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  1. - Top - End - #511
    Ogre in the Playground
     
    happyturtle's Avatar

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    Default Re: Nexus Character Directory

    List of all HT characters in one place for her convenience. (moved to Nexus thread, in case Acro thread gets locked one day.) This post does not need to be indexed. Power ratings in parentheses.


    • Alice Delisle - Remnant Major, formerly ISF and assigned to Mortal Coil as an adjutant of sorts - 1st husband was emotionally abusive and she divorced him. 2nd husband was a fellow soldier named David who died in combat
    • Billie Jean - has a jaunty hat
    • Brand Applehill and wife Pansy, 8 year old son Tito, 7 year old daughter Lily - rescued slaves who live at GLoG and work as cooks
    • Brian Starling - current leader of Charlie's Family
    • Cecily - a Jaeger with a spiffy hat who owns a walking hut as her hat shop, created by Trollfinger, Ironpick & Greencheek, Mining & Engineering (C)
    • Charity Evans - artist / chromamancer / hedonist / binge drinker. ex-Member of GLoG. Currently training to be a medic. (E)
    • Charlotta - girlfriend of Sue of Mortal Coil, mother of 6 year old Lottie, cheating on Sue with a man named Mortimer
    • Chelonie "Happy" Amakirr - shapeshifter barbarian and sorceress, retired president of GLoG (C)
    • Cole/Kell - druid boy, and his dog Mori
    • Darcy Diavolo Brightember - Member of Watchtower, lapsed member of AMEN, shapeshifter barbarian sorceress (B/C)
    • Decker the Catgirl- far future version of Lady Dekaros who became a catgirl to be with her one true love Butler. Returned from the afterlife a few months after Butler did.
    • Decker the Devil Swanmay - nineteen year old version of Lady Dekaros, taking a vacation from Hell school to rejoin AMEN
    • Elaine de Vere Stevenson - Jake's mother
    • Elias Larmette - apprentice baker (E) to Master Dahl
    • Felis - twin brother to Vita, nephew of the late ruler of Thessoloniki, gifted with luck and bound to the mercenary group the Virtues of Slaanesh (C)
    • Grass-bringer - Slave caravan plot, seer boy
    • Gus Acre - Other half of Jake Stevenson, violent and impulsive, deeply in love with Vasquez.
    • Jake Stevenson - watchmaker. other half of Gus Acre. Dating Vasquez.
    • Jeannie (Jeanne-Antoinette) - devil succubus of the first circle, cousin to Kal and great-grandaughter of Morgana
    • Jefferies Hellstomper - orphaned orc girl, adopted by Jyarl of Remnant
    • Mainframe - sentient artificial intelligence tasked with protecting members of GLoG (B in robot body)
    • "Missy" Submission-In-Adversity-Brings-Peace Halifax - member of Remnant's Praetorian Guard, helped blow up Zee's brain (At Trog's)
    • Moff Four - One of The Moff's clones.
    • Roxie - A pixie druid who works at NO as an animal handler and healer
    • Shae - androgynous winged fae who has come to the Nexus for a year and a day to investigate mortals.
    • Sunny Evans - mentally disabled and agoraphobic machine empath. Works for Magtok Remnant. (E)
    • Tia Eiranikos - Innamorata succubus Normal human (E)
    • Tracey Elton - trans woman Remnant soldier, formerly Matthew Smith
    • Vita - twin sister to Felis, niece of the late ruler of Thessoloniki, carrier of the sacred flame of Vesta (C)
    • Winslow Warwick - Villainous industrialist who has a past with Magtok. Runs Warwick Works Inside. (E)
    • Whisper - Slave caravan plot, fae girl
    • Xifra - a woman who spent most of her life with an always-on 'don't notice me' psychic field. Her brother Algu has the opposite psychic condition. She has since learned to turn off her field with magic, and is a worshiper of Slaanesh.

    Mostly NPCs:
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    • Peacekeeper Lamar Gyps - carrion eater and Peacekeeper. Tall, thin, grey-skinned, dreadful breath.
    • Varo - elf in the Penal Company for killing his father
    • Kargo (goblin male) Aliswyn (elven female), Tauno Nurmi (human male, supremacist sympathiser) - social workers
    • Mosegi - human supremacist, Penal Company
    • Dr Coral: short and thin elven woman, works at Northside Hospital
    • The Trickster Rabbit - A cross between Bugs Bunny and Gunnerkrigg's Coyote, this creature exists only for random lulz and chaos.
      Spoiler
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    • Councillor Veriswen Hiriloth of the Ostari Elves, diplomat for the Acro-Imperium (E+)
    • Ostari Elves - faction profile. Tolkeinesque elves who have lived in the city here as long as anyone can remember
    • Baby - the dwarf who believes she's an orc. Trog's bouncer. NPC. (B)
    • Basil Finch - a minotaur who works as a receptionist at the Acro Imperial Government Complex. Friends with Charity. (C-)
    • Suffering - a very very old Emotion, of ambiguous gender
    • Merlina - the mermaid who lives in Phoenix lake
    • Ian - a little boy ghost who lives in an underwater cave with his adopted mother Merlina. He died of drowning and is too terrified of water to return to the surface.
    • Heather - An athletic teenage ghost who also died of drowning. She likes to play sports, but is unable to affect the material world.
    • Jase - A teenage boy ghost who is wrapped around Heather's ghostly little finger.
    • Ironbeard - A dwarven ghost who has been at Phoenix lake since before the campground existed. Feels responsible for the other ghosts.
    • Nurse Piper - The former camp nurse, now a ghost who continues to work in the infirmary.
    • Mei Li - little Chinese woman who works for Warwick Industries
    • Purna - slave caravan plot, drow priestess
    • Ezra - slave caravan plot. Centaur owner of the caravan
    • Barlin - merchant caravan plot. elven woman and caravan master
    • Aleida - maidservant at the Hartwater Inn, and descendant of the great King Titus of the House of Toray
    • Rescued Slaves



    Dead / Retired / Deep Deadtime:
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    • Acacia - Rogue who was raised by wolves. Literally. (C)
    • Ashley Dodson - astrologer and vampire retconned to be an albino
    • Dr Burnett - psychiatrist with an office on the 17th floor of a posh Harley Street office building
    • Carly Bryson - kidnapped test subject
    • Decker the Younger - 11 year old devil swanmay. character sheet needs updating. (D+)
    • Eglarast - Ostari elf
    • Dr Ferris Fitzhenry, research fellow, Magdalen College, Oxford University, inventor and explorer, and his clockwork daughter Molly (D)
    • Gideon - elf shaman druid barbarian shapeshifter shut up it does too make sense! (known forms - owl, rat*)
    • Hope - Huntress of Kuori, barbarian human and friend to Cessie Mithar. Has a Wolfen mate named Promise, and two adopted children, Goldie and Isaac
    • Lauretta - Priest of Dalachrech (E+/D-)
    • Leah Loveman - Convicted murderer in the Penal Company
    • Lob - A civilized orc who is also a convicted murderer
    • Lorraine Godolphin - werewolf
    • Moff Thirteen - Minion to Dalev. Insane even for a Moff
    • Oscar Urimbauer - demon of light (B/C)
    • Rilayne aka Crazy Aunt Riley - 500 year old drow vampire who is a bit batty and ever so devoted to her family
    • Vasilisa - Aspect of Mother Eve. Married-ish to Adam, for purposes of breeding catpeople (D)
    • Vinicio "Vino" D'Angelis - an unturned human member of the Riverside Vampire society. Great great etc nephew of Ramiro. Has a past with Rose. Licensed vampire hunter and Air Adept. Has a wife named Claudia and a son named Petros.
    • Gersemi - former seidkhona who trained Melody (E)
    • Deryni Ironwood - Chosen One of a death god (D-)
    • George Shackleton - cleric of Thor, off somewhere with Czernov (B)
    • Jedwiga - Crone Aspect of Eve (C)
    • Tessa Camlar Fairley - Archivist of Woden and Guardian of Balance. Now dead. (A)
    • Simone Isandwani - teenage pickpocket. Character sheet needs updating (E+)
    • Ingileifr of the Western Peaks (Ingi)- Sky Dragon and friend to Raven/Hrafn. Shares a telepathic link with Raven's runestones. picture (B+) Killed by Cynthia
    • Coralei - Former Maiden Aspect of Eve. Seven year old who lived in the slums of Inside. (C) Killed by Ted Brando.
    • Ghavrion - diviner wizard who uses sympathetic magic (E+) left Inside
    • Dag Ingasson - son of Ingileifr, juvenile sky dragon
    • Peter Raven - uncle of Happy Amakirr, great-uncle to Melody. Died and returned as an Einherjar of Valhalla (B+)
    • Hannah Snow - Professor Affidavit's loyal minion. A skilled torturer who is addicted to Liquid Agony. (B/C)


    Faction entry: Hell
    Faction entry: Sacred Order of Cunningham
    Faction entry: Charlie's Family

    About Apocaplots
    Last edited by happyturtle; 2014-02-03 at 09:14 AM.
    Is it okay to skip me? Probably.
    In times like these, it's helpful to remember that there have always been times like these.
    ~Paul Harvey


    Spoiler: Interested in Nexus FFRP? Newcomers welcome!
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  2. - Top - End - #512
    Titan in the Playground
     
    Morty's Avatar

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    Default Re: Nexus Character Directory

    Name: Forsan Darenk
    Gender: Male
    Species: Krogan
    Age: 72
    Class/Profession: Gun and Muscle for Hire
    Power Rating: B-
    Description: Darenk is, like all Krogan, a hulking, wide lizard-like humanoid covered in turtle-like scales and, in some places, thick hide. He has a large hump growing out of his back, rising above his head - again, a standard part of Krogan anatomy. His skin is mossy green and his hide is dark brown. He wears heavy armor like this, only it's dark green.
    Personality: At a first glance, Darenk is dim even by Krogan standards. He doesn't talk much and communicates mostly in grunts. The appearances are decieving, though -Darenk is actually pretty clever and just assumes the guise of a dumb brute to catch people off-guard. He's got something of a twisted sense of humor and likes to see people dumbfounded when he does something they'd never expect him to.
    Equipment: Apart from his Armor, Darenk has three weapons - a shotgun, an assault rifle and a handgun. They all use mass effect technology for bullet propulsion and can be folded so as to take less space. He's got an ammo supply as well, and his weapons chew through it slowly.
    Abilities: As a Krogan, Darenk is incredibly tough to kill or even stop. His thick hide stops attacks even if he's unarmored. His biology means he's got a replacement for every organ and even a secondary neural system. Finally, he's got 240-degree vision.
    As far as his taught abilities go, Darenk is a soldier - he knows how to shoot and fight hand-to-hand very well. He's trained in the use of non-standard ammunition for his weapons, meaning he can shoot incendiary or proton bullets when needed.
    Backstory: To come later.
    My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.

  3. - Top - End - #513
    Ettin in the Playground
     
    AmberVael's Avatar

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    Default Re: Nexus Character Directory

    Magister

    Aliases: Umeko
    Gender: Female
    Species: Human
    Profession: Mercenary
    Power Rating: C+
    Theme Music: Overture, by Kaori Kobayashi

    Description: Umeko is athletic and well toned, a fact usually made obvious as her clothing of choice leaves her arms and shoulders mostly bare- however, she is not particularly tall, managing only a few inches over five feet. She keeps her black hair at a moderate length, above the shoulder, but not closely cut, and in a style that won't get in the way of her dark brown eyes. Umeko's style of dress is fairly casual and involves an abundance of pockets, none of which go unused.

    Personality: In many ways, Magister is a professional. She's clever, capable, and absolutely ruthless when it comes to getting the job done. Maybe she doesn't have a plan for everything, but she always has options and contingencies waiting to be utilized in an appropriate situation. She gets the job done as best she can, deals with what she can't do, and rarely backs down from a contract. That said, Magister is far more relaxed, pleasant and informal than one might expect, and is very much inclined to improvise rather than come at things with a set plan of attack. Further, she may have a few principles, but one of her highest principles is looking after herself, and she will quite quickly abandon and turn on anything that might get in the way of her own survival and needs.

