year old human female.
    Alignment: Lawful Evil/Neutral. Her goals are occasionally Good, but her methods are usually Evil.
    Class/Profession: Warrior.
    Power Rating: B.
    Description:
    Sotera has pale skin, yellow eyes with vertical slit pupils, a fit physique, and rather unusual wings and hair. Oh, and her eyes are always bleeding. Her wings are black with dirty white tips and are large enough to support her in flight. Her hair is thirteen long green snakes, which regularly move around. She wears a revealing black dress that shows off her figure while allowing her to fight.
    Personality: Sotera is extroverted and very flirtatious. When she gets used to people, she can be pleasant and amusing company. But break the law in front of her and she will violently kill you with sadistic pleasure.
    Equipment: She has a black adamant sword and various other weapons and killing equipment stored in hyperspace.
    Abilities: Sotera is an adept fighter and is capable of using infernal magic to a slight degree. Also, she can direct her snake-hair to bite people. The dose of poison in one bite is enough to kill a child, but most adults will just get sick. Several bites, however...
    Backstory: To come later...
    Miscellaneous: She is modeled after the Greek Erinyes and specializes in punishing kidnappers and abductors.
    Last edited by FireFox; 2011-07-29 at 07:52 PM.
    “Quo usque tandem abutere, Catilina, patientia nostra?”
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  15. - Top - End - #465
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    Inigo Montoya
    Spoiler
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    Alias: None.
    Gender: Male.
    Race/Species: Human.
    Age: late thirties, early fifties-ish?
    Alignment: Lawful Good
    Class/Profession: Mercenary(retired), Swordsman (retired)
    Power Rating: C
    Description:
    ((Avvie drawn by Serpentine))
    Personality: Inigo is old now, and he knows it. He's more likely to tell stories about the good ol' days then try and do anything. Still, if someone were to motivate him, they'd find he's still calm and serious minded, if a bit nostalgic.
    Equipment: A rapier that looks much like it's owner: Old, and having seen better days. Still very, very sharp though. Inigo also possesses a magic gauntlet of fireballs, but he hardly uses it except in extreme cases. He also possesses a locket that looks as if it has two photos in it. He never lets anyone see the inside of it though.
    Abilities: A veteran of hundreds of battles, what Inigo lacks in strength, he makes up for in dexterity, and wisdom.
    Backstory: Inigo Montoya is old now. After defeating the six fingered man, and spending several years in HALO, he disappeared, only to reappear now. He can feel his age creeping up on him, and has decided to retire to more of an advisory role.
    Spoiler
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    If you squint really hard, this is the plot of the Command & Conquer: Red Alert series.
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    Is the entirety of WoD made up of small decrepid ghost towns?

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  16. - Top - End - #466
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    Turiel Eseina
    "Does death really fascinate you so much? I wouldn't take another step unless you want to find out all about it."



    Alias:
    Wraith

    Gender:
    Male

    Race/Species:
    Shadow-Bound Elf

    Age:
    432(50+ for an elf, but due to his Shadow-binding he is basically 28-24(Human age.). At the peak of his fitness.)

    Alignment:
    Chaotic Evil to most extents. Althoug several Lawful-Evil tendancies.

    Class/Profession:
    Killer for hire. Part time alchemist. Part time general villian.

    Power Rating:
    B - A-

    Description:
    *Image Warning*
    Spoiler
    Show



    Personality:
    Brooding and dark, Turiel used to be the fun-loving friendly elf before he became a Shadow-Bound. Now he is enslaved to his master, and that is only the beginning of the darkness. For to become Shadow-bound, one must have it in their heart in the first place.

    He reviles himself for his lust for power and death, even though you can see the enjoyment sparkling in his eyes as he hunts you down and slits you open piece by piece. This man almost seems to have two personalities, one a friendly subdued one, one a psychopathic maniac who loves the sound of screaming almost as much as he likes the sight of blood.

    Equipment:
    Riuswein: A short sword that is cursed with unsealing wounds. Cuts made by this blade only are able to be closed by strong magic, of the healing variety.

    Caeisir:The tome of his Dark-Shadow Master. This allows his master instant communication with his servant, and allows the servant to tap into the Master's power... for a price.

    Eirith Battle-gear: The crafted gear of his Clan Sect, crafted for battle. It is enchanted to be able to take anything from high temperatures to nigh-on epic level magic. It is almost indistructible.

    Eirith's Assassin-Commandante's Deathmask: The mask is permenantly enchanted with fear, and allows him to see the pressence of anything magical, spiritual or adversive in nature. Allowing him to see invisible creatures, spirits and such properly, and to detect magical aura's.

    Dei'waith: The Cloak of shadows. It charges power for every moment not touched by light, and allows him to use such charged power to do anything from teleportation to becoming invisible.

    Half a dozen spare knives, his gauntlets(Which are clawed.), five different poisons and the mark of his clan, rank and master all on one symbol.

    Abilities:
    Assassin's training allows him to handle, identify and prevent and apply poisons flawlessly, although his speciallization comes with sneaking and death. He is able to use any weapon that comes to hand, including a buttering knife if necessary.

    Dark Magic, Medium to High Level: This is an inherant carry over from being bound to his master and clan, as is the shadow-magic and the mixture of Shadow-Elf effects.

    Shadow-Bound Powers: He's contract allows him to melt into shadows and use the darkness to transport himself. He can also move silently as long as he is not in direct light, and scale walls like a spider.

    Backstory:
    Inspiration block. To come when I damned get around to it.
    "Trust bladescape, Shadow of Doubt,"




    My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!

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  17. - Top - End - #467
    Ogre in the Playground
     
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    Bryce Dunlaar


    Alias: None, yet
    Gender: Male
    Race/Species: Male
    Age: 28
    Alignment: Lawful good about sums it up.
    Class/Profession: Armored Core Pilot
    Power Rating: C- Outside his Armored Core, B+ in his AC
    Description: Bryce himself is somewhat scrawny, but don't let that fool you - his body is like its made of wire, and he can spring into action at almost any time. Despite his lack of size, he's very capable physically, though his skill is more in endurance, reflexes, and flexibility than strength. he has brown hair and heterochromatic eyes - one is blue, the second is hazel.

