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  1. - Top - End - #571
    Orc in the Playground
     
    Slii Arhem's Avatar

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    Default Re: Nexus Character Directory

    Jean Galbrayeth

    Alias: None

    Gender: Male

    Race: Human

    Age: 46

    Alignment: Chaotic Good

    Profession: Psychiatrist/Hostage Negotiator

    Power rating: D+

    Description: Jean is a worn looking man, always dressed smartly in a tweed suitjacket over slacks and a dress shirt. He has a pronounced baldness that's getting worse all the time, and constant bags under his eyes.

    Personality: To put it lightly, Jean is a functioning alcoholic. When he's sober he's a nervous wreck, so he began self medicating often to keep himself sane. Among the many problems this causes is a tendency to have flashbacks and blackouts when he's drunk, which can disrupt his ability to work and coexist with others.

    Equipment: Various odds and ends in his pockets, a bottle of brandy, a crossbow and bayonet he got for joining the Inside Millitia, a bit of money left over from his last job as a therapist and a jacket he takes everywhere.

    Abilities: Jean posesses a small amount of skill with bardic magic that he picked up when he got to the Nexus, but he isn't able to do much offensively. Often he merely uses it to convince people that doing the right thing is what's best for them, a very useful skill in his current line of work. He's also a sure shot with a rifle, but prefers older model weapons, including a snaphance gun that he keeps in working order at his home.

    Backstory: During the last war to grace his homeworld, Jean was drafted as a field psychiatrist and sent to the front. After years of being rotated through units, dealing with hysterical paralysis and phantom limbs, a shell hit too close while he was driving to his next assignment and he was sent arse over teakettle into a ditch. By the time he was taken to the nearest army hospital he'd developed battle fatigue. He was going through the motions of life like a brain dead mannequin while army brass waited for a gap in the schedule of one of the other now overworked field psychs to get him fixed up and back into rotation. This continued for a few weeks when, in an interesting case of "Doctor, heal thyself," one of his minders came in to find him apparently cured. He managed to finish his tour a year later, and now brief glimpses of the man he used to be shine through when he's on the sauce.

    Affiliates: He is one of those the Fiskes watch over, and he used to be the one who would send them interesting patients to see if they wanted to join the family. Now he's joined the Inside City Millitia, and is struggling to find a place there.
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  2. - Top - End - #572
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    Rotting Baron's Avatar

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    Nathan Disharn

    Alias: Subject 318
    Gender: Male
    Race/Species: Shade
    Age: Approximately 1300 years, though mentally about 20.
    Alignment: Neutral
    Class/Profession: None
    Power Rating: B-

    Description: A humanoid being of pure darkness, Nathan is a little taller than the average human. His form is a black and yellow semi-ethereal mass, but he is still very corporeal.

    Personality: Not very discernible, mostly because the Shade can’t speak legibly anymore. His appearance causes some to view him as immediately hostile, but he is actually very timid, mostly because of this assumption. Though he will defend himself if he has to, he is mostly afraid of people, not wanting to be attacked.

    He is friendly to those who do not attack him, though, and can be a friend, if people manage to understand him.

    Equipment: None.

    Abilities: He’s a shape shifter of sorts, and able to form weapons out of the darkness of his form. Additionally, he has some very minor magical abilities, and is a competent fighter in general.

    Backstory: Shades are actually the souls of humans, and Nathan is no exception. He is constantly seeking his body (which was cloned before he died as part of an effort to cure an awful disease,) but has come to the realization that he probably won’t succeed. He has appeared in the Nexus as a desperate attempt at refuge from the humans of his world, who attack Shades without hesitance, despite being intended as mere shells for the Shades to inhabit, as a resurrection of humanity.
    Avatar by Matthias2207.


  3. - Top - End - #573
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    Mindfreak's Avatar

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    Mindfreak
    Alias: Mindy
    Male
    Age: 24
    Race: ?
    Alignment: Chaotic Neutral*
    Profession: Magician
    Power Rating: E+(with fighting but a B+ in magicianness and this isn't even counting his notebook).
    Description: He wears a leather bomber jacket and a pair of dark sunglasses so you can't see his eyes. His eyes themselves are a bright red, with pupils like a cat's. His skin is nicely tan and he has a blonde goatee and short, scraggy blonde hair. He's of average build, with his body being in relatively good shape. He always wears a pair of leather boots no matter the heat or how appropriate they are.
    Personality: To be developed IC
    Equipment: Leather Bomber Jacket, a Pencil, a Pen, a Scribblenauts Notebook, a Deck of Cards, Pack of Endless Cigarettes, Zippo Lighter of Infinite Flames.
    Ablities: He can do many different types of magic tricks, not arcane ones but just ones a magician does. He also can write a Noun in his Scribblenauts book and it poofs right in front of him. He can use Adjectives to change the noun too. Like he could make a whale, or he could make a Sad Whale. He can use some Verbs too, so he could make it into a Jumping Sad Whale, for example.
    Back Story:
    One day...a few children were messing around with an old spellbook that they found. They found a spell called: 'Summon Nice Guy who looks out for himself but also tries his best not to harm others'. They cast it and Mindfreak was pulled from his universe into the Nexus.
    Infernal Mindfreak selling Hell as Heaven by Savanna. Thank you, love!
    Nexus Characters | Pokemon RPG Rules
    I am without Internet

  4. - Top - End - #574
    Barbarian in the Playground
     
    Lemonus's Avatar

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    Default Re: Nexus Character Directory

    Krazkal


    Gender: Male.
    Race/Species: Human.
    Age: 4,792, but sure doesn't act like it. Cannot die of natural causes.
    Alignment: Chaotic Neutral
    Class/Profession: Ninja/Pirate.
    Power Rating: C
    Description: He wears a black ninja suit, with a pirate hat. Has a Katana strapped across his back, and a cutlass at his side. On his other side is a telescope, which he never looks through. Wears an eyepatch, but the covered eye changes.
    Personality: Sometimes quiet and stealthy like a ninja, other times loud and obnoxious. Does not have multiple personalities, somehow.
    Equipment: Katana with sheath, and a cutlass which hangs at his side, a few smoke pellets, and a telescope, which shoots the smoke pellets, and a few poisoned darts. It also works as a regular telescope. Wears a ninja suit, with a pirate hat and eyepatch.
    Abilities: Ninja reflexes and fighting skills, along with pirate knowledge of the sea. Fights with a Katana and a cutlass.
    Backstory: Coming later.
    Awesome Pony-Chul by slayerx!
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  5. - Top - End - #575
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    Kuko De Minish

    Race: Minish
    Alignment: Good
    Age: Adult, for a minish anyway.
    Class: Magician
    Power Rating: E in combat. D (maybe C) for other stuff.
    Description: Roughly the size of a small mouse, he has pointy elflike ears, long skinny arms, and monkey like feet, and a feather like tail. He's never seen without his Blue-Green toboggan hat (complete with a little white puffball) and matching scarf and cloak, regardless of the weather. He can only speak the word Pikori, like a pokemon. Using magic however he can grow to the size of a halfling and speak almost any language he pleases.

    Drawn by me:
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    Personality: Friendly, excitable, and a bit manic if we can be honest. He absolutely adores taller races, Humans, Elves, Dwarves, Orcs, even Halflings. He loves to bring them joy through his Kinstones and Good Luck magic. He' also a staunch pacifist and vegetarian, he can't bring himself to harm a fly.
    Equipment: He he possesses a pan-flute that when specific melodies are blown into it can cast magic spells. When played the notes can be seen floating about his head in shining silver light. He can play a melody that allows him to
    -Grow to the size of a halfling and back
    -Speak and understand any language. (Provided he understands the meaning of the word in his own language. His own words working as an "Everyspeak" that anyone around can understand.)
    -See through the eyes of a willing participant and communicate with them telepathically. (He continuously plays the song with his eyes closed when he does so.)
    -Make himself light as a feather, regardless of size
    -Summon his mount/pet sparrow, Kitcho
    He also has a pouch full of Kinstones, Special good luck charms in the shape of broken coins that when put together cause wonderful things to happen.
    Abilities: He possesses benign Good Luck magic. It has a wide range of effects, from finding a penny, being missed by an arrow, getting a second wind when your tired, discovering a house for sale in your price range, running into a cute girl when you're late for school, to much, much more.
    He can use these magics normally but also infuses them into his Kinstones and gives them to people to foster friendships.
    Backstory: Maybe later, if ever...
    Last edited by OrchestraHc; 2012-01-14 at 02:05 AM.

    Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!

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  6. - Top - End - #576
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    horngeek's Avatar

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    Default Re: Nexus Character Directory

    Abigail Hayashi

    Gender: Female
    Race/Species: Human (Magitech Cyborg)
    Age: 16 (Birthday: 2/11)
    Alignment: "I'm not a Dungeons and Dragons character, and my personality can't be narrowed down into two words."
    Class/Profession: Mage (Magic Style: Belkan Knight, but has some elements of Mid-style magic. It's... complicated.)
    Description: Abigail is older than she was last time she was in the Nexus, and she's a sixteen-year old girl with brown hair, blue eyes, and light skin. While fairly attractive, it's in no way supernatural beauty.
    Spoiler
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    Best picture I could get in Tektek of her when Stulpe is set up.


    And her in normal clothing:


    Personality:
    Equipment: Stulpe, her Device. Covered in the 'abilities' section.
    Abilities: First off, Abigail has received numerous physical augmentations running off magitech, which have the end result of enhancing her strength, stamina, her vision, and to a lesser extent, speed, as well as her bones being extremely hard to break. I'm not giving numbers, but she is fully capable of punching through a stone wall without any magical assistance whatsoever. Unlike the last time she was in the Nexus, these enhancements are no longer vulnerable to an electrical shock or EMP, and several rather clever tricks are employed to make them continue functioning in almost any kind of anti-magic field. This is necessary, since some of them, if deactivated, could kill her.
    The other facet of her abilities is that she is a mage, channelling her magic through an 'Intelligent Device', Stulpe, which is a magitech artifact with a limited AI, linked to her. In normal form, Stulpe is a green gem, which she wears on a necklace. When 'set up', however, Stulpe transforms into a pair of gauntlets. She can also summon armor, which takes the form shown in the top picture in the Appearance section, or at least as close as I can get in Tektek. More importantly, however, it enhances her spells in this form. While just the possession of a Device allows a certain amount of enhancement to spells, Stulpe possesses a 'cartridge system'- basically, Abigail pre-charges cartridges with magical energy under high pressure, which can be used at any time for a quick burst of energy which can augment the power of her spells.
    While this is not a fixed list, below are the common spells Abigail uses.
    (HG Note: I used Google Translate for the German, so sorry if translations are completely wrong. Yes, some spells have German names and some have English, there's an IC reason, but this section is already too bloody long).
    Spoiler
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    Panzergeist: (Tank Spirit) Abigail's basic defensive spell, this enhances the power of her armor. This isn't a very powerful defense, since Abigail mostly relies on attacking.
    Eisenfaust: (Iron Fist) This spell enhances Abigail's close-combat attacks, allowing her to cause more damage to energy shields and the like, breaking through anything that isn't specifically reinforced. Abigail's augmented strength handles physical defences- however, this spell moves to enhancing the physical force of the attack if she boosts it with cartridges. This isn't done often, though, as doing so can potentially damage her own muscles and bones.
    {A note: in the Nanohaverse, energy attacks can be non-lethal however over-the-top they seem. I'll note whether an attack is non-lethal or lethal in my posts.}
    Eisenshluss: (Iron Shot) Basic medium-range attack. Abigail summons and shoots a blue ball of energy at a high speed.
    Divine Buster: Unashamedly and completely ripped off from Nanoha Takamachi's spell of the same name, this is a long-range bombardment attack. Not normally used by Abigail- she's more of a close-range fighter- this is the spell equivalent of the BFG. It may take time to charge up, and always requires at least one cartridge, but it's a pretty powerful spell.

    Backstory: TCL. Late right now, and I is tired.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Desert Elf Druid by Akrim.elf. Thanks!