    Equipment: Magister's greatest strength is that she always has the right equipment for the job. Her typical cargo pants are packed with gadgets and devices, and when she doesn't have what she needs on her, she is terrifyingly proficient at using mundane objects in unexpected ways to achieve the effect she desires. It is exceedingly difficult to put Magister in any kind of situation where she would be considered unarmed.

    Abilities: Broadly trained in many useful mercenary skills, Magister is a martial artist, tactician and weapons master who is also fairly talented at espionage, and has a great deal of proficiency with a wide variety of modern technology. Ultimately, however, Magister is a normal human specimen, albeit a one of exceptional talent and capability.

    Backstory: Interestingly enough, Umeko started off in the police force, but what she experienced there made her much more worldly and 'practical.' Due to this, she eventually tired of her position and opted to join a widespread mercenary company, where she distinguished herself over the years she worked there. Towards the end of her time, she was receiving numerous solo contracts and clashing with her superiors, which prompted her to work as an independent mercenary, taking on the title Magister to distinguish herself. Eventually her continuing search for contracts led her to Nexus.
    Last edited by AmberVael; 2011-09-24 at 10:28 PM.

  4. - Top - End - #514
    Dwarf in the Playground
     
    PurityIcekiller's Avatar

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    Default Re: Nexus Character Directory

    Kyinde Crystaltail

    Gender: Female.

    Race: Foxling.

    Age: 37 (Human equivalent: 13).

    Alignment: Chaotic Good with Chaotic Neutral tendencies.

    Class: Cryomancer.

    Power Rating: C or 4.

    Image:
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    Description: Kyinde is a small humanoid fox with white fur, brown human-like hair worn in a ponytail and sharp blue eyes. Her usual outfit consists of a light blue dress designed with warmth in mind, a golden or silver headband, and a charm of some sort around her neck. She rarely wears shoes.

    Personality: Kyinde is clever and energetic, with a love of adventure and combat. Most of the time, she's cheerful, doesn't take things very seriously, and likes to get into friendly little duels. However, when she does get seriously provoked, her fearsomeness is no laughing matter.

    Equipment: Kyinde normally doesn't carry much with her, although she has a short sword and some miscellaneous trinkets.

    Abilities: Kyinde has high natural agility and resistance to cold. In addition, she's quite skilled with ice magic, and is also learning to cast ice spells backwards as fire spells.

    Backstory: Not much is known about Kyinde's past, and she doesn't bring it up much given how little it matters to her. It's believed that she was initially of high standing among her people, she committed an act of betrayal, and she was exiled for it, but only she knows why she betrayed her people in the first place. She doesn't consider any of her history very important, preferring to focus on the present.

    Miscellaneous: Kyinde's magical aura, when visible, has a pale blue colour.
    Last edited by PurityIcekiller; 2012-05-11 at 07:43 PM.
    When in doubt, use cute little dragons.



    (::) (::) Trog gave me cookies by accident. Mmm.

    Game and roleplaying stuff.

    A-diving for treasures. (Previous avatars)

  5. - Top - End - #515
    Barbarian in the Playground
     
    Rotting Baron's Avatar

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    Default Re: Nexus Character Directory

    Kenneth Walker
    “Oh joy, another holier-than-thou paladin. Just don’t chop my head off, I‘m not the best tailor.”


    Alias: N/A
    Gender: Male
    Race/Species: Zombie, formerly human
    Age: 45 (died at 39)
    Class/Profession: Former Duke of England

    Description: He’s 5’11, and 165 lb. (steadily getting lighter.) What hair he has left is black. Fair amounts of the hair on his head are long gone, though he still has most of his goatee. Some of his skin has decomposed, leaving the muscles underneath it visible.

    For a zombie, Kenneth dresses pretty well. He wears black trousers, and a blue coat, which seems to be designed to let onlookers know that he is nobility.

    Personality: In life, Kenneth was a kind, selfless person, who made sure he treated as many people fairly as possible. This is probably one of the reasons he was so popular among his subject, and such a high-priority target of assassins.

    Unfortunately, he’s a zombie now. He hasn’t lost any of his intelligence, but being undead has made him very jaded and bitter. One too many clerics. He still has the same selflessness he did when alive, he just can’t find a reason to exercise it.

    He occasionally feels the need to consume human flesh, as is expected of all zombies. However, he finds the very idea abhorrent, as does his best to resist that need.

    Equipment: Kenneth has a rapier at his side, though he no longer has the speed to use it with any efficiency.

    Abilities: Being intelligent and undead can have its perks. It’s difficult to kill Kenneth, as he doesn’t need to eat, breathe, etc. If a limb is severed, he can still move it. Even if he is decapitated, he can guide his body to him.

    Additionally, he’s resistant to being turned, because of his intelligence.

    Unfortunately, as a zombie, Kenneth has lost his former reflexes. He’s rather slow, at best. He was once quite the swordsman, but now can barely swing a blade at all.

    He's beginning to teach himself necromancy, as a means of keeping himself from decaying.

    Backstory: Once a duke, loved by his subjects. He was a fair and just ruler. This might have been the primary reason he was assassinated (as well as his lack of children or any sort of heir), but he doesn’t really care. When he was killed, quite a few mages made attempts to bring him back. They succeeded, sort of. He ended up a rare example of a sapient zombie. Although he retained his personality, intelligence, and speech capabilities, he became feared, if for understandable reasons (such as skin that is still rotting.)

    Because he was still alive, Kenneth decided on his heir before giving up his throne. He traveled the world, and met many people (some of which didn‘t scream or try to kill him.) Eventually, he ended up in the Nexus.

    Miscellaneous: N/A
    Last edited by Rotting Baron; 2013-05-24 at 10:18 AM.
    Avatar by Matthias2207.


  6. - Top - End - #516
    Pixie in the Playground
     
    BlackDragon

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    Default Re: Nexus Character Directory

    Rekrul

    Alias: Subject X942-R
    Race: R-class void entity(Artificially created and modified humanoid, looks something like a Maw of Acamar: http://www.wizards.com/DnD/Article.a...d/4ex/20090417)
    Age: Unknown.
    Gender: N/A
    Alignment: True Neutral (could become evil or good, if someone gives him a good reason...)
    Profession: Test Subject
    Affiliations: None...yet.
    Class: (See Abilties)
    Power Rating: B+

    Description: Rekrul is 5'10, and weighs about 120 lbs. As mentioned before, he looks like a Maw of Acamar. He wears a combat suit that he acquired while in the test lab. His eyes glow white when he's concentrating.

    Personality: Rekrul is naturally curious due to his creation by science. He is usually calm, and, when faced with a problem, will think about what to do carefully, weighing his options.

    Not fully connected to existence, Rekrul speaks in Dim Gray

    Equipment: The previously-mentioned combat suit, a black cloak, a custom-made gauntlet that helps channel his powers and can generate an energy blade, and various weapons, including concussion grenades, and his Phase Rifle, a sniper rifle that fires silent energy beams.

    Abilities: Rekrul can fire beams of energy, disrupt magic effects, fade in and out of reality for a short time (like Ethereal Jaunt, in the 3.5 PHB, however this uses a lot of energy.), teleport small distances, (about 5-10 feet) create a short-lived force barrier, and he also has some abilities he can't use yet. However, if he uses too much energy, he will fade out of reality and be unable to do anything for a while, with more power used meaning more time. He is also quite good at building devices, due to knowledge implanted in his brain.

    Background: Rekrul was created by an organization as a living weapon, as well as a test to see if void energies were possible to control. The facility was destroyed when its generator overloaded, causing a massive explosion, and Rekrul barely survived. The Umbrella Corporation found him in the wreckage.

    Miscellaneous: Pretty much perma-deadtimed.
    Last edited by Elite_Lurker; 2011-10-18 at 07:09 PM.
    Running a Warlock in a 3.5 game. Because Warlocks are fun.

    Dragons are officially awesome. All arguments against this are null and void.

    FFRP characters:
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  7. - Top - End - #517
    Barbarian in the Playground
     
    Rotting Baron's Avatar

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    Default Re: Nexus Character Directory

    Rotting Baron’s Character Index


    -----
    Boris Krestyanov
    The Operative
    Ashley Cross
    Iamar Shalhoub
    Aiden Kester
    Hildur Lange
    Cassidy Scarlett
    Imesah Zhirov
    Shark

    Deadtimed/Shelved characters
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    Anitra Mindel, Jane Doe, Wolfgang Hirsch, Kenneth Walker
    Last edited by Rotting Baron; 2014-01-17 at 09:09 PM.
    Avatar by Matthias2207.


  8. - Top - End - #518
    Ogre in the Playground
     
    C'nor's Avatar

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    Avatar by Kasanip

    Default Re: Nexus Character Directory

    My index post. Characters without a link aren't written yet.



    Harin

    Rael

    Tirin

    Adrin/S'Kanthos

    Karyana
    Last edited by C'nor; 2011-12-27 at 06:21 AM.
    Plague Rat in the Playground

    Quote Originally Posted by SJ Tucker, Firebird's Child
    Wonders of the water air and earth are all the same
    you'll never know a wonder like the wonders of the flame!
    Freely fly as what you are and never walk in shame;
    You must not fear to blister if you'd live a life in flame -
    I am girl and firebird and solace is my name!

  9. - Top - End - #519
    Pixie in the Playground
     
    Zombie

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    Default Re: Nexus Character Directory

    Edgar Rook
    Alias: Copper
    Gender: Male
    Age: 19
    Alignment: It Varies
    Class/Profession: Adventurer/Explorer
    Power Rating: 3 / D+
    Description: Dark brown hair resembling "bedhead", brown eyes, fair skin, shirt he wears under his armor varies but he isn't caught dead without his brown pants, which have 6 pockets total.
    Personality: Happy-go-lucky, will soon change
    Equipment: Longsword and kite shield, leather torso and boots, iron helmet, 6-Pocket Pants, Bag of Holding
    Abilities: Average fighter, somewhat fast noncombat travel when compared to individuals without a mount
    Backstory: He just started adventuring. Anything else to come later.
    Misc: Nothing, really, save for potential editing in the future.

  10. - Top - End - #520
    Orc in the Playground
    Join Date
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    Default Re: Nexus Character Directory

    Name: Eldron Versiathes
    Gender: Male
    Race/Species:Elf/High(half) Elf
    Age:270 years which makes him look to be about 30
    Alignment: Neutral Good
    Class/Profession:Marshal/Ex-General
    Power Rating:18/B+
    Description:Eldron is strong, muscular, and tall for an elf. His hair instead of being a shining blonde has brown hairs throughout it, noting a mixture of blood was in his ancestors. His nose is blunt because in his battles it has been broken several times by foes and he has always refused magical healing because he believes that it is a reminder to fight better. His armor is mithral and has a blue sheen to it and has gold inlaid in spectacular patterns all over it and it magically makes his step lighter and allows him to move faster. His cloak is a robe of eyes which is also blue and the eyes actually blink as he moves about and they focus and refocus on the room that he is in and the people or objects around him. He carries his rapier "Songwind" with him and his shield "Halldancer" is slung across his back. His shield is something to note. It is not an elven shield, it is dwarven, showing that he is a friend amongst at least one of the many Dwarf Clans. "Songwind" looks just like his armor and when he draws and uses it in battle it sings a beautiful enchanting melody that entices his enemies to lower their weapons and to surrender.

    Personality:Eldron is a happy and comforting fellow. He is quick to help those that need help defending themselves. He likes to crack jokes (mostly puns) and enjoys making people groan when he tells a particularly good bad joke. Because of his years of leadership, he has developed a fiery voice to inspire others so he speaks in red

    Equipment:Robe of Eyes, Rapier of Suggestion, Mithral armor of speed, Ring of Charisma, Belt of Strength, and Shield of the Mountain Hall

    Backstory:Eldron isn't a High Elf, just a lucky half-elf. His father took a human as his mate and a few months later, Eldron was born. Eldron inherited all of the physical features of an elf with only a few bits of his human heritage showing on him. On the inside, however, he is very much human, being comfortable among whoever he encounters, more bulky then other elves, and less aloof then those who raised him. As his father was an elder where Eldron grew up, he had priveledges. He trained to be an officer in the Home Guard of his homeland and though smart and diligent, he was always scorned by his classmates. He fought through this and after graduating he rose quickly to become a Marshal in the Home Guard. At the height of his career, he lost to a band of orcs and was presumed dead. When he returned home some days later, his funeral had already taken place and his position filled. Instead of returning and ruining his replacement's newly earned position, he left and he has been roaming since that day 10 years ago.
    Last edited by Craftworld; 2011-08-31 at 09:30 PM.