    Along his arms, spine, and the back of his head are sockets made of black metal. Usually, they're hidden by clothing and hair.

    Bryce's Armored Core looks remarkably Similar to this. He calls it Cyclops:
    Spoiler
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    Personality: I'll be entering something definitive here once I've roleplayed the character long enough to have a good idea of it. Suffice to say though, he fits to his alignment
    Equipment: For his own person, Bryce currently only has three outfits. The first and most casual is a white tee-shirt with brown fatigue pants. he'd be wearing thse whenever he was off-duty. The second is a heavier outfit for cold weather - a thick coat, scarf, a sweater, and another pair of fatigue pants, though with long johns under everything. His final outfit is his pilot suit, which appears to be made of an orangish leather substance. Bryce has no idea what it's made of, but it was designed specifically for him, and has hole designed for his interfacing sockets.

    His Core has a Six different weapons. The first is a missile launcher on its back. The second is a plasma cannon; slow, but powerful if it could ever actually hit anything. It carries a machine gun in its right arm, and has a laser blade on its left. Finally, it has a pair of (relatively) low caliber machine guns built into the shoulders for when ammo is scarce). These weapons can technically be taken out at any time if an appropriate replacement is gotten for the machine
    Abilities: Bryce is well trained to use assault rifles and knives, though the largest amount of his training went into his use of the Armored Core he owns.
    Last edited by Halae; 2011-08-02 at 11:43 PM.
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  18. - Top - End - #468
    Bugbear in the Playground
     
    Mr. Moon's Avatar

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    Ace
    "Pick a card. Any card."

    Gender: Male
    Race/Species: Half demon human.
    Age: Unknown, looks to be in his late twenties.
    Alignment: Chaotic Neutral
    Class/Profession: Magician/Performer
    Power Rating: C Rank.
    Description: Ace stands on the shorter end, at about 5'3. His left eye is covered by an eyepatch, with two inwards-curving scars that run about an inch below it. He has long, brown hair, which he keeps pulled back in a woven green-and-white band that resembles a Chinese finger trap, and his right arm is covered shoulder to wrist by a similar band. He often dresses very simply aside from these to exotics, wearing a worn blue vest and heavily patched pants that may have originally been black. His vest is generally worn open to expose a slim, if not well constructed, torso. Occasionally, when **** is getting real or he's doing a performance, Ace will wear a set of small, false horns. They're nothing special, although they are somewhat pointy. About the size of a deer's first set of antlers. Often, Ace carries a bag around with him. It has a strap that goes over the shoulder and lots and lots of deck-sized pockets.
    Personality: Ace is a generally friendly and unphasable fellow. He doesn't have a lot of respect for the law, but he genuinely cares for the people around him. He can be a generally lazy fellow, but he always gets really energetic when he's excited over something. And while he can have a somewhat nasty habit of stealing from better-off civilians, the money usually goes to those who need it.
    Usually.
    Equipment: Most importantly, one animated rope that is exactly as long as it needs to be at the moment and a seemingly endless supply of playing cards.
    Abilities: Ace is an actual wizard, although he prefers to make his spells look more like slight of hand than anything. A lot of what he does is reminiscent of stage magic and relies on playing cards or other props. One of Ace's primary weapon is an animated rope that he can use to grab things. He can also teleport up to roughly one hundred feet. The catch is that he can only move in a line, and can only move horizontally or vertically at once. He can go up down left or right, but he cannot go up and to the right. In addition, Ace has an extensive repertoire of card tricks, which can range from random show tricks to more complex offensive spells to straight up hurling enchanted cards, Gambit-style. When he needs to, he can also conjure things up.
    Backstory: Ace grew up in a world where magic was strictly illegal and magic users were often punished harshly. Because of his demonic heritage, magic came naturally to Ace and that put him in a bit of trouble. He learned to hide his magical powers by disguising them as slight of hand, but even then he often skirted the edges of the law. He ended up living in slums, doing performances on the street for money and moving around often to avoid being caught. One of the cities his travels brought him to happened to have a small and forgotten library on the outskirts of town, which Ace stayed in for a month. In his search, he found an old, dusty spell book that contained a lot of knowledge of darker arts. Among the spells Ace learned, he summoned and bound a cat demon named Basta to his service.
    It was that same book that opened a portal to a strange land known as the Nexus.
    Miscellaneous: Like most demonic creatures, Ace has a true name and a public name. This is common knowledge, but no one knows his true name.
    Card Tricks
    Spoiler
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    Two of Hearts: Explodes outwards in a large fireball about five feet in the direction it's facing.
    Three of Hearts: Smaller, undirected explosion in a three-foot radius.
    Three of Diamonds: Create force fields.
    Ten of Diamonds: Razor sharp projectiles.

    Four of Spades: Electrifies whatever it's touching.
    Queen of Spades: Summons Basta.
    Ace of Spades: Ace's calling card. If it is given to someone who then burns it, Ace will know about it and will probably come check out what's going on.
    Five of Clubs: Makes the person who destroys it fall asleep
    Last edited by Mr. Moon; 2011-08-05 at 08:40 PM.
    "You tied your wings on tightly but they always come undone"
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  19. - Top - End - #469
    Ogre in the Playground
     
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    Sarah Bloodchanter

    You are but clay, to be kneaded to my will.


    Alias: The Blood Witch

    Gender: Female

    Race/Species: Human

    Age: 23

    Class/Profession: Rogue Blood Mage

    Power Rating: C+

    Description:
    Spoiler
    Show



    This actually sums it up pretty well. Though her eyes only start glowing red when she's using one of her less subtle powers. They're usually an Icy blue.


    Personality: Sarah tends to be abnormally cold, generally not very friendly, and has a fascination with Blood on par with most Vampires. She may get violent quickly, though she prefers not to end up in personal combat. In fact, she prefers to turn whomever is nearby into a puppet to fight at her whim.