  7. - Top - End - #577
    Bugbear in the Playground
     
    Zefir's Avatar

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    Vutha Isk



    Alias: Black Star
    Gender: Female
    Race/Species: Black Dragon
    Age: Appropriate Dragon Age for a 25 year old human
    Alignment: good
    Class/Profession: Mage/Fighter/Slave
    Power Rating: B
    Description: Vutha appears most in her half dragon from. She has long black hairs and on the edge of her hair grow a few black scales. between her hais are two horns bowing up. She also has scales on her breasts, shoulders, backhands and feet. Her hands look like human hands with long sharpe nails. She got two black wings and a Tail all with black scales. She may appear attractive to humans as all dragons are, but also she scares them a bit.
    This may discribe her better. Her horns only bow backwards and she has human like hands with scales on the back.
    Personality: She is very quarrelsome if you force her into things, but if she knows the people more she will controll her temper.
    Equipment: Currently she only has short clothes that belong to her .
    Abilities: Dragon Traits (Fire breath not Acid, claws and a bit of Magic most shapeshifting)
    Backstory: Vutha was once a slave of that mage. He controlled her by a few mighty artifacts which left her mind in an observating Status. Her memories are more like a fading dream for her now since she is free. That's why she can't remember much she only knews that a guy named harnel and another black dragon from the nexus where her master. She tries to find them to get more informations.

    Tovpir



    Alias: --
    Gender: --
    Race/Species: Brackern
    Age: Thousands of years
    Alignment: good
    Class/Profession: scout/mage
    Power Rating: C-D
    Description: Tovpir is a giant scorpion. His skin is made of stone and crystall. Simular Picture. His body is mainly dark purple and his eyes gloom red while the kristalls appear to be in a light blue.
    With his tail up he is near 6 feet high, which with his tale lowed down ends in only 3 feet.
    Personality: Due to his long life span he has a good knowledgle about the world and time he lifed. The world he awakes now makes him to worry and some parts freak him like cars or airplanes. He learns fast. He is a silent person due to his scout job and he avoids questions about his past.
    Equipment: His claws and his string
    Abilities: Other then his natural weapons he is able to concentrate energy in the crystal on his string and shoot it out. The energy can kristalize himself or others for a short duration. Casted on himself he creates some kind of secound skind while casted on someone else he creates a cage.

    Tovpir is able to dig holes very fast. He can close these holes right behind him just leaving dug up earth. With his claws he has near no problem to dig througth earth and stones, but he can't dig through thick iron.
    Backstory: Tovpir could be seen as a relictof a society where his race lifed together with the other races. The natural abilitys given to them and there stone like skin forced them to find use in the military. There they where used as mounts, scouts or pure infantry, depending on their size. Tovpir was used as a scout. not only his small size where the reason, he after all showed enougth inellect and diging to act as one. Times past and Tovpir wasn't needed anymore since all live in peace together. He was sent out to scout one last time and he ended up in a sleep which holds for thousands of years. He awakes in the now called world nexus. His confusion is great when he saws how technologi changed the face of the world.
    Last edited by Zefir; 2012-02-11 at 11:00 AM.
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  8. - Top - End - #578
    Ettin in the Playground
     
    AmberVael's Avatar

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    Nellens Latas


    Aliases: Soldier Girl
    Species: Human
    Profession: Remnant Soldier
    Power Rating: B+

    Description: Latas is taller and more muscled than the average person, giving her a build that is only shy of imposing. Her long brown hair is braided and adorned with beads, though she takes care to have it coiled out of the way in emergency situations. She carries herself with discipline and confidence that marks her as a soldier.

    Personality: Soldier Girl is disciplined and largely takes action in a detached, rational manner. However, she tempers her logic with spiritual devotion to a philosophy of enlightenment and self perfection. What emotion she shows is usually subtle, often a thin layer cleverly hidden beneath her dutiful exterior. She is more relaxed in a non-military or non-formal setting though.

    Equipment: Generally, the only equipment Soldier Girl carries is a small medical kit, a knife, and one or two guns.

    Abilities: A highly competent soldier, Nellens Latas is deadly with ranged weaponry, skilled and supernaturally accurate with bows, crossbows, and firearms. Her defensive skills are also top notch, and she is proficient at hand to hand combat. Her power as a dragon-blooded also allow her to enhance her combative skills in unusual ways that typically come in flashes of inspiration or instinct, and are tied to the elements of life and growth.
    Initiated into the art of sorcery, Latas is capable of casting three specific spells- one to summon a phantom steed, another to heighten awareness, and a third to shatter magic.
    Latas is also a skilled medic, using strange natural and supernatural remedies that are nonetheless quite potent, if not as sudden as much of the healing magic that can be found in Nexus.

    Backstory: The full extent of Latas's background is unknown, but it is known that she is from the world known as Creation, and is a dragon-blooded scion of House Nellens (hence her family name).

  9. - Top - End - #579
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    Gulaghar's Avatar

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    Deadtimed
    Tinseltwig

    Alias: N/A

    Gender: Female

    Race/Species: Pixie

    Age: 18

    Profession: N/A

    Description: Tinseltwig is a pixie, so she is rather tiny. About five or six inches tall, whatever height matches the average pixie size in the Nexus really. Proportionally, she is much more slender than a human. Her waist is tiny, as is the rest of her. Her fingers are slightly long and very nimble. Her eyes are a bit on the large side. She has a pair of white butterfly wings and a set of antennas stick out from just below her hairline. Her hair is wavy, shoulder length, and pure white. Her eyes are a light grey in colour. She usually glows with a faint light, though she can stop at will. Her clothing usually consists of either a top and skirt or a very fancy dresses. No matter what she's wearing her top needs to be backless to accommodate for her wings. It would be rare to find her without her engagement ring, which she wears around her waist like a belt.

    Personality: Tinseltwig has an exuberant personality to say the least. She's excitable and full of life. She shares a couple common traits among pixies: An unrelenting curiosity and a mischievous streak. Perhaps most notable is her utter devotion to the object of her affections.

    Equipment:
    Spoiler
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    Equipped:
    • Her engagement ring given to her by Admer. She wears it around her waist like a belt.

    Inventory:

    Stash:

    Abilities: She has an unlimited supply of pixie dust. It's a strange sort of magic with a host of different useful and strange applications.

    Backstory: Much of Tinseltwig's memories are foggy, but she does recall living in a forested area. She can't remember any parents, but she does have a number of brothers and sisters. Most details are lost, however.

    This is because of a curse that was put on her. It's not known why, but she was trapped within a bottle and is magically compelled to love the person who releases her. Putting her back in a bottle acts as a sort of reset for the curse.

    Miscellaneous: N/A
    Last edited by Gulaghar; 2013-11-17 at 02:00 PM.



  10. - Top - End - #580
    Barbarian in the Playground
     
    Shadowcaller's Avatar

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    Dena Xifhara

    Alias: N/A

    Gender: Female

    Race/Species: Drow

    Age: 82

    Power rating: C-

    Description: Dena is a drow who appears to be mid-twenty something (she’s actually over 80). Unlike your traditional drow, however, her skin is a more brown tone and her hair being a darker tone of white. What might be more obvious however is that she’s 6’2 feet (or 184 centimeters), which actually all are standard traits of drow from her world.

    Much like other types of elves, she has pointy ears and a very lean athletic build with a fairish chest, but more generous hips and hindquarters. Her hair is usually set up in a bun, similar to this one, and otherwise just worn straight, going down to her mid-back. Her features are rather pointed, a pointy nose, elbows, and cheekbones. She has green almond eyes and small dark lips, a shade darker than her skin. Her eyebrows are thin gradual and the same color as her hair.

    Dena is from a desert world so she usually wears protective desert in the form of light, white, airy robes. She often wears practical clothing that fits the climate, warm clothes in the winter and light clothes in the summer.

    But she actually has a taste for expensive clothing, especially green and red that goes with her skin and eyes. She also has a taste for accessories such as hair pins, hair bands, braces, earrings etc.

    Pictures of Dena by various artists:
    Spoiler
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    -By GulaGhar

    -By beiibis on deviant art.

    -By Gulaghar


    Personality: Dena likes making bets and taking risks, as long as she is in no life threatening danger. Relatively young for an elf (technically just a teenager by drow standards), she never really seem to learn from her mistakes and have mostly been kept alive by her amazing luck and skill in combat.

    While usually easy going and joking, she have a sadistic streak towards slavers due having spend quite some time as an slave.

    Equipment: Dena's most precious piece of equipment is a cloak of holding she stole from a powerful wizard during the rebellion of Tyr. Within it she stocks at least two magic short swords and countless other mundane and magical items she gathered during her time as an adventurer.

    Abilities: Dena is a trained sword dancer, taught to dual-wield swords since she could hold them. This is strictly a exotic dueling technique and more for entertainment than any actual practical purpose. Dueling was more about entertainment as it was always done in front of large crowds like any sport.

    Dena has also been an adventure however so she has adapted her technique to be a little more practical even if she prefers to avoid combat all together by simply sneaking past her foes. Her experience with magic but complete lack of it has made her making sure she has a large stock of magical items she at least can use to counter other magic.

    The drow also has an latent psionic gift she never really tapped into, at least not consciously.

    Backstory: Dena grew up under the rule of her mother, who put her under strict training as a blade dancer. Eventually being tired of being controlled, she escaped out into the outside world of Athas, where hid upon a silt ship going to Tyr. Once there she made a living as a merchant, selling things she stolen from her mother, trading them for other things.
    Eventually however she made a bad bet and ended up as a slave to a powerful mage.
    She spend more than five years as a slave until the rebellion broke out in Tyr.
    Once free, Dena spend time as an adventurer and merchant, selling the things she found during her adventurers.
    Last edited by Shadowcaller; 2013-12-05 at 08:08 PM.

  11. - Top - End - #581
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    Gulaghar's Avatar

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    Arel

    Alias: N/A

    Gender: Female

    Race/Species: Fallen seraph (effectively human), Hybrid with a yellow musk creeper

    Age: ??? (20s HPME*)

    Profession: N/A

    Description: Arel is unmistakably a beautiful woman. She's quite tall and slender, standing around six feet. Her skin is pale and has a yellow tinge to it. Her hair is a cascade of curling red locks that fall past her shoulders. Her eyes are a dull gold. Growing from her back are six vines, each five feet in length. They have a number of yellow, lily like flowers growing from them. She usually wears a blue, backless dress with a yellow sash tied around her waist. She occasionally wears her brown cloche as well.

    Personality: Arel is quite friendly and kind. She is uncertain of this world and mortal life, so she can often be hesitant when confronted with these unfamiliar things. She can be very naive due to a complete lack of experience. She does have strong morals, however, and she tries to adhere to them.

    As of late, the plant that has become part of her body has also been having an effect on her mind. She's prone to being more possessive and controlling. Periodically she loses herself tot he plant's influence.

    Equipment:
    Spoiler
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    Equipped:
    • A brown cloche hat.

    Inventory: Messenger Bag
    • A map of Inside that stays updated.

    Stash:
    • A warm, blown cloak.
    • A grimoire of some significant power. Bound to it is a spirit known as Arbiter.

    Abilities: Arel exudes an intoxicating, sweet scent, primarily from her flowers. If one is exposed to it for an extended period of time, it should influence their mind. It will make then docile and give them an overwhelming desire to be near and please her. She can also project a concentrated puff of the scent from her flowers. This eliminates the need for extended exposure.

    She can also sprout vines from her wrist that contain a seed. She can insert this seed into the brain of a host and it has one of two effects. Most commonly it will turn the host into a servile zombie. Eventually the seed will sprout and grow into a yellow musk creeper. Very rarely, rather than creating a zombie, the seed will bond with the host and create a hybrid much like Arel herself.

    Backstory: Arel has existed for a countless number of years as an seraph in the service of God. Recently, however, she has been cast down, forced to live the life of a mortal in the Nexus.

    Miscellaneous: N/A

    *Human Physical Maturity Equivalent
    Last edited by Gulaghar; 2013-02-21 at 10:21 AM.



  12. - Top - End - #582
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Pixies:

    An important note for this write up. These pixies are different from the variety of pixies that Lex-Kat has created.