  11. - Top - End - #521
    Orc in the Playground
     
    Flumph

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    Default Re: Nexus Character Directory

    Michael Fortuna


    Alias: Gaddiyel is the name he adopted upon waking up in the Nexus, as he'd lost most of his memories. Michael Fortuna is his real name.

    Gender: Male.

    Race/Species: More-or-less human. Michael is superficially similar to a human; his actual anatomy is completely alien, however.

    Age: Ninety-eight; however, his appearance is similar to a human around 17-18 years of age. Michael is barely old enough to be considered a young adult by his species's standards.

    Alignment: Neutral good. Michael is actually dedicated to few distinct ideals. His moral compass consists mostly of simple compassion for others. He follows an ancient religion dedicated to Fate itself, which he believes to be aware and intelligent; in his own time, he was thought of as something of a prophet. This religion has few commandments, but respect and kindness towards others are important parts of its teachings.

    Class/Profession: A gifted practicioner of magic; though he wasn't the greatest mage of his time, the level of mastery he has at his young age was once considered truly remarkable.

    Power level: Michael is stronger and faster than the average human, and his magical power is extraordinary but limited in versatility.

    Description: Michael looks like a young human in his late teens. His skin is rather pale, almost gray. His hair is an unusual dark blue and is kept short, though it seems a bit unkempt now. His eyes are a light shade of gray with slit-like pupils. He's lean but muscular; a few odd scars here and there make it seem like he's seen combat.

    Personality: Michael is a kind-hearted man. He is generally humble and polite, and acts much older than his appearance would suggest.

    Equipment: Michael has little in the way of equipment, possessing only an old dagger from his days as a warrior. The dagger carries an unusual enchantment, however - its edge is magically blunt and cannot penetrate even bare skin, but a blow from the dagger saps the willpower of its victim. A relic from a war against enemies whose hearts and minds were more dangerous than their swords and shields.

    Abilities: Michael is highly skilled in ancient magical arts. These arts, called "Ahog Ver" by his people, focus on the manipulation of life energy, and may actually be considered dark magic in this day and age. Most of Ahog Ver's uses are subtle: manipulating the will of others, reading minds, healing wounds, clouding perceptions, and the like. It can be used for more straightforward purposes, like limited telekinesis and setting fires, it just isn't as effective in those areas.

    Backstory: A bit of a wall of text, so it's spoilered. In summary, he was chosen by Fate to lead a rebellion against a tyrant in the primal days of the universe. After his final battle to save Fate from being enslaved by the tyrant, he woke up without any memories in the Nexus. He's since regained most of his memories, and is now seeking a purpose in this strange new world.

    Spoiler
    Show
    Michael Ares Fortuna hails from eons past, during the reign of Dantalion, the so-called "Star Emperor". In ages long before any mortal's memory - beyond even the racial memory of the aboleths, and beyond the knowledge of almost any god - Dantalion ruled an empire that dwarfed any that has existed since. It spanned across distance immeasurable; over countless planes and planets Dantalion ruled supreme.

    But Dantalion was a tyrant. He was a wizard of unparalleled power, in the days before there were gods of magic to restrict the mortals' use of such things. He could create planes or destroy them, move the stars through the sky, and control the minds of thousands of people at a whim. So vast was his empire that even death could not free one from his absolute rule; he ruled the land of the dead as well as the land of the living.

    But no tyrant remains eternally unchallenged, even one as powerful as Dantalion. And so it was that on a backwater plane on the edges of civilization was born a boy named Michael Ares Fortuna. It was once said that Michael was not born from any mortal woman, but instead plucked from the stars - but even the memory of the legend that once surrounded his life has long since faded away.

    Michael lived an ordinary life, for the most part. Gifted in the ways of magic, he was recruited into the Imperial army at the young age of twenty. He was sent out to the borders of the empire, to a minor demiplane called Celestia. For fifty years, he served his empire with distinction, suppressing riots among the subjugated natives, defeating plots of insurrection, and helping to secure the continued stability of that corner of the empire.

    On his sixty-third birthday, however, Michael had an epiphany. A vision came to him in his dreams that night - a strange and dizzying whirlwind of stars, falling to the ground and being caught and held in the hands of a shadowy silhouette - a man the size of a mountain, with eyes like burning coals. A voice spoke to him, sounding like a thousand whispers, telling him that the Shadowed Man was trapping the stars, plucking them out of the sky and stealing their light. The stars' patterns of light and darkness, so carefully woven, showing the fate of all things beneath their light, were being irreverently torn apart by the Shadowed Man.

    That Shadowed Man, they told him, was the Emperor Dantalion. And the stars had decreed it was his destiny to save fate itself from the Star Emperor.

    Michael never doubted for a moment the truth of his vision; he knew it in his heart and soul. He raised an army of the angels of Celestia, who seemed to know of his vision. They traveled the outskirts of the empire for years, liberating countless minor settlements and peoples and slowly building a great army to challenge the Star Emperor. Michael became known as a sort of prophet, heralding fate's decree that the tyranny of Dantalion would soon end. Fate itself cloaked Michael from the tyrant's watchful eye, blinding Dantalion to his fast-approaching doom.

    On the fifth anniversary of Michael's vision, they began their invasion, striking at a major Imperial city. In that glorious battle, it seemed the stars themselves sided with Michael - the sun vanished from the sky, replaced by a thousand glittering stars. The stars shielded Michael's army from the retribution of Dantalion's magic, rendering the mighty sorcerer all but impotent, and Michael's army crushed Dantalion's soldiers with ease.

    That first victory was the spark that ignited an inferno. Rebellion swept the Empire as Dantalion's image of invincibility was shattered. For the next thirty years, a vast and bloody war engulfed most of the known universe, as Dantalion pitted his loyalist armies and unimaginable personal power against the innumerable rebels lead by Michael. Though Michael's presence seemed to act as a talisman against the Emperor's power, he was only one man. No matter how bright the sparks of rebellion, without Michael's protection any rebellion was doomed to fail, often in an onslaught of magical wrath that left entire planes tattered or destroyed. The rebellion was failing horribly, with only those gathered beneath Michael's personal command surviving to strike against the Empire. And in the meanwhile, the universe itself was becoming torn and broken from the power of the warring armies.

    Michael knew this, so in the last weeks of the war he launched a final, desperate campaign against the Star Emperor, seeking to penetrate into the Imperial Palace and confront Dantalion personally - something that no man or woman or beast had ever before done. Though it cost the lives of many of his followers, he eventually succeeded, reaching the heart of the Empire. Michael found his way to Dantalion's throne, the seat of his power and authority, his genius and madness: the Star Engine.

    Dantalion had stolen countless stars from the skies of countless worlds, slowly constructing from them an engine of fate that would allow him to control the destiny of the entire universe - a feat of magic and madness unimaginable to all who live today. Michael met Dantalion in the heart of the great Engine, and there they dueled. Fate's chosen was pitted against Fate's usurper in a struggle that has seen no equal since.

    How long they fought not even Michael knows. Perhaps there is no actual answer - time has no place in the home of fate. But in the end, Michael was victorious - or so he thought. As he prepared to strike the killing blow, Dantalion released a final blast of energy, shattering his Star Engine. Fate was thrown into disarray, and the two of them were thrown into nothingness.

    He found himself in the Nexus, suffering from a temporary bout of amnesia. With the help of a local witch, Michael soon regained his memory, and is now seeking a purpose in this bizarre new world he's found himself in.


    Miscellaneous: Well, I should mention that this is my first time doing free form. This is an adaptation of an old D&D character I really liked but never saw much use. Any feedback would be much appreciated!
    Last edited by M. Mayonnaise; 2013-10-22 at 12:00 AM.

  12. - Top - End - #522
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    Here's another character of mine that might show up later. I seem to have a tendency to make protagonistic female characters - in fact, you could say I'm a heroine addict.

    Liata Terise

    Gender: Female.

    Race: Hobbit/Halfling/Whatever-You-Want-To-Call-Those-Little-People.

    Age: 35 (Human equivalent: 19).

    Alignment: Unknown; attempts to be Lawful Good.

    Class: Paladin/Rogue.

    Power Rating: D+ or 3.

    Description: Liata is a small, dark woman with braided black hair and sharp silver eyes. She normally wears dark leather and a black cloak.

    Personality: Liata is stern and cynical on the outside, but underneath that she's honourable and well-meaning. She struggles between being the benevolent person she wants to be and the harsh person her past made her into. She also has a bit of a prejudice against dragons.

    Equipment: Liata usually carries little aside from her sabre and her thieving toolkit.

    Abilities: Stealth- and thieving-related skills, along with minimal healing magic.

    Backstory: Liata's family consisted of the descendants of a legendary figure known as Terise the Shield, who once protected their homeland. All of the Terise family followed in her footsteps, being healers or defenders of the land, and Liata intended to continue family tradition.

    However, things changed when a group of evil dragons began to see the Terise family as a threat to their power, and conspired to annihilate them. When the dragons attacked, only Liata escaped alive, and she was young, untrained, and without allies.

    Thus, as she grew up, she took a darker path from her ancestors and became a vagabond. She lived by her wits and her blade, and was frequently forced to struggle and commit acts she considered reprehensible just to survive. This gradually shaped her into the bitter person she is today.

    Miscellaneous: Liata's magical aura, when visible, has a silver colour.
    Last edited by PurityIcekiller; 2011-09-19 at 06:22 PM. Reason: Mixed up power rating.
    When in doubt, use cute little dragons.



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  13. - Top - End - #523
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    Name: Lausel Krasser
    Alias: The Isolator, The Shield
    Race: Nekocarde (A strange and rather barbaric offshoot from normal catpeople)
    Gender: F
    Power Level: B- or so
    Age: 19
    Class/Profession: Exile (a Nekocarde occult/theological term), something good with shields.

    Description: Lausel is a Nekocarde, about 5'7" tall. Her hair (and the fur on her ears and tail) is dark brown streaked with red, and her eyes are maroon. Her skin had been tannish, but that's been fading since she's rarely been exposed to sunlight for a while. Her skin is tattooed in blood-red; a θ is placed at:
    Spoiler
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    her navel, the back and palm of each hand, the back of the neck, the sole and top of each foot, the inside and outside of each elbow and knee, in the cleft of her bosom, at her lower back, and on each shoulder and hip.

    These theta symbols are each about the size of an American quarter coin. Her other tattoos are a vertical line down each eyelid, something resembling a ˇ under each eye, and a wavy line running along each limb.

    Her hair is about shoulderblade-length. Her ears have many piercings and a few nicks taken out of them; her tail has a few metal and bone rings on it. She is lithe and sleekly muscular, but hasn't been eating enough and thus looks a bit underfed. Her top left incisor is a metal replacement.

    Clothing: First there's the armor. Metal plates attached to leather and canvas, they come as a sort of pair of armored chaps, heavy boots, a kilted belt, an armored vest, and armored whole-arm gloves. There's also the helmet (http://images.wikia.com/redwall/imag...9/Tsarmina.jpg). Under this she's only got what's basically underwear. The armor has pieces that lock into her Frame.

    Her normal clothes are a pair of rugged pants, the kilted belt from her armor, boots, a dull leather top, and a canvas jacket.

    Abilities: Lausel is strong and agile, wielding her katar-shield well. Her senses are pretty sharp as well.
    She can cast some magic, though not a whole lot.

    Equipment: She has a katar-shield, a sort of oval-shaped shield about 3 feet long that is worn on the forearm. A retractable blade is housed in the end closest to the hand, and a retractable spike in the end closest to the elbow. This weapon can block, bludgeon, slash, and pierce (usually only one at a time). It can turn into a bracelet worn by Lausel.
    The Frame is a square-shaped metal frame into which the wrists and ankles of her armorset can be locked; at its bottom is a set of mechanical spidery legs.