    Equipment: She has only her clothing, a dagger, a tome of occult lore, and a coinpurse without nearly enough money in it.

    Abilities: I'm going to Spoiler this because it's a bit complex.
    Spoiler
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    Sarah has an array of powers, that I'm going to separate into a few different categories. In addition to the magic described below, she can use a dagger, albeit rather poorly.

    Augmentation Magic:
    Spoiler
    Show

    Augmentation magic was Sarah's official school of study, as she could never have openly studied Blood Magic in Starkhaven.

    Heal: This simple spell stitches together torn flesh, repairs cracked bones, and generally puts things back together. If you aren't dead yet, this will help.

    Rejuvenate: This spell makes fatigue and tiredness fade away in an instant, helping her allies stay in the fight. Or keep moving in the face of danger.

    Ameliorating Aura: This spell releases a cloud of magical energy that, although it can be resisted, compels those in the vicinity to be a bit calmer, to stop fighting, and to just be friendly to each other. Doesn't get used much.


    Blood Magic:
    Spoiler
    Show

    Blood Magic is Sarah's true school of study, and she has managed to master it so far rather than letting it master her. It allows her to trade her own vitality for power, as well as affecting the blood of others directly.

    Bloodstrike: Sarah uses some of her own blood as a series of projectiles. The expelled blood turns ridiculously acidic, and usually corrodes straight through anything short of steel.

    Consumption: By magically draining blood from the fallen and the still-living in the area, Sarah can replace some of her lost blood. Some magical effect changes the blood type to hers, so she won't die from an impromptu transfusion. This works even on creatures that have extremely alien blood that by all rights shouldn't help her at all.

    Cold as Ice: This ability freezes a person's blood in their arteries. This is usually not only excruciatingly painful, but paralyzing. On the upside, it's not usually lethal. Usually.

    Puppets of her Will: By manipulating the blood in a person's body directly, Sarah has learned to literally take control of others' bodies. However, it doesn't work in the way one might think. Sarah has learned to raise efficiency by only affecting the blood in the brain, allowing her to take precise control of their motor functions. She can manipulate the recently dead in a similar manner, though in this case she manipulates the blood that exists in Bone Marrow instead. Manipulating the dead like this happens to be a very clumsy way to control a body, so her Pseudozombies aren't the best fighters.



    Backstory: From a mysterious land, in the city of Starkhaven, where Mages are persecuted because they are considered dangerous and prone to Demonic Possession, Sarah grew up in a place so riddled with hatred between Mages and the local Chantry, that almost all of them turned to the forbidden school of Blood Magic in desperation. She had, of course, turned to Blood Magic long before the conflict came to a head, but the release of so much magic and Antimagic at once resulted in a tiny breach in reality. It only existed for a fraction of a second, but it was enough to draw her to a new land. Perhaps one where she could be accepted. She adopted a new surname, and began her foray into the Nexus. And yes I'm aware of how cheesy that sounded. Gotta love what amounts to a fanfic character.
    Extended Signature

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  20. - Top - End - #470
    Bugbear in the Playground
     
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    Deinonei "Deino" Malacosta
    Race: Alpheidan (some sort of... pistol shrimp person)
    Class: Fightlady Shootems
    Age: Equivalent to mid-late teens.
    Power: C+ maybe? Hell if I know.

    Appearance:
    Her skin is a strange sort of grey-pink, and her hair is similar but darker. On her lower body, she has a fairly bright purple carapace. Each of her six legs ends in a grasping set of digits. Her eyes are bright yellow and have weird w-like pupils.

    Abilities: Deino can scuttle pretty quickly both backwards and forwards and is able to handle rough terrain with the grasping claws on her feet. She can move even more quickly in water and is capable of breathing underwater.
    Most notable is her pistolclaw; by snapping the "hammer" portion down onto the base, she creates a powerful air disruption bolt. In water, it is significantly more powerful and has a longer range.

    Personality: Deino doesn't talk especially much, and is thus not very socially apt. She prefers to follow rather than lead. Her main social contact is [the person FD is going to make], her sparring buddy.
    Last edited by Beans; 2014-04-10 at 10:43 AM.

    Spoiler: My Stories And Things
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    What?
    Quote Originally Posted by Quinsar View Post
    A snake butt.
    That made my day.


  21. - Top - End - #471
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Dryads:

    So time and time again I've found that I can't find enough information on dryads, an that I dislike what I do find. So, I've been pondering, and came up with various details for how dryads work. I've come up with enough details to make it worthwhile, so I'm going to compile that information here. So, to begin...

    Appearance and Physical Traits:
    Spoiler
    Show
    Most notably in this section is the fact that all dryads are female. There doesn't really seem to be a real reason for this, it's just how it works. Keep in mind that new dryads do not come into being through sexual reproduction, so a second gender is not required.

    Dryads always take on some traits from the same kind of tree they are bonded to. There are many ways this can manifest, including leaf-like hair, bark skin, and many others.

    Their appearance can be widely varied between different dryads. Thin or curvy, tall or short, any variety of eye, skin or hair colours. Once again, the tree they are bound to has a large impact on this.

    Skills and Abilities:
    Spoiler
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    Dryads are, by their very nature, magical creatures, and have very firm roots in nature. They are generally closer to plants than most other fey, but also get along with most animals.

    Influencing plants is a major ability they possess. This manipulation is always positive. Helping plants grow, causing them to grow, keeping them healthy, and any other variety of abilities along this line.

    Birth, Life, and Death:
    Spoiler
    Show
    A dryad's birth is far different than most other beings, even other fey. The tree that they bond to has to exist first. Only an older, healthy tree will give birth to a dryad. The dryad develops beneath the tree's bark and makes a bulge. After only a few weeks the bark splits and the dryad emerges. A hollow cavity is left behind, and it closes over time.

    When the dryad is first born she is as physically developed as a five year old human. This has led to young dryads being called "children of the forest". They are generally not in danger from animals, and if danger threatens they can meld into their tree or use their innate abilities to escape harm.