    Appearance and Physical Traits:
    Spoiler
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    Pixies are, of course, very small. The average pixie stands at about five inches tall with only a little variance. Not only are they tiny, but proportionally they are much slimmer. Narrow hips, waist, shoulders, and limbs are common among both males and females. This contributes to them being rather willowy in stature. They very rarely have much in the way of significant muscle mass.

    Each and every pixie has some manner of insect like wings. Most often they look like the wings of butterflies and moths though they are not limited to designs, colours, and shapes that regular moths and butterflies are limited to. Their colour can vary wildly, often being very bright. Furthermore, they have antenna that stick out of their forehead, just below the hair line. They vary as much as their wings do. Their purpose is to feel movements in the air, often for predators.

    Skin, hair, and eye colour have no real constant. It depends on parents' traits as well as location, among other factors. Hair is typically natural colours such as browns, blonds, and reds. Eyes are generally similar, but have a larger range than humans. More exotic colours are possible, but are as rare as they are prized. Skin colour typically ranged from white to lighter browns.

    Other traits include somewhat large eyes as well as longer, more nimble fingers. Pixies have hollow bones in order for them to fly more easily.

    Also, all pixies glow faintly. This glow can be suppressed with a thought from the pixie in question. As an added note, pixies will not often let their hair grow past their shoulders. Much longer and it would interfere with their wings. Often times it's kept rather short. A pixie cut, if you will.

    Skills and Abilities:
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    All pixies have the ability to fly. It's a a magical ability inherent to them, but the wings still play an important role and are necessary. Their flight tends to be very quick and darting, and they are capable of hovering.

    Pixies' eyes are far superiour to humans. Firstly they allow for much greater light absorption, giving pixies excellent night vision, though it does leave them more sensitive to very bright lights. Secondly, pixies are capable of seeing colours more vividly and are able to see far more colours than most.

    A pixie's antenna are very sensitive, to the point where they can pick up on most movement around them by feeling the air movements. This in combination with their fast reflexes makes them very hard to catch by surprise.

    Pixies are able to produce a magical substance called pixie dust. It's produced in the body through purely natural means as a liquid. It can be released from the pours in the pixie's hands. When it makes contact with the air is becomes a powdery substance. The pixie can only release so much before the body has to make more.

    The actual magic of the pixie dust is, on the other hand, very supernatural. What it does is entirely based on what the user desires it to do. There are limitations, however. The pixie dust can only manipulate and change what already exists and whatever the effect is, it is always temporary barring outside interference. The greater the effect, the more pixie dust is needed to apply it, and thus it takes longer to apply. That said, there are a truly massive amount of possibilities.

    Birth, Life, and Death:
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    Pixies are born through regular sexual reproduction. Childbirth is rather easy on pixie mothers. They often bear many children during their lifespans.

    The beginning of a pixie's development it rather fast, twice as fast as a human in the first three years. They are fully capable of walking in the first six months, and flying in the first year. From that point on the pace slows, though they reach full physical maturity my the age of sixteen.

    Pixies have long lifespans for something so small. On average they will live slightly longer than humans, often to ninety. As tehy near the end of their lifespans, they do grow slower and weaker, but are still very spry when compared to what one would expect of the elderly. They show few outward signs of their age.

    Reproduction:
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    Pixies:
    Pixies reproduce through sexual reproduction. Most often with another pixie, but not always. More on that later. Pixies are very fertile and usually have many children over their lifetime. Not only that, but their pregnancies take about three months and are very easy on the mother. It's very common for a pixie to give birth to twins. In fact, there are more often twins than single babies.

    Half Pixies:
    Due to pixies being able to reduce the size of another living being, it is possible for them to mate with other species. Pixies have an overwhelming tendency to very closely match the species of the mother in the pair. If the mother is a pixie, the child will, for all intents and purposes, be a pixie that draws traits form the father. Similarly, if the mother is the other species, the child will be as well, drawing traits from the pixie father. The length of the pregnancy is determined by the mother's species.

    Dryads: (Only semi-canon)
    On occasion, a flower from a tree may catch the attention of a pixie, and if that pixie is a male, he may choose to mate with the flower. This, on occasion, can result in a dryad being born from the tree a few weeks later. This is not strictly sexual reproduction, more of a magical process.

    Miscellaneous:
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    Pixies, on average, are very fond of bright lights and colours. This can be attributed to a factor in attracting mates. Other pixies glow and have brightly coloured wings.

    As I flesh this out and come up with more information, it will be updated.
    Last edited by Gulaghar; 2013-04-29 at 01:16 AM. Reason: Added to the 'Reproduction' section in regards to dryads.



  13. - Top - End - #583
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    Darklord Bright's Avatar

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    ANNABELLE THE GHOUL



    Alias: Now known as Annabelle. Original name unknown.
    Gender: Female.
    Race/Species: Ghoul.
    Age: Unknown, though her few memories of her life before being a ghoul would indicate that she is at least a couple hundred years old.
    Alignment: Neutral Good
    Profession: GLoG Member
    Power Rating: Between D and C

    Image:
    Some light, cartoony blood ahead.

    Personality: Usually polite and cheerful, this ghoul seems to defy what is normally assumed about ghouls. She's generally helpful, and likes to do good as best she can.
    Abilities: As one of the undead, she can survive dismemberment and still be able to move her individual limbs when chopped off. She is also able to put herself back together or have someone else put her back together again. Her only combat ability is her ghoul touch - if she purposefully intends to, she can grab any bare skin with her hand and use negative energy to attempt to paralyze the target in place for up to a minute, but no more. This ability does not work on elves, for some strange reason.

    Mintbalm has given her the ability to comprehend all written languages!
    Backstory: She rose from the floorboards beneath Trog's, apparently trapped in a coffin underneath for many years lying dormant until she attempted to escape. She is completely unaware of the specifics of her previous life, remembering nothing but small flashes of events, faces, and people.
    Last edited by Darklord Bright; 2013-01-21 at 04:45 PM.

  14. - Top - End - #584
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    Lost_Deep's Avatar

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    Fae

    Gender: Female, apperrantly.
    Race/Species: Fae, unknown specifics.
    Age: Looks to be in her prime, unknown specifics.
    Alignment: Seems to be outside typical classification.
    Class/Profession: Fae, unknown specifics.
    Power Rating: Officially A rank, but this is questionable. May vary.
    Description: A six-foot-tall humanoid with a definitely female build and a male face, the most distinguishing feature is her bright pink skin. She also has ears that (oddly) come to two points. The color of her clothes, hair, and eyes varies; but she only seems to have a single color besides her pink skin. Her clothes and hair change in style alongside the color change.
    Personality: Does ‘completely unexpected’ count? She seems to be haughty, and seems to think herself superior to others. However, how exactly she behaves varies too much to pin down a proper personality.
    Equipment: She always seems to have a bag or pouch in which she holds a physically impossible amount of stuff. These items are always mundane, but vary from sticks to ladders to heavy machine guns with silver rounds to high explosives to rubber duckies.
    Abilities: Has shown amazing magic powers, with minimal limit. Interestingly, no offensive or defensive powers have been displayed. She instead relies on her surprising physical prowess in combat, coupled with items pulled from her bag.
    Shows resistance to all physical harm, regenerating or ignoring most damage. High enough quantities (like explosives or a big sword) will do harm, but she appears to be able to recover from even complete dismemberment given enough time, up to several weeks.
    SHE DOES HAVE A WEAKNESS, but it is undisclosed at this time.
    Backstory: Fae: a being whose thoughts and motivations are so far beyond us.
    Miscellaneous: I have a trick for her, can you figure out what it is?

  15. - Top - End - #585
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    HalflingPirate

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    Jason John
    Alias: Red Ranger
    Male
    Age: 20
    Race: Human
    Alignment: Chaotic Good
    Profession: Power Ranger!
    Power Rating: C+?
    Description: John John is a well built man with a shaved head and fair skin. He also has brown eyes. His Ranger Uniform consists of a red jumpsuit with white diamonds that go around his chest, white boots and gloves, and a red helmet with a tinted visor and a mouth that isn't usable as a mouth.*
    Personality: To be seen
    Equipment: Power Morpher, Power Sword, Mini-Zord(inactive)*
    Ablities: A hand-to-hand and melee combatant, he is well skilled in both. He is also fantastic at using his Mini-Zord...before it lost its power charge.
    Back Story: Jason was the Red Ranger until he was hit so hard, he was fell into another dimension.

  16. - Top - End - #586
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    Keo Mekae

    Alias: Key
    Gender: Female
    Race/Species: Catperson variant.
    Age: unknown, appears to be in single digits.
    Alignment: good.
    Class/Profession: Child
    Power Rating: E+
    Description: About three feet tall, Keo wears a long brown cloak out of which her ears and tail protrude. A pair of beady, glowing blue eyes peer out of the cloak. The cloak is longer than she is, so her actual arms and legs are rarely seen, but she appears to be entirely wrapped in white strips of cloth, and have black fur.
    Personality: Oddly innocent, since she is used to hunting and killing for food but still is uneducated about many things. Shows patience and introspection uncommon of humans her apparent age, but still has troubles with egocentrism and complex thought.
    Equipment: None, really.
    Abilities: Her patience can extend to superhuman levels, easily waiting for years for even small things. Can stay still--perfectly still--for hours, and uses this to ambush hunt. Amazing climber and runner; endurance is surprising for someone her apparent age. Has a perfect memory, amazing math abilities, and some tactical sense.
    Backstory: will be expanded as it is revealed.
    Miscellaneous:

  17. - Top - End - #587
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    Slii Arhem's Avatar

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    Fredrick Lasteur

    Alias: The Patron Saint of Justice

    Gender: Male

    Race: Lesser Deathless (Formerly Human)

    Age: Deceased

    Alignment: Lawful Good

    Profession: Judge/Cleric

    Power Rating: C- Offensively, B+ Defensively

    Description: Saint Fredrick is almost impossibly tall, standing at 6'8", and built like a wall. His skin is deathly pale, alluding to his less than human nature, and most of his head and body hair has fallen out, leaving all of his skin bare. He wears rough burlap robes that reach the floor, and nothing on his feet, accoutrements of his time among the living when he swore to part from a his worldly possessions.

    Personality: Fredrick can be a very harsh man should you meet him from behind his bench, but in casual conversation he is quite genial and polite, even to those he might secretly despise. He has a force of personality behind him, and a gaze that can fell an oak.

    Equipment: Fredrick owns nothing, holding onto his vows even after they have lost all meaning to him. He exists (one can hardly say he lives) in a small building in Inside granted to him by his followers, and conducts service from there whenever there is someone in need of judging.

    Abilities: As one of a small subtype of undead, Fredrick has a host of defensive abilities unique to the Deathless. However, since he is only a "Lesser" Deathless, most of these are beyond his reach, such the near immunities to elemental magic most of them have. Even so, his skin is thick enough to deflect most arrows and small arms fire, and he heals quickly enough to regrow a limb in a matter of days. He never tires, and is resistant to most poisons that do not specifically target the undead. Since his Sainthood was down to him from the Gods rather than bestowed by an earthly church, he also retains the ability to speak and understand all languages, and is suffused with a soft white glow that is uncomfortable to the necromantic undead and summoned demons. Should such creatures get close enough to touch him, his touch is actively harmful to them, causing burns as if his flesh was composed of holy water. He is also endowed with the ability to give blessings on behalf of the gods, guiding troubled souls to peace.

    Back Story: Saint Fredrick, even when he was alive, had always entrenched his morals in his sense of justice. Though a healer by trade, he would only ever use his skills to aid those whose causes were just. This led to much hardship, being chased from town to town as he refused to help the sickly in which he could feel corruption. Starved and weatherworn, he pled to the Gods to guide him through these times, and in exchange he would never again rely upon the goods of another man. With this bargain struck, he cast off his white raiment at the next town he came to, selling it to buy food for the sick and helpless.

    Naturally he was run out for walking around naked.

    But he remained undeterred, neither wanting for food nor water, and went to the fields to fashion himself some clothes. After he had been gone for so much time that the townsfolk had dismissed him as myth, one day he returned wearing grasswoven clothes and bearing armloads of gifts and toys for the children of the very same townsfolk who had run him out on his last journey to this town. The people, heartened by his apparently forgiving nature, pled with him to see the mayor of the town and cure him of his mysterious illness. Fredrick agreed, up until the point where his foot first crossed the thresh-hold of the mayor's dwelling. And then he turned from there and trekked back out into the fields.