    Spoiler: My Stories And Things
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    Devour (Alt/What-If, COMPLETED)
    Nycca Eat Nothing (Canon, DISCONTINUED)

    Spoiler: Standard reactions to Beans.
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    Quote Originally Posted by InyutheBeatIs View Post
    ...What?
    What?
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    A snake butt.
    That made my day.


  14. - Top - End - #524
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    Name:Golem
    Gender:None
    Race/Species:Iron Golem
    Age:It doesn't know.
    Alignment:N (It protects humanoid creatures)
    Class/Profession:Guardian
    Power Level:21/A-
    Description:If Golem were to stand still it would look like a piece of iron art, it is so masterfully crafted. It stands 9' tall and when it moves there is no sound of scraping or grating metal like most iron golems but instead just a gentle whirring of gears and cogs. It has a pair of large blades on its forearms that are only barely visible when it is not in combat mode, but when in combat mode they extend out and catch fire. It looks like a truly tall human male with a long iron beard and moustache on its face. It speaks with a very gravely voice so it speaks in gray.

    Personality:Being a Golem, Golem has no personality and only has two emotions, calm (normal) and anger (when in guard mode). It does have a few quirks however. It does "enjoy" juggling and is actually quite good at it and can juggle 8 balls at a time. (If it looks at the locket, a new emotion appears...sadness, it is sad that it did not protect its...friend.)

    Equipment:A broken locket.(inside is a picture of Golem's dead master. A little girl that it was suppossed to protect...but she is gone.)

    Abilities:Golem is as strong as an elephant and as strong as two when in guard mode. It is very quick thinking but only attacks another if it senses harm is coming to itself or to a humanoid around it.

    Backstory:
    Spoiler
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    Golem was a project that the Great Amir of Alavia commissioned to protect his daughter from any threat. The project took 7 months to complete but after those 7 months the Golem stepped into the throne room and greeted its new assignment, Princess Hamia. For 10 years the Golem guarded the girl until on her 18th birthday and her wedding day disaster struck. The Great Amir was a ambitious man and his ambition worried the Kingdoms to the south. They decided to take preemptive action and decided to attack. They attacked on Hamia's wedding day so as to maximise the surprise of the attack. They quickly overcame the lowered guard numbers and swept into the city. At the gates to the High Chapel it was Golem who held the doors against wave after wave of attackers, scything down enemy soldiers as if they were not but wheat before the scythe. As another wave was attacking, a cannon was wheeled and pointed toward the smashed doors of the Chapel. The cannoneers took aim and fired an explosive shell. It sailed past the Golem to impact where the Princess, and her family were hiding. It exploded, killing Hamia and her family. Golem flew into its elemental beserk rage and single handedly sent the enemy army to flight. The night before Hamia had given it a locket. She called it her "only true friend" and kissed it on its iron cheek. The locket was damaged during the battle but its chain has held it on its neck since that day. It wandered the deserts, away from its slaughtered city until one day it found a glowing portal. This my friends, is where we pick the story of Golem the Protector up.

  15. - Top - End - #525
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    Dave Smith
    Alias: Ninja Doctor
    Male
    Age: 28
    Race: Human
    Alignment: Good
    Profession: Medical Advisor
    Power Rating: B-
    Description: He always wears a ninja mask and a gi. He has tanned skin and brown eyes. He has cropped brown hair and a cute little goatee. His hair can turn into tentacles though.
    Personality: To be developed IC
    Equipment: A large collection of katanas, shurikans, and other ninja gear.
    Ablities: He's a ninja, 'nuff said.
    Back Story: Dave grew up like a normal kid born into a ninja family. Constantly fighting for his life in training exercises, being locked into a room with an orangoutang covered in blades, etc.....
    He had to kill his mother when he was 13. This made him want to become a doctor so he could cure people with her disease that caused her to go insane. He once tried to kill Jane Dorloris, but things changed.
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  16. - Top - End - #526
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    Alene Zero
    Alias: Cloned Nympho
    Female
    Age: 19
    Race: Human(among other things)
    Alignment: Chaotic Neutral
    Profession: Plastic Surgeon
    Power Rating: D-
    Description:*A slightly tall woman, she has waist length Power Ranger Red hair and a cat tail with red fur. Two red furred cat ears are on her head. The skin on her hips are a crimson red. She has green eyes.
    Personality: To be developed IC
    Equipment: Nothing much but clothes
    Ablities: Nothing but she's an accomplished Plastic Surgeon.
    Back Story:*When Elena was 2, Umbrella was afraid that they would lose their progress. So they cloned her 9 times, each clone was flawed though. They had to stop splicing parts onto Elena, but they continued on the clones. Alene was made to be a great plastic surgeon, but her flaw is that she strips people in her sleep.
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  17. - Top - End - #527
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    Megan Zero
    Alias: Clone Genius
    Female
    Age: 20
    Race: Human(among other things)
    Alignment: Good
    Profession: Neurologist/Robotics Engineer/Genetics Engineer
    Power Rating: D-
    Description:**A slightly tall woman, she has waist length jet black hair and a cat tail with black fur. Two black furred cat ears are on her head and she even has some whiskers. The skin on her hips are a crimson red. She has green eyes.
    Personality: To be developed IC
    Equipment: Nothing much but a closet full of robots, tools, and clothes
    Ablities: Nothing really, but she is a Neurologist, a Genetic Engineer, and a Robotics Expert.
    Back Story: When Elena was 2, Umbrella was afraid that they would lose their progress. So they cloned her 9 times, each clone was flawed though. They had to stop splicing parts onto Elena, but they continued on the clones. Megan was made to be a genius, but her flaw is that she becomes jealous quite easily.
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  18. - Top - End - #528
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    Elena Zero
    Alias: Catgirl Scientist
    Female
    Age: 22
    Race: Human but with different parts splice onto her
    Alignment: Lawful Good
    Profession: Biologist/Caretaker
    Power Rating: D-
    Description: A slightly tall woman, she has waist length blond hair and a cat tail with blonde fur. The skin on her hips are a crimson red. She has green eyes.
    Personality: To be developed IC
    Equipment: Nothing more then a watch and clothes.*
    Ablities: Nothing really but she's a Dermatologist and a Biologist.
    Back Story: Elena was born to Jane Dorloris. Jane immediately had her used to make her their first successful body part splice project. Elena doesn't know who her mother or father is, or that she's set up to be the heir of Umbrella when Jane dies. Elena has spent most of her life at Umbrella. She does in fact have a sinfully perfect butt, as it is from a Lust Devil.*
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  19. - Top - End - #529
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    Jimmy Jillhorn
    Alias: The Boston Basher
    Male
    Age: 20
    Race: Human/Vampire
    Alignment: Chaotic Neutral
    Profession: Mercenary
    Power Rating: B
    Description:
    Spoiler
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    Personality: To be shown IC.
    Equipment: Many copies of the outfit he wears in his description picture. Multiple baseball bats and Scatterguns. He also has a couple cases of Bonk! Atomic Energy Drink.
    Ablities: He can run quite fast, a little over 75 MPH. He's also rather adept at bashing people with baseball bats and shooting with his Scattergun.
    Back Story: Jimmy was a normal kid living in Jersey. He did his homework, went to school, and was a rather likable kid. Then, one day, he signed up for the sport of baseball for his school. He rather liked the sound of a baseball hitting his bat and was quite good at baseball. Later he found he wasn't satisfied with just baseballs. He went to Boston and started a string of murders, gaining the name: The Boston Basher. He later signed up with RED, loving the clink of breaking someone's skull with his bat without being persecuted for it.
    Last edited by Mindfreak; 2011-09-10 at 07:18 PM.
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  20. - Top - End - #530
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    Cecelia Darshan


    Alias: Blind Monk that sees all
    Gender: Female
    Race/Species: Human
    Age: 24
    Alignment: Lawful Good
    Class/Profession: Monk/Diviner
    Power Rating: Range: E to A+ Average:B-
    Description: A fairly average looking female that stands at about 5'6" with a slim build. At a distance could probably be mistaken for a boy with her short hair cut. From the looks of it her hair was completely shaved off and it's been a year since it was last cut. She is usually seen wearing some sort of white martial arts uniform along with a large white blindfold across her face with words written in a red ink.
    Personality: Devote to the ideas of justice and to a lesser extent peace. Beliefs that force is sometimes necessary to bring about such ideals. Is somewhat soft spoken and usually cautious when entering new situations but is quick to act.
    Equipment: Two short swords
    Abilities: A sixth sense granted to her by the all seeing god of sight Ziroku. Has the ability to 'see' things with her six sense but things such as fine detail, color, and what not are lost. Cecelia also has the ability to see into the very near future for a short period of time, about one to two seconds for about a minute at most. This however leaves her completely drained and blind for a while.
    Backstory: Was abounded at birth to a monastery of Ziroku, the all seeing god of sight, judgment, peace and games. Was raised as one of the monks there but eventually left when she felt that the ideas of the monastery and her own clashed too much. When Cecelia left to see the world there was no bad blood between her and her teachers or peers, in fact they gave her enough money to survive for a few months on her own when she did. For the past year she has been travelling around and seeing what the world has to offer.
    Miscellaneous:
    Last edited by ApeofLight; 2011-09-11 at 10:48 AM.
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  21. - Top - End - #531
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    Colonel Anitra Mindel
    "You really think those aliens aren‘t going to stab you in the back?"

    Alias: Heroine of the First Alien War
    Gender: Female
    Race/Species: Human
    Age: 37
    Alignment: Lawful Good
    Class/Profession: X-COM Soldier
    Power Rating: C

    Description: Anitra is 5’7’’, and a lean 168 lb. She has blonde hair, cropped fairly short. Her build is somewhat muscular, but she’s still quite attractive. Her eyes are emerald green, and she has a gaunt face.

    Although she can be found in casual clothing, Anitra is usually found in her suit of Personal Armor. The armor consists of blue-toned plates built into a combat uniform. The plates are flexible and made to allow movement.

    Personality: A combat veteran in just about every way. Anitra exudes an aura of command, probably one of the reasons that she made it to the rank of Colonel. She has weight to her words, and people usually listen to what she says.

    The soldier does have a soft side, though. Among friends, she loosens up a little, and is a bit more friendly. Bottom line, though, she believes in always being prepared for attack, and is a little paranoid.

    Anitra hates aliens, especially of the species that she’s fought. Her interpretation of alien, though, is basically non-human. It’s not necessarily prejudice as much as mistrust, though. She’s not going to parade about humanity’s superiority, but she also isn’t going to willingly talk to an troll. If she sees an alien of the war, though, she exercises a kill-on-sight policy.

    Equipment:

    -A suit of Personal Armor.
    -A laser rifle that never needs to be reloaded.
    -A stun bomb launcher.
    -A Medi-Kit, capable of healing wounds, and applying stimulants and painkillers.
    -A motion scanner worked into a visor.

    Abilities: As ex-Delta Force and current X-COM, Anitra is a paramount soldier, which physical abilities that put just about anyone normal to shame. She easily breaks the four-minute mile limit, and can run a marathon is two hours. She also very-well trained in all firearms, though her favorite is her laser rifle. Anitra can also be a capable medic and scout.

    Thanks to the Psionic Laboratories at X-COM, she is also resistant to all forms of psionics, though not by any means invincible to them.

    Backstory: A member of the Extra-Terrestrial Combat Unit, Anitra fought in a long and bloody war between humanity and aliens. She’s the only soldier to have survived from First Contact all the way to the Battle of Cydonia, and is a worldwide heroine as a result. During the course of the war, her actions took her far up the chain of command, eventually landing her with her own unit and Skyranger ship.

    Her most recent mission, believed to be a scouting run, took her to a new piece of alien technology. Upon activating it, however, she was taken to the Nexus. Her unit believes her to be KIA.

    Miscellaneous:
    Last edited by Rotting Baron; 2011-09-06 at 05:26 PM.
    Avatar by Matthias2207.