    Dryads develop much faster than other races. by the age of fifteen they have already fully developed. They live long lives, only dying when the tree they are bound to dies or they die through unnatural means.

    When a dryad dies and her body decomposes, a tree will grow if possible. It is always of the type of tree she was bound to in life.

    Tree Bond:
    Spoiler
    Show
    A dryad is always bound to a tree. Any type of tree can have a dryad, even treants in rare cases. As previously mentioned, the dryad's appearance and other traits are dependent on the tree she is bound to.

    She must always remain within a vaguely defined area of her tree. There are instances of dryads being able to separate from their trees, but this is the exception, not the norm. If she leaves the radius of her bond, first she will feel uneasy. After going further she will feel sick. Further yet will cause her to feel pain until she dies after a number of hours.

    A dryad and her tree are very closely connected. If one or the other falls ill, so will the other. If a dryad's tree dies, so will she.

    In addition to the tree a dryad was born from, a dryad can live near any tree that grew from a seed that came from her tree. The dryad does not have the same connection to these trees, of course.

    Reproduction:
    Spoiler
    Show
    Dryads:
    As mentioned in the Birth, Life, and Death section, a dryad is born out of an older, healthy tree when certain conditions are met. First of all is the the tree itself. It cannot be a very young tree as it won't be able to support the dryad growing in it. Furthermore, the tree has to flower. The reason detailed in the next paragraph.

    A dryad is born when their tree is fertilized by another dryad. This happens through a sort of pollination that the "parent" dryad initiates. This often means that you find dryads in small communities, as their limited range means that a dryad will pollinate nearby trees. Otherwise dryads have no natural means of reproduction. They can engage in sexual intercourse, but cannot be impregnated.

    Miscellaneous:
    Spoiler
    Show
    So this is wear I'll throw any information that doesn't fit into the other sections.

    Dryads don't normally need to eat. They get all their sustenance from a sort of photosynthesis. It's not exactly like real photosynthesis because she doesn't require any other form of nutrients to live. It is magical in nature. A dryad can eat, though it is generally as a last resort when the dryad is cut off from the sun for too long. It is not a sustainable means of nourishment.

    Dryads also don't breath oxygen. Like plants, they inhale carbon dioxide and exhale oxygen. This also contributes to a dryad's blood being clear rather then red.

    As I flesh this out and come up with more information, it will be updated.
    Last edited by Gulaghar; 2015-08-05 at 09:49 AM. Reason: Added relation to pixies.

  22. - Top - End - #472
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    Missy Halifax
    Submission-In-Adversity-Brings-Peace Halifax
    "Sorry, Zee, but one of you is still awake."

    Alias: Missy or Halifax to her friends. She sometimes answers to Submission, which is what her parents called her.
    Species: humanish
    Sex: Female
    Profession: Remnant Praetorian Guard
    Age: 27
    Power Rating: In full armour: scary. Outside armour: still kinda scary, due to wired reflexes and other cybernetics
    Armour: Celerity customized Praetorian armour
    Left shoulder mounted EvAT-1
    Right arm - flamethrower nozzle
    Both arms - rifle barrels



    Description:



    Backstory: Missy was born into an obscure religious sect with rigid rules, including being highly pacifistic, to the point of not believing in self-defense. She was always somewhat rebellious against their strictures, and when she was seventeen, she ended up pregnant. She had thought that she and her boyfriend Nathaniel would get married and raise the baby together, but when the child was born, it was whisked away from her by her parents and given to an adoptive family. They had convinced her boyfriend to give evidence to prove she was an unfit mother, and tried to use the experience to help her reform and be a good little Orthodox Arnaudin again. She ran away from home soon afterwards and ended up becoming a soldier in the city guard, mostly as a way of burning her bridges, but ended up really believing in her job, and in the necessity of violence. She is rabidly devoted to Vasquez, and slightly mistrusts Edijar because they were on different sides during the coup against Vyrn's rule. Subconsciously, she thinks of herself as a sacrifice for the city, taking on herself the sin of violence in order to allow others to live sinless lives.

    She got her cybernetics years back to give her an edge in combat. She was naturally clumsy before then. Her cybernetics include wired reflexes, enhanced eyesight (not replaced eyes though), and a neural net.

    Missy has had poor luck in love. She doesn't like to date other soldiers, but she feels awkward around civilians. She does love to dance though, and has legs to die for.

    Spoiler
    Show


    Missy's parents are Blessed-Are-The-Meek and Clemency Halifax

    (The adoptive parents are Peter and Sonja Flores and the son is a stocky dark skinned ten year old boy named Halifax)

    Onscreen Events:
    Helped blow up K'rax-Naggath's brain
    Met Zee's children

    Splinter (Doomed!) Timeline:
    Missy went to find her parents, for the first time since she ran away, to find out from them where her child had been placed. Her parents were dead, but she found a box of photos and letters, which was when she learned her child was a son. When she arrived, her son and his adoptive mother was still alive, but the father had been killed and replaced by a shoggoth. After his slip was caught by his wife, Missy killed him.

    Returns to her parents home
    Meets her son

    Possessions: Beargon gift from Magtok, Battlearmor "Celerity", The auction prize: A set of models of the IAV Haven, IAV Sanctuary, IAV Spectre, and IAV Supremacy, the four gigantic aircraft that have served with or been built by the predecessors of Remnant and the Altaran Irregulars. Haven was the original, a 'conventional' aerial battlecruiser with immense combat power and durability, sadly hijacked and crashed into a previously peaceful protest against the Empire. The Spectre, a less-powerful craft with advanced stealth capabilities, was never used by the Empire, Remnant, or the Irregulars, as it was hijacked by a rogue Imperial officer and later reappeared and crashed near the GLoG's campsite. The Supremacy saw use with the Empire, its two most distinct features being its twin gigantic Supremacy Beam Cannons, intended for use against other aircraft of unusually large size. It was lost in a crash linked to the Imperial Vanishing.

    The Sanctuary, of course, remains in service today.