    The townsfolk's confusion soon turned to rage, and they followed him to his wandering home. It took many days of scouring and searching, and in their absence there was no one to care for their beloved mayor, who soon succumbed to his illness. When they had found him, he had but one thing to say, "I have renewed my vows, and I shall never have a child. I am ready."

    That night he was burned at the stake for his heresy.

    In a fortnight everyone in the town had succumb to the same plague that had taken their mayor.

    The same plague Fredrick himself was afflicted with.

    Misc.: Deathless are only created when men and women of great conviction pass on with a quest that only they can fulfill left unfinished. For Fredrick his desire to judge the actions of the living was his only driving force, but even then it was not enough to make him a true Deathless. Since his quest is so unurgent and passive, he subsists in a half-state until he finds someone so malevolent that in judging them he could find true purpose. Only then would his true powers be unleashed, and only for the length of the sentence.

    The Church of Endless Judgement

    It is here that Saint Fredrick holds court. At any time of the day any man woman or child may find him here and ask to be judged. From their homes twelve of his jurors are summoned, and they who feel they are guilty will state their case, before being held accountable for their sins. A verdict will be made, and a sentence passed in the form of a binding geas. Everything about this is voluntary, and at any time the supplicant may leave if they do not think they can handle the punishment for their crimes.

    In the rare cases where someone is found completely innocent, Fredrick dips into his cleric training and cures them of their ills, bestowing blessings to sooth their troubled spirit and sending them on their way.
    Last edited by Slii Arhem; 2011-11-03 at 11:47 AM.
    Julie, everyone's nth favorite succubus, by Gulaghar.
    An amazing Misha, Mimi, and Riss painting done by Ofride.
    For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.

  18. - Top - End - #588
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    Wolfbane's Avatar

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    Remnant Personnel and Armor

    This is a temporary post, until the new Remnant thread is needed, in which it'll all go into the new thread in a second OP.

    Personnel:

    Spoiler
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    Officers:

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    Emma-Jean Annabelle Vasquez
    a.k.aCommander Vasquez of Remnant
    Spoiler
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    Vasquez is the Commanding Officer of the entirety of Remnant. She originally served as a Lieutenant under Edijar in his Anti-Riot squads before the Coup occurred. She had been one of the Revolutionists, and was badly wounded by Edijar himself during the ensuing fight. After her long recovery, she proposed an idea of a Special Forces unit dedicated to fighting threats of unnatural origins. This unit came to be called Mortal Coil.

    After The Vanishing, she was the only person in the right time and place to take control of the remains of The Empire, and due to her quick action, was able to hold off an attack from AMEN.

    Mentally, she is a stubborn, cold, and calculating woman who rarely lets her guard down outside those she trusts with her life. She is prepared to give whatever orders are necessary to keep Inside safe, even at the sacrifice of the loyal men and women under her command, and sometimes, even civilians if need be.

    Physically, she could be easily described as "hard" looking. She's dark tan, fairly tall at 5'10", human, and quite strong physically. However, it's obvious that her time as a soldier has cost her dearly. Her body is heavily scarred, and her right arm has been lost at some point, leaving her somewhat reliant on cybernetic replacements.


    Edijar Losthold, Praefectus, Commander of the Praetorians
    Spoiler
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    Edijar was once a beggar, living, fighting, and dying slowly in the worst of the worst of Red Zone. At his weakest, he was offered a job, a chance at a life by The Empire. Shortly after his initiation into the Empire, he got married to a young doctor named Rebecca Gale and started to grow content with his life. His quick wit and keen survival abilities would allow him to learn quickly, and in no time, he was leading his own units to disrupt riots. His smooth thinking allowed him to talk down many potential rioters, including Zee herself at one point.

    It wasn't long after that however, that a riot rose that he couldn't prevent in time, and he and the people under his command were ordered to get rid of the blockade they had set up, one way or another. With cold precision, they tore down the barricade and forced the armed civilians to either flee, or be killed. Edijar executed the leader of the group himself, a man named Enjorlas. The event earned him the name "The Butcher of The Barricade".

    A little later, during an attack on Inside, the City's shield fell, leaving it vulnerable to the artillery bombardment from the invading army. Early in the invasion, a shell landed on his wife's Mobile Hospital, killing her and their unborn child in a flash.

    After the attack ended, he went into a self-destructive cycle, fighting monsters, demanding them to try and kill him, until he'd pass out from exhaustion, only to do it again the next morning. Eventually though, he'd meet Charity Evans who changed his life forever, giving him something to live for again.

    He went back to work fully, renewed and better than before until the Coup occurred. He was one of the few Loyalists, and was forced to flee into exile. He returned a few months later, rejoining the Empire as an instructor for new recruits. When The Vanishing happened, he was one of the few people who stayed, and is one of the few people who has lived throughout service of all forms of The Empire and Remnant.

    In Remnant, Edijar is the leader of a small group of people, known as The Praetorians. They are the members of his anti-riot squads who have survived the entire time, and are considered to be some of the toughest and most skilled people Remnant has.

    Physically, Edijar is a tall and very powerfully built man who is heavily scarred from front to back, half from his own doing. He has short light brown hair that is going gray, and stoney eyes. Mentally, he can be cold and distant whenever he needs to be, to the point where few could describe him as human, especially when he wears his armor. However, those such as Charity know that he feels the consequences of every action that he does.

    What makes Edijar special however, isn't his nearly unparalleled skills or experience. It's that he is completely immune to any magical effect, to the point that he can easily walk right through magical barriers, wards, and doesn't feel a thing if someone throws fireballs or lightning at him.


    Enlisted:
    Spoiler
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    Recruit Nellens Latas a.k.a Soldier Girl (Wood Aspect Dragon-Blooded played by Vael)
    Spoiler
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    Latas is taller and more muscled than the average person, giving her a build that is only shy of imposing. Her long brown hair is braided and adorned with beads, though she takes care to have it coiled out of the way in emergency situations. She carries herself with discipline and confidence that marks her as a soldier.

    Widely skilled, Latas is a trained tracker and survivalist, an excellent marksman and a competent hand to hand fighter. She is further an adept medic. When her more mundane powers do not suffice, she augments them with the supernatural gifts of the Dragon-Blooded and her very abbreviated training in sorcery.

    Soldier Girl is disciplined and largely takes action in a detached, rational manner. However, she tempers her logic with spiritual devotion to a philosophy of enlightenment and self perfection.



    Sergeant Anatolij Fedorowicz Eljaszeńko.
    (Played by Morty)
    Spoiler
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    Anatolij is a Cossack from 17th century Europe who ended up in the Nexus. When he arrived, he was something of a loser and an opposite of a stereotypical Cossack. After barely escaping with his life from a floating city filled with zombies, he decided to do something with his life and join Mortal Coil. He managed to survive the training and become a full-fledged Mortal Coil trooper.
    In terms of personality, Anatolij is a good guy, and his conscience and compassion get the better of him at times. It got him in trouble once, when he let Reinholdt join a vampire hunt because he felt he owed him for helping him flee the aforementioned flying city.
    Anatolij's role in Remnant is Fast Response. He leads a team of troopers whose role is to appear quickly in dangerous situations. He himself is an expert hand-to-hand fighter and a good shot with a handgun. He's also a very good motorbike driver and tends to arrive at the scenes he needs to on one.
    The Cossack's team is composed of four people - all of them are equipped with bikes they use to get to places quickly, but are also capable footsoldiers. The first is Filimon Romanovicz Ziejcow, a trooper. He's Anatolij's first officer and provides supporting fire from an assault rifle. Then there's Antoni Vodička, a sapper and a grenadier. He handles all sorts of explosives. The third member of the squad is Dragan Ražnatović, is a recon specialist, often sent ahead of the squad to check the terrain. Finally, there's the member who is the most often to get off his bike - Stanisław Dożynkiewicz, the sniper.



    Sergeant Mithra Fredrizar
    a.k.a Fred (Close-Combat/Assault)
    Spoiler
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    Age: Looks about 30 human years

    Fred is a Half-Drow, about 5ft 8inches tall, very dark skin, with close cropped hair. He has a scar over one eye, and normally wears simple clothes(black or white tunics and pants for the most part).

    Fred's nature is tough, but easy going. He laughs just as readily as he fights and can take a joke in stride. However, he can be very determined when trying to get to a goal or objective, easily putting himself in front of others without a second thought.

    The elf comes from the Underdark, a place where his noble and chivalrous deeds go punished and misunderstood...*beats background over the head with a mace*

    Fred was raised in a different dimension where New York was a gateway between normal and fantasy worlds. Specifically, he lived in the Bronx. Think of the Underdark, but much scarier.

    Yeah, it was that bad.

    He fought his way through school and life, taking up boxing classes. Sure, he was partly elf, and he was made fun of it, but that just drove him on.

    One night, while he was in the ring, training, the lights went dark, and shadowy forms lunged for him. He couldn't see where he was as he fought his way out and into the streets, only to find the IA and ISF scrounging through the buildings, picking off a ghoul infestation.

    With the other refugees, he had been taken in to be processed and to find a place to live.

    Special Equipment/Abilities: Shaped Blasting Charges, equipped with a pair of shock gauntlets instead of Riot Shield, ambidextrous


    Staff Sergeant Submission-In-Adversity-Brings-Peace Halifax aka Missy aka Submission - Praetorian (Played by Happyturtle)
    Spoiler
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    Missy was born into an obscure religious sect with rigid rules, including being highly pacifistic, to the point of not believing in self-defense. She was always somewhat rebellious against their strictures, and when she was seventeen, she ended up pregnant. She had thought that she and her boyfriend Nathaniel would get married and raise the baby together, but when the child was born, it was whisked away from her by her parents and given to an adoptive family. Her parents told her that her boyfriend had given evidence to prove she was an unfit mother, and tried to use the experience to help her reform and be a good little Orthodox Arnaudin again. She ran away from home soon afterwards and ended up becoming a soldier in the city guard, mostly as a way of burning her bridges, but ended up really believing in her job, and in the necessity of violence.

    She is rabidly devoted to Vasquez, and slightly mistrusts Edijar because they were on different sides during the coup against Vyrn's rule.

    In addition to her Praetorian power armour and weaponry, Missy has been enhanced with cybernetics: a neural implant, wired reflexes, enhanced visual capacity, improved muscles, and so on. None of it is visible, and most of the surgical scars are hidden within her religious tattoos.


    Specialists:
    Spoiler
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    Gustav and Mewtwo (Psi-Op Specialists play by Gulaghar)
    Spoiler
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    Gustav Rothschild
    Spoiler
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    Gustav is a hard man. Tall, broad shouldered, with his sandy brown hair cut in a military crop. His expression is usually cold, reflecting the tight control he has over his emotions.

    He was trained from a fairly young age to prepare him to be an advanced special operations unit for the military branch of Team Rocket. Perhaps more importantly, he underwent rigorous mental conditioning. When he reached the age of eighteen he was introduced to his partner, Mewtwo.

    His training continued at that point, more specifically focusing on working with Mewtwo exclusively. Their minds are all but entirely linked. They often went on missions deep behind enemy lines and equally dangerous assignments.


    Mewtwo
    Spoiler
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    Mewtwo is a powerful psychic pokemon. His telekinetic and telepathic powers are remarkable. He is thoughtful and calculating, though he often gets lost in his own thoughts.

    Mewtwo was not born like a normal pokemon, but instead created using the DNA from the extinct pokemon Mew. His creation was the product of decades of research by Team Rocket.

    From his creation to the present day he has rarely been far away from Gustav. Even when they are apart they are still mentally linked, no matter what the distance.


    Liam Nor a.k.a. Caet (Spellcaster/Divination Specialist played by Harnel)
    Spoiler
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    Caet is a young man who developed an odd paranoia about the people around him. He understands that most of it is just flights of fancy on his part, but almost everything he does is in some way related to keeping himself safe from the outside world. It's his original reason for joining Remnant; A military organization protects their people, and he can do a lot of good their with his talents.