  22. - Top - End - #532
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    Shultz Wissenschaft

    Gender: Male
    Race/Species: human
    Age: 14
    Alignment: Hard to tell. Is largely self serving, but wants to be the good guy like every other kid his age and want to use his science for good. Lawful neutral-Good
    Class/Profession: Budding scientist
    Power Rating: E
    Description: Tall for his age, skinny, with slick black hair. Is usually dressed up in a well groomed suit. Large brown eyes, several acid burn marks on the left side of his neck and face and his left arm. His nose small, and has obviously been broken and didn't heal properly. His scars make him rather ugly.
    Personality: Narcissistic, hateful of most of those around him, hates being touched, despises his fathers, doesn't feel comfortable in crowds, dislikes talking about anything not on subject unless he learns something useful. Wants badly to outdo his fathers. Very self conscious, and worried that he has a mental disorder. Whether he does or not is hard to tell.
    Equipment: Several changes of clothes and a lab tool kit.
    Abilities: Nothing supernatural, he's just very intelligent, having been taught even whilst forming in the test tube he was made in.
    Backstory:Two rich scientists extracted their DNA and chose the more desirable traits (in their eyes) to make a clone son. He was raised by his robot nursemaid, Ms. Bee. When he was ten, there was an incident involving his fathers and a rival scientist he refuses to talk about. Since the recent disappearance of one of his fathers, he has been sent to PACK for protection.

    Ms. Bee

    Gender: Female
    Species: Construct
    Age: 15, programmed to be in late twenties.
    Alignment: Neutral Good
    Class/Profession: Teacher/Nursemaid
    Power Rating: C
    Description: Very tall and slender, made from a strange black material that's harder than flesh but softer than metal, almost like a tough tempur-pedic mattress. Three of her limbs have been replaced with metal limbs. One of her eyes is black, and the other yellow, and she has a bumblebee painted on her shoulder. She has long, golden blonde hair, and usually wears a black, red, and white dress of some sort.
    Personality: Very kind and softspoken, admonishes people when the need arises. Amazingly protective of children, especially Schultz. She's still learning how to operate as a human, as her programming was just recently updated to allow sapiency.
    Equipment: Several weapons are stored in her chassis, as well as a one use emergency teleporter that can drain her power to break through anti-teleport barriers to allow Schultz to escape, and an area shield generator.
    Abilities: As stated above.
    Background: Created to teach and protect Schultz.
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  23. - Top - End - #533
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    Default Re: Nexus Character Directory

    Daske Greisham





    Alias: None
    Gender: Male
    Race/Species: Human
    Age: 28
    Alignment: Neutral Good or White Primary Red/Blue Secondary
    Class/Profession: Swordsman
    Power Rating: Quinsar's: 3 (Lv 7) // Neon Knight's: C-

    Description: Daske is a Caucasian, human male, on the low end of average height and build, standing 5'8" and weighing 140lbs (though with a reputation of being tougher than men twice his size). In warmer weather he prefers to wear fashionable t-shirts and jeans, sometimes adorning himself with accessories such as bracelets or necklaces. In colder weather he takes on a dressy-but-messy approach, complimenting layers of formal shirts and jackets with old jeans, work boots, and tousled, unkempt hair. He is himself not terribly handsome, but certainly not ugly, leanly muscled, with a round but squared face, light stubble, and shaggy black hair that he prefers to leave in a tangle. His most striking features are his big, blue eyes with long, dark eyelashes, which women seem to find appealing.

    He's an old-fashioned sort, chivalrous, with an intellect near as keen as his rapier, and a calculating, if sentimental mind. He is good-natured and kind, but also passionate and unforgiving. He believes in personal freedom as a natural right, a cosmic law above all others, and seeks always to protect his own freedom as well as that of those around him. He prefers to let his heart make his plans, acting almost exclusively on his emotions, while his reactions are highly analytical, enjoying his ability to think quickly on his feet and solve problems in the heat of the moment. As such, he is handy in stressful situations for his ability to adapt tactics and maintain a cool head when things seem out of control.

    Equipment: He is never without a red bandanna tied somewhere on his person (only occasionally around his head) and his hand-made rapier, Coffin Nail, with its intricate swept-basket hilt and superbly dark Damascus steel blade. He is not possessed of any particular magical equipment, although his rapier has been fashioned with techniques that even his former blacksmith have been unable to replicate, granting it a near-indestructibility and peerlessly sharp edge. It is more than a match for your run of the mill steel blade, and despite its lack of bulk has cut cleanly through such inferior weapons when in rare form.

    Abilities: An exceptional swordsman, Daske is possessed of all the skill and instinct you'd expect from one of the best non-magical human duelists around. He is an accomplished swashbuckler and a good teacher as well. Beyond his fighting talent, he's very intelligent, a problem solver, and something of an artist, skilled with pen, paint, song, and forgecraft. Aside from any of this, he has developed a potentially psionic talent that allows him to detect the presence of unseen creatures in ways he doesn't clearly understand. This ability seems to be linked to the fragments of memory from his time lost in subspace. It is likely that there is more to these memories and this psychic potential. Daske has only recently noticed it and has so far tried to avoid delving into it too deeply as it makes him uncomfortable.

    Backstory: Daske has lived a hard, albeit extraordinarily normal life, by Nexus standards. As a child he was whisked from his home in a small-but-rather-cosmopolitan, pre-renaissance town on an Earth-like planet by a subspace rift. Conquering warlords from another dimension poured from the rift and their explosive technology sundered not only shield and stone but space and time as well.

    Pulled into the vacuum of space/time, Daske found himself lost. For years. He awoke, having grown from an 8yr old boy to a 13yr old one, amidst the Nexus, a random collection of subspace detritus, flotsam, and lost souls. He had no idea what had happened, where he was, or how he had grown older (for he was now possessed of memories beyond his former life which came in flashes and which he could not explain), but at least he was alive.

    He found work as a squire for an intrepid Knight in shining armor that was adventuring through the Nexus, and in his off-time he applied himself as an apprentice to an Inside blacksmith. As the years went on, Daske became a skilled warrior in his own right and began to look for adventuring work of his own. Soon, his skill with a blade, both in the field and in the forge, earned him a reputation and enough money to start a fencing studio outside the City Walls, but close enough, where he gave locals lessons in swordplay and also created swords here and there for special order.

    However, mere days ago his studio was destroyed by another space/time rift, though this time without the cosmic ruffians. This time, a dimensional vortex simply opened its terrible maw and swallowed most of the studio up along with almost a dozen students. Daske was able to save himself and only three others, but everything he'd worked on for years had been stripped of him by the very same chaotic forces that had brought him to the Nexus. He was devastated and resolved to try and discover what caused all of these rifts and hopefully a way to prevent them from happening or at least to better protect himself and others from the destruction they cause.

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    I'm no optimizer, but here's an attempt at a Wizard built to handle all comers:

    Half-Elf Generalist Wizard
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    Class Levels
    Wizard 5 (Substitutions - Elf Generalist 1/Fighter Feats Wizard 5) / Incantatrix 8 / Spelldancer 3 / Legacy Champion 4

    Vital Statistics (25pt buy)
    Str 8 Dex 11 Con 16 Int 16 Wis 10 Cha 8 (at 1st level)
    Str 13* Dex 16* Con 24* Int 32* Wis 15* Cha 13* (at 20th)

    *With Wishes

    AC 14 (Flat-footed 14, Touch 14), HP 202 (20HD, 13d4 + 3d6 + 4d8 + 140)
    Initiative +12 (Hummingbird Familiar, Nerveskitter), Speed 30ft (Slow -15ft, Legacy +15ft)
    Fort +18 Ref +16 Will +24*

    w/+5 item

    Feats
    1 - Collegiate Wizard (Flaw)1
    1 - Aerenal Arcanist (Flaw)2
    1 - Iron Will
    1 - DodgeB
    3 - Extend Spell
    5 - Mobility
    6 - Combat Casting
    6 - Persistent SpellB
    9 - Least Legacy
    10 - Quicken SpellB
    12 - Endurance
    15 - Spell Mastery
    18 - Uncanny Forethought
    20 - Lesser LegacyB

    1 - Vulnerable (-1 penalty to armor class)
    2 - Slow (base land speed is halved)

    Class Features
    Wizard - Generalist Wizardry, Spellbook, Summon Familiar, Bonus Fighter Feats

    Incantatrix - School Specialization (Transmutation), Bonus Metamagic Feats, Send Away, See Ethereal, Strike Ethereal, Hardy Spirit, Instant Metamagic 2/day, Improved Metamagic

    Spelldancer - Spelldance 12 free rounds/day, Enthralling Dance, Evasion, Cooperative Spelldance

    Legacy Champion - +1 level to existing Incantatrix class features (Legacy Champion), +2 levels to existing Spelldancer class features (Legacy Champion), Reduced Legacy Cost (Lesser), Bond of Lore, Replace Legacy Ability (Least), Extra Legacy Ability Use (Least), and Bonus Legacy Feat.

    Spellbook
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    1st Level - Alarm, Magic Missile, Nerveskitter, Shock and Awe, Sleep, 12 spells

    2nd Level - Alter Self, Locate Object, Quick Potion, 9 spells

    3rd Level - Arcane Sight, Dispel Magic, Haste, Magic Circle, Sleet Storm, Stinking Cloud, 6 spells

    4th Level - Black Tentacles, Celerity, Dimension Door, Polymorph, Scrying, Vortex of Teeth, 6 spells

    5th Level - Contact Other Plane, Lesser Planar Binding, Permanency, Teleport, 8 spells

    6th Level - Contingency, Greater Dispel Magic, Planar Binding, 9 spells

    7th Level - Control Weather, Forcecage, Greater Teleport, Plane Shift, Reverse Gravity, 7 spells

    8th Level - Discern Location, Greater Planar Binding, 10 spells

    9th Level - Foresight, Gate, Mage's Disjunction, Shapechange, Time Stop, 7 spells



    Last edited by Ziegander; 2011-11-12 at 05:10 PM.
    The Lorewarden's Lair: My new blog. Stop by and read some stories, comic book scripts, and more! Also on Blogger!

    Homebrew


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    Special Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!

  24. - Top - End - #534
    Orc in the Playground
     
    Slii Arhem's Avatar

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    Default Re: Nexus Character Directory

    The Fiske Family


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    Fiske is actually the shared name of a hive-mind of ten Unbodied that share thoughts and experiences through an uninteruptable mental link. They generally just show up and swap places whenever it pleases them, and each has all of the knowledge of all of the others. While five of them are decidedly neutral, another four are evil and there is one who only does good deeds.

    If taken as a whole, the Fiske family's power level is easily A+, if not S-. They very rarely collaborate on anything to that extent though.

    The named Fiskes so far are:
    Celena: The only purely good Fiske, she still tolerates her more evil brothers, but generally won't directly aid them in their schemes unless they are about to die. (Sometimes disguises herself, but most of the time is upfront, deciding not to waste energy that could be used to help people.)
    Rocid: An Evil Fiske, not much of a schemer, likes to do things directly and often showing up in person to cause havoc. Pretty much a thug. (Often disguised as an innocent little girl, or a stereotypical Brooklyn ganger.)
    Ceres: -See Entry
    Waldorf: -See Entry-
    Rita: A matronly Neutral that spoils the rest rotten. Having no goals of her own, she just helps the others on any venture they begin, and generally flits about. (Frequently guised as a doting grandmother or school marm)
    Nathaniel: -See Entry-
    Julie: -See Entry-
    Jakob: -See Entry-
    Kharn: Kharn is the most obviously evil Fiske. Where Julie likes to toy with people, Rocid is a thug and Jakob has... morality issues, Kharn never hid his evil. He is the polar opposite of Celena, and doesn't provide much aid to the group for similar reasons that she doesn't. They simply aren't evil enough for him. He is ruler over a small country outside the Nexus, using enslaved police to keep order. He doesn't mistreat his thralls, but there is no doubt that he is in charge, and very little chance he will be dethroned. He is fairly dedicated to the group, as the powers and access to other minds is beneficial to him, so it is unlikely he would be convinced to turn against them despite their differences of opinion.
    Arkinos: -See Entry-

    The Fiskes are not a cohesive unit, but they never turn against one another. In addition to their overarching goal (find things that corporeal beings take for granted and find ways to experience them themselves) each one has their own set of motives, which sometimes doesn't coincide with anothers.