    Of course, to those paying attention, this calls a number of things into question. Vyrn was in power for three of those aircraft to be around in his original reign, those being Haven, Sanctuary, and Spectre, so it's possible he managed to retain the schematics for them. He was not around for Supremacy's construction and launch, and there is no reason he should have the design. Yet the model is entirely flawless. The thing's model Supremacy Beam Cannons can even move just like the real thing's. Though no one who isn't a Remmie is likely to realize the oddity, as no one else would likely have the details and experience to know about the thing.

    Other than that, it seems the value in this is mostly historical. The proceeds from this will go to an independent nonprofit reconstruction group in Inside that specializes in disaster relief.
    Last edited by happyturtle; 2017-03-02 at 03:05 AM.
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  23. - Top - End - #473
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    Cuthun Demons

    Please note that 'mortal' in this write up basically means 'non-demon' and nothing else. Or more specifically, anything else that aren't these type of demons.

    Appearance and Physical Traits
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    Demons can look like any species and any race as they originally once were these creatures but have been changed to serve a new purpose. That said, demons always seem to change in such a way that they are more specialized at what their non-demonic counterpart were best at.

    Dwarves would be sturdier and stronger, elves would be more agile and charismatic, humans more ambitious and versatile etc.
    This is however very much effected by individualistic traits of the demon which can lead the transformation into completely different ways.

    However all demons share a few number of traits, they don't need to breath, eat, sleep, doesn't age and are empowered by an magical energy that seems to define them as demons. This is described further in the "Skills and Abilities" section.

    If a demon runs out of this energy and can't regenerate, they will eventually suffer the same consequences as a non-demonic being not having being to breath for a longer time.

    There are two types of demons however, lesser and higher ones.

    Lesser demons are often originally animals who have been turned but can also be more intelligent species. What defines them is their lack of sapiens and their irrational hate against all mortals. Lesser demons unguided by a higher demon just mindlessly attempts to kill all mortal life they can see. They serve the first higher demon whom commands them unquestionably.

    Higher demons are sapient and are as diverse as mortals when it comes to moral questions. While many of them hate mortals as much as their lesser kind, far from all of them do. They were mortals once after all.

    Higher demons are also able to give commands to lesser demons who pretty much functions as very aggressive dogs for them as they are able to issue very complex orders without any questions.


    Skills and Abilites
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    The demonic essence all demons have boosts their generation rate massively and makes them to be able to survive in such hostile environments as outer space and the loss of body parts whose which would kill a normal being such as a brain or a heart.

    It can also be used to boost the demons physical traits for a short time. It's not infinite however and once it runs out the demon will die as easy as it's non-demonic counterpart. The demon always slowly recharges this energy as long it haven't been in contact with silver, mithril and dragon bone lately.
    Contact with these materials also makes the demon unable to use the demonic energy. In the case of dragonbone it will eventually turn the demon into whatever mortal counter part it had.

    Otherwise demons have the more specialized and usually empowered versions of the abilities their mortal counter-part had.


    Birth, Life and Death
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    Demons are either turned mortals or 'copies' of turned mortals. Copies are directly produced by Cuthun, the demon world (which is more of a universe) and are always lesser demons. Turned mortals can be higher demons if they were intelligent before they were turned however but this is not always the case depending how the mortal is transformed (which again depends on individualistic personal traits).

    Mortals can also be turned by the essence of Cuthun, often carried in small amulets. Demons produced by these kinds of amulets are said to often be higher demons and also less aggressive as well as being more powerful. This might be a myth however.

    When a demon dies it's entire body breaks down into magical energy in the matter of minutes which then returns to the demon world. In case of demons turned by amulets or demonic children this process is far slower however.

    Demons that


    Miscellaneous:
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    Demons can reproduce with other races and each other but only those their non-demonic counter-part were able to reproduce with. Children produced by demons often seem to have the same mortal needs as their non-demonic counter-part (such as the need to feed, breath etc.)

    Demonic flesh and blood contain a magical poison which will kill (or at least severely weaken) those who consume it unless they have resistance against magic. There are a few types of creatures whom are even able to absorb the demonic energy the demons contains and 'steal' the magical abilities they had.

    Demons have two languages they are born with, any being infected with the demonic essence will eventually be able to understand and speak both of them. The first language is called Theradun and is directly stolen from the first world invaded by the demons.

    The second language is called 'snakes tongue' and have the special ability of somehow being able to be understood by everyone that hears it. This is not a written language in which most demons use Theradun.


    Society
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    Demons are widespread all over the multiverse and have adopted to a wast number of different societies. The majority of their own society is however based around their six gods.

    The six demon gods are said to be the first demons, created directly out of the very mind of Cuthun. They are extremely powerful but now rarely interferes at all any more for reasons on their own.

    Demonic society is usually a hierarchy, at the bottom are all the lesser demons and from there there are a complex network of higher demons. Demons love such titles as 'sultan', 'sovereign', 'lord' and other titles they steal from other societies and worlds.

    Most of their society is directly or indirectly controlled by one of the demon gods but there are many instances of demons breaking away from them due various reasons.

    The six gods are called Yigoth, Levithus, Setherel, Azurnizum, Natharnius and Luthrien and all have various agendas and ideologies.

    Yigoth is the one that have interacted with the nexus the most. He's obsessed with the 'purity' of the demon race and won't allow any demons that have been turned or created by Cuthun to live. He is by far the most aggressive of the demon gods and is sadly the first and only demon god mortals get in touch with.

    All his forces are solely focused on one goal, the complete destruction of all mortals and unpure demons. He especially hate mothers and children who represent the 'unpurity' of the world.

    According to the teachings of Yigoth, Cuthun is sleeping and have dreamed this world into being. It was once a paradise (which is suggested to have been 'pure' in the way nothing existed) but life then came into being, corrupting it. Yigoth and all whom serves him's goal is the purge the dream of this corruption and then once all that is done also kill themselves.

    Yigoth is perhaps due his nature, served by more lesser demons then the other demon gods. His tactics often involve swarming the enemy with was numbers that are gated in from one of their many host worlds.
    Last edited by Shadowcaller; 2011-12-14 at 03:48 PM.