    He keeps his background quiet, as he doesn't like people looking into it. He's nexusian, but learned from a young age that mages could be some of the most powerful beings in the world - certainly one of the easiest ways to gain power. His paranoia led him to learning as much divination and abjuration as possible - spells to look in at enemies and block whatever they try to do to him. He's extremely talented in those two fields, but his studies in the other arts of magic have suffered for it. That said, he learned enough about those to not be worried, he's just much better at scrying than fireballing.

    He's 5'9" and weighs 150 Lb. so he's fairly scrawny without a lot of muscle tone. Despite this, he has a high level of endurance. Frankly, he probably just needs to get out more. He wears his hair somewhat shaggy, as he doesn't really care what it looks like. His usual attire is a remnant uniform with three additional belts, all of which have various pouches and vials on them. Only he knows what everything on his person is, but it's obvious they're components for his spellcasting. His Civilian clothes consist of different types of robes, mostly with abjurative enchantments he made himself on them. His favorite is a gold trimmed brown robe that has a kinetic barrier - it's saved his life from bullets in the past.

    Caet is something of a Recluse. He spends most of his time in his room, which is probably the most magically warded place on the entire base; The door is literally humming with magical energy, prepared for if someone attempts to force it. It probably makes more than a few people uncomfortable.

    His Real name is Liam Nor, But nobody who he doesn't trust implicitly or who doesn't outrank him knows this.



    Taul
    & Arla Parish (Cleric of Hel and Priestess of Horus respectively)
    Spoiler
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    Ages: (Whatever 24 human years is for elves )
    Gender: Male and Female respectively

    Both are of a fair height, being elves, and have the standard pointed ears, but while Taul is pale with dark hair, Arla is dark tan, almost brown, with light brown hair. Both are in very good shape physically, and can more than handle their own in a fight. Outside their armor, Taul dresses sharply, cleanly, and always tastefully. Arla, normally wears leather and chains.

    Taul lives life quick and easily. It's his belief that you should live every day like your last, because someday, it will be your last. Arla on the other hand, takes it a bit slower, making her seem more serious and determined than her brother.

    Both were orphans, and found on the Street of Churches near Red Zone. Each of them were taken in by a separate church, but not kept apart. While they were raised, each was taught by the clergy of their respective god/goddess, and eventually arose to become clerics. After the attack of the Cat People, both joined the IA so they could better use their abilities after seeing their churches flooded with wounded. Eventually, they were approached by Vasquez and made an offer that neither of them would refuse.

    Special Equipment/Abilities: Crossbows, Holy Symbols, Clerical Powers


    Gniewomir (Priest of Svarog played by Morty)
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    Gniewomir, who somehow ended up in the Nexus from pre-Christian Eastern Europe, perhaps an alternate version of it, is a militant priest of Svarog, a Slavic god of sun and fire. Once in the Nexus, he threw himself rather fervently into the Empire's and later Remnant's, cause. He often joins combat teams to aid them with his clerical magic. His trademark spell is causing his weapon - a warhammer - to be wreathed in flame.


    Grimzig & Crew (Goblin Engineers played by Morty)
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    Grimzig Ironpick is a goblin engineer who came to the Nexus with Reelshka Trollfinger and Krugzim Greencheeks. In time, he became involved with the Empire, which employed him as one of its tech experts. He became less involved there when the goblins began to build a colony on their own in Underside, but came back after the Empire's fall to aid the fledgeling Remnant, bringing a team of goblin techies with him. He's been working there ever since.
    Grimzig and his crew are capable technicians, although disadvantaged somewhat due to coming from a low-tech world. They've largely caught up since arriving, though. As most goblin engineers, they possess a pecuilar brand of ingenuity that can be disturbing at times, but sometimes produces amazing results. It's not advisable to let them get their hands on too many explosives or incendiaries, though. Unless you want something to blow up or go up in flames, of course. As long as you have a means of ensuring they blow up and/or burn down something you want.


    Iamar Shalhoub - Reconnaissance and Infiltration (Played by Rotting Baron)
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    A Syrian from the late 12th century, Iamar is a high-ranking member of the Assassin Order (though nobody at Remnant actually knows that.) Soon after she ended up in the Nexus, she was referred to go to Remnant for work, and headed there. After an honesty test and physical, she was allowed to join. Beyond her obvious Middle Eastern appearance, penchant for hoods, and missing left ring finger, she isn't all that unique.

    She tends to be quiet and withdrawn, preferring not to speak to people. Iamar prefers to simply get any work done. This does not, however, mean that she is unkind, merely calm and collected at all times. This does, however, mean she is not the best at making friends.

    Her best abilities are reconnaissance and melee and unarmed combat, though she is also an excellent free-runner. She has stealth armor, which has cloaking capabilities and climbing gear built-in. This is worn beneath her Assassin's robes. In terms of weapons, she carries a long and short sword, throwing knives, a crossbow, and her hidden blade. Her one ability is her Eagle Vision, which has a multitude of uses - she can see people's auras, see through all illusions, and track people's footsteps.


    Eileen Thorsson (Favored Soul of Valen played by Bushranger)
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    Abilities: Healing, pathfinding, calling celestial fire down on her enemies.
    Description: Tall and Nordic with blonde hair and blue eyes, Eileen has a 'thousand yard stare' of sorts; not from battle, but from one too many failed relationships. When not working, she can usually be found enjoying a* bottle of fine** alcohol.

    * 'A' as in 'her most recent'. "One drink is nine two few."
    ** 'Fine' as in 'anything that won't make her blind'.



    Civilians

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    Charity Evans - Medical Assistant. In training to become an EMT (Played by Happyturtle)
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    Charity is a chromamancer, with a natural control over colour, and the ability to bring things she paints or sketches to life. The created objects will only exist until the original piece of artwork is destroyed. If they were made from a sketch, they can also be physically destroyed by anything that would destroy paper. She's also as an extreme pacifist who only grudgingly accepts the necessity of a military force, and certainly never expected to become the girlfriend of a soldier. But, love tends to bloom even where it's least expected. She came to stay on base after the Vanishing, because her sister needed her, but was extremely uncomfortable being in a military environment. After a confrontation with Bugs, she realized that she could be doing a lot more to support her 'life first' values than sitting around and sketching, so she asked if she could work for Bugs as an assistant.


    Sunny Evans - Engineer (Played by Happyturtle)
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    Sunny got pulled into MC > Remnant only because her sister happened to be dating Edijar. During some apocalypse or other, he insisted on moving both women onto the base for their own safety. While there, Sunny met Carl, the halfling soldier who would eventually become her husband, but she also made her way to the motor pool where her mechanical and engineering skills brought her to Vasquez's attention. For a while, she worked for Mortal Coil as a contractor, in addition to working for Magtok, building the Riftline, and trying (and failing) to run her own robotics business. After the Vanishing, she resigned her other positions to work full time for Remnant. In addition to naturally being an engineering genius, Sunny has machine empathy which allows her to sense where repairs need to be made, control non-intelligent machines, and emotionally communicate with intelligent ones. The Gorgons and Sirens consider her as their mother since she helped to create them, and she generally has one or more loyal robots around. Due to some lingering brain damage, she has trouble with language, and can occasionally come across as naive or even mentally retarded. She tends to see things in black or white still, though she's emotionally more mature than she seems.


    Care Williams (Communications. Played by Kid Kris)
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    Not very tall at 5'2", and attractive despite her strong jawline, this dark-haired, bespectacled woman of 22 years would probably look more at home in an office than a high-security military base. Either that, or in a giant stone observatory, leading some of the deadliest people in the Nexus and taking down threats that could end it just by blinking. Unbeknownst to her, Care is actually a top-secret (and possibly eeevil) clone of KR, one of the leaders of WATCHTOWER, created for mysterious, and likely nefarious purposes.

    Care's 'past', if artificially implanted memories can be called a past, is actually quite dramatic. Raised on Corulag by a single father, a former Kuat Drive Yards starship technician, Care was always something of an Empire loyalist (that's Galactic Empire, folks, not Acronymian Empire), to the point of applying to the Corulag Imperial Military Academy, despite the Imperial Navy's misogynistic leanings, and, most brazen of all, actually exceeding, despite her disadvantage. This came to an end though, when a Rebellion insurgent bombed the Academy during a ceremony, decimating Care's class, and killing her then lover. Unable to continue, Care dropped out, and took the first ship off-planet. As things would have it, said ship ended up getting sucked into the Nexus, breaking apart upon entry, and crashlanding somewhere Outside. Care's been living in Inside ever since. After getting caught in the Sheperdocalypse, Ebonocalypse, and, directly after, injured and rendered homeless in the lead up to That Day, she took up a job for the Remnant, deciding that if her life from now on was going to end up just being full of crazy, she might as well play for the winning team, instead of being just another victim.

    Personality-wise, Care presents herself as a relatively shy, and rather emotional woman. Maybe she is. When pressed, however, she reveals steel rivaling that of her source material. She's incredibly resourceful as well, especially with technology, in part due to her upbringing, though this is only a shadow of her real potential.




    Ex-Members:
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    Ted Brando - Undead Hunter. Deceased(Permanently this time).
    Amil Wightson - Communications Technician. Kicked out, but is in decent standing.


    Informants:
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    Zefir (AMEN Informant played by Zefir)
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    Description: Zefir is 6'1" tall. He has dark blond hair and brown eyes.

    Special abilities: High Knowledge about explosives, including Creating, using and disabling.
    Small Magic immunity this works like the humans immune system. Confronted with a spell hundreds of time give him a small resistant to it.
    He has two Holder Objects. The vial from the holder of Chaos and the marble from the Holder of nature.
    Drinking from the vial makes a random transmutation and the object himself makes Zefir Chaotic. The marble gives control over the elements since this is OP Zefir uses it only as assistance. (dust cloud in the enemies eyes, light candle.)

    Reason: Zefir grew up in a military family. He also worked in an Army and has taken over the strong structure. He dislikes the things in AMEN, but since they saved him he thought at first he has to make it up. Now he knows AMEN is too chaotic and they don't wanted to save him they just don't really care about anything.


    Known Equipment:
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    Armor:
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    Basic Powered Armor Type One (AT-01):
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    This is the basic Remnant's armor, the general service suit. Every member of Remnant, Civilian or otherwise, is trained in it's use and given access to this armor. However, due to the length of time it takes to put on, and the bulkiness it adds to the user, many Remnants prefer to wear their normal uniform while on the job. The appearance of the armor is fairly plain, mostly white with a deep purple cape, with Remnant's symbol printed in gold over the left breast.

    It features limited strength enhancement, up to half again the user's ability, and is resistant to both solid and energy based projectile weapon systems. The cloth between the armored plates is resistant to both slashing and piercing weapons as it is made from a tight Kevlar-like weave. Each suit is equipped with a deployable helmet which has access to multiple kinds of visual sensors, as well as motion trackers. The visor itself is as white as the armor, obscuring the owner's face and protecting them from sudden bursts of light.

    This suit runs on a stable cold fusion reactor kept behind thicker plates and protected by multiple fail-safes to ensure that overload is near impossible and occurrence of such a situation is well contained.

    Every suit is patched into the Remnant Data-Net, providing Commanding Officers and Medics real-time updates on the physical state of their subordinates. In a medical emergency, the suit can release a number of strong painkillers, stimulants, anti-biotics, and a foam spray to close wounds.

    The cape, while it appears as almost an afterthought, is made of the same material as the cloth on the armor itself, but is also laced with a neural weave. While most Remnants lack the ability to make use of it, a select few can control the cape to a degree where they can use it as a makeshift grapple, rope, or even stiffen it to form a rigid structure such as glide wings. However, the latter destroys the integrity of the cape after a scant handful of uses, making it little better than a decorative tissue.

    Overall, the armor tends to be light and effective, making it the staple of many Remnant military units, and is easily adapted to fit most life-forms, even those of non-humanoid shapes. The many sockets, slots, and pockets allow the suit to be extremely customizable as far as equipment is concerned.

    Due to the sensitivity of the knowledge of how such armor is made, and to ensure that no Remnant abuses the privilege of using the suit, each one is equipped with a tracking device that can be remotely activated if needed.