    That said, they have been linked for so long that they should be thought of more as a single creature with many heads than as a group. If viewed from the astral plane, They would best be described as a gaseous, multicoloured cloud with several darker splotches lurking within, as if a set of paints evaporated off their pallette into midair. If they wish, they can swap identities between their brains, Rita becoming Ceres becoming Rocid, so that each one can be anywhere any of the others is, so long as they all agree. One thing unique to them is their ability to "stretch" their collective mind, until one of them is isolated from all the others, and can act autonomously without actually leaving the group. The loner then becomes a sort of mental parasite while concentration is maintained, but the link is fragile during these points, and no brain swapping or power sharing can occur.

    Besides their individual quirks, they share all their psionic powers between themselves, and if one isn't doing anything and agrees to it, he/she can transfer their power to another, giving a single Fiske anywhere from two to ten times the amount of strength a normal psion could hold. This ability puts alot of strain on their forms, and can sometimes leave them without even an ethereal shape, which would normally kill an Unbodied. Instead, their conciousness is transferred to the other nine until they have enough power to remanifest themselves.

    Each Fiske named here expanded upon as I flesh out their characters.


    Ceres Fiske
    ---------
    Deceased!


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    Alias' Many and varied, a few include: Jezern de Monvernaign, Sersh Duon'rarph, and O'Harran.
    Gender Unspecified (Currently male)
    Race Unbodied
    Age Unknown (Most likely around 300)
    Alignment Chaotic Neutral
    Class/Profession Telepath/Comedian
    Power Rating C+/B- A-
    Description During casual conversation, he is taken to swapping constantly between one of three forms, a tall dashing human ponce with flowing black hair and a stereotypical mysterious dueling scar, a surly dwarf with an overblown accent and rather undefineable features to anyone who isn't an expert in dwarfology, and a sailor of undetermined race with a close shaven face bearing a constant leer. In his natural state he is simply an ethereal floating brain that emits a soft white light, which he can surpress at any time.
    Personality Outwardly he is very much the joker, tripping people up with a combination of telepathy, mind reading, his mutable form and a great sense of timing. However behind this is the tragedy that stirs deeply within the minds of all great comedians, and strives them to build walls of laughter about them to keep away their sordid history. Recently, Ceres' facade has begun to slip, starting with the brutal murder of a few npc's to protect someone and ending with him risking it all in a mad quest for an Object(Detailed Here.) He's still himself, but the insanity brewing beneath his smiling visage and the mad lust for Seeking he's only beginning to understand will take their toll.
    Equipment Only a beautiful old silver flask, as despite a very well refined telekinetic ability common to his race, carrying a pack doesn't suit him, and he wouldn't know what to do with a weapon to begin with. Does have quite alot of money though...
    Abilities In adition to his racial abilities it is fairly competent as a diplomat and prone to getting its way in a peaceful situation. In combat he is next to useless in a direct confrontation, instead attempting to catch enemies off-guard with mental attacks designed to disable or kill them without a fight. If this fails he relies on its natural defence of being able to fly the heck away. He recently became Object 440, Reverie, which boosted his ability to see into minds and gave him the ability to manifest what he sees in them in reality. This gives him a fairly high combat capability compared to the rest of the family, but it is rather wasted since it isn't often he could be convinced to fight. Mostly he'll use it to create bodies for himself and goof around in taverns.
    Backstory Cursing his ancestors for ascending to a higher state of being, this ephemeral thought-bubble has spent nearly its entire existence trying to experience the pleasures the material world takes for granted. Since he can (sometimes) interact with enchanted objects, he has taken up a hard fought quest to find the ultimate culinary magus, and he will stop at nothing until it is done. In the meantime he has stumbled across the one thing experience shared by all beings, solid or not, laughter and the joy it brings to those who have it. He has therefore endeavored to create laughter wherever he is, to feel more at home in a world he cannot touch.
    Misc. He will often let on that it is in disguise while amongst strangers, slipping from one form to another and letting his true form "leak" out of the back of its "head" for example, or attempting to grasp something only to have his hand slip through. Make no mistake, he can maintain a perfect disguise, but he prefers to let others think he is inept instead.


    Waldorf Fiske

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    Alias' Wally
    Gender Unspecified (In a male form)
    Race Unbodied
    Age Unknown (Most likely around 1200)
    Alignment Chaotic Neutral
    Class/Profession Telepath/Archmage
    Power Rating B+
    Description Waldorf stands at about 6 foot 5 inches, or he would if he wasn't hunched over constantly. He's a rather frail old man, completely bald except for a few wisps of yellowish hair off the top of his head. If one pays close attention, they might sense an air of... preserved decay about him, and he is clearly not in the best of health.
    Personality Waldorf is a cunning old man, and knows just how much to say to keep someone's interest. Other than that not much is known about him, by anyone other than the other Fiskes that is.
    Equipment A Serendipitous Wristwatch. This minor artefact allows him to be in the right place at the right time, no matter if it is past present or future. It is uncontrollable, but will never act against its wearer. He can resist its effects but because of his crippled figure, he relies on it to get to where he needs to be quickly. It also prints business cards.
    Backstory Waldorf was the first of the Fiskes to have gained a material body, and in fact accomplished this before Ceres ever approached him to join the group. He has supplanted his conciousness into the body of a brain dead man, allowing him to see and feel where most of the family cannot. However, he has been using this same body for centuries, and it has grown harder to control and maintain every year, leaving him slurring and hunched over.
    Abilities Waldorf is the only accomplished mage among the family, and is extremely talented and in possession of potent magic from beyond the edges of time. These days it takes him a rather long time to cast a spell, considering the many deficiencies of his body. He is also a rather exacting alchemist.
    Misc. Waldorf has a rather large sweet spot for children. He is also the only Fiske that cannot swap his mind between the other ten, although he shares the rest of the benefits of the mental link.


    Jakob Fiske

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    Alias' Gregorovich
    Gender Unspecified
    Race Unbodied
    Age Unknown (Most likely around 500)
    Alignment Chaotic Evil
    Class/Profession Telepath/Enforcer
    Power Rating B/B+ C-/C (thanks to a fairly harsh fight)
    Description A hulking monster of a man, with knotted arms each as thick as a hundred year old oak. This form is an illusion, but thanks to deals he made with the underworld it is as solid as diamond, and moves as fast as his will. Has an alternate form as a sliver.
    Personality
    Equipment A series of chains bite into his skin, wrapping around his arms and upper torso. Each link on each chain is the hardened essence of a sentient being he's killed, and each one increases his power and the solidity of his form by a minute amount. If they were destroyed, he would lose quite a bit of substance, becoming nothing more than a particularly large and angry man physically. Recently lost all but one of his links to the fight with Prometheus and Cyrus, and will soon be looking for additional power sources, as well as building up some new links with a few rampages.
    Backstory Jakob was one of the first of the Fiskes to achieve a solid form, coming in second after Waldorf. This says less about his resourcefulness than it does about his dogged determination and willingness to go to lengths that the others shunned. He bartered away his freedom with Cerberus at the gates of the underworld, pledging to serve for a hundred years holding back the gates of hell from overflowing. When Cerberus boasted that no one being could hold them, Jakob convinced Julie and Kharn to join him, saying, "Now we are three headed, as are you, show me your dead." For his services he was granted the ability to graft soul chains, and swiftly began using them to lend his disguises substance. However, when he decided to implant a link of soul into his ethereal being, his mind began rapidly degrading. The others managed to halt his deterioration, but he was left somewhat simplistic in the aftermath. He remains eternally greatful to all of them.
    Abilities Jakob punches things. With his fists. All of his bodies are simple illusions given solidity by the link of soul chain implanted in his brain, and are therefore more alike to meat golems than actual people. They don't really have much in the way of organs, just blood and muscle. In his sliver form, Jakob can control other mindless slivers, due to his mutation.
    Misc. His ability to use psionics was permanently damaged by his incident, and so he channels all of his mental might into his physical strength, amplifying his blows and causing him to shrug off all but the most apocalyptic of attacks. Despite his ineptitude, he is generally considered by the rest as the strongest among them when it comes to combat.


    Julie Fiske


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    Alias' S'hel Nuba'reh
    Gender Unspecified
    Race Unbodied
    Age Unknown (Most likely around 600)
    Alignment Chaotic Evil
    Class/Profession Telepath/Seductress
    Power Rating C+
    Description A beautiful and very seductive young woman, she walks with a confidence and grace that oozes sensuality. Her hair is long and left down, the purest of black, and her skin creamy white. Her eyes are a vibrant and piercing blue, and she wears clothing that accentuates every aspect of her form.
    Personality Julie is a tease, through and through. Nearly everything she says is dripping with innuendo, and every move she makes emphasizes her form. There isn't much under her vain exterior, but she has been known to do a good deed every now and then, and she gets along with Celena better than you'd think.
    Equipment An ethereal fencing foil that passes through matter to cut the soul. If it passes through an arm, then the arm becomes unusable and will begin to decay as its connections to the rest of the body fade. If it stabs someone through the center of their mass (usually just under the heart, in a humanoid it would be the diaphragm) then it can attempt to force a soul right out of their body. Stronger willed people can resist both effects. Since the nerves are still intact, the victim will be able to feel its flesh and muscle rot. Usually the soul will reconnect to any broken pieces within a few days, and then body parts can be healed and cleansed of the damage cause by gangreen. The foil does have a small physical blade extending from the hilt, which is the focus for the ethereal energy.
    Backstory While doing her time at the gates of the underworld alongside Jakob, Julie managed to capture a soul that had slipped past their vigilance and decided to keep it for herself, not telling the others about her new pet. For several decades she tormented this soul, bombarding its mind with pain and pleasure, hatred and lust, until a marvelous transformation overtook it. Without knowing it, Julie had fabricated a Succubus, and immediately bound it to her will. They are now lovers, and though the demon slipped its bonds early on they are completely inseperable.
    Abilities Julie is a skilled swordswoman, and is largely immune to fire, but not entirely. Some of the minor perks of being demonic include her ability to fly, and the somewhat uncontrollable power to eat men's souls should they fall behind the curtains with her. She's also a moderately powerful telepath and pyrokineticist, with most of her abilities affecting the emotions.
    Misc.Julie and the Succubus are not really one being, but you would be hard pressed to tell where one begins and another ends. The Succubus, S'hel Nuba'reh, is a being of pleasure, and is constantly sending Julie physical pleasures through their link, even as Julie sends mental ones back. Julie's reward for standing guard at the gates was a constant aura of pitiful souls, moaning and whimpering constantly to the souls of those nearby. This makes it very difficult for people to find the will to harm her, or even let her be harmed by other people or natural phenomena. (It also gives her a hint as to who among her enemies may be soulless, and therefore might be able to survive bedding her.)
    An Update! Julie has managed to get herself pregnant with half-starspawn children, and become one of the redeemees in GLoG, with a smattering of success in dealing with her addiction to evil. She has moved into Rowan Cabin with Eric, the father of her soon to be born children.