  24. - Top - End - #474
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    Harin Grael

    Alias: Mist
    Gender: Male
    Race/Species: Enhanced Fogborn (Fogborn will be detailed later - for now, suffice it to say they look mostly human, but have some weird powers when it comes to mist)
    Age: 20
    Alignment: Some form of good, probably neutral or chaotic.
    Class/Profession: Mage of some kind. Decker.
    Power Rating: Probably 3-4 on Quinsar's scale, maybe going into a very minor 5. Anywhere from C- to C+ on Neon Knight's.
    Description: Harin is a medium height male with bone-white hair. He has dark grey eyes, but in the same way that Fremen have blue ones. He is fairly thin. He also has several gadgets implanted in him, including a Shadowrun-style cyberdeck, and has shaved the right side of his head so that he can use the jacks there. He usually wears his armored coat, which is, for purposes of description, a floor length white leather jacket. He has a tattoo of a dark blue dragon, the had of which starts on his left cheek, and continues down as though it were perched on his back and looking around from the right.
    Equipment: Armored jacket, cyberdeck, a small flechette gun (This would be the Ares Viper he carries in Shadowrun, so think of it as one if it helps you visualize it), the uniform of the Firebrand, the ship he was apparently serving on before some sort of attack or accident (An Alliance uniform from Firefly, quite literally), and 10 memory chips, at least one of which is in one of the slots in his head at all times. He also has fairly good amount of money (50 Platinums, 50 ACs (Alliance Credits)).

    Implants: Harin has had some minor muscle and reflex enhancements, and the slots for a deck and memory chips. He also has the implants needed to store his experiences in said chips, as long as they're in a slot.

    Abilities: Harin can turn to mist, use fairly good magic, and do some first-aid. He's also not too bad with magical theory, and can use a motorcycle fairly well.
    Backstory: Harin was, apparently, serving in some capacity on an Alliance ship, probably one that was sucked into here at some point. More details later, maybe.
    Miscellaneous: Nothing yet, though this will probably contain a link to the Fogborn's entry at some point.
    Last edited by C'nor; 2011-08-28 at 02:08 PM. Reason: Adding power level.

  25. - Top - End - #475
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    Species: Shudath

    Appearance
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    The Shudath are thin, bipedal humanoids with large, shining eyes that are usually covered with a black carapace like cover to protect their eyes from radiation and debris. Upon closer inspection, these eye covers are made up of geometrically arranged tiny triangles of the thick black material that makes up the covers. Their eyes beneath have wide, deep orange irises and slightly ovoid pupils. Their faces are smooth and curving, and lack nostrils or mouths.

    The Shudath as a species have pebbly skin that is a healthy shade of olive green, and thick, hair-like growths the color of oak tree bark extending from the backs of their head. Their hands have three thin fingers and an opposable thumb on either side. Their legs and forearms are thin compared to a human's, but are proportionally very large on them. Their muscles are well developed and their feet have three large toes each, each toe tipped with a large, blunt claw. They walk on the tips of their toes, giving them a bounce to their step.

    Because of the way they reproduce and feed, some Shudath have patches of their body covered in fur, scales, fur, or some other sort of covering, and only those females of their species that come from mammal-based families have mammary glands. Shudath usually prefer to wear light, close fitting clothes.


    Abilities, skills, and other adaptations
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    The Shudath breath, drink, and eat by absorbing nutrients through their skinl They can also absorb DNA from other organisms (even plants!) and take on some of their features! They are amazingly adept climbers and sprinters and are very flexible and lightweight thanks to having hollow bones like those of most avian species. They are a hunting and scavenging species, and prefer to get their nutrients by ambushing smaller animals and absorbing their nutrients via skin contact. The Shudath have inefficient hearts and metabolisms due to their silver based blood and that is why they prefer smaller, weaker prey and plants that are low on the energy pyramid, to gain the largest amounts of nutrients each feeding. They have three hearts, but only need two to stay healthy. They are skilled scavengers, and most have jobs as scrap collectors and recyclers near their home planet, which has been taken over by another species as of late.


    Birth, life, and death
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    The Shudath lack their own reproductive organs, and must adapt them by absorbing DNA from another species and growing the required organs. This affects the birthing and feeding methods of the Shudath greatly, but not how quickly the young grow or age. The pregnancies or periods of time until any eggs hatch usually take about half a year. The young become adults (able to breed) around the age of 16 (in Earth years) and barring any disease or injury, should live until somewhere around the age of seventy Earth years.


    Mindset
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    The evolution of the Shudath has given them a predisposition to being rather impersonal, and doing whatever feels right at the time, as long as it doesn't endanger them. They don't form strong attachments to living beings, but will become extremely protective of owned objects. They see nothing wrong with claiming anything broken or left in a scrapyard, or taking a life to protect themselves or someone more important. They are rather bad at business, and because of that, most of their species was unwittingly sold into slavery as scrap collectors and arms manufacturers recently.
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  26. - Top - End - #476
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    Flix Monkoni

    Gender: Male
    Race: Kroot, of the Kusa Nostro kindred
    Alignment: Lawful Neutral
    Occupation: Shaper (Koporejime) / Mercenary
    Power Level: C
    Description: Flix is a tall, wiry alien standing at about seven feet in height. His face is long and almost bird-like, starting at a set of predatory, pupil-less golden eyes and terminating at a rounded, underbit beak. A set of long quills emerge from the back of his head, which twitch when he is focused or agitated. His skin is a dull greenish-brown color, and his quills are black. As far as physical appearance is concerned, Flix is pretty average for a Kroot.

    What isn't average is his choice of clothing. Kindred of the Kusa Nostro clan are unique in that they tend to dress very formally, at least for Kroot. Flix prefers to dress in two-piece suits or vests that are specifically tailored to account for his alien physiology. He also keeps a pair of specially-crafted sunglasses on his person at all times, the mark of a Kusa Nostro Shaper (which they referr to as Koporejimes). The only articles that he lacks are shoes, if only because it is difficult to find a pair that can fit over his clawed feet.