    Wraith Stealth System:
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    This suit is based off the original Mortal Coil Powered Armor unit. It is a flat black, lacking any gleaming surface, and features the same strength enhancement as the AT-01. However, to make the suit lighter and to minimize the risk of stray sounds, much of the armored plating has been replaced with an overall more flexible, if somewhat less durable, metal fiber weave.

    This unit lacks the usual Remnant symbol, as well as the cape, but instead has been outfitted with a set of stealthed hoverboots, designed by Aurora Evans, and a cloaking system. The boots grant flight capability that is effectively silent and are patched into the fusion plant to ensure that there is always a constant source of power.

    The cloaking system is technological in nature and can be used for extended periods of time. This renders the user undetectable to most sight based detection systems, but should the user move at great speeds, there is the tendency for the system to leave a blur through the air, giving the Remnant away.

    As an added benefit, the Wraith Stealth System features a skintight underlayer that negates most forms of thermal detection, as well as a slightly more limited version of the Medical Unit that the AT-01 has.

    The helmet of the Wraith Stealth System comes equipped with the usual vision filters, but also comes equipped with a small device capable of giving a burst of sound at a pitch well above that of normal hearing range. The burst of sound reflects off of varying surfaces, and when it returns to the user, a slightly delayed image is shown to them, mimicking a bat's echolocation.

    The final difference is that the number of attachment points is severely limited, restricting the Wraith to what they can carry comfortably for the most part. The exceptions to this are the bracers. Each one has a small compartment in which a wristblade or garrotte can be concealed for use in case of an emergency.

    There are only a few of these suits in service, restricted to only those who can pass special requirements and tests of skill.


    Praetorian
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    The Praetorian suit is to the AT-01, what the AT-01 is to a nightgown. Each one of the mere 14 suits has been custom fitted to the wielder of it. They are larger and heavier with little cloth and much more armor. They appear more akin to parade armor than something just for battle, as each one is etched with ornate designs over every inch of their gleaming silver surface, but any mage who looks upon them will be able to tell instantly that those etchings are more than decorative.

    In reality, the etchings are a complex series of runes meant to ward off magic, to cause it to slip around them as water does to a boulder in a stream. The runes are layered, so if one should be destroyed, the others are still in place to provide protection from what is likely one of the primary threats to Remnant personnel. Magic. However, in every suit, under each rune is a small explosive charge. While incapable of damaging the integrity of the suit or hurting the user, these allow the user to negate this immunity if needs must by a voice command.

    Essentially, the suit has more in familiar with tank hulls than body armor, capable of withstanding many high calibre or explosive weapons. To aid in the wielder's defense, a retractable shield is attached to the user's secondary wrist. It normally takes up the space of a small rectangular block that fits on the forearm, but when deployed it extends to form a thick tower shield of the same super-dense alloy as the armor itself. The shield has a series of small nodes built into the surface that, when activated, conduct a powerful electrical shock that is capable of stunning or killing an unprotected person at the user's preference.

    The suit's strength enhancement is in the realm of ten times the user's and even helps enhance the reflexes of the wielder. While this would normally cause problems as sudden movements would likely snap bones and critically injure the user, these suits are built with internal stabilizers and bracing servos, allowing the suit to act as a second skin. These same enhancements also allow the Praetorians to carry and fire extremely heavy weapons without the need to brace them on a wall or tripod with appreciable accuracy.

    The Praetorians are given a variant of St. Evan's hover boots, made heavier and stronger so the massive suits can be given some degree of flight, but this is usually slow and unwieldy. The same could also be said of the suit's simple cloaking system. The system can only be used for short periods of time, minutes at the most, and a strong enough shock(electrical or physical) can short it out.

    The helmet's face is personalized to the wearer, allowing them to design their own, and has the same detection systems as the rest.

    To keep these rare suits from falling into enemy hands, they are given to only the most loyal and tested Remnants, to a maximum of 14 in service at a single time. Each one is also set to self-destruct upon the death of the user to prevent anyone else gaining access to the deadly units.


    The Kingmaker(Edijar's Personal Armor):
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    It is known that even during Vyrn's reign in the Empire, Commander Edijar has always been unique when it came to his armor, using personal funds to ensure he always had the best possible. Now, in the time of Remnant, he retains this principle.

    His personal suit of armor, nicknamed The Kingmaker due to his status as Praefectus of The Guard, appears to be solid bronze, and when worn, gives him a commanding stature of over seven feet tall. The suit is truly massive, easily weighing a half-ton, but when Edijar uses it, he can preform feats of agility that belie it's form.

    Because of his "natural" immunity to direct metaphysical effects, Edijar's armor is mostly unadorned. What little there is includes the symbol of Remnant in black across the massive chest plates, Laural leaves on his pauldrons, and finally, the symbols of Mortal Coil, New Empire, and Vyrn's Empire in a triangle above his heart. His armor includes a cape, but this one is blood red instead of Remnant's usual purple, and is weighed down by spiked spheres till the end is about a foot above the ground.

    Instead of many of his armor plates being solid pieces of alloy, such as his chest plate could have been, they're made up of several smaller interlocking plates instead, allowing a small but significant amount of additional flexibility that would be lacking in most heavy armors.

    The armor plating on Kingmaker is thick enough and strong enough to be able to stop a tank round. The strength enhancement is more than the Praetorians'. The difference is slight but more than enough for him to be able to deal with them should one of them turn over to a different side somehow.

    Other defensive characteristics include a shield much like the Praetorians have, though thicker, and the ability to give off a shocking pulse to everything touching him once in a great while at the cost of shorting his cloaking system for even longer.

    Offensively, his suit is a powerhouse of built-in weaponry. Aside from the obvious deadliness included with the sheer power he's able to unleash physically, his armor includes a pair of three feet long blades able to extend from his wrists. One grows superheated to white-hot in a few moments, and the other is charged electrically, crackling every time it goes through the air. Both blades are made of a hyperdense alloy specially forged for his use in combat.

    Utility wise, his armor is drastically different than most. It is equipped with an advanced medical unit, allowing the suit to cleanly sever damaged limbs if necessary, and should he be knocked unconscious, be teleported back to Remnant HQ. One of the final major differences, is that Edijar can summon his armor to his body if he needs it and is away from the HQ, using a remote device to call it to him.

    When all this is applied with what Remnant armors normally have, it makes a truly formidable weapon in the right hands.


    Mercy (Bugs' Personal Armor)
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    Where Edijar's Armor is built to deal death, Mercy is built to save life. It bears a strong resemblance to the AT-01, but with smoother plates, no cape, and the symbol of Remnant laid over a red cross on the chest and back. Strength enhancement and other utility functions are much the same, but there are obvious differences as well.

    The first difference is the left and right arms. Along the forearms are long tubular canisters full of powerful medications, anti-toxins, anti-biotics, sedatives, and other liquids of more...lethal qualities. Each of these is connected to the gauntlets by a tube underneath the armor. At a thought, long needles extend from the fingertips to inject the substances. With a reflexive movement, dozens of miniature manipulator arms tipped with needles, pliers, and saws extend themselves from the back of the hand and wrists, allowing extreme fine control and surgical precision for battlefield surgeries. For the more brutal aspects of his job, there's a powerful drill in the right arm, and a high powered bonesaw in the left.

    The helmet is the other major difference. Instead of the full white faced helmet like the others, the face is clear, allowing his patients to see who is saving their lives, giving them a face to concentrate on. His HUD shows the health of every person near him on a whim, and alerts him to any status changes.


    The Saint (Sunny Evans' Personal Armor)
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    This suit, is designed specifically for Aurora "Sunny" Evans, better known to Remnant as Saint Evans. It was put together by many men and women of Remnant, both physically and conceptually in return for saving their lives. It was constructed in secret and is likely one of the most closely guarded ones that Remnant has as they're saving it to give to her on a special occasion.

    The appearance of the suit is small, practically skin-tight to her(if their measurements turn out right), but it is better armored than the basic suit of powered armor that Remnants usually use with smooth thin plates of special alloys, forged by Vasquez herself to be able to stop nearly any bullet dead, and deflect lasers as well as absorbing much of the impact of slow velocity objects such as shrapnel or melee weapons.

    Each plate is inscribed heavily with imagery reminiscent of engineering blueprints. At a distance they appear to be of cogs, sprockets and other mechanics, but up close the viewer will notice that the etchings appear closer to circuitry. The overall design is a closed circuit, extremely complex and even possible to build if one took the time to look over every nuance and crevice in the armor.

    Aside from a pair of flight capable boots, her back has a small pair of jets, allowing her even greater speed and control if needed. The final easily apparent upgrade to it, is that after she's put on and accessed her armor's systems, the circuitry on it will glow dimly. With practice, she'll be able to direct where the light goes, making it brighter or dimmer in certain areas to provide flashlights or area lighting if its needed, to allow her to make repairs in the darkest areas.

    The rest of the upgrades to the armor are fairly standard. Increased strength, medical assets, and fully deployable helmet. The jewel of it however is what is in the helmet.

    The suit gives her the one thing no other suit or person in Remnant has. It provides a complete uplink to the full Remnant data-system, allowing her to link up with nearly any technological device that Remnant has, as long as it carries its own uplink to the system, from any distance. The system will only work for Sunny herself and is extremely heavily guarded by powerful near-sentient programs.


    Heart of Iron (Vasquez's Suit)
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    Appearance wise, the armor is amongst the brightest whites possible, nearly glowing even before any of the systems of activated. The suit itself isn't much larger than the Basic, but the sheer shock value of its appearance makes up for it. Every inch of the white armor has some form of golden filigree or rune, all centered around the symbol of Remnant.

    Strangely, the suit only has the left arm attached, with the right shoulder smooth except for a socket. The left arm has a small and smooth box shape on the outer side of the forearm and flares out towards the wrist, holding a repulsion cannon within, capable of knocking back a person or a group of people a great distance.

    The box on the arm is the focal point of an energy shield. While similar to the standard Remnant Deployable Shield in function, it's main difference is the shape of its defense. When activated it shimmers into being as glistening wall of light and force, tinged a soft gold to make it easier for people to look upon. It is more than capable of stopping kinetic and energy projectiles, and carries within it just enough magical energy in its design to help deflect and dampen spells that hit it.

    Most of the integrated systems are standard, but a few extras include boosted reflexes, advanced medical system, and increased strength well above par for the normal Remnant. Also included is a special "layered" helmet system. First, when wearing her suit, the armor creates a nimbus of soft golden-white light that surrounds her head, marking her separate from everyone else. This can be deactivated at will, but it provides a beacon for all those around her to see in order to drive them onwards in the fighting. Next is a variety of "filter shields" projected around the helm area, applying the same sort of protection that her shield does as well as filtering out dangerous compounds in the air. Not only that, but the filters keep oxygen within their field no matter what sort of environment she is in, be it high altitudes, water, smoke, or even near-void. These are both technological and magical in nature, providing dual-protection should one of those be unusable.

    Finally, there's the armor's helmet itself. It casts the same sort of light as the nimbus and has the front sculpted into a mask of her own face laced with more gold. The visual enhancements are second-to-none, complimenting her cybernetic eyes easily. Her communications and data systems are rivaled only by Sunny's Saint armor, allowing her to speak and "view" any Remnant that is activated at that point in time.

    And as usual for most Custom armors, it is equipped with Sunny's Flight Boots.

    Offensively, the suit is quite capable. Aside from the Repulsion Cannon, there are sockets for nearly any type of Remnant weapon to be attached, automated, and connected to the suit's power core. Vas' personal weaponry when it comes to this is slightly more powerful than the Remnant standard and changed aesthetically to fit. Other than this, the suit's other main offensive weaponry is dependent on which cybernetic replacement Vasquez chooses for her right arm.

    Utility wise, the suit has several useful, if simple, spells attached to it to provide things such as a louder voice when necessary, no need to eat or drink, and the ability to ignore physical fatigue much longer than what should be possible. These spells are woven into the runes covering the armor itself, so are extremely difficult to destroy.