    Arkinos Fiske


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    Alias' Arty
    Gender Unspecified
    Race Unbodied
    Age Unknown (Most likely around 800)
    Alignment Chaotic Neutral
    Class/Profession Telepath/Architect/Engineer Etc.
    Power Rating C/C+
    Description Arkinos generally isn't seen by people, as he shies away from interaction, but back in his glory days when he drove men made with the urge to build he would visit their dreams as a ravishing muse. These days if he is dragged into the nexus by one of his brothers or sisters he will appear as an eccentric old man, mumbling to himself and being ill at ease.
    Personality Arkinos is extremely nervous around people these days. His mad passion for creation has burned more than a few bridges, both figurative and literal, so he is understandably not often seen outside his demi-plane. Unless one of the other Fiskes convince him to lend a hand, he will probably stay there indefinitely.
    Equipment Anything and Everything. One of his major issues over the years has been that because of his inability to deal with people, he doesn't have anyone to make things for. So for hundreds of years prior to joining the other Fiskes he was simply making things for himself, creating impossible mechanisms and feats of architecture that fly in the face of any notion of reality or physics. After joining them his one wish was that they would give him more ideas to create with, and afterwards they could have whatever they wanted. The objects he owns, though many and varied, don't hold any interest to him.
    Backstory Arkinos was once a man, and is the only Fiske to have ascended himself rather than be a descendant of another unbodied. In his time as a human, he devoted himself purely to the advancement of the human mind. He delved so deeply into his own psyche he became more brain than person. Upon meditating himself to a higher plane of existence he found his epiphany, only it wasn't the one he'd been hoping for. He was stricken with a passion, and from then on spent his time oberving the physical world, trying to break apart all the connections and see the strings that bound up the universe. Eventually the tools available to him were outstripped by his need to see deeper into the weft and weave of reality. He promptly began encouraging other men on the path to enlightenment so that they could invent the tools he so desperately desired. But as he coaxed and proded he began to change focus, seeing complex instruments put together from scraps of fluff and nothing excited him in a way nothing else could. To see his designs made real gave him a heady, unearthly freedom. From then on he lost track of himself for many dozens of years. Marvelous shining cities sprung up under his hand, even as engines of terrible destruction took shape in his mind to bringe them crashing into oblivion. It continued on like this until he met Waldorf and the other Fiskes, and found something he could never create for himself. Family.
    Abilities Arkinos' talents are most pronounced in the field of metacreation. He can practically create anything using only his force of will, even things out of normally impossible materials such as riverine.
    Misc. Arkinos enjoys a grand rapport with Waldorf, who often spends decades enchanting his marvelous devices and discussing new ideas for what next to build. They are also the eldest two Fiskes, and between them they managed to spend an entire century making Waldorf's Serendipitous Wristwatch, although they both claim to have no understanding of how it works. Arkinos has recently begun creating demiplanes bordering on the Outside of the nexus. No one is certain on what his plans for them are. Arkinos also suffers from an acute case of xenophobia, which keeps him from having meaningful interactions with anyone outside them family.


    Nathaniel Fiske

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    Alias' Nate
    Gender Unspecified
    Race Unbodied
    Age Unknown (Most likely around 700)
    Alignment Chaotic Neutral
    Class/Profession Telepath/Scholar
    Power Rating C
    Description Nathaniel is often disguised as either a rather normal looking teenage boy, with dark brown hair and eyes and ratty looking jeans and a t-shirt. Other times he appears as a venerable blind monk dressed in pauper's robes.
    Personality Nathaniel comes off as rather indifferent to most, but anyone that manages to have a long talk with him will find him a font of information, and fanatical about it. He considers books crude and biased ways to store knowledge, and will espouse this belief as often as possible to anyone who asks.
    Equipment The 4M (it's name changes often, but everyone agrees that there are more or less four M's in its name. Rita calls it Gordon) A massive machine built by Arkinos to hold the memories and skills of anyone it scans. Nathaniel uses it to run his business, but before he began marketing it he was constantly fine tuning the process it uses to allow people to take in more and more knowledge. He hopes one day to upload its entire databanks into the Fiske collective, but he's still a long way from achieving his goal. Gordon is one of the multiverse's foremost experts on gardening.
    Backstory Nathaniel has always had but one goal. The accumulation and distribution of all the knowledge in existence. He has been teacher and student to nearly all of the finest minds of his homeworld. When approached by Ceres to join the family, his response was as rapid as it was succinct. One emphatic yes later and he has never been happier.
    Abilities Besides being a psion like the rest, he doesn't really have much in the way of unique abilities. He is a fairly decent mechanic though.
    Misc. Nate doesn't entirely mesh with the goals of the rest of the family. He doesn't really care about finding a way to enjoy food or curtains, and is quite happy tinkering with his new toy. He is rather childish, but can be annoyingly wise and mystical when he wants to be.
    Last edited by Slii Arhem; 2012-02-26 at 11:48 PM.
    Julie, everyone's nth favorite succubus, by Gulaghar.
    An amazing Misha, Mimi, and Riss painting done by Ofride.
    For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.

  25. - Top - End - #535
    Barbarian in the Playground
     
    Mindfreak's Avatar

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    Last edited by Mindfreak; 2011-12-30 at 01:54 PM.
    Infernal Mindfreak selling Hell as Heaven by Savanna. Thank you, love!
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  26. - Top - End - #536
    Bugbear in the Playground
     
    ThePhantom's Avatar

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    Ebenezer Marley
    Gender: Male
    Race: Human
    Alignment : Chaotic Good
    Age: 28
    Appearance: An ill-dressed gentleman. Socks don’t match, coat a bit too small, a new, green hat.
    Class: Commoner

    Equipment :
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    His wagon, which he lives in burned by Cal. A few decks of trick cards, a pair of rigged dice, a locked chest, which he hasn’t gotten open yet.


    Backstory:
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    Ebenezer is a conman, and for the most part, an unsuccessful conman. He was on his way to the next town, after being chased out of the last town, when Draken’s Blizzard hit, trapping him out in the middle of the ACROYM world. The most important thing to him right now is the chest, which he got in the last town. He knows there’s something special in there, but he has yet to open it. He opened the chest, revealing a book with a enormous amount of postive energy, which knocked him out. Cal found him, but was driven off by the book. In revenge, Cal burned the wagon, the book, and Marley to ashes. However, the energy of the book restored itself and Marley. Marley wandered to the Taverna Generica, where he met Butler, which led him to join GLoG, as a sort of member, as he still doesn't have the good mentally.

    Now days, Marley having reformed a bit, spends his time at GLoG, doing various things to help out there.
    Last edited by ThePhantom; 2011-09-11 at 10:01 AM.

  27. - Top - End - #537
    Ogre in the Playground
     
    C'nor's Avatar

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    Default Re: Nexus Character Directory

    Karyana cas Timoliir kynet Loarna

    Alias: None, really, though Dani apparently calls her Kary.
    Gender: Female
    Race/Species: Human Vampire
    Age: 28 (Turned at 26, so when she's in her normal form she looks two years younger than she really is. However, her apparent age can be whatever she wants. See Abilities.)
    Alignment: Neutral-ish. Mostly good, but she tends to be really, really, nasty if someone threatens her girlfriends.
    Class/Profession: Blood Mage.
    Power Rating:
    Description: Highly variable. She tends to be short, with yellow-orange, or pale purple, eyes, but everything else is subject to change.
    Personality: Karyana tends to be quite nice... Until she ends up doing something like this:

    Quote Originally Posted by C'nor View Post
    [Lake of Dreams]

    Karyana pretty much tries to rip the next two or three she kills apart, tearing out throats, shattering ribcages, etc..

    Those after them, if there are any left, won't be as lucky. They'll probably end up dying from infections, as she's trying to crush arms, shatter knees and elbows, and splinter legs.
    That's rare, though.

    Equipment: Hooded cloak (dark green), grey shirt with slits in the back for when she has wings, grey jeans.

    No weapons most of the time. Combat forms seem to work just fine for her.

    Abilities: She's a blood mage, of the same type as Rael. Basically, shapeshifting, healing, clotting or boiling blood, etc.

    She has the fairly standard vampire weaknesses of dying if you remove her head or destroy her heart. Of course, she has several hearts, so the latter isn't very easy, but it will work, and Nephrim has come very close at the moment.

    She has her own dimension, which is imprinted on her.

    Backstory: She actually does have a fairly detailed backstory, but it's buried in an old Home somewhere and I'm too lazy to dig it up and post it right now.

    Miscellaneous: Karyana is in a relationship with Ashley and Zwei. Also, her dimension has imprinted on both of them, as well.
    Last edited by C'nor; 2011-09-12 at 01:17 PM.
    Plague Rat in the Playground

    Quote Originally Posted by SJ Tucker, Firebird's Child
    Wonders of the water air and earth are all the same
    you'll never know a wonder like the wonders of the flame!
    Freely fly as what you are and never walk in shame;
    You must not fear to blister if you'd live a life in flame -
    I am girl and firebird and solace is my name!

  28. - Top - End - #538
    Pixie in the Playground
     
    Lost_Deep's Avatar

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    Default Re: Nexus Character Directory

    Banclaw Dunigoth

    Alias: Banclaw
    Gender: Male
    Race/Species: Grengarun
    Age: Middle aged, several hundred.
    Alignment: Something good.
    Class/Profession: Mechanic/bouncer
    Power Rating: C+
    Description: A ten-foot-tall olive green crustacean-like creature, often seen in blue overalls. Not commonly missing limbs, he usually has two arms and two legs.

    Grengaruns:
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    Grengaruns are large crustacean-like humanoids, and are some of the longest-lived and strongest beings known. No grengarun is on record having died of natural causes; they must be killed by some means. A typical adult grengarun stands about ten feet tall, but they continue to grow larger as they age. Grengaruns can regenerate most damage, and will re-grow lost limbs. A grengarun’s brain is located in its torso, so a head shot would only serve to blind and disable one’s voice box. Grengaruns also have a lamprey-like mouth in their neck, permitting them to eat even after the head is taken off. They have exoskeletons, providing natural armor. This armor is especially thick on the main body, so that armor-piercing rounds are often necessary to do any real harm. Grengaruns can also roll up into a ball, or worm along the ground if all their limbs are disabled. Grengaruns have a feudal system, based off of “honor and the knowledge that your peons could rip your limbs off.” They often have a sense of honor, remembering those who have helped or hurt one in the past. Some will fly into berserker rages, sacrificing care and subtly for sheer destruction and an aura of terror.


    Personality: Not the surest with relationships, he prefers to work with machines and other things he can fix himself if he breaks them. Although he is shy, he does his best to help those around him. He also does not hesitate to strongly protect his interests and those around him.
    Equipment: A number of tools and devices to let him repair and maintain electronics, despite his large size and claws.
    Abilities: The main maintenance behind the Neon Coliseum, he works to keep the place and its games up and running. He spends a lot of time tweaking and fixing anything that goes wrong in the place, working to keep the games open. He also uses his size and armor to throw out (Literally, pick up and throw) any troublemakers. He likes playing catch with the Mall Kops.
    Backstory: Later.
    Miscellaneous: Co-owner of the Neon Coliseum with Grace.

  29. - Top - End - #539
    Bugbear in the Playground
     
    BladeofObliviom's Avatar

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    Default Re: Nexus Character Directory

    I decided to condense my Characters into one post, since my account weirdness prevents me from actually editing the originals anymore. I'd appreciate if the characters listed here were relinked from the OP to this post.

    Sarah
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    Sarah Bloodchanter

    You are but clay, to be kneaded to my will.


    Alias: The Blood Witch

    Gender: Female

    Race/Species: Human

    Age: 23

    Class/Profession: Rogue Blood Mage

    Power Rating: C+

    Description:
    Spoiler
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    This actually sums it up pretty well. Though her eyes only start glowing red when she's using one of her less subtle powers. They're usually an Icy blue. In a more casual setting, she might be found appearing more like the image below.




    Personality: Sarah tends to be abnormally cold, generally not very friendly, and has a fascination with Blood on par with most Vampires. She may get violent quickly, though she prefers not to end up in personal combat. In fact, she prefers to turn whomever is nearby into a puppet to fight at her whim.

    Equipment: She has only her clothing, a dagger, a tome of occult lore, and a coinpurse without nearly enough money in it.

    Abilities: I'm going to Spoiler this because it's a bit complex.
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    Sarah has an array of powers, that I'm going to separate into a few different categories. In addition to the magic described below, she can use a dagger, albeit rather poorly.

    Augmentation Magic:
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    Augmentation magic was Sarah's official school of study, as she could never have openly studied Blood Magic in Starkhaven.

    Heal: This simple spell stitches together torn flesh, repairs cracked bones, and generally puts things back together. If you aren't dead yet, this will help.

    Rejuvenate: This spell makes fatigue and tiredness fade away in an instant, helping her allies stay in the fight. Or keep moving in the face of danger.

    Ameliorating Aura: This spell releases a cloud of magical energy that, although it can be resisted, compels those in the vicinity to be a bit calmer, to stop fighting, and to just be friendly to each other. Doesn't get used much.


    Blood Magic:
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    Blood Magic is Sarah's true school of study, and she has managed to master it so far rather than letting it master her. It allows her to trade her own vitality for power, as well as affecting the blood of others directly.

    Hemokinesis: Pretty much self-explanatory.