    Personality: Flix appears outwardly as a fairly collected kind of guy. He tends to speak carefully in a respectful tone, with his voice almost seeming to catch on certain vowels. When working under a superior, he tries to follow their commands as closely as possible, although he won't refrain from expressing himself when he disagrees with said superior. He has a very strict sense of loyalty to his kindred, his employers and those he considers friends, and will become rather agitated when they are offended or assaulted. He also has a marked disdain for what he considers disorderly conduct, and will usually correct those that offend his sensibilities with violence.

    Abilities: Being a Kroot, Flix is of above-human fitness and strength. He is skilled in brawling, thanks to his clawed fingers and his mean left hook. He is also capable of sprinting large distances, his springing, hopping gait sending him far with every step.

    Along with his capabilities as a melee combatant, Flix is also a capable marksman. Although, his aiming skills tend to drop drastically in the rare instances where he is surprised or flustered, and he has the nasty habit of trying to fire his pulse carbine with only one hand because it "looks co-ol."

    Flix is also interested in cooking, if only out of necessity. Due to the Kroot condition of directly incorporating DNA from their food into their own genetic code, they tend to be picky eaters. Being a Shaper, this goes double for Flix as he is capable of identifying desirable (and undesirable) traits in prey. This makes him somewhat apprehensive of what most people would consider normal food, as he doesn't want to corrupt his own genetic code with junk. He prefers to cook for himself, and eats in small amounts when what he considers fine cuisine (i.e. big monsters, people) is unavailable.

    Equipment: Flix owns a (recently crashed) personal space ship that looks suspiciously like an oversized black Cadillac with boosters and carefully-etched clan symbols. He stores spare weapons, batteries, magazines and clothes in the trunk.

    Flix tends to keep two firearms on his person, attached to a special harness that he wears on his back. One is a pulse carbine of Tau design, painted black and brown. He prefers to use it in close-quarters engagements, and has become adept at firing off shots rapidly (at the expense of long-term staying power, of course). The carbine is also equipped with a photon grenade launcher, the ammunition of which emits blinding pulses of multi-spectrum light. The launcher is effective against most kinds of optical devices, both mechanical and biological, but it only holds one grenade at a time and is a pain to reload. His other weapon is a collapsible Kroot hunting rifle. Flix prefers to use the rifle in long-range engagements, though he is capable of using it as a sort of staff weapon in melee combat, utilizing the curved bayonets on both ends. Both weapons use similar railgun technology, and are thus quite powerful. However, they are notoriously unreliable in Flix's hands, and will usually overheat or run out of power at the most inopportune times. For this reason, he also keeps a small curved knife in a sheath on his belt.
    Last edited by Saurous; 2011-08-12 at 11:39 PM.
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  27. - Top - End - #477
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    Rael Kairos


    Alias(es): Hunter or Frost
    Gender: Male
    Race/Species: Human Vampire
    Age: 300, but he looks to be around 25.
    Alignment: Probably neutral to neutral evil, but mostly in the sense that he'll do anything to protect friends and family, including things that even some neutral characters would frown at. Only if he needs to, but if he does, he won't hesitate.
    Class/Profession: Valdemar-style Bloodmage/Leader
    Power Rating: C+ or above, probably.
    Description: Raelis a tall male with dark red hair. He has pale orange-yellow eyes. He is fairly thin. He usually wears a dark blue cloak with a hood, especially during the day, when it keeps the sun off of him. Underneath this, he wears a dark grey t-shirt with long sleeves, and light grey pants.
    Equipment: He carries a sword, several stakes for those that need such, the clothing mentioned above, especially the cloak, and a small hand laser. He also has several knives on him at all times, since these are not only useful, they're needed for him to practice magic.
    Abilities: As a vampire, he has super-human strength and senses, which he has enhanced with his magical talents. As a Valdemar-style blood mage, he can create or alter lifeforms, though it's hard work. He also has claws (not part of his base form; he added them).
    Backstory: To be added later.
    Miscellaneous: As a mage that uses blood in his magic, he needs to feed quite often if he uses any. Or have someone else provide it.

    He's also got a house, in the form of a converted hotel in the Red Zone. Anyone is welcome to try and rob it, though I warn you, he has quite an array of created lifeforms guarding it, in addition to a couple of dozen other vampires, and some defenses that will remain nameless for the moment.

    Other than that, he has a bunch of really, really, useful Blood Birds (dark red ravens with a human mouth in their chest) running around. He can see through and control them at long range, and often uses them to talk through. In effect, he can be in a lot of different places at once.

    Created Species:

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    Quill Wolves:
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    Vaguely canine creatures with dark red quills, a stinger on their tails, and a human mouth in each shoulder. Human intelligence. They are linked telepathically at pretty much all times. Some of them also have odd skull structures, and others human arms coming from the sides of their chests.


    Blood Birds:
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    Large dark red ravens, with human mouths in their chests. Human intelligence. Rael or any of his group can speak and see through them. When not being spoken through, they tend to extreme formality. Used as spies and an answering service, as well as to communicate with people that are in places they can't physically be at that time.


    Tíre Geal (Credit for designs goes to TechnoScrabble):
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    The 'people' Phil has designed have a slightly muscled look to them are, and while they aren't what one would call slender, they aren't fat, either. Their faces are rather wide and sloped, but smoothed, sort of like a yuan-ti pureblood's, and their skin (which comes in variations of alabaster, blue, orange, and pitch black) has thin lines etched into it that runs all along their bodies. They all have shining green-grey eyes and wavy or curly metallic colored hair.
    The 'people's' outer ears are lightly ridged, like a ruffle's chip () and several notes mention that the ear frills should be able to open and close and wriggle about like a blue dragon's. Another unique aspect is that each one of them, a few inches back from their hairline and leading from the top of their heads to their ears, has a circlet of horns or a webbed circlet of horns or a frill. According to Phil's notes, these should be able to raise and lower via muscle twitches.
    The topsides of their fingers all seem to be covered in a thin layer of some rough, bony grey substance, and their toes are longer than a human's and designed to be better for balance and getting a foothold.