    Overall, while Vasquez's armor isn't nearly as strong or tough as as Edijar's Kingmaker or as spectacular as Sunny's Saint, it is a suit that fills a role of it's own, designed to attract the attention of friend and foe alike and to allow her to stride through any battlefield unharmed and unerringly towards her target, guiding her followers towards conquest and victory.

    It is a suit made for a Commander.


    Last edited by Wolfbane; 2012-01-14 at 12:34 AM.
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  19. - Top - End - #589
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    Default Re: Nexus Character Directory

    Tabor Mendalces

    Alias: Tabor
    Gender: Male
    Race/Species: Human.
    Age: Middle aged
    Alignment: Lawful evil
    Class/Profession: Businessman/ enforcer
    Power Rating: C+ or B-
    Description: A tall man, commonly seen wearing expensive suits. Seems to prefer blues and greys over black and white.
    Personality: Manipulative and seedy, intelligent and business savvy.
    Equipment: Is known to use knives or small firearms when strictly necessary. His suit may be bullet proof.
    Abilities: Has an odd mental shield, and a surprising ability to influence transactions in his favor.
    Backstory: He claims to be a local representative of TEMM, but something seems to be off…
    Last edited by Lost_Deep; 2011-12-08 at 01:13 PM.

  20. - Top - End - #590
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    Esther

    Alias: N/A

    Gender: Female

    Race/Species: Wasp Queen

    Age: ???

    Profession: Member of NO

    Description: In her more commonly seen human guise, Esther takes the form of an aristocratic woman. High cheekbones, even features. it's hard to guess at her age. Her black hair is piled on top of her head and she wears a conservative, green dress. Her voice tends to have a buzzing quality.

    Her true body is that of an over sized wasp, about two feet in length, with a large abdomen.

    Personality: Esther is cold, unemotional, and unshakably calm. She doesn't try to disturb people, but when you're a wasps posing as human much of the time, it's bound to happen. That said she is loyal enough to her associates. There's little reason to not be.

    Equipment: N/A

    Abilities: Esther is a mage. She casts her spells through the complex movements of her wasp swarm. Her spell are often not directly offensive. She prefers to use more subtle magic. She is rather skilled in the use of illusion.

    Backstory: Esther was born with greater intelligence and an innate control over other wasps. She quickly established a very large swarm. For unknown reasons, she decided that she needed a safe place to establish her hive, so for that reason she joined NO.

    Miscellaneous: Esther rarely actually leaves her room in NO, preferring to act through her link with her swarm.
    Last edited by Gulaghar; 2012-10-01 at 11:56 AM.



  21. - Top - End - #591
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    Fat Dragon's Avatar

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    Agorec

    Alias: Agor, Rex, Bob (name he tells humans whenever they ask his name)

    Gender: Male

    Race/Species: Western Dragon

    Age: Who cares how old a dragon is? He is a 20-something at heart, however.

    Profession: Nothing really, doesn't want to do any menial work. He just eats twice as much food as he should be eating, maybe more. But either way, there was never a single minute in his life where he felt full at all.

    Description:Agorec is an obese dragon, who can breathe fire only about once a day. He has glittering red scales on his skin, with a tannish underbelly.

    Personality: Basically, Agorec is just lazy as hell; he will only move whenever there is food within a 10 foot radius. His attitude towards people can be described as pretty passive; most of the time, he is quite shy most of the time, but he is nice to people who wouldn't try to steal his food.

    Equipment: You can find $1,000,000 worth of gold coins, jewels, and other paraphernalia littered in piles around his cave. Also, there is a huge room next to his bedroom dedicated only to the food that Agorec eats.

    Backstory: Agorec was a dragon who belonged to a family of strong, powerful dragons by blood. As a child, he was as perfectly lean and perfectly toned as any. But he didn't like living with his family because he thought they were a bunch of doucebags to him. Rex had about 3 dragon friends, and they pulled a "Hakuna Matata" on him, convincing Rex to just relax, and have a more lazy, carefree attitude on life. And with that, he decided to eat a lot more, and thus he got fat. When Agorec's parents found out, they performed a magical ritual that banished Agorec from their world, right into the Nexus, where he was doomed to live forever, never to tarnish Agorec's powerful family with his weak presence again.

    Relations: Agorec has a human servant, whose name is Joel, who he met when he was transported into the Nexus. They met because Joel was exploring Outside when he found a huge dragon lying around in a cave he was spelunking in. When they met, they became great friends, and Joel started giving Agorec such enormous amounts of food.
    Last edited by Fat Dragon; 2011-11-11 at 04:17 PM.

  22. - Top - End - #592
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    Slii Arhem's Avatar

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    Default Re: Nexus Character Directory

    Slii Arhem


    Alias: The Rat Man

    Gender: Male

    Race: Human Mutant (Skaven Ancestry)

    Age: 33

    Alignment: Neutral

    Profession: Rat Catcher, Thief

    Power Rating: C+

    Description: Slii is remarkably thin, his yellowish, parchment-like skin showing the outline of every bone and organ in his body. His pointed nose and chin stick out over his sallow cheeks and pursed lips like a twisted, inhuman snout. His eyes are rhuematic and clouded, pupils hidden behind the whitish grey film that covers them. It is unknown whether or not he can actually see, but most think he just guides himself with a particularly sharp sense of smell. He wears a patchwork cloak stitched together from animal hides and sinew, and sewn into the hood is a greying wolf skull he slips over his head like a helmet, the end of its snout almost touching his crooked nose. Under that he wears a pair of scavenged jeans and an army jacket given to him by one of his clients.

    Personality: Slii is as paranoid and cautious as the animals he cares for, seldom breaking into the surface world during the day, preferring the cloak of shadows to hide his egress should things go foul. To Slii there is no place for man-friends. There are only clients and customers, and he'd prefer not to have to deal with either.

    Equipment: Besides the random assortment of animal bones and teeth he carries in fur pouches and the pockets of his jacket, Slii carries only one weapon. A first glance or from a far distance it looks like an ordinary braided rope. But at the first touch of his hand, Denmother writhes in his grip, stretching, curling, thickening and wrapping around things and people nearby of its own accord. Those who have studied it up close hesitate to speak of it, but if pressed or plied with drink will admit that it seems to be made of nothing less than thousands of braided rat tails, all holding themselves to each other by some foul magic and still oozing rancid green fluids from their severed ends. There is one man who has seen it twice in its natural state, and before he died of a wasting sickness passed on the knowledge that the second time it was much longer than the first.

    Abilities: Slii's abilties aren't well documented, because in the rare occasions someone corners him with intent to harm he simply curls up to take the beating. There are rumors, unsubstantiated but growing, about the rash of illness among those that persist in harming the Rat Man. Most chalk it up to his general poor health and filthiness rubbing off on those that touch him, but some aren't so sure. Were someone to threaten his life directly they'd find him more than a challenge, as he possesses skill in the sorcerous powers of form shaping and necromancy, in part due to the warpstone still leaking chaos radiation into his skull.

    Back Story: Slii was a deliberate experiment by an Imperial Collegiate mage to bring out the bestial ancestry of men through the use of wyrdstone shards implanted in the brain. He happened to be the first, and only, successful test of the procedure, for as a child he had been blessed by his mother, a worshipper of Nurgle, and bore a mark of chaos that prevented it from killing him outright.

    Instead, the process changed him, giving him an affinity for rats unsurpassed even by his skaven relatives. He could speak to the rats, shape and control them more easily than the most skilled of clan Moulder, and continue to alter their forms even through the boundries of death.

    Nurgle, pleased with his chosen child, has heeped blessings upon him one after another, though the whispers of vile madness go ignored in his ears.

    After coming to the Nexus, Slii has done what comes natural to those of his ilk. He has tunnneled. His tunnels connect much of the red zone, and a few are rumored to extend past the walls seperating Inside from the rest of the world. Smugglers who have tried to beat a map out of him to gain access to these tunnels never found them, but the rumors persist. He has been careful to collapse any tunnels that accidently break through into Underside, as he is even more wary of what waits below him than he is of those on the surface.

    Misc.: Slii is a thief by profession, taking jobs to steal objects of value from one person for another person's gain. In exchange he generally demands grain and other staples to feed his growing horde of rats that constantly breed and multiply in the tunnels. He also does rat catching, although some joke that it is more akin to a protection racket, involving him telling the rats in question to lay off certain houses for awhile. The jokers aren't aware of how close that is to the truth.
    Last edited by Slii Arhem; 2011-11-08 at 03:38 PM.
    Julie, everyone's nth favorite succubus, by Gulaghar.
    An amazing Misha, Mimi, and Riss painting done by Ofride.
    For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.

  23. - Top - End - #593
    Bugbear in the Playground
     
    Dark Elf Bard's Avatar

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    Default Re: Nexus Character Directory

    Veinrot


    Alias: "You won't live long enough to know."
    Gender: Male.
    Race/Species: Tiefling.
    Age: 64 in human years [23 for a tiefling]
    Alignment: Chaotic Good to Chaotic Neutral
    Class/Profession: Warlock
    Power Rating: C+
    Description: Red skin, horns, a handsome face, and a strange tattoo that he won't show anyone but someone who he believes is his soulmate. He hasn't met anyone like that yet. Just look at my avatar.
    Personality:Creepy sometimes, but really quite charming.
    Equipment: An onyx staff, pants, a Bag of Holding, and a panther companion.
    Backstory: To come later/
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    This is the thief who likes to hoard,
    That loves the bard with the puppet Lord
    That admires the fighter with the green-hilted sword,
    That employs the Wizard, whose bird is ignored,
    That has the gender unexplored
    That intrigues the Halfling, usually bored,
    That slew a mountain of the goblin horde,
    That follows the cleric,
    That serves the lich,
    That seeks the gate,
    That guards the snarl,
    That lives in the prison the gods built.


    guess what I was gone but now I'm back

  24. - Top - End - #594
    Barbarian in the Playground
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    Default Re: Nexus Character Directory

    Richard Southam

    Alias: Rich, That Guy Who Is Trying to Explode Me

    Gender: Male

    Race/Species: Human

    Age: 41

    Alignment: True Neutral

    Class/Profession: Alchemist/Spellmaker/Wizard

    Power Rating: C

    Description: Richard is about 5ft 11 with a decent physique, black hair and green eyes. Despite his obvious fitness, he can't help but looking his age a little. His own personal image is pretty much tailor-made to exhibit a sense of been there done that, of a man who has seen stuff that would nake your eyes pop out of your head. Unless you have also seen it, of course, then it probably isn't that interesting. His outfit varies greatly, but the one thing you never see him in is a wizardly robe.

    Personality: Rich is outgoing, confident, assertive, talkative and snarky as hell. He has a rather flexible moral compass that generally swings towards either POWER or MONEY. He is not a heartless mercenary however - he derives absolutely no enjoyment of killing or causing harm to others. Well, maybe a little if they were jerks, but that's besides the point. Although he has a strong every-man-for-himself mentality, he understands that in a team you have to provide input to recieve output, and will willingly help allies or teammates. Make no mistake, his actions are not done out of altruism but rather a tacit understanding that you owe him one. Still, it's not like he can't have friends who he would offer no-strings attatched help to, it's just that that almost never happens. Ultimately though, Rich IS kind of a selfish introverted jerk at the best of times.


    Equipment: Spellbook, Dagger Plus One (which is actually two daggers welded together), Walther PPK handgun and flak jacket, along with several changes of clothes.

    Abilities: Magic wise he is around a 13th level Wizard. He is highly skilled in inventing new spells, meaning that he has a few specially made for himself. These include Magic Magazine (infinte bullets, -5 to Imaginative Naming checks) Force Geyser (A large force pushes targets up from the ground, can get some sweet airtime) and the ever-useful Summon Curtain (Do I have to explain this?)

    In addition, Rich knows kung fu Alchemy, aka potions and stuff and et cetera. He is able to make healing potions up to Cure Serious Wounds and most oils and other potions.

    Despite his wizardosity, Rich is fairly fit and physically durable, although his actual skill at fighting has never evolved beyond the barroom brawl stage.