    Bloodstrike: Sarah uses some of her own blood as a series of projectiles. The expelled blood turns ridiculously acidic, and usually corrodes straight through anything short of steel.

    Consumption: By magically draining blood from the fallen and the still-living in the area, Sarah can replace some of her lost blood. Some magical effect changes the blood type to hers, so she won't die from an impromptu transfusion. This works even on creatures that have extremely alien blood that by all rights shouldn't help her at all.

    Cold as Ice: This ability freezes a person's blood in their arteries. This is usually not only excruciatingly painful, but paralyzing. On the upside, it's not usually lethal. Usually.

    Puppets of her Will: By manipulating the blood in a person's body directly, Sarah has learned to literally take control of others' bodies. However, it doesn't work in the way one might think. Sarah has learned to raise efficiency by only affecting the blood in the brain, allowing her to take precise control of their motor functions. She can manipulate the recently dead in a similar manner, though in this case she manipulates the blood that exists in Bone Marrow instead. Manipulating the dead like this happens to be a very clumsy way to control a body, so her Pseudozombies aren't the best fighters.



    Backstory: From a mysterious land, in the city of Starkhaven, where Mages are persecuted because they are considered dangerous and prone to Demonic Possession, Sarah grew up in a place so riddled with hatred between Mages and the local Chantry, that almost all of them turned to the forbidden school of Blood Magic in desperation. She had, of course, turned to Blood Magic long before the conflict came to a head, but the release of so much magic and Antimagic at once resulted in a tiny breach in reality. It only existed for a fraction of a second, but it was enough to draw her to a new land. Perhaps one where she could be accepted. She adopted a new surname, and began her foray into the Nexus. And yes I'm aware of how cheesy that sounded. Gotta love what amounts to a fanfic character.

    Sarah was recently murdered by Prometheus. And then unMurdered by Cyrus, thank's to Rael's intervention.


    Despair
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    Despair

    "May you suffer an ironic fate."


    Alias: The Fallen Man, the Exarch of the Crypt

    Gender: Male

    Race/Species: Revenant. Unclear what previous species was.

    Age: Who knows?

    Alignment: Lawful Neutral

    Class/Profession: Knight, though he knows some magic.

    Power Rating: B- normally, D in an antimagic field or similar.

    Description: Despair appears in a suit of armor, has glowing red eyes, and extremely rotted-looking flesh. In fact, here's a picture. Ignore the elf in the background. That's his squire.
    Spoiler
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    Personality: Despair is extremely stoic, rarely saying anything at all unless necessary. It doesn't always want to fight, but refuses to back down if it happens, unless its entirely outclassed. He's ridiculously determined to succeed at what he does, and very few things can get in the way of that. And if he wants something, he can be ruthless in obtaining it.

    Equipment: Despair always wears a magically hardened suit of armor, and carries an adamantine greatsword so large and heavy that it has no business being carried at all.

    Abilities: The first of Despair's special abilities is fairly insidious. Hostile creatures within 10 feet or so of Despair must make a will save every round or have some of their energy sapped. This causes them to become fatigued and less able to go on. The second ability is a bit more direct, but also important: Despair is capable of a limited form of telekinesis, able to extend a magical claw, grappling and dragging its enemies within striking distance. It can only extend four of these at any one time, and the ability drains its energy pool. For more mundane abilities, Despair is incredibly strong, with a strength roughly equivalent to a '30' in D&D. It has strong armor, powerful defenses, and will regenerate over time. It cannot be knocked down, as some incredible supernatural force keeps it upright. It cannot even willingly lay down, though it can sit. Finally, Despair is skilled with a blade, and capable of using its sword to great effect in battle.

    Backstory: Despair was raised from the dead by his own commitment to not staying down. Indeed, he fought his way out of limbo for the right to stand back up. Unfortunately, his rotting body and decaying form has eroded his skill and strength somewhat. As a consequence of this, however, he has no memories of his previous life or his name. This could be a problem, considering that he was somewhat attached to those. He was given his new name as part of the pact he made to free himself from the realm of chaos.


    Jacques
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    Jacques Dreyfus


    "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."

    Alias: "The Strategist"
    Gender: Male
    Race/Species: Human, though his enemies might profess otherwise.
    Age: 36
    Alignment: Lawful Neutral, or Blue/White/Black, for all you other color wheel lovers.
    Class/Profession: Tactician/Strategist
    Power Rating: D+. Due to the nature of his abilities, however, he is far more dangerous than this ranking might suggest. He is a strategist first and foremost, so whatever allies he might have are going to be far more dangerous in contact with him than they otherwise would be. Still, he can aim a pistol well enough to deal significant damage.
    Description: He usually wears Civilian Clothing, with a holster attached to his belt. He wears a pair of glasses, as he is near-sighted. He has short, straight brown hair, and has a french accent. He is Caucasian, and of average height and weight. In fact, he looks average enough where most people would be utterly surprised when he utterly trounces them in a game of chess.
    Personality: He has a tendency to apply Sun Tzu's The Art of War to everything he says or does. That alone should tell you all you need to know. He is a thoughtful person, and genuinely interested in preserving life, though he can be incredibly ruthless in pursuing that goal.
    Equipment: He carries no notable equipment, other than his pistol and a few clips worth of ammunition. He also carries a pocketbook edition of Sun Tzu's The Art of War with him at all times, though he never references it. He has it memorized.
    He has recently acquired a fairly large supply of ammunition, including Hollow Point, Armor-Piercing, and Thermonuclear .44 cal. Rounds.
    Much more recently, he has acquired some actual combat equipment, including a suit of airtight bulletproof armor, a Military-Grade Semi-Automatic Shotgun, a mid-accuracy automatic Assault Rifle, and a number of Fragmentation Grenades.

    Abilities: He has minimal ability in most combat areas, though he can use a firearm with astounding accuracy. However, his tactical and strategic sensibilities are ineffable, and he knows when and where best to apply any amount of force to make his enemies crack. He is also amazingly good at research, being able to figure out almost anything with access to enough resources. Finally, he plays a mean game of Chess. And by "mean," I mean "Cruelly play with your pieces until he gets bored, checkmates you, and then shows you how he could have done so in any of the ten preceding turns."
    Backstory: To Come Later.


    Jakob
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    Jakob, the Blade of Oblivion


    I favor topsoil, actually. Evildoers never are willing to risk reliving that indignity.


    Alias: Sometimes called "The Blade of Oblivion." He's stopped caring.
    Gender: Male.
    Race/Species: Mostly human, though parts of his body have been replaced with Etherium Grafts.
    Age: 21 years old. He insists.
    Alignment: Blue/White (Lawful Good)
    Class/Profession: Planeswalker. Also, Gish Extraordinaire!
    Power Rating: Roughly B+ to A-.
    Description: The man has an immaculately clean beard, blue eyes, and auburn hair. He's fairly muscular, though no more than is normal, and stands about 5'11". One of his arms has been replaced with an Etherium one, with what appears to be an array of Galvanic Sparks moving it around. Beyond that much, it's hard to tell due to his Plate Armor.
    Personality: He's basically a good person, and genuinely desires to help those in need. He also likes to learn new things and get rid of things that are not conducive to a friendly environment.
    Equipment: He wears a suit of armor, even when sleeping. It's actually made from Etherium, so it can reshape itself to better resist blows and to be comfortable. He carries ridiculous supplies of potions and such under the armor as well, and the armor can actually physically move them into his hands. He wields both sword and spell into battle. The sword is made of Etherium as well, so it reshapes itself to stay ridiculously sharp and with just the right amount of weight being carried.
    Abilities: Jakob is a planeswalker, a rare being capable of naturally traversing the planes of reality. He is talented in the use of the sword, though it's unclear just how much of this is his sword messing around with its shape and weight to help him out. He wields spells as well, being a skilled practitioner of Transmutative magic. He mostly uses his spells defensively, however, using magic to put up wards and shields. He also is able to use said magic to improve the combat capabilities of his allies, making them immune to fatigue and resistant to damage. He's also pretty darned good at both fixing and placing transmutative curses. If you want your friend who's been turned into a newt to get better, he's your man. If you want an annoyance converted into a rabbit, he's also your man.
    Backstory: To come later.
    Misc: He has a Formspring Account.


    Cyrus
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    Cyrus Ahu, the Heart of Iniquity


    I don't know how to tell you this, lass, but I don't need ye anymore. Yer a liability now. (*Cue Fireball*)


    Alias: He is called the "Heart of Iniquity" as his primary alias, due to his hedonistic nature and cruelty.
    Gender: Male.
    Race/Species: Human
    Age: 35
    Alignment: Red/Black (Chaotic Evil)
    Class/Profession: Planeswalker. Also, Cult Leader and Sociopath.
    Power Rating: Roughly A to A+
    Description: Cyrus speaks with a mild Gaelic Accent, and has a head of black hair in addition to an EVIL! Goatee. He has an oddly pale complexion, and no irises around the pupils of his eyes. He wears a suit of leather armor, due to his value on mobility, and looks generally like someone you would avoid in the street. His clothes are black and red, and his magical aura varies between Black and Red, depending on exactly what he's casting.
    Personality: He's hopelessly hedonistic, filled with hate, hot-tempered, foul-tempered, evil, elegant, classy, soulless, and... ...you get the idea.
    Equipment: He wears a suit of leather armor specially enchanted to inflict horrible curses on people who touch it. It sets them on fire, electrocutes them, knocks them a good distance away, and scourges the mind. It's not pleasant. He also carries a crossbow, along with a truly ridiculous number of enchanted bolts, with effects ranging from fireballs and acid to disintegration and amnesia.
    Abilities: Cyrus is a planeswalker, a rare being capable of naturally traversing the planes of reality. He is talented in the use of a crossbow, and can fire with immense precision and speed. He wields spells as well, being a powerful Evoker and Enchanter. Cyrus is completely immune to compulsion effects. He has no qualms about harming innocents with his spells, though he doesn't randomly murder civilians for no reason. That would be stupid.
    Backstory: To come later.

    Grandiose Possessions: Cyrus now controls a large fortress known as the Ebon Citadel, and controls the Forest of Silence around it as his personal domain. He seeks a number of things for the fortress, as well:

    1.) Some decent magical defenses.
    2.) Soldiers to man the keep. He'd prefer something brand new and completely loyal, since that means he'd have his own unique army of terrifying, uniform Soldiers. As part of the deal he struck using Rael and Sarah's lives as bargaining chips, Cyrus has obtained his soldiers from the Nest.
    3.) Competent Lieutenants to actually lead these soldiers into battle.
    4.) Artifacts to add to his collection.
    5.) A half-decent magical armory for said soldiers.
    Last edited by BladeofObliviom; 2011-10-05 at 10:36 PM.
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  30. - Top - End - #540
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    Default Re: Nexus Character Directory

    Eliza Hexadecimal

    (She is not a robot)
    Alias: Eliza. Not ‘robot!’
    Gender: Female. Not a genderless robot!
    Race/Species: Human. Not a robot!
    Age: About 25. Not an ageless robot!
    Alignment: Neural helpful! Not robotic!
    Class/Profession: Shopkeeper! Not a robot!
    Power Rating: D+ ish, but not because she’s a robot!
    Description: A young woman with short brown hair and hazel eyes, she often seems to be completely zoned out behind her large, thick glasses. She commonly wears slacks and an Electronics Asylum T-shirt, but will wear a red sweater in the winter. Note that she uses glasses and a sweater; these are obvious evidence that she is not a robot.
    Personality: Somewhat ditzy, she has an amazing memory but can have trouble connecting cause and effect over time. Her personality is somewhat confusing; she may react to situations that are exactly alike in very different ways. When confused or in a very awkward situation, she may stop making sense entirely. Is sure she is not a robot.
    Equipment: The owner, proprietor, and employee of Electronics Asylum. She has a great abundance of technological items of varying sophistication and technological styles. Does not have anything installed in her, because she would have to be a robot to do that.
    Abilities: Very good with technology, and surprisingly organized despite her ditzy demeanor. Almost perfect memory, but has difficulty with recall. She is a good bit faster, stronger, tougher, and heavier than she seems to be. This is not because she is a robot!
    Backstory: She does not talk about it much, but she certainly is not a robot.
    Miscellaneous: (Is totally a robot)

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