    Last edited by C'nor; 2011-08-30 at 08:57 AM.

  28. - Top - End - #478
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    Sgt. Dr. Mathew Beckett


    Alias: Doc Red
    Gender: Male
    Race/Species: Human
    Age: 43
    Alignment: Lawful Good.
    Class/Profession: Previously a Delta Force combat medic, currently a doctor.
    Power Rating: C Rank
    Homeworld: Earth
    Description: Beckett is a fit man who's currently getting on in his age. He is of Irish decent, shown clearly by his red hair and green eyes. He wears his hair in a short ponytail that only just clears the bottom of his neck, with close-cropped bangs. While he's no longer in the military, he tends to cling to the role by wearing combat fatigues for pants and always wearing his old dog tags. Usually he wears a clean white cotton jacket, emblazoned with a red cross on a green, circular field on both his shoulders and his back. The same logo can also be found on the field bag he carries with him whenever he leaves his clinic. Whenever Beckett speaks, his words are accompanied by a relatively thick Bostonian accent. It used to be thicker, but lots of time away from home has made it hard for him to hang on to it.
    Personality: Beckett is a kind and caring figure, father of two and loving husband of a family back on Earth. He abhors needless killing, as well as using shrapnel as a weapon. Occasionally he can be painfully self-righteous, but he always means well. He is incredibly well-read and is highly educated in many different medical fields, but he's still a huge jock. Counting baseball as one of his prime joys of life, Beckett could rattle off long lists of numbers, statistics and team histories, and any insult to the Boston Red Sox is a direct insult to him.
    Equipment: The shoulder bag Beckett carries around with him could very well be a Bag of Holding for all the things it holds. If there is a mundane medical emergency, Beckett probably has something in there to take care of it. He also carries a cold iron pistol, with two clips of normal ammunition, as well as silver bullets and bullets containing holy water.
    Abilities: Beckett is an extremely skilled doctor and an average combatant.
    Backstory: Mathew Beckett grew up in Boston, in a family descended from Irishmen who had immigrated to America during the potato famine. Unable to find work, the Becketts enlisted in the navy. They soon went on to become prolific sailors and captains, and from thence on the Beckett family was a navy family.
    That was, up until young Mathew Beckett first set foot on a boat and realized that he got sea sick painfully easily. Much to the despair of his family, he instead went to university to become a doctor, before enlisting in the army as a field medic. He was extremely skilled, and quickly rose through the ranks before being selected to join the Delta Force. In 2015, WWIII plagued the Earth, a group of religious fanatics with bizarre, nuclear technology attacking all in sight. Beckett teamed up with a SAS team as a liaison, and together they were instrumental in taking down the cult's leader and ending the war.
    Upon returning to America, Beckett volunteered in rebuilding his city. However, during the clean-up, a hidden cult base was discovered, and Beckett's Delta Force team was re-assembled to check it out. While exploring the base, they discovered a strange piece of technology. Upon investigation, it activated and teleported Beckett to the Nexus.
    A few years later, Beckett has settled down. He's opened up his own clinic in the slums, which is free to all.
    Last edited by Mr. Moon; 2011-08-17 at 08:00 PM.
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  29. - Top - End - #479
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    Iriel

    Gender: female

    Race/Species: human?

    Age: early twenties?

    Class/Profession: Running scared

    Power Rating: E

    Description: a girl in a T-shirt and jeans, with sandy blue hair. She has two forelocks that she lets frame her face, but the rest is kept short.

    Personality: Scared, confused, and with the unshakeable feeling she’s missing something…

    Equipment: The clothes on her back and some money…

    Abilities: Interestingly, she has a degree of far energy in her that acts to both protect her from the more horrible eldritch forces and gives her some force against horrible things. Unfortunately, this makes her act as a lure… causing starspawn to notice her… and since she has no self-defense training…

    Backstory: Amnesia! Oh, no!

    Miscellaneous: No… of course not.

    Unrelated:

    Enveri Diiai
    STATUS: Disappeared.
    Alias: 1:1 dealer

    Gender: Female

    Race/Species: Immortal being?

    Age: immortal, looks mid-20s

    Alignment: neutral

    Class/Profession: Deal maker

    Power Rating: S? Does not fight.

    Description: A woman that appears to be human, wearing a long trench coat and a rather droopy wide-brimmed hat. The hat does not seem as if it should cover her eyes, but it does. There is no angle at which her eyes can be seen.

    Personality: She stands and sits in corners, never approaching anyone. She most often speaks with people that want to make deals, but will occasionally participate in a conversation. There seems to be a bit of a sad story to her.

    Equipment: She seems to have whatever the deal requires. Also, a wood block with the words "1:1 deals. Make any request.". This seems to be her sole form of advertisement.

    Abilities: Amazing reality-warping powers, which only seem to involve making her deals and defending herself. Her deals are always at a 1:1 good:bad ratio. For every good thing you get yourself, there is a bad thing of equal force that you must accept. For some things, you can just “Owe her a favor” and leave it at that… but not very many things. There are limits to her deals, but most of them they are really out there. First and foremost, she cannot directly kill anyone, or affect anyone outside the deal.

    Backstory: To come later.
    Last edited by Lost_Deep; 2011-10-28 at 04:15 PM.

  30. - Top - End - #480
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    Jane Dorloris
    Alias: None
    Female
    Age: 43
    Race: Human
    Alignment: Lawful Evil
    Profession: Owner of the Nexus Umbrella Corporation.
    Power Rating: E
    Description: She has long brown hair and brown eyes and fair skin. She's of average height and weight with an hourglass figure. She is very generic looking.
    Personality: To be RPed out.
    Equipment: A plaid shirt and jeans.
    Ablities: None, she can't even fire a gun.
    Back Story: Raised by a rich family, she was the only heir to the Umbrella Corporation. She deals in everything in the corporation
    Mindfreak by...I don't quite know who
    Nexus Characters | Pokemon RPG Rules
    Busy with Life

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