    Backstory: To Come Later
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    Solomon Yeager by the exceedingly talented The Architect.
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    Quote Originally Posted by Kuma Kode View Post
    Steilos
    Class: Thief
    Promotes to: Ninja

    Skills
    Vantage - Allows the character to post first in all threads.
    Insight - Allows the character to see threads at a greater distance.
    Ah, mon petit choux fleur.
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  25. - Top - End - #595
    Bugbear in the Playground
     
    Eruantion's Avatar

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    Default Re: Nexus Character Directory

    Brythaern

    Race: Metallic Dragon

    Age: 17 (in Dragon Years)

    Alignment: CN

    Power: C-

    Description: A youthful dragon with golden-brown scales. He is built like a typical terrestrial dragon, with four legs, wings, etc. His reptilian eyes are bright blue, and his wings have light blue veins coursing through them. His head is shorter and arrowhead-shaped. He is only around 30 feet long, small for a dragon.
    When Brythaern takes a human form, he has bright blond hair and a sharp face which reflects his true draconic form. He tends to shock people slightly when he touches them as a result of his abilities.

    Personality: Brythaern is a rowdy young dragon who is at the time in his adolescence. Until he matures, he is brash, impressionable and easily angered. He has trouble controlling his hunger when it comes to people, and if he can help it, focuses more on satiation than morality.

    Abilities: Flight (of course); Human Form; Lightning Breath

    Back Story: To Come Later
    All avatars you may see on my profile are handmade in my home in the foothills of North Carolina. Please support your local avatarists.
    Also, feel free to PM if you need an avatar.


    Cypress RP profile

  26. - Top - End - #596
    Ogre in the Playground
     
    Benson's Avatar

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    Default Re: Nexus Character Directory

    Lancaster Silvio

    Alias: Her old human name, whatever that was, could be a plot point.

    Gender: Female

    Race/Species: Changeling, as in human who's been touched by the fae.

    Alignment:Chaotic Neutral, for the most part.

    Profession: Dancer with minor fae abilities that she acquired during her enslavement in Arcadia.

    Power Rating: D-

    Description:

    Her Human Form in which she uses her glamour magic to maintain


    She has golden blonde hair that she always sports in a top reverse roll style. Her style of clothing is a 1940s cocktail dress that every other day seems to change to a different pattern. Looks like wise she has that very classic 1940s beauty. Blue eyes, lithe body, delicate fingers, etc.

    Her fae-touched appearance

    Her true form is a being with long willowy limbs, pointed ears, dark pupil less eyes, she comes off as a nightmarish version of her glamour maintained self.

    Personality: Most folks tend to feel an uneasiness around her. Folks with an affinity for the supernatural can tell she's not quite human. Which is probably nearly everyone here. There's a madness to her, a Harley Quinn-like madness. In fact, her personality isn't too far from Harley Quinn's. Most of the concepts of acceptable behavior are lost on her. She is though a good mimic and tends to watch others and mimic their mannerisms. Her personality is all over the place really. There are hints of a hidden malice in her.

    Equipment: She carries a satchel with just a few items. Two goblin fruits, a thorn from the Hedge, a mirror, and a single playing card-an ace of spades.

    Abilities: She's a hauntingly beautiful dancer, it is nearly unmatched and those who watch her dance feel spiritually effected for better or for worse. Another power includes dream shaping, in which she can enter a person's dream and change it around and either give them pleasant dreams or hellish nightmares. Last but not least is her ability to use glamour magic to keep/maintain her human appearance.

    Back story: Once upon a time there was a young lady who marveled many with her wonderful dancing. She had caught the eye of many with her grace and poise upon the stage, she had even caught the eye of several gentlemen suitors. One man in particular, a dashing gentleman of the tall, dark and handsome nature had caught her eye as how she caught his. One day, the pair had agreed to a date where he would take her on an enchanting picnic by a near by river.

    During their picnic, the dashing gentleman proclaimed his love for her and how he wanted her to dance for him, and him only and that he would take her as his bride. Well she was flattered but she could not accept his proposal for marriage was not something she was ready for, she had her dancing career to pursue.

    Outraged the man told her that he was not asking, that he was proclaiming what he was going to do. During his bout of anger he revealed his true form to her. A hellish version of the dashing man with eyes as dark as onyx and skin as red as crimson. He was a fiend, a fey, one of the Fair Folk, he was still beautiful, but one of nightmarish beauty. He bared his sharp and pointed teeth and grabbed at her with his long finger claws. Within moments he had snatched her up and disappeared into the river only to submerge moments later in...Arcadia.

    She was taken so that she would have to dance for him, and him alone, forever. He would force her to dance until she could dance no more, until her feet bled or until bones splintered. Though even then she was not allowed to stop until he was satisfied, he would mend her broken or bleeding legs but the pain remained. She would be his prisoner forever, until he got bored. As for mortals she knew in the mortal realm, no one would miss her, for in her place a fetch was placed and thus to others she was still there.

    Her master was as cruel as he was kind, as is the fickle way of the Fair Folk. She began to love him, develop Stockholm Syndrome you can say. For decades she was his prisoner and during her stay the magicks of this realm of madness would pervade her mind, her soul. She had forgotten who she once was, her own name, and lived only to dance, and dance alone for her master.

    One day when her master was away dealing with other Fey about Fey matters and what not, the young woman had wandered off in search of goblin fruits in order to obtain more glamour for herself and her master. She had traveled to the edge of the Hedge where she came upon a few pieces of goblin fruit just floating on a puddle. She had reached down for them when she soon found herself losing her balance and fell in. It turned out the puddle was a Gateway to the mortal realm, to be specific, the Nexus, a very strange world, one that probably makes less sense than Arcadia.

    Lost and confused she tried to get back but found that she couldn't, the Gateway had sealed up and vanished.

    Misc: her story goal is to find a way back to the horrible but at least familiar Arcadia. Also, she has a intense attraction to other fey creatures regardless of what version of the Fair Folk they are.

  27. - Top - End - #597
    Bugbear in the Playground
     
    Mr. Moon's Avatar

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    Default Re: Nexus Character Directory

    Mysteriously Arrived Woman

    Gender:
    Female
    Race/Species: Humanoid, probably some variety of Elf.
    Age: ???
    Alignment: ???
    Class/Profession: Soldier
    Power Rating: Somewhere between a D+ and a C.
    Description: This ruddy-skinned young woman can't be very far into her adulthood. Despite the long and sinewy muscles that line her arms, torso and legs, she is clearly emaciated. Bright green eyes are sunken into a bony face, and it's easy to see her muscles and bones moving below her tight skin. Her short brown hair is held out of her face with a thin headband of braided twine. She is currently covered in blood, which isn't entirely all her own. What clothes she has left are soaked as well, torn in several places, and a her too-large leather armour is damaged as well. Her outer ears are square-shaped, as if someone had lopped the edges off long ago.
    Equipment: Ill-fitting leather armour; a quiver with 23 arrows; a shoddy bow and four strings; a worn but sharp longsword; no bandages.
    Backstory: Unknown. The woman appeared on Blind Cat's Bluff recently, only to be attacked by a were-polarbear. It's unknown how she arrived there, what she's doing there or where she came from.
    Miscellaneous: Who is this strange woman? Where did she come from?
    ((Kris: Don't register in the directory until she actually has a name, please and thanks.))
    Last edited by Mr. Moon; 2011-11-16 at 05:20 PM.
    "You tied your wings on tightly but they always come undone"
    ~ ClumsyMonkey, Montreal
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  28. - Top - End - #598
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Default Re: Nexus Character Directory

    Treants:

    Appearance and Physical Traits:
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    Treants look very much like trees with legs, arms, and a face. When they stand still, it can be very easy to mistake them for a tree. Exactly what kind of tree they look like varies wildly. It can range from any mundane tree, normal trees with strange traits, or completely abnormal trees.

    Skills and Abilities:
    Spoiler
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    Generally treants have no real special abilities, save for being very strong. If they have any abilities at all, they are bound to be subtle.

    Birth, Life, and Death:
    Spoiler
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    A treant is born much like any other tree. It grows from a seed. Upon reaching maturity, they uproot and begin moving around. Rarely will they grow any more after this point.

    Treants live very long lives, centuries at least. Some may move around from place to place, some may act very much like the trees around them, in any case they're lives are generally slow paced.

    Before a treant ever dies, they will find a comfortable place and root into the ground. Their body stops and their mind ceases most activity. Essentially they spend the rest of their lives as a tree.

    Reproduction:
    Spoiler
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    Treants:
    Treants grow just like normal trees. Treants will shed seeds, almost all of them will grow as regular trees, but the odd one will grow to become a treant.

    Dryads:
    Very rarely, a dryad will be born from a flowering treant. As with normal trees, if a male pixie mates with a flower on the treant, a dryad can be born as a result. The reason it's more rare is that unlike trees, a treant can ward off the amorous advances of a pixie.

    Miscellaneous:
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    Treants are often great trees found in old forests. When a treant roots itself before death, it actually starts growing again and can live for many many more years. Forests can even start around where a treant roots.

    As I flesh this out and come up with more information, it will be updated.



  29. - Top - End - #599
    Orc in the Playground
     
    Beans's Avatar

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    Default Re: Nexus Character Directory

    Eo-1
    Race: Synth-Golema
    Alig: Neutral Corruptible
    Age: Mentally an adult, but chronologically not more than 5.

    Desc:
    She wears a necklace with a bottlecap-sized black device on the end; it projects the text typed in her wrist-computer LIKE THIS as a holographic textbox. She has to do this to communicate as she is capable of no speech and only very slight vocal noises at all.
    Equipment: Her wristcomputer is... basically like a modern smartphone without the ability to place phone calls, and connects to her holoprojector necklace to project her speech in text.

    Abilities: No currently known innate extraordinary abilities.
    Her time in KINDER has granted her with some pyrokinetic magic.

    Personality: Eo is generally pleasant, enjoying company and interaction. She is, however, not exactly a paragon of ideals---having lived fairly aimlessly, she doesn't have much of a solid grounding in any moral or ethical sense, and as such she's corruptible.
    Last edited by Beans; 2014-04-04 at 11:51 AM.

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    Devour (Alt/What-If, COMPLETED)
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    ...What?
    What?
    Quote Originally Posted by Quinsar View Post
    A snake butt.
    That made my day.


  30. - Top - End - #600
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    Default Re: Nexus Character Directory

    Korothalorack

    Alias: Koro

    Gender: Male

    Race/Species: Half kodiak bear, half green dragon

    Age: 31

    Profession: N/A

    Description: In many ways Koro looks like a bear, so consider that the base for his appearance. Of course, being half dragon, there are some differences. First of all is his size. He stands 10 feet tall at the shoulder, he is 20 feet long, and he weighs 7200 pounds.

    As for dragon traits, there are several. First of all, he has a large set of dragon wings on his back. They are fully functional for flying. His fur is largely brown, but it has the barest hint of green. His teeth and claws are bigger than a bears would be, and his hide is thicker. His eyes are emerald green.

    Spoiler
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    By Nettlebeast:
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    Personality: Koro is a rather friendly bear, considering he's still a wild animal. Might be in part because of his dragon heritage and the increased intelligence that comes with it.

    Of course, this doesn't quite hold true all the time. He has a very strong hoarding instinct, especially when it comes to gold. Koro loves his gold, and coming between him and it is dangerous.

    Equipment:
    Spoiler
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    Equipped:
    • A collar that gives him limitless endurance. In addition, the person that wears the corresponding ring can control him. Ilpholin currently holds that ring.
    • An amulet that greatly increases his fertility.

    Inventory: Bag
    • Gold and other shinies.

    StashHoard:
    • Not revealed on screen, but presumably a lot of gold and such.

    Abilities: Besides being stronger than a bear would be at his size and bieng able to fly, Koro has a couple other noteworthy abilities. Most notable is his breath weapon. As is normal for green dragons, he can breath clouds of poisonous gas. Another is that his roar can inspire a supernatural fear in those weak willed enough. Lastly, his thick hid is not only resistant to regular weaponry, but magic as well.

    Backstory: Koro was born of the union between a green dragon with interesting tastes and a kodiak grizzly bear. He and the half dragon half human Zanny share a father. Koro has spent his extended life living as a regular bear, though a clever one.

    Miscellaneous: N/A
    Last edited by Gulaghar; 2012-10-02 at 01:38 PM.